// ゲームバージョン version=1.000 #----------------------------- # キャラ-ステージ対応 # # name : キャラ # stage : ステージ #----------------------------- score.chara.0.name=AKI score.chara.0.stage=STGDJO score.chara.1.name=SAR score.chara.1.stage=STGAUR score.chara.2.name=LAU score.chara.2.stage=STGBAN score.chara.3.name=SHU score.chara.3.stage=STGRIV score.chara.4.name=JEF score.chara.4.stage=STGUMI score.chara.5.name=PAI score.chara.5.stage=STGTAN score.chara.6.name=JAK score.chara.6.stage=STGNYC score.chara.7.name=KAG score.chara.7.stage=STGTER score.chara.8.name=LIO score.chara.8.stage=STGCAS score.chara.9.name=WOL score.chara.9.stage=STGYUK score.chara.10.name=AOI score.chara.10.stage=STGJIN score.chara.11.name=LEI score.chara.11.stage=STGSIN score.chara.12.name=VAN score.chara.12.stage=STGTAK score.chara.13.name=BRA score.chara.13.stage=STGBAR score.chara.14.name=GOH score.chara.14.stage=STGHAI score.chara.15.name=MON score.chara.15.stage=STGSLK score.chara.16.name=MSK score.chara.16.stage=STGARE score.chara.17.name=KRT score.chara.17.stage=STGGYM score.chara.18.name=TAK score.chara.18.stage=STGSMO score.chara.19.name=TE2 score.chara.19.stage=STGTS3 score.chara.20.name=DUR score.chara.20.stage=STGDU1 score.chara.length=21 #----------------------------- # ルート #----------------------------- # ルートA score.route.0.enemy0.name=BRA score.route.0.enemy1.name=WOL score.route.0.enemy2.name=SHU score.route.0.enemy3.name=LEI score.route.0.enemy4.name=LAU score.route.0.enemy5.name=AOI score.route.0.enemy6.name=AKI score.route.0.enemy7.name=DUR # ルートB score.route.1.enemy0.name=GOH score.route.1.enemy1.name=TAK score.route.1.enemy2.name=KAG score.route.1.enemy3.name=MON score.route.1.enemy4.name=VAN score.route.1.enemy5.name=KRT score.route.1.enemy6.name=AKI score.route.1.enemy7.name=DUR # ルートC score.route.2.enemy0.name=LIO score.route.2.enemy1.name=SAR score.route.2.enemy2.name=MSK score.route.2.enemy3.name=JAK score.route.2.enemy4.name=JEF score.route.2.enemy5.name=PAI score.route.2.enemy6.name=AKI score.route.2.enemy7.name=DUR score.route.length=3 #----------------------------- # 難易度設定(0〜31) #----------------------------- # VERY_EASY score.difficulty.0.stage0.param=2 score.difficulty.0.stage1.param=3 score.difficulty.0.stage2.param=4 score.difficulty.0.stage3.param=7 score.difficulty.0.stage4.param=9 score.difficulty.0.stage5.param=10 score.difficulty.0.stage6.param=11 score.difficulty.0.stage7.param=14 # EASY score.difficulty.1.stage0.param=3 score.difficulty.1.stage1.param=5 score.difficulty.1.stage2.param=6 score.difficulty.1.stage3.param=11 score.difficulty.1.stage4.param=13 score.difficulty.1.stage5.param=13 score.difficulty.1.stage6.param=15 score.difficulty.1.stage7.param=21 # NORMAL score.difficulty.2.stage0.param=4 score.difficulty.2.stage1.param=6 score.difficulty.2.stage2.param=8 score.difficulty.2.stage3.param=14 score.difficulty.2.stage4.param=17 score.difficulty.2.stage5.param=18 score.difficulty.2.stage6.param=21 score.difficulty.2.stage7.param=28 # HARD score.difficulty.3.stage0.param=5 score.difficulty.3.stage1.param=8 score.difficulty.3.stage2.param=10 score.difficulty.3.stage3.param=18 score.difficulty.3.stage4.param=22 score.difficulty.3.stage5.param=25 score.difficulty.3.stage6.param=28 score.difficulty.3.stage7.param=31 # VERY HARD score.difficulty.4.stage0.param=8 score.difficulty.4.stage1.param=12 score.difficulty.4.stage2.param=16 score.difficulty.4.stage3.param=28 score.difficulty.4.stage4.param=31 score.difficulty.4.stage5.param=31 score.difficulty.4.stage6.param=31 score.difficulty.4.stage7.param=31 score.difficulty.length=5 #----------------------------- # スコア基準 #----------------------------- # ダメージスコア score.formula.damage.0.thre=0 score.formula.damage.1.thre=11 score.formula.damage.2.thre=16 score.formula.damage.3.thre=21 score.formula.damage.4.thre=26 score.formula.damage.5.thre=31 score.formula.damage.6.thre=36 score.formula.damage.7.thre=41 score.formula.damage.8.thre=46 score.formula.damage.9.thre=51 score.formula.damage.0.score=300 score.formula.damage.1.score=600 score.formula.damage.2.score=900 score.formula.damage.3.score=1200 score.formula.damage.4.score=1500 score.formula.damage.5.score=2000 score.formula.damage.6.score=2500 score.formula.damage.7.score=3000 score.formula.damage.8.score=3500 score.formula.damage.9.score=4500 score.formula.damage.length=10 # コンボ score.formula.combo.normal.score=200 score.formula.combo.side.score=500 score.formula.combo.damage.0.thre=41 score.formula.combo.damage.1.thre=51 score.formula.combo.damage.2.thre=61 score.formula.combo.damage.3.thre=71 score.formula.combo.damage.4.thre=81 score.formula.combo.damage.5.thre=91 score.formula.combo.damage.0.score=3000 score.formula.combo.damage.1.score=3500 score.formula.combo.damage.2.score=4000 score.formula.combo.damage.3.score=5000 score.formula.combo.damage.4.score=6500 score.formula.combo.damage.5.score=8000 score.formula.combo.damage.length=6 score.formula.combo.color.0.thre=0 score.formula.combo.color.1.thre=3600 score.formula.combo.color.2.thre=5000 score.formula.combo.color.0.color=white score.formula.combo.color.1.color=orange score.formula.combo.color.2.color=green score.formula.combo.color.length=3 # First Attack score.formula.first.score=10000 score.formula.first.color=white # Special Finish(規定技KO) # # base + (stage<1-7> -1 ) * add # score.formula.special.score.base=3000 score.formula.special.score.add=2000 score.formula.special.color.0.thre=0 score.formula.special.color.1.thre=7000 score.formula.special.color.2.thre=13000 score.formula.special.color.0.color=white score.formula.special.color.1.color=orange score.formula.special.color.2.color=green score.formula.special.color.length=3 # リングアウト # # threshold:score1とscore2の境界となる相手と自分の体力差(en - my) # score1:通常時 # score2:相手の体力が自分よりも threshold以上あった場合 # score.formula.ringout.threshold=100 score.formula.ringout.score1=1000 score.formula.ringout.score2=3000 score.formula.ringout.color=white # 残りタイム # # time / rate * add # score.formula.time.rate=1 score.formula.time.add=400 score.formula.time.color.0.thre=0 score.formula.time.color.0.color=white score.formula.time.color.1.thre=6400 score.formula.time.color.1.color=orange score.formula.time.color.2.thre=12000 score.formula.time.color.2.color=green score.formula.time.color.length=3 # 体力 # # 通常時: energy / rate * add # エクセレント時: excellent # score.formula.energy.rate=10 score.formula.energy.add=300 score.formula.energy.excellent=20000 score.formula.energy.color.0.thre=0 score.formula.energy.color.0.color=white score.formula.energy.color.1.thre=3000 score.formula.energy.color.1.color=orange score.formula.energy.color.2.thre=5700 score.formula.energy.color.2.color=green score.formula.energy.color.length=3 # 連続勝利ラウンド数 # # add: 1ラウンド勝利当たりのボーナス # limit:ボーナスの上限 # # round * add <= limit # score.formula.round.add=5000 score.formula.round.limit=40000 score.formula.round.color.0.thre=0 score.formula.round.color.0.color=white score.formula.round.color.1.thre=15000 score.formula.round.color.1.color=orange score.formula.round.color.2.thre=35000 score.formula.round.color.2.color=green score.formula.round.color.length=3 #----------------------------- # 報酬(幻球のかけら) #----------------------------- # ステージクリア報酬 # stage0:STAGE 1 # stage1:STAGE 2 # stage2:STAGE 3 # stage3:STAGE 4 # stage4:STAGE 5 # stage5:STAGE 6 # stage6:FINAL STAGE # stage7:BONUS STAGE score.reward.stage0.medal=40 score.reward.stage1.medal=40 score.reward.stage2.medal=60 score.reward.stage3.medal=60 score.reward.stage4.medal=60 score.reward.stage5.medal=60 score.reward.stage6.medal=80 score.reward.stage7.medal=0 # スコア報酬(ラウンド数設定別) # round0:2本先取 # round1:3本先取 # round2:4本先取 # round3:5本先取 score.reward.score.0.medal=50 score.reward.score.0.round0.thre=0 score.reward.score.0.round1.thre=0 score.reward.score.0.round2.thre=0 score.reward.score.0.round3.thre=0 score.reward.score.1.medal=300 score.reward.score.1.round0.thre=800000 score.reward.score.1.round1.thre=1200000 score.reward.score.1.round2.thre=1550000 score.reward.score.1.round3.thre=1900000 score.reward.score.2.medal=600 score.reward.score.2.round0.thre=1370000 score.reward.score.2.round1.thre=1900000 score.reward.score.2.round2.thre=2460000 score.reward.score.2.round3.thre=2980000 score.reward.score.length=3 /* EOF */