                      WGeodesic Publications&

        Welcome  to Geodesic Publications ! This company was
     formed to explore innovative ideas in the field  of  3D
     geodesic structure, theory, software, and architecture.

        This game represents one of the first of a new class
     of computer  games,  the 3D space game.  The objects in
     the game, planets, cities, ships, satellites  are  true
     3D  polygonal  models.  They  are  cast  in  completely
     generalized  perspective  views  at   any   point   and
     orientation.   The 3D transforms take up only about 10%
     of the CPU's time, most of  its  time  is  involved  in
     filling  polygons  on  the screen, this is why the game
     needs an IBM AT or compatible running at 6MHz or faster
     to play nicely. This game will work on almost  any  PC,
     XT, turbo, ect, but slowly.  The QNX  version  of  this
     game  is  presently  sold by the makers of QNX, Quantum
     Software Systems. This AT game fully uses its short 64K
     code and data segments. There is about 5%  overhead  in
     extra  code  segment  since  the game was ported to DOS
     from QNX.   Why all the fuss over short memory models ?
     Because the added delay of a long model is unacceptable
     for a game already too slow.

        Contained  within this game is a geometric compiler,
     which can convert simple sturctures into  more  complex
     structures.  The manner in which this is done is called
     the geometric  breakdown.   For an example, the fractal
     planet in this game was created  from  the  icosahedron
     (solid  of twenty triangles), so the original number of
     points to store the planet  amounted  to  only  twenty!
     Those  same  twenty points are also used to create some
     of the geodesic satellites. The planet  and  satellites
     are   the  only  times  the  game  uses  the  geometric
     compiler. Also within this game are generalize  surface
     fractalization. The  planet  is  a  true 3D sphere with
     five levels of fractalization, At level five the planet
     is comprised of 22,959 little triangles,  matching  the
     peudo-random  seeds  across  all boundries insures that
     the triangles fit together perfectly.  Matrix  math  is
     used for the robitic motion.

        The Amiga computer is our main interest now, this is
     not  to  say  that  an  80x86  machine won't come along
     tomorrow with graphic hardware light years ahead of the
     Amiga's. We are open to consulting  for  any  computer.
     The  software  to  this  game  is a general structural,
     topographical system adaptable to real life landscapes.
     If you want a 3D environment, give us a call.
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