//Use range way up, to avoid overlapping. 3028 "All artifacts have been captured. Hold them for %d years to win!" 3029 "All artifacts have been captured. You will lose if they are held for %d years!" 3030 "Control of the artifacts was lost!" 3036 "%s advanced to the Tool Age." 3037 "%s advanced to the Bronze Age." 3038 "%s advanced to the Iron Age." 3049 "You must research Monotheism (Temple) before you can convert buildings." 3091 "You must research Monotheism (Temple) before you can convert Priests." 3104 "You will lose if the artifacts are not reclaimed in %d years." 3710 "Click to attack this animal. Hunted animals yield food, but some will fight back." 3910 "Right-click to attack this animal. Hunted animals yield food, but some will fight back." 4201 "Stone Age" 4202 "Tool Age" 4203 "Bronze Age" 4204 "Iron Age" 4205 "Post-Iron Age" 9820 "Standard Game: Win this game by constructing a Wonder, by capturing all artifacts, ruins, or by destroying all enemies." 9916 "Tool\nAge" 9917 "Bronze\nAge" 9918 "Iron\nAge" 9927 "Ruins\nCaptured" 9928 "Artifacts\nCaptured" 10239 "Ruins\nCaptured" 12425 "Priests" 20110 "Stone Age" 20111 "Tool Age" 20112 "Bronze Age" 20113 "Iron Age" 20506 "Woodcutter: %d" 20522 "Priests: %d" 20536 "Temple" 30176 "Defend the Wonder - Player 1 starts with a Wonder surrounded by walls and must defend it from enemy players or teams to win. All players start in the Iron Age with all technologies researched and huge stockpiles of resources." 30190 "Standard - Win by being the first player or team to destroy all enemies in military conquest, control all Artifacts, Ruins, or build a Wonder." 42301 "Economy score is 10% of all resources each player currently has or has paid in tribute, plus 20% of the resource value of surviving units and standing buildings (except Wonders)." 42303 "Society score is 20% of the cost of the Wonders each player has constructed." 42314 "Number of units and buildings that each player's Priests converted." 42330 "Game time in which each player advanced to the Tool Age." 42331 "Game time in which each player advanced to the Bronze Age." 42332 "Game time in which each player advanced to the Iron Age." 42341 "Number of ruins captured by each player." 42342 "Number of artifacts captured by each player." 90043 "Play the original Return of Rome dataset or community-created datasets from the workshop." 99777 "Select the age in which the game starts. Stone Age is the standard setting. If you choose Bronze Age, you start the game with all technology and unit upgrades from the Tool Age, but you must still research the Iron Age. Post-Iron Age is the Iron age with all of the tech trees already researched." 99778 "Select the maximum age that the game will progress to. Iron Age is the standard setting." 170100 "" 300051 "Iron\nAge" 300052 "Bronze\nAge" 300053 "Tool\nAge" 300127 "Ruin Timer\nAll ruins have been captured. Hold them until the timer counts down to zero to win." 300128 "Ruin Timer\n%s has captured all the ruins. If they hold them until the time counts down to zero they will win." 300139 "Buildings, Units, and Technologies available in the Stone Age." 300140 "Buildings, Units, and Technologies available in the Tool Age." 300141 "Buildings, Units, and Technologies available in the Bronze Age." 300142 "Buildings, Units, and Technologies available in the Iron Age" 300181 "Artifact Timer\nAll artifacts have been captured. Hold them until the timer counts down to zero to win." 300183 "Artifact Timer\n%s has captured all the artifacts. If they hold them until the time counts down to zero they will win." IDS_MESSAGE_RUINS_HELD_YOU "All ruins have been captured. Hold them until the timer counts down to zero to win!" IDS_MESSAGE_RUINS_HELD_ENEMY "All ruins have been captured. You will lose if they are held for %d years!" IDS_MESSAGE_RUINS_LOST "Control of the ruins was lost!" IDS_MESSAGE_RUINS_WARNING "You will lose if the ruins are not reclaimed in %d years." IDS_ACHIEVEMENT_SCREEN_FEUDAL_AGE "Tool\nAge" IDS_ACHIEVEMENT_SCREEN_CASTLE_AGE "Bronze\nAge" IDS_ACHIEVEMENT_SCREEN_IMPERIAL_AGE "Iron\nAge" IDS_MATCH_MAKING_TAB_HELP_TEXT "" IDS_GAME_MODE_D3KT_ROLLOVER "D3 - A mode that restricts early aggression to avoid early rushes. You can only build one military unit before Bronze Age and cannot fight until the first player starts researching Bronze Age technology." IDS_MESSAGE_D3KT_MILITARY_PRODUCTION "Cannot build more than 1 military unit before Bronze Age" D3KT_TREATY_OVER_MSG "You can now start fighting!" 310271 "Egyptians" 310272 "Greeks" 310273 "Babylonians" 310274 "Assyrians" 310275 "Minoans" 310276 "Hittites" 310277 "Phoenicians" 310278 "Sumerians" 310279 "Persians" 310280 "Shang" 310281 "Yamato" 310282 "Choson" 310283 "Romans" 310284 "Carthaginians" 310285 "Palmyrans" 310286 "Macedonians" 310287 "Lac Viet" //Egyptians IDS_CIVTIPS_1_0 "Your Farms cost less." IDS_CIVTIPS_1_1 "Your Gold Miners work faster and carry more gold." IDS_CIVTIPS_1_2 "Your Chariot units have more hit points." IDS_CIVTIPS_1_3 "Your Priests have more conversion range." //Greeks IDS_CIVTIPS_2_0 "Your Town Centers work faster from the Tool Age on." IDS_CIVTIPS_2_1 "Your Academy units move faster and cost less." IDS_CIVTIPS_2_2 "All of your ships move faster." IDS_CIVTIPS_2_3 "Support your Academy units with siege engines." //Babylonians IDS_CIVTIPS_3_0 "Your Stone Miners work faster and carry more stone." IDS_CIVTIPS_3_1 "Your Market technologies cost less." IDS_CIVTIPS_3_2 "Your Walls and Towers have more hit points." IDS_CIVTIPS_3_3 "Your Priests regain conversion faith faster." //Assyrians IDS_CIVTIPS_4_0 "Your Villagers move faster." IDS_CIVTIPS_4_1 "Your Archery Range units fire faster." IDS_CIVTIPS_4_2 "You can access all siege units and their upgrades." IDS_CIVTIPS_4_3 "Cavalry units can protect your archers and siege engines." //Minoans IDS_CIVTIPS_5_0 "All of your ships cost less." IDS_CIVTIPS_5_1 "Your Composite Bowmen have more range." IDS_CIVTIPS_5_2 "Your Farmers work faster." IDS_CIVTIPS_5_3 "Complement your archers with Academy units and siege engines." //Hittites IDS_CIVTIPS_6_0 "Your Archery Range units have more attack." IDS_CIVTIPS_6_1 "Your Catapult units have more hit points." IDS_CIVTIPS_6_2 "Your Scout Ships and War Galleys have more range." IDS_CIVTIPS_6_3 "Elephant units can protect your archers and siege engines." //Phoenicians IDS_CIVTIPS_7_0 "Your Woodcutters work faster and carry more wood." IDS_CIVTIPS_7_1 "Your Elephant units cost less." IDS_CIVTIPS_7_2 "Your Catapult Triremes and Juggernauts fire faster." IDS_CIVTIPS_7_3 "Support your Elephants with infantry, archers, or Chariot units." //Sumerians IDS_CIVTIPS_8_0 "Your Villagers have more hit points." IDS_CIVTIPS_8_1 "Your Catapult units fire faster." IDS_CIVTIPS_8_2 "Your Farms produce more food." IDS_CIVTIPS_8_3 "Complement your siege engines with Academy units." //Persians IDS_CIVTIPS_9_0 "Your Hunters work faster and carry more food." IDS_CIVTIPS_9_1 "Your Elephant units move faster." IDS_CIVTIPS_9_2 "Your Scout Ships, War Galleys, and Triremes fire faster." IDS_CIVTIPS_9_3 "You cannot build an Academy or train Academy units." //Shang IDS_CIVTIPS_10_0 "Your Villagers cost less." IDS_CIVTIPS_10_1 "You start the game with less food." IDS_CIVTIPS_10_2 "Your Walls have more hit points." IDS_CIVTIPS_10_3 "Use your strong economy to produce powerful mounted units." //Yamato IDS_CIVTIPS_11_0 "Your Fishing Boats work faster." IDS_CIVTIPS_11_1 "Your mounted units cost less." IDS_CIVTIPS_11_2 "All of your ships have more hit points." IDS_CIVTIPS_11_3 "Use your mobile mounted units to raid your enemies." //Choson IDS_CIVTIPS_12_0 "Your Axemen and Swordsmen have more hit points." IDS_CIVTIPS_12_1 "Your Storage Pit technologies cost less." IDS_CIVTIPS_12_2 "Your Towers have more range." IDS_CIVTIPS_12_3 "Your Priests cost less." //Romans IDS_CIVTIPS_13_0 "Your buildings (except Wonders) cost less wood." IDS_CIVTIPS_13_1 "Your Towers cost less." IDS_CIVTIPS_13_2 "Your Swordsmen attack faster." IDS_CIVTIPS_13_3 "Support your Swordsmen with Academy units and siege engines." //Carthaginians IDS_CIVTIPS_14_0 "You start the game with more of each resource." IDS_CIVTIPS_14_1 "Your Academy, Elephant, and Camel units have more hit points." IDS_CIVTIPS_14_2 "Your Fire Galleys have more attack." IDS_CIVTIPS_14_3 "Your Transport Ships move faster." //Palmyrans IDS_CIVTIPS_15_0 "Your Villagers cost more but are stronger and work faster." IDS_CIVTIPS_15_1 "You start the game with additional food." IDS_CIVTIPS_15_2 "Your Camel Riders move faster." IDS_CIVTIPS_15_3 "Your trade units carry more gold." //Macedonians IDS_CIVTIPS_16_0 "Your non-ranged units have more line of sight." IDS_CIVTIPS_16_1 "Your Academy units have more pierce armor." IDS_CIVTIPS_16_2 "Your Siege Workshop units cost less." IDS_CIVTIPS_16_3 "Your units are more resistant to conversion." //Lac Viet IDS_CIVTIPS_17_0 "Your Foragers work faster." IDS_CIVTIPS_17_1 "All of your military units are produced faster." IDS_CIVTIPS_17_2 "Your Archery Range units and Ballistas have additional melee armor." IDS_CIVTIPS_17_3 "You construct Houses faster than other civilizations." 90271 "Click to play as the Egyptians." 90272 "Click to play as the Greeks." 90273 "Click to play as the Babylonians." 90274 "Click to play as the Assyrians." 90275 "Click to play as the Minoans." 90276 "Click to play as the Hittites." 90277 "Click to play as the Phoenicians." 90278 "Click to play as the Sumerians." 90279 "Click to play as the Persians." 90280 "Click to play as the Shang." 90281 "Click to play as the Yamato." 90282 "Click to play as the Choson." 90283 "Click to play as the Romans." 90284 "Click to play as the Carthaginians." 90285 "Click to play as the Palmyrans." 90286 "Click to play as the Macedonians." 90287 "Click to play as the Lac Viet." 4400 "9" 4401 "Ramses" 4402 "Thutmose" 4403 "Amosis" 4404 "Necho" 4405 "Seti" 4406 "Haremhab" 4407 "Amenophis" 4408 "Hatshepsut" 4409 "Menes" 4410 "9" 4411 "Alexander" 4412 "Achilles" 4413 "Pericles" 4414 "Miltiades" 4415 "Leonidas" 4416 "Themistocles" 4417 "Lysander" 4418 "Alcibiades" 4419 "Cleon" 4420 "9" 4421 "Hammurabi" 4422 "Nebuchadnezzar" 4423 "Nebuchad" 4424 "Nabopolassar" 4425 "Belshazzar" 4426 "Nabonidus" 4427 "Croesus" 4428 "Telepinus" 4429 "Astyages" 4430 "9" 4431 "Tiglath-Pileser" 4432 "Ashurbanipal" 4433 "Shalmaneser" 4434 "Sargon" 4435 "Adad-Nirari" 4436 "Essarhaddon" 4437 "Sennacherib" 4438 "Shamash" 4439 "Ashurnasirpal" 4440 "9" 4441 "Minos" 4442 "Rhadamanthys" 4443 "Sarpedon" 4444 "Erythrus" 4445 "Gortys" 4446 "Aiakos" 4447 "Androgeus" 4448 "Pasiphae" 4449 "Aeacus" 4450 "9" 4451 "Mursili" 4452 "Suppiluliuma" 4453 "Ullukummis" 4454 "Hattushili" 4455 "Tudhalyas" 4456 "Labarnas" 4457 "Anitta" 4458 "Pitkhanas" 4459 "Kumarbis" 4460 "9" 4461 "Sanchuniathon" 4462 "Zimrida" 4463 "Plotinus" 4464 "Porphyry" 4465 "Philo" 4466 "Ethbaal" 4467 "Jezebel" 4468 "Rib-Addi" 4469 "Ahiram" 4470 "9" 4471 "Gilgamesh" 4472 "Lugalzaggesi" 4473 "Rimush" 4474 "Urukagina" 4475 "Enheduanna" 4476 "Naram Sin" 4477 "Lugalbanda" 4478 "Enmerkar" 4479 "Mesannepada" 4480 "9" 4481 "Cyrus" 4482 "Darius" 4483 "Cambyses" 4484 "Datis" 4485 "Xerxes" 4486 "Bessus" 4487 "Mardonius" 4488 "Spitamenes" 4489 "Artaphernes" 4490 "9" 4491 "Wang Hei" 4492 "T'ang" 4493 "Hsuan" 4494 "Zhou Xin" 4495 "Jie" 4496 "Huang Di" 4497 "Shen Nong" 4498 "Fu Xi" 4499 "Yoa" 4500 "9" 4501 "Nintoku" 4502 "Sei" 4503 "Jimmu Tenno" 4504 "Himiko" 4505 "Shotoku Taishi" 4506 "Kammu" 4507 "Jingo" 4508 "Keiko" 4509 "Temmu" 4510 "9" 4511 "Tan'gun-Wanggom" 4512 "Wiman Choson" 4513 "Chun" 4514 "Ugo" 4515 "Wiman" 4516 "Wigut'ae" 4517 "Uiryo" 4518 "Hyon" 4519 "Suro" 4520 "9" 4521 "Caesar" 4522 "Vespasian" 4523 "Trajan" 4524 "Nero" 4525 "Claudius" 4526 "Domitian" 4527 "Marcus Aurelius" 4528 "Sulla" 4529 "Octavian" 4530 "9" 4531 "Hamilcar Barca" 4532 "Himilco" 4533 "Hanno" 4534 "Matho" 4535 "Mago" 4536 "Hasdrubal" 4537 "Hannibal" 4538 "Gisco" 4539 "Dido" 4540 "9" 4541 "Zenobia" 4542 "Syphax" 4543 "Massinissa" 4544 "Mithridates" 4545 "Pharnaces" 4546 "Jugurtha" 4547 "Odaenathus" 4548 "Vaballathus" 4549 "Zobdas" 4550 "9" 4551 "Pyrrhus" 4552 "Agathocles" 4553 "Timoleon" 4554 "Hiero" 4555 "Perseus" 4556 "Andriscus" 4557 "Antiochus" 4558 "Philopoemon" 4559 "Hippocrates" 4560 "9" 4561 "Trung Trac" 4562 "Trung Nhi" 4563 "Thi Sach" 4564 "Thanh Thien" 4565 "Le Chan" 4566 "Thieu Hoa" 4567 "Do Durong" 4568 "Chu Ba" 4569 "Ngoc Lam" 120150 "Chariot and Priest civilization\n\n• Farms cost -20%\n• Gold Miners work 20% faster and carry +2 gold\n• Chariot units +33% hit points\n• Priests +2/+3 range in Bronze/Iron Age\n\nTeam Bonus: \nPriests +1P Armor" 120151 "Infantry and Naval civilization\n\n• Town Centers work 10% faster starting from Tool Age\n• Academy units move 30% faster and cost -20%\n• Ships move 20% faster\n• Polytheism and Astrology free (requires Temple)\n\nTeam Bonus: \nMarkets cost -50%" 120152 "Defensive civilization\n\n• Stone Miners work 20% faster and carry +2 stone\n• Market technologies cost -30%\n• Walls and towers +60% hit points\n• Priests rejuvenate 30% faster\n• Chariots +1P Armor\n\nTeam Bonus: \nBuilders work 10% faster" 120153 "Archer and Siege civilization\n\n• Villagers move 10% faster\n• Archers fire 11/22/33% faster in Tool/Bronze/Iron Age\n• Siege unit upgrades cost -50%\n\nTeam Bonus: \nSiege Workshops work 20% faster" 120154 "Archer and Naval civilization\n\n• Ships cost -15/-20/-25/-30% in Stone/Tool/Bronze/Iron Age\n• Improved Bowman-line +1/+2 range in Bronze/Iron Age\n• Farmers work 10% faster\n\nTeam Bonus: \nDocks cost -20%" 120155 "Archer and Siege civilization\n\n• All archers +1 attack\n• Stone Thrower, Catapult, and Heavy Catapult +50% hit points\n• War ships (except Fire Galley) +1/+2/+3 range in Tool/Bronze/Iron Age\n• Wheel -50% cost and research time\n\nTeam Bonus: \nTowers provide +4 population room" 120156 "Elephant and Naval civilization\n\n• Woodcutters work 15% faster and carry +2 wood\n• Elephant units cost -25%\n• Catapult Trireme and Juggernaut fire 33% faster\n• Docks +150 HP, +4 line of sight\n\nTeam Bonus:\nArchers +2 line of sight" 120157 "Economic and Siege civilization\n\n• Villagers +15 hit points\n• Stone Thrower, Catapult, Heavy Catapult fire 45% faster\n• Farms +125 Food\n• Camels +1P Armor\n\nTeam Bonus: \nTown Centers cost -25%" 120158 "Elephant and Naval civilization\n\n• Hunters work 30% faster and carry +3 food\n• Elephant units move 25% faster\n• Scout Ship line fires 18/25/33% faster in Tool/Bronze/Iron Age\n• Walls cost -20%\n\nTeam Bonus:\nStables work 20% faster" 120159 "Economic and Cavalry civilization\n\n• Villagers cost 40 Food\n• Start the game with -40 Food\n• Walls +60% hit points\n• Cavalry-line attacks 10% faster\n\nTeam Bonus: \nTown centers provide +4 population room" 120160 "Cavalry and Naval civilization\n\n• Fishing boats work 20% faster\n• All cavalry units and Horse Archers cost -15%\n• Ships +10/+15/+20/+25% HP in Stone/Tool/Bronze/Iron Age\n• Stable and Archery Range upgrades cost -30%\n\nTeam Bonus: \nStables and Archery Ranges cost -33% wood" 120161 "Infantry and Tower civilization\n\n• Axeman, Short/Broad/Long Swordsmen and Legion +5/+15/+20/+60/+80 hit points\n• Storage Pit technologies cost -40%\n• Towers +2 range\n• Priests cost -30%\n\nTeam Bonus: \nBuildings +2 line of sight" 120162 "Infantry civilization\n\n• Buildings cost -10%, except for towers, walls and Wonders\n• Towers cost -40%\n• Swordsmen attack 50% faster\n• Ballista and Helepolis +1 range\n\nTeam Bonus: \nPriests +50% heal speed" 120163 "Elephant, Camel, and Naval civilization\n\n• Start the game with +50 of all resources\n• Academy units and elephant units +25% hit points, Camel Riders +15% hit points\n• Fire Galley +25% attack\n• Transport ships move 25% faster\n• Nobility free (requires Government Center)\n\nTeam Bonus:\nAcademies work 20% faster" 120164 "Camel and Trading civilization\n\n• Villagers cost 75 Food, but have +1/+1P armor and work 25% faster\n• Start the game with +75 Food\n• Camel Riders move 25% faster\n• Tributes are not taxed\n• Trade units return +20% gold\n\nTeam Bonus: \nTechnologies researched 30% faster" 120165 "Infantry civilization\n\n• All non-ranged units +2 line of sight\n• Academy units +1P armor in Bronze Age, +2 in Iron Age\n• Siege Workshop units cost -25%\n• All units 4 times more resistant to conversion\n\nTeam Bonus: \nHouses +50 HP" 120166 "Archer civilization\n\n• Foragers work 15% faster \n• Military Units created 25% faster\n• Archery Range units and Ballista +2 armor\n\nTeam Bonus:\nHouses and farms built 50% faster" 19013 "Select all Docks" 19014 "Select all Barracks" 19015 "Select all Archery Ranges" 19016 "Select all Stables" 19017 "Select all Siege Workshops" 19018 "Select all Storage Pits" 19019 "Select all Granaries" 19020 "Select all Temples" 19021 "Select all Town Centers" 19131 "Select all Markets" 19132 "Select all Academies" 19133 "Select all Government Centers" 19026 "Go to Town Center" 19027 "Go to Market" 19269 "Go to Barracks" 19270 "Go to Archery Range" 19271 "Go to Stable" 19272 "Go to Siege Workshop" 19273 "Go to Dock" 19274 "Go to Temple" 19275 "Go to Academy" 19276 "Go to Granary" 19277 "Go to Government Center" 19292 "Go to Storage Pit" 19062 "Archery Range" 19063 "Academy" 19064 "Barracks" 19065 "Temple" 19067 "Dock" 19200 "Farm" 19201 "Tower" 19205 "Siege Workshop" 19206 "Stable" 19208 "Government Center" 19209 "Wonder" 19211 "Wall" 19213 "House" 19236 "Granary" 19237 "Market" 19238 "Town Center" 19264 "Gate" 19283 "Storage Pit" 20004 "Town Center" 20006 "Academy" 20007 "Dock" 20008 "Barracks" 20009 "Archery Range" 20010 "Stable" 20011 "Siege Workshop" 20012 "Temple" 20013 "Market" 20015 "Government Center" 20017 "Granary" 20021 "Storage Pit" 19034 "Swordsmen, Legionary" 19035 "Clubman, Axeman" 19073 "Slinger" 19451 "Tech: Swordsmen Upgrades" 19452 "Tech: Battle Axe" 19032 "Chariot Archer" 19038 "Bowman" 19040 "Horse Archer" 19041 "Elephant Archer" 19043 "Improved, Composite Bowman" 19458 "Tech: Improved, Composite Bow" 19460 "Tech: Heavy Horse Archer" 19030 "Cavalry, Heavy Cavalry, Cataphract" 19031 "Camel Rider" 19033 "War, Armored Elephant" 19060 "Scout" 19127 "Chariots" 19152 "Tech: Armored Elephant" 19465 "Tech: Heavy Cavalry, Cataphract" 19467 "Tech: Scythe Chariot" 19070 "Hoplite, Phalangite, Centurion" 19453 "Tech: Phalangite, Centurion" 19056 "Stone Thrower, Catapults" 19285 "Ballista, Helepolis" 19476 "Tech: (Heavy) Catapult" 19477 "Tech: Helepolis" 19051 "Priest" 19478 "Tech: Monotheism" 19480 "Tech: Polytheism" 19481 "Tech: Mysticism" 19482 "Tech: Zealotry" 19483 "Tech: Fanaticism" 19484 "Tech: Afterlife" 19485 "Tech: Astrology" 19486 "Tech: Theocracy" 19487 "Tech: Medicine" 19044 "Trade Boat, Merchant Ship" 19045 "Fishing Boat, Ship" 19055 "Catapult Trireme, Juggernaut" 19059 "Scout Ship, War Galley, Trireme" 19279 "Fire Galley" 19284 "Light, Heavy Transport" 19341 "Tech: Fishing Ship" 19342 "Tech: Heavy Transport" 19343 "Tech: Merchant Ship" 19344 "Tech: War Galley, Trireme" 19347 "Tech: Catapult Trireme, Juggernaut" 19286 "Trade Cart" 19334 "Tech: Wheel" 19337 "Tech: Farm Upgrades" 19338 "Tech: Gold Upgrades" 19339 "Tech: Stone Upgrades" 19340 "Tech: Wood Upgrades" 19054 "Villager" 19336 "Tech: Age Up" 19470 "Tech: Melee Attack Upgrades" 19471 "Tech: Infantry Armor Upgrades" 19472 "Tech: Cavalry Armor Upgrades" 19473 "Tech: Infantry Pierce Armor Upgrades" 19474 "Tech: Archer Armor Upgrades" 19496 "Tech: Tower Upgrades" 19497 "Tech: Wall Upgrades" 19488 "Tech: Architecture" 19489 "Tech: Nobility" 19490 "Tech: Writing" 19491 "Tech: Ballistics" 19492 "Tech: Alchemy" 19493 "Tech: Engineering" 19494 "Tech: Aristocracy" 19495 "Tech: Logistics" 19335 "Tech: City Watch" 19085 "Tech: Conscription" 19498 "Tech: Urbanization" 30353 "Click to tribute this player 100 wood. Researching Coinage (at the Market) removes the fee. Each time you click the button, a transaction fee is also deducted from your stockpile. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 30354 "Click to tribute this player 100 food. Researching Coinage (at the Market) removes the fee. Each time you click the button, a transaction fee is also deducted from your stockpile. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 30355 "Click to tribute this player 100 gold. Researching Coinage (at the Market) removes the fee. Each time you click the button, a transaction fee is also deducted from your stockpile. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 30356 "Click to tribute this player 100 stone. Researching Coinage (at the Market) removes the fee. Each time you click the button, a transaction fee is also deducted from your stockpile. To tribute lots of 500, hold down the SHIFT key, and then click the button. To tribute everything in your stockpile, hold down the CTRL key, and then click the button." 305001 "Academy" 305002 "Crocodile" 305003 "Discovery" 305004 "Ruins" 305006 "Artifact" 305007 "War Chest" 305008 "Barracks" 305009 "Fishing Boat" 305010 "Fishing Ship" 305011 "Trade Boat" 305012 "Merchant Ship" 305013 "Light Transport" 305014 "Heavy Transport" 305015 "Scout Ship" 305016 "War Galley" 305017 "Trireme" 305018 "Catapult Trireme" 305019 "Bones 1" 305020 "Bones 2" 305021 "Bones 3" 305022 "Build-Road" 305023 "Builder" 305024 "Cactus 1" 305025 "Cactus 2" 305026 "Cactus 3" 305027 "Cactus 4" 305028 "Medusa" 305029 "Barrack" 305037 "Cliffs" 305047 "Dead A Cavalry" 305048 "Dead Crocodile" 305049 "Dead Arch" 305050 "Dead Arch 2" 305051 "Dead Axeman" 305052 "Dead B Swd" 305053 "Dead Ballista" 305054 "Dead Builder" 305055 "Dead Cat2" 305056 "Dead Catapult" 305057 "Dead Chariot" 305059 "Dead Elephant" 305060 "Dead Farmer" 305061 "Dead Fisher" 305062 "Dead Forager" 305063 "Dead H Cavalry" 305064 "Dead Hunter" 305065 "Dead Infantry" 305066 "Dead L Swd" 305067 "Dead L cavalry" 305068 "Dead Phalangite" 305069 "Dead Long Bow" 305070 "Dead Lumber" 305071 "Dead Man" 305072 "Raft" 305073 "Dead Phalangite" 305074 "Dead Priest" 305075 "Dead S Swd" 305076 "Dead Scout" 305077 "Dead Tree" 305078 "Dead War Ele" 305079 "Flying Dutchman" 305080 "Desert Patch 1" 305081 "Desert Patch 2" 305082 "Desert Patch 3" 305083 "Dock" 305085 "Elephant" 305086 "Elephant (Alpha)" 305087 "Explorer" 305088 "Farm" 305089 "Farmer" 305090 "Wood Fence" 305091 "Stone Fence" 305092 "Fire" 305093 "Fish - Whale" 305094 "Fish - Salmon" 305095 "Fish - Shore" 305096 "Fish - Shore" 305097 "Fish - Tuna" 305098 "Fisherman" 305099 "Flag - Double Pole" 305100 "Flag - Single Pole" 305101 "Berry Bush" 305102 "Forager" 305103 "Gazelle" 305104 "Goat" 305105 "Government Center" 305106 "Granary" 305114 "Grass Clump 08" 305115 "Grass Clump 09" 305116 "Grass Clump 10" 305117 "Guard Tower" 305118 "Horse" 305119 "House" 305121 "Hunter" 305122 "Alexander" 305123 "Amon Ra" 305124 "Perseus" 305125 "Tiberius" 305126 "Xerxes" 305127 "Lion" 305128 "Lion (Alpha)" 305129 "Lion - Tame" 305130 "Woodcutter" 305131 "Villager" 305132 "Market" 305134 "Gold Mine" 305139 "Stone Mine" 305140 "Gold Miner" 305141 "Stone Miner" 305142 "Missile - Nuke" 305143 "Missile - Arrow" 305144 "Missile - Arrow Fire" 305145 "Missile - Boat Stone" 305146 "Missile - Bolt" 305147 "Missile - Bolt Fire" 305148 "Missile - Catapult Stone" 305149 "Missile - Catapult Stone Fire" 305150 "Missile - Spear" 305151 "Bird - Hawk" 305152 "Bird - Eagle" 305153 "Priest" 305154 "Archery Range" 305155 "Repairer" 305156 "Rubble 1" 305157 "Rubble 2" 305158 "Rubble 3" 305159 "RubbleSmokex3" 305160 "Sentry Tower" 305161 "Shallows" 305162 "Siege Workshop" 305163 "Smoke" 305164 "Smoke Battlex1" 305166 "Dock Destruction" 305167 "Smoke Column1" 305170 "Bowman" 305171 "Improved Bowman" 305172 "Composite Bowman" 305173 "Ballista" 305174 "Stone Thrower" 305175 "Catapult" 305176 "Cavalry" 305177 "Heavy Cavalry" 305178 "Horse Archer" 305179 "Chariot" 305180 "Chariot Archer" 305181 "Elephant Archer" 305182 "War Elephant" 305183 "Clubman" 305184 "Axeman" 305185 "Short Swordsman" 305186 "Broad Swordsman" 305187 "Long Swordsman" 305188 "Hoplite" 305189 "Phalangite" 305190 "Scout" 305191 "Nuke Trooper" 305192 "Stable" 305193 "Storage Pit" 305195 "Temple" 305196 "Terrain crack 1" 305197 "Terrain crack 2" 305198 "Terrain crack 3" 305199 "Terrain crack 4" 305200 "Terrain crack 5" 305201 "Dead tree" 305202 "Dirt path 1" 305203 "Dirt path 2" 305204 "Dirt path 3" 305205 "Dirt path 4" 305206 "Dirt path 5" 305207 "Dirt path 6" 305208 "Grass path 1" 305209 "Grass path 2" 305210 "Grass path 3" 305211 "Grass path 4" 305212 "Grass path 5" 305213 "Grass path 6" 305214 "Stone 1" 305215 "Stone 2" 305216 "Stone 3" 305217 "Stone 4" 305218 "Stone 5" 305219 "Stone 6" 305220 "Stone path 1" 305221 "Stone path 2" 305222 "Stone path 3" 305223 "Stone path 4" 305224 "Stone path 5" 305225 "Stone path 6" 305226 "Rock 01" 305227 "Rock 02" 305228 "Rock 03" 305229 "Rock 04" 305230 "Rock 05" 305231 "Rock 06" 305232 "Rock 07" 305233 "Rock 08" 305234 "Rock 09" 305235 "Rock 10" 305236 "Rock 11" 305237 "Rock 12" 305238 "Rock 13" 305239 "Rock 14" 305240 "Rock 15 (Water)" 305241 "Rock 16 (Water)" 305242 "Rock 17 (Water)" 305243 "Rock 18 (Water)" 305244 "Rock 19 (Water)" 305245 "Rock 20 (Water)" 305246 "Rock 21 (Water)" 305247 "Rock 22 (Water)" 305248 "Rock 23 (Water)" 305249 "Rock 24 (Water)" 305250 "Rock 25 (Water)" 305251 "Rock 26 (Water)" 305252 "Rock 27" 305253 "Bones" 305255 "Town Center" 305256 "Dead Farm" 305257 "Trade Workshop" 305258 "Tree Stump" 305259 "Tree Stump" 305260 "Tree Stump" 305261 "Tree" 305262 "Tree - Pine 1" 305263 "Tree - Spruce" 305264 "Tree - Pine 2" 305265 "Tree - Pine 3" 305266 "Tree - Pine 4" 305267 "Tree - Beech" 305268 "Tree - Oak" 305269 "Tree Forest" 305270 "Tree Forest" 305271 "Tree - Oak" 305272 "Tree - Oak" 305273 "Tree - Oak" 305274 "Tree Forest" 305275 "Tree - Ash" 305276 "Tree - Palm" 305277 "Tree - Palm" 305278 "Tree - Palm" 305279 "Tree - Palm" 305280 "Tree - Palm" 305281 "Tree - Pine" 305282 "Tree - Pine" 305283 "Tree - Pine" 305284 "Tree - Pine" 305285 "Tree - Oak 10" 305286 "Tree - Oak 14" 305287 "Tree Forest" 305288 "Tree Forest" 305289 "Tree Forest" 305290 "Tree Forest" 305291 "Tree - Oak" 305292 "Tree - Oak 32" 305293 "Tree - Oak 33" 305294 "Tree - Oak 34" 305295 "Tree - Oak 35" 305296 "Tree - Oak 36" 305297 "Fortified Wall" 305298 "Medium Wall" 305299 "Small Wall" 305300 "Watch Tower" 305301 "Tree - Palm Forest" 305302 "Tree - Palm Forest" 305303 "Tree - Palm Forest" 305304 "Tree - Palm Forest" 305305 "Tree - Pine Forest" 305306 "Tree - Pine Forest" 305307 "Tree - Pine Forest" 305308 "Tree - Pine Forest" 305309 "Jason" 305310 "Blind Lame Priest" 305311 "Invisible Demon" 305312 "Mor Havoc" 305313 "Corlis" 305314 "Hersifon" 305315 "Hector" 305316 "Stealth Archer" 305317 "Big Bertha" 305318 "Laser Tower" 305319 "Black Rider" 305320 "Hero" 305321 "Hero 13" 305322 "Traitor" 305323 "Mercenary" 305324 "Laser Trooper" 305325 "Winsett's Z" 305326 "Dragon" 305327 "Small Gate" 305328 "Medium Gate" 305329 "Fortified Gate" 305334 "Wonder" 305335 "Ballista Tower" 305336 "Juggernaut" 305337 "Helepolis" 305338 "Heavy Catapult" 305339 "Heavy Horse Archer" 305340 "Legionary" 305341 "Cataphract" 305342 "Centurion" 305343 "Cliff waterfall" 305344 "Lord Martek" 305350 "Slinger" 305351 "Camel Rider" 305352 "Fire Galley" 305353 "Scythe Chariot" 305354 "Armored Elephant" 305355 "Crocodile (Alpha)" 305356 "Hannibal" 305357 "Caesar" 305358 "Scipio" 305359 "Mark Antony" 305360 "Cleopatra's Barge" 305361 "Zenobia's Tower" 305362 "Vercingetorix" 305363 "Archimedes" 305364 "Mirror Tower" 305365 "Gazelle (Alpha)" 305366 "Zug 209" 305367 "Beach articles" 305368 "Saint Francis" 305369 "Winsett's other Z" 305370 "Well A" 305371 "Flare" 305372 "Grass Dry" 305373 "Grass Green" 305374 "Shrub Dry 1" 305375 "Shrub Green 1" 305376 "Shrub Dry 2" 305377 "Shrub Green 2" 305378 "Shrub Dry 3" 305379 "Shrub Green 3" 305380 "Shrub Dry 4" 305381 "Shrub Green 4" 305382 "Shrub Dead" 305383 "Shrub Jungle 1" 305384 "Shrub Jungle 2" 305385 "Shrub Jungle 3" 305386 "Shrub Jungle 4" 305388 "Pebbles Grey" 305389 "Pebbles Sand" 305390 "Wave Straight TL" 305391 "Wave Straight TR" 305392 "Wave Straight BL" 305393 "Wave Straight BR" 305394 "Wave Outer Corner T" 305395 "Wave Outer Corner B" 305396 "Wave Outer Corner L" 305397 "Wave Outer Corner R" 305398 "Wave Inner Corner T" 305399 "Wave Inner Corner B" 305400 "Wave Inner Corner L" 305401 "Wave Inner Corner R" 305402 "Tree Oak Autumn" 305403 "Tree Fan Palm Group" 305404 "Tree Fan Palm (Forest)" 305405 "Tree Date Palm (Forest)" 305406 "Tree Palmetto (Forest)" 305407 "Tree Elm" 305408 "Tree Spruce Green" 305409 "Tree Fir Green" 305410 "Tree Spruce Dark Blue" 305411 "Tree Spruce Blue" 305412 "Tree Spruce Blue" 305413 "Tree Ash Autumn" 305414 "Tree Maple" 305415 "Tree Maple (Forest)" 305416 "Tree Ash Autumn (Forest)" 305417 "Tree Oak" 305418 "Tree Elm Autumn" 305419 "Tree Maple Autumn" 305420 "Tree Maple (Forest)" 305421 "Tree Ash" 305422 "Tree Sago Palm" 305423 "Tree Fan Palm" 305424 "Tree Palmetto" 305425 "Tree Palm Dead" 305426 "Tree Date Palm" 305427 "Tree Spruce Green (Forest)" 305428 "Tree Fir Yellow" 305429 "Tree Fir Red" 305430 "Tree Fir Blue" 305431 "Tree Elm Autumn (Forest)" 305432 "Tree Fir Red (Forest)" 305433 "Tree Fir Green (Forest)" 305434 "Tree Spruce Dark Blue (Forest)" 305435 "Tree Spruce Blue (Forest)" 305436 "Tree Elm (Forest)" 305437 "Tree Dead (Forest)" 305438 "Tree Maple Autumn (Forest)" 305439 "Tree Fir Yellow" 305440 "Tree Fir Dead" 305441 "Tree Fir Blue (Forest)" 305442 "Tree Fir Dead (Forest)" 305443 "Tree Spruce Red (Forest)" 305444 "Tree Spruce Red" 305445 "Tree Oak (Forest)" 305446 "Tree Oak Autumn (Forest)" 305447 "Tree Ash (Forest)" 305448 "Tree Dead" 305449 "Tree Olive (Forest)" 305450 "Tree Olive" 305451 "Tree Pine (Forest)" 305452 "Tree Pine" 305453 "Tree Cypress (Forest)" 305454 "Tree Cypress" 305455 "General" 305456 "High Priest" 305457 "Pharaoh" 305458 "Achilles" 305459 "Ajax" 305460 "Odysseus" 305461 "Paris" 305462 "Xanthippus" 305463 "Pericles" 305464 "Chieftain" 305465 "Xu Fu" 305466 "Prince Shotoku" 305467 "Ramesses" 305468 "Muwatalli" 305469 "Explorer" 305470 "Trade Cart" 305471 "Trade Cart (Empty)" 305472 "Trade Cart (Full)" 305473 "Sargon of Akkad" 305474 "Hadrian" 305475 "Decebalus" 305476 "Osroes I" 305477 "Queen Zenobia" 305478 "Pyrrhus" 305479 "Greek Ruins" 305480 "Domitian" 305481 "Demetrius" 305482 "Lysimachus" 305483 "Sargon" 305484 "Statue" 305485 "Statue (Pillar)" 305486 "Goodies A" 305487 "Goodies B" 305488 "Siege Equipment" 305489 "Well B" 305490 "Market Stall" 305491 "Weapon Stack" 305492 "Target C" 305493 "Wooden Fence" 305494 "Stone Wall" 305495 "Tholos" 305496 "Tiles" 305497 "Broken Tiles" 305498 "Sand Dune" 305499 "Barricade" 305500 "Trireme Shipwreck" 305501 "Amphora" 305502 "Army Tent" 305503 "Lamassu" 306001 "Build Academy" 306008 "Build Barracks" 306009 "Build Fishing Boat" 306010 "Build Fishing Ship" 306011 "Build Trade Boat" 306012 "Build Merchant Ship" 306013 "Build Light Transport" 306014 "Build Heavy Transport" 306015 "Build Scout Ship" 306016 "Build War Galley" 306017 "Build Trireme" 306018 "Build Catapult Trireme" 306022 "Build Build-Road" 306037 "Build Cliffs" 306083 "Build Dock" 306088 "Build Farm" 306105 "Build Government Center" 306106 "Build Granary" 306117 "Build Guard Tower" 306118 "Create Horse" 306119 "Build House" 306131 "Create Villager" 306132 "Build Market" 306153 "Train Priest" 306154 "Build Archery Range" 306160 "Build Sentry Tower" 306162 "Build Siege Workshop" 306170 "Train Bowman" 306171 "Train Improved Bowman" 306172 "Train Composite Bowman" 306173 "Build Ballista" 306174 "Build Stone Thrower" 306175 "Build Catapult" 306176 "Train Cavalry" 306177 "Train Heavy Cavalry" 306178 "Train Horse Archer" 306179 "Train Chariot" 306180 "Train Chariot Archer" 306181 "Train Elephant Archer" 306182 "Train War Elephant" 306183 "Train Clubman" 306184 "Train Axeman" 306185 "Train Short Swordsman" 306186 "Train Broad Swordsman" 306187 "Train Long Swordsman" 306188 "Train Hoplite" 306189 "Train Phalangite" 306190 "Train Scout" 306192 "Build Stable" 306193 "Build Storage Pit" 306195 "Build Temple" 306255 "Build Town Center" 306297 "Build Fortified Wall" 306298 "Build Medium Wall" 306299 "Build Small Wall" 306300 "Build Watch Tower" 306327 "Build Small Gate" 306328 "Build Medium Gate" 306329 "Build Fortified Gate" 306334 "Build Wonder" 306335 "Build Ballista Tower" 306336 "Build Juggernaut" 306337 "Build Helepolis" 306338 "Build Heavy Catapult" 306339 "Train Heavy Horse Archer" 306340 "Train Legionary" 306341 "Train Cataphract" 306342 "Train Centurion" 306350 "Train Slinger" 306351 "Train Camel Rider" 306352 "Build Fire Galley" 306353 "Train Scythe Chariot" 306354 "Train Armored Elephant" 306469 "Train Explorer" 306470 "Build Trade Cart" // // Taunt strings // 311400 "Yes" 311401 "No" 311402 "I need Food" 311403 "Somebody pass the Wood" 311404 "Gold, please" 311405 "Give me some Stone" 311406 "Ehh" 311407 "Your attempts are futile" 311408 "Yeehaw" 311409 "Hey, I'm in your town" 311410 "Groan" 311411 "Join me!" 311412 "I don't think so" 311413 "Start the game already!" 311414 "Who's the man?" 311415 "Attack them now!" 311416 "Evil laugh" 311417 "I am weak, please don't kill me!" 311418 "Giggle" 311419 "I just got some... satisfaction!" 311420 "Hey, nice town!" 311421 "We will NOT tolerate this behavior" 311422 "Get out!" 311423 "Dadgum" 311424 "Aw, yeah!" 311425 "The Wonder" 311426 "You play 2 hours to die like this?" 311427 "You Should See the Other Guy" 311428 "Roggan" 311429 "Wololo" 311430 "Attack an Enemy Now" 311431 "Cease Creating Extra Villagers" 311432 "Create Extra Villagers" 311433 "Build a Navy" 311434 "Stop Building a Navy" 311435 "Wait for My Signal to Attack" 311436 "Build a Wonder" 311437 "Give Me Your Extra Resources" 311438 "Ally" 311439 "Enemy" 311440 "Neutral" 311441 "What Age Are You In?" 311442 "What is your strategy?" 311443 "How many resources do you have?" 311444 "Retreat now!" 311445 "Flare the location of your army." 311446 "Attack in direction of the flared location." 311447 "I'm being attacked, please help!" 311448 "Build a forward base at the flared location." 311449 "Build a fortification at the flared location." 311450 "Keep your army close to mine and fight with me." 311451 "Build a market at the flared location." 311452 "Rebuild your base at the flared location." 311453 "Build a wall between the two flared locations." 311454 "Build a wall around your town." 311455 "Train units which counter the enemy's army." 311456 "Stop training counter units." 311457 "Prepare to send me all your resources so I can vanquish our foes!" 311458 "Stop sending me extra resources." 311459 "Prepare to train a large army, I will send you as many resources as I can spare." 311460 "Attack player 1!" 311461 "Attack player 2!" 311462 "Attack player 3!" 311463 "Attack player 4!" 311464 "Attack player 5!" 311465 "Attack player 6!" 311466 "Attack player 7!" 311467 "Attack player 8!" 311468 "Delete the object on the flared location." 311469 "Delete your excess villagers." 311470 "Delete excess warships." 311471 "Focus on training infantry units." 311472 "Focus on training cavalry units." 311473 "Focus on training ranged units." 311474 "Focus on training warships." 311475 "I will boom and produce counter units if needed." 311476 "I will rush the enemy with axemen." 311477 "I will go forward and rush the enemy with axemen." 311478 "I will rush the enemy with slingers." 311479 "I will rush the enemy with bowmen." 311480 "I will rush the enemy with chariot archers." 311481 "I will boom and make cavalry." 311482 "I will rush the enemy with galleys." 311483 "I will rush the enemy with horse archers." 311484 "I will rush the enemy with scouts." 311485 "I will rush the enemy with hoplites." 311486 "I will rush the enemy with priests." 311503 "Don't resign!" 311504 "You can resign again." 314001 "Academy" 314008 "Barracks" 314009 "Fishing\nBoat" 314010 "Fishing\nShip" 314011 "Trade Boat" 314012 "Merchant\nShip" 314013 "Light\nTransport" 314014 "Heavy\nTransport" 314015 "Scout Ship" 314016 "War Galley" 314017 "Trireme" 314018 "Catapult\nTrireme" 314083 "Dock" 314088 "Farm" 314105 "Government\nCenter" 314106 "Granary" 314117 "Guard\nTower" 314118 "Horse" 314119 "House" 314131 "Villager" 314132 "Market" 314153 "Priest" 314154 "Archery\nRange" 314160 "Sentry\nTower" 314162 "Siege\nWorkshop" 314170 "Bowman" 314171 "Improved\nBowman" 314172 "Composite\nBowman" 314173 "Ballista" 314174 "Stone\nThrower" 314175 "Catapult" 314176 "Cavalry" 314177 "Heavy\nCavalry" 314178 "Horse\nArcher" 314179 "Chariot" 314180 "Chariot\nArcher" 314181 "Elephant\nArcher" 314182 "War Elephant" 314183 "Clubman" 314184 "Axeman" 314185 "Short\nSwordsman" 314186 "Broad\nSwordsman" 314187 "Long\nSwordsman" 314188 "Hoplite" 314189 "Phalangite" 314190 "Scout" 314192 "Stable" 314193 "Storage\nPit" 314195 "Temple" 314255 "Town\nCenter" 314297 "Fortified\nWall" 314298 "Medium\nWall" 314299 "Small\nWall" 314300 "Watch\nTower" 314327 "Small\nGate" 314328 "Medium\nGate" 314329 "Fortified\nGate" 314334 "Wonder" 314335 "Ballista\nTower" 314336 "Juggernaut" 314337 "Helepolis" 314338 "Heavy\nCatapult" 314339 "Heavy Horse\nArcher" 314340 "Legionary" 314341 "Cataphract" 314342 "Centurion" 314350 "Slinger" 314351 "Camel Rider" 314352 "Fire\nGalley" 314353 "Scythe\nChariot" 314354 "Armored\nElephant" 314470 "Trade Cart" 326001 "Build Academy ()\nUsed to train and upgrade elite infantry units.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326008 "Build Barracks ()\nUsed to train and upgrade infantry units. Required for Archery Range, Stable. \nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326009 "Build Fishing Boat ()\nGathers food from fish.\nUpgrades: to Fishing Ship 50F, 100W (Dock).\n " 326010 "Build Fishing Ship ()\nGathers food from fish.\n " 326011 "Build Trade Boat ()\nTrade unit used for generating gold at another player's Dock. To trade, click the Trade Boat then right-click another player's Dock. Will return with gold to your Dock.\nUpgrades: to Merchant Ship 200F, 75W (Dock).\n " 326012 "Build Merchant Ship ()\nTrade unit used for generating gold at another player's Dock. To trade, click the Merchant Ship then right-click another player's Dock. Will return with gold to your Dock.\n " 326013 "Build Light Transport ()\nUsed to move units across water. Select the units you want to transport, then right-click on the Light Transport to board them. Use the Unload button to unload units on the shore.\nUpgrades: to Heavy Transport 150F, 125W (Dock).\n " 326014 "Build Heavy Transport ()\nUsed to move units across water. Select the units you want to transport, then right-click on the Heavy Transport to board them. Use the Unload button to unload units on the shore.\n " 326015 "Build Scout Ship ()\nPrimitive warship with ranged attack. Weak vs. Fire Galleys.\nUpgrades: range (Market); attack, accuracy (Government Center); to War Galley 150F, 75W (Dock).\n " 326016 "Build War Galley ()\nAll-purpose warship with ranged attack. Weak vs. Fire Galleys.\nUpgrades: range (Market); attack, accuracy (Government Center); to Trireme 250F, 100W (Dock).\n " 326017 "Build Trireme ()\nAll-purpose warship with ranged attack. Weak vs. Fire Galleys.\nUpgrades: range (Market); attack, accuracy (Government Center).\n " 326018 "Build Catapult Trireme ()\nAnti-building siege warship with long range. Strong vs. buildings.\nUpgrades: attack, accuracy, range (Government Center); to Juggernaut 1300F, 700W (Dock).\n " 326022 "Build Build-Road" 326037 "Build Cliffs" 326083 "Build Dock ()\nUsed to build and upgrade ships, deposit food from Fishing Ships, and trade with other players by sea.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326088 "Build Farm ()\nRenewable food source. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one Villager may work a Farm at a time. You can farm abandoned enemy Farms. Cannot be converted by enemy Priests.\nUpgrades: food (Market); hit points, construction speed (Government Center).\n " 326105 "Build Government Center ()\nUsed to research technologies to improve units and buildings. Required for additional Town Centers.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326106 "Build Granary ()\nUsed to deposit food from farming and foraging. Also used to research and upgrade towers and walls. Build near berry bushes or farms to gather food faster. Required for Market. \nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326117 "Build Guard Tower ()\nTower with a ranged attack. Weak vs. siege units.\nUpgrades: line of sight (Town Center); hit points, attack, accuracy, construction speed (Government Center); range (Market); to Ballista Tower 1800F, 750S (Granary).\n " 326118 "Create Horse" 326119 "Build House ()\nProvides 4 population each. Your current/supportable population is shown at the top of the screen.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326131 "Create Villager ()\nGathers resources. Builds and repairs buildings. Also repairs ships.\nUpgrades: resource gathering, speed (Market); build speed (Government Center); hitpoints, attack, speed (Temple).\n " 326132 "Build Market ()\nUsed to buy and sell resources, trade with other players by land, and research technologies. Required to send resources to other players. Required for Government Center, Temple. \nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326153 "Train Priest ()\nConverts enemy units to your civilization. Heals friendly units (except ships). Strong vs. slow and non-ranged units. Weak vs. chariots and ranged units. \nUpgrades: at Temple.\n " 326154 "Build Archery Range ()\nUsed to train and upgrade archer units.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326160 "Build Sentry Tower ()\nTower with a ranged attack. Weak vs. siege units and Slingers.\nUpgrades: line of sight (Town Center); hit points, attack, accuracy, construction speed (Government Center); range (Market); to Guard Tower 300F, 100S (Granary).\n " 326162 "Build Siege Workshop ()\nUsed to build and upgrade siege weapons.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326170 "Train Bowman ()\nRanged unit. Strong vs. units at long range. Weak vs. Slingers and units at close range.\nUpgrades: armor (Storage Pit); range (Market), attack, accuracy (Government Center).\n " 326171 "Train Improved Bowman ()\nRanged unit. Strong vs. units at long range. Weak vs. Slingers and units at close range.\nUpgrades: armor (Storage Pit); range (Market), attack, accuracy (Government Center); to Composite Bowman 180F, 100W (Range).\n " 326172 "Train Composite Bowman ()\nRanged unit. Strong vs. units at long range. Weak vs. Slingers and units at close range.\nUpgrades: armor (Storage Pit); range (Market), attack, accuracy (Government Center).\n " 326173 "Build Ballista ()\nAnti-unit siege weapon. Cannot attack enemies at close range. Strong vs. slow units, also good against buildings. Weak vs. fast units and siege weapons.\nUpgrades: attack, range, accuracy (Government Center); to Helepolis 1200F, 1000W (Siege Workshop).\n " 326174 "Build Stone Thrower ()\nRanged siege weapon with area of effect attack. Cannot attack enemies at close range. Strong vs. buildings and tight groups of units. Weak vs. fast units. Can attack ground.\nUpgrades: attack, range, accuracy (Government Center); to Catapult 300F, 250W (Siege Workshop).\n " 326175 "Build Catapult ()\nRanged siege weapon with area of effect attack. Cannot attack enemies at close range. Strong vs. buildings and tight groups of units. Weak vs. fast units. Can attack ground.\nUpgrades: attack, range, accuracy (Government Center); to Heavy Catapult 1800F, 900W (Siege Workshop).\n " 326176 "Train Cavalry ()\nFast mounted unit with bonus damage against infantry. Strong vs. infantry and archers. Weak vs. Camel Riders.\nUpgrades: attack, armor (Storage Pit); hitpoints (Government Center); to Heavy Cavalry 350F, 125G (Stable).\n " 326177 "Train Heavy Cavalry ()\nFast and heavily armored mounted unit with bonus damage against infantry. Strong vs. infantry and archers. Weak vs. Camel Riders.\nUpgrades: attack, armor (Storage Pit); hitpoints (Government Center); to Cataphract 1600F, 600G (Stable).\n " 326178 "Train Horse Archer ()\nFast mounted archer. Strong vs. slow units at long range. Weak vs. units at close range.\nUpgrades: range (Market), armor (Storage Pit); attack, hitpoints, accuracy (Government Center); to Heavy Horse Archer 1750F, 800G (Archery Range).\n " 326179 "Train Chariot ()\nFast mounted unit, resistant to conversion. Weak vs. Camel Riders.\nUpgrades: attack, armor (Storage Pit); hitpoints (Government Center); to Scythe Chariot 1400F, 1000G (Stable).\n " 326180 "Train Chariot Archer ()\nMounted archer. Resistant to conversion. Strong vs. slow units at long range. Weak vs. Slingers and units at close range.\nUpgrades: range (Market), armor (Storage Pit); attack, hitpoints, accuracy (Government Center).\n " 326181 "Train Elephant Archer ()\nSlow and heavy mounted archer. Weak vs. Priests.\nUpgrades: range (Market), armor (Storage Pit); attack, accuracy (Government Center).\n " 326182 "Train War Elephant ()\nSlow and powerful mounted unit. Inflicts trample damage to all nearby units when attacking. Strong vs. buildings and units at close range. Weak vs. Priests.\nUpgrades: armor (Storage Pit); to Armored Elephant 1000F, 1200G (Stable).\n " 326183 "Train Clubman ()\nPrimitive infantry unit. Weak vs. archers.\nUpgrades: attack, armor, pierce armor (Storage Pit); population space (Government Center); to Axeman 100F (Barracks).\n " 326184 "Train Axeman ()\nLight infantry unit. Weak vs. archers.\nUpgrades: attack, armor, pierce armor (Storage Pit); population space (Government Center).\n " 326185 "Train Short Swordsman ()\nAll-purpose infantry unit. Weak vs. Cavalry.\nUpgrades: attack, armor, pierce armor (Storage Pit); population space (Government Center); to Broad Swordsman 140F, 50G (Barracks).\n " 326186 "Train Broad Swordsman ()\nAll-purpose infantry unit. Weak vs. Cavalry.\nUpgrades: attack, armor, pierce armor (Storage Pit); population space (Government Center); to Long Swordsman 240F, 100G (Barracks).\n " 326187 "Train Long Swordsman ()\nAll-purpose infantry unit. Weak vs. Cavalry.\nUpgrades: attack, armor, pierce armor (Storage Pit); population space (Government Center); to Legionary 1400F, 600G (Barracks).\n " 326188 "Train Hoplite ()\nSlow and powerful elite infantry unit. Strong vs. melee units.\nUpgrades: attack, armor, pierce armor (Storage Pit); speed (Government Center); to Phalangite 300F, 100G (Academy).\n " 326189 "Train Phalangite ()\nSlow and powerful elite infantry unit. Strong vs. melee units.\nUpgrades: attack, armor, pierce armor (Storage Pit); speed (Government Center); to Centurion 1800F, 700G (Academy).\n " 326190 "Train Scout ()\nFast and light horseman with extensive line of sight. Excellent for scouting. Weak vs. Camel Riders.\nUpgrades: attack, armor (Storage Pit); hitpoints (Government Center).\n " 326192 "Build Stable ()\nUsed to train and upgrade cavalry units.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326193 "Build Storage Pit ()\nUsed to deposit wood, gold, stone and food from hunting and fishing. Also used to research technologies to improve armor and attack of units. Build near resources to gather faster. \nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326195 "Build Temple ()\nUsed to train and upgrade Priests. Cannot be converted by enemy Priests.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326255 "Build Town Center ()\nUsed to train Villagers, deposit resources and advance to the next Age. Provides 4 population. Cannot be converted by enemy Priests.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326297 "Build Fortified Wall ()\nStone wall that is difficult to breach without siege weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Priests.\nUpgrades: hit points, construction speed (Government Center).\n " 326298 "Build Medium Wall ()\nStone wall that is difficult to breach without siege weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Priests.\nUpgrades: hit points, construction speed (Government Center), to Fortified Wall 300F, 175S (Granary).\n " 326299 "Build Small Wall ()\nStone wall that is difficult to breach without siege weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Priests.\nUpgrades: hit points, construction speed (Government Center), to Medium Wall 180F, 100S (Granary).\n " 326300 "Build Watch Tower ()\nTower with a ranged attack. Weak vs. siege units and Slingers.\nUpgrades: line of sight (Town Center); hit points, attack, accuracy, construction speed (Government Center); range (Market); to Sentry Tower 120F, 50S (Granary).\n " 326327 "Build Small Gate ()\nCan be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Priests.\nUpgrades: hit points, construction speed (Government Center), to Medium Wall 180F, 100S (Granary).\n " 326328 "Build Medium Gate ()\nCan be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Priests.\nUpgrades: hit points, construction speed (Government Center), to Fortified Wall 300F, 175S (Granary).\n " 326329 "Build Fortified Gate ()\nCan be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Priests.\nUpgrades: hit points, construction speed (Government Center).\n " 326334 "Build Wonder ()\nA Wonder of the World that demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Priests.\nUpgrades: line of sight (Town Center); hit points, construction speed (Government Center).\n " 326335 "Build Ballista Tower ()\nTower with a ranged attack. Weak vs. siege units.\nUpgrades: line of sight (Town Center); hit points, attack, accuracy, construction speed (Government Center); range (Market).\n " 326336 "Build Juggernaut ()\nAnti-building siege warship with long range. Strong vs. buildings.\nUpgrades: attack, accuracy, range (Government Center).\n " 326337 "Build Helepolis ()\nAnti-unit siege weapon. Cannot attack enemies at close range. Strong vs. slow units, also good against buildings. Weak vs. cavalry and siege weapons.\nUpgrades: attack, range, accuracy (Government Center).\n " 326338 "Build Heavy Catapult ()\nRanged siege weapon with area of effect attack. Cannot attack enemies at close range. Strong vs. buildings and tight groups of units. Weak vs. fast units. Can attack ground and destroy trees.\nUpgrades: attack, range, accuracy (Government Center).\n " 326339 "Train Heavy Horse Archer ()\nVery fast mounted archer. Strong vs. slow units at long range. Weak vs. units at close range.\nUpgrades: range (Market), armor (Storage Pit); attack, hitpoints, accuracy (Government Center).\n " 326340 "Train Legionary ()\nAll-purpose infantry unit. Weak vs. Cavalry.\nUpgrades: attack, armor, pierce armor (Storage Pit); population space (Government Center).\n " 326341 "Train Cataphract ()\nFast and heavily armored mounted unit with bonus damage against infantry. Strong vs. infantry and archers. Weak vs. Camel Riders.\nUpgrades: attack, armor (Storage Pit); hitpoints (Government Center); to Heavy Cavalry 350F, 125G (Stable).\n " 326342 "Train Centurion ()\nSlow and powerful elite infantry unit. Strong vs. melee units.\nUpgrades: attack, armor, pierce armor (Storage Pit); speed (Government Center).\n " 326350 "Train Slinger ()\nRanged anti-archer unit. Strong vs. archers, towers and walls. Weak vs. other units.\nUpgrades: attack, range (Market); pierce armor (Storage Pit), attack, accuracy, population space (Government Center).\n " 326351 "Train Camel Rider ()\nFast anti-cavalry unit. Strong vs. mounted units.\nUpgrades: attack, armor (Storage Pit); hitpoints (Government Center).\n " 326352 "Build Fire Galley ()\nWarship that spews fire at close range. Strong vs. other ships.\nUpgrades: attack (Govenment Center).\n " 326353 "Train Scythe Chariot ()\nFast mounted unit, resistant to conversion. Inflicts trample damage to all nearby units when attacking. Weak vs. Camel Riders.\nUpgrades: attack, armor (Storage Pit); hitpoints (Government Center).\n " 326354 "Train Armored Elephant ()\nSlow and powerful mounted unit. Inflicts trample damage to all nearby units when attacking. Strong vs. buildings and units at close range. Weak vs. Priests.\nUpgrades: armor (Storage Pit).\n " 326470 "Build Trade Cart ()\nTrade unit used for generating gold at another player's Market. To trade, click the Trade Cart then right-click another player's Market. Will return with gold to your Market.\n " 7001 "Light Transport" 7002 "Trade Boat Not in use" 7003 "Scout Ship" 7004 "Fishing Ship" 7005 "War Galley" 7006 "Merchant Ship" 7007 "Trireme" 7008 "Heavy Transport" 7009 "Catapult Trireme" 7010 "Small Wall" 7011 "Sentry Tower" 7012 "Medium Wall" 7013 "Fortified Wall" 7014 "Guard Tower" 7015 "Watch Tower" 7016 "Astrology" 7017 "Polytheism" 7018 "Monotheism" 7019 "Mysticism" 7020 "Afterlife" 7021 "Zealotry" 7022 "Fanaticism" 7023 "Ballistics" 7024 "Irrigation" 7025 "Wheel" 7026 "Domestication" 7027 "Coinage" 7028 "Plow" 7029 "Artisanship" 7030 "Nobility" 7031 "Engineering" 7032 "Mathematics" 7033 "Alchemy" 7034 "Scouting" 7035 "Leather Armor for Infantry" 7036 "Leather Armor for Archers" 7037 "Leather Armor for Cavalry" 7038 "Scale Armor for Infantry" 7039 "Scale Armor for Archers" 7040 "Scale Armor for Cavalry" 7041 "Toolworking" 7042 "Chain Mail for Infantry" 7043 "Chain Mail for Archers" 7044 "Chain Mail for Cavalry" 7045 "Metalworking" 7046 "Metallurgy" 7047 "Catapult" 7048 "Improved Bow" 7049 "Composite Bow" 7050 "Ballista" 7051 "Chariot Archer" 7052 "Horse Archer" 7053 "Elephant Archer" 7054 "Battle Axe" 7055 "Short Sword" 7056 "Bronze Shield" 7057 "Long Sword" 7058 "Chariot" 7059 "Cavalry" 7060 "War Elephant" 7061 "Heavy Cavalry" 7062 "Phalangite" 7063 "Tool Age" 7064 "Bronze Age" 7065 "Iron Age" 7066 "Republic Age Not in use" 7067 "Broad Sword" 7068 "Woodworking" 7069 "Gold Mining" 7070 "Stone Mining" 7071 "Craftsmanship" 7072 "Siegecraft" 7073 "Architecture" 7074 "Aristocracy" 7075 "Writing" 7076 "Toolworking" 7077 "Shield" 7078 "Iron Shield" 7079 "Ballista Tower" 7080 "Juggernaut" 7081 "Helepolis" 7082 "Heavy Catapult" 7083 "Heavy Horse Archer" 7084 "Legionary" 7085 "Cataphract" 7086 "Centurion" 7090 "Logistics" 7091 "Scythe Chariot" 7092 "Armored Elephant" 7093 "Fire Galley" 7094 "Medicine" 7095 "Theocracy" 7096 "Tower Shield" 7097 "City Watch" 7098 "Conscription" 7099 "Urbanization" 17011 "Sentry\nTower" 17012 "Medium\nWall" 17013 "Fortified\nWall" 17014 "Guard\nTower" 17015 "Watch\nTower" 17016 "Astrology" 17017 "Polytheism" 17018 "Monotheism" 17019 "Mysticism" 17020 "Afterlife" 17021 "Zealotry" 17022 "Fanaticism" 17023 "Ballistics" 17024 "Irrigation" 17025 "Wheel" 17026 "Domestication" 17027 "Coinage" 17028 "Plow" 17029 "Artisanship" 17030 "Nobility" 17031 "Engineering" 17032 "Mathematics" 17033 "Alchemy" 17034 "Scouting" 17035 "Leather Armor\nfor Infantry" 17036 "Leather Armor\nfor Archers" 17037 "Leather Armor\nfor Cavalry" 17038 "Scale Armor\nfor Infantry" 17039 "Scale Armor\nfor Archers" 17040 "Scale Armor\nfor Cavalry" 17041 "Toolworking" 17042 "Chain Mail\nfor Infantry" 17043 "Chain Mail\nfor Archers" 17044 "Chain Mail\nfor Cavalry" 17045 "Metalworking" 17046 "Metallurgy" 17047 "Catapult" 17048 "Improved Bow" 17049 "Composite Bow" 17050 "Ballista" 17051 "Chariot Archer" 17052 "Horse Archer" 17053 "Elephant Archer" 17054 "Battle Axe" 17055 "Short Sword" 17056 "Bronze Shield" 17057 "Long Sword" 17058 "Chariot" 17059 "Cavalry" 17060 "War Elephant" 17061 "Heavy Cavalry" 17062 "Phalangite" 17063 "Tool Age" 17064 "Bronze Age" 17065 "Iron Age" 17068 "Woodworking" 17069 "Gold\nMining" 17070 "Stone\nMining" 17071 "Craftsmanship" 17072 "Siegecraft" 17073 "Architecture" 17074 "Aristocracy" 17075 "Writing" 17076 "Toolworking" 17077 "Shield" 17078 "Iron\nShield" 17090 "Logistics" 17094 "Medicine" 17095 "Theocracy" 17096 "Tower\nShield" 17097 "City Watch" 17098 "Conscription" 17099 "Urbanization" 8001 "Upgrade to Light Transport" 8004 "Upgrade to Fishing Ship" 8005 "Upgrade to War Galley" 8006 "Upgrade to Merchant Ship" 8007 "Upgrade to Trireme" 8008 "Upgrade to Heavy Transport" 8009 "Research Catapult Trireme" 8010 "Research Small Wall" 8011 "Upgrade to Sentry Tower" 8012 "Upgrade to Medium Wall" 8013 "Upgrade to Fortified Wall" 8014 "Upgrade to Guard Tower" 8015 "Research Watch Tower" 8016 "Research Astrology: Conversion and healing 30% more effective" 8017 "Research Polytheism: Priest moves 40% faster" 8018 "Research Monotheism: Convert enemy Priests and buildings" 8019 "Research Mysticism: +20 Priest hit points" 8020 "Research Afterlife: +3 conversion range" 8021 "Research Zealotry: Villagers move faster, are much stronger in combat, but carry less resources" 8022 "Research Fanaticism: Priest restore faith 50% faster" 8023 "Research Ballistics: Towers and ranged units have increased accuracy vs. moving targets; required for Ballista Tower" 8024 "Research Irrigation: +125 food production for Farms" 8025 "Research Wheel: Villagers move 60% faster; required for chariots and Trade Carts" 8026 "Research Domestication: +75 food production for Farms" 8027 "Research Coinage: Gold Miners work faster and carry +3 gold; +25% gold mine productivity; free tribute" 8028 "Research Plow: +100 food production for Farms" 8029 "Research Artisanship: Woodcutters work faster and carry +2 wood; +1 missile weapon range" 8030 "Research Nobility: +15% hit points for all horse units and Camel Riders" 8031 "Research Engineering: +2 siege weapon/siege ship range" 8032 "Research Mathematics Not in use" 8033 "Research Alchemy: Increased damage for ranged units and Fire Galleys" 8034 "046 Not in use" 8035 "Research Leather Armor for Infantry: +2 infantry armor" 8036 "Research Leather Armor for Archers: +2 archer armor" 8037 "Research Leather Armor for Cavalry: +2 cavalry armor" 8038 "Research Scale Armor for Infantry: +2 infantry armor" 8039 "Research Scale Armor for Archers: +2 archer armor" 8040 "Research Scale Armor for Cavalry: +2 cavalry armor" 8041 "Research Toolworking: +2 melee unit attack" 8042 "Research Chain Mail Armor for Infantry: +2 infantry armor" 8043 "Research Chain Mail Armor for Archers: +2 archer armor" 8044 "Research Chain Mail Armor for Cavalry: +2 cavalry armor" 8045 "Research Metalworking: +2 melee unit attack" 8046 "Research Metallurgy: +3 melee unit attack" 8047 "Upgrade to Catapult" 8048 "Research Improved Bow" 8049 "Upgrade to Composite Bow" 8050 "Upgrade to Ballista Not in use" 8051 "Upgrade to Chariot Archer Not in use" 8052 "Upgrade to Cavalry Archer Not in use" 8053 "Upgrade to Elephant Archer Not in use" 8054 "Upgrade to Battle Axe" 8055 "Research Short Sword" 8056 "Research Bronze Shield: +1 infantry pierce armor" 8057 "Upgrade to Long Sword" 8058 "Upgrade to Chariot" 8059 "Upgrade to Cavalry" 8060 "Upgrade to War Elephant" 8061 "Upgrade to Heavy Cavalry" 8062 "Upgrade to Phalangite" 8063 "Advance to Tool Age (; two Stone Age buildings)" 8064 "Advance to Bronze Age (; two Tool Age buildings)" 8065 "Advance to Iron Age (; two Bronze Age buildings)" 8066 "Advance to Republic Age Not in use" 8067 "Upgrade to Broad Sword" 8068 "Research Woodworking: Woodcutters work faster and carry +2 wood; +1 missile weapon range" 8069 "Research Gold Mining: Gold Miners work faster and carry +3 gold" 8070 "Research Stone Mining: Stone Miners work faster and carry +3 stone; +1 Slinger attack/range" 8071 "Research Craftsmanship: Woodcutters work faster and carry +2 wood; +1 missile weapon range" 8072 "Research Siegecraft: Stone Miners work faster and carry +3 stone; Villagers have bonus attack vs. towers/walls; +1 Slinger attack/range" 8073 "Research Architecture: -33% build time; +20% building/wall hit points" 8074 "Research Aristocracy: Hoplites, Phalangites, and Centurions units move 25% faster" 8075 "Research Writing: Shared exploration with allies" 8076 "Not in use" 8077 "Research Bronze Shield: +1 infantry pierce armor" 8078 "Research Iron Shield: +1 infantry pierce armor" 8079 "Upgrade to Ballista Tower" 8080 "Upgrade to Juggernaut" 8081 "Upgrade to Helepolis" 8082 "Upgrade to Heavy Catapult" 8083 "Upgrade to Heavy Horse Archer" 8084 "Upgrade to Legionary" 8085 "Upgrade to Cataphract" 8086 "Upgrade to Centurion" 8090 "Research Logistics: Barracks units take 1/2 population" 8091 "Upgrade to Scythe Chariot" 8092 "Upgrade to Armored Elephant" 8093 "Upgrade to Fire Galley not in use" 8094 "Research Medicine: Increases Priest healing rate" 8095 "Research Theocracy: Only one Priest in group must rest after a conversion" 8096 "Research Tower Shield: +1 infantry pierce armor" 8097 "Research City Watch: Buildings +3 line of sight" 8098 "Research Conscription: Land military units trained 25% faster" 8099 "Research Urbanization: Houses provide double population space" 28001 "Upgrade to Light Transport" 28004 "Upgrade to Fishing Ship ()\nUpgrades your Fishing Boats and lets you build Fishing Ships, which are stronger, faster and carry more food." 28005 "Upgrade to War Galley ()\nUpgrades your Scout Ships and lets you build War Galleys, which are stronger." 28006 "Upgrade to Merchant Ship ()\nUpgrades your Trade Boats and lets you build Merchant Ships, which are stronger and faster." 28007 "Upgrade to Trireme ()\nUpgrades your War Galleys and lets you build Triremes, which are stronger." 28008 "Upgrade to Heavy Transport ()\nUpgrades your Light Transports and lets you build Heavy Transports, which are stronger, faster and can carry more units." 28009 "Research Catapult Trireme ()\nLets you build Catapult Triremes." 28010 "Research Small Wall ()\nLets you build Small Walls." 28011 "Upgrade to Sentry Tower ()\nUpgrades your Watch Towers and lets you build Sentry Towers, which are stronger." 28012 "Upgrade to Medium Wall ()\nUpgrades your Small Walls and lets you build Medium Walls, which are stronger." 28013 "Upgrade to Fortified Wall ()\nUpgrades your Medium Walls and lets you build Fortified Walls, which are stronger." 28014 "Upgrade to Guard Tower ()\nUpgrades your Sentry Towers and lets you build Guard Towers, which are stronger." 28015 "Research Watch Tower ()\nLets you build Watch Towers." 28016 "Research Astrology ()\nConversion and healing 30% more effective" 28017 "Research Polytheism ()\nPriest moves 40% faster" 28018 "Research Monotheism ()\nConvert enemy Priests and buildings" 28019 "Research Mysticism ()\n+20 Priest hit points" 28020 "Research Afterlife ()\n+3 conversion range" 28021 "Research Zealotry ()\nVillagers move faster, are much stronger in combat, but carry less resources" 28022 "Research Fanaticism ()\nPriest restore faith 50% faster" 28023 "Research Ballistics ()\nTowers and ranged units have increased accuracy vs. moving targets; required for Ballista Tower" 28024 "Research Irrigation ()\n+125 food production for Farms" 28025 "Research Wheel ()\nVillagers move 60% faster; required for chariots and Trade Carts" 28026 "Research Domestication ()\n+75 food production for Farms" 28027 "Research Coinage ()\nGold Miners work faster and carry +3 gold; +25% gold mine productivity; free tribute" 28028 "Research Plow ()\n+100 food production for Farms" 28029 "Research Artisanship ()\nWoodcutters work faster and carry +2 wood; +1 missile weapon range" 28030 "Research Nobility ()\n+15% hit points for all horse units and Camel Riders" 28031 "Research Engineering ()\n+2 siege weapon/siege ship range" 28032 "Research Mathematics Not in use" 28033 "Research Alchemy ()\nIncreased damage for ranged units and Fire Galleys" 28034 "046 Not in use" 28035 "Research Leather Armor for Infantry ()\n+2 infantry armor" 28036 "Research Leather Armor for Archers ()\n+2 archer armor" 28037 "Research Leather Armor for Cavalry ()\n+2 cavalry armor" 28038 "Research Scale Armor for Infantry ()\n+2 infantry armor" 28039 "Research Scale Armor for Archers ()\n+2 archer armor" 28040 "Research Scale Armor for Cavalry ()\n+2 cavalry armor" 28041 "Research Toolworking ()\n+2 melee unit attack" 28042 "Research Chain Mail Armor for Infantry ()\n+2 infantry armor" 28043 "Research Chain Mail Armor for Archers ()\n+2 archer armor" 28044 "Research Chain Mail Armor for Cavalry ()\n+2 cavalry armor" 28045 "Research Metalworking ()\n+2 melee unit attack" 28046 "Research Metallurgy ()\n+3 melee unit attack" 28047 "Upgrade to Catapult ()\nUpgrades your Stone Throwers and lets you build Catapults, which are stronger and have larger area of effect attack." 28048 "Research Improved Bow ()\nLets you train Improved Bowmen." 28049 "Upgrade to Composite Bow ()\nUpgrades your Improved Bowmen and lets you train Composite Bowmen, which are stronger." 28050 "Upgrade to Ballista Not in use" 28051 "Upgrade to Chariot Archer Not in use" 28052 "Upgrade to Cavalry Archer Not in use" 28053 "Upgrade to Elephant Archer Not in use" 28054 "Upgrade to Battle Axe ()\nUpgrades your Clubmen and lets you train Axemen, which are stronger." 28055 "Research Short Sword" 28056 "Research Bronze Shield ()\n+1 infantry armor vs. missile weapons" 28057 "Upgrade to Long Sword ()\nUpgrades your Broad Swordsmen and lets you train Long Swordsmen, which are stronger and better armored." 28058 "Upgrade to Chariot" 28059 "Upgrade to Cavalry" 28060 "Upgrade to War Elephant" 28061 "Upgrade to Heavy Cavalry ()\nUpgrades your Cavalry and lets you train Heavy Cavalry, which are stronger and better armored." 28062 "Upgrade to Phalangite ()\nUpgrades your Hoplites and lets you train Phalangites, which are stronger and better armored." 28063 "Advance to Tool Age (; two Stone Age buildings)\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Stone Age buildings: Storage Pit, Granary, Dock, or Barracks." 28064 "Advance to Bronze Age (; two Tool Age buildings)\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Tool Age buildings: Market, Archery Range, or Stable." 28065 "Advance to Iron Age (; two Bronze Age buildings)\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Bronze Age buildings: Temple, Government Center, Siege Workshop, or Academy." 28066 "Advance to Republic Age Not in use" 28067 "Upgrade to Broad Sword ()\nUpgrades your Short Swordsmen and lets you train Broad Swordsmen, which are stronger." 28068 "Research Woodworking ()\nWoodcutters work faster and carry +2 wood; +1 missile weapon range" 28069 "Research Gold Mining ()\nGold Miners work faster and carry +3 gold" 28070 "Research Stone Mining ()\nStone Miners work faster and carry +3 stone; +1 Slinger attack/range" 28071 "Research Craftsmanship ()\nWoodcutters work faster and carry +2 wood; +1 missile weapon range" 28072 "Research Siegecraft ()\nStone Miners work faster and carry +3 stone; Villagers have bonus attack vs. towers/walls; +1 Slinger attack/range" 28073 "Research Architecture ()\n-33% build time; +20% building/wall hit points" 28074 "Research Aristocracy ()\nAcademy units move 25% faster" 28075 "Research Writing ()\nShared exploration with allies" 28076 "Not in use" 28077 "Research Bronze Shield ()\n+1 infantry armor vs. missile weapons" 28078 "Research Iron Shield ()\n+1 infantry armor vs. missile weapons" 28079 "Upgrade to Ballista Tower ()\nUpgrades your Guard Towers and lets you build Ballista Towers, which are stronger." 28080 "Upgrade to Juggernaut ()\nUpgrades your Catapult Triremes and lets you build Juggernauts, which are stronger." 28081 "Upgrade to Helepolis ()\nUpgrades your Ballistas and lets you build Helepolises, which are stronger." 28082 "Upgrade to Heavy Catapult ()\nUpgrades your Catapults and lets you build Heavy Catapults, which are stronger." 28083 "Upgrade to Heavy Horse Archer ()\nUpgrades your Horse Archers and lets you train Heavy Horse Archers, which are stronger and faster." 28084 "Upgrade to Legionary ()\nUpgrades your Long Swordsmen and lets you train Legionaries, which are stronger." 28085 "Upgrade to Cataphract ()\nUpgrades your Heavy Cavalry and lets you train Cataphracts, which are stronger and better armored." 28086 "Upgrade to Centurion ()\nUpgrades your Phalangites and lets you train Centurions, which are stronger and better armored." 28090 "Research Logistics ()\nBarracks units take 1/2 population" 28091 "Upgrade to Scythe Chariot ()\nUpgrades your Chariots and lets you train Scythe Chariots, which are stronger and better armored." 28092 "Upgrade to Armored Elephant ()\nUpgrades your War Elephants and lets you train Armored Elephants, which are stronger and better armored." 28093 "Upgrade to Fire Galley not in use" 28094 "Research Medicine ()\nIncreases Priest healing rate" 28095 "Research Theocracy ()\nOnly one Priest in group must rest after a conversion" 28096 "Research Tower Shield ()\n+1 infantry armor vs. missile weapons" 28097 "Research City Watch ()\nIncreases the line of sight of all buildings by 3 so they see enemies from a longer distance." 28098 "Research Conscription ()\nLand military units trained 25% faster" 28099 "Research Urbanization ()\nHouses provide double population space" 22300 "My villagers carried spears but refused to use them to defend themselves!" 22301 "Alas, I could not farm in the Stone Age!" 22302 "My soothsayer promised that I would be victorious!" 22303 "The gazelles ran from my villagers who sought to hunt them." 22304 "My foolish and incompetent commanders will be fed to the lions." 22305 "I could not tame wild elephants into my army." 22306 "Not a single scout was present to assist my tribe." 22307 "Curses! My axemen could not chop down the trees!" 22308 "My tiny dwellings could only fit four people." 22309 "Far too many birds flew over mine kingdom." 22310 "My chosen civilization was inferior to yours." 22311 "Egad, I suffered the worst luck known to man. Perhaps we may fight again another day?" 22312 "When I was gravely threatened, my allies refused to help." 22313 "The delay in my orders reaching the front line cost me the battle." 22314 "It was inevitable you would triumph. I have no choice but to surrender!" IDS_CAMPAIGN_POMPEII_TITLE "Return of Rome Campaigns" IDS_CAMPAIGN_POMPEII_TITLE_SHORT "RoR" IDS_CAMPAIGN_AGE_OF_EMPIRES_TITLE "Age of Empires Campaigns" IDS_CAMPAIGN_AGE_OF_EMPIRES_TITLE_SHORT "AoE" 75311 "Return of Rome Campaign" 75312 "Age of Empires Campaign" IDS_CAMPAIGN_RETURN_OF_ROME_BUTTON "Return of Rome" IDS_CAMPAIGN_RETURN_OF_ROME_BUTTON_HELP_TEXT "Click to switch to Return of Rome campaigns." IDS_CAMPAIGN_AGE_OF_EMPIRES_BUTTON "Age of Empires" IDS_CAMPAIGN_AGE_OF_EMPIRES_BUTTON_HELP_TEXT "Click to switch to Age of Empires campaigns." IDS_CAMPAIGN_SARGON "Sargon of Akkad" IDS_CAMPAIGN_SARGON_HELP_TEXT "Sargon (24th-23rd centuries BC):\nAn unlikely man rises to power in the city-states of Mesopotamia: Sargon is a simple cupbearer to the king, but everything changes when the war goddess Ishtar appears in his dreams. Under her guidance, Sargon leads the quarreling Sumerians into a new age, but the seductive nature of power forces him to choose between his divine destiny and his personal ambition.\n\nIn this campaign, you will play as the Sumerians." IDS_SCENARIO_SARGON_1 "1. The Chosen One" IDS_SCENARIO_SARGON_2 "2. Divine Will" IDS_SCENARIO_SARGON_3 "3. The Prophecy" IDS_SCENARIO_SARGON_4 "4. The Land of Kings" IDS_SCENARIO_SARGON_5 "5. Subartu" IDS_CAMPAIGN_PYRRHUS "Pyrrhus of Epirus" IDS_CAMPAIGN_PYRRHUS_HELP_TEXT "Pyrrhus of Epirus (301-275 BC):\nAs the Wars of the Diadochi saw Alexander the Great's successors throw the Greek world into chaos, Pyrrhus of Epirus began as a small player among titans. Will he become worthy of the legendary Hannibal Barca’s judgment of him – the greatest general of the age, second only to Alexander – or will his constant uphill struggle prove insurmountable?\n\nIn this campaign, you will play as the Macedonians." IDS_SCENARIO_PYRRHUS_1 "1. A Second Alexander" IDS_SCENARIO_PYRRHUS_2 "2. The Many Kings of Macedon" IDS_SCENARIO_PYRRHUS_3 "3. Pyrrhic Victories" IDS_SCENARIO_PYRRHUS_4 "4. Savior of the Greeks" IDS_SCENARIO_PYRRHUS_5 "5. Sisyphus" IDS_CAMPAIGN_TRAJAN "Trajan" IDS_CAMPAIGN_TRAJAN_HELP_TEXT "Trajan (89-117):\nMarcus Ulpius Trajanus climbed the ranks of the legions while the Emperor Domitian’s tyrannical rule tarnished the Roman Empire's glory. When circumstance elevates him to the throne as Emperor Trajan, he inherits a realm on the brink of disaster. Will resourcefulness, virtue, and military might be enough to save Rome and lead it to its historical zenith, or will the Roman Empire collapse four centuries before its time?\n\nIn this campaign, you will play as the Romans." IDS_SCENARIO_TRAJAN_1 "1. Legates and Legions" IDS_SCENARIO_TRAJAN_2 "2. Roman Repute" IDS_SCENARIO_TRAJAN_3 "3. Heads Will Roll" IDS_SCENARIO_TRAJAN_4 "4. An Old Enemy" IDS_SCENARIO_TRAJAN_5 "5. Blood in the Water" IDS_CAMPAIGN_ASCENT_OF_EGYPT "Ascent of Egypt" IDS_CAMPAIGN_ASCENT_OF_EGYPT_HELP_TEXT "Ascent of Egypt (8000-1457 BC):\nTake your first steps in Age of Empires by experiencing the story of the world's longest continuous civilization. As the guiding spirit of Egypt, settle along the fertile Nile River, wage war and unite the kingdoms of Upper and Lower Egypt with Narmer, build the great monuments of Hatshepsut, and venture into foreign lands to conquer the Nubians and Canaanites.\n\nIn this campaign, you will play as the Egyptians.\n\nNote: Experienced Age of Empires players may start with Scenario 9: The River Outpost." IDS_SCENARIO_ASCENT_OF_EGYPT_1 "1. Hunting" IDS_SCENARIO_ASCENT_OF_EGYPT_2 "2. Foraging" IDS_SCENARIO_ASCENT_OF_EGYPT_3 "3. Exploration" IDS_SCENARIO_ASCENT_OF_EGYPT_4 "4. Dawn of a New Age" IDS_SCENARIO_ASCENT_OF_EGYPT_5 "5. Skirmish" IDS_SCENARIO_ASCENT_OF_EGYPT_6 "6. Farming" IDS_SCENARIO_ASCENT_OF_EGYPT_7 "7. Trade" IDS_SCENARIO_ASCENT_OF_EGYPT_8 "8. Religion" IDS_SCENARIO_ASCENT_OF_EGYPT_9 "9. River Outpost" IDS_SCENARIO_ASCENT_OF_EGYPT_10 "10. Naval Battle" IDS_SCENARIO_ASCENT_OF_EGYPT_11 "11. A Wonder of the World" IDS_SCENARIO_ASCENT_OF_EGYPT_12 "12. Siege in Canaan" IDS_CAMPAIGN_FIRST_PUNIC_WAR "The First Punic War" IDS_CAMPAIGN_FIRST_PUNIC_WAR_HELP_TEXT "First Punic War (262-255 BC):\nFor centuries, Carthage ruled the waves and coasts of the Mediterranean. Her trade ships enriched her harbors, while the fiercest mercenaries that gold could buy defended her colonies. However, Rome's sudden appearance threatens its mercantile dominance. Can you defend your empire's outpost on Sicily from these marauding Romans? Surely, this enemy is nothing compared to the might of Carthage.\n\nIn this campaign, you will play as the Carthaginians." IDS_SCENARIO_FIRST_PUNIC_WAR_1 "1. Struggle for Sicily" IDS_SCENARIO_FIRST_PUNIC_WAR_2 "2. Battle of Mylae" IDS_SCENARIO_FIRST_PUNIC_WAR_3 "3. Battle of Tunis" IDS_CAMPAIGN_GLORY_OF_GREECE "Glory of Greece" IDS_CAMPAIGN_GLORY_OF_GREECE_HELP_TEXT "Glory of Greece (1600-323 BC):\nFollow the Greeks from their Bronze Age beginnings to the height of the Hellenistic period. Step into the sandals of famous Greek heroes like Achilles, Pericles, Xenophon, and Alexander the Great to build a civilization spanning the ancient world from the Mediterranean to India.\n\nIn this campaign, you will play as the Greeks." IDS_SCENARIO_GLORY_OF_GREECE_1 "1. Claiming Territory" IDS_SCENARIO_GLORY_OF_GREECE_2 "2. Acropolis" IDS_SCENARIO_GLORY_OF_GREECE_3 "3. The Conquest of Crete" IDS_SCENARIO_GLORY_OF_GREECE_4 "4. The Trojan War" IDS_SCENARIO_GLORY_OF_GREECE_5 "5. Colonization of Ionia" IDS_SCENARIO_GLORY_OF_GREECE_6 "6. The Siege of Athens" IDS_SCENARIO_GLORY_OF_GREECE_7 "7. Xenophon's March" IDS_SCENARIO_GLORY_OF_GREECE_8 "8. Alexander the Great" IDS_CAMPAIGN_VOICES_OF_BABYLON "Voices of Babylon" IDS_CAMPAIGN_VOICES_OF_BABYLON_HELP_TEXT "Voices of Babylon (1760-612 BC):\nFor centuries, Babylon was the envy of the world. Her Hanging Gardens and eminent ziggurats inspired legends that echoed throughout the ages. Her greatest king, Hammurabi, gave the world its first law code. Lead this majestic city from its remarkable rise to its staggering fall, and restore it once again to greatness.\n\nIn this campaign, you will play as the Babylonians." IDS_SCENARIO_VOICES_OF_BABYLON_1 "1. The Holy Man" IDS_SCENARIO_VOICES_OF_BABYLON_2 "2. The Tigris Valley" IDS_SCENARIO_VOICES_OF_BABYLON_3 "3. Lost" IDS_SCENARIO_VOICES_OF_BABYLON_4 "4. I Shall Return" IDS_SCENARIO_VOICES_OF_BABYLON_5 "5. The Great Hunt" IDS_SCENARIO_VOICES_OF_BABYLON_6 "6. The Caravan" IDS_SCENARIO_VOICES_OF_BABYLON_7 "7. Lord of The Euphrates" IDS_SCENARIO_VOICES_OF_BABYLON_8 "8. The Conquest of Nineveh" // // Sargon 1 // 81501 "Ur-Zababa" 81502 "Assassins" 81503 "Kish" 81504 "Allied Villages" 81505 "Sippar" 81506 "Borsippa" 81508 "1. Sargon is restricted to the Bronze Age and a population limit of 75. You do not have the means to build Docks yet.\n\n2. Sumerian Villagers' high hit points make them more resistant to wild animals and early enemy rushes. Their fertile farms also yield more food than those of other civilizations.\n\n3. Priesthoods loyal to Ur-Zababa lead the city-states of Sippar and Borsippa. Destroying their Temples and building your own where they once stood will convince the cities to join your cause instead.\n\n4. Do not hesitate to use Sargon in battle once you have obtained a base. Should he be wounded, he will retreat to your Temple and return to the fight after he has recovered." 81509 "Your scouts report:\n\n- After being banished from Kish, Sargon (Blue) has reached a spring where he can quench his thirst after days of wandering. Another wanderer has arrived – is he a friend or an enemy?\n\n- Ur-Zababa is not satisfied with Sargon's exile. Some of the king's infantry and archers (Orange) are roaming the area, probably tasked with assassinating Sargon.\n\n- Ur-Zababa himself (Red) dwells in his capital of Kish, guarded by a strong force of Priests and Chariots.\n\n- To overthrow Ur-Zababa, Sargon must storm Kish (Yellow), which is defended by infantry, archers, and catapults.\n\n- Sippar (Green) and Borsippa (Purple) are cities ruled by priests loyal to Ur-Zababa. Sippar's army consists of Archers and Catapults, while Borsippa primarily uses Short Swordsmen and Axemen." 81510 "Sargon: Ur-Zababa has sent assassins to kill me? How would you know that if you are not one of them yourself?" 81511 "Ushar: You are perceptive, Sargon. I understand why Ur-Zababa fears you so much, but there is no time to talk. Let me prove my loyalty to you!" 81512 "Assassin: There is the traitor called Sargon! What are you waiting for, Ushar? Help us hunt down the renegade!" 81513 "Ushar: Ur-Zababa will send more assassins. We cannot stay here, but I know of two villages where we could hide for a while." 81514 "Villager: It is Sargon, the chosen one, who it is said will lead us Sumerians into a new age! You may stay with us as long as you wish and we will support your cause." 81515 "Villager: The War Goddess' chosen one has arrived to free us from Ur-Zababa's tyranny! Lead us, Sargon, and we will be your loyal servants!" 81516 "Villager: Our market is open to you. Do not hesitate to send your merchants to us to trade." 81517 "Sargon: Ur-Zababa rules not only Kish, but also Sippar and Borsippa. It is time that these places bowed to Ishtar's will." 81518 "Sargon: Sippar's place of worship is destroyed! Build a new temple over its ruins so that the inhabitants of the city will follow Ishtar." 81519 "Sargon: The people of Sippar were once blinded by the sun god, but they have now seen the light. Their warriors will make fine additions to Ishtar’s army!" 81520 "Sargon: Nothing remains of Borsippa's temple but smoking ruins! Build a new place of worship here so that the people can henceforth dedicate their lives to Ishtar!" 81521 "Sargon: The inhabitants of Borsippa worshiped Nabu, the god of learning and writing. From now on they will revere the power of the sword with which we will smash Ur-Zababa's weak rule!" 81522 "Ur-Zababa: So you are holed up in a seedy village, Sargon? My scouts are everywhere – you can escape neither my eyes nor your fate!" 81523 "Ur-Zababa: It is sacrilege to tear down the temples of pious men, Sargon! Is this your idea of a new order? You are building on quicksand, my friend!" 81524 "Ur-Zababa: Get away from my lands, Sargon! Remember that I exiled you from Kish!" 81525 "Ur-Zababa: Building walls, I see... I thought that you had dedicated your life to Ishtar? Since when does the goddess of war approve of shunning the field to cowardly hide behind masonry?" 81526 "Ur-Zababa: I was right! This man has come to kill me, just as the prophecy foretold!" 81527 "Ur-Zababa: The taste of death is upon my lips – all is lost!" 81528 "Sargon: Do not worry, it is no more than a scratch. Give me a few minutes to tend to my wounds." 81529 "Sargon: Ishtar has not called me home yet, men! Forward – let us smash our enemies!" 81530 "Ushar: Ur-Zababa's forces have occupied several mines in this area. We should seize them!" 81531 "Ushar: An attack on the heavily guarded southern gates of Kish will cost many lives. Our scouts report that the gates to the north are barely protected, however..." 81532 "Villager: Sargon, you are Ishtar's chosen one! Prove it by driving out the marauders devastating our settlement!" 81533 "Villager: Help! The enemy is upon us!" 81534 "– Sargon has recovered from his wounds and is ready to fight! –" 81535 "+ Kill the assassins that Ur-Zababa has sent." 81536 "+ Do not allow the assassins to kill Sargon." 81537 "+ Bring Sargon to one of the villages marked by flags." 81538 "+ Sargon and Ushar must survive." 81539 "+ Make Sargon the new ruler of Kish by killing Ur-Zababa." 81540 "- Destroy the Temple in Sippar and build your own over its ruins to make the city submit to you." 81541 "- Destroy the Temple in Borsippa and build your own over its ruins to make the city submit to you." 81542 "+ Kill the assassins." 81543 "+ Sargon must survive." 81544 "+ Sargon must reach one of the villages." 81545 "+ Kill Ur-Zababa." 81546 "- Replace Sippar’s Temple with one of your own." 81547 "- Replace Borsippa’s Temple with one of your own." 81548 "Ur-Zababa" 81549 "Ushar" 81550 "Sargon" // // Sargon 2 // 81601 "Nippur" 81602 "Susa" 81603 "Isin" 81604 "Larsa" 81605 "Lugal-Zaggisi’s Army" 81606 "Neutral Villages" 81608 "1. Sargon is restricted to the Bronze Age and a population limit of 75.\n\n2. You do not have to wipe out the opposing city-states. Bringing your sacred artifact to each of them will be enough to convince them to defect from Lugal-Zaggisi.\n\n3. In order to present the artifact to each city-state, you must expel Lugal-Zaggisi's garrison (Orange) from each respective plaza (marked by flags).\n\n4.You can turn the small settlements dotting the map into tributaries by building Markets in each one. Guard tributary villages with additional soldiers or towers to avoid losing your Markets to enemy attacks.\n\n5. Take good care of your artifact! If it is captured, you will not have much time to take it back.\n\n6. Do not hesitate to use Sargon in battle. Should he be wounded, he will retreat to your Temple and return to the fight after he has recovered." 81609 "Your scouts report:\n\n- Having disposed of Ur-Zababa, Sargon (Blue) now rules Kish and has set his sights on the city-states that allied with Lugal-Zaggisi.\n\n- In the east, Susa (Green) is weakly defended by archery units and could fall to an early assault.\n\n- To the south, Nippur (Purple), is guarded by a much stronger force that will also use siege engines.\n\n- To the southwest, Isin (Cyan) is similarly strong, but its impulsive leaders engage in ill-advised and futile attacks.\n\n- In the far south, Larsa (Red) is the enemy alliance's strongest city-state. Its priests will lead its defense and are difficult to defeat.\n\n- Lugal-Zaggisi (Orange) himself has only tasked a few men with patrolling the region's roads and guarding some of the cities, but spies report that he is massing a large army in his capital to deal with Sargon." 81610 "Sargon: The city-states of Mesopotamia lie before us. They are loyal to Lugal-Zaggisi, but they will follow Ishtar's call after seeing her artifact!" 81611 "Sargon: Our scouts report seeing some unclaimed villages in this area. We shall add them to my growing empire." 81612 "Sargon’s Soldier: We have constructed a market in this village. As long as it remains standing, the inhabitants will pay tribute to us." 81613 "Sargon: Enemy forces have destroyed one of our markets! Drive these marauders out and build a new one immediately!" 81614 "Sargon’s Soldier: The people of Nippur are in awe of our army and Ishtar's artifact! This city will not cause us any further problems." 81615 "Sargon’s Soldier: The inhabitants of Susa realize that their resistance is futile, for mortals cannot defy the divine will! They will join our cause." 81616 "Sargon’s Soldier: The soldiers of Isin bow to Ishtar's will and will no longer fight us. From now on, our enemies are theirs!" 81617 "Sargon’s Soldier: The artifact has come to Larsa! Its residents – common farmers and rich merchants alike – are equally seized by fear and awe! They bow their heads to the goddess and to you, wise Sargon." 81618 "Sargon: Three enemies defeated – only one city-state left. In the name of the goddess of war, we will conquer even the most stubborn! What are you waiting for, my soldiers? Victory is within reach!" 81619 "Lugal-Zaggisi: Not so fast, Sargon. You might impress some frightened city militias with your cheap artifact, but not me. Prepare to fight real soldiers!" 81620 "Lugal-Zaggisi: Now let us see if that self-proclaimed chosen one is immune to our swords and arrows! Charge!" 81621 "Sargon: Well, well... we will soon find out which of us bit off more than he could chew, Lugal-Zaggisi." 81622 "Lugal-Zaggisi: Who do you think you are, Sargon? A holy man? As far as I know, you have only pushed a senile old man from his throne. Do not make the mistake of considering me such a pathetic figure." 81623 "Lugal-Zaggisi: Oh, and before I forget... I hear that you are spreading rumors among your followers that I am a cruel desecrator of temples. What exactly did you do in Sippar and Borsippa, Sargon? You are a hypocrite, not a chosen one!" 81624 "Lugal-Zaggisi: I never liked that city anyway. Untrustworthy wretches who always pay their taxes late. You are welcome to deal with them from now on." 81625 "Sargon’s Soldier: There they run, back to Uruk to lick their wounds! The day is ours!" 81626 "Lugal-Zaggisi: That was just a taste, Sargon. Next time I will not be so merciful, but will crush you like an bothersome insect!" 81627 "Sargon’s Soldier: This is the cart carrying the artifact. We should task soldiers to guard it at all times so that the artifact does not fall into the wrong hands..." 81628 "Sargon’s Soldier: The enemy has captured the artifact! Quick, retake it before it is lost forever!" 81629 "Sargon: The artifact is in our hands. Do not be so careless again, soldiers!" 81630 "Sargon: Men, I told you to always keep an eye on the artifact! Why is it in the hands of allied troops?" 81631 "Sargon’s Soldier: We have lost Ishtar’s favor! She has given her artifact to our enemies and our cause is doomed!" 81632 "%d minutes left to recapture the Artifact." 81633 "– Sargon has recovered from his wounds and is ready to fight! –" 81634 "+ Bring the Artifact to the flagged areas in Nippur (Purple), Susa (Green), Isin (Cyan), and Larsa (Red)." 81635 "+ Defeat Lugal-Zaggisi’s army." 81636 "+ Recapture the Artifact as quickly as possible!" 81637 "- Build Markets in neutral villages to receive additional resources." 81638 "Bring the Artifact to:" 81639 "+ Nippur" 81640 "+ Susa" 81641 "+ Isin" 81642 "+ Larsa" 81643 "+ Defeat Lugal-Zaggisi’s army." 81644 "+ Recapture the Artifact!" 81645 "- / Markets built in neutral villages." // // Sargon 3 // 81701 "Uruk" 81702 "Ur" 81703 "Isin" 81704 "Lugal-Zaggisi" 81705 "Lugal-Zaggisi’s Army" 81706 "Lugal-Zaggisi’s Farmers" 81708 "1. Sargon can support a population of 75 and may advance to the Iron Age.\n\n2. You do not need to destroy the enemy capital of Uruk. Killing Lugal-Zaggisi is enough.\n\n3. Uruk is a heavily fortified and well-defended city. Scout the surrounding countryside for outlying targets that you can destroy to weaken Uruk's defenders.\n\n4. Do not hesitate to use Sargon in battle. Should he be wounded, he will retreat to your Temple and return to the fight after he has recovered.\n\n5. Your allies from your recent acquisition of Isin are reliable, but need guidance on how to serve you properly (see the Objectives tab for detailed instructions).\n\n6. Enemy elephants are deadly to soldiers, but quickly succumb to the whisperings of Priests." 81709 "Your scouts report:\n\n- After conquering Larsa, Sargon's army (Blue) has assembled to take the fight to Lugal-Zaggisi.\n\n- Lugal-Zaggisi's ancient capital of Uruk (Green) lies in the west, heavily guarded by Camel Riders, Slingers, and swordsmen.\n\n- Lugal-Zaggisi (Orange) hides deep inside Uruk, defended by his bodyguard of Hoplites and Composite Bowmen. He has also set up defensive camps (Red) outside of Uruk for his vanguard of Horse Archers.\n\n- Rumors tell of nearby farming villages (Yellow) that supply Uruk with food. Eliminating these will be crucial.\n\n- Sargon's new allies from the city of Isin (Cyan) have brought an army of Camel Riders, Chariots, and Catapults to support him.\n\n- South of Uruk lies Ur (Purple), another city loyal to Lugal-Zaggisi. Ur will mainly train Elephant Archers and War Elephants, but its ambitious masons could be even more dangerous than its powerful army..." 81710 "Sargon: It is time to end Lugal-Zaggisi’s reign of terror and unite Mesopotamia! Uruk shall belong to a rightful king, not a corrupt desecrator of temples!" 81711 "Isin: Lead us, Sargon! Tell us where to strike and we will send forth our army!" 81712 "Isin: As you wish. Our soldiers are on their way!" 81713 "Isin: At your command! We will confront the enemy at the marked location!" 81714 "Isin: Our army is already engaging the enemy. We have no more troops to send!" 81715 "Isin: The enemy is in our town! We need your help, Sargon!" 81716 "Isin: It is over. We gave our lives for the cause." 81717 "Sargon: The haughty masters of Ur want to humiliate us with the construction of a monument! Apparently we did not make it clear enough that we are at war!" 81718 "Sargon’s Soldier: What do we have here? A chariot maker that supplies Lugal-Zaggisi’s army! Burn it all down!" 81719 "Sargon’s Soldier: All enemy stables are in ruins. Lugal-Zaggisi will have to do without chariots from now on." 81720 "Sargon’s Soldier: We have spotted some outlying farms that provide food for our enemies! What shall we do, Sargon?" 81721 "Sargon: Burn them down." 81722 "Sargon’s Soldier: Not a single farmer escaped our blades! Uruk's inhabitants will have no food for years. Was this really necessary?" 81723 "Sargon: It was the divine will. Never question that again, soldier. It is not for you to query Ishtar's intentions." 81724 "Lugal-Zaggisi: How many more soldiers do you want to die needlessly, Sargon? Is this bloodshed part of your divine purpose?" 81725 "Lugal-Zaggisi: I must admit that your army is huge. I dread the number of graves that I will have to dig for them." 81726 "Lugal-Zaggisi: An army of priests. How quaint." 81727 "Lugal-Zaggisi: Do not dare touch me, you unworthy vermin!" 81728 "Lugal-Zaggisi: I surrender, but do not treat me as a common criminal, I beg you! A king deserves better!" 81729 "– Sargon has recovered from his wounds and is ready to fight! –" 81730 "+ Kill Lugal-Zaggisi." 81731 "- Mark locations on the minimap with Flares to tell your allies from Isin where to attack." 81732 "- Destroy Lugal-Zaggisi's outlying Stables to prevent Uruk from training more chariots." 81733 "- Destroy Lugal-Zaggisi's Farms to cut Uruk's food supply." 81734 "+ Kill Lugal-Zaggisi." 81735 "- Mark locations on the minimap with Flares to tell Isin where to attack." 81736 "- / of Lugal-Zaggisi's Stables destroyed." 81737 "- / of Lugal-Zaggisi's Farms destroyed." 81738 "Lugal-Zaggisi" // // Sargon 4 // 81801 "Akkad" 81802 "Hurrians" 81803 "Elam" 81804 "Elamite Navy" 81805 "Nina" 81806 "Coastal Village" 81808 "1. Sargon can support a population of 75 and may advance to the Iron Age.\n\n2. You have hardly any Villagers and cannot train any more, but Sargon's new capital of Akkad will provide you with laborers on a regular basis. The Hurrians, on the other hand, will provide you with resources but need military support against Elamite counterattacks.\n\n3. The hotly-contested, fish-rich Persian Gulf could be an excellent source of additional food income, but you must defend your Fishing Boats from the enemy navy." 81809 "Your scouts report:\n\n- Sargon's powerful army (Blue) has gathered in the south on the coast of the Persian Gulf. It is prepared to attack Elam, but lacks Villagers.\n\n- Sargon's new capital of Akkad (Green) will supply your army with Villagers, but must be protected from enemy raids.\n\n- The allied Hurrians (Cyan) are militarily weak, but the regular shipments of wood, stone and food with which they provide your forces will prove crucial.\n\n- Elam (Yellow) lies to the east, defended by a powerful army of Chariot Archers and Heavy Cavalry. It also has a sizable navy (Red) of Fire Galleys and Triremes prowling the shores.\n\n- The coastal town of Nina (Purple) suffers grievously at the hands of Elamite pirates. Only after Elam's fleet is eliminated can Nina become a significant ally." 81810 "Akkad: We will send the laborers that you need, but you must keep the Elamite soldiers away from our walls!" 81811 "Akkad: Help! Elamite soldiers are in our city!" 81812 "Akkad: The enemy is among us! Send soldiers to help us, your highness!" 81813 "Akkad: These villagers will work for you, Sargon!" 81814 "Akkad: Akkad lies in ruins! Sargon promised to expand his empire, but he could not even defend his people. We are defeated." 81815 "Hurrians: Here are the promised tributes, Sargon. We hope that everything is to your satisfaction." 81816 "Sargon: That is enough for now, but continue to deliver resources diligently. Otherwise, I will have to conscript you into military service, and that is not something that you want, correct?" 81817 "Hurrians: We have gathered more resources for you, Sargon." 81818 "Hurrians: Wise Sargon, tell us which resources you require and we will gather what you need most." 81819 "Hurrians: You need more food supplies? Very well, we will instruct our men to gather more food." 81820 "Hurrians: Your forces need more lumber? Alright, our workers will now clear more trees." 81821 "Hurrians: You plan to construct more towers and walls? Very well, we will provide you with stone." 81822 "Hurrians: You need gold? We are sorry, but there are no nearby mines to exploit, so we cannot fulfill this wish." 81823 "Hurrians: Soldiers from Elam are plundering our lands! Help us, Sargon!" 81824 "Hurrians: We are defeated! This is what we get for siding with the Akkadians." 81825 "Sargon: Do not shy away from taking what you need, soldiers. Plunder the enemy's homes as you please. None of you will face any consequences for it." 81826 "Nina: Please do not be angry with us, but we cannot support you properly as long as Elamite warships attack our trade boats!" 81827 "Sargon’s Soldier: Pirate ships will no longer find safe haven in this dock!" 81828 "Sargon’s Soldier: Another Elamite dock goes up in flames!" 81829 "Nina: The pirates of Elam have been driven from these waters! Now we can resume trade with the east and use its profits to support your campaign, oh great Sargon!" 81830 "Nina: Our soldiers march on the Elamites! Forward, men!" 81831 "Sargon’s Soldier: Elam is defeated! The few who have escaped our hails of arrows flee into the desert to hide! Victory is ours!" 81832 "Shipbuilder: Praise the gods for sending us Sargon to deal with the pirate scum terrorizing our shores. May I offer you these Catapult Triremes? Expensive, but I built them with my own two hands, you know!" 81833 "Shipbuilder: The boats are yours! Now, smoke out those Elamite rovers!" 81834 "– You can now determine which resources the Hurrians should gather for you. See the Objectives tab for more details. –" 81835 "+ Defeat Elam." 81836 "+ Neither Akkad nor the Hurrians may be defeated." 81837 "- The Hurrians will gather resources for you. You can determine which resources they gather by using the following taunt commands:\n\n- Type 3 to tell them to gather more Food.\n- Type 4 to tell them to gather more Wood.\n- Type 6 to tell them to gather more Stone." 81838 "- Loot Elamite Houses for additional gold." 81839 "- Defeat the Elamite Navy by destroying its docks so that your allies from Nina can resume naval trade and pay tribute to you again." 81840 "- Tribute the shipbuilder (Player 7) gold to buy Catapult Triremes." 81841 "+ Defeat Elam." 81842 "+ Akkad and the Hurrians may not be defeated." 81843 "- Loot gold from Elamite Houses." 81844 "- / Elamite Docks destroyed." 81845 "- Tribute the shipbuilder gold to buy Catapult Triremes." 81846 "Shipbuilder" 81847 "– You can now trade with Nina's Docks. –" // // Sargon 5 // 81901 "Subartu" 81902 "Hurrians" 81903 "Sumerian Rebels" 81904 "Sumerian Allies" 81905 "Sumerian Villages" 81906 "Suteans" 81908 "1. Sargon can support a population of 100.\n\n2. You do not have to completely destroy your enemies. Focus on taking and holding megalithic structures (Ruins) instead.\n\n3. Ruins conquered by allied factions count as yours.\n\n4. Sumerian rebels dissatisfied with Sargon's rule have captured some settlements and should be dealt with.\n\n5. The Hurrians are less than enthusiastic about providing military aid to the Akkadians. Time will tell how trustworthy they really are." 81909 "Your scouts report:\n\n- Sargon (Blue) has assembled a large army for the invasion of Subartu. This time, he has numerous Villagers and enough resources to start building a camp.\n\n- Subartu (Red) lies to the east and is defended by archers, cavalry, and towers.\n\n- The Hurrians (Cyan) formerly only contributed financially to Sargon's campaigns, but have now been conscripted into military service. They will primarily deploy Catapults, Camel Riders, and Chariots.\n\n- Sumerian Rebels (Yellow) have occupied several villages (Grey) that had once sworn loyalty to Sargon. The rebel forces consist of swordsmen, Chariot Archers, and Ballistas.\n\n- If the Akkadians manage to retake the aforementioned villages, they will pass to Sumerian Allies (Orange) who support Sargon's cause.\n\n- Rumor has it that Sutean desert nomads (Green) roam the northeast – perhaps Sargon can ally himself with these hordes of Horse Archers." 81910 "Sargon: A new era dawns! Conquer the monuments of the past and carve my name on them – the name of your god, Sargon!" 81911 "Hurrians: We will follow you, your majesty, er... Your Divinity..." 81912 "Hurrians: Enough of this megalomania! We will no longer accept your self-deification, Sargon, as you bring great misfortune upon us!" 81913 "Sargon: Ah, you little profane fools! Soldiers, slay the wicked Hurrians who dare to sully the name of their god!" 81914 "Sargon: This is what will happen to anyone who dares oppose Sargon's work and will!" 81915 "Sargon’s Soldier: I deeply regret having to bring Your Divinity bad news, but soldiers from our very own ranks are revolting and have taken control of some villages!" 81916 "Sargon's Soldier: This village will no longer cause us any difficulties, and will stand by our side faithfully again." 81917 "Sargon’s Soldier: Another village is ours again! In gratitude, its residents kneel in the dust to pay homage to Sargon!" 81918 "Sargon’s Soldier: The rebel scum are defeated! Their unwillingness to accept their fate sealed it." 81919 "Sutean Rider: Oh, Sargon, we have been wandering the desert for weeks and have run out of food and water. Feed us and we will make you our lord!" 81920 "Sutean Rider: Mighty Sargon, we beg you – hear us! Save us from our distress!" 81921 "Sutean Rider: How can the Akkadians worship such a hard-hearted god as Sargon, who wants us to perish without pity? We must strive to survive – even if it dooms us!" 81922 "Sargon: Shaggy desert foxes who think they can harm a god. Men, drive these heretics back to the wasteland from whence they came!" 81923 "Sutean Rider: We will never forget your mercy, Sargon! Anyone who besmirches your name will be held accountable by us!" 81924 "Sargon’s Soldier: We have captured a monolith!" 81925 "Sargon’s Soldier: We have lost control of some of the monoliths!" 81926 "Sargon: Mesopotamia is not enough! The divine realm of Sargon will continue to grow! I shall walk the ruins of Subartu and its people will kneel before me!" 81927 "+ Gain control over megalithic structures (Ruins)." 81928 "- To hire the Suteans (Player 6), tribute them food." 81929 "- Liberate occupied villages from the Sumerian Rebels." 81930 "+ / Ruins captured." 81931 "- Tribute the Suteans food to hire them." 81932 "- / Sumerian villages liberated." 241101 "The ways of the gods are incomprehensible. Far more predictable is the path walked by a man who considers himself a god. So too it was for Sargon, the greatest conqueror Mesopotamia has ever known." 241102 "Like the legendary shepherd that founded our great city, Sargon seemed to have descended from heaven a grown man, crafted by the gods to rule the world. But while his true origins remain a mystery, his earthly story began here, in Kish, a place so beautiful that even the lustrous words of the poets cannot do it justice." 241103 "Back when I, Ushar, was still a man of youthful strength, Kish was ruled by Ur-Zababa. If the gods had molded Sargon from clouds and ether, Ur-Zababa was made from common clay. Nothing about him was exceptional, save for his fondness for fine food, extravagant clothes, and luxurious wine." 241104 "Ur-Zababa had appointed Sargon as his cupbearer, and the shy, unassuming adolescent served him wine and kept him company in many a lonely hour. Yet, unbeknownst to the king, Sargon was plagued by a strange, recurring dream." 241105 "Ishtar, the goddess of war, appeared to Sargon in his sleep and promised him extraordinary things. One day, she said, he would be king not only of Kish, but of all the land between the Euphrates and the Tigris." 241106 "Not realizing the weight of his words, Sargon told his master of the dream – and the king turned pale. Had the boy who served him every day truly been chosen by the goddess of war?" 241107 "Ur-Zababa could not allow this prophecy to come true. He banished Sargon to the desert – and in doing so, he convinced Sargon that the goddess had spoken truly." 241108 "Yet, banishment was not enough for the frightened king. He soon sent Kish's most vigorous warriors to ambush his former confidant among the dunes. I was one of those men. As a smith, I was the strongest, and when Ur-Zababa ordered me to swap my hammer for a sword, I accepted... but not without hesitation." 241109 "By now, the tale of the banished servant and his dreams had spread far beyond the royal palace. Many who suffered under Ur-Zababa’s rule saw Sargon as a savior." 241110 "When I finally caught up with him at a remote well, he was resting in the shade. I left my sword in its scabbard and faced a man who showed no fear. In his mind, he was no longer a simple servant. He was, indeed, Ishtar’s chosen one." 241151 "As we entered the royal palace in Kish, I swelled with joy and pride. Sargon had triumphed, and it seemed that this man blessed by Ishtar was truly invincible." 241152 "Yet, in my quiet moments, I wondered if it would ever have come to this if Ur-Zababa had not expelled Sargon. Had we fulfilled a prophecy – or had a simple dream become prophecy only after the fearful king sealed his own fate?" 241153 "Dreams and oracles, visions and prophecies... it seems that these mysterious forces can be as dangerous to those who believe in them as they are to those who ignore them..." 241201 "Our soldiers often wondered where Sargon had actually come from. Some believed that he had descended from heaven like the founder of Kish. Others said that he was an orphan who had been found in a basket floating on the Euphrates. I have even heard some townsmen say that he was the son of a priestess who had given birth without having ever lain with a man." 241202 "Sargon only smiled at these rumors. He said that it does not matter where a man comes from, only where he goes – and that he himself follows the path that Ishtar shows him. That path led to war." 241203 "With Kish subdued, Sargon sent his army to conquer the countless city-states of Mesopotamia in Ishtar’s name. The masters of these cities scoffed at Sargon's ambitions, yet secretly they all feared him." 241204 "In order to match Sargon’s army, they joined forces under the leadership of Lugal-Zaggisi, the priest-killer. He was a brutal man feared for his atrocities across the region. He would often desecrate the temples of the cities that he conquered." 241205 "Yet, he was a capable tactician and a gifted commander – a suitable challenge for Ishtar’s champion." 241251 "After several bloody campaigns, the enemy coalition was crushed. The goddess of war may have enjoyed the slaughter, yet I shuddered at the piles of bodies that we left behind in her name." 241252 "Still, our mission was not over. Ishtar had promised Sargon all of the land that lies between the two great rivers, but as long as Lugal-Zaggisi remained at large, Sargon's claim to hegemony would be challenged." 241253 "As the tyrant fled southwards, our soldiers pursued him to his well-fortified capital of Uruk. There, holed up behind its walls, he began scheming once more." 241301 "Once, as Lugal-Zaggisi was burning down a temple, a dying priest uttered with his last ragged breath: ‘The blood of the innocent will be paid for by the blood of the one.’" 241302 "Not one to ignore a second prophecy, Sargon took the priest’s words to heart when reports of them reached his ears. They became a mantra that our soldiers echoed as we marched on Uruk." 241303 "We knew that Ishtar would guide our way and grant us victory once more." 241351 "When we captured Lugal-Zaggisi, we did not kill him right away. Forcing him into a yoke like a common criminal, we paraded him all across Sargon’s new kingdom. We took him as far as Lagash, within whose ruins the dying priest had pronounced his prophecy." 241352 "The evil defiler looked old and frail as he knelt in the temple ruins for his execution. His death ended the age of kings that had guided the fortunes of Mesopotamia for centuries." 241353 "Now, it was up to Sargon to shape his new empire, and it soon became apparent that he had ambitious plans..." 241354 "...plans that chilled my blood." 241401 "Despite not having been groomed for rule, Sargon had a natural talent for kingship. He built his new capital of Akkad to the north of Sumer, sending his new subordinates a powerful message. He would not follow the traditions established by past kings – no, this was truly a new beginning." 241402 "An enormous court soon surrounded Sargon. More than a thousand servants, priests, scholars, and soldiers populated the king’s palace – and they all had to be fed and paid." 241403 "Sargon therefore turned his sights on neighboring kingdoms. Once, dominion of Mesopotamia had been the sum of his ambitions – but Sargon had changed." 241404 "The larger his entourage grew, the more he pushed his old companions away – and the greater the riches he amassed, the greedier the flickering in his eyes seemed to me." 241405 "He hardly spoke of the goddess of war anymore. He no longer visited her temples, nor offered her sacrifices. It seemed that as his power grew, Sargon forgot to whom he owed his throne..." 241406 "...and now, as he rallied his armies to conquer the kingdom of Elam, he tempted her wrath." 241451 "Can a mortal being of flesh and blood become a god?" 241452 "I asked myself this question more and more often as we embarked on a brutal campaign of conquest through lands so distant that I would never have imagined visiting them." 241453 "The Divine Will, which Sargon once received and taught his followers, was now indistinguishable from his own. He made it abundantly clear that his will was to enlarge his empire, whatever the cost." 241454 "I was not the only one who noticed our king's change of character. Discontent brewed among the population. Many of the soldiers, tired and spent from constant campaigns, harbored thoughts of treason." 241455 "Sargon did not seem to notice his people’s growing distrust. Caught up in his own world, where friend and foe alike gave way to him, he was already planning his next conquest – a campaign that would lead us even deeper into darkness." 241501 "Blood, sweat, tears, and the stench of burning bodies accompanied us on our way east, and it was not long before my fears came true." 241502 "Barely had we crossed into the kingdom of Subartu when our people took up arms in a rebellion. After years of grandiose campaigns, they were sick of the exorbitant taxes that Sargon levied to fund his wars." 241503 "When I shared the bad news with Sargon, I hoped that he would see reason and accept that he had taken things too far – but the hateful glare in his eyes suggested the opposite..." 241551 "Can a mortal being of flesh and blood become a god? The answer is no. No matter how much power a man attains, anyone who towers too far above others is doomed to fall in the end." 241552 "Sargon was the king of kings, the most powerful man that had ever walked the earth, his empire the first that mankind had ever seen." 241553 "In the temples, Sargon had replaced the statues of the gods with statues of himself – and now truly believed that he was divine, yet I had seen him bleed." 241554 "I sought him out after the sack of Subartu, only to find him standing atop a mountain of gold and corpses, precious stones passing through his fingers." 241555 "He did not listen when I told him that this madness had to end." 241556 "Once, I left my sword in its scabbard to spare the man who would be my king – but things were different this time. This was no man standing in front of me. No deity. It was an evil demon from the underworld, striding the earth to claim the souls of the innocent." 241557 "I then remembered the prophetic words: ‘The blood of the innocent will be paid for by the blood of the one.’ I plunged my blade deep into Sargon’s chest. As he stared at me with wide eyes, a strange, wicked smile appeared on his face. Even in the face of death, Sargon never ceased believing in his own immortality." 241558 "I have no such delusions. As old age withers my once-supple frame, I welcome the journey to the afterlife, satisfied that no more innocent blood will be spilled in the name of this false god. Yet, I fear Sargon’s legacy. The vices of power and a desire for divinity can inspire grim changes in even the most noble of men." 241559 "I can only pray that for every haughty Sargon, there will be a humble Ushar, guided not by delusions of grandeur – but by a simple conscience of what is right and what is wrong." // // Pyrrhus 1 // 82001 "Demetrius" 82002 "Antigonus" 82003 "Seleucus" 82004 "Lysimachus" 82005 "Antiochus" 82008 "1. Pyrrhus is limited to the Bronze Age and a population of 75.\n\n2.You can ask your ally Demetrius for military assistance by placing flares on the map. Antigonus, however, will not respond to such calls from a subordinate.\n\n3.Remember that you only have to focus on the enemy facing you to complete your objectives; your allies will take care of the rest, unless they explicitly ask for your help.\n\n4. The Macedonian army's greatest strength is its heavy infantry, which have better line of sight and more pierce armor than those of their opponents." 82009 "Your scouts report:\n\n- Pyrrhus (Green) and a small force have been tasked with delivering supplies to the Antigonids. He will take command of the right flank of the allied army once the battle begins.\n\n- Demetrius (Purple) commands the center-right of the allied army. He trusts in your skill to command and will send his soldiers where you ask. His army consists of a mix of infantry and cavalry.\n\n- Antigonus (Blue) is the leader of your faction. His forces occupy the left and center of the allied base and will do the heavy fighting on those fronts. His armies mainly consist of powerful Macedonian infantry.\n\n- On the enemy side, Seleucus (Red) has taken command of the second line. From his base at the rear of the enemy position, he will send his cavalry and bowmen towards all fronts, including yours.\n\n- In front of him, Lysimachus (Cyan) commands the first line of the enemy army. His Greek infantry are the most advanced enemy units and will be a tough match for Antigonus, but he will likely not advance on your position.\n\n- Finally, Seleucus' son Antiochus (Orange) commands the eastern flank of the enemy army, right in front of where you are camped. His powerful cavalry will be your primary concern." 82010 "Pyrrhus: On your feet, men! The armies have already lined up for battle. We must get the resources to our allies' camps before the assault begins!" 82011 "Pyrrhus: We have lost a supply cart! Now our allies will have far fewer resources for the fight." 82012 "Pyrrhus: There goes our last supply cart. Eh, we will be fine! A little bit of hunger never bothered Alexander, nor will it bother us!" 82013 "Antigonus: Good work, young man. Now hurry on to Demetrius!" 82014 "Demetrius: So, father has you running errands behind the lines now? Ah, do not worry. He may not show it, but he respects your skill and ambition – otherwise he would not have given you command of the right flank!" 82015 "Epirote Soldier: Some of Seleucus' men have snuck behind our lines! We cannot allow them to steal our supplies!" 82016 "Epirote Soldier: This looks like the work of Seleucus' men..." 82017 "Epirote Soldier: Look to the north, my lord! The battle is starting!" 82018 "Lysimachus: This is the end of the road for you, Antigonus. You cannot possibly stand up to the combined might of the Diadochi!" 82019 "Antigonus: I am the only true heir of Alexander here, Lysimachus – and I will show that today on the field of battle. Charge, men!" 82020 "Antigonus: Keep up the pressure, men! We will have these dogs on the run before long!" 82021 "Antigonus: This is getting us nowhere. Pull back and form defensive lines! Once Pyrrhus has cleared the eastern flank, we will charge again and envelop the enemy!" 82022 "Epirote Soldier: Demetrius has been driven from the field! The battle is lost!" 82023 "Epirote Soldier: Our leader Antigonus flees the battlefield! Run away! Save yourselves!" 82024 "Demetrius: I will send a squadron there at once!" 82025 "Demetrius: I am a bit occupied here! You will have to hold your own for now!" 82026 "Antigonus: The enemy is hitting us hard. Send me what men you can spare, Pyrrhus!" 82027 "Lysimachus: Is this the best you have, Antigonus? Alexander must be rolling in his grave seeing you fight this poorly!" 82028 "Antiochus: So, you are the man that they sent to face me, young Pyrrhus? A nobody from the mountains of... what was the name of that little kingdom again?" 82029 "Antigonus: Are you building gates to keep me out? Oh, you coward, Lysimachus! Tear those abominations down and let us fight like real men, like we did in the old days!" 82030 "Pyrrhus: We have crushed the enemy's eastern flank! Send word to Antigonus to commence the counterattack!" 82031 "Epirote Soldier: We were too late, my lord! Antigonus' line has broken and he has begun to retreat!" 82032 "Pyrrhus: This cannot be! Very well... we must cover their retreat as best we can. After me, men!" 82033 "Pyrrhus: The enemy has destroyed an allied Town Center! We cannot let them raze another!" 82034 "Pyrrhus: All of our allies' Town Centers have been destroyed. This is a shameful defeat..." 82035 "Pyrrhus: We have done all that we can here. Let us leave this cursed battlefield." 82036 "Pyrrhus: Never fear, men! As long as I remain standing, I will fight right alongside you!" 82037 "Pyrrhus: Stand firm, men! Victory will soon be ours!" 82038 "Pyrrhus: Let any man come who dares face me! I am invincible!" 82039 "Epirote Soldier: I am afraid that you must abandon the fight, my lord. That ghastly wound cannot go untreated! We will continue the battle without you!" 82040 "+ Deliver Trade Carts to the allied camp. Each surviving cart will bring additional resources to either you or your allies. " 82041 "+ Destroy all of Antiochus' Stables." 82042 "+ Neither Antigonus nor Demetrius may be defeated." 82043 "+ Protect at least 1 allied Town Center until the timer runs out." 82044 "+ /3 Trade Carts remaining." 82045 "+ / of Antiochus' Stables destroyed." 82046 "+ Neither Antigonus nor Demetrius must be defeated." 82047 "+ / allied Town Centers remaining." 82048 "– Use flares to signal your ally Demetrius to attack. –" 82049 "– You, Demetrius, and Antigonus received additional resources for the upcoming battle. –" 82050 "– You and Antigonus received additional resources for the upcoming battle. Demetrius received none. –" 82051 "– You received additional resources for the upcoming battle. Your allies received none. –" 82052 "– Neither you nor your allies received additional resources for the upcoming battle. –" 82053 "%d minutes until the battle begins." 82054 "%d minutes until the retreat is over." 82055 "- Use flares to signal your ally Demetrius to attack. To place a flare, press ALT-F, or click the Signal Allies button next to the minimap." 82056 "- Use flares to signal your ally Demetrius to attack." // // Pyrrhus 2 // 82101 "Neoptolemus" 82102 "Alexander V" 82103 "Antipater" 82104 "Lysimachus" 82105 "Demetrius" 82106 "Epirus" 82108 "1. Pyrrhus is limited to the Bronze Age and a population of 100.\n\n2. Taking on Neoptolemus' army is the most direct approach, but by destroying his towers you can keep his army alive for the battles to come and loot resources from the rubble.\n\n3. Neoptolemus will initially be slow to react, as he does not expect an attack at night. However, if you delay the attack until morning, you will have more time to explore the potential avenues of attack.\n\n4. You can ally with any of Lysimachus, Antipater or Alexander V, or wage war on them all. However, once you establish an alliance, expect the other two factions to join forces against you.\n\n5. Only maintain an alliance if it furthers your goals. If you need to destroy an allied Town Center to win, you can always break the alliance.\n\n6. Although Demetrius is away on campaign in the east, his gaze will likely soon return to Macedon. Do not neglect to prepare your eastern flank for the coming conflict.\n\n7. Macedonian siege engines come at a discount. Use these to knock down enemy Town Centers!" 82109 "Your scouts report:\n\n- Pyrrhus (Green) has arrived from Egypt and is poised to retake his throne in Epirus. Once the kingdom is back under his control, he must cow the squabbling rulers of Macedon.\n\n- The usurper Neoptolemus (Red) still rules in Epirus. He has learned of Pyrrhus' departure from Egypt and has ordered his guards to watch for any approaching ships.\n\n- To the east of Epirus lies Macedon, which is split between three warring rulers. Alexander V (Yellow) rules the heartland. He is the weakest of the three, but will provide you with resources if you ally with him.\n\n- In the south, his brother and rival Antipater (Blue) is locked in conflict with Alexander’s forces. His fleet rules the waves and siding with him could open up the sea for your ships to navigate freely.\n\n- To the north lies the realm of Lysimachus (Cyan). This confidant of Alexander the Great has the most powerful land army of the three. Siding with him could allow you to attack Macedon from two fronts.\n\n- While he has yet to enter the conflict, Demetrius (Purple) still has a stronghold in the east from which he could launch a full-scale invasion of Macedon. Expect him to field an army of Cavalry and Iron Age heavy infantry." 82110 "Pyrrhus: Neoptolemus has set his guards on high alert. Let us seek out the weakest point in his defense and launch our attack there!" 82111 "Pyrrhus: Make quick work of these guards! Epirus will be ours again before Neoptolemus knows what hit him!" 82112 "Epirote Soldier: The sun has almost risen over the mountains, your highness! If we do not land now, we will lose the element of surprise!" 82113 "Neoptolemus: Has Pyrrhus already landed!? To arms, men, to arms!" 82114 "Neoptolemus: Pyrrhus is here! Protect the shoreline!" 82115 "Neoptolemus: This senseless bloodshed must come to an end lest Epirus be reduced to rubble. I am willing to share the throne with you, Pyrrhus, for the good of our people." 82116 "Pyrrhus: We have retaken my old kingdom, but this is only the beginning. The time has come to expand our domain into Macedon!" 82117 "Epirote Soldier: Dark tidings, your highness! It appears that your old friend Demetrius plans to take Macedon for himself. His armies will soon arrive from the east!" 82118 "Epirote Soldier: My lord, Macedon is divided among several factions. We could take advantage of these divisions and take them out one by one... or we could ally with one of them against the other two." 82119 "Pyrrhus: Why would I share yet another throne and become supreme ruler of neither kingdom? No, we will go into this war alone." 82120 "Alexander V: I would be happy to ally with you, Pyrrhus! My brother Antipater murdered our mother and took the throne for himself... that was my plan and that fiend just stole it from me!" 82121 "Antipater: Your help is welcome, Pyrrhus. Let us seal this alliance with the blood of our enemies!" 82122 "Lysimachus: Very well – if you are building an alliance to seize Macedon, I will simply have to do the same!" 82123 "Lysimachus: It was not so long ago that we stood on opposing sides on the battlefield, young Pyrrhus, but I am happy to put old grievances aside for the moment. Let us split Macedon between us!" 82124 "Antipater: We are now surrounded on all sides by enemies. What say you, Alexander? Shall we set aside our petty squabbles until we have weathered this threat?" 82125 "Alexander V: I would not call killing our mother and stealing my throne 'petty squabbles'... but you are right, brother. For now, let us make peace." 82126 "Antipater: I was too preoccupied fighting my brother to notice the threat that you posed, Pyrrhus. I go to my end, but I expect you to rule well in my stead." 82127 "Alexander V: Curse you, Pyrrhus! This is not how this was supposed to end!" 82128 "Antipater: I am undone by my idiot brother and some goatherd from the armpit of the world... how could this happen!?" 82129 "Lysimachus: Your prowess in battle is impressive – that much I will give you, Pyrrhus – but this is not the end. The throne of Macedon will yet be mine!" 82130 "Lysimachus: Macedon is at peace once again. Pyrrhus, I think this is the beginning of a beautiful friendship!" 82131 "Lysimachus: And here I was amassing an army to stab you in the back! Ah well, let the best man win!" 82132 "Epirote Soldier: Your highness! We have uncovered a plot by Neoptolemus to poison you! Apparently he plans to take Epirus for himself!" 82133 "Pyrrhus: If information like this can leak so easily from his camp, then surely he does not inspire much loyalty in his subjects. Let us strike at him first and give the people of Epirus a proper ruler to look up to!" 82134 "Neoptolemus: I am shocked and appalled by this sudden betrayal, but no matter. You will regret the day that you returned to Epirus!" 82135 "Neoptolemus: What are your soldiers doing standing around in my camp?" 82136 "Neoptolemus: You discovered my plot, eh? Very well, if I cannot kill you with poison, I shall do so with sword and spear. Epirus is mine, and mine alone!" 82137 "Pyrrhus: Neoptolemus is no more! I should have dealt with that honorless cur long ago." 82138 "Epirote Soldier: Demetrius' army has left port, your highness! They will arrive at our shores in less than five minutes!" 82139 "Demetrius: It is a shame that we had to reunite under circumstances such as these, yet here you are trying to claim a throne that is mine by right. You leave me no choice but to declare war!" 82140 "Demetrius: It seems that I underestimated you, old friend! Ah well, I would have needed a ward for this land when I returned to the east for the next campaign season, anyway. I will allow you to keep Macedon... for now!" 82141 "Pyrrhus: Victory is ours!" 82142 "+ Take control of Epirus either by reducing Neoptolemus to 5 soldiers, or by destroying his 4 Guard Towers." 82143 "+ Become King of Macedon by asserting yourself over the other local rulers. This can be achieved in two ways: either by defeating Demetrius, or by destroying 5 out of 6 enemy Town Centers." 82144 "+ Defeat Neoptolemus by destroying his army and Town Center." 82145 "- Ally with one of the neutral Macedonian rulers." 82146 "+ Reduce Neoptolemus' army to units or less.\nNeoptolemus currently has soldiers." 82147 "Choose one:" 82148 "+ / towers destroyed." 82149 "+ / enemy Town Centers destroyed." 82150 "+ Defeat Demetrius." 82151 "+ Defeat Neoptolemus.\n" 82152 "- Ally with one of the Macedonian rulers." 82153 "+ Defeat Neoptolemus." 82154 "– Lysimachus has sided with Antipater against you. –" 82155 "– Lysimachus has sided with Alexander V against you. –" 82156 "– Antipater and Alexander V have allied against you. –" 82157 "– You can betray Lysimachus by changing diplomacy with him to enemy. –" 82158 "– You can betray Alexander V by changing your diplomatic stance with him to enemy. –" 82159 "– You can betray Antipater by changing your diplomatic stance with him to enemy. –" 82160 "%d minutes until day breaks." 82161 "%d seconds until Neoptolemus strikes back." 82162 "%d minutes left to ally with a Macedonian ruler." 82163 "%d minutes until Demetrius' army arrives." 82164 "%d minutes until Neoptolemus betrays you." 82165 "– The guards have been alerted to your presence! Neoptolemus will soon strike back. –" 82166 "– You have found resources in the rubble of this tower! –" // // Pyrrhus 3 // 82201 "Tarentum" 82202 "Greek Settlements" 82203 "Heraclea" 82204 "Asculum" 82205 "The Roman Army" 82206 "Samnites" 82207 "Roman Raiders" 82208 "1. Pyrrhus begins in the Bronze Age and can support a population of 60 without Houses. Liberating local settlements will increase your population limit.\n\n2. Most of the Epirote army was scattered by a storm and did not reach Italy with Pyrrhus. You may be able to find remnants of this force along the coast.\n\n3. You are entirely reliant on your allies for resources. As such, you cannot train Villagers or construct any buildings beyond those that you capture. The more Greek settlements that you liberate, the more resources you will receive.\n\n4. The Roman army already besieges Heraclea, which is sure to fall if you do not send help.\n\n5. Like the Macedonians, the Romans field powerful infantry. Sometimes you must fight fire with fire." 82209 "Your scouts report:\n\n- Pyrrhus (Green) and the remnants of his army have landed near Tarentum. He must quickly save the town from its Roman besiegers and then battle the Romans across the Italian countryside.\n\n- The Greek colony of Tarentum (Cyan) is your main ally. It will supply you with resources, but is too weak to field its own army.\n\n- Spread across the Italian countryside are various Greek settlements (Grey), which will welcome any liberator who drives their Roman occupiers out.\n\n- To the south lies the Greek town of Heraclea (Blue), which is besieged by the Romans and cannot aid you until they are driven away.\n\n- The Roman army (Red) is deployed near Heraclea and Asculum and will be your most dangerous opponent. It fields a mixed army mostly consisting of heavy infantry.\n\n- To the north lies the Roman town of Asculum (Purple), which supplies the Roman army. Attacking the city could interrupt its resource shipments and prevent the Roman army from training more soldiers.\n\n- To the west lies the realm of the Samnites (Yellow), who have long been a thorn in Rome's side and would welcome an ally against their old rivals.\n\n- Lastly, a contingent of Roman raiders (Orange) has been spotted to the northwest. While not an immediate threat, they could wreak havoc on your rear when you march to meet the main Roman army at Asculum." 82210 "Pyrrhus: Our forces were scattered by the storm, but we cannot go looking for survivors yet. We must hurry to Tarentum before the Romans assault the town!" 82211 "Pyrrhus: Tarentum has been overrun! We were too late to stop the assault!" 82212 "Tarentum: Your arrival is timely, my lord. The main Roman army has laid siege to our allies in Heraclea. We will provide you with whatever resources we can spare if you drive these barbarians out of Megale Hellas!" 82213 "Pyrrhus: These Romans build organized camps and deploy their armies in neat formations... they do not seem like barbarians to me." 82214 "Pyrrhus: Many of the smaller Greek settlements in Italy are under siege, and some have already fallen to the Romans. If we are to win this war, we must liberate as many as we can." 82215 "Greek Colonist: Free at last! You can count on us to support the war effort!" 82216 "Greek Colonist: About time, I say! These Romans have been loitering all over our pristine streets for years now!" 82217 "Epirote Soldier: We have captured another Greek settlement!" 82218 "Pyrrhus: With supplies now coming in from so many Greek towns, we can equip our forces with even better weapons and gear." 82219 "Pyrrhus: That is the last of the settlements! All of Megale Hellas is under our control!" 82220 "Consul Laevinus: You keep buzzing around me like an irksome fly, Pyrrhus. Does your famed courage only stretch to fighting small garrisons, or are you man enough to face me in the field?" 82221 "Consul Laevinus: My army has nearly taken Heraclea. Where, I ask, is their supposed savior – still hiding in the countryside?" 82222 "Consul Laevinus: The time has come! Let us show these decadent colonizers the true might of Rome!" 82223 "Tarentum: Heraclea is lost! You have failed us, Pyrrhus!" 82224 "Pyrrhus: Heraclea is saved, but the Romans still control a camp near Asculum. Let us march north and defeat them in their own backyard!" 82225 "Pyrrhus: Without a camp close to the Romans, our reactions will be slow. Let us clear a way to Asculum and establish a forward base!" 82226 "Pyrrhus: From this camp we can strike at the Roman army!" 82227 "Pyrrhus: Let us see how Romans fight without their rations!" 82228 "Pyrrhus: The Romans are sending raiders towards our position. We may have to deal with them, unless we want them at our backs when we face the brunt of Laevinus' army." 82229 "Pyrrhus: We have captured stolen loot from the raiders' camp!" 82230 "Samnite Meddix: We Samnites have fought the Romans for generations and would be happy to lend you our support. We ask only that you clear out the Romans occupying our capital!" 82231 "Samnite Meddix: Thank you for your help! We will provide you with whatever we can." 82232 "Consul Laevinus: You Greeks were once a great civilization, but your neglect and decadence will be your downfall. When this day is over, all of Italy will belong to Rome!" 82233 "Consul Laevinus: This is not the end. What you saw today was but a fraction of Rome's true power. We will be back!" 82234 "Epirote Soldier: Praise the gods, the main army has found us at last!" 82235 "Epirote Soldier: That blasted storm sent us far off course. We are glad to be reunited with you, my lord!" 82236 "Epirote Soldier: Ah, there you are, my lord. I must say, sailing straight into a raging storm was not your brightest idea..." 82237 "+ Destroy the Roman force besieging Tarentum before they can raze Tarentum's Town Center." 82238 "+ The Town Center in Heraclea must not be destroyed." 82239 "+ Defeat the Roman Army." 82240 "+ Destroy the Roman camp near Heraclea." 82241 "- Scout the coasts for survivors of the storm." 82242 "- Liberate Greek settlements from the Romans. Each settlement that you free will provide you with 5 population space and regular resource tributes." 82243 "- Liberate Greek settlements to advance to the Iron Age for free." 82244 "- Destroy the 3 Storage Pits in Asculum to deprive the Roman Army of resources." 82245 "- Defeat the Roman Raiders." 82246 "- Kill the Roman garrison in the Samnite camp." 82247 "+ Destroy the Roman force besieging Tarentum." 82248 "+ The Town Center in Heraclea must not be destroyed." 82249 "+ Defeat the Roman Army." 82250 "+ Destroy the Roman camp near Heraclea." 82251 "- Scout the coasts for survivors of the storm." 82252 "- / Greek settlements liberated." 82253 "- Liberate Greek settlements to advance to the Iron Age for free." 82254 "- / of Asculum’s Storage Pits destroyed." 82255 "- Defeat the Roman Raiders." 82256 "- Kill the Roman garrison in the Samnite camp." 82257 "– Iron Age researched. –" 82258 "– The Roman Army will no longer train any new soldiers. –" 82259 "%d seconds until the Romans attack Tarentum." 82260 "%d minutes until the Romans attack Heraclea." 82261 "– You can now use Tarentum's production buildings to train new units. –" // // Pyrrhus 4 // 82301 "Syracuse" 82302 "Sicilian Towns" 82303 "Mamertines" 82304 "The Carthaginian Army" 82305 "Lilybaeum" 82306 "Carthaginian Suppliers" 82308 "1. Pyrrhus can reach the Iron Age and support a population of 100.\n\n2. Build up quickly and send your army to Syracuse, or the city will soon fall to the Mamertines.\n\n3. The Carthaginians do not yet consider you a serious threat. Use this opportunity to quickly help your Greek allies.\n\n4. Command your allies in Syracuse to attack by placing flares on the map.\n\n5. Your enemies can support larger populations than you. To offset this, liberate local Sicilian towns, which will support you with resources.\n\n6. The Mamertines keep the loot stolen from Sicilian locals stored in Supply Depots that dot the countryside. Destroy these to take the loot for yourself.\n\n7. The Carthaginian holdings are well fortified. Use your discounted siege engines to overcome them!" 82309 "Your scouts report:\n\n- Pyrrhus (Green) has established a small base in Sicily from which he intends to strike out at the Mamertines and Carthaginians controlling most of the island.\n\n- In the east lies the last free Greek town of Syracuse (Orange). It will provide you with resources and help you against the Carthaginians, but expects you to do the heavy lifting.\n\n- Scattered across the island are various Sicilian towns (Grey) occupied by the Mamertines (Blue), a renegade band of mercenaries hailing from Italy. Much like you, the Mamertines were once invited by the Greek cities as protectors, but they soon turned to raiding them instead. The Mamertines guard their hoards fiercely, but are unlikely to stray far from them.\n\n- To the south lies Lilybaeum (Cyan), a town under Carthaginian control. It will be one of your chief opponents and send forth armies consisting of archers and siege engines.\n\n- The Carthaginian army (Purple) camps to the west. This powerful enemy will try to drive you out with armies of cavalry and infantry.\n\n- Carthaginian Suppliers (Yellow) support your enemies, but are weakly defended. Taking them out would cripple the enemy war effort." 82310 "Pyrrhus: Quick march, men! If Syracuse falls we will have no hope of liberating the rest of Sicily!" 82311 "Syracuse: You are true to your reputation, Pyrrhus, sweeping in at the last second to save us all! Syracuse and all Greeks in Sicily owe you thanks." 82312 "Pyrrhus: Nearly all of Sicily remains under enemy control. We must drive the Carthaginians and Mamertines from every corner of the island if we are to liberate these people!" 82313 "Pyrrhus: We were unable to stop the sacking of Syracuse. This venture is doomed from the start..." 82314 "Syracuse: We asked you here as a liberator, and yet you left us to die at the hands of the Carthaginians? Trusting you was a terrible mistake." 82315 "Syracuse: You have our swordsmen! And our bowmen! And our axemen – but we are a bit light on cavalry at the moment." 82316 "Syracuse: We go where you command!" 82317 "Syracuse: You are nearly bleeding us dry, Pyrrhus. We cannot send any more men at this time." 82318 "Sicilian Villager: You have our thanks, my lord. These mercenaries have pestered us for far too long. We will give you what little we can, and I am sure that the nearby villages will do the same!" 82319 "Mamertine Raider: We had these poor Sicilians' wealth well protected in our stores, and then you came along and stole it from us – I mean, from them! What a disgrace!" 82320 "Pyrrhus: We have liberated the Sicilian heartland! Now the Carthaginians have nowhere to hide but their coastal holdings!" 82321 "Carthaginian Commander: I hear that you brought the Romans to shame twice, Pyrrhus! As much as I commend the effort, I cannot allow you to repeat that feat here. Sicily is not for anyone to take... well, except us!" 82322 "Carthaginian Commander: Your elephants may frighten the Romans, but my men have fought alongside these beasts for years. We Carthaginians do not scare so easily!" 82323 "Carthaginian Commander: You are building ships? Against the greatest naval power on the face of the Earth? My good man, I admire your sense of humor!" 82324 "Carthaginian Commander: Last night, I dreamed that Mount Aetna awoke from her slumber and buried your army in hot magma. Imagine my disappointment to wake up and find you still here!" 82325 "Carthaginian Commander: Pyrrhus has captured one of our strongholds! We must reinforce our positions as soon as possible!" 82326 "Pyrrhus: If the Carthaginians are sending reinforcements, we must change our tactics. We have asked little of the locals so far, but we will need everything that they can supply us with if we are to win this war!" 82327 "Sicilian Villager: After everything that we have done for you, this is how you treat us? You are even worse than the Carthaginians! We will never accept you as a king!" 82328 "Carthaginian Commander: With friends like you, the Sicilians need no enemies!" 82329 "Pyrrhus: The Carthaginians flee and all of Sicily is under our control! Victory is ours!" 82330 "Pyrrhus: Sicily is ours... but for how long? The cost of the war has alienated many of the locals. Perhaps coming here was a mistake after all..." 82331 "Sicilian Villager: We should never have invited you here, Pyrrhus, you tyrant!" 82332 "+ Kill the Mamertines besieging Syracuse." 82333 "+ The Town Center in Syracuse must not be destroyed." 82334 "+ Defeat the Carthaginian Army." 82335 "+ Defeat Lilybaeum." 82336 "- Destroy Mamertine Supply Depots for resources." 82337 "- Liberate Sicilian Towns to receive recurring resource tributes." 82338 "- Build a Government Center in any Sicilian town to confiscate its resources. Be warned that if you do this, the locals will no longer pay you tribute." 82339 "- Defeat the Carthaginian Suppliers to weaken your enemies' economies." 82340 "+ Kill the Mamertines besieging Syracuse." 82341 "+ Protect Syracuse's Town Center." 82342 "+ Defeat the Carthaginian Army." 82343 "+ Defeat Lilybaeum." 82344 "- Destroy Mamertine Supply Depots for resources." 82345 "- / Sicilian towns liberated." 82346 "- Build a Government Center in any Sicilian town to confiscate its resources." 82347 "- Defeat the Carthaginian Suppliers." 82348 "– You have found resources in this Supply Depot! –" 82349 "– Use flares to signal your allies in Syracuse to attack. –" 82350 "– Town liberated! –" 82351 "%d minutes until the Mamertines attack Syracuse." // // Pyrrhus 5 // 82401 "Tarentum" 82402 "Samnites" 82403 "The Roman Army" 82404 "Beneventum" 82405 "The Carthaginian Navy" 82406 "Mamertines" 82407 "Ruins of Italy" 82408 "1. Pyrrhus begins in the Iron Age and can support a population of 125.\n\n2. You do not need to defeat any enemy players to win. Instead, you must defend your ally Tarentum's Wonder, and destroy your enemies' Wonders.\n\n3. The Samnites are weakened by Roman raids and likely to surrender soon. The longer that you can keep them alive, the more time the Tarentines will have to work on their Wonder in peace.\n\n4. The Romans have fully regrouped and will come at you hard. You can strike at them tactically and steal resources from their Supply Depots, but trying to defeat them fully is unwise.\n\n5. Tarentum will not provide you with much help, but it will defend itself. Likewise, Beneventum will not take the field with the Roman army, but will respond to any assaults.\n\n6. The Romans will field powerful infantry. Counter these with heavy infantry of your own!" 82409 "Your scouts report:\n\n- Pyrrhus (Green) has escaped Sicily and landed in the south of Italy. Before he can make his way north to face the Romans at Beneventum, he must dispatch the army of the Mamertines (Blue) and the naval forces of Carthage (Purple) pursuing him from the south.\n\n- To the northeast, Pyrrhus' allies in Tarentum (Cyan) are threatened once more by the Romans. They have shored up their defenses and will defend their town fiercely.\n\n- Meanwhile, the Samnites (Yellow) have suffered at Roman hands in your absence. They still regard you as an ally, but they will require support to survive.\n\n- The main threat comes from the Roman army (Red) which controls most of northern and northwestern Italy. It will strike hard at you and Tarentum from well defended war camps with armies mainly of heavy infantry.\n\n- Behind the Roman lines lies the city of Beneventum (Orange), which supplies the Romans with resources and wishes to bring the conflict to a quick end." 82410 "Carthaginian Commander: Say your prayers! Today is the day that you enter oblivion!" 82411 "Pyrrhus: We are surrounded on all sides, but this is not over! Sink the Carthaginian fleet and send the Mamertines to Hades!" 82412 "Pyrrhus: Too many men have died for us to continue our campaign. Let us hope that the Carthaginians are kind to their prisoners..." 82413 "Mamertine Raider: Sound the retreat! We have already driven the Epirotes from Sicily – let us not gamble away our remaining strength on folly!" 82414 "Carthaginian Commander: You may have won the battle, Pyrrhus, but you have still lost this war. Eerie, is it not, how that seems to be the recurring tune of your career?" 82415 "Pyrrhus: We have survived, but we cannot rest. The Romans advance on Tarentum and our Samnite allies as we speak. Our last hope for victory in Italy is to drive them back to Rome!" 82416 "Tarentum: The situation is dire, but if you can defend us while we build a wonder, the Romans will eventually have no choice but to retreat!" 82417 "Tarentum: Our wonder has been destroyed! Cursed be the day that we put our fate in your hands, Pyrrhus!" 82418 "Pyrrhus: The Tarentines have completed their wonder! We must defend it until the Romans pull back!" 82419 "Tarentum: Our wonder is nearly destroyed! Help us, Pyrrhus – send everything that you have!" 82420 "General Dentatus: That ramshackle building that you call a wonder has stood for long enough!" 82421 "Pyrrhus: Not even the full might of Rome can stop us! Victory is ours!" 82422 "General Dentatus: You think that you can force our surrender by constructing that affront to good taste that you call a wonder? Well, two can play at that game." 82423 "General Dentatus: Oh, are you still working on your wonder? Witness the efficiency of Rome!" 82424 "General Dentatus: You call us barbarians, yet you would destroy such a work of art? Have you no honor!?" 82425 "General Dentatus: You were a worthy opponent, Pyrrhus, but not even you can stand in the way of Rome ascendant!" 82426 "Samnite Meddix: We will support you for as long as we can, Pyrrhus, but you must defend us from the Romans!" 82427 "Samnite Meddix: So ends the story of the Samnites. A proud confederation, now destined to become nothing more than slaves to the Roman beast..." 82428 "General Dentatus: Nothing now stands between us and Tarentum. Let us march on the city!" 82429 "Samnite Meddix: Where are you, Pyrrhus? Have you abandoned us in our hour of need?" 82430 "General Dentatus: The Greeks have bested us a third time! Sound the retreat! If we do not return in haste, we will find Rome sacked before long!" 82431 "Epirote Soldier: Great Zeus, it's Pyrrhus! We have been lost at sea ever since that storm hit us. Now we are ready to begin the invasion of Italy! ... Wait, what do you mean, 'second' invasion?" 82432 "Epirote Soldier: My lord, we noticed while we were adrift that Beneventum's defenses are weak along the coast. If we attack by sea, we could skirt around the Roman fortifications!" 82433 "+ Sink the Carthaginian warships." 82434 "+ Defeat the Mamertines." 82435 "+ Tarentum’s Wonder must not be destroyed." 82436 "+ Destroy Beneventum’s Wonder." 82437 "- Protect the Samnites from Roman attacks." 82438 "- Destroy enemy Supply Depots to steal their resources." 82439 "+ Sink the Carthaginian warships." 82440 "+ Defeat the Mamertines." 82441 "+ Tarentum’s Wonder must not be destroyed." 82442 "+ Destroy Beneventum’s Wonder." 82443 "- Protect the Samnites." 82444 "- / Supply Depots destroyed." 82445 "– You have found resources in this Supply Depot! –" 82446 "Supply Depot" 82447 "+ Destroy Carthage's Wonder." 82448 "+ Destroy Carthage's Wonder." 242101 "How can a man make a name for himself when titans roam the stage of the world? When the heirs of Alexander the Great fight over who will succeed the greatest conqueror there ever was?" 242102 "My friend and master often asks me this question, and I always give him the same answer: searching for greatness in this way is folly. One can only become content by refusing to give in to such desires." 242103 "Pyrrhus, of course, politely calls me an idiot when I say this, if not by that exact word. For him, carving a legacy is the one thing that truly gives life meaning. He says, 'a man must fight unrelentingly to become stronger than all others, until he finds himself alone on the throne of the world – just as Alexander did.'" 242104 "To which I politely reply that he is an idiot, if not by that exact word." 242105 "Pyrrhus was born on the edge of the thunderous storm that is Greek politics. At a young age, he was placed on the throne of Epirus, a small mountain kingdom on the fringe of the civilized world. But before he could get used to how the crown felt upon his head, it was ripped away." 242106 "The Epirotes rose up in rebellion against their young monarch and installed a man named Neoptolemus on the throne. He was a murderous, small-minded man who would sell his own mother for another province to rule." 242107 "In other words, he was just the sort of unremarkable ruler that the people desired." 242108 "Landless and crownless, Pyrrhus was forced to escape to the east. Here he joined the court of his brother-in-law Demetrius, whose father Antigonus was quickly becoming the most powerful of Alexander’s successors." 242109 "Antigonus' growing power alarmed the others. From all over Alexander’s broken empire, they now joined forces against him." 242110 "The two great armies met near the town of Ipsus in the heart of Antigonus' realm. Serving as one of Demetrius’ commanders, Pyrrhus finally found a chance to test his mettle." 242151 "Despite having never lost a battle during his eighty years on Earth, Antigonus lost both the war and his life at Ipsus." 242152 "The retreat left Pyrrhus sour. He had routed the enemy on his flank, impressing his superiors with his courage – and yet, it was all for naught." 242153 "For a time, Pyrrhus wondered if he had tied himself to a sinking ship, yet he remained loyal to Demetrius. In time, that loyalty would pay off – but not in the way that he had expected." 242201 "For most people, war is like a bad marriage: an unending affair of strife, bitterness, and glimmering moments of joy that serve only to prolong the suffering. But for Pyrrhus, fighting came as naturally as breathing." 242202 "Following a war between Demetrius and the king of Egypt, Pyrrhus was sent to the desert kingdom as a hostage. Here, his luck finally returned." 242203 "His many war stories made an impression on the Egyptian king – as did his ability to laugh off any insult thrown at him. With such a capable friend in his court, the king sensed an opportunity. He equipped Pyrrhus with a small army and the ships needed to transport it to Epirus, hoping to forge in him an ally on the Greek mainland." 242204 "The prospect of retaking Epirus thrilled Pyrrhus – as did the chance to exploit the chaos in nearby Macedon to seize both realms for himself. At long last, the exiled king was returning home." 242251 "Had the struggle for Macedon been a play, it would have been booed out of the theatre for its confusing, overlapping plotlines. Stories, after all, should be simple, straightforward, and with an entertaining hero to cheer for; all of the things that real politics lack." 242252 "At the end of the war, Pyrrhus came to blows with his old master Demetrius. Each led their forces against the other – and, in what must have been an act of divine mischief, the two armies marched right past each other." 242253 "As Demetrius raided across Epirus, a second army commanded by his finest general, Pantauchus, met Pyrrhus in battle. Pantauchus challenged the Epirote king to a duel – and Pyrrhus accepted." 242254 "With thousands of men watching and cheering for their leaders, the two commanders fought man against man. Swords clashed, shields buckled, and for a short while, the brutality of the war was distilled into the shapes of those men, those two kingdoms personified." 242255 "Pantauchus managed a single strike on Pyrrhus; but not long after, Pyrrhus wounded his opponent in the thigh and neck." 242256 "Pantauchus was forced to retreat and Pyrrhus claimed victory. His boldness earned him the nickname “The Eagle”, but his triumph proved hollow when the war ended in a stalemate. For all his efforts, Pyrrhus returned to Epirus empty-handed." 242301 "Pyrrhus now had neither enemies to fight, nor pressing disputes to manage. It was the first period of prolonged peace that he had experienced in many years..." 242302 "...and he hated every minute of it. Men like him are built for war, and they start to break down come peacetime. Pyrrhus was looking for any excuse to rally his men again – and he soon found one." 242303 "The Greek colonies in Italy had long been regarded as unimportant outposts in barbarian lands, but now they were under threat from the ever-expanding republic of Rome. When a call for aid came from the city-state of Tarentum, Pyrrhus jumped at the opportunity." 242304 "All that I could do was try and convince him to stay and enjoy his hard-won peace. 'If we can conquer Rome,' he told me as he was drawing up his invasion plans, 'all of Italy will soon be ours. And if we can defeat the Romans, then Sicily, Libya, and Carthage should be easy pickings.'" 242305 "'And when all of these lands are yours, what will you do?' I asked. He replied, 'Why, we will celebrate, of course! We will sing and drink and be at ease after all of our troubles!'" 242306 "'Then what, pray tell, is preventing us from drinking and passing our time right now, instead of starting yet another war? If happiness and celebration is your goal, my friend, then you have already achieved it!'" 242307 "Pyrrhus could give no good answer, but his mind was already set. He would become the liberator of the Greeks in Italy and put the Roman barbarians in their place." 242308 "However, a raging storm hit our fleet as we sailed for Italy. With his army scattered to the winds, Pyrrhus made landfall near Tarentum with only a fraction of the men that he had assembled." 242351 "At Heraclea, the Romans fled in panic before Pyrrhus’ war elephants. When we fought them again at Asculum, they had already adapted to this strange new weapon, and they sent out twin chariots with long ropes between them to down the fearsome creatures." 242352 "The Italian expedition never became the quick victory that Pyrrhus had hoped for. The Tarentines seemed content to let him do their fighting for them, and while he bested the Romans twice in battle, each victory came at the cost of thousands of his best men." 242353 "'One more victory like this and I will be undone,' he told me at one point, and I feared that it was true. Yet he refused to give up hope." 242354 "Pyrrhus' ambition was to build a western empire from which he would conquer all of Alexander’s old domains. If Italy could not be easily cowed, he would simply have to turn elsewhere." 242401 "Despite suffering two crushing defeats, the Romans quickly recouped their strength. They refused to sign any peace treaty so long as Pyrrhus remained in Italy." 242402 "Seeing no clear way forward, Pyrrhus turned his gaze to Sicily. Much like in Italy, the Greek colonies here were threatened by foreign invasion, this time from the Carthaginian Empire and its Mamertine allies." 242403 "Carthage had dominated the western sea for centuries with its wealth and vast mercenary armies. Despite this, its grip on Sicily was tenuous, as the rugged island was difficult for any conqueror to hold." 242404 "But if any man could succeed in ruling Sicily, Pyrrhus reasoned that it would be him." 242451 "Pyrrhus had bested another great empire, yet as so many times before, his victory was short-lived." 242452 "As the war dragged on, he became increasingly suspicious of the Greeks who had called him there. Their refusal to give everything to the war effort was, in his mind, akin to treason." 242453 "When he executed one of the men who had invited him to Sicily in the first place, the public turned against him. Pyrrhus, they claimed, had become just the sort of tyrant they had wanted to escape." 242454 "With the entire island in revolt, it seemed that Pyrrhus was out of options." 242501 "Just as one door slammed shut, another opened – and Pyrrhus was quick to jump through it." 242502 "While he had been occupied in Sicily, the Romans had regrouped and once more set their sights on Tarentum. Desperate for help, the Greeks called on Pyrrhus, the only ruler who had ever answered their pleas." 242503 "With Sicily lost, and the Mamertines and the Carthaginian fleet shadowing his every move, Pyrrhus set out for Italy. Yet, after so many hard-won victories that had spilled out in the sand, doubt gnawed at him. He had bested the Romans before, and he could do it again – but at what cost?" 242504 "Like Sisyphus in the old tales, he had been rolling his rock up the hill over and over, only for it to tumble back down and for the challenge to begin anew." 242505 "Perhaps he would be satisfied once he had beaten the Romans a third time. Perhaps he would then return to Epirus and live out his days in peace." 242506 "Perhaps..." 242551 "Despite the Epirotes' valiant efforts, the battle of Beneventum was ultimately a failure. The Romans had learned from Pyrrhus' battle tactics and they managed to scare the enemy war elephants into stampeding into the Epirote lines." 242552 "Pyrrhus was forced to retreat. After five years of campaigning, all that he could do was to leave the Greek colonies to their fate. The Romans were relieved. Pyrrhus had been the fiercest opponent that they had ever faced, and they were honored to have fought such a powerful foe." 242553 "As we set sail for Epirus, Pyrrhus and I took to conversing on the ship’s deck. I told him that he reminded me of the myth of Sisyphus, and he, as he so often did, simply laughed it off." 242554 "'You still do not understand, do you, Cineas?' he said. 'I will never stop struggling. To do so is to give up on life.'" 242555 "'You call it a curse, to push that rock up the hill forever and ever – but it is no curse. It is the one thing that a man can do when faced with impossible odds. It is his sole recourse in a universe that could not care less about his wishes.'" 242556 "'Perhaps it is pointless in the end,' he said, 'and perhaps I will die before achieving what I set out to do. It does not matter. If you give up on your ambitions, then you might as well be dead – for you are already dead inside.'" 242557 "I listened closely to him. As he finished, and as the coast of Epirus appeared to rise out of the waves far ahead, I could not help but smile." 242558 "'You are an idiot, my friend,' I told him, if not by those exact words." // // Trajan 1 // 82501 "Emperor Domitian" 82502 "Roman Legions" 82503 "Rebel Raiders" 82504 "Saturninus" 82508 "1. Trajan is restricted to the Bronze Age and a population limit of 50.\n\n2. Roman towers are cheap. Use them to fortify yourself against early attacks.\n\n3. You only need to defeat one of your two opponents.\n\n4. Do not forget about Domitian. Especially on harder difficulties, he will need your help to hold off Saturninus.\n\n5. Send troops to recruit the Roman legions scattered around the map. Not only will they swell your ranks, but they will also provide Domitian with much needed upgrades." 82509 "Your scouts report:\n\n- Trajan (Red) controls a small camp and a modest force that is poised to either support the emperor or clean out the raiders scattered about the countryside.\n\n- Emperor Domitian (Purple) controls the northwestern region of the map with an army of swordsmen and archers.\n\n- Several Roman legions (Yellow) are scattered about the map awaiting the arrival of Trajan’s messengers.\n\n- The provincial governor Saturninus (Cyan) leads the rebel insurrection from his holdings in the northeast. He will mercilessly attack Domitian with forces of infantry and mounted units.\n\n- Saturninus has sent rebel raiders (Blue) to waylay any supplies or reinforcements headed Domitian’s way. These Axemen, Slingers, and Chariots are numerous and widespread, but less well equipped." 82510 "Domitian: Treachery and madness threaten Rome! Can I count on you to save her, Trajan?" 82511 "Domitian: These lands are awash with rebel scum. Clean them out and rally the nearby legions to crush this traitor!" 82512 "Domitian: The rebels are crushed. Now the traitor, Saturninus, will be forced to surrender!" 82513 "Saturninus: I am undone! If only I had my Germanic allies by my side..." 82514 "Domitian: Humiliated by a rebel governor and forsaken by my own allies! Bring my sword, so that I may fall on it." 82515 "Legate: The emperor has always treated us well. We will not abandon him now!" 82516 "Legate: Our emperor needs us! Pack your things and march on the double!" 82517 "Legate: I tire of usurpers and civil wars! Let us teach this rebel governor a lesson." 82518 "Domitian: Many thanks, Trajan. These reinforcements were sorely needed!" 82519 "Domitian: Well done! I see that you are a man to be counted upon, Trajan." 82520 "Domitian: With these forces behind me – and you, of course – we shall be invincible!" 82521 "Saturninus: You are a tyrant and a madman, Domitian. I am here to end your unjust reign!" 82522 "Domitian: I am under attack! Send help to parry this assault, quickly!" 82523 "Domitian: Trajan, kindly send those rebels' heads my way. I shall use them to decorate my camp!" 82524 "Saturninus: Where are my Germanic allies? Surely the Rhine ice could not have thawed in January..." 82525 "Domitian: Ah, if only I knew how it felt to have false friends!" 82526 "Saturninus: How has this Spaniard marched his legions to the front so quickly?" 82527 "Saturninus: I am not your only enemy, Domitian. A brutal emperor’s friends are fewer and farther between than eclipses!" 82528 "+ Defeat the Rebel Raiders or Saturninus." 82529 "+ Domitian must not be defeated." 82530 "- Recruit Roman legions (Yellow) by bringing a unit to them." 82531 "+ Defeat either enemy player." 82532 "+ Domitian must not be defeated." 82533 "- / legions visited." 82534 "– This legion has joined your ranks! Domitian’s army is now stronger. –" // // Trajan 2 // 82601 "Hadrian" 82602 "Dacian Villages" 82603 "Dacian Army" 82604 "Decebalus" 82608 "1. Trajan is restricted to a population limit of 50.\n\n2. Many units, buildings, and technologies are unavailable to you. You must seize what you can from the enemy.\n\n3. Though your forces are divided from Hadrian’s, you are co-dependent. Any resources that you loot will swell his stockpiles as well, and any technologies that he researches will improve your units, too.\n\n4. Be swift and decisive in your attacks. Delay too long and your enemies will overwhelm you with their superior numbers and supplies.\n\n5. The Logistics technology halves the population cost of Barracks units, allowing you to field double the number of swordsmen." 82609 "Your scouts report:\n\n- Trajan (Red) leads an army into Dacia from the southwest.\n\n- Trajan’s confidant Hadrian (Purple) attacks Dacia from the southeast with an army of infantry and mounted units.\n\n- Several Dacian villages (Grey) dot the countryside. They are rich in resources and supplies but poorly defended.\n\n- King Decebalus of Dacia (Green) controls a fortress in the north. He will initially concentrate on Hadrian, but his infantry and archers may turn towards Trajan if the Roman raids get out of hand.\n\n- The Dacian army (Orange) is scattered about the region, operating out of several small bases and defending the local villages. This diverse force is numerous but can be defeated in detail by a decisive series of raids." 82610 "Hadrian: Emperor! I will hold the line in the east, but you must rob the enemy’s will to fight before I am overwhelmed!" 82611 "Hadrian: Keep our armies supplied with loot, and my technicians will improve our weaponry!" 82612 "Legate: Look out – a Dacian ambush!" 82613 "Hadrian: Decebalus is nowhere to be found, but we have captured his sister in this fortress. Now he will surely surrender!" 82614 "Legate: We can use these buildings to train more soldiers!" 82615 "Hadrian: I have received my share of the loot. We will put it towards the war effort!" 82616 "Hadrian: My men have made a major breakthrough! With this new weaponry, we will crush Dacia." 82617 "Legate: With these ships, we can send men to assist our allies!" 82618 "Legate: Logistics are the key to victory, Emperor. Why field five legions when we can field ten?" 82619 "Hadrian: Our flank is overrun! The conquest of Dacia is up to you now, Emperor Trajan." 82620 "Hadrian: The river crossing is ours! Soon the Dacian fortress will be as well." 82621 "Decebalus: Domitian tried to defeat me once before. Let us see if you are up to the task." 82622 "Decebalus: You covet my gold, I see – but you shall never find it!" 82623 "Decebalus: So, Romans are still the pillagers that they have always been. I will personally hew your throat with my blade!" 82624 "Decebalus: I have ignored the western front for too long. Prepare to face my wrath, Trajan!" 82625 "Decebalus: The enemy is at our gates! Hold the fortress with your lives and cover my retreat!" 82626 "+ Defeat Decebalus." 82627 "- Conquer local villages (Grey) by destroying Dacian towers (Orange)." 82628 "- Raze Dacian buildings (Orange) for resources." 82629 "+ Defeat Decebalus." 82630 "- / villages (Grey) conquered." 82631 "- Raze Dacian buildings (Orange) for resources." 82632 "– You and Hadrian have advanced to the Iron Age! –" 82633 "– Hadrian has researched Bronze Shield for you! –" 82634 "– Hadrian has researched Iron Shield for you! –" 82635 "– Hadrian has researched Tower Shield for you! –" 82636 "– Hadrian has researched Metalworking for you! –" 82637 "– Hadrian has researched Metallurgy for you! –" 82638 "– Hadrian has researched Scale Armor Infantry for you! –" 82639 "– Hadrian has researched Scale Armor Cavalry for you! –" 82640 "– Hadrian has researched Scale Armor Archers for you! –" 82641 "– Hadrian has researched Chain Mail Infantry for you! –" 82642 "– Hadrian has researched Chain Mail Cavalry for you! –" 82643 "– Hadrian has researched Chain Mail Archers for you! –" 82644 "– Research Logistics at your Government Center to make Barracks units take up less population space. –" // // Trajan 3 // 82701 "Hadrian" 82702 "Dacian Villages" 82703 "Dacian Army" 82704 "Decebalus" 82708 "1. Trajan begins in the Iron Age and can support a population limit of 75.\n\n2. Decebalus' fortress is formidable, but can be weakened if its supply lines are cut.\n\n3. When you do decide to storm Decebalus' fortress, bring plenty of siege engines.\n\n4. Your enemies will trade with each other to supplement their income. You and Hadrian should do the same.\n\n5. Roman Legionaries are among the best units in the game. Train many of them." 82709 "Your scouts report:\n\n- Trajan (Red) has established a camp to besiege Decebalus from the southwest.\n\n- Hadrian (Purple) attacks from the southeast. As before, his army consists of infantry and mounted units.\n\n- The Dacian countryside (Grey) has been largely laid waste, but may still conceal some benefits.\n\n- Decebalus (Green) controls the vast fortress of Sarmizegetusa in the center of the map. His army of infantry and archers is strong, but will crumble if its supplies are cut.\n\n- The Dacian army (Orange) reinforces Decebalus from the north with mounted units and siege engines. Its warriors are relentless, but will surrender if Decebalus is defeated." 82710 "Hadrian: This foul snake shall slither north of the Danube no more. Vengeance – and Dacia – shall be ours!" 82711 "Legate: The Dacian king has taken his own life. His head will be paraded during your triumph in Rome!" 82712 "Legate: The Dacian fortress is formidable, but the aqueducts supplying it are not. Shall we parch our enemies a little?" 82713 "Decebalus: The Romans are trying to cut our water supply. Stop them!" 82714 "Hadrian: A second aqueduct is destroyed. One more to go!" 82715 "Decebalus: Alas! Without water, our days are numbered!" 82716 "Hadrian: Decebalus' treasure is the stuff of legend. We should find it and bankrupt the wily king!" 82717 "Legate: Look at this! Never before have I gazed on such gold, silver, and gems!" 82718 "Decebalus: My vast treasure trove is lost! Curse you, Romans!" 82719 "Hadrian: Trade at my market if you wish, Emperor!" 82720 "Decebalus: Live to run, and run to live. I must escape this city before the legions take me to Rome in chains!" 82721 "Decebalus: My army approaches from the north. Surrender now or meet your doom, Romans!" 82722 "Decebalus: You Romans are all the same. Seize my rich land, and all that you will do is create another ambitious governor!" 82723 "Decebalus: Let us do this the old way – single combat, you against me!" 82724 "Legate: The emperor is too good for you, Dacian swine!" 82725 "+ Defeat Decebalus." 82726 "- Cut Decebalus' water supply by destroying his 3 aqueducts." 82727 "- Find Decebalus' treasure." 82728 "+ Defeat Decebalus." 82729 "- / aqueducts destroyed." 82730 "- Find Decebalus' treasure." 82731 "– Decebalus now receives less food. –" 82732 "– Decebalus now produces fewer gold units. –" // // Trajan 4 // 82801 "Hadrian" 82802 "Nabataea" 82803 "Armenia" 82804 "Parthia" 82808 "1. Trajan begins in the Iron Age and can support a population limit of 75.\n\n2. Aggression is crucial. If you do not crush Armenia in time to help Hadrian against Parthia, he will be overwhelmed.\n\n3. When limited resources are available, it is best to specialize in a couple of troop types rather than trying to field everything.\n\n4. The client kingdom of Nabataea will feed you and Hadrian with much-needed supplies.\n\n5. Protect your siege weapons. Towers will be a big problem if you cannot." 82809 "Your scouts report:\n\n- Trajan (Red) leads an army against Parthian Armenia from the north.\n\n- Hadrian (Purple) attacks from the west, fielding his trademark army of infantry and mounted units, as well as some siege engines.\n\n- Nabataea (Yellow) lies to the southwest and has been tasked with keeping the Roman army supplied.\n\n- Armenia (Orange) controls several fortresses in the highlands and mountains dominating the center and northeast of the map. These are defended by infantry, archers, and Priests.\n\n- Parthia (Blue) dominates the south and southeast of the map with mounted units and siege engines." 82810 "Hadrian: Armenia will fall before your vast armies, Emperor. Then we shall crush Parthia together!" 82811 "Legate: That old arrangement with Parthia never worked, anyway. Now, Armenia will be your newest province!" 82812 "Hadrian: This Parthian army is beaten. Shall we push further east?" 82813 "Legate: Nabataea is ours once more! Perhaps it will benefit from some firmer administration." 82814 "Legate: We must be cautious! The mountainous Armenian landscape houses many dangers." 82815 "Legate: We are not the first to tread this path. I once heard of a Greek who walked the opposite way five centuries ago, but I cannot recall his name." 82816 "Legate: Beyond this crossing lies Parthia. Shall we attack now, or finish Armenia and join forces with Hadrian?" 82817 "Nabataea: Take these supplies, Romans! Your continued success brings joy to my heart." 82818 "Nabataea: What little we can offer is yours!" 82819 "Nabataea: Enough! You Romans bleed our poor realm dry. The Parthians will treat us better!" 82820 "Hadrian: Faithless allies! Emperor, help me teach them a lesson." 82821 "Osroes I: Armenia is ours now! I will deal with you Romans soon." 82822 "Osroes I: Ah, another Roman army marching through the arid plains. We know well what to do with that!" 82823 "Osroes I: We are not too dissimilar, Trajan! Were you not Roman and I not Parthian, we may have been friends – but fate delights in setting ambitious men at each other’s throats." 82824 "Osroes I: If you want this citadel so dearly, you may just take it – but I have many more!" 82825 "Osroes I: Begone from my lands, Roman fools!" 82826 "+ Defeat Armenia." 82827 "+ Defeat Parthia." 82828 "- Destroy Nabataea’s Town Center." 82829 "+ Defeat Armenia." 82830 "+ Defeat Parthia." 82831 "- Destroy Nabataea’s Town Center." 82832 "– You now control Nabataea. –" // // Trajan 5 // 82901 "Hadrian" 82902 "Mesopotamia" 82903 "Parthia" 82904 "Ctesiphon" 82905 "Charax" 82908 "1. Trajan begins in the Iron Age and can support a population limit of 100.\n\n2. Some buildings are initially unavailable to you. You can enable them by capturing Mesopotamian enclaves.\n\n3. Roman buildings are cheap. Once you unlock more military buildings, do not be shy about constructing forward bases.\n\n4. Build ships on the Tigris and Euphrates Rivers to help your armies reach and attack Ctesiphon.\n\n5. Nomadic bands scattered around the map will join your forces if you can locate them." 82909 "Your scouts report:\n\n- Trajan (Red) leads an army along the Euphrates River towards Ctesiphon from the west.\n\n- Hadrian (Purple) attacks from the north. His infantry, mounted units, and siege engines will navigate along the Tigris River.\n\n- Several Mesopotamian enclaves (Grey) lie along the Euphrates and Tigris and could serve as valuable launching pads for further attacks.\n\n- They are guarded by a variety of Parthian troops (Cyan).\n\n- The Parthian capital of Ctesiphon (Blue) dominates the southeast of the map. Its mounted units and elephants are the best that Parthia has to offer.\n\n- The lucrative port of Charax (Yellow) lies to the southeast on the shores of the Persian Gulf." 82910 "Hadrian: I will lead my forces down the Tigris, Emperor. We shall meet by the sea!" 82911 "Legate: We are deep in enemy territory and must seize a forward base from the Parthians!" 82912 "Hadrian: The Parthian capital is yours, Emperor. I stand awed in the presence of a second Alexander!" 82913 "Legate: This Parthian town is ours! We can set up camp here, but we will have to seize more towns to access more types of weaponry." 82914 "Legate: Our newest acquisition specializes in cavalry. Let us feed our enemies their own medicine!" 82915 "Legate: Parthian arrows have felled many a Roman. Now we will use archers of our own!" 82916 "Legate: This port is the key to eastern trade. We should oust the Parthians and enrich ourselves!" 82917 "Legate: Soon we will experience the riches of India!" 82918 "Hadrian: This is as fine a foothold as any!" 82919 "Hadrian: I will now add cavalry to my army!" 82920 "Hadrian: Let us see how the Parthians fare against my new auxiliary bowmen!" 82921 "Legate: Through the breach! Make our emperor proud!" 82922 "Hadrian: Forward, men! Flood the Parthian capital and deliver our emperor victory!" 82923 "Osroes I: Last time you faced arrow fodder, Romans. Now, the full might of Parthia descends upon you!" 82924 "Osroes I: Feel the power of the Parthian shot!" 82925 "Osroes I: Roman legions are no match for my heavy cavalry!" 82926 "Osroes I: A usurper seizes the east, while Romans flood in from the west. Is fate testing or dooming me?" 82927 "Osroes I: Slink off to die in the desert, Romans!" 82928 "Osroes I: The Romans are building warships. Muster a fleet of our own, quickly!" 82929 "Osroes I: I shall show you barbarians of the west what magnificent culture truly is!" 82930 "+ Defeat Ctesiphon." 82931 "- Capture Mesopotamian enclaves (Grey) by defeating Parthian garrisons (Cyan)." 82932 "- Destroy the Parthian garrison at Charax." 82933 "+ Defeat Ctesiphon." 82934 "- Capture Mesopotamian enclaves (Grey)." 82935 "- Liberate Charax." 82936 "– Stables enabled. –" 82937 "– Archery Ranges enabled. –" 82938 "– You can now trade with the Markets in Charax. –" 243101 "My grandfather once told me of the age of Augustus, the emperor who found Rome a city of brick, and left it one of marble." 243102 "Guided by his virtue and prudence, Augustus’ empire reached new bounds. A vast constellation of cities spanning the Mediterranean and beyond, its prosperity and happiness were the envy of an otherwise bitter, cruel world." 243103 "Seven decades, ten emperors, and countless civil wars later, that golden age is a distant memory. Marred by corruption, the constellation that once lit the world is now little more than a faint and fraudulent zodiac." 243104 "Yet, there are those among us who still believe in Rome." 243105 "In my youth, I followed my father’s and grandfather’s footsteps into the legions. Twenty years later, I am Marcus Ulpius Traianus, commander of the Seventh Legion, and a veteran of Emperor Domitian’s northern wars." 243106 "The aristocrats of the senate despise Domitian for his unwillingness to bend to their whims, but he treats his legions well. Now, he calls on us to quash the rebellion of one Saturninus, a provincial governor styling himself Emperor." 243107 "A lifelong military man, I know all too well that soldiers’ blood is the currency of rich men’s power plays – but when Rome calls, I must go." 243108 "I will march north to see that this civil war ends before it has even begun." 243151 "We Romans say that fortune favors the bold, but how does it decide between two valiant men? The question puzzled me as my men dragged Saturninus before our merciless emperor." 243152 "I wonder what his last thoughts were. Did he regret not anticipating that my legions would reach the front in time? Did he curse fortune for the unprecedented January thaw that prevented his German allies from crossing the Rhine?" 243153 "It matters not; the answer died with him – but our emperor’s anger endured." 243154 "From the day of his coronation, Domitian had been a firm and bold ruler, but the senate despised this friend of the legionary and the commoner. When Domitian’s latent paranoia began to consume him, his wrath engulfed the empire like a raging wildfire." 243155 "Countless arrests followed in the wake of the war. Senators who had opposed him were executed like common criminals." 243156 "When the court could bear it no more, the emperor was assassinated." 243201 "Domitian’s successor was a good man but a poor ruler. Nevertheless, he shared my loyalty to Rome, and sought to reverse the damage that Domitian’s folly had done." 243202 "With no sons to pass the mantle to, Emperor Nerva named me as his heir before striding on into the afterlife after two short years on the throne." 243203 "The immense honor of steering the might of Rome is matched only by the weight of its responsibility. I am a general, not a senator – my mind is built for the straightforwardness of the battlefield, not the intricacies of politics!" 243204 "I can – and I must – learn to be a politician, but in the meanwhile I should play to my strengths. The divided Roman people need a common enemy, and I will give them that." 243205 "North of the Danube lies Dacia, a barbarous kingdom – but one also rich in gold and silver. Its wily king Decebalus once played Domitian for a fool, negotiating an unfavorable treaty that tarnished Roman imperial repute." 243206 "My loyal cousin Hadrian will join me on this campaign and learn from my example! I will unite the Roman people, take vengeance on a haughty foe, and enrich our struggling economy all in one fell swoop." 243251 "Peace between Dacia and Rome was the story of one man’s panic and another’s bluff. As Decebalus saw my legions thrust into his realm and capture his sister, he must have feared that the end was near." 243252 "Yet, my imperious tone and stern demands during the negotiations were a mere facade. With only a few legions on the front, I knew in my heart that I lacked the strength to overthrow Decebalus today, but he did not." 243253 "For now, the conman has been beaten at his own game, but I know better than to trust a cornered wolf. As we march home after a draining campaign, I have tasked my best architects with building a bridge across the Danube into Dacia." 243254 "If Decebalus shows even a hint of treachery, my legions will now have a direct route to his front door." 243301 "A tiger does not change its stripes. No sooner was I home than the Dacian king began to plot against me, his rightful overlord." 243302 "I bided my time, preparing my forces and learning the other side of rulership – being a friend to the senate and the people of Rome. Yet when news spread of a hostile alliance beyond the Danube, I kept a watchful eye on Dacia..." 243303 "...and when my guards caught would-be assassins sent forth by the Dacian king, I knew to expect war at any moment." 243304 "This campaign will be different from the last. The Dacians know they cannot face Hadrian and I in the field, so they will hide in their mountain fortresses, hoping for us to tire and leave." 243305 "Amateurs speak of strategy and tactics, while professionals look to logistics. Dacia will not be conquered by a decisive battle – it will be conquered because Hadrian and I can sustain fourteen legions and strip the Dacian forces of their supplies." 243306 "Decebalus, my false friend – heads will roll." 243351 "To the onlookers that had gathered, I appeared to take my success modestly, acting like I had been there before – but inside, my heart swelled with pride as I rode through the gates of Rome in triumph. To be loved by one is gratifying enough; to be loved by thousands is indescribable." 243352 "The mob roared as Decebalus’ head was thrown to the dogs, commencing over a hundred days of celebratory festivals and gladiatorial games. Senators greeted me with awe and respect that I knew for once to be genuine; men of all ranks chanted my name." 243353 "The vast Dacian treasure and its plentiful gold mines will offer riches beyond Rome’s wildest dreams. My mind races with thoughts of the greatness that I – and, more importantly, Rome – can achieve with such wealth." 243354 "Still, the age-old maxim echoes through my head: ‘Look behind you! Remember you are just a man.’" 243401 "Many past emperors buckled under the weight of ruling such a large empire because they tried to micromanage it all. From them I have learned a crucial lesson: in Rome, to govern is to delegate." 243402 "Fortitude, ambition, and resolve paved the road to the imperial palace, but it is honor, diligence, and respect that keeps one there. My people respect and care for me because I do the same for them." 243403 "Yet, above all I hold the virtue and dignity of Rome herself most dear. Her prestige grew once more when I incorporated Nabataea as her newest province, but recently came under attack from a predictable direction." 243404 "For decades, an uneasy peace between Rome and rival Parthia was hallowed by joint influence over Armenia, a state that served as little more than a buffer to defuse tensions. Now, the Parthian king Osroes has broken this agreement and seized the land for his own." 243405 "The Parthian army is formidable, but I did not become emperor by building shields after arrows were shot my way. The frontier legions are clamoring for action, and it is about time that we put our nefarious eastern neighbor in its place." 243451 "Despite my hostility towards Parthia, it pains me to fight Osroes. His skill as a commander would be the envy of any leader, yet the discord tormenting his realm overshadows his talents. As he struggles in vain to stave off my invasion, he does so with one hand tied behind his back." 243452 "I see much of myself in him, and he offers a haunting glimpse into an alternate reality where I was born in the wrong place at the wrong time." 243453 "Seizing Armenia was an ambitious move. One could argue that it was an overstep, but did I not do the same, from another point of view, when I took Dacia and Nabataea?" 243454 "I am no warmonger, and I have never loved it, but I cannot lie: on the battlefield, the anxieties of governance fade into the shadows as the simplicities of present survival come to the fore. Life just makes sense out here – and that is a notion that terrifies me." 243455 "Am I a hero or a monster? A genius or a madman?" 243456 "Sometimes, the sole difference is success." 243501 "The pages of history are littered with brilliant victors and foolish losers, but foolish victors and brilliant losers are in much more exclusive company." 243502 "I am not so arrogant as to call myself brilliant – others can do that for me, if they deem it just – but I am no fool, and my instincts have been sharpened by decades of fighting." 243503 "When a shark smells blood in the water, it attacks mercilessly. When news reached me of the civil war in Parthia, I resolved to do the same." 243504 "A pang of pity for Osroes struck me as I recalled the strife of my youth, but now that fortune has given me a chance to put a decisive end to an age-old rivalry, I cannot hesitate." 243505 "Rome knows two great seas today, but tomorrow it will know a third. We will seize Ctesiphon, the jewel of Parthia, and stride onward in the footsteps of Alexander until my legions glimpse the ocean." 243506 "If I succeed, I hope that history will remember Osroes as a brilliant loser – but how will I be remembered? How will Hadrian? How will Rome?" 243551 "Someday, parents will tell children of the age of Trajan, the emperor who found Rome a city of marble, and left it one of gold." 243552 "Ironic, then, that I have no children of my own to tell this tale. I have a loving wife, but in truth, Rome herself has always been the love of my life. Perhaps the gods, in their infinite wisdom, deemed the care of children too much for a man who chose an entire empire as his family." 243553 "Perhaps, as I lie on my deathbed, they are indirectly showing me the way." 243554 "For years, Rome suffered under the yoke of cruel emperors with no merit other than their bloodline. Like Nerva, I will now choose my successor by merit..." 243555 "...and what better choice than Hadrian, the loyal man who walked in my footsteps, learned from my example, and did it all without a single treacherous thought?" 243556 "The afterlife is timeless, immaterial, and boundless. I gaze towards the men tending my funeral pyre, and hear them now call me a god. I look out over the forum that I built, the carved column that tells my story, and the city that is an empire’s beating heart." 243557 "I smile, knowing that I have left these people a better Rome than the one that I found." 243558 "Yet, at the same time, doubt and dread gnaw at me. Now that I have raised the bar, others will try and match it – and their vain ambition, conceit, and impossible expectations could drag Rome towards the same familiar decline from which I rescued it." 243559 "Was I Rome’s savior, or its doom?" // // Ascent of Egypt // 83508 "1. You can support a population of 50.\n\n2. Hunt gazelles and elephants to increase your stockpile of food in order to create new Villagers.\n\n3. To create new units, you must build new Houses to support your growing population.\n\n4. Villagers can move around gazelles and herd them closer to the Town Center before hunting them. This decreases the distance Villagers must travel to drop the meat off at your Town Center.\n\n5. Elephants will attack Villagers hunting them, so instead of herding them like gazelles, you must select a Villager, shoot the elephant, run away, and then (when he's almost out of range) turn your Villager around and shoot it again. Repeat this process to lure the elephant to your Town Center, where you can easily kill it with multiple Villagers, also reducing the distance your Villagers must walk.\n\n6. Food from dead animals decays over time, so minimize waste by assigning multiple Villagers to harvest meat.\n\n7. Beware of crocodiles, which will eat unwary villagers who wander near the shore. Crocodiles and other predators can be hunted, but they provide less food than other animals." 83509 "HUNTING\nTo assign a Villager to hunt, select the Villager, and then right-click an animal, such as a gazelle. The Villager will hunt the animal, gather food, and deposit it at the Town Center, where it is added to your stockpile (visible in the upper-left corner of the game screen).\n\nCREATING VILLAGERS\nVillagers cost food. To create a Villager, select the Town Center, and then select the Create Villager button at the bottom of the game screen. After a brief training period, the Villager appears beside the Town Center. Resources (such as food from hunting) are accumulated faster if you assign newly created Villagers to gather them.\n\nBUILDING HOUSES\nHouses cost wood. Each House supports four units. The Town Center also supports four units. To build a House, select a Villager, select the Build button at the bottom of the game screen, select the Build House button, and then left-click a location on the map. The House is shown in red if you cannot build it in a particular location." 83510 "+ Grow your tribe to 7 Villagers." 83511 "+ /7 Villagers trained." 83512 "+ 7/7 Villagers trained." 83538 "1. Forage for food to create more Villagers, and chop wood to build Houses to support the new Villagers. Put the new Villagers to work chopping wood as well as constructing the other required buildings (Storage Pit, Granary, and Dock)\n\n2. Forage sites are plentiful across the river, which you can reach by crossing the shallows.\n\n3. Villagers automatically deposit food from foraging at the Town Center or Granary, whichever is closer. Building a Granary near the forage sites decreases the distance Villagers must travel to drop off the food.\n\n4. Villagers automatically deposit wood at the Town Center or Storage Pit, whichever is closer. Building a Storage Pit near a forest decreases the distance Villagers must travel to drop off the wood." 83539 "GATHERING WOOD\nTo chop wood, select a Villager, and then right-click a tree. The Villager will chop the tree, gather wood, and deposit it at the Town Center or Storage Pit, where it is added to your stockpile.\n\nFORAGING FOR FOOD\nTo forage for food, select a Villager, and then right-click a forage site (berry bush). The Villager will gather food and deposit it at the Town Center or Granary.\n\nCONSTRUCTING BUILDINGS\nIn addition to Houses to support new Villagers, you must also construct a Storage Pit, Granary, and Dock. Before you can construct buildings, you must have enough wood in your stockpile. Like Houses, you can construct other buildings by selecting a Villager, selecting the Build button at the bottom of the game screen, selecting the button of the building you want to build, and then left-clicking a location on the map. If you want to build more than one of the same building, press SHIFT, and then left-click multiple locations on the map." 83540 "+ Build a Granary." 83541 "+ Build a Storage Pit." 83542 "+ Build a Dock." 83543 "+ Build a Granary." 83544 "+ Build a Storage Pit." 83545 "+ Build a Dock." 83561 "Libyans" 83568 "1. Create more Villagers for additional protection against predators and hostile people as you explore the map in search of the Ruins.\n\n2. Remember, to create new Villagers, you must hunt or forage for food and chop wood to build additional Houses to support them.\n\n3. After you have created several Villagers, you can group them and explore the map in search of the five Ruins.\n\n4. If enemy units or predators attack you, retaliate with your group of Villagers, and then resume your search for the Ruins as quickly as possible." 83569 "EXPLORING THE MAP\nTo explore the map, select one or more Villagers and then right-click a location on the map.\n\nSELECTING VILLAGERS\nTo select several Villagers, left-click-and-drag the cursor over the Villagers you want to select (or hold down the CTRL key and select each Villager). If you want to assign them a group hotkey to find them more easily, hold the CTRL key and press a number to assign to the group. The group number appears next to each unit in the group. To select a group, press the number key assigned to that group.\n\nCONTROLLING RUINS\nRuins are ancient structures resembling Stonehenge that were built by now-lost cultures and bring prestige to the civilization that controls them. Ruins are controlled by the last civilization to move a Villager, military unit, or boat nearby, and will take on that civilization's player color. They can be captured by another civilization. Ruins cannot be destroyed." 83570 "+ Find 5 Ruins before the Libyans find them all." 83571 "+ / Ruins found." 83572 "+ / Ruins found." 83598 "1. The best way to gather food in this scenario is to fish with Villagers and Fishing Boats. Keep in mind that you must build a Dock to construct Fishing Boats.\n\n2. Fishing Boats collect fish further away from the coast faster than shore fish.\n\n3. Elephants can also be hunted for food.\n\n4. The more Villagers you have chopping wood and the more Fishing Boats you have fishing for food, the faster your stockpiles will grow.\n\n5. Remember to build Houses to support the new Villagers and Fishing Boats you create." 83599 "FISHING\nTo fish, select a Villager, and then right-click a fishing site (jumping fish near shore).\n\nA Fishing Boat can gather more fish than a Villager. To build a Fishing Boat, first build a Dock, then select the Dock, and finally select the Build Fishing Boat button. To fish with a Fishing Boat, select the Fishing Boat, and then right-click a fishing site (jumping fish away from shore).\n\nADVANCING TO THE NEXT AGE\nTo advance from the Stone Age to the Tool Age, you must have a Town Center and at least two different Stone Age buildings (Granary, Storage Pit, Dock, or Barracks). You must also have 500 food stockpiled to advance to the Tool Age. To advance to the next Age, select the Town Center, and then select the Advance to Tool Age button. Advancing to each new Age will unlock new units, buildings, and technologies (as shown on the Technology Tree)." 83600 "+ Build two Stone Age buildings." 83601 "+ Gather 500 food." 83602 "+ Advance to the Tool Age." 83603 "+ /2 Stone Age buildings built." 83604 "+ /500 food gathered." 83605 "+ 500/500 food gathered." 83606 "+ Advance to the Tool Age." 83621 "Egyptian Raiders" 83628 "1. The enemy war party is located to the east.\n\n2. Keep your units together so you can take out one enemy unit at a time.\n\n3. Use your Axemen for melee combat, and keep the Bowmen behind them to take advantage of their range.\n\n4. Bowmen firing down at the enemy from cliffs or elevation deal extra damage.\n\n5. Try to concentrate your fire on one enemy to kill him quickly." 83629 "REVIEWING YOUR TROOPS\nYou begin this mission with an assortment of military units (four Axemen and three Bowmen). Select a unit to review its capabilities. Its attributes (e.g. hit points, attack strength, armor, pierce armor, range) are shown in the status box in the bottom of the game screen. Axemen have more attack strength than Bowmen, but the Bowmen have range, which allows them to fire on enemies from a distance.\n\nSELECTING MILITARY UNITS\nTo select several military units, left-click-and-drag the cursor over the military units you want to group (or hold down the CTRL key and click each unit).\n\nENGAGING IN COMBAT\nEnemy units become visible when they are within your units' line of sight. They disappear again if they are beyond it. Your units automatically attack any enemy units in sight." 83630 "+ Defeat the Egyptian Raiders." 83631 "+ / enemy units killed." 83651 "Lower Egypt" 83658 "1. Prepare for enemy attacks by upgrading your Clubmen to Axemen and training additional Axemen at the Barracks.\n\n2. Food sources are limited, so you must build Farms to provide more food.\n\n3. When you have enough wood, consider constructing an Archery Range or Stable and training archers or mounted units to strengthen your ranks of Axemen.\n\n4. To control the Ruin, you must cross the river and venture into the desert. Do not hesitate to battle other Egyptians standing in your way.\n\n5. After you have neutralized or destroyed your enemy and secured the Ruins, you can concentrate on building more Farms to accumulate the food needed to win." 83659 "FARMING\nBefore you can build Farms, you must build a Market. To farm, select a Villager, and then right-click a Farm. The Villager will gather food and deposit it at the Town Center or Granary. Only one Villager can work a Farm. Researching Domestication, Plow, and Irrigation at the Market increases Farm productivity. Farms eventually go fallow and must be resown.\n\nUPGRADING UNITS\nTo upgrade your military units (Clubmen), click the Barracks, and then click the Upgrade to Battle Axe button. This will upgrade your existing Clubmen to stronger Axemen, which you will train instead from then on.\n\nREPAIRING BUILDINGS AND BOATS\nDamaged buildings and boats catch fire. For a cost, Villagers can repair them to full strength. To repair a building or boat, select a Villager, and then right-click the building or boat to repair. More Villagers will repair a building or boat faster." 83660 "+ Control the Ruins." 83661 "+ Stockpile 800 food." 83662 "+ Build a Market." 83663 "+ Control the Ruins." 83664 "+ /800 food stockpiled." 83665 "+ 800/800 food stockpiled." 83666 "+ Build a Market." 83681 "Minoans" 83682 "Canaanites" 83683 "Libyans" 83688 "1. A large deposit of stone lies to the east in the desert. Build a Storage Pit near the mine to decrease the distance your Villagers must travel to add the stone to your stockpile.\n\n2. The most efficient way to accumulate gold is to trade your surplus resources.\n\n3. Build warships at the Dock to clear the seas of pirates preying on Trade Boats and Merchant Ships.\n\n4. Build Farms and produce excess food that you can trade for gold. You can also build Fishing Boats to fish for food. If you want to trade food, be sure to Click the Trade Food for Gold button, otherwise wood is traded by default.\n\n5. If you attack your enemies, leave their Docks intact so you can continue to trade with them. You can build a second Dock on the northeast coast to improve trade and reduce congestion." 83689 "MINING STONE AND GOLD\nTo mine stone or gold, select a Villager, and then right-click a stone mine or a gold mine. The Villager will gather the stone or gold and deposit it at the Town Center or Storage Pit.\n\nTRADING WITH OTHER CIVILIZATIONS\nTrading with other civilizations' Docks or Markets is another way to acquire gold. Trade units (e.g. Trade Boats, Merchant Ships, and Trade Carts) travel to foreign Docks or Markets to sell their goods, and return to your Dock or Market to deposit the gold. The longer the route, the more valuable your cargo and the more gold you receive. Trading has no effect on the player you are trading with. To trade with another civilization, build a Trade Boat, Merchant Ship, or Trade Cart. Select the trade unit, and then right-click the Dock or Market to trade with. Select a trade unit to display its cargo in the status box in the bottom of the game screen. Select another player's Dock or Market to display the trade profit a trip there will yield in the status box." 83690 "+ Trade 500 gold." 83691 "+ Stockpile 500 stone." 83692 "+ /500 gold traded." 83693 "+ /500 stone stockpiled." 83694 "+ 500/500 gold traded." 83695 "+ 500/500 stone stockpiled." 83711 "Libyan Raiders" 83718 "1. You must convert the Stone Thrower and then prevent the enemy from destroying it while you move it to your Town Center.\n\n2. If your original Priest is killed, you can mine nearby gold in the area to create additional Priests.\n\n3. One possible strategy is to train an army to destroy all units guarding the Stone Thrower before your Priests convert it. Another option is to approach more slowly and use your Priests to convert the enemy guards before converting the Stone Thrower.\n\n4. The enemy has many Bowmen. Slingers are strong against other ranged units such as the Bowman, so train some to protect your Priests." 83719 "CONVERTING ENEMY UNITS\nTo convert an enemy unit, select a Priest, and then right-click the unit to convert. Or select the Convert button, and then select the enemy unit to convert. A successful conversion will bring the unit under your control. Priests must rejuvenate their faith after making a conversion. The rejuvenation percentage is shown in the Priest's status box. Priests do not automatically convert nearby units unless they are attacked. When the Priest has converted a unit, he stands idle until given another command.\n\nYou can improve your Priests by researching technologies at the Temple. Fanaticism lets Priests rejuvenate more quickly. Afterlife increases Priests' conversion range. Astrology lets Priests convert units more quickly. Monotheism lets Priests convert buildings and enemy Priests. A Priest must move adjacent to a building to convert it.\n\nBoats and Chariots are more resistant to conversion than other units. If a Priest converts a Light Transport or Heavy Transport carrying units, the ship is converted but its cargo is not. Converted units maintain their attributes (attack, range, etc.) at conversion; they cannot be upgraded. Priests cannot convert Town Centers, Wonders, or allied assets." 83720 "+ Convert the enemy Stone Thrower." 83721 "+ Bring the Stone Thrower to your Town Center." 83722 "+ Convert the enemy Stone Thrower." 83723 "+ Bring the Stone Thrower to your Town Center." 83741 "Nubians" 83748 "1. Destroy the enemy towers on the island before you start building there.\n\n2. To destroy the towers, build warships, or create a small band of infantry units such as Axemen and transport them to the island.\n\n3. You must advance to the Bronze Age and build a Government Center in order to build a second Town Center.\n\n4. You must build a Transport to carry Villagers to the island to build the Town Center. The island is inhabited by hungry predators, so bring several Villagers and some military units as protection.\n\n5. When the island is free of predators, you can build a Town Center and begin gathering the stone you need to build two Sentry Towers." 83749 "TRANSPORTING UNITS ACROSS WATER\nVillagers, military units, and Artifacts can board a transport vessel and travel across water. Allied units can also be transported. Each transport vessel can only carry a limited number of Villagers, military units, and Artifacts at once.\n\nTo load a transport vessel, build a Light Transport or Heavy Transport at the Dock, select the unit to load, and then right-click the transport vessel.\n\nTo unload a transport vessel, select the transport vessel, select the Unload button at the bottom of the game screen, and then left-click a location on shore or in shallows." 83750 "+ Build a Town Center on the island." 83751 "+ Build two Towers on the island." 83752 "+ Research Sentry Tower at the Granary." 83753 "+ Build a Town Center on the island." 83754 "+ /2 Towers built on the island." 83755 "+ Research Sentry Tower." 83771 "Libyan Raiders" 83778 "1. You can support a population of 75.\n\n2. Quickly build a navy to clear the sea of Libyan ships and invade their camp.\n\n3. Enemy towers lie on the island off your coast, so be cautious when exploring the water.\n\n4. Woodcutting technologies not only improve your wood gathering rate, but also increase the range of your ships, towers, and ranged land units.\n\n5. After you gain control of the seas, build up an invasion force of chariots, archers, and infantry and use Transports to carry them to the island.\n\n6. You need only to fight your way into the center of the Libyan town, capture the Artifact, and bring it back to your Town Center. You do not need to destroy all Libyan units and buildings.\n\n7. Mine the gold near your Town Center to research technologies at the Storage Pit that will improve your soldiers' fighting abilities." 83779 "RESEARCHING TECHNOLOGY\nAdvancing through the Ages unlocks new technologies for you to research. Refer to the Technology Tree for information about the technologies available in each Age. Researching technology takes time and costs resources, but each technology researched immediately benefits your civilization and allows you to keep pace with your opponents.\nTo research a technology, select a building, and then select the button in the bottom of the screen that corresponds to the technology you want to research.\n\nCONTROLLING ARTIFACTS\nArtifacts are objects akin to the Ark of the Covenant that were crafted by now-lost cultures and bring prestige to the civilization that possesses them. An Artifact is controlled by the last civilization to move a Villager, military unit, or boat nearby, and will take on that civilization's player color. Artifacts can be captured by other civilizations and carried away, on land or on a transport vessel. Artifacts cannot be destroyed. If a transport vessel sinks with an Artifact on board, the Artifact appears on a nearby shore." 83780 "+ Recover the stolen Artifact." 83781 "+ Bring the Artifact to the area marked by flags." 83782 "+ Recover the stolen Artifact." 83783 "+ Bring the Artifact to the flagged area." 83801 "Canaanites" 83802 "Canaanites" 83803 "Minoans" 83808 "1. You can support a population of 75.\n\n2. You can find large quantities of wood and some stone near your base, on the other side of the river. A large deposit of stone is located on an island in the far east corner of the map. Transport Villagers to the island and build a Storage Pit or Town Center there.\n\n3. Gold is located in the far west corner of the map, but it is heavily defended by the Canaanites and may not be worth the risk. Allied docks are located to the southeast if you want to trade instead. Build fishing boats to fish for food you can then trade for gold. You may want to save your stone and wood because you need them to build the Wonder.\n\n4. Build up your defenses early – you will probably be attacked quickly. Create a small army to defend against troops landing on your shores, and build a small armada to defend against enemy ships." 83809 "BUILDING WONDERS\nA Wonder is a civilization's crowning achievement. Examples of ancient Wonders that have become icons for their civilization are the Egyptian Pyramids, the Great Wall of China, and the Athenian Parthenon. To build a Wonder, you must advance to the Iron Age and stockpile 1000 each of wood, stone, and gold." 83810 "+ Advance to the Iron Age." 83811 "+ Advance to the Iron Age." 83812 "+ Build a Wonder." 83813 "+ Build a Wonder." 83814 "– Wonders are constructed faster than usual in this mission. –" 83831 "Canaanites" 83838 "1. You can support a population of 75.\n\n2. Take this scenario one step at a time. First, build up a productive base and strong fighting force in your starting location.\n\n3. Next, advance across the ridges to the northwest, clearing out the enemy forces and towers you encounter. Then begin gathering the gold and stone found in this area.\n\n4. Clear all the enemies from your side of the river and build up a powerful force of siege engines and supporting units. Destroy the enemy towers guarding the river and advance toward the north.\n\n5. You might want to heal wounded troops after each obstacle or ridge is cleared.\n\n6. The enemy Government Center you need to destroy is in the northernmost corner and is defended by walls, towers, and troops." 83839 "HAVE FUN\nYou have learned the basic skills needed to play the campaigns, a skirmish match, or a game with friends. Now is your chance to use them all against an opponent. Good luck!" 83840 "+ Destroy the Canaanite Government Center in the city of Megiddo." 83841 "+ Destroy the Canaanite Government Center." 244101 "Island in the Nile Delta, 8000 BCE" 244102 "Egypt is a land blessed with plentiful plants and wildlife, making it an excellent place to settle your wandering tribe of hunters and gatherers. Even though your people have primitive technology and rely on stone tools, they are skilled hunters." 244103 "Establish a small village on this Nile Delta island and grow your tribe to seven people." 244106 "Nile Delta, 6500 BCE" 244107 "For generations, the rich hunting lands along the Nile have provided for your people. Now, a series of droughts have withered the size of the herds and forced your kin to forage for new food sources. Fortunately, the banks of the Nile teem with fruits and edible plants." 244108 "Hunting bands have returned from the east with berries, dates, and leeks. Find these forage sites and collect food for your growing tribe. Once you have enough food, settle in this rich area by constructing a Granary, Storage Pit, and Dock." 244111 "Nile Delta, 6200 BCE" 244112 "As your hunters venture out, they begin to encounter other cultures to the west, along the Mediterranean Coast. You have sent parties of explorers to search the borderlands to learn about these people whom you call Libyans. " 244113 "According to legends, there are sacred sites nearby. Find the five discoveries before the encroaching Libyans do." 244116 "Nile River bank, around 6000 BCE" 244117 "Exploration and contact with other cultures have brought new ideas to Egypt. Your people are learning new skills, including technologies for fishing and more complex stone tools. " 244118 "Advance your culture to the Tool Age to gain access to these skills and new capabilities." 244121 "Lower Egypt, around 3800 BCE" 244122 "New technologies have allowed your tribe to grow but have also brought conflicts. The spread of the Sahara's sands has forced neighboring tribes to migrate into your lands to seize control of your foraging sites and defensive positions." 244123 "Raiding parties from Upper Egypt have come down the river. Intercept and destroy these invaders before they infiltrate your villages and steal your food supplies." 244126 "Nile Valley, around 3100 BCE" 244127 "The future of Egypt is about to change. The great pharaoh Narmer seeks to unite the Upper and Lower Kingdoms into a unified Egypt. Using the wealth brought from farming along the Nile's banks, he will finally be able to defeat his rivals." 244128 "Take control of the villages along the river and build a surplus of 800 food to feed your people and Narmer's warriors. In addition, take control of the ancient stone circle of Nabta Playa, found in the desert to the west." 244129 "Controlling this ancient ruin will demonstrate Narmer's power to his opponents. Be wary of nearby peoples, however. You need not destroy them, but know that they will attempt to undermine Narmer's goal of uniting Egypt." 244131 "Mediterranean, around 2700 BCE" 244132 "The reputation of a united Egypt is spreading to all corners of the world and trade has vastly increased your people's wealth. With this prosperity, the pharaoh Djoser has decided that a mere mastaba, a simple mud tomb, will not be enough to serve him in the afterlife. " 244133 "Instead, he has ordered the architect Imhotep to design a stepped pyramid that will be visible from miles away. Such a large project will require great resources. You have been ordered to go to the north and set up a trade post to collect the gold for the pyramid." 244134 "At the same time, you must venture into the desert and find a quarry to supply stone for the construction. Your trading partners, the Minoans, Canaanites, and Libyans, could become jealous of Egypt's success and might even cease trade and attack your people. " 244135 "In case our diplomats fail to keep the peace, you must defend your trade ships. The pharaoh is entrusting you with the success of this project." 244136 "Heliopolis, around 2500 BCE" 244137 "Egyptian culture is flourishing and the population is growing. In order to provide for the administration of the kingdom and serve the gods, new professions have been established. Scribes and priests help the pharaoh in his dealings with the military, the people, and the gods." 244138 "These new specialists have quickly gained prominence and become vital to Egyptian civilization. In the north, west of the Nile Delta, scouts report Libyan raiding parties are approaching one of Egypt's most sacred cities, Heliopolis, built to honor the sun god Ra." 244139 "As the lector priest of the city's main temple and army scribe of the pharaoh, you are commanded to stop these raiders at all costs. The priests in the city have offered their services to support the army. " 244140 "However, you must be wary of the Libyans who bring a siege engine with them to demolish the city's walls. This machine could be useful for our own armies, so instead of destroying it, the pharaoh has ordered you to capture this Stone Thrower and bring it to the Town Center at Heliopolis." 244141 "The Fourth Cataract, 1878-1860 BCE" 244142 "For centuries, the Nubians of the south have attacked and pillaged our cities in Upper Egypt. Pharaoh Senusret III is determined to deal with them for good." 244143 "His plan is to subdue Lower Nubia by building forts along the Nile River all the way to the Fourth Cataract (rapids or waterfalls on the Nile River, impassable by boat). To the south of your position, there is an island on the Nile which would be an ideal location for such a fort." 244144 "Explore the island, clear it of enemies, and build a Town Center and two Sentry Towers there." 244146 "Nile Delta, 1720 BCE" 244147 "The forts along the Nile have brought peace to the south, but the Libyans have once again become a problem. They have been raiding the coasts and intercepting trade ships bringing goods from other lands to Egypt." 244148 "Recently, they captured an important ship belonging to the pharaoh himself, and carried off a treasured artifact sent to him by the kings of Canaan." 244149 "Build a naval base in this area of the coast and attack the Libyan raiders in the Nile Delta. Recover the stolen artifact and return it to your Town Center." 244151 "Karnak, 1490 – 1460 BCE" 244152 "Our people have endured many dark nights, but finally Egypt awakens to the dawn of a new era. The pharaohs have driven out the foreign invaders and secured Egypt's borders. The reigning pharaoh, Queen Hatshepsut, promises to be one of the greatest rulers of this land." 244153 "She has already extended the temple complexes at Karnak and Luxor, but her ambition knows no bounds. She plans to construct an even larger temple called Djeser-Djeseru, the 'holy of holies,' and has given you the opportunity to oversee its construction." 244154 "Gathering all the resources for such a monument may prove difficult because of our troubled relations with the Canaanites, but we can still rely on the Minoans of Crete for help." 244155 "This task will be difficult, but Hatshepsut wishes you the best of luck and the blessings of the gods." 244156 "Megiddo, 1457 BCE" 244157 "Egypt is thriving under the rule of her new pharaohs, but it is time to look outward. Pharaoh Thutmose III is expanding the army and intends to use it to invade Canaan." 244158 "For centuries, that land has been within the Egyptian sphere of influence, but now it must be added to the empire once and for all. The Canaanites think they can resist Egypt and have formed an alliance, led by the kings of Kadesh and Megiddo." 244159 "They are gathering a vast army, but the gods favor us. Commander, the pharaoh entrusts you with the first attacking division. Do not disappoint the pharaoh, as he is watching your every move." // // First Punic War // 83881 "Roman Army" 83888 "1. You can support a population of 50 and advance to the Tool Age.\n\n2. Advance to the Tool Age before engaging the Romans.\n\n3. A force of 10-12 units (Axemen, Bowmen, and Slingers) should be sufficient to win the battle." 83889 "RESOURCES\nAssign villagers to chop wood, hunt, forage, fish, and mine to increase your stockpile of resources (shown in the upper-left corner of the game screen). Use these resources to expand your civilization by constructing buildings, training new units, and advancing to the next age.\n\nTo assign a Villager a task, select the Villager, and then right-click a work site on the game screen. For example, to assign a Villager to chop wood, select a Villager, and then right-click a tree. To gather food, assign Villagers to hunt animals, forage berry bushes, or fish near the shore. You can also build Fishing Boats to fish for food. Villagers gather as much as they can carry before depositing it at the Town Center (the primitive structure in the middle of the game screen when the scenario begins).\n\nCREATING NEW UNITS\nYou can create new Villagers to gather resources more quickly and train military units to attack the enemy. You must build Houses to support the new Villagers, military units, and boats you create. Each House (and Town Center) supports four units.\n\nTo create a Villager, select the Town Center, and then select the Create Villager button at the bottom of the game screen. The Villager will appear beside the Town Center after a brief period.\n\nTo create a military unit, build a Barracks, Archery Range, Stable, Siege Workshop, Academy, or Temple. Select the building, and then select the button of the military unit to train. For example, to train a Clubman (at the Barracks), select the Train Clubman button.\nTo create a boat, build a Dock. Select the Dock, and then select the button of the boat to build. For example, to build a Fishing Boat, select the Build Fishing Boat button.\n\nCONSTRUCTING BUILDINGS\nTo construct a building, select a Villager, select the Build button, and then select the button of the building to construct. For example, to build a House, select a Villager, select the Build button at the bottom of the game screen, select the Build House button, and then left-click a location on the map.\n\nADVANCING TO THE NEXT AGE\nAdvancing to the next Age lets you construct new buildings, train new military units, and research new technologies to increase your civilization's power. To advance from the Stone Age to the Tool Age, you need two different Stone Age buildings (not Houses) and 500 food. For example, you might build a Dock and a Barracks.\nTo advance to the Tool Age, select the Town Center, and then select the Advance to Tool Age button." 83890 "+ Eliminate all Roman soldiers." 83891 "+ Roman soldiers left." 83911 "Romans" 83912 "Syracusans" 83918 "1. You can support a population of 75 and now have access to the Bronze Age. This allows you to train new units such as warships, cavalry, camelry, and siege weapons.\n\n2. Build coastal towers to defend against the Roman navy while you construct your own.\n\n3. Explore the map to find additional resources." 83919 "Choose one:" 83920 "+ Bring two War Chests containing Roman supplies to the blue flagged area on your island." 83921 "+ Defeat both your opponents." 83922 "Choose one:" 83923 "+ /2 War Chests brought to the flagged area." 83924 "+ /2 enemies defeated." 83941 "Regulus" 83942 "Roman Navy" 83943 "Consul's Guard" 83948 "1. You can support a population of 100 and advance to the Iron Age.\n\n2. The mercenary force of the Spartan soldier of fortune, Xanthippus, will join you if you can find it. It was last spotted north of the Romans.\n\n3. It is not necessary to destroy the Roman shipyards, only to prevent their navy from destroying your Wonder.\n\n4. Use some of Carthage's best military units, including Hoplites, Fire Galleys, and War Elephants." 83949 "+ Destroy the Roman Wonder." 83950 "+ Build your own Wonder in the center of Carthage, inside the blue flags." 83951 "+ Destroy the Roman Wonder." 83952 "+ Build a Wonder inside the blue flags." 244201 "Sicily, 262 BCE" 244202 "Your command in Sicily has been uneventful, save for a roving band of rebellious mercenaries who had pillaged much of the island and angered the tyrant of Syracuse. Carthage's ruling council sees this as an opportunity to expand Carthage's influence, but a strange Italian backwater town has intervened in these affairs." 244203 "The soldiers from this town call themselves Romans and they march on your positions. By the grace of Ba'al Hammon, King of the Gods, deal with these Roman upstarts." 244206 "Mylae, 260 BCE" 244207 "The Romans have not ceased their meddling. More disturbingly, they have studied one of your wrecked warships and are using it as a model to build an entire fleet! These ships will allow them to protect their supply lines from Italy, keeping their armies in Sicily equipped and reinforced. " 244208 "The first of these new vessels are nearing your positions off the coast of Mylae. To demonstrate the futility of challenging Carthage at sea, capture the Roman supply carts and bring them back to your base. May Ba'al Hammon guide you!" 244211 "Carthaginian Coast, 255 BCE" 244212 "Frustrated by your victories in Sicily, the Romans have sent the general Regulus to attack our homeland in Africa. His army now threatens the city of Carthage while the Roman navy approaches to blockade our ports." 244213 "You must defend Carthage from these attacks and turn the tides of the battle. May Ba'al Hammon protect us and grant us victory!" // // Glory of Greece // 83971 "Pelasgians" 83972 "Danaans" 83973 "Achaeans" 83978 "1. The Mycenaeans are restricted to the Tool Age and a population limit of 50.\n\n2. The first potential location for your Town Center is also the hardest to defend. Looking for a better place to construct your base is advisable.\n\n3. Attack only when you are truly ready; the Pelasgians are well prepared for an onslaught.\n\n4. Our rivals have claimed several important resource gathering sites. Seizing these will be vital to your success." 83979 "+ Destroy all Pelasgian Farms." 83980 "+ Build 5 Farms." 83981 "+ / Pelasgian Farms destroyed." 83982 "+ /5 Farms built." 84000 "Tiryns" 84008 "1. The Mycenaeans are restricted to the Bronze Age.\n\n2. Utilize your initial stone stockpile wisely – it will prove useful in several situations.\n\n3. Seize and defend as many stone and gold mines as you can, for they are the key to victory." 84009 "+ Capture the Ruins." 84010 "+ Research Sentry Tower at the Granary." 84011 "+ Construct 2 Sentry Towers beside the Ruins." 84012 "+ Capture the Ruins." 84013 "+ Research Sentry Tower." 84014 "+ /2 Towers built by the Ruins." 84031 "Pelasgians" 84032 "Minoans" 84033 "Minoan Scouts" 84034 "Mycenaean Allies" 84038 "1. The Mycenaeans are restricted to the Bronze Age.\n\n2. Search for friendly forces – joining them will be vital to your success.\n\n3. Escape the initial encounter quickly, but thereafter proceed carefully.\n\n4. The forces giving you the opportunity to escape do not appear on the starting screen. If you cannot immediately find them, use the idle military hotkey to locate them." 84039 "+ Capture the Artifact." 84040 "+ Destroy the Minoan Temple." 84041 "+ Escape to the allied town in the south (Orange)." 84042 "+ Capture the Artifact." 84043 "+ Destroy the Minoan Temple." 84044 "+ Reach the allied town (Orange)." 84061 "Troy" 84062 "Heroes of Troy" 84068 "1. Agamemnon’s army is restricted to the Bronze Age and a population limit of 75.\n\n2. Establish supremacy at sea to control offshore resources and clear the way for your invasion.\n\n3. You will need a large force to overcome the Trojan defenses." 84069 "+ Kill Hector, Prince of Troy." 84070 "+ Kill Paris, Prince of Troy." 84071 "+ Capture the Treasure of Priam (Artifact)." 84072 "+ Kill Hector." 84073 "+ Kill Paris." 84074 "+ Capture the Treasure of Priam." 84075 "Treasure of Priam" 84091 "Luwians" 84092 "Aegean Pirates" 84093 "Athens" 84098 "1. You can now advance to the Iron Age.\n\n2. A strong navy is essential to your expansion.\n\n3. Aegean pirates hold important resources on the nearby islands.\n\n4. Take advantage of trade with your ally Athens." 84099 "+ Destroy the 3 Luwian Government Centers." 84100 "+ / Luwian Government Centers destroyed." 84121 "Spartan Army" 84122 "Spartan Navy" 84123 "Theban Army" 84124 "Delian League" 84128 "1. The city-state of Athens can support a population of 50\n\n.2. The Spartan army is upon you, so rush all your Villagers to safety within the city walls of Athens before it is too late!\n\n3. Maintain your fortifications at all costs.\n\n4. Send Villagers to the nearby islands to seek the resources required to support your army." 84129 "+ Capture the Spartan baggage train (represented by 4 Artifacts)." 84130 "+ / Artifacts captured." 84131 "+ Your Town Center in Athens must not be destroyed." 84132 "+ Protect your Town Center in Athens." 84133 "War Chest" 84151 "Persia" 84152 "Persia" 84153 "Persia" 84154 "Persia" 84158 "1. Choose your building sites carefully.\n\n2. Use your resources wisely, for they are in short supply.\n\n3. A shortage of supplies means that not all buildings and ships will be available on your journey. " 84159 "+ Capture the Artifact." 84160 "+ Escort the Artifact to your Government Center in the far north of the map." 84161 "+ Capture the Artifact." 84162 "+ Bring the Artifact to your Government Center." 84181 "Satrapy of Lydia" 84182 "Satrapy of Eber-Nari" 84183 "Persian Army" 84184 "Satrapy of Eber-Nari" 84185 "Satrapy of Cappadocia" 84188 "1. Alexander's forces can support a population of 100.\n\n2. Efficiency is crucial in choosing where and when to strike.\n\n3. Keep a close eye on your enemies. They may try to achieve victory by building Wonders." 84189 "+ Defeat all of your enemies." 84190 "+ / enemies defeated." 244216 "Mycenae, 1600 BCE" 244217 "The Mediterranean climate of the Peloponnese region is well suited to agriculture. To thrive and expand in an increasingly hostile world, however, your people must take possession of suitable forage lands. Three other groups already inhabit this area – of the three, the Pelasgians are the strongest." 244218 "Establish five Farms to sustain the agricultural needs of your people, and destroy all Pelasgian Farms to deal a crippling blow to your most powerful neighbor. It may be necessary to eliminate the Achaeans or Danaans to obtain a foothold in this region before taking the fight to the Pelasgians." 244221 "Mycenae, 1400 BCE" 244222 "Your people are now largely settled, and they have prospered for the past several generations. You are not alone, however – other city-states have risen and begun to expand as well. As border clashes begin, it becomes clear that growth is possible only at the expense of neighboring rivals. The Tirynians covet the lands that you now control, and have begun to aggressively press the issue." 244223 "This outrage must not be allowed to continue. Secure your control over this region by capturing the ancient Ruins close to the nearby town of Tiryns. Build two Sentry Towers adjacent to the Ruins to deter any further enemy incursions." 244226 "Crete, 1420 BCE" 244227 "After having acquired a valuable artifact for the Minoans, you have discovered that they plan to pay you not in coin but in blood. Led by a group of seven elderly priests, the Minoans have surrounded your company and treacherously attacked! Hopelessly outnumbered, your only chance of survival is to flee." 244228 "Escape the clutches of the Minoans and search for allied troops in the area. Once you have gathered your strength, return to Crete and exact your vengeance. Beware, for some of the locals support the Minoans. Destroy their temple and reclaim the Artifact for Mycenae." 244231 "Ilium, 1194 BCE" 244232 "The overseas expansion of the Mycenaeans has brought them into contact with other cultures that simultaneously pose opportunities and dangers. In a defiant but inspired act, Paris, prince of Troy (also called Ilium), has kidnapped the beautiful Helen of Sparta and taken her back to his home. The fury of your brother Menelaus, Helen’s husband and king of Sparta, knows no bounds, and he has appealed to you, Agamemnon, king of Mycenae, for help." 244233 "Jumping at the opportunity for war and renown, you have assembled a vast army bent on the destruction of Troy. The city-state lies far across the Aegean Sea, however, and the campaign will require a strong navy to launch a seaborne invasion of the Trojan heartland. Go forth dauntlessly – eternal fame and glory await!" 244236 "Attica, 1000 BCE" 244237 "The Mycenaean civilization has fallen to ruin, and the rule of the Aegean is up for grabs. In the midst of this chaos, your city-state of Athens has managed to survive and even prosper, expanding throughout much of Attica. The local agricultural supply is not enough to support your burgeoning population, however, and before long overpopulation is sure to lead to famine and anarchy." 244238 "The ruling council has decided on a bold plan to send settlers to establish overseas settlements in Ionia. The local Luwians have inhabited this region for centuries, but they are far too weak to repel your people. Demonstrate your dominance of the region. Seize the initiative quickly before famine strikes, or the Luwians decide to raid Attica and the rest of Greece!" 244241 "Athens, 405 BCE" 244242 "Over the past several centuries, the Greek city-states have expanded their influence both in Hellas and overseas. Now, a powerful coalition led by the dual monarchy of Sparta is challenging your city-state of Athens for dominance in a conflict that has lasted three decades. In the wake of the disastrous Sicilian Expedition, Sparta has seized the initiative, claiming several key victories and drawing ever closer to Athens." 244243 "You have no hope of defeating the battle-hardened Spartans in the field at present, but there is a chance that you may be able to defend the city long enough for reinforcements and supplies to arrive and turn the tide in your favor. The Spartan army is reliant on a large baggage train of supplies – if it is captured, their siege will be delayed considerably." 244246 "Mesopotamia, 401 BCE" 244247 "The Peloponnesian War has concluded, bringing peace to Hellas for a short time. You are part of a company of 10,000 Greek mercenaries hired to support Cyrus the Younger in his struggle to claim the Persian throne from Artaxerxes II, his brother. The Battle of Cunaxa yielded an overwhelming victory for your company, but it is all for naught as Cyrus fell in combat." 244248 "Your contingent of mercenaries is now isolated deep inside the Persian Empire, with no help in sight. The journey to the nearest port on the Black Sea will be long and perilous, but it yields the opportunity for ample spoils and an eventual return home. Capture the Artifact held in the city on the coast, build a Transport Ship there, and bring the Artifact to friendly territory in the far north." 244251 "Asia Minor, 334 BCE" 244252 "War! The rivalry between Hellas and Persia has reignited after the irruption of the Macedonians into the region, and the Greeks have been united under you, Alexander of Macedon. You have dauntlessly marched into Asia Minor and are now surrounded by your enemies." 244253 "Although they are numerous, they are disorganized, uncoordinated, and cowardly – no match for your disciplined forces. Seize the initiative and defeat them individually before they can prepare their defenses. Victory in this campaign will etch your name into the pages of history for eternity!" // // Voices of Babylon // 84241 "Sumerians" 84242 "Akkadians" 84248 "1. The Babylonians can support a population of 50 and are restricted to the Bronze Age.\n\n2. Use your Priest to convert enemy Villagers and military units. It is important that your Priest does not die until you have at least converted one or more Villagers and can build a base.\n\n3. The town to the east may be your best bet for establishing a quick foothold, as it is the weakest of the two." 84249 "+ Defeat the Sumerians." 84250 "+ Defeat the Akkadians." 84251 "+ Defeat the Sumerians." 84252 "+ Defeat the Akkadians." 84271 "Eblaite Raiders" 84272 "Elamite Raiders" 84273 "Mariote Raiders" 84278 "1. The Babylonians can support a population of 75 and are restricted to the Bronze Age.\n\n2. A lot of the action takes place on the Tigris River, so a strong navy is key to ensuring your victory." 84279 "+ Return both Artifacts to the flagged area on your side of the river." 84280 "+ /2 Artifacts returned to the flagged area." 84301 "Hittite Scouts" 84302 "Hittite Engineer" 84303 "Hittite Army" 84308 "1. The Babylonians begin in the Iron Age and can support a population of 50.\n\n2. You are stranded on a marshy island, but your Priest may be able to 'convince' your enemies in the area to help you escape.\n\n3. The old Priest saw an uninhabited island to the north full of resources before you ran aground. This could make a good base of operations.\n\n4. The Priest tells of a Hittite engineer in the western part of the swamp who could be convinced to change sides." 84309 "When you convert an enemy transport boat that has units aboard, only the transport boat changes ownership. The soldiers on board will remain enemies, but will be trapped until you unload them." 84310 "+ Defeat the Hittite Army." 84311 "+ Find a way off the island." 84312 "+ Defeat the Hittite Army." 84313 "+ Find a way off the island." 84314 "– Without the Transport Boat, you can no longer escape the island! –" 84315 "– Without your Priest to convert enemies, hope is lost! –" 84331 "Elamite Army" 84338 "1. The Babylonians begin in the Iron Age and can support a population of 75.\n\n2. The lands east of the river offer a safe haven for you to escape to.\n\n3. The Elamites will be preoccupied with looting your old city for a while. Use that time to rebuild your strength and exact revenge upon them!" 84339 "+ Defeat the Elamites who have sacked your city." 84340 "+ Escape the island and find a place to rebuild your army." 84341 "+ Defeat the Elamites." 84342 "+ Escape the island." 84361 "Elamites" 84362 "Elamites" 84363 "Susa" 84364 "Elamites" 84365 "Elamites" 84366 "Elamites" 84367 "Elamites" 84368 "1. The long road ahead is paved with many obstacles. Sometimes it is better to race through a hotspot than to stand and fight.\n\n2. Gather as many allies as you can along your way – you will need them in the end.\n\n3. Landing an army near Susa is a daunting task. Use the shallows around the city to land Priests and Catapults in range of the city's defenses and destroy them from a distance.\n\n4. On your way, you will have the chance to obtain a few Priests. Use them to heal and bolster your force with converts before attacking Susa." 84369 "+ Capture the Artifact." 84370 "+ Capture the Artifact." 84391 "Babylonians" 84392 "Elamites" 84393 "Elamites" 84394 "Elamites" 84395 "Elamites" 84398 "1. Choose your path carefully – you can go either east or west. Both routes contain different enemies and opportunities.\n\n2. Be cautious when spending your small stockpile of resources. It is preferable to use it for technologies that improve your units.\n\n3. Once you have cleared a path to the Temple, you can try to rush your Artifact to it as a last resort." 84399 "+ Return the Statue of Marduk (Artifact) to the Babylonian Temple." 84400 "+ Bring the Artifact to the Babylonian Temple." 84421 "Northern Aramaeans" 84422 "Western Aramaeans" 84428 "1. The Babylonians begin in the Bronze Age and can support a population of 75.\n\n2. Prepare your defenses quickly, for there are enemies on all sides. The Babylonians have excellent walls and towers.\n\n3. Do not attack until you are prepared to face the enemy at full strength.\n\n4. The Assyrian king has promised you help. You can find his reinforcements in the desert to the east." 84429 "+ Defeat the Northern Aramaeans." 84430 "+ Defeat the Western Aramaeans." 84431 "+ Defeat the Northern Aramaeans." 84432 "+ Defeat the Western Aramaeans." 84451 "Nineveh" 84452 "Nimrud" 84453 "Assyrian Defenders" 84458 "1. You begin in a poor position. Expand quickly and take over Nimrud's resource deposits, and then concentrate on attacking Nineveh itself.\n\n2. Catapults are your best chance of destroying enemy walls. Use these weapons wisely to gain control of the map.\n\n3. The Medes are sending their best soldiers, siege engines, and ships to help tear down the walls of Nineveh. Your scouts report that they have arrived in the east." 84459 "+ Destroy the Wonder in Nineveh." 84460 "+ Destroy Nineveh's Wonder." 244256 "Mesopotamia, 1760 BCE" 244257 "The small city state of Babylon is growing under the energetic leadership of its new king, Hammurabi. You have been sent downriver to bring some enclaves of Sumerians and Akkadians into the fold. Use your powers of persuasion when you can, but do not hesitate to resort to war if they prove to be resistant." 244261 "Tigris Valley, 1755 BCE" 244262 "The addition of the Sumerian and Akkadian cities to the rising Babylonian Empire pleases Hammurabi greatly. Now, he sets a more difficult task for you. One of our frontier cities was recently sacked and important treasures, including a copy of Hammurabi's law code engraved in stone, were carried off to the Tigris River." 244263 "Chase the raiders to where the treasures were taken and build up a force to recover them. They must not be allowed to move the treasures upstream. The prestige of your great king remains tarnished for as long as these treasures remain in enemy hands." 244266 "Euphrates River Bank, 1595 BCE" 244267 "Disaster has struck – a Hittite army has marched down the shore of the Euphrates River and sacked Babylon! Although your party is isolated among enemies in the marshlands, this is our only hope for exacting vengeance on the raiders. A Hittite force remains in the area, trying to gather more loot. Clear your enemies from the marshlands and burn the Hittite encampment to the ground!" 244271 "Babylon, 1185 – 1155 BCE" 244272 "Following the Hittite sack of Babylon, the city has come under the dominion of the Kassites, who have controlled it for nearly 500 years. Kassite rule is in danger, however, because of Elamite and Assyrian intrusions. Another Elamite army is pressing forward at this moment and is moving to take Babylon." 244273 "If the city cannot be held, you are to save what you can, retreat downriver, and build up a new army. When you are prepared, retake the city of Babylon and destroy the invading Elamites." 244276 "Karun River near Susa, 1120 BCE" 244277 "The glory of Babylon has been restored by the reconquest of lands formerly lost to the Elamites, and by ejecting the foreign Kassite rulers from our territories. However, King Nebuchadnezzar I vows that taking back former Babylonian land is not enough. The Elamites must feel his wrath in their homeland. Nebuchadnezzar I has ordered you to attack Susa, the capital of the Elamites, just across the Karun river." 244278 "In one of their previous raids, the Elamites carted off a golden statue of the most important god of the Babylonians; Marduk. Your task is to recapture it to strengthen Nebuchadnezzar's legitimacy back home. Peoples long oppressed by the Elamites will give you aid in your quest if you can locate them." 244281 "Eastern Mesopotamia, 1119 BCE" 244282 "The raid into Elam was successful and the statue of Marduk has been recovered, but it must be returned to Babylonia. There are still bands of Elamites and other enemies roaming the Zagros Mountains who wish to prevent the return of the statue. Bring the statue safely to your frontier temple where it can be guarded prior to being moved to Babylon." 244286 "The Euphrates River, 748 – 734 BCE" 244287 "Babylonia has succumbed to the continuous invasions of the Aramaeans – yet another semi-nomadic tribe from the west. The empire has been reduced to poverty and our kings hold onto little more than their grand titles." 244288 "Things are about to change, however. An Assyrian general named Tiglath-Pileser has rebelled against his king and has taken the throne. He is willing to support our new king Nabonassar to retake land lost to the Aramaeans, our common enemy. Nabonassar commands you to revitalize the Babylonian armies and destroy the invaders encroaching on our territory." 244291 "Nineveh, 612 BCE" 244292 "Finally, Babylonia has been liberated from Assyrian oppression. Civil wars, rebellions and foreign invasions have brought the once-mighty empire to its knees. The Assyrians have fallen back behind the imposing walls of their capital at Nineveh while an army of Babylonians and Medes converge on the capital of Assyria. Destroy the Wonder in Nineveh to break the power of the Assyrians indefinitely." RMS_ALLIANCE_RO "Alliance - An open land with rolling hills where players begin and expand together, seeking to conquer the opposing alliance in the valley on the other side." RMS_CITADEL_RO "Citadel - Players begin within the confines of sturdy-looking stone walls, but with a vast, empty field beyond and a forest surrounding the players from behind, things may not be as safe as they seem." RMS_CLEARING_RO "Clearing - A dense forest gives way to a vast clearing in the center, where elephants roam freely and fierce battles are fought. With no Town Center to begin with, players must explore and choose the right place to settle." RMS_POMPEIICOASTAL_RO "Coastal - In this mixture of archipelagoes and islands, battles will occur both on land and water, but accessible shallow crossings ensure that neither strategy can dominate too much." RMS_POMPEIICONTINENTAL_RO "Continental - A massive island with nothing but the ocean around it. Conquering the hills deep within becomes just as vital as battling on the coasts." RMS_DARKFOREST_RO "Dark Forest - With only a single road connecting allies, this forest remains an uncharted place. Creep through its darkness, fight in narrow passages, and push your enemies into the corners of the jungle from which there is no escape." RMS_DESERTRIDGE_RO "Desert Ridge - A barren ridge of sand and rocks stretches across a vast desert, and the only way to conquer the enemy’s strongholds is to cross it." RMS_GOLDMOUNTAIN_RO "Gold Mountain - Players must emerge from the safety of the forests and venture towards the mountain of gold — a strategic place that is difficult to defend and even harder to conquer." RMS_POMPEIIHIGHLAND_RO "Highland - With moderately sparse forests, hilly lands, and an abundance of wildlife, this map brings out the best of the classic battles on land." RMS_HILLCOUNTRY_RO "Hill Country - More open and with steeper slopes, this fiercely contested land takes aggression to an even higher level." RMS_INLAND_RO "Inland - A balanced mixture of land and water, these stretches of grassland are constantly interrupted by lakes or rivers. With shallows providing many a passage across, unpredictable outcomes are almost guaranteed." RMS_INSIDEOUT_RO "Inside Out - Two rings of forests with players trapped in between. Flimsy walls offer only temporary protection, while attacks can come from any direction." RMS_POMPEIILANDNOMAD_RO "Land Nomad - Villagers begin stranded in the midst of these dense forests and flat stretches of grassland, but exploration yields rewarding results as the lands are rich in berry bushes and wildlife." RMS_LARGEISLANDS_RO "Large Islands - Cut off from all others and with no shallow crossing in sight, players will experience the best of naval warfare any day or night." RMS_POMPEIIMEDITERRANEAN_RO "Mediterranean - A large lake at the center, with rivers flowing in from random directions. This map offers plenty of battles on both water and land." RMS_POMPEIIMEGARANDOM_RO "MegaRandom - Ever dreamed of an endlessly unpredictable map where anything is possible and nothing is guaranteed? Multiply it by ten and you have... MegaRandom." RMS_MUDDYWATERS_RO "Muddy Waters - The lake in the center has all but dried up. Now only shallow bogland remains where deep water fish once swam." RMS_NARROWS_RO "Narrows - An intersection of islands with plenty of shallows to provide passage from one to the next." RMS_POMPEIINOMAD_RO "Nomad - Stranded on a hilly island with no Town Center, players must be quick to settle and expand as they compete for resources and limited space." RMS_POMPEIIOASIS_RO "Oasis - A barren desert gives way to a small palm forest surrounding a lake — but with no fish within and no way to build a dock, the forest remains the focal point of the ensuing battles." RMS_OCEANCHANNEL_RO "Ocean Channel - Two islands lie opposite each other, close enough to see the opposite shore, but too far to cross on foot. Travel across and conquer enemy territory while managing to defend your own." RMS_OCEANRING_RO "Ocean Ring - Springing off of the little islets around, players expand and compete over a ring of land abundant in all resources." RMS_PLATEAUS_RO "Plateaus - Open lands, steep slopes, and thirsty elephants seeking the last drops of water await in this uphill conquest of desert plateaus." RMS_RIVERCROSSING_RO "River Crossing - A dried-up river once ran through this desert land, but now only lone patches of fresh water remain for the animals to drink. There is little cover to find, but still plenty of wildlife to hunt." RMS_POMPEIIRIVERS_RO "Rivers - Winding rivers split and carve through densely-forested lands, forming pockets of deep water as well as shallows and sand." RMS_SAHARA_RO "Sahara - A vast, barren desert, where only the lowlands offer any shelter or resources. With forests dwindling rapidly, many fierce battles will occur on the slopes of Sahara’s numerous valleys." RMS_SMALLISLANDS_RO "Small Islands - Stranded on separate isles, with few resources and little space, players must be quick to conquer their neighbors in this island-hopping race." RMS_TWINSETTLEMENTS_RO "Twin Settlements - Each player begins with two Town Centers. The battle for this open land will begin sooner than expected, and carefully-planned strategies will turn into pure chaos." IDS_LOCATION_COMMANDS_SEND_MILITARY_CLAIM_HELP "Send Military to Claim target" IDS_LOCATION_COMMANDS_SEND_MILITARY_DEFEND_HELP "Send Military to Defend target" IDS_FINDMENU_GRANARY_TITLE "Granaries" IDS_FINDMENU_STORAGEPIT_TITLE "Storage Pits" IDS_FINDMENU_ARCHERYRANGE_TITLE "Archery Range" IDS_FINDMENU_STABLE_TITLE "Stable" IDS_FINDMENU_SIEGEWORKSHOP_TITLE "Siege Workshop" IDS_FINDMENU_ACADEMY_TITLE "Academy" IDS_FINDMENU_TEMPLE_TITLE "Temple" IDS_FINDMENU_DOCKS_TITLE "Docks" IDS_FINDMENU_MARKET_TITLE "Market" IDS_FINDMENU_GOVERNMENT_CENTER_TITLE "Government Center" IDS_FINDMENU_TOWNCENTRE_TITLE "Town Center" IDS_FINDMENU_BARRACKS_TITLE "Barracks" IDS_FINDMENU_MILITARYBUILDINGS_TITLE "All Military Buildings" IDS_FINDMENU_MILITARYUNITS_TITLE "All land Military" IDS_FINDMENU_NONSIEGELAND_TITLE "Non Siege Land Military" IDS_FINDMENU_SIEGEUNITS_TITLE "Siege Units" IDS_FINDMENU_WARSHIPS_TITLE "Warships" IDS_FINDMENU_CAVALRY_TITLE "Cavalry" IDS_FINDMENU_ARCHERS_TITLE "Archers" IDS_FINDMENU_INFANTRY_TITLE "Infantry" IDS_FINDMENU_MONKS_TITLE "Priests" IDS_FINDMENU_TRADEUNITS_TITLE "Trade Units" IDS_FINDMENU_VILLAGERS_TITLE "Villagers" IDS_FINDMENU_FISHINGSHIPS_TITLE "Fishing Ships" IDS_FINDMENU_TRANSPORTSHIPS_TITLE "Transport Ships" IDS_controller_quickfind_monk "Priests" IDS_LOCATION_COMMANDS_SEND_MONK "Send Priest" IDS_LOCATION_COMMANDS_SEND_MONK_HELP "Send Priest to targeted Location" IDS_LOCATION_COMMANDS_SEND_MONK_CONVERT_HELP "Send Priest to Convert target" IDS_OPTIONS_EASY_SELECT_VILLAGER_HELP "With Easy Select Villagers enabled, when using the selection marquee over Villagers units, only the Villagers are selected." IDS_OPTIONS_AUTO_SEED_RESET_HELP "Farms will be set to auto re-seed/reset by default." 3927 "Click to gather food from this Farm. Build Farms near a Town Center or Granary to gather food faster."