IDS_SCENARIO_GAISERIC "Gaiseric (406)" IDS_SCENARIO_GAISERIC_HELP_TEXT "Gaiseric (406-455):\nEstimated completion time: 2-3 hours.\nIn the height of winter, the Vandals cross the Rhine River. Led by the brothers Gunderic and Gaiseric, they undertake a great raiding migration that will lead them from the forests of Gaul to the deserts of Carthage and beyond. Will the Vandals seeking a new home bring the Roman Empire to its end?\n\nIn this scenario, you will play as the Goths." IDS_SCENARIO_VORTIGERN "Vortigern (440)" IDS_SCENARIO_VORTIGERN_HELP_TEXT "Vortigern (440-500):\nEstimated completion time: 1 hour.\nAbandoned by the Roman Emperor, Britain is alone and surrounded by hostile barbarians. But salvation comes in the form of rough Saxon warriors. Will a deal struck with these newcomers save Britain or usher in a new barbaric age?\n\nIn this scenario, you will play as the Britons." IDS_SCENARIO_CHARLEMAGNE "Charlemagne (768)" IDS_SCENARIO_CHARLEMAGNE_HELP_TEXT "Charlemagne (768-814):\nEstimated completion time: 2 hours.\nOn the death of Pepin the Short, the Frankish kingdom is divided between his two sons, Charles and Carloman. Only one of these two men will, by force and iron, become Europe's most famous and influential king.\n\nIn this scenario, you will play as the Franks." IDS_SCENARIO_RAGNAR "Ragnar (850)" IDS_SCENARIO_RAGNAR_HELP_TEXT "Ragnar Lothbrok (c. 9th century):\nEstimated completion time: 4-6 hours.\nThe skalds sing of many Viking heroes but none is more famed than Ragnar Lothbrok. The Viking king emerged from obscurity to rule the north and become the inspiration for the Great Heathen Army. Can Ragnar sail again and become a legend of the sagas?\n\nIn this scenario, you will play as the Vikings." IDS_SCENARIO_IRONSIDE "Ironside (859)" IDS_SCENARIO_IRONSIDE_HELP_TEXT "Bjorn Ironside (859-861):\nEstimated completion time: 2 hours.\nAs a son of Ragnar Lothbrok, Bjorn Ironside is driven to exceed the exploits of his famous father. In the year 859, he crosses the Strait of Gibraltar into the 'Tideless Sea' to plunder the rich cities that have never before known Viking raids. Will the skalds sing of Bjorn and his Vikings or will the Mediterranean swallow these intrepid adventurers?\n\nIn this scenario, you will play as the Vikings." IDS_SCENARIO_FINEHAIR "Finehair (870)" IDS_SCENARIO_FINEHAIR_HELP_TEXT "Harald Finehair (870-932):\nEstimated completion time: 2 hours.\nHarald Tanglehair is a minor king in a small part of southeastern Norway. He seeks marriage with Gyda, daughter of a more powerful rival, but she scorns his proposal. He must become king of all Norway before she will marry him, she says. Can such words unite a kingdom?\n\nIn this scenario, you will play as the Vikings." IDS_SCENARIO_ROBERT "Robert (921)" IDS_SCENARIO_ROBERT_HELP_TEXT "Robert of Neustria (921-923):\nEstimated completion time: 2 hours.\nWhen Robert of Neustria's lands are seized by an ill-advised king and given to plundering Vikings, he decides that he should be king instead. This is not without precedence: Robert's brother had overthrown a king with the support of the Frankish dukes thirty years before. Will Robert be able to do the same?\n\nIn this scenario, you will play as the Franks." IDS_SCENARIO_OTTO "Otto (936)" IDS_SCENARIO_OTTO_HELP_TEXT "Otto the Great (936-973):\nEstimated completion time: 2 hours.\nOtto is King of Germany, but he has greater ambitions: to claim Italy and be crowned Holy Roman Emperor by the Pope himself. Standing in Otto's way are rebellious dukes, Viking raiders, pagan Wends, and Magyar horsemen. Can Otto withstand these challenges, ensure the loyalty of his dukes, and become known as 'the Great'?\n\nIn this scenario, you will play as the Teutons." IDS_SCENARIO_SELJUK "Seljuk (985)" IDS_SCENARIO_SELJUK_HELP_TEXT "Seljuk (985-1092):\nEstimated completion time: 2-4 hours.\nSeljuk returns to his homeland to find his ancestral pastures taken by hostile tribes. He vows revenge, beginning a generational transformation that will turn shepherds and horse tamers into conquerors and rulers of empires.\n\nIn this scenario, you will play as the Tatars." IDS_SCENARIO_KARLSEFNI "Karlsefni (1000)" IDS_SCENARIO_KARLSEFNI_HELP_TEXT "Thorfinn Karlsefni (9th to 11th centuries):\nEstimated completion time: 2 hours.\nAs Harald Finehair subjugates the petty kings of Norway, many Norse seek refuge from his armies and overbearing laws. A few settle in the Faroes but the rocky islands soon become overcrowded. When sailors blown off-course describe new lands to the west, the settlers listen and build their own ships. What will they find beyond the sea -- beyond the Great Whale Road?\n\nIn this scenario, you will play as the Vikings." IDS_SCENARIO_KOMNENOS "Komnenos (1081)" IDS_SCENARIO_KOMNENOS_HELP_TEXT "Alexios Komnenos (1081-1118):\nEstimated completion time: 2 hours.\nReeling from the defeat at Manzikert, the Roman Empire is plagued by internal power struggles, rebellions, and foreign invasions. Amid this chaos, Alexios Komnenos resolves to seize the throne and restore the empire's power. Will he rise to be a new Augustus or will he become yet another failed ruler of a dying empire?\n\nIn this scenario, you will play as the Byzantines." IDS_SCENARIO_STEPHEN "Stephen (1135)" IDS_SCENARIO_STEPHEN_HELP_TEXT "Stephen of Blois (1135-1154):\nEstimated completion time: 2 hours.\nKing Henry, the last son of William the Conqueror, has died without an heir and England is in turmoil. Stephen of Blois is crowned king in a hasty ceremony. He now confronts those who dare attempt to take his newly-won crown from him.\n\nIn this scenario, you will play as the Britons." IDS_SCENARIO_TEMUJIN "Temujin (1185)" IDS_SCENARIO_TEMUJIN_HELP_TEXT "Temujin (1185-1215):\nEstimated completion time: 2 hours.\nBetrayed by those closest to his father, Temujin grows up as an outcast on the Mongolian steppe. When his wife Borte is taken by a tribe of Merkits, he seeks the help of Ong Khan. This unlikely act begins a path of world conquest that reverberates from the forests of Russia to the islands of Japan.\n\nIn this scenario, you will play as the Mongols." IDS_SCENARIO_MSTISLAV "Mstislav (1203)" IDS_SCENARIO_MSTISLAV_HELP_TEXT "Mstislav the Bold (1203-1223):\nEstimated completion time: 2 hours.\nMstislav's victories over the Cumans have brought him fame and a marriage to the daughter of the Cuman warlord Kotyan. His relatives now seek his help to further their own ambitions. Can Mstislav unite the warring princes of Rus' before an apocalyptic danger arrives from the east?\n\nIn this scenario, you will play as the Slavs." IDS_SCENARIO_CONSTANTINE "Constantine XI (1453)" IDS_SCENARIO_CONSTANTINE_HELP_TEXT "Constantine XI (1453):\nEstimated completion time: 2 hours.\nThe Turks have reached the walls of Constantinople, a city that has withstood assaults for a thousand years. But now the invaders come with cannons. Can Emperor Constantine XI defend the last bastion of the Roman Empire against impossible odds?\n\nIn this scenario, you will play as the Byzantines." IDS_SCENARIO_FETIH "Fetih (1453)" IDS_SCENARIO_FETIH_HELP_TEXT "Mehmed II “Fetih” (1453):\nEstimated completion time: 2 hours.\nIn 1453, the Ottoman Sultan Mehmed stands in the shadows of his illustrious forefathers. His shortcomings have even caused the Christian Europeans to celebrate his ascension. To prove himself, the twenty-one-year-old chooses the biggest challenge of all. The Red Apple of the World, Constantinople, stands in the center of his empire, unpicked. Can Mehmed defy his critics and succeed where so many had failed?\n\nIn this scenario, you will play as the Turks." IDS_SCENARIO_SHIMAZU "Shimazu (1545)" IDS_SCENARIO_SHIMAZU_HELP_TEXT "Shimazu Takahisa (1545-1571):\nEstimated completion time: 2-3 hours.\nThe Shimazu clan has ruled southwestern Kyushu for two centuries. Now, as powerful daimyos wage vicious war across Japan, this ambitious samurai clan seeks to bring an end to the chaos by uniting Kyushu and defeating the Shogun.\n\nIn this scenario, you will play as the Japanese." IDS_SCENARIO_NOBUNAGA "Nobunaga (1551)" IDS_SCENARIO_NOBUNAGA_HELP_TEXT "Oda Nobunaga (1551-1582):\nEstimated completion time: 1-2 hours.\nJapan is divided. Samurai clans battle across the islands and the Shogun is powerless to stop them. Choose your clan and defeat your rivals to unite the land.\n\nIn this scenario, you will play as the Japanese." IDS_SCENARIO_DRAKE "Drake (1572)" IDS_SCENARIO_DRAKE_HELP_TEXT "Francis Drake (1572):\nEstimated completion time: 1-2 hours.\nIn 1572, the English explorer and pirate Francis Drake reaches the Spanish Main where the gold and silver of Peru is collected aboard Spanish galleons bound for Europe. With his native England threatened by the looming Armada, Drake sets out to cause as much trouble for the Spanish as he can -- and become rich in the process.\n\nIn this scenario, you will play as the Britons." IDS_SCENARIO_XIEAN "Xie An (383)" IDS_SCENARIO_XIEAN_HELP_TEXT "Xie An (383):\nEstimated completion time: 1 hour.\nThe warlord Fu Jian has subjugated the northern kingdoms, leaving only Jin resisting his ambition to conquer all of China. Led by members of the Xie clan—the chief minister Xie An and the general Xie Xuan—the outnumbered Jin hold the eastern bank of the Fei River. There, they face one of the largest armies in Chinese history.\n\nIn this scenario, you will play as the Chinese." // // Gaiseric (406) // 396001 "Romans" 396002 "Comitatenses" 396003 "Franks" 396004 "Goths" 396005 "Mauri" 396006 "Suebi and Alans" 396007 "Enemies" 396008 "1. The Vandals are a migrating people. This means you cannot construct Houses, Mills, Lumber Camps, Farms, or many other buildings. Your Town Center is your only resource drop site.\n\n2. Your Town Center can be packed into an Ox Cart and moved to be unpacked elsewhere. When you move your Town Center all other buildings are lost.\n\n3. Therefore, you should play differently from normal Age of Empires gameplay. Instead, think like a nomadic leader. Scout for resources such as Forage Bushes and enemy Farms that can be captured. When you find a suitable location, stockpile Wood to rebuild your camp as all of your buildings will be lost.\n\n4. Do not be scared to move on. Better to rebuild in resource-rich land than starve to preserve some buildings.\n\n5. Seek out livestock and use your hunting bonus for long-distance gathering.\n\n6. Gold can only be obtained by destroying enemy buildings and killing enemy units. Roman cities and armies carry much more gold than tribal camps.\n\n7. Explore to find priests and warriors of two allied peoples – the Suebi and Alans. Exploring also unlocks new objectives.\n\n8. Roman farms can be captured and harvested by Villagers but not rebuilt.\n\n9. Keep migrating south. You will eventually exhaust your resources and stagnate if you do not keep moving.\n\n10. Your heroes grow stronger as they fight so use them in battle often. You will not lose if they are killed." 396009 "Your scouts report:\n\n- The Vandals have crossed the Rhine into Roman Gaul, already plundered by the earlier-arriving Franks (Purple) and Goths (Cyan). Resources are scarce in this razed Gallic countryside so the Vandals must first steal livestock from their enemies and then continue south to richer lands.\n\n- The Romans (Red) have numerous cities in Gaul, Hispania, and Africa that can be razed for gold and access to resources. This includes farms that can be captured and harvested from, though the Vandals must inevitably move on when the farms are exhausted.\n\n- Once the Romans understand the Vandal threat, they will begin offensive operations against the Vandals. Their Comitatenses represent their mobile field armies based in their cities. Only sacking Roman cities reduces this threat.\n\n- Another nomadic people, the Mauri of North Africa (Yellow), inhabit and raid from their desert oases. They will be a threat to any settlement in Africa.\n\n- Finally, two peoples allied to the Vandals – the Suebi and Alans (Grey) – can be found migrating throughout the region. They will join the Vandals if their camps are found." 396010 "Gunderic" 396011 "Gaiseric" 396012 "Chieftain" 396013 "Suebian Princess" 396014 "Year: CE" 396015 "Hungry and cold after their severe migration across the frozen Rhine, the Vandals are in no mood for peace. To make way for the Vandals, the Franks must be destroyed." 396016 "The Vandals are a people on the move. The Ox Cart contains the necessities to establish a camp. Unpack the Town Center near the trees and animals at the destroyed Frankish camp." 396017 "+ Find a home for the Vandals." 396018 "- Kill /4 Frankish Chieftains." 396019 "+ Your Town Center must not be lost." 396020 "+ Unpack your Town Center on the ruins of the Frankish camp." 396021 "The Vandals are a migrating people, travelling to wherever they can find resources and then moving on once the food is exhausted. They cannot construct Mills or Lumber Camps so their Town Center must be moved to grow the tribe." 396022 "To migrate, train an Ox Cart at the Town Center, packing the structure. All other buildings will be dismantled and lost. Migrate once you have exhausted local resources or to escape danger." 396023 "The young King Gunderic and his half-brother Gaiseric are inexperienced warriors. Only killing and raiding will grant them the scars of war honored by the Vandals." 396024 "Gold can only be taken in raids by sacking enemy buildings or killing enemy soldiers." 396025 "+ Explore and raid your surroundings." 396026 "Gunderic has increased a skill level." 396027 "Gaiseric has increased a skill level." 396028 "The Goths herd animals nearby – these can feed many warriors." 396029 "The daughter of the Suebi King has been kidnapped by the Franks. He will give a great reward if she is rescued." 396030 "The Suebi King is grateful." 396031 "The warriors clamor for the chance to sack a Roman city. The plunder that can be taken is too great for the Vandal king to ignore." 396032 "Tonight, the warriors will sing songs for their dead brothers in the burning ruins of the Roman city." 396033 "Spilt Frankish blood is justice for their killing of King Godigisel." 396034 "- Rescue the Suebian princess." 396035 "+ Sack a Roman city." 396036 "There are rich lands – with forage bushes, game, and even farms – further south. Train an Ox Cart at the Town Center to migrate to these lands when ready. You will lose all buildings, so ensure you have enough wood to rebuild." 396037 "The Roman cities are strong but the outlying villages and farms are vulnerable to raids. Farms themselves can be captured and cultivated until they are exhausted. " 396038 "These Alans fled the coming of the Huns and will stake their tents alongside those of the Vandals." 396039 "These Suebi, warriors of the German forests, are ancient friends of the Vandals." 396040 "The Christians among the Vandals ask the king to build a Monastery to spread the righteous teachings of Arius." 396041 "Monastery Enabled. Heresy now available for research." 396042 "The Suebi and Alans await the Vandals on the frontiers of Hispania. There are many Roman cities to sack there." 396043 "In his dreams, the Vandal king sees a great city aflame and conquered by the Vandals. Sacking Rome will immortalize his people." 396044 "But reaching the city is not yet possible. The Vandals must first conquer Hispania." 396045 "The ancient city called Carthage once challenged Rome. It is ordained that this will be the final and sought-after home of the Vandal people." 396046 "From Carthage, they will fulfill their destiny. But without boats, the Vandals must first convert a Roman Dock to make the journey across the sea possible." 396047 "Redemption now available for research at the Monastery." 396048 "The Vandals learn quickly and can now take to the sea. Nothing can stop the Vandals from reaching Africa and sacking Rome. " 396049 "Dock and Ships enabled. " 396050 "- Build a Monastery." 396051 "- Research the Arian Heresy." 396052 "- Reach the Suebi and Alans in Hispania." 396053 "+ Sack Rome." 396054 "+ Research Redemption." 396055 "+ Convert a Roman Dock to build ships." 396056 "+ Settle for good in Carthage." 396057 "Carthage – the final Vandal homeland – is in sight. Settling there will finally end the migration." 396058 "Unpack the Town Center in the flagged area to take control of Carthage's buildings and end the migration." 396059 "After the long journey, the Vandals finally end their migration in Carthage." 396060 "New buildings enabled." 396061 "The sea is still a Roman lake and their fleets block the way to Rome. The Vandals can either build warships to battle for the sea or colonize Sicily and move up the Italian peninsula by land." 396062 "Rome, the greatest city in the world, is now ripe for the taking!" 396063 "The Vandals slaughter and plunder the ancient city of Rome, leaving their mark on the pages of history." 396064 "+ Unpack the Town Center in Carthage to end the migration." 396065 "- Cities sacked: /14." 396066 "- Defeat the Mauri to end their raids." 396067 "Lugdunum sacked." 396068 "Burdigala sacked." 396069 "Massilia sacked." 396070 "Tarraco sacked." 396071 "Carthago Nova sacked." 396072 "Emerita Augusta sacked." 396073 "Caesarea sacked." 396074 "Calaris sacked." 396075 "Palma sacked." 396076 "Syracusae sacked." 396077 "Neapolis sacked." 396078 "Brundisium sacked." 396079 "Dyrrachium sacked." 396080 "Chieftains, Marauders, and Greek Fire available for research at the Barracks, Stable, and Dock." 396081 "Druzhina available for research at the Barracks." 396082 "You have begun free play. When finished, Declare Victory at the Town Center via special technology to end the scenario." 396083 "You have begun free play. When finished, Declare Victory at the Town Center (special technology) to end the scenario." 396084 "Free Play: Declare Victory at the Town Center to end the scenario." 396085 "Declare Victory" 396086 "You have lost your settlement! The tribes scatter and you are defeated!" 396087 "Gunderic falls in glorious battle as his father did. His half-brother Gaiseric now leads the tribes." 396088 "Gunderic falls in glorious battle as his father did. His nephew Huneric now leads the tribes." 396089 "Gaiseric is killed in battle. Gunderic mourns his brother but celebrates his valor." 396090 "Gaiseric is killed in battle. His son Huneric now leads the people." 396091 "Gunderic is close to death! Protect him!" 396092 "Gaiseric is close to death! Protect him!" 396093 "Convert the Roman Dock to gain access to ships. Do not destroy it or you will not be able to reach Africa." 396094 "The first Huns ride into Gaul. The Vandals must venture deeper into Roman territory to escape this threat." 396095 "More Huns enter Gaul..." 396096 "A warlord named Attila has killed his brother and seized command of the Hunnic clans. It will only be a matter of time before he turns his fury upon Rome -- and anyone standing in his way." 396097 "Romans and Goths tremble at the sound of the hooves of the Huns. Attila has come." 396098 "Pack Town Center\nPack the Town Center to move it to another location. Packing destroys all other buildings.\n " // Gaiseric (406) 398801 "On the last day of the year 406, the Vandals crossed the Rhine River into the Roman Empire." 398802 "Their great King Godigisel had led them a thousand miles from their ancient home, fleeing the discord and violence brought forth by the coming of the Huns." 398803 "When the Vandals reached the frozen Rhine, however, King Godigisel was already dead – killed in battle against the Franks earlier in the year." 398804 "His sons, Gunderic and Gaiseric, now assumed leadership of the tribes. Their people were hungry and cold, shivering on the western bank of the river that marked the frontier between the civilized lands of Rome and the barbarians to the east." 398805 "The Vandals had already trekked across Germania, but their journey had only just begun." 398811 "The destruction and terror the Vandals visited upon Rome would make the people legendary. Centuries later, echoes of this devastation would cause the Vandals to be synonymous with senseless acts of destruction." 398812 "But despite this reputation, the Vandals formed an impressive kingdom in North Africa, converting from migrating Germanic warriors to skilled seafarers inhabiting Rome's most lucrative provinces." 398813 "The great wealth of the Vandal kingdom, however, made it a target for the Emperor Justinian's reconquest of Rome. After ruling North Africa for over a century, the Vandals were finally defeated by the Roman general Belisarius in 534." 398814 "After this defeat, some Vandals joined the Eastern Roman army, serving as cavalrymen in Persia, while others fled to northern Algeria where they melded into the local Berber population." 398815 "The people that had made an incredible migration – from Germania to Gaul to Hispania to Africa – had finally ended their journey. They faded into the mists of history." // // Vortigern (440) // 396101 "Picts" 396102 "Gaels" 396103 "Franks" 396104 "Saxons" 396105 "Romano-British" 396106 "1. You have a population limit of 200 but begin in debt. Your focus should be on rebuilding Britain's economy while withstanding enemy raids.\n\n2. Saxons are key to your survival. As you recruit more Saxons, your armies will become bigger and stronger.\n\n3. The Saxons are your salvation but they may also be your destruction. You cannot survive without them but the more dependent you are on them, the more powerful the Saxon settlements will become. Powerful Saxons will inevitably become enemies.\n\n4. Gradually transition to armies made up of Britons or you will have a disloyal army if the Saxons attack you.\n\n5. Repair the Roman walls and towers as they are better than any you can build. Even infantry can use the towers against your enemies.\n\n6. It is wise to retreat from territory you cannot defend rather than spread your forces thin." 396107 "Your scouts report:\n\n- With the departure of Rome's legions, Britain's survival is uncertain. The cities of Deva, Eboracum, Glevum, and Londinium are all that remain of Roman civilization on the island, but their walls are damaged and their garrisons gone.\n\n- The wild and barbaric Picts (Blue) of the northern highlands threaten Britain. Although Hadrian's Wall has held their hordes back for three centuries, the wall is in disrepair and manned by too few men.\n\n- The Gaels (Green) of Ireland have taken advantage of the disorder to launch piratical raids along the coasts from their island home to the west.\n\n- Likewise, the Franks (Yellow) sail for Britain from their camps on the Frisian coast to the east. They come to plunder Britain as they have plundered Roman Gaul.\n\n- Beset by these barbarians, Britain's salvation may lie in the Germanic Saxons (Grey), fearsome and capable warriors eager to sell their swords for parcels of land." 396108 "Romans" 396109 "Recruit Saxon Foederati" 396110 "Recruit Saxon Foederati ()\nGive unused lands for military service. The number of warriors gained will increase with subsequent recruitments." 396111 "--Saxon Warriors have arrived--" 396112 "King Vortigern, Britain is defenseless and the treasury is bankrupt. You must recruit Saxons or Britain will fall to the invaders. " 396113 "Select the Wonder and recruit Saxon Foederati." 396114 "The deal is struck. Saxon warriors will fight for you in exchange for settlement lands on the eastern coasts. They have begun to settle now." 396115 "Until you have restored the treasury and rebuilt the army, you will need to rely on Saxons recruited at the Wonder." 396116 "But know this: every Saxon you recruit will increase the size and power of the Saxon settlements -- and they will not remain allies forever. Recruit Saxons judiciously while you build your power." 396117 "As you recruit Saxons -- and their settlements grow -- the warbands become larger and stronger, bolstering your armies." 396118 "The debt prevents you from raising warriors from your own population. You should find gold mines or continue to recruit Saxons." 396119 "The wall built by Emperor Hadrian has held back the barbarous Picts for three centuries. Pray that it will continue to protect Britain." 396120 "These men are sons and grandsons of the last legionaries stationed in Britain. Their armor and weapons were passed down along with faint memories of Roman battle tactics." 396121 "But they are all you have." 396122 "Though the old Roman walls and towers are in disrepair, they are better defenses than any you can build. Even swordsmen can defend a wide area from the top of these towers." 396123 "The Saxons come as warriors but also bring wives and children. They seek a new future in these lands alongside us." 396124 "As you welcome Saxons into your army, their settlements in the east grow and prosper. Already they outnumber the Britons in those lands." 396125 "As the Saxons grow in numbers, they look hungrily at more lands -- your lands. So far, the Saxon kings remain loyal but this will not last." 396126 "Relations between Saxons and Britons have begun to fray as the Saxons encroach on Brittonic lands. Some Saxons have even begun to take from Britons on the edges of Saxon territory." 396127 "The Saxon kings are powerful and they have begun to form alliances and conspiracies against you. The time for war is near. Look suspiciously on any Saxons in your armies." 396128 "Treachery, inevitable barbarian treachery… the Saxons invade and those in your armies have turned their axes against you." 396129 "The treachery of the Saxons has been repaid sevenfold -- the heads of their kings hang from your walls and their populations are dispersed." 396130 "The Gaels are attacking your coast, taking plunder. They must be stopped." 396131 "There are rumors from across the Irish Sea that the High King has died. Expect the raids to increase as claimants seek plunder to prove their right to rule." 396132 "The barbarous Picts have breached the northern wall and are descending upon Britain." 396133 "The warriors tremble as they enter the bleak lands of the Picts." 396134 "The Picts rally their warriors to push you from their lands." 396135 "The Picts have been conquered, their chieftains executed, and their armies dispersed. Your northern borders are secure." 396136 "Frankish raiders have been seen on the eastern approaches to Britain." 396137 "Year: CE" 396138 "+ Recruit Saxon Foederati." 396139 "+ Survive until 500 CE" 396140 "+ The Wonder must not be destroyed." 396148 "Pictish Chief" 396149 "Eboracum has fallen to the invaders!" 396150 "Londinium has fallen to the invaders!" 396151 "Glevum has fallen to the invaders!" 396152 "Eboracum" 396153 "Londinium" 396154 "Glevum" 396155 "Wonder (Deva)" 396156 "Saxons recruited: " // Vortigern (440) 398821 "As the Empire fell, Rome's legions departed Britain." 398822 "Seizing the opportunity, barbarians attacked the island. They came by land and by sea -- wild Picts of the northern highlands, raiding Gaels from the west, and various Germanic tribes of the east." 398823 "As the walls in Britain crumbled and the towns were plundered, the Britons requested the return of the legions. In response, the Emperor Honorius told the Britons to see to their own defense." 398824 "Britain was now alone." 398831 "Writings from fifth century Britain are limited and the period is shrouded in mythology. Central authority vanished, the cities were emptied, and local lords established hillforts, arming their retainers with weapons left behind by the legions." 398832 "The monk Gildas, writing a century after the fall of Roman Britain, described how the vile King Vortigern invited the Saxons to the island to defend it from other barbarian groups. The Saxons quickly betrayed him, killed Vortigern's sons, and formed kingdoms in eastern Britain. These would eventually become the Anglo-Saxon kingdoms." 398833 "Something of the old Britain remained, however, with roots more ancient than the Romans. In the west of the island, the Welsh preserved Brittonic culture against the fierce Saxons. The Welsh would remain free for nine centuries until the Normans conquered this last frontier." // // Charlemagne (768) // 396201 "Carloman" 396202 "Saxons" 396203 "Lombards" 396204 "Umayyads" 396205 "Avars" 396206 "Minor Factions" 396207 "Pope" 396208 "1. You have a population limit of 200 and are restricted to the Castle Age until you achieve an Imperial Score of 70. You cannot train gunpowder units.\n\n2. Attacking and killing Carloman is an option, but finding a way for him to die while remaining his ally will allow you to seize his territory and army intact.\n\n3. Each faction you defeat provides bonuses.\n\n4. Find scholars (Monks with Relics) to enrich your civilization. Some of them live among your enemies but your enemies will not attack them.\n\n5. The Pope's blessings will make Charlemagne fight with righteous fury. Bring him to Rome when able.\n\n6. A Wonder must be constructed near your starting location. Building elsewhere will be invalid." 396209 "Your scouts report:\n\n- Charles, or Karl, is destined to be known as Charlemagne, but he does not yet rule alone. He shares the kingship of the Franks with his younger brother Carloman (Red). Charles must find a way for his brother to meet a timely death so that he can seize his territory. Then, he must contend with threats on four different fronts.\n\n- To the northeast are the wild forests of Saxony. Defeating the Saxons (Grey) will be like trying to hold a river or the wind in one's hands. Their dense forests are filled with fearsome Saxon infantry.\n\n- To the east are the Avars (Orange), nomadic horsemen from the steppe. Their khagan rules from a great ring fortress somewhere in the east. The Avars fight as cavalry and Cavalry Archers.\n\n- To the south, the Lombards (Yellow) block most routes to Rome. The Lombards fight as infantry, cavalry, and archers.\n\n- To the southwest, the Umayyads rule across the Pyrenees Mountains. Charles' grandfather, Charles Martel, once defeated an invasion by their cavalry, but they remain a powerful and technologically advanced foe. If Charles can overcome them, he may be able to use their learning. The Umayyads fight as cavalry and camelry.\n\n- Several minor factions (Cyan) inhabit nearby lands. Defeating them provides access to resources. Charles' cousin, Tassilo, rules in Bavaria, from where he opposes Charles. He may need to be brought to heel.\n\n- Finally, the Pope (Purple) resides in Rome, a city that has seen far better days. Nonetheless, any aspiring emperor should visit the city at least once." 396210 "Carloman" 396211 "Alcuin of York" 396212 "Paul the Deacon" 396213 "Theodulf of Orléans" 396214 "Petrus Grammaticus" 396215 "Desiderius" 396216 "Widukind" 396217 "Abbi" 396218 "Hessi" 396219 "Pope Adrian" 396220 "Anglo-Saxons" 396221 "Bretons" 396222 "Aquitaine" 396223 "Bavaria" 396224 "Pope Leo III" 396225 "Year: CE" 396226 "+ Ensure Carloman dies." 396227 "Imperial Score: " 396228 "+ Attain 100 Imperial Score." 396229 "Imperial Score increased by finding scholars (+10 each), building a Wonder (+20), defeating enemies (+20 each), and completing secondary objectives (+10 each)." 396230 "- Bring Charlemagne to the Pope." 396231 "- Find /4 scholars (Monks with Relics)." 396232 "- Find /4 scholars." 396233 "- Convert /3 Saxon leaders." 396234 "- Depose Tassilo of Bavaria by damaging his Fortress." 396235 "- Protect Barcelona." 396236 "Carloman: Charles, you and I are destined to bring our people to greatness!" 396237 "Carloman: Help me, brother. Our enemies are attacking." 396238 "Carloman: I have fallen, brother. Forgive me. My lands and followers are yours to command." 396239 "Carloman: Why would you do this, brother? If you want war, then you will have it!" 396240 "Carloman: There is no worse enemy than he who is closest to you." 396241 "Carloman: Avenge me, my followers!" 396242 "Barcelona will provide Gold as long as its Market remains standing." 396243 "The Pope blesses Charlemagne. He will fight with holy vigor." 396244 "The defeated Saxons swell Charlemagne's armies. Can train Huskarls at the Barracks. Infantry are trained more quickly." 396245 "The wealth of Italy flows into Frankish hands. Gold gather rates improved and Farms generate Gold." 396246 "The Avar stronghold is filled with plunder from their raids." 396247 "New technologies have arrived from the Umayyads. Castles work more quickly and Monks passively heal units in their vicinity." 396248 "The Bavarian lord surrenders and his marcher Castle is now yours." 396249 "Aachen Cathedral must be constructed in Frankish territory (near starting location)." 396250 "Unlock Imperial Age at 70 Imperial Score." 396251 "Can now research the Imperial Age." 396252 "With Charlemagne's death, you can no longer unlock the Imperial Age." 396253 "- Charlemagne must survive." // Charlemagne (768) 398841 "In the year 768, Pepin, King of the Franks, son of Charles Martel, and favorite of the Pope, died on campaign." 398842 "By Frankish law, the Franks and their lands were divided between his two sons. The younger of these, Carloman, was given the largest portion." 398843 "Perhaps Pepin had intended his young son to succeed him. Though the other son, Charles, was elder, he had been born out of wedlock. In addition, Pepin's own elder brother had stepped aside so that Pepin could become king." 398844 "At worst, the two brothers would find a way to share their power." 398845 "But what were a father's intentions compared to the strength of one man's will and iron?" 398851 "On Christmas day of the year 800, Charles knelt at an altar in Rome to pray." 398852 "To his apparent surprise, as he bent his head, the Pope placed a bejeweled crown upon him. He was anointed Emperor of Rome." // // Ragnar (850) // 396301 "Norse" 396302 "Northumbria" 396303 "Wessex and Anglia" 396304 "Gaels and Britons" 396305 "Franks" 396306 "Tribal Peoples" 396307 "Viking Raiders" 396308 "1. A Viking king is not told what to do. Explore, conquer, and settle to create your own sagas.\n\n2. You are a raider. Destroy enemy buildings for gold based on their value. Sometimes, even a modest farm house can hold unexpected riches.\n\n3. Capture Warrior's Halls (Wonders) in Scandinavia to increase your population limit. It is also the only way to unite the kingdoms of Norge, Sverige, and Danmark.\n\n4. Discover saga objectives and rebuild Pagan Shrines (special trees cut by Christians) to earn Runestones (Stone). Runestones can be used to research powerful technologies at the Warrior's Hall and Pagan Shrine.\n\n5. Once you rule a kingdom, you can obtain Runestones or other bonuses at the Warrior's Hall by holding a Blót. You can also pray to the gods for temporary bonuses at the Pagan Shrine. A wise king makes use of the gods.\n\n6. Settle foreign lands by building Longhouses (Folwarks) at locations marked with a round Flare -- your first Longhouse in a new land will spawn a Villager. You may also capture Villagers during your raids.\n\n7. A few units have been modified: Huskarls are heavily armored, Longboats have reduced range, and ships move more quickly.\n\n8. Raiding is dangerous, especially when you have few warriors. When outnumbered, it is better to run away to fight another day.\n\n9. The sea is always the fastest way to get anywhere.\n\n10. Ships degrade over time. Bring Villagers on raids to repair damaged ships. The open sea in the west will damage ships more quickly. Repair at islands if seeking lands to the west.\n\n11. Ireland and the islands off Scotland are attractive targets for early raids.\n\n12. Purchase Supplies at Mills and Longhouses if you need Food and have Gold to spare.\n\n13. Other Viking warbands indiscriminately raid the coasts. They may even attack your Warrior's Halls or clash with your own raiders over plunder." 396309 "Your scouts report:\n\n- Do not be tempted so early by the great wealth of England and Francia. A would-be Viking should make a name for himself by raiding Ireland and the islands off Scotland. The Monasteries there are close to the sea and ripe for the taking.\n\n- The islands, too, are ideal for small raiding camps where Villagers can fish and herd livestock, and repair your ships. Livestock can also be taken in raids and brought to these camps for harvesting. Fishing and herding will always be preferable to farming. Do not neglect such settlements as they will provide the food to recruit warbands.\n\n- Second, many Viking heroes seek a good jarl. Search and find Hrolf the Ganger, Olaf the White, Hasteinn, and others on your journeys.\n\n- England is divided between kingdoms. The Northumbrians in the north fight as slow-moving infantry and cavalry, while the men of Wessex are archers, cavalry, and heavily-armored footmen. Until you command a large army, do not challenge their cities of Eoforwic and Lundenburh. Instead, hit their coastal settlements and retreat to the ships when they send their armies against you. In this manner, wear them down and preserve your strength. When the time comes for conquest, preserve the English farms as your people can settle on them.\n\n- Same for Francia and the lands further east, though raids there will need to make use of the rivers. Paris is insurmountable for all but the largest armies, but other cities can be plundered with effort. The Saxons of Germany are now subjects of the Franks and will fight you. But their lands hold many sacred World Trees cut down by Christian missionaries. Restoring these by building shrines over their stumps will bring you fame.\n\n- Further east, Garðaríki is a dark land traversed best by rivers. Its dense forests turn to open steppe where nomadic tribes roam. There is not much to raid here, but trade may be a possibility.\n\n- As for your own people's lands, it is divided among independent jarls. The Norse need a unifying ruler who can unite the three kingdoms and deliver the Norse people to greatness.\n\n- Lastly, the sea is your road. Use it." 396310 "Viking Funeral" 396311 "Build Warrior's Hall ()\nA feasting place where Vikings gather. Enables training of Viking units. Build in enemy territory when attacking cities to reduce travel times.\n " 396312 "Build Pagan Shrine ()\nA shrine to the Old Gods. Construct over chopped World Trees to gain Runes.\n " 396313 "Build Longhouse ()\nA warm fire in a cold land. Used as a gathering point for food resources.\n " 396314 "Máel Brigte" 396315 "Hrørek" 396316 "Sigurd Eysteinsson" 396317 "Rognvald Eysteinsson" 396318 "Ketill Flatnose" 396319 "Aud the Deep-Minded" 396320 "Grímr Kamban" 396321 "Olaf the White" 396322 "Aslaug" 396323 "Rurik the Troublemaker" 396324 "Dyre the Stranger" 396325 "Erik the Swift" 396326 "Olaf the Stout" 396327 "Baleog the Fierce" 396328 "Hrolf the Ganger" 396329 "Máel Sechnaill" 396330 "Robert the Strong" 396331 "Causantín mac Cináeda" 396332 "King Æthelred" 396333 "Earl Alfred" 396334 "Hasteinn" 396335 "Jarl Eirik" 396336 "Jarl Halfdan the Black" 396337 "King Harald Klak" 396338 "King Ragnfrid" 396339 "Jarl Eysteinn Beli" 396340 "Sibilja" 396341 "King Rhodri" 396342 "Papar" 396343 "Saami" 396344 "Frisians" 396345 "Saxons" 396346 "King Edmund" 396347 "Ragnar Lothbrok" 396348 "Serpent" 396349 "Trade for Supplies ()\nExchange gold for food at an equal rate." 396350 "Leidangr" 396351 "Shield Wall" 396352 "Ulfberht Swords" 396353 "Research Leidangr ()\nNorse Warrior gold cost is replaced by additional food cost." 396354 "Research Shield Wall ()\nInfantry damage adjacent units." 396355 "Research Ulfberht Swords ()\nInfantry have +4 attack." 396356 "Dane Axes" 396357 "Research Dane Axes ()\nInfantry get attack bonus vs. cavalry and additional Gold from civilian units." 396358 "River Raids" 396359 "Bearded Axes" 396360 "Wolf Cloaks" 396361 "Research River Raids ()\nNorse Warriors move 30% faster." 396362 "Research Bearded Axes ()\nThrowing Axemen and Jarls have +1 range." 396363 "Research Wolf Cloaks ()\nNight attack bonus is doubled to +4 attack at night." 396364 "Roman Wall" 396365 "+ Complete /30 of 50 saga objectives." 396366 "+ Capture Jomsborg to defeat the Jomsvikings." 396367 "Free Play: Declare Victory at the Warrior's Hall to end the scenario." 396368 "\nQuest: Ragnar's Saga (/9 objectives)\nBecome king of the Norse lands." 396369 " Found the shieldmaiden Lagertha and defeated her bear and hound." 396370 " Rescued Thora Fortress-Hart from the serpent on Gotland." 396371 " Found Aslaug, disguised as the peasant girl Kraka." 396372 " Stole the cow Sibilja from Jarl Eysteinn Beli." 396373 " Defeated Jarl Eysteinn Beli." 396374 " Became King of Norge." 396375 " Became King of Sverige." 396376 " Became King of Danmark." 396377 " Sacked Paris." 396378 "\nQuest: Saga of Ragnar's Sons (/7 objectives)\nRaid, conquer, and settle England." 396379 " Sacked Eoforwic (York)." 396380 " Killed King Aella of Northumbria." 396381 " Sacked Lundenburh (London)." 396382 " Killed King Edmund of Anglia." 396383 " Built a settlement in England." 396384 " Built a jarldom in England." 396385 " Raised the Great Heathen Army." 396386 "\nQuest: Hrolfr Kraki's Saga (/2 objectives)\nFind a king's legacy in Sverige and Danmark." 396387 " Found the Skofnung, the sword of Hrolfr Kraki, at his barrow." 396388 " Found Hrolfr Kraki's gold in the Fyris Wolds of Sverige." 396389 "\nQuest: The Tale of Hrørek of Dorestad (/4 objectives)\nRaid the Franks in Saxon lands." 396390 " Recruited Hrørek in Frisia." 396391 " Captured Dorestad." 396392 " Destroyed the towers on the Rhine River." 396393 " Pillaged the villages along the Elbe River." 396394 "\nQuest: Orkneyinga Saga (/5 objectives)\nExplore and settle the Northern Isles." 396395 " Recruited the Eysteinsson brothers, Sigurd and Rognvald." 396396 " Built a settlement in Orkney." 396397 " Built a settlement in Shetland." 396398 " Killed the Pictish giant Máel Brigte." 396399 " Plundered the monasteries in the Hebrides. " 396400 "\nQuest: The Landnama (/7 objectives)\nExplore the Western Isles and beyond." 396401 " Recruited Ketill Flatnose and his daughter, Aud the Deep-Minded." 396402 " Recruited Grímr Kamban." 396403 " Built a settlement in the Faroes." 396404 " Built a settlement in the Hebrides." 396405 " Built a settlement on the Isle of Man." 396406 " Found a land of fire and ice." 396407 " Built a settlement in Iceland." 396408 "\nQuest: The Annals of Ireland (/4 objectives)\nRaid and settle Ireland." 396409 " Recruited Olaf the White." 396410 " Killed the High King Máel Sechnaill." 396411 " Sacked the Monasteries of Ireland." 396412 " Built a settlement in Ireland." 396413 "\nQuest: Chronicle of the Dukes of Normandy (/7 objectives)\nRaid and settle in northern Francia." 396414 " Recruited Hrolf the Ganger." 396415 " Recruited Hasteinn." 396416 " Destroyed the Frankish fleet." 396417 " Sacked Rouen." 396418 " Sacked Rennes." 396419 " Built a settlement in Francia." 396420 " Killed Robert the Strong." 396421 "\nQuest: Chronicle of Novgorod (/5 objectives)\nExplore and settle in the east." 396422 " Recruited Rurik the Troublemaker." 396423 " Captured Holmgård and Kœnugarðr." 396424 " Built a settlement in Garðaríki." 396425 " Established a trade route to Garðaríki." 396426 " Destroyed the nomad camps." 396427 "--Hordaland Captured--" 396428 "--Vestfold Captured--" 396429 "--Lade Captured--" 396430 "--Jutland Captured--" 396431 "--Ribe Captured--" 396432 "--Hedeby Captured--" 396433 "--Roskilde Captured--" 396434 "--Västergötland Captured--" 396435 "--Småland Captured--" 396436 "--Bergslagen Captured--" 396437 "--Uppland Captured--" 396438 "--Shetland Settled--" 396439 "--Orkney Settled--" 396440 "--Faroes Settled--" 396441 "--Iceland Settled--" 396442 "--Ireland Settled--" 396443 "--Hebrides Settled--" 396444 "--Northumbria Settled--" 396445 "--Wessex Settled--" 396446 "--Neustria Settled--" 396447 "--Garðaríki Settled--" 396448 "--Man Settled--" 396449 "--Scotland Settled--" 396450 "New Saga Unlocked" 396451 "Saga Objective Completed" 396452 "Saga Quest Completed" 396453 "[Saga Objective Complete] By the spilt blood of her hound and bear, Ragnar proved himself to the fearsome shieldmaiden Lagertha who fought with her hair loose over her shoulders." 396454 "[Saga Objective Complete] In tarred breeches to ward off its venom, Ragnar slew the serpent grown from a lindworm and delivered Thora Fortress-Hart from her prison tower." 396455 "[Saga Objective Complete] Beauty and wisdom hidden in peasant's soot -- Aslaug, daughter of Sigurd the Dragon-Slayer, had concealed herself until her truth was discovered by Ragnar." 396456 "[Saga Objective Complete] The milk cow Sibilja, pride of the herd of Jarl Eysteinn Beli, was the finest prize claimed in the cattle raid." 396457 "[Saga Objective Complete] Ragnar slew his rival, Jarl Eysteinn Beli, to seize his lands and herds." 396458 "[Saga Objective Complete] Ragnar united the cold fjords of Norge into a kingdom." 396459 "[Saga Objective Complete] Ragnar united the jarls of the lakes of Sverige from Västergötland to Uppland." 396460 "[Saga Objective Complete] Ragnar united the islands and marshes of Danmark from Hedeby to Roskilde." 396461 "[Saga Objective Complete] The skalds sang and even the Christians in their monasteries wrote with shaking hands of the day when Ragnar breached the walls of Paris and engorged himself on the city." 396462 "[Saga Objective Complete] The walls of ancient Eoforwic cracked like an egg as the Northmen gobbled the rich yolk of the Northumbrian kingdom." 396463 "[Saga Objective Complete] Aella, usurper king of Northumbria, met his destiny at the hands of the Northmen who made the blood eagle upon his back." 396464 "[Saga Objective Complete] The fires burned and the rubble was strewn as Lundenburh was sacked by the Northmen." 396465 "[Saga Objective Complete] A kingdom without a king falls as readily as a man without a head. The Northmen slew King Edmund of Anglia and threw his head into the marshes." 396466 "[Saga Objective Complete] The cool and wet island of Britain, soil rich and woods lush -- a land of plenty to those raised in the cold fjords and frigid lakes of the North. The Northmen settled in England." 396467 "[Saga Objective Complete] Jorvik hall built in this land, the start of the Danelaw, a jarldom and perhaps a kingdom of the Northmen in this land of the Angles and Saxons." 396468 "[Saga Objective Complete] Axe time! Shield time! The horn blew and the ravens gathered, for the Great Heathen Army was assembled." 396469 "[Saga Objective Complete] From the barrow of King Hrolfr Kraki, the sword Skofnung is found -- imbued with the souls of a dozen beserkers, the wounds from its touch shall never heal. (Ragnar +4 attack)" 396470 "[Saga Objective Complete] The gold of the Fyris Wolds was sowed by King Hrolfr Kraki who, chased by his enemies, let go of his riches to slow their pursuit." 396471 "[Saga Objective Complete] Shield time! Axe time! Plunderer of Frisia and scourge of the Franks, the warlord Hrørek and his band were eager for battle." 396472 "[Saga Objective Complete] Dorestad on the Frisian coast, meeting point of merchants and mercenaries, from whence the Frisians with hammer and javelin joined Ragnar's warbands." 396473 "[Saga Objective Complete] The towers and barricades set against the Northmen by the Franks lay sinking into the shallows and the cobble sands, opening as a door all of Germany to plunder." 396474 "[Saga Objective Complete] The Northmen had come, sparing among the dead none of their ancient Saxon brothers or the Wends who had settled in their dark and misty villages along the rivers." 396475 "[Saga Objective Complete] The brothers Sigurd and Rognvald came to the Northern Isles seeking plunder and adventure, with axe hungry and sword thirsty." 396476 "[Saga Objective Complete] A warm fire in a cold and rocky isle lures the wandering heart. The Northmen settled in Orkney." 396477 "[Saga Objective Complete] A warm fire in a cold and rocky isle lures the wandering heart. The Northmen settled in Shetland." 396478 "[Saga Objective Complete] The head of the Pictish giant Máel Brigte, blood trophy fastened to a saddle -- its buck-toothed maw gnashing of its owner's fall in battle to the Northmen." 396479 "[Saga Objective Complete] Rich plunder was seized from the bejeweled cloisters of Irish monasteries built upon the Hebridean shores in times forgotten by all but the gods." 396480 "[Saga Objective Complete] Ketill Flatnose and his daughter, Aud the Deep-Minded, two fearsome Viking spirits destined for the western isles and lands far beyond to the edges of Valhalla." 396481 "[Saga Objective Complete] Warrior and settler, Grímr Kamban whose destiny lay in the most northern isles of the Faroes." 396482 "[Saga Objective Complete] A warm fire in a cold and rocky isle lures the wandering heart. The Northmen settled in the Faroes." 396483 "[Saga Objective Complete] A warm fire in a cold and rocky isle lures the wandering heart. The Northmen settled in the Hebrides." 396484 "[Saga Objective Complete] A warm fire in a cold and rocky isle lures the wandering heart. The Northmen settled in the Isle of Man." 396485 "[Saga Objective Complete] Across the dark vastness of the Great Whale Road lay a land known only to the gods -- a land of fire and ice, so close to Valhalla. With the way crossed, the power of the unknown sea would not rot ships set for that land." 396486 "[Saga Objective Complete] The land-taking came upon the land of fire and ice as those who could not seek more fortune in the old Norse lands came for adventure. The Northmen settled in Iceland." 396487 "[Saga Objective Complete] Sea King and lord of the dark pool, Olaf the White had plundered the Irish and British coasts from his longphort in Ireland, spreading his fame and terror at every village and monastery." 396488 "[Saga Objective Complete] In an isle monastery off Ulster, the scribes fearfully wrote of the coming of the Northmen and of the slaying of Máel Sechnaill, the High King of all Ireland." 396489 "[Saga Objective Complete] The monasteries of Saints Patrick and Columba lay burned and ravaged by those who hold the hammer of Thor in regard and seek the wisdom of Odin." 396490 "[Saga Objective Complete] The Northmen settled in Ireland, a green and mild land with good wives and bountiful herds." 396491 "[Saga Objective Complete] From the northern fjords, so big that no horse may bear his weight, Hrolf the Ganger, destined to father dukes and kings." 396492 "[Saga Objective Complete] Through the fires and smokey ruins came Hasteinn, plunderer of Brittany and Francia, who raided the coasts of Muslim Spain and Christian Italy." 396493 "[Saga Objective Complete] The ships of the Seine, the defenders of Paris, lay broken and splintered against the rocks beneath the surface of the river currents." 396494 "[Saga Objective Complete] The Frankish towns lay burning, no soldier nor man nor woman spared the fury of the berserker's rage." 396495 "[Saga Objective Complete] The sons of Thor, Odin, and Tyr laid waste to the cities of Brittany." 396496 "[Saga Objective Complete] Francia, a rich land that could make any Viking lay down his axe for the plow. The Northmen settled in Francia." 396497 "[Saga Objective Complete] Robert the Strong, champion of the Frankish king, lay dead, slain by the Northmen." 396498 "[Saga Objective Complete] Rurik, called upon by the northern Slavs to rule over them, had come to Garðaríki to fulfill the course chosen for him by the gods." 396499 "[Saga Objective Complete] The Northmen took Holmgård and Kœnugarðr, villages destined to be the seats of princes who would rule vast lands and exact tribute from the peoples of the east." 396500 "[Saga Objective Complete] Garðaríki, land of the east, land of dark forests, wet swamps, and open steppe, where the Northman and the Slav would raise shields and axes together and worship both Odin and Perun. The Northmen settled in Garðaríki." 396501 "[Saga Objective Complete] Northmen sailed down the rivers of the east to the lands of the Romans and of the Saracens to sell their slaves and furs for the riches of the south. Where the Northmen do not raid and settle, they trade." 396502 "Can send Varangian Expeditions from Docks to generate gold. Sending a Varangian Expedition will spawn a Trade Cog in the East." 396503 "[Saga Objective Complete] The Northmen fell upon the nomad camps, plundering their livestock, seizing their women, and slaying their warriors. Not even those on horseback could escape the Northman's axe." 396504 "Lagertha's Hound" 396505 "Lagertha's Bear" 396506 "Shieldmaiden's Hold" 396507 "Lagertha" 396508 "Warrior's Hall (Hordaland)" 396509 "Warrior's Hall (Lade)" 396510 "Warrior's Hall (Vestfold)" 396511 "Warrior's Hall (Jutland)" 396512 "Warrior's Hall (Ribe)" 396513 "Warrior's Hall (Hedeby)" 396514 "Warrior's Hall (Roskilde)" 396515 "Warrior's Hall (Småland)" 396516 "Warrior's Hall (Västergötland)" 396517 "Warrior's Hall (Uppland)" 396518 "Warrior's Hall (Bergslagen)" 396519 "Warrior's Hall (Rogaland)" 396520 "Research Champions ()\nImprove Norse Warrior hitpoints and attack." 396521 "Create Jarl ()\nA Viking chieftain armed with throwing axes and riding a horse.\n " 396522 "Jomsvikings" 396523 "Jomsviking" 396524 "Jomsborg" 396525 "Ivar the Boneless" 396526 "Ivar the Boneless, eldest son of Ragnar, joins the warband." 396527 "Björn Ironside" 396528 "Björn Ironside, son of Ragnar, joins the warband. " 396529 "Halfdan Hvitserk" 396530 "Halfdan Hvitserk, son of Ragnar, joins the warband." 396531 "Sigurd Snake-in-the-Eye" 396532 "Sigurd Snake-in-the-Eye, son of Ragnar, joins the warband." 396533 "Ubba" 396534 "Ubba, son of Ragnar, joins the warband. " 396535 "Ivar the Boneless now feasts in Valhöll, at the hall of the heroes." 396536 "Björn Ironside now feasts in Valhöll, at the hall of the heroes." 396537 "Halfdan Hvitserk now feasts in Valhöll, at the hall of the heroes." 396538 "Sigurd Snake-in-the-Eye now feasts in Valhöll, at the hall of the heroes." 396539 "Ubba now feasts in Valhöll, at the hall of the heroes." 396540 "Hrørek now feasts in Valhöll, at the hall of the heroes." 396541 "Rurik now feasts in Valhöll, at the hall of the heroes." 396542 "Dyre now feasts in Valhöll, at the hall of the heroes." 396543 "Olaf the White now feasts in Valhöll, at the hall of the heroes." 396544 "Hrolf the Ganger now feasts in Valhöll, at the hall of the heroes." 396545 "Sigurd Eysteinsson now feasts in Valhöll, at the hall of the heroes." 396546 "Rognvald Eysteinsson now feasts in Valhöll, at the hall of the heroes." 396547 "Ketill Flatnose now feasts in Valhöll, at the hall of the heroes." 396548 "Aud the Deep-Minded now feasts in Valhöll, at the hall of the heroes." 396549 "Grímr Kamban now feasts in Valhöll, at the hall of the heroes." 396550 "Hasteinn now feasts in Valhöll, at the hall of the heroes." 396551 "Lagertha now feasts in Valhöll, at the hall of the heroes." 396552 "Ragnar is wounded. He will recover soon." 396553 "Ragnar has returned." 396554 "Longhouse" 396555 "Hold Blót ()\nA sacrificial feast that gives a random chance to earn a Runestone or a bonus until the next blót." 396556 "[Held Blót] Runestone erected. Previous Blót bonus removed." 396557 "[Held Blót] Three Runestones erected. Previous Blót bonus removed." 396558 "[Held Blót] Norse Warriors cost 10 less food to raise until the next Blót. Previous Blót bonus removed." 396559 "[Held Blót] Berserks and Elite Berserks do +5 damage to buildings until the next Blót. Previous Blót bonus removed." 396560 "[Held Blót] Huskarls and Elite Huskarls receive +2 attack until the next Blót. Previous Blót bonus removed." 396561 "[Held Blót] Throwing Axemen and Elite Throwing Axemen receive +1 range until the next Blót. Previous Blót bonus removed." 396562 "[Held Blót] Transport Ships have +10 garrison capacity until the next Blót. Previous Blót bonus removed." 396563 "[Held Blót] Ships do not receive damage at sea until the next Blót. Previous Blót bonus removed." 396564 "[Held Blót] The Blót was met with silence. No change to previous Blót bonus." 396565 "The Thing -- the assembly of the free men -- acclaims Ragnar as king. Ragnar can now recruit stronger warriors and preside over prayers and sacrifices. It is good to be king." 396566 "New units available at the Warrior's Hall. New technologies available at the Blacksmith and Dock. Can also hold Blóts at the Warrior's Hall for a chance to gain Runestones or bonuses. Can pray to gods at the Pagan Shrine." 396567 "The Thing acclaims Ragnar as king of two kingdoms. Ragnar's power is mighty and the finest warriors join his warbands." 396568 "New units and upgrades available at the Warrior's Hall. New technologies available at the Blacksmith and Dock." 396569 "As king of three kingdoms, Ragnar can field great machines to tear down the walls of cities." 396570 "Siege Workshops can now be built by Villagers to construct Battering Rams." 396571 "Gold can be used to purchase Food Supplies at Mills and Longhouses (Folwarks)." 396572 "A roving band has come to the Warrior's Hall." 396573 "Pray to Odin" 396574 "Pray to Thor" 396575 "Pray to Freyr" 396576 "Pray to Loki" 396577 "Pray to Odin for Wisdom ()\nInfantry units auto-heal for 10 minutes through Odin's blessings." 396578 "Pray to Thor for Strength ()\nInfantry units receive +20 hitpoints for 10 minutes through Thor's blessings." 396579 "Pray to Freyr for Prosperity ()\nFarmers, shepherds, and fishermen are twice as productive for 10 minutes through Freyr's blessings." 396580 "Pray to Loki for Chance ()\nRaiders are more likely to find hidden caches of treasure for 10 minutes." 396581 "Odin has answered your prayers and granted wisdom of healing. All infantry units auto-heal for 10 minutes." 396582 "Pray to Odin effect already active. Cost refunded." 396583 "Odin's Blessing active for %d minutes." 396584 "Thor has answered your prayers and strengthened the warriors. All infantry receive +20 hitpoints for 10 minutes." 396585 "Pray to Thor effect already active. Cost refunded." 396586 "Thor's Blessing active for %d minutes." 396587 "Freyr has answered your prayers and brought prosperity. Farmers, shepherds, and fishermen are twice as productive for 10 minutes." 396588 "Pray to Freyr effect already active. Cost refunded." 396589 "Freyr's Blessing active for %d minutes." 396590 "Loki has answered your prayers and brought chance. Raiders are more likely to find hidden caches of treasure for 10 minutes." 396591 "Pray to Loki effect already active. Cost refunded." 396592 "Loki's Blessing active for %d minutes." 396593 "As the spoils accumulate and jarls fall, more sea kings and Vikings take to the waves seeking plunder. Raids by Vikings bands will intensify." 396594 "Ragnar's Saga is nearly completed… but there is still much adventure at hand and the ravens are still hungry. What else will the skalds sing of?" 396595 "You have begun free play and can continue to complete objectives. When finished, declare Victory at the Warrior's Hall." 396596 "Declare Victory" 396597 "Declare Victory and end the scenario." 396598 "Challenge the Jomsvikings" 396599 "Challenge the Jomsvikings\nPledge to defeat the Jomsvikings, beginning their dangerous invasion. Defeating the Jomsvikings is required to win the scenario. Recommended to have at least 80 military units to challenge the Jomsvikings." 396600 "The Jomsvikings come, ahead of their ships are Odin's ravens, relishing and anticipating the bloodshed to come." 396601 "Jomsborg, fortress of the Jomsvikings, devoted followers of Odin the All-Father. Beware traveling through these waters." 396602 "The Jomsvikings are conquered. As quickly as they wrought bloodshed against their fellow Northmen, they now turn their fury against the enemies of Ragnar Lothbrok." 396603 "+ Challenge the Jomsvikings (technology) at the Warrior's Hall." 396604 "Warrior's Hall (Jorvik)" 396605 "Ragnar's Saga is finally complete. The skalds will sing for eternity of this achievement. Ragnar Lothbrok will be praised in the same breath as Beowulf and Sigurd the Dragon-Slayer!" 396606 "Ragnar's Saga is nearly complete, but the Jomsvikings remain unconquered. Defeat Odin's warriors and Ragnar Lothbrok's saga will be worthy of Beowulf and Sigurd the Dragon-Slayer!" 396607 "Declare Victory at the Warrior's Hall to end the scenario." 396608 "Challenge the Jomsvikings at the Warrior's Hall to start the final portion of the scenario. Research the Challenge the Jomsvikings technology." 396609 "Not even the great cities with their towers and walls could stand against Ragnar Lothbrok. Eoforwic, Lundenburh, Rennes, Aachen, Paris -- the seats of kings were demolished into rubble." 396610 "Many Vikings have perished on the raids. They will feast at Valhöll, at the hall of the heroes!" 396611 "Active Blót Bonus: Norse Warriors cost -10 food" 396612 "Active Blót Bonus: Berserks do +5 damage to buildings" 396613 "Active Blót Bonus: Huskarls have +2 attack" 396614 "Active Blót Bonus: Throwing Axemen have +1 range" 396615 "Active Blót Bonus: Transport Ships have +10 capacity" 396616 "Active Blót Bonus: Ships do not receive damage at sea" 396617 "Nightfall. The warriors fight like packs of wolves each night. (Non-hero melee units receive +2 attack at night)" 396618 "Daybreak. The wolf-like nighttime fury of the warriors has subsided. The night bonus will return the next night." 396619 "World Trees were once revered by the Saxons and Frisians, as they are by the Northmen. But Christian priests came into these lands and chopped them down. " 396620 "Build a Pagan Shrine over the stumps of these large trees to please the gods and receive Runestones." 396621 "A Warrior's Hall has been captured by raiders who have declared their own jarl. Retake the Warrior's Hall to restore your authority." 396622 "Population Limit reduced. Re-capture lost Warrior's Hall to restore Population Limit." 396623 "--Hordaland lost to raiders!--" 396624 "--Vestfold lost to raiders!--" 396625 "--Lade lost to raiders!--" 396626 "--Jutland lost to raiders!--" 396627 "--Ribe lost to raiders!--" 396628 "--Hedeby lost to raiders!--" 396629 "--Roskilde lost to raiders!--" 396630 "--Västergötland lost to raiders!--" 396631 "--Småland lost to raiders!--" 396632 "--Bergslagen lost to raiders!--" 396633 "--Uppland lost to raiders!--" 396634 "Gunnar Hámundarson" 396635 "Gunnar Hámundarson who came to Iceland to be chieftain -- no one could match him in battle, sport, or drink." 396636 "Varangian Expedition" 396637 "Send Varangian Expedition ()\nSend a trading expedition (Trade Cog) to the East to generate gold with every trip. Price increases with every expedition sent." 396638 "--Trade Cog built in the East--" 396639 "[Sent first Varangian Expedition] A band of adventurous traders set out for the East to make a fortune. Further expeditions will cost more to send but they will bring much gold." 396640 "Price of Varangian Expeditions increased. Price increased with each Expedition sent." 396641 "Can build Warrior's Halls (Wonders) in foreign lands, such as England, to train warriors closer to your enemies." 396642 "Guthrum" 396643 "Guthrum failed in his bid for the Danish throne, but came to England to seize a kingdom of his own." 396644 "Grímr Kamban has met his destiny: the settler who came from Norge, lived among the Westmen of Ireland, and founded his longhouse on the Faroe Islands, at one end of the Viking world." 396645 "Aud the Deep-Minded has met her destiny: she reached Iceland and became a chieftain and matriach. In time, her son, Thorstein the Red, came of age and became a great warrior." 396646 "Hasteinn has met his destiny: he slew the Frankish lord Robert the Strong in battle and plundered the lands of Francia." 396647 "Hrolf the Ganger has met his destiny: he came to Francia a raider and plunderer, but settled among the Franks and learned their ways. His lands would come to be known as Normandy and his warriors the Normans." 396648 "The Sons of Ragnar have met their destinies: Ivar the Boneless, Halfdan Hvitserk, and Ubba have all come to England to raid, plunder, and conquer." 396649 "Thorstein the Red" 396650 "Pechenegs" 396651 "Hold Blót" 396652 "Nightfall" 396653 "Daybreak" 396654 "Warrior's Hall" 396655 "Supplies (gold for food)" 396656 "Build Longhouses in regions marked with a Flare." // Ragnar (850) 398861 "'We struck with our swords!'" 398862 "With that cry, silence fell over the feasting hall. The warriors squeezed drinking horns and dug their fingers white into the oaken tables. Their attention was on the skald, the bard who had come from far northern lands. Even there, they sang of the deeds of the dead king." 398863 "'We struck with our swords!'" 398864 "The air had a tension, like a thread pulled from both ends. The words echoed off the shields and swords on the walls. They rang off the arm rings melted from golden relics and bejeweled chalices, plunder taken in raids that left trails of bodies and rising smoke before the black raven banner." 398865 "'We struck with our swords!'" 398866 "The skald rose and the warriors stood with him, horns and sword hilts in hand, spears raised and glistening as the flames danced shadows over their faces. The skald spoke of their king, and all knew the story well, for they, too, had sailed on the Great Whale Road and were as wolves engorging themselves on those foreign shores." 398867 "'We struck with our swords!'" 398868 "The warriors beat their swords against oaken shield. It was a louder clamor than could be heard at the walls of Paris. The skald needed not say another word, for his tale could be heard in that uproar. The clattering of strong warriors told the saga better than any mere words sung from a skald's wet lips." 398869 "For all knew the Saga of Ragnar Lothbrok." 398871 "The hall was quiet. The shields and swords on the walls were silent, too, for there were no words hanging on the air for them to repeat and echo. A mouse poked its head from a small crack and sniffed, as if expecting an empty hall it could pillage. Then it retreated. It smelled – but could not hear – men totally still." 398872 "The skald had finished his tale and the warriors sat mute, save for the quiet slide of tears down scarred cheeks. The skald had sung of their king, their dead king... nay, of their brother, for what closer bonds join men than that of battle when war is mother of us all?" 398873 "For the skald had not sung of what had been, but what could have been – not of how their king had fallen, poisoned and strangled in a snake pit, but of how he had conquered and tasted those rare glories reserved for the gods and the few heroes of the old sagas." 398874 "It was a saga worthy of its name." // // Ironside (859) // 396701 "Qurtubah" 396702 "Ifriqiya" 396703 "Kutama" 396704 "Roman Empire" 396705 "Italy" 396706 "Francia" 396707 "Vikings" 396708 "1. You begin with a population limit of 25 but advancing in Ages grants you more population as well as access to improved units.\n\n2. Raids are dangerous, particularly when Bjorn has few men. Keep your raiders close to the shore so they can run to the boats when overwhelmed. It is always better to live to raid another day.\n\n3. All great Viking sagas must have heroes! Finding Hvitserk, Haraldr, and Rollo will greatly strengthen Bjorn's expedition.\n\n4. Each hero enables the training of unique units: Bjorn (Huskarls), Hasteinn (Berserks), Hvitserk (Tarkans), Haraldr (Throwing Axemen), and Rollo (Woad Raiders)." 396709 "Your scouts report:\n\n- Bjorn begins on the southern coast of France. His friend Hasteinn has left to raid a nearby island.\n\n- North of Bjorn is Francia (Cyan), ruled by the heirs of Charlemagne. They fight as infantry, Throwing Axemen, and cavalry.\n\n- Southeast is Italy (Blue), where rich cities founded by the ancient Romans are defended by archers and spearmen.\n\n- The southern portion of Italy is contested by the Roman Empire (Purple) who have great cities further to the east. Their infantry, skirmishers, and Cataphracts are all that remains of the old legions of Rome.\n\n- Further south, and across the sea, are the Moors of Ifriqiya (Orange) clinging to the coastlines and islands of the southern sea. They ride camels into battle and hurl javelins from horseback.\n\n- West of Ifriqiya are the peoples of the southern desert called Kutama (Green). They are fierce warriors who fight on foot with curved blades.\n\n- Finally, to the west is Qurtubah (Yellow), jewel of the Muslim world. The most dangerous warriors of these lands are Light Cavalry and Cavalry Archers." 396710 "Warrior's Hold" 396711 "Great Mosque of Cordoba" 396712 "Al-Zaytuna Mosque" 396713 "Basilica of Santa Maria" 396714 "Basilica of Saint Denis" 396715 "Arab Champion" 396716 "Berber Warlord" 396717 "Warlord" 396718 "Strategos" 396719 "Lombard Duke" 396720 "Frankish Count" 396721 "Rollo" 396722 "Haraldr" 396723 "Hvitserk" 396724 "Bjorn Ironside" 396725 "Princess" 396726 "Winter has ended and the raiding season has begun. The Viking raider Hasteinn has already begun attacking the nearby island of Corsica. Bjorn must raise a warband to join the Viking raider." 396727 "Select the Wonder to train units." 396728 "Bjorn has no time to waste! He must reach Corsica to the south before Hasteinn carries away all the island's riches!" 396729 "By destroying buildings, the Viking raiders will pillage enough gold to enlarge and improve their warbands. Monasteries provide the most gold." 396730 "But Vikings cannot eat gold! Bjorn must make sure his Villagers and Fishing Ships collect resources. With enough Food and Gold, he will be able to advance in Ages at the Town Center." 396731 "Each Age unlocks new technologies, more Villagers, and access to improved warbands with new units. For example, in the Castle Age, Bjorn can train Huskarls." 396732 "The world is yours, Bjorn, son of Ragnar. Yours to raid, pillage, and conquer!" 396733 "+ (/3) Destroy three Wonders in Rome, Cordoba, Tunis, Paris, or Ragusa." 396734 "+ Destroy /3 Wonders." 396735 "+ Have /5000 gold." 396736 "Free Play: Declare Victory at the Town Center to end the scenario." 396737 "+ (/4) Find the heroes Hvitserk, Haraldr, Hasteinn, and Rollo." 396738 "+ Find the /4 Norse Heroes." 396739 "You have begun free play. When finished, Declare Victory at the Town Center via special technology to end the scenario." 396740 "- Find and bring /5 princesses to the Wonder." 396741 "- Explore for Secondary Objectives." 396742 "- Find and bring a Relic Cart to the Wonder." 396743 "- Kill /6 enemy Heroes." 396744 "A Hero was wounded but has reappeared at the Wonder!" 396745 "A princess was ransomed for a hefty sum of gold!" 396746 "The great Viking hero Rollo might be nearby. He was last seen raiding the Franks and Moors from a hideout in the Pyrenees Mountains." 396747 "Hvitserk once ventured into the lands of the Rus, where he fought among the Slavs and horse peoples. He is somewhere in these eastern lands." 396748 "Haraldr, inspired by love of Gyda to rule Norway, raided this coast, but was captured by the Moors. His prison is nearby." 396749 "Princesses" 396750 "Villagers and a Fishing Ship have arrived." 396751 "An ancient relic is hidden in an oasis in the southern desert. Find it and bring it to the Wonder to melt it down to its gold!" 396752 "The relic was melted down for its riches!" 396753 "Just as the Norse have heroes, so do the peoples of this Tideless Sea. Each faction has a warlord who can be killed to enhance Bjorn's legend!" 396754 "Victory" 396755 "Declare Victory" 396756 "Can now train Villagers at the Town Center. All Unique Units upgraded to Elite." 396757 "Basilica of Ragusa" // Ironside (859) 398881 "In the year 859 CE, Bjorn, son of Ragnar, crossed into the Tideless Sea." 398882 "He raided Muslim Spain before wintering on the southern coast of the Frankish land. There, he waited for the onset of spring and the start of the raiding season." 398883 "A force like no other was about to descend on the shores and coastal cities of the Mediterranean." 398884 "The Vikings had come." 398891 "Bjorn's daring raid into the Mediterranean opened a new world to the Norse." 398892 "They would return over the coming decades. In time, their reputation as warriors would make them prized mercenaries. Some Norse would even serve the Byzantine Emperor, forming an elite bodyguard called the Varangians." 398893 "Centuries later, Norsemen known as the Normans would conquer Sicily, creating a brief kingdom that blended Norman, Greek, Italian, and Islamic customs." 398894 "But this was far in the future when Bjorn sailed home after his raid." 398895 "Though many lost warriors feasted in Valhalla, those that returned to the Norse Lands were so laden with riches that they never had to raid again." // // Finehair (870) // 396801 "Norse" 396802 "Southern Jarls" 396803 "Hordaland" 396804 "Western Sea Kings" 396805 "Saami Tribes" 396806 "Danes" 396807 "West-men" 396808 "1. You begin with a population limit of 20 that increases up to a maximum of 75 by researching Unique Technologies at Harald's Hall. You do not need Houses.\n\n2. As well as providing population, Unique Technologies unlock new units and technologies, and provide additional Villagers.\n\n3. Raise pigs at Mills and use Fish Traps when local fish have been exhausted.\n\n4. Longboats have been modified with shorter range. This range can be improved at the Blacksmith.\n\n5. Raids are dangerous, especially when Harald has few men. Be prepared to run away when overmatched. It is better to live to raid another day.\n\n6. Raiding the Danes, Hordaland, and the West-men provides more gold, but their lands are better defended.\n\n7. Harald will respawn if wounded but other heroes will not." 396809 "Your scouts report:\n\n- Harald rules Vestfold in southeastern Norway, a kingdom with land access to most regions of the North Lands, though mountains and Saami tribesmen can make land journeys dangerous. Sea voyages are quicker and, usually, safer.\n\n- The Southern Jarls (Green) control Gautland to the southeast. They have few ships so should be an early target for Harald's raids. In time, their warriors will be equipped with the finest armor. Because they are so far from a source of Frankish steel, however, their weapons will remain lacking.\n\n- The Western Sea Kings (Cyan) rule the coast of Norway and the western isles across the sea. Their longboats are powerful while their Berserks are ferocious warriors who deal much damage. Their relative nakedness makes their bodies vulnerable and poorly armored.\n\n- Hordaland (Yellow), seat of the powerful King Eirik, is a well-fortified kingdom defended by mighty Huskarls. Hordaland's gates, Towers, and Castle will require many men to storm without siege weapons.\n\n- The Danes (Grey) rule Jutland to the south. Defeating them will not win Norway, but plundering their lands will be profitable. They are also well-defended.\n\n- Not all Norse are hostile to Harald. The sacred site of Uppsala lies to the east, north of the marshlands of the Fyris Wolds. Travelling there is not easy and requires a ship to cross the Vanern Lake. Also, a Viking named Rurik has established a kingdom further east. A visit to him may be fruitful.\n\n- Finally, the West-men inhabit the western land called Scotland, where they hoard gold in temples to the White Christ. Raids against them -- and their Monasteries -- would bring much fortune, but their highland warriors are equals to the Norse in battle." 396810 "Spurred by Gyda's challenge, Harald vows to conquer Norway. But he must first gather his supporters." 396811 "Research Perfusion at Harald's Hall (Large Hut)." 396812 "+ Research Perfusion at Harald's Hall (Large Hut)." 396813 "+ Unite Norway by defeating the Southern Jarls, Western Sea Kings, and Hordaland." 396814 "+ Research /5 Unique Technologies." 396815 "- Destroy Saami settlements." 396816 "- Kill Ornlu, King of the Wolves." 396817 "- Find Hrolf Kraki's gold in the Fyris Wolds." 396818 "- Find a Priest." 396819 "- Raid Scotland." 396820 "- Sail northwest to find a new land." 396821 "- Bring Harald to Uppsala with a Villager." 396822 "- Bring warriors to the east." 396823 "- Sink Solve Klofe's Longboat." 396824 "Free Play: Declare Victory at Harald's Hall." 396825 "+ Declare Victory at Harald's Hall." 396826 "At a great feast, Harald swore that he would not cut his hair until he ruled all of Norway." 396827 "A fire had been lit in him, the same that inspires great men to great deeds and fills the sagas of heroes." 396828 "Harald vowed to fulfill Gyda's challenge." 396829 "Great warriors will be recruited here once Harald's fame has increased. For now, Harald can only raise Spearmen and Norse Warriors." 396830 "Pigs can be raised here but will take time to mature." 396831 "The forges are quiet for now, but as Harald's fame grows, skilled smiths will flock to his banner." 396832 "Harald's land is poor and he has few thralls to gather resources. He will need to send his warbands on raids." 396833 "Destroy enemy buildings for gold. Conquer and colonize other small kingdoms for resources." 396834 "Research Unique Technologies to increase your population limit and unlock units and technologies." 396835 "Can now train Berserks at the Barracks and Longboats at the Docks. Feudal Age technologies now available." 396836 "Can now train Huskarls at the Barracks and Throwing Axemen at the Archery Range. A new hero also arrives." 396837 "Can now build a Stables and train Scout Cavalry and Tarkans. Castle Age technologies now available." 396838 "Imperial Age technologies now available. A new hero also arrives." 396839 "All units upgraded to Elite." 396840 "The sun-stained and decaying heads of Norse settlers give warning that the north is the domain of the Saami tribes, witches and warriors of the Opplands and Finnmark." 396841 "The Saami do not have much to take in a raid, but driving them from the Opplands would open the northern forests to Norse hunters... and enrich Harald's kingdom." 396842 "Harald drove the Saami from the Opplands, opening the forests to hunters and fur trappers. Harald will now receive regular shipments of dried meat." 396843 "The fearsome Ornlu, King of the Wolves, is said to reside in these mountains." 396844 "The Fyris Wolds, the marshy plain south of Uppsala, is said to be where Hrolf Kraki spread gold as he fled from the Swedish king. Finding and mining this gold will bring Harald much wealth." 396845 "Harald found the gold of Hrolf Kraki. By sending his thralls to mine it, he would fill his coffers." 396846 "A strange man, gaunt and weather-beaten, claims to have found Valhalla at the edge of the northwestern sea." 396847 "His story is likely foolish, but it would not hurt Harald's fame to send a few men chasing after this Valhalla." 396848 "Harald's men found a land of ice and fire at the edge of the world. It was not Valhalla, but it could still be useful." 396849 "Priests sometimes leave their tribes to worship the gods in the wilds. Finding one of these men to serve Harald would bring him much fame." 396850 "Thorolf, son of the famed berserker Kveldulf, wishes to join Harald in return for help against a nearby hold. Thorolf waits nearby with his men." 396851 "Great treasures await across the western sea in the lands of Scotland. There, followers of the White Christ hoard gold in their temples." 396852 "Scotland is rich compared with the Norwegian coast. Harald's warriors demand more raids!" 396853 "Since the beginning, those who wished to be kings travelled to Uppsala to receive the blessings of the god Freyr. The most devoted would offer blood and flesh to the god." 396854 "Harald should go... and bring a sacrifice." 396855 "The spilt blood of the sacrifice pleases Freyr. Odin, the All-Father, sends one of his ravens to Harald. The bird will show Harald lands that he has not yet crossed." 396856 "Odin also blesses Harald himself, strengthening his body against enemy blows." 396857 "The Temple at Uppsala watches over a sacred grove where a massive tree stands, nine bodies hanging from its branches." 396858 "Stories come from the east, where a man named Rurik has made himself a king. Some of Harald's warriors wish to adventure with Rurik in the eastern settlement called Holmgard." 396859 "The journey is long but warriors will learn the ways of fighting in these foreign lands." 396860 "Fearsome Varangians have battled the Slavs and eastern horse lords with Rurik. They will join Harald for a price at the Krepost." 396861 "In the burning fires of a raid, Harald's men find a Viking called Ketill Flatnose, son of Bjorn Grimsson. He pledges himself and his warband to Harald." 396862 "Ketill Flatnose warns Harald that the Sea Kings of Orkney and Shetland are gathering a raiding fleet in their western isles. He asks to lead a raid against them." 396863 "A savage Sea King called Solve Klofe raids the holds of jarls loyal to Harald. Harald swears to send him and his longboat to the bottom of the sea." 396864 "The daughters of the sea giant take Solve Klofe to his watery grave." 396865 "Harald's men find an elkhound in the forests near Vestfold. Harald takes in the hound and names him Fenrir." 396866 "The elkhound Fenrir is too timid to board a boat. He'd probably make a better watchdog and hunting hound anyway." 396867 "These waters are crossable, but the Danes defend further south. Harald would need longboats to venture closer to Danish waters." 396868 "Raiding Denmark would make Harald and his warriors rich. " 396869 "The Danish hold is a ruin and Harald has shown that Northmen can triumph over the Danes!" 396870 "Three Lost Vikings are found on an island. They tell strange stories about a green man who lives in the stars." 396871 "Despite the defeat of King Eirik, Gyda's father, the daughter of the Hordaland king remains unshakeable. Harald still needs to unite all of Norway and hold sufficient feasts to win her." 396872 "The jarls have been crushed, the sea kings laid to waste, and Hordaland itself burnt to ruin. Cheers resound from the hall of Harald Tanglehair as he holds a triumphal feast." 396873 "All of Norway is now his... and so is Gyda, the spirited woman whose challenge made it all possible." 396874 "But would there be other lands to raid and conquer?" 396875 "You have begun free play. When finished, Declare Victory at Harald's Hall." 396876 "Declare Victory" 396877 "Longboats are swift Viking ships, but have poor attack range, making them unsuitable for fighting land units. They have a wide sight radius, however, making them good scouts." 396878 "Research archer technologies at the Blacksmith to increase the attack range of Longboats." 396879 "Saami Warrior" 396880 "Thorolf Kveldulfsson" 396881 "Ketill Flatnose" 396882 "Solve Klofe" 396883 "Temple at Uppsala" 396884 "Erik the Swift" 396885 "Baleog the Fierce" 396886 "Olaf the Stout" 396887 "Harald's Hall" 396888 "Saami Hut" 396889 "Guthrom" 396890 "Gyda Eiriksdottir" 396891 "Harald" 396892 "Breed Pig ()\nA fatty omnivore that can be slaughtered for meat.\n" 396893 "Harald Tanglehair" 396894 "Haakon Grjotgardsson" 396895 "Rognvald Eysteinsson" 396896 "Fenrir" 396897 "Harald Finehair" // Finehair (870) 398901 "A Valkyrie rested by an old oak and saw a Raven sitting on a spindly branch. The Raven's beak was red with gore. Flesh hung from its claws." 398902 "'From where have you come, Raven?' the Valkyrie asked. 'The stench of dead flesh is on your blood-soaked feathers.'" 398903 "The grey Raven gloated and wiped its bill. 'I have followed Harald.'" 398904 "Before the Valkyrie met the Raven, young Harald ruled a small kingdom in Norway. His wealth was measured in pigs and fishing boats, but he sought the hand of a king's daughter." 398905 "He sent his uncle, Guthrom, to deliver a marriage proposal to Gyda, daughter of King Eirik." 398906 "When Guthrom spoke, Gyda held her head high and curled her lip. Her words pierced like an ashen spear." 398907 "'Who is this little king?' she asked. 'There is a little king here and a little king there, hundreds across Norway! Is no one brave enough to make Norway his own?'" 398908 "'Give this message to your Harald: I will not be his wife unless he puts all of Norway under him for my sake.'" 398909 "Old Guthrom returned to Harald and told him Gyda's message. The young man smiled as though he had remembered something he had nearly forgotten." 398910 "'Is that so, Guthrom?' His smile widened. 'King of all Norway! Why did we not think of that?'" 398911 "Harald touched his hair and swore upon it: 'I will not cut my hair until all of Norway is mine -- and Gyda is my wife. Prepare a feast, Guthrom. We will host the finest warriors for I will need them in the coming days.'" 398921 "Deep ships with reddened shields, gaping dragon masts and graven prow-boards, men with western spears and Frankish swords…" 398922 "How the Berserks bellowed and the wolf-skins howled and thundered shields when Harald -- King of Norway -- sheared his hair!" 398923 "The fires burned throughout Norway all through the night -- not from the war and raiding, for those had come to an end, but from the living burning the dead in pyres." 398924 "On the seventh day, Harald took the high seat. Beside him was Gyda, the woman whose spirited challenge lit a fire in the king." 398925 "Harald Finehair was King of Norway." // // Robert (921) // 396901 "King of the Franks" 396902 "Normandy" 396903 "Flanders" 396904 "Burgundy" 396905 "Aquitaine" 396906 "Gascony" 396907 "Norse" 396908 "1. You have a population limit of 200 and cannot train gunpowder units.\n\n2. Dukes who fully support you will fight your enemies. Direct their armies with Flares. Also, you can direct them individually by changing your Chat settings before using your Flare.\n\n3. It is not necessary to gain support of all dukes or to defeat all dukes. For example, you can win by defeating two dukes and gaining the support of the remaining three.\n\n4. Tribute is most impactful early. As you and the other dukes become richer, it will take more resources to win their support. Note, they will accept Food, Wood, Gold, and Stone.\n\n5. Before fighting a duke, check for their alliances on the Objectives screen. Alliances will vary on each playthrough.\n\n6. Divide and conquer. Gaining a duke's full support will provide bonuses and break any alliances they currently have. By gaining the right duke's support, you can even break up potentially powerful coalitions against you.\n\n7. If you are at war with all dukes, the King of the Franks will become hostile. Likewise, if you attack the king, all the dukes who do not fully support you will unite against you. Even if you intend to win through conquest, choose the timing of your wars and your allies wisely.\n\n8. On Moderate and Hard difficulties, you have a limited amount of time before the king discovers your plot. When time runs out, the king and all dukes who do not support you become hostile.\n\n9. You can only construct Castles in your own territory, enemy territory, or in the territory of dukes who fully support you." 396909 "Your scouts report:\n\n- Robert of Neustria is a count in central Francia. This means he is surrounded on all sides by potential allies or enemies.\n\n- The King of the Franks (Blue), a descendant of Charlemagne, lacks his ancestor's skill and courage. Nonetheless, his domains centered around the riverine city of Paris are well-defended and his armies well-equipped.\n\n- After a recent raid on Paris, the Frankish king gave lands to the Norse: Robert's lands. They have settled north of Robert in a region now called Normandy (Green). The Normans only respect military strength. They fight as infantry and cavalry.\n\n- Flanders (Orange) lies to the north of Robert and Normandy across the Seine River. The Flemish have a long history of fighting the Norse and do not support the king's decision to give them lands. They will support anyone who humbles the Normans. They fight as infantry and cavalry but can also train Flemish Militia.\n\n- Burgundy (Purple) occupies the eastern portions of Francia near the border with Germany. The Duke of Burgundy has a martial character and will support castle builders. The Burgundians fight as cavalry and archers.\n\n- Aquitaine (Cyan), to Robert's south, straddles the wide territory between the Loire and Garrone rivers. The Duke of Aquitaine is famed for his piety, having recently built the Benedictine abbey at Cluney. He will support equally pious rulers. Aquitaine fights with infantry, cavalry, and archers.\n\n- Gascony (Grey) lies south of Aquitaine and is hostile to that duchy. Though the Duke of Gascony is unwilling to fight against Aquitaine, he will throw his support behind anyone who weakens his rival. Alternatively, because his lands are relatively poor, he will doubly appreciate any gifts sent to him. Gascony fights as infantry.\n\n- Finally, the Norse (Red) recently conquered Brittany. The other dukes bribe the Norse raiders to keep them away, but Robert is unwilling to pay tribute after the Norse killed his father. The Norse raid with infantry and Longboats." 396910 "Robert of Neustria" 396911 "King Charles III" 396912 "Rollo of Normandy" 396913 "Arnulf of Flanders" 396914 "Rudolph of Burgundy" 396915 "Guillaume of Aquitaine" 396916 "García of Gascony" 396917 "Count of Paris" 396918 "Duke of Orleans" 396919 "Duke of the Franks" 396920 "Ducal Support" 396921 "Normandy: " 396922 "Flanders: " 396923 "Burgundy: " 396924 "Aquitaine: " 396925 "Gascony: " 396926 "+ The Frankish Wonder must not be destroyed." 396927 "Choose one of the following:" 396928 "+ Attain 100 support from all remaining dukes." 396929 "+ Defeat all dukes and control Paris (Monument)." 396930 "- Change diplomacy to attack dukes." 396931 "- See Objectives (F10) for instructions from the king." 396932 "Attain Count of Paris rank:" 396933 "- Kill /100 Norse units." 396934 "- Build a Castle in Paris (flagged area)." 396935 "- Capture /3 Relics." 396936 "Attain Duke of Orleans rank:" 396937 "- Have /100 military units." 396938 "- Capture /6 Relics." 396939 "Attain Duke of the Franks rank:" 396940 "- Own /5 Castles." 396941 "- Defeat the Norse." 396942 "Increase ducal support by tributing resources or through certain actions:\nNormandy: military population\nFlanders: killing Normandy's units and Norse units\nBurgundy: owning Castles\nAquitaine: holding Relics\nGascony: razing Aquitaine buildings or tributing" 396943 "Normandy: military population" 396944 "Flanders: killing Normandy's units and Norse units" 396945 "Burgundy: owning Castles" 396946 "Aquitaine: holding Relics" 396947 "Gascony: razing Aquitaine buildings or tributing" 396948 "Alliances" 396949 "Normandy and Burgundy are allies." 396950 "Normandy and Aquitaine are allies." 396951 "Normandy and Gascony are allies." 396952 "Flanders and Burgundy are allies." 396953 "Flanders and Aquitaine are allies." 396954 "Flanders and Gascony are allies." 396955 "Burgundy and Aquitaine are allies." 396956 "Burgundy and Gascony are allies." 396957 "Robert, your father served the king and it won him only a Viking's killing blow. Your brother was wiser: he overthrew the king and took the crown for himself. Since his death, however, another weakling rules." 396958 "But replacing the king will not be easy. You must choose to win the support of the dukes through bribes and any other means, or defeat them entirely and seize Paris for yourself." 396959 "Change diplomacy to attack rivals or maintain your alliances and build your support." 396960 "A marriage has been announced between two ducal houses." 396961 "Normandy and Burgundy have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396962 "Normandy and Aquitaine have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396963 "Normandy and Gascony have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396964 "Flanders and Burgundy have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396965 "Flanders and Aquitaine have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396966 "Flanders and Gascony have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396967 "Burgundy and Aquitaine have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396968 "Burgundy and Gascony have formed an alliance. Attacking one means war with the other. Alliances can be viewed in Objectives." 396969 "A duke has pledged his unwavering support to your claims and has broken all of his previous alliances. He will fight with you against your enemies." 396970 "Normandy supports your claim. Serjeants appear at your Town Centers. Use Flares to direct Normandy's armies." 396971 "Flanders supports your claim. Trade units are cheaper. Use Flares to direct Flanders' armies." 396972 "Burgundy supports your claim. Your Farms will now generate Gold as well as Food. Use Flares to direct Burgundy's armies." 396973 "Aquitaine supports your claim. Military units cost less Food. Use Flares to direct Aquitaine's armies." 396974 "Gascony supports your claim. You gain an additional 10 population. Use Flares to direct Gascony's armies." 396975 "By attacking all the dukes, you are considered by the king to be in rebellion. There is no going back. You must defeat all dukes and march on Paris." 396976 "By attacking the king, the dukes who do not support you see you as a threat. There is no going back. You must defeat all enemy dukes and march on Paris." 396977 "For your service, the king has made you Count of Paris. This is only the beginning of your ambitions." 396978 "Castles are improved (Stronghold and Crenellations researched)." 396979 "For your continued service, the king has made you Duke of Orleans." 396980 "Cavalry are improved (Hauberk and Stirrups researched)." 396981 "For your exemplary service, the king has made you Duke of the Franks. There is only one title greater in all of Francia and it will soon be yours." 396982 "Cavalry gain additional attack." 396983 "You cannot attack a duke who supports your claim." 396984 "You can only construct Castles in your own territory, enemy territory, or in the territory of dukes who fully support you." 396985 "Experience has made Robert more skilled in battle." 396986 "Your enemy chose their friends well. Another duke joins the war." 396987 "By flattery and cunning, you have united the squabbling dukes to a single purpose: to elect you king. This is a triumph of politics, but even now, there are whispers that you relied too much on others to become king." 396988 "The remaining dukes, those not already defeated by you, have agreed to support you for the kingship. The heir to Charlemagne is deposed and you are made king through a combination of political will and military might." 396989 "The empire of Charlemagne was won through blood and iron. Your empire will be no different. With Charlemagne's heir dead and all of your rivals languishing in your dungeon, your rule is uncontested." 396990 "There is a new set of objectives from the king." 396991 "Remember, you can tribute resources to other dukes to win their support. Once they fully support you, you will receive benefits such as unique technologies. They will also fight your enemies." 396992 "Consider the alliances of rival dukes before fighting them. You can even break an alliance by gaining the support of one side." 396993 "Normandy: enemy" 396994 "Flanders: enemy" 396995 "Burgundy: enemy" 396996 "Aquitaine: enemy" 396997 "Gascony: enemy" 396998 "%d remaining until your plot is discovered." // Robert (921) 398931 "Robert was furious." 398932 "The king of the Franks had taken his lands." 398933 "Had his lands been given to another duke or even incorporated as part of the king's own domain, Robert would have been irritated, but he would have only grumbled." 398934 "No, this was far worse. The Frankish king, under the counsel of self-enriching advisors, had given his lands to the Norse; the same Norse who had killed Robert's own father." 398935 "This was not a simple bargain with raiders. This was an act intended to punish Robert." 398936 "Robert's brother Odo had once been king, elected by the Frankish dukes who overthrew a great-grandson of Charlemagne. When Odo died, another descendant of Charlemagne took the crown. This king proved to be as ineffective as his dynastic predecessor." 398937 "And as stupid." 398938 "Robert had a decision to make: could he rely on the support of the dukes to elect him king or would he need to take the kingship by force?" 398941 "Robert was crowned king. But, as the candle that burns brightest is the shortest lived, he died after only one year. He was killed in battle fighting the previous king and his Norman supporters." 398942 "Nonetheless, his seizure of power changed France forever." 398943 "Although three more descendants of Charlemagne would rule, that famous dynasty waned over the coming decades. The last of that house died in a hunting accident allowing Robert's grandson to take the throne." 398944 "Named Hugh, this grandson was called Capet. His dynasty would be known as the Capetians and rule France for eight centuries." // // Otto (936) // 397001 "Lotharingia" 397002 "Franconia" 397003 "Bavaria" 397004 "Vikings" 397005 "Wends" 397006 "Magyars" 397007 "West Francia" 397008 "1. You have a population limit of 200 and cannot train gunpowder units.\n\n2. Vassals are powerful allies. Use Flares to direct their armies. You can also direct vassals individually by changing your Chat settings before using your Flare.\n\n3. Keep your vassals fighting. Vassals with large, unused armies are more likely to rebel.\n\n4. Loyalty decreases over time and based on a vassal's military population. It is increased by tributes, killing enemy units, and razing enemy buildings. If one vassal is disloyal, the loyalty of the other two will decline more rapidly.\n\n5. Lotharingia is most likely to rebel if others rebel. Franconia is prone to disloyalty, but also the most receptive to tribute. Bavaria is the most loyal but will rebel if its military is sufficiently large.\n\n6. You do not need to destroy rebellious vassals to subjugate them: only reduce their army size. In fact, it is better if they can recover to help you in your wars. For this reason, your units will only attack buildings, Villagers, and Trade Carts of disloyal vassals if you direct them to.\n\n7. If the King of West Francia believes that you are weak, he may side with your rebellious vassals. If you plan to defeat him, do so before completing the primary objectives.\n\n8. Claiming Italy will give you a big economic boost at the cost of vassal loyalty." 397009 "Your scouts report:\n\n- Otto rules as King of Germany, though his power base is limited to his Saxon homeland. The kingdom is made up of powerful duchies: Lotharingia (Green), Franconia (Cyan), and Bavaria (Blue). Together, they are a formidable power, but only a cunning king can maintain the loyalties of all three dukes.\n\n- The Vikings (Red) are a northern threat on land and sea. A fortification, called the Danework, protects their land approaches, but the Vikings can only be defeated by invading Sweden further north. The Vikings fight as infantry.\n\n- The Wends (Grey) are Slavic pagans inhabiting the dense northeastern forests. They fight with infantry, Skirmishers, and cavalry.\n\n- The Magyars (Orange) are horse nomads of the east. Their armies are made up of cavalry and Cavalry Archers, but they do have experience with sieges.\n\n- Queen Adelaide of Italy seeks a powerful ally in the south. Otto simply needs to send an embassy to claim the Kingdom of Italy. This will reduce the loyalty of the dukes, however.\n\n- Finally, West Francia (Purple) looks on Otto's exploits with interest and jealousy. The King of West Francia will likely invade if he believes that Otto is losing control over his dukes, or if Otto is too strong." 397010 "Otto the Great" 397011 "Adelaide of Italy" 397012 "Vassal Loyalty" 397013 "Lotharingia: " 397014 "Franconia: " 397015 "Bavaria: " 397016 "Lotharingia: rebellion" 397017 "Franconia: rebellion" 397018 "Bavaria: rebellion" 397019 "+ Claim the Kingdom of Italy." 397020 "+ Defeat the Vikings, Wends, and Magyars." 397021 "- Defeat West Francia." 397022 "+ Subjugate rebellious vassals." 397023 "- Tribute 1000 Gold to West Francia." 397024 "- Tribute 1000 Gold to West Francia again." 397025 "As king, your power is limited by your dukes. They always watch the balance of power between you and them and are ready to rebel if they believe themselves stronger. When loyal, however, they are key to your strength." 397026 "And you will need to be strong. Your borders are assailed on all sides: by roving Vikings to the north, stubborn Wends to the east, and Magyar hordes to the southeast." 397027 "Vassal loyalty decreases over time and with vassal military strength. You can improve loyalty by tributing, killing enemy units, and destroying enemy buildings." 397028 "Adelaide of Italy: I have a proposal for you. Be my husband and our united kingdoms will be unstoppable." 397029 "Adelaide of Italy: Come and visit me here in Italy." 397030 "Travel to Italy to be crowned King of Italy. Your vassals will become less loyal." 397031 "Adelaide of Italy: Why do you not come? Do you fear a woman's power?" 397032 "Adelaide of Italy: I knew you would listen to reason." 397033 "Vassal loyalty reduced." 397034 "West Francia: You seem to have difficulty keeping your house in order, Otto. Your rebellious vassals call on my help. I will refuse them if you grant me a small donation." 397035 "West Francia: You are smarter than most Saxons. I will give you credit for that." 397036 "West Francia: My accountants are not so careful. I will need another donation to remain uninvolved in your little civil war. After all, the rebels are offering me your crown if I help them." 397037 "West Francia: I am tired of your mismanagement of my ancestors' lands! It will be war and I will liberate your vassals from you." 397038 "West Francia: I concede. Let us end this wearisome war." 397039 "%d to tribute Gold to West Francia." 397040 "A vassal is rebelling. Destroy its military to bring it back to heel." 397041 "A rebel has surrendered. Your most loyal followers now surround the chastised duke." 397042 "One of your vassals is close to rebelling." 397043 "You cannot construct Castles so close to vassal Town Centers." 397044 "Use Flares to direct the armies of your loyal vassals." // Otto (936) 398951 "At the age of twenty-three, Otto succeeded his father as King of Germany. He was only the third king to rule who was not a descendant of the famous Charlemagne." 398952 "But rule was an understatement." 398953 "At his coronation banquet, Otto made his dukes his personal attendants, a traditional act of submission. The young king was not naïve, however. He knew that this was only a formality." 398954 "The dukes watched him carefully that night: every step he took, every word he spoke, even down to the way he held his cup. They would be watching him and his every move." 398955 "Otto had grand ambitions. He would accept nothing less than to receive the crown of the Holy Roman Emperor from the Pope himself. To achieve this, he would need his dukes strong, but he would need to be stronger…" 398961 "In the year 953, Otto's realm was racked with rebellion led by his own son. Two years later, he had cowed the rebellious dukes. And on the plain of Lechfeld, he defeated a Magyar army, ending their invasions for good." 398962 "The German soldiers acclaimed their king emperor. Seven years later, Otto was formally crowned by the Pope: the first Holy Roman Emperor." 398963 "But Otto was not simply a military leader. During his rule and those of his son and grandson, the Empire flourished with arts, science, and learning. A brief renaissance blossomed inspired by remembrances of the Roman Empire and the empire of Charlemagne." // // Seljuk (985) // 397101 "Oghuz Turks" 397102 "Kipchaks" 397103 "Kara-Khanids" 397104 "Ghaznavids" 397105 "Buyids" 397106 "Byzantines" 397107 "Nomadic Tribes" 397108 "1. The Seljuks are nomads. They receive gold from razing enemy buildings, have access to special nomadic technologies at the Great Tent, and their horses provide population. Because fellow nomads carry their wealth in the saddle, killing nomadic warriors also provides gold.\n\n2. Each warlord has ambitions reflecting their historical conquests. These objectives are optional, but achieving them while a warlord is alive will provide rewards and strengthen the Seljuk bloodline (future warlords will be more powerful).\n\n3. Raiding is dangerous, especially when you have few men. When outnumbered, it is often better to run away to fight another day.\n\n4. Use the mobility of your yurts to train armies of cavalry close to your enemies.\n\n5. Do not place yurts too close to obstructions, such as trees, rocks, and water, or your Villagers will not be able to construct them. Only delete your Ox Wagons in open areas.\n\n6. In time, the Seljuk Turks will learn how to build cities. You will then be able to train new Villagers, train certain unit types, or research many technologies, including the Castle and Imperial Age upgrades.\n\n7. The Seljuks receive a bonus for attacking from elevation. Use the hills of the steppe to your advantage.\n\n8. Protect your horses. If they are killed, you will not be able to train warriors for your warbands." 397109 "Your scouts report:\n\n- Seljuk has gathered warriors near the Aral Sea. His pastures have been taken by Oghuz Turks (Red), rivals of Seljuk's tribe. The Oghuz are nomads who fight as Cavalry Archers, Steppe Lancers, and Tarkans. Some Oghuz inhabit the deserts, where they fight on camels.\n\n- The Kipchaks (Green) graze their horses in the north and northwest, around the northern bank of the Caspian Sea. Cousins of the Turks, they fight much like them: with Steppe Lancers, Light Cavalry, and their own unique mounted archers that bear their name.\n\n- The Kara-Khanids (Yellow) were once nomadic horse lords who conquered Khwarazm, establishing a semi-settled khanate ruling over ancient cities of the east. Their armies reflect this mix of traditions with local Skirmishers, Spearmen, and Camel Archers accompanying a core of Mangudai.\n\n- The Ghaznavids (Cyan) were Turks employed as slave warriors by the Muslim empires. They rebelled against their masters and established an empire over Persia to the south. Now, they raid as far east as India. Their armies employ Ghulams and Camels.\n\n- The Buyids (Purple) are a Persian dynasty that rules Iraq, holding the Caliph hostage at Baghdad in the southwest. They field armies of infantry, archers, Mamelukes, and Camels.\n\n- The Byzantines (Grey) have built dense fortifications in the west, at a place called Manzikert. Their professional armies of infantry and Cataphracts are supplemented by fearsome Varangians who fight as Berserks and Huskarls.\n\n- Finally, various nomadic tribes may threaten the Seljuk Turks. Dissension from within the tribe may lead to fierce rebellions, while other dangerous nomadic peoples may arrive from the east." 397110 "Seljuk" 397111 "The Great Tent" 397112 "Seljuk, son of Toqaq, has returned to his ancestral pastures, now stolen by rival Oghuz tribes. He calls on his cousins to help him retake his birthright." 397113 "A Turk is nothing without a horse. The animals give milk, meat, hides, and transportation. Every mare in Seljuk's herd allows him to add five warriors to his warbands." 397114 "While the men raid and fight, Turkish women raise livestock and construct yurts. Seljuk must protect these women or his tribe will wither." 397115 "Raiding is the way of the steppe. Seljuk's warriors plunder gold from enemy yurts and the bodies of rival nomads. Seljuk subjugates tribes by destroying Large Yurts." 397116 "Ox Wagons represent tribes subjugated by Seljuk. These wagons can be converted into yurts for training units." 397117 "Find a clear area and DELETE the Ox Wagon to lay a foundation for a yurt. A Villager is needed for construction. Remember, nomads value space: do not build close to trees, rocks, or other obstructions." 397118 "The Great Tent, site of the kurultai, the gathering of nomads to choose the great khagan. No horse lord resides here, but warriors and shamans come from time to time." 397119 "The Great Tent can be used to research technologies and train Mangudai. Seljuk's heirs will appear here when they take leadership of the tribe." 397120 "+ Seljuk must survive to found his dynasty." 397121 "+ Destroy a Large Yurt to conquer an Oghuz tribe." 397122 "+ Find Villagers on the steppe." 397123 "+ Dismantle the Ox Wagon to construct a Yurt." 397124 "Seljuk has died! He and his people will be unknown to history!" 397125 "Seljuk: I will father a mighty people to rule the steppe. I will take from the Oghuz and my children will be as numerous as my herds." 397126 "Seljuk: The Kipchaks and Kara-Khanids know the strength of my blood. They offer their daughters to me in marriage. I will choose one of them to birth a great people." 397127 "Seljuk and his descendants will each have ambitions. These objectives are optional, but achieving them will strengthen the Seljuk bloodline for generations." 397128 "Seljuk's Ambitions" 397129 "+ Wed either the Kipchak or Kara-Khanid daughter (select chosen daughter)." 397130 "+ Find an Imam to learn about Islam." 397131 "+ Build a herd: own /10 Horses." 397132 "+ Defeat the rival Oghuz Turks." 397133 "Kipchak Bride" 397134 "Kara-Khanid Bride" 397135 "Kipchak Khagan: Drink, drink, boy! Do not give me religious prohibitions tonight! You are my son now and we will ride together in the morning!" 397136 "Blood alliance with the Kipchaks. The Khagan offers the services of his warriors." 397137 "Kara-Khanid Sultan: Peace be upon you, Seljuk. You honor me with this marriage to my daughter, but do not make me regret giving you her hand." 397138 "Blood alliance with the Kara-Khanids. The Sultan offers food, wood, and gold as a dowry." 397139 "Imam: There is no god but God and Muhammad is the messenger of God." 397140 "Seljuk: The Oghuz stole from me and drove out my father and my family. Now, they lie on the steppe trampled like grass underneath my hooves!" 397141 "Seljuk: My herds are as numerous as blades of grass! This is good for my people." 397142 "Seljuk: I have fathered a great bloodline that will be remembered for ages!" 397143 "Seljuk's ambitions completed. Seljuk and his heirs will receive +30 HP, +2 attack." 397144 "%d until Seljuk enters paradise." 397145 "Seljuk: I grow old, content as the father of a great people." 397146 "Seljuk: I grow old, but my ambitions go unfulfilled!" 397147 "Seljuk passes from this world to paradise. His grandson Tughril succeeds him as khan." 397148 "Seljuk has died in battle. His grandson, Tughril, is too young to claim leadership over the Turks." 397149 "+ Raid until Seljuk's grandson, Tughril, comes of age." 397150 "Tughril has come of age. He now commands the tribe of Seljuk." 397151 "Tughril" 397152 "Tughril: The settled peoples are as wise as they are weak! They will teach me of their God, but I will show them that I am mightier than their emirs and sultans!" 397153 "Tughril's Ambitions" 397154 "+ Show religious piety: employ /4 Imams." 397155 "+ Invade the settled lands: destroy /150 buildings." 397156 "+ Capture Baghdad (Buyid Monument)." 397157 "Tughril: My people know only ignorance. Go to my people, imams, and show them God, just as the Prophet, peace be upon him, brought God to the Arabs." 397158 "Seljuk Turks are now more resistant to conversion." 397159 "Tughril: Fire and blood! The weaklings in their towns now know the might of the Seljuk Turks! " 397160 "Melee Cavalry now have +3 attack against buildings." 397161 "Caliph: I have heard of your conquests. The Buyids hold me hostage in Baghdad. Come and liberate the city and all of the faithful will honor you. Please spare the homes and mosques." 397162 "Caliph: All of the faithful honor you! For your piety, you will command the forces of the Prophet, peace be upon him, against the faith's enemies!" 397163 "Tughril: I have brought faith to my people and am beloved by God! The House of Seljuk will be remembered as the defenders of the faithful!" 397164 "Tughril's ambitions completed. Tughril and his heirs will receive +30 HP, +2 attack." 397165 "%d until Tughril enters paradise." 397166 "Tughril: I grow old, content that I will enter paradise." 397167 "Tughril: I grow old, but my ambitions go unfulfilled!" 397168 "Tughril passes from this world to paradise. His nephew Alp Arslan is chosen to succeed him, but an uncle, Kutalmish, claims leadership over the tribe. He must be defeated." 397169 "Tughril has died in battle. His nephew, Alp Arslan, is too young to claim leadership over the Turks." 397170 "+ Raid until Tughril's nephew, Alp Arslan, comes of age." 397171 "Alp Arslan has come of age, but his uncle Kutalmish claims leadership over the tribe of Seljuk. This pretender must be defeated." 397172 "The Byzantines are too powerful for the Seljuks to war against. Build your strength before challenging them." 397173 "Goat herders tell of a disturbance on the steppe, pushing tribes southward. A new nomadic threat may soon appear." 397174 "Kipchak Khagan: The Pechenegs are on the move. Come and fight with your Kipchak brothers! We will not give up our pastures without a fight!" 397175 "Pechenegs" 397176 "Invading Migration" 397177 "- Pecheneg migration: defeat the Pecheneg migration." 397178 "- Pecheneg migration: the Kipchaks must survive." 397179 "Kara-Khanid Sultan: The Uyghurs come from the east, plundering my cities. If you truly are a friend and an enemy of these heathens, join me in battle against them!" 397180 "- Uyghur migration: defeat the Uyghur migration." 397181 "- Uyghur migration: the Kara-Khanids must survive." 397182 "Kipchak Khagan: The Pechenegs have taken my horses and my pastures! My people will flee west." 397183 "You failed to stop the Pecheneg migration. The Pechenegs will continue to be a threat." 397184 "Kara-Khanid Sultan: The Uyghurs have devastated my cities! What good did my alliance with you bring me?" 397185 "You failed to stop the Uyghur migration. The Uyghurs will continue to be a threat." 397186 "Kipchak Khagan: Ha ha! How I enjoy killing my enemies! Take these baubles my men found on the Pecheneg bodies." 397187 "Kara-Khanid Sultan: Peace be upon you, my friend. We have sent the Uyghurs fleeing back to the hellhole that spawned them!" 397188 "Alp Arslan: My uncle claims my throne. Inshallah, I will crush his armies and take my birthright!" 397189 "Kutalmish" 397190 "Tribal War" 397191 "+ Defeat Kutalmish's rebellion by killing /50 of his supporters." 397192 "Alp Arslan: My uncle's supporters have been crushed! I am now the undisputed sultan!" 397193 "Alp Arslan" 397194 "Nizam al-Mulk: My sultan, notice how the Persians and Arabs tax their people to pay for large armies. I can organize your realm so you can draw upon your subjects." 397195 "Alp Arslan: You are wise, vizier. So be it. Teach my people how to settle, but know that they will remain Turks in their hearts!" 397196 "Villagers can now construct Town Centers and other valuable buildings." 397197 "Alp Arslan's Ambitions" 397198 "+ Alp Arslan must survive to complete his reforms." 397199 "+ Organize the state: build a Town Center." 397200 "+ Organize the state: build a Castle." 397201 "+ Capture the Byzantine Emperor by destroying his Wonder." 397202 "Nizam al-Mulk: We have learned much from the Persians and Arabs. A sultan must protect his lands and people just as your ancestors once protected their herds of horses." 397203 "Villagers can now construct Farms." 397204 "Nizam al-Mulk: The sultan is dead! Our empire crumbles!" 397205 "Nizam al-Mulk: My sultan, we have come a long way since the days of your great-grandfather. Where we once lived in felt tents, we now have castles of stone!" 397206 "Alp Arslan: And our warriors are now covered in armor!" 397207 "Alp Arslan: The Roman Emperor waits for me at Manzikert. I will defeat his armies, capture him, and give him a punishment worse than death." 397208 "Alp Arslan: What would you do if I was brought before you as a prisoner?" 397209 "Emperor Romanos: Perhaps I'd kill you, or drag you through the streets of Constantinople." 397210 "Alp Arslan: No. My punishment is far heavier. You will go back to your people. They wait for you." 397211 "Alp Arslan: I have built great cities and brought the Roman emperors to their knees! My greatest ambitions have been fulfilled!" 397212 "Alp Arslan's ambitions completed. Alp Arslan and his heir will receive +30 HP, +2 attack." 397213 "Alp Arslan, the heroic lion of the Turks, is murdered suddenly by an assassin. His empire of conquest weakens as factions fight for the throne." 397214 "Malik-Shah: I will take up lance and bow against my uncle. If he is more worthy to rule, let God grant him victory. Otherwise, I will take my father's throne." 397215 "Qavurt" 397216 "Nizam al-Mulk: My sultan, look to the cities your father built. Let your uncle rally the tribes of the steppe. We have the power of civilization to defeat them." 397217 "+ Defeat Qavurt's rebellion by killing /100 of his supporters." 397218 "Malik-Shah: My uncle has been defeated! His barbarous horsemen are no match for the soldiers of Persia! I see the wisdom in these cities, Nizam." 397219 "Malik-Shah" 397220 "Nizam al-Mulk: My sultan, you have the wisdom of your father – wisdom to know that your people cannot raid forever. Conquer your enemies, but rebuild the cities that made this land rich." 397221 "Nizam al-Mulk: And do not forget the scholars, my sultan. The House of Seljuk can only be built upon a foundation of learning and wisdom." 397222 "Malik-Shah's Ambitions" 397223 "+ Malik-Shah must survive to preserve the House of Seljuk." 397224 "+ Persian ways: research Madrasah at the Castle." 397225 "+ Persian ways: build a Nizamiyyah (University) for Nizam al-Mulk." 397226 "+ Persian ways: build the Isfahan Observatory (Wonder) for Omar Khayyam." 397227 "+ Conquer Persia: defeat the Ghaznavids." 397228 "+ Survive the Kara-Khitai attacks." 397229 "Nizam al-Mulk: My sultan, a Persian astronomer has come to the madrasah and wishes to speak with your highness." 397230 "Omar Khayyam: Peace be upon you, my sultan. I have made calculations that I believe will make our calendar more accurate. I only need an observatory to work and calibrate my tables." 397231 "Omar Khayyam: Wake! For the Sun, who scattered into flight, the Stars before him from the Field of Night, Drives Night along with them from Heaven, and strikes the Sultan's Turret with a Shaft of Light!" 397232 "Omar Khayyam: The sciences of the stars owe you a great debt, my sultan." 397233 "Malik-Shah: The ummah was fractured by bickering princes. Now, I unite the Muslim world under the House of Seljuk, a House of Wisdom, of Faith, of Wealth, and of Peace." 397234 "Malik-Shah: My ancestors lived in felt tents and herded goats. Now I rule cities from my castles and palaces! I have brought together Turks, Persians, and Arabs – three peoples under one faith and one sultan!" 397235 "Malik-Shah: Inshallah, the House of Seljuk will rule a thousand years!" 397236 "Nizam al-Mulk: My sultan, your spies say a horde rides from the east! The Kara-Khitai, fearsome savages, will soon be upon us!" 397237 "Kara-Khitai" 397238 "Kipchak Khagan: Beware the Kara-Khitai! They are without honor!" 397239 "Kara-Khanid Sultan: Beware the Kara-Khitai! They are without honor!" 397240 "The Seljuks have a blood pact with the Kipchaks. To dishonor this pact would shame the ancestors and drive whole tribes to rebel." 397241 "The Seljuks have a blood pact with the Kara-Khanids. To dishonor this pact would shame the ancestors and drive whole tribes to rebel." 397242 "Seljuk's warriors are ruthless raiders. They urge Seljuk to raid the settled peoples to obtain wives to work the camps." 397243 "Attack Villagers in settlements to capture them. Bring them back to the steppe to gather resources." 397244 "+ Defeat Kutalmish's rebellion by killing /30 of his supporters." 397245 "+ Defeat Qavurt's rebellion by killing /50 of his supporters." 397246 "Emperor Romanos: Come to Manzikert, Turk! And see how Christians fight for our Lord!" 397247 "Emperor Romanos: I knew you would be too cowardly to meet me in battle!" 397248 "Emperor Romanos: My soldiers laugh at your weak cavalry on their puny ponies!" 397249 "Emperor Romanos: No bother. Dead soldiers do not need to be paid." 397250 "Emperor Romanos: Men! Defend the camp! I cannot allow this Turk to get the better of me!" 397251 "Emperor Romanos: To the church! Defend the church! We cannot allow the heathens to win!" // Seljuk (985) 398971 "A cloud of brown dust settled over the flattened grass, the telltale trail of horse lords on the move." 398972 "Seljuk had returned." 398973 "The son of a chieftain of the Oghuz confederation, Seljuk left his tribe as a youth to fight in the wars of the Khazars. Now, he returned with a band of loyal warriors, vowing to take back his ancestral pasturelands stolen by rival tribesmen." 398974 "A battle like this one, so far from the 'civilized' world, may seem insignificant on the course of history. But such a skirmish would birth the rise of a great empire and a greater people." 398981 "The entire world seemed to fear the House of Seljuk. Once simple nomads, the Seljuk Turks now ruled as lords of a vast empire stretching from Anatolia to the frontiers of India." 398982 "On Malik-Shah's sudden death, however – poisoned on the orders of a jealous Caliph – the great empire descended into turmoil." 398983 "Palace intrigues and infighting tore the empire apart, leaving it open to invasion by other peoples. First came the Europeans: Crusaders pledging their lives to take Jerusalem and battering their armies against the Seljuk cities." 398984 "Then came the nomads of the north and east, riding and pillaging through Persia, much as the grandfathers of the Seljuk Turks had once done themselves." 398985 "Though the proud bloodline of those Seljuk founders would die, their people would remain." 398986 "The Turks would rise again." // // Karlsefni (1000) // 397301 "Irish Iceland" 397302 "Skraelings" 397303 "Vikings" 397304 "1. Because you are settling islands on the edge of the known world, your population limit is very small. You can only support up to 10 units in the Dark Age and up to 30 in the Feudal Age.\n\n2. Sailing on the open ocean is deadly and should be avoided if possible. Use waypoints to ensure your ships navigate a safe path.\n\n3. Because ships take damage at sea, a Villager should be brought on all journeys to make repairs. The ship may not be able to return without being fixed!\n\n4. In the northern sea, wood is rare and precious. Take stock of your wood and always keep an eye out for trees and bushes.\n\n5. Do not underestimate your enemies, or the wildlife. Villagers should go nowhere without warriors to protect them.\n\n6. Do not expect to achieve your objectives without first reaching Greenland and the Americas. The Irish of Iceland are difficult to defeat.\n\n7. Complete secondary objectives for bonuses, such as heroes and access to important technologies.\n\n8. Build a Monastery to access Monks, but your warriors will no longer pillage gold from enemy buildings or the bodies of their enemies." 397305 "Your scouts report:\n\nThese waters and lands are unknown to you." 397306 "Flóki" 397307 "Gró" 397308 "Ingolfr Arnarson" 397309 "Irish Chief" 397310 "Thorfinn Karlsefni" 397311 "+ Defeat the Irish of Iceland. You will need to explore the western sea first." 397312 "+ Defeat the Irish of Iceland." 397313 "+ Build a Barracks, Blacksmith, Dock, and 6 Houses on Iceland." 397314 "+ Explore the western sea." 397315 "Free Play: Delete the starting Dock in the Faroes to end the scenario." 397316 "Flóki is a boat-builder, keeper of sacred knowledge. He can build vessels to cross the Great Whale Road. But such knowledge is nothing without wood for ships!" 397317 "Gather the resources you will need for your first settlement." 397318 "Fastened with iron rivets, the overlapping planks of the knarr's construction allow the ship to weather the high seas. But such methods are not perfect…" 397319 "The ship will suffer damage at sea and must be regularly repaired on shore. If it stays on the ocean too long, it will sink, sending its passengers to a watery grave." 397320 "Collect enough wood to build a settlement and repair the Transport Ship on its journey." 397321 "Norse farmers gather at halls like this to arm themselves with axe or spear and defend their lands from the fjords of Norway to the islands beyond." 397322 "Use this barracks to train militia to defend your future settlement." 397323 "Ingolfr Arnarson, tall and fiery, exiled from Norway for murder. He would make a perfect companion for a journey west." 397324 "The sea of worms gnaws at the planks of the ship. It will sink if it does not reach land soon! There are rumors of an island further northwest." 397325 "Find Iceland to the northwest of the Faroe Islands." 397326 "Iceland. Land of ice and fire. It is summer and only dull grasses and shrubs emerge from the still cold earth. Some Irish make a hard living here tending animals and worshipping their dead god." 397327 "They will need to be defeated and Iceland settled, but Flóki's band of travellers are no match for the Irish. There may be other lands further west to settle." 397328 "Repair the ship and search for other lands due west of Iceland." 397329 "This building marks the start of a settlement and the birth of a new kingdom." 397330 "Glaciers and ice make these northern shores inhospitable. Better lands lie further south." 397331 "Summer life springs forth beneath the snow-covered mountains of this land. The grass is a vibrant green here and the waters teem with fish, but trees and shrubs are scant." 397332 "If a settlement is to grow here, wood must be brought from elsewhere. There is little wood in the east, but perhaps forests lie further west. No ship can survive that journey, however." 397333 "Settle Greenland then find a way further west." 397334 "Driftwood has washed up on the shore. It is damp and waterlogged, but wood nonetheless." 397335 "As the settlement grows, the Norse notice bear tracks. These bears are far stronger than those of Europe. Only the toughest warriors can hunt them." 397336 "Powerful bears will wander into the settlement. Warriors and palisades are needed to protect the Villagers from these fearsome beasts." 397337 "The animals can also be hunted for their pelts. These will fetch a nice sum of gold." 397338 "A Norse house provides shelter for five souls from whatever the Northern Sea brings upon man." 397339 "You are restricted to a population limit of 10 in the Dark Age. Advancing to the Feudal Age increases your population limit to 30." 397340 "The weight of the great glacier sheared the mountains long ago, levelling a deep, icy depression into the island." 397341 "Barren land, its frozen soil topped with great stones. Helluland, land of the flat stones." 397342 "The sea gnawed at the planks and burst out the rivets, sending the ship into the depths. The daughters of the sea god embraced the doomed passengers and crew." 397343 "Dense forests of pine and birch line the shore of this new land, promising abundant resources for a settlement. But the trees also hide unknown dangers…" 397344 "Red blood leaks from the painted, ruddy warrior lying lifeless in the dirt. War has come to this new land." 397345 "A foggy island rich in vegetation and teeming with life. Gulls circle the banks off the coast, spearing the swarms of cod and haddock that flourish here." 397346 "The Norse ventured onto the Great Whale Road, discovering lands beyond their imagination... lands of ice and fire, of frozen glaciers, and of great forests swarming with caribou." 397347 "The stories of these lands would be told for centuries in the sagas, long after the last Norseman leave." 397348 "In the ports and taverns of Europe, the adventurers of a later age would listen... and would return." 397349 "You have begun free play. Delete your Dock in the Faroes (your starting position) to declare victory." 397350 "A great glacier, an impenetrable sea of ice, sits beneath the mountains, and seemingly stretches northwards to eternity, to the lands of the giants beyond." 397351 "Some of the settlers worship the White Christ. Will this new land be firm ground for this religion or will the ways of Odin and Thor remain? " 397352 "Building a Monastery converts the settlers to Christianity allowing access to Monks. Christians no longer receive gold from killing enemies and destroying buildings, however." 397353 "It seems the White Christ has triumphed here as well, at the 'edge of Valhalla'. The settlers are less interested in raiding, but they will still defend their lands." 397354 "A new technology, Forced Levy, is now researchable at the Monastery." 397355 "The settlers are not all humble farmers. Some are veterans of the wars of Harald Finehair and only need a little coaxing to return to their ways of raiding and pillaging! " 397356 "Research Chieftains at the Barracks to unlock Berserks." 397357 "With every enemy killed in battle or building razed, the Norse receive gold in spoils, provided they have not built a Monastery." 397358 "The impassioned howls of the Berserks fill the cold northern air as they thunder their shields. These veterans of the wars of Harald Finehair lust for pillage and spilt blood!" 397359 "Berserks can now be trained at the Barracks." 397360 "The air gets colder and the ground tougher the further north the settlers venture, but surely this is the way towards a western land." 397361 "As the settlement in Vinland grows, the Norse learn techniques to improve their ships for the ocean crossings." 397362 "Careening can now be researched at the Docks. This technology increases the capacity of Transport Ships and allows them to cross the ocean safely." 397363 "The Norse settlers learn to clean, caulk, and repair their ships to prevent the sea of worms sinking their vessels. Ships can now cross the ocean safely." 397364 "A strange totem surrounded by human remains is the only evidence of prior settlement on this land. These people must have died centuries ago." 397365 "A mighty, red-haired warrior named Erik Thorvaldsson, nicknamed 'the Red,' has heard of these lands across the sea. Fleeing accusations of murder, he cannot stay long in the old world." 397366 "A new hero, Erik the Red, has arrived in the Faroe Islands in the east." 397367 "With the Skraeling kings dead, the new lands are ripe for further settlement. A warrior named Thorfinn Karlsefni vows to go to these lands and make a new life there." 397368 "A new hero, Thorfinn Karlsefni, has arrived in the Faroe Islands in the east." 397369 "Erik the Red -- a man who lived by the sword and axe -- dies before his time, his story not yet fully told." 397370 "The skalds will sing of Ingolfr Arnarson who sailed across the sea, and met his end on the edges of the world of men." 397371 "Sagas will be sung of Thorfinn Karlsefni who ventured across the Great Whale Road to a land on the edges of Midgard." 397372 "The new land is much like the old... the strong -- and only the strong -- rule here. The blood of the dead Skraelings will water the soil for future Norse settlers." 397373 "Flóki grows impatient. He knows he has collected enough wood to repair the ship on its journey and to build a small settlement. The gods will surely provide the rest." 397374 "Beothuk Warrior" 397375 "- Explore Greenland to find evidence of human settlement." 397376 "- Build a settlement in Vinland of at least /3 buildings." 397377 "- Research Careening." 397378 "- Kill /2 Skraeling kings." 397379 "Cree" 397380 "- Build a Monastery. You will no longer receive gold from enemies or enemy buildings." 397381 "- Build a Monastery." 397382 "- Research Chieftains at the Barracks to unlock Berserks." 397383 "- Research Chieftains." // Karlsefni (1000) 398991 "The Norseman stood on a rocky shore of the Faroes. He squinted to the northwest, trying to coax a hidden and distant land of mountains from the sliver of space between the foggy sky and the white-foamed ocean." 398992 "Somewhere -- out there -- was an island of ice and fire. Men like him had sailed there before. By the chance of an errant storm and the will of the gods, a Norseman named Naddodr and another named Gardar had both reached the land separately and returned to tell tales of it." 398993 "Others had no doubt ventured there, but their stories had been silenced by the drowning sea." 398994 "This Norseman would be different. His knarr would take him on the Great Whale Road to this land, which he envisioned as the outlying fields of Asgard." 398995 "This would be a land of plenty, where he could be his own man and work his own land, a challenge in the increasingly crowded Faroes, to say nothing of Norway, where King Harald Finehair ruled with an iron fist." 398996 "The Norseman pushed his knarr into the sea, beginning his journey. At the very edge of his own world, where it stretched to touch another, he would touch Valhalla's Edge." 399001 "The sagas of Iceland, Greenland, and Vinland would not be forgotten." 399002 "The stories of these enterprising sailors, settlers, and warriors would be told in the taverns and halls of Europe for centuries. Long after the gods Thor and Odin were silenced by the piety of Christ, and long after the humble settlements in Vinland were overrun by nature, the sagas would inspire the imaginations of men and women of a later age." 399003 "Nearly five centuries after the Norse reached the shores of a New World, other men of Europe would re-trace their steps. In 1497, Giovanni Caboto, called John Cabot by his English employers, reached the same lands that they had discovered." // // Komnenos (1081) // 397401 "Romaioi" 397402 "Seljuk Turks" 397403 "Fatimids" 397404 "Normans" 397405 "Pechenegs" 397406 "Peasants" 397407 "Enemies of Rome" 397408 "1. As emperor, you receive taxes in gold every spring. Trade this gold for resources at the Market.\n\n2. Conquer cities from your enemies to increase your tax revenue. Kill all the enemies occupying a city to capture it.\n\n3. Workers for building defenses and repairing ships can be trained at the Market. These Villagers cannot gather resources, however.\n\n4. The Byzantine tech tree has been modified. Imperial Legionaries are trainable at the Barracks and Varangians can be recruited at the Monument. You do not have access to Camels or Knights.\n\n5. Three prominent men will offer objectives: the Eunuch, the Strategos, and the Patriarch. Each represents their own interests (the state, the military, and the church), but they will help you strengthen the empire.\n\n6. Monitor your legitimacy (on a 0 – 100 scale). If legitimacy falls below 50, rebellions will occur.\n\n7. You lose legitimacy by losing men or buildings in battle and being wounded. Legitimacy can be restored by completing the Eunuch's objectives or giving to the masses at the Amphitheater by holding a chariot race. Note that the cost of races will increase with each use.\n\n8. There are four chariot teams in Constantinople: White, Green, Red, and Blue. If you favor the team that wins the race, you receive an additional boost to legitimacy.\n\n9. Complete the Strategos' objectives to provide temporary boosts to your Legionaries and Cataphracts. Complete the Patriarch's objectives to receive cohorts of Western crusaders." 397409 "Your scouts report:\n\n- Alexios Komnenos begins as a strategos (general) serving the Emperor Nikephoros at Constantinople. Much of the empire has been conquered by rival peoples or taken by various rebel groups.\n\n- Just east of Constantinople is Anatolia, controlled by the Seljuk Turks (Green). They are fearsome horsemen who fight as Steppe Lancers, Keshiks, and Cavalry Archers. Through their conquest of Arab and Persian lands, the Seljuks have learned the value of heavier armaments and are well-equipped. Rather than fight directly, the Turks prefer to lure the Byzantines into the open steppe.\n\n- To the west, Italy is controlled by the Normans (Cyan). While their armies include footmen, their knights are their most powerful asset. Not even the Byzantine Cataphracts are able to resist the charge of the Norman cavalry.\n\n- The Fatimids (Yellow) rule the city of Tripoli in the southeast, an important waypost on the pilgrim's road to Jerusalem. Their caliphate is plagued by civil war so they cannot expand aggressively. Their city is well-defended with infantry and Mamelukes, however.\n\n- To the northwest, the River Danube marks the Roman frontier. Beyond the river are Pecheneg steppe nomads (Orange) who fight as Tarkans and Kipchaks. Though the river barricades keep the Pechenegs at bay, a mass migration of this people will quickly threaten Byzantine lands.\n\n- Various rebels (Red) control the cities and islands of Greece and the coastal cities of Anatolia and Italy. Defeating these rebels will restore these cities to imperial control.\n\n- If the imperial legitimacy is allowed to decline, pretenders (Blue) will claim the throne. These claimants will command Byzantine-style armies of Legionaries, Cataphracts, and siege." 397410 "Alexios Komnenos" 397411 "Empress Maria" 397412 "Varangian" 397413 "Tzachas" 397414 "Robert Guiscard" 397415 "Emperor Nikephoros" 397416 "Hagia Sophia" 397417 "City Guard: Alexios, the emperor summons you. He is not pleased with your refusal to put down the usurper, Melissenos." 397418 "Monk: These Kelts are a stinky and ungrateful lot! I remember when only true Romans walked these streets. Now, all I see are foreigners!" 397419 "Emperor Nikephoros: Alexios, I know you refused my order to kill your brother-in-law. But I have more important matters to deal with and I respect your loyalty to blood." 397420 "Emperor Nikephoros: There are rebels and usurpers challenging my rule. I cannot trust my own generals. I am giving you the command to recruit an army and put down these rebels." 397421 "Emperor Nikephoros: I have placed the soldiers' pay into the hands of one of my most trusted eunuchs. You will meet him at the camp outside the walls." 397422 "Empress Maria: Alexios! It has been too long. When will I see you again?" 397423 "Empress Maria: Oh, my husband keeps you away from me! Listen, we can be rid of him. Go to the army camp and meet the eunuch there. He will tell you of our plans." 397424 "Eunuch: Alexios, I presume? The empress has a strong but choosey appetite. If she desires you then you, too, must have some worth in you." 397425 "Eunuch: Listen, I used the emperor's gold to bribe our political allies. But we still need rough and ready men. There are rebels nearby but they wouldn't listen to me. You could convince them to join us." 397426 "Eunuch: But don't let these brutes tear down the walls! We are liberators, not besiegers! Find a way to get them into the city. Harm no one or nothing besides the garrison." 397427 "Eunuch: Me? No, don't let this armor fool you! I am not a fighter. I am much better working my magic at the court." 397428 "+ Report to the Emperor." 397429 "+ Report to the Army Camp." 397430 "+ Kill the Emperor's Varangian Guardsmen." 397431 "+ Recruit soldiers in the countryside." 397432 "+ Do not destroy the city's gates." 397433 "+ Alexios must survive." 397434 "Eunuch: I told you I am not a fighter! I will retire to the court, where I will be more useful." 397435 "Rebel Leader: You are John Komnenos' boy! I fought alongside your father to help your uncle take the throne. It sickens me to see what sort of man now sits there." 397436 "Rebel Leader: I will help you, Alexios Komnenos, because I trust your family name. But do not embroil us in too many losing wars. We have lost too many sons to the Turks and Normans." 397437 "Eunuch: I am no strategos, but I think you have enough men to take on the emperor's men. Now figure out a way to get into the city. Remember, no destruction!" 397438 "Eunuch: I bribed the guards at the inner gates. They will now open to us." 397439 "%d minutes before the plot is discovered and fails." 397440 "Eunuch: We are running out of time. The longer we dally, the more likely the emperor will be onto us." 397441 "Eunuch: Curses! The emperor knows of our plot! The empress is under guard and your family is imprisoned!" 397442 "City Guard: Rebels in the city! Sound the alarm!" 397443 "Emperor Nikephoros: Guards! Stop them!" 397444 "Empress Maria: Nikephoros! Your time has ended. Step down and Alexios will be emperor!" 397445 "Emperor Nikephoros: Undone by my own wife and my most trusted friends. Let me leave in peace and you will not hear from me again." 397446 "Eunuch: I told you not to destroy the gates, you fool! Now the people will see us as invaders!" 397448 "Eunuch: May your reign be long, young emperor, but let us get down to business. Six men have sat on your throne in the last 25 years. Five were deposed. Let us avoid you having the same fate, shall we?" 397449 "Eunuch: I have prepared two treatises (“Hints” and “Scouts”) for you to read. I strongly recommend you read them." 397450 "Eunuch: Once you are finished with that, it is time to build an army and restore the empire." 397451 "Legitimacy: /100" 397452 "+ Defeat the Seljuk Turks." 397453 "+ Defeat the Normans." 397454 "+ Maintain 90+ Legitimacy." 397455 "Strategos: Hardy Thracian farm boys and Anatolian shepherd sons make good Roman soldiers. They are not quite Caesar's legions, but they will fight in rank to protect your archers." 397456 "Eunuch: The Varangians are mercenaries of the north. They come from a martial culture, so do not require training. Only a little gold will bring them into your service." 397457 "This year's taxes have been collected." 397458 "Completing the Eunuch's task improves your legitimacy." 397459 "Completing the Strategos' objective inspires your armies. Your Legionaries and Cataphracts fight harder for a short time." 397460 "Completing the Patriach's objective demonstrates your piety. Crusaders from the West arrive to serve you." 397461 "Eunuch" 397462 "Eunuch: The Varangians are fearsome warriors, but most importantly, they serve as your imperial bodyguard. It would help your legitimacy to recruit more of them… just don't mind their stench. " 397463 "- Recruit /20 Varangians." 397464 "Eunuch: The people respect and fear your bodyguard, making rebellion less likely. Now, we just need some perfume to get rid of this Varangian stench…" 397465 "Eunuch: A pretender named Nikephoros Diogenes controls the isle of Crete and has made an alliance with a rebel in Cyprus. Taking both islands will strengthen your legitimacy." 397466 "- Conquer Crete and Cyprus." 397467 "Eunuch: Nikephoros Diogenes thought he'd be an emperor. Now, he'll spend his days a blind exile. The people recognize your victory." 397468 "Eunuch: Your conquests have brought you fame, but the imperial administration is still lacking. Improving it requires some expense, but the rewards are certainly worth it." 397469 "- Research Imperial Age at the Hagia Sophia." 397470 "Eunuch: These improvements to the imperial administration will also help the army. You can now train legionaries much quicker." 397471 "Strategos" 397472 "Strategos: Emperor, your commander in northwestern Anatolia has not reported for some time. I suggest sending an army across the straits to find their camp. " 397473 "- Find the Army Camp in northwestern Anatolia." 397474 "Strategos: We have secured the camp, but the Turks are all around us. Recruit men to defend this point and we will continue the search for survivors." 397475 "- Find the lost army." 397476 "Strategos: The heathen Turks! They led our armies here and massacred them! They will pay for this crime!" 397477 "Strategos: Emperor, the Normans under Robert Guiscard threaten our western flank! We should move quickly to Dyrrachium and defeat their invading armies." 397478 "- Destroy the Norman camp." 397479 "Strategos: You have saved Dyrrachium and showed the Normans our resolve! The soldiers will not forget this!" 397480 "Patriarch" 397481 "Patriarch: May the Lord Christ bless you and your reign, Emperor Alexios. I come with a recommendation. If we can find and save holy relics from the heathens, the Christian world will know our piety." 397482 "- Recover /3 Relics." 397483 "Patriarch: The Lord favors your reign, Alexios. Your piety attracts crusaders from the western kingdoms." 397484 "Strategos: Rebellious Bulgarians have set ambushes in the Balkan passes. Root out their armies to show them Roman might." 397485 "- Destroy the Bulgarians in the Balkans." 397486 "Eunuch: A Turk named Tzachas claims your throne and has mobilized an army of Turks against you at Smyrna. Kill him before he becomes an even greater threat." 397487 "- Kill the Turkish warlord Tzachas." 397488 "- Kill Tzachas." 397489 "Eunuch: Tzachas will bother us no more. The would-be rebels who would have supported him now retreat into the shadows." 397490 "Thessaloniki liberated. Tax revenues will increase." 397491 "Mystras liberated. Tax revenues will increase." 397492 "Antioch liberated. Tax revenues will increase." 397493 "Smyrna liberated. Tax revenues will increase." 397494 "Cyprus liberated. Tax revenues will increase." 397495 "Crete liberated. Tax revenues will increase." 397496 "Bari liberated. Tax revenues will increase." 397497 "Edessa liberated. Tax revenues will increase." 397498 "Eunuch: Legitimacy represents how much the people love you… and how unlikely it is for pretenders to stab you in the back. When legitimacy falls below 50, pretenders will rebel. " 397499 "Eunuch: Losing soldiers and buildings in battle causes your legitimacy to fall. I will offer objectives to improve your legitimacy. Legitimacy can also be improved at the Amphitheater." 397500 "Patriarch: Emperor, many pilgrims wish to make the journey to Jerusalem, but the road at Tripoli is blocked by heathens. You must launch a crusade to take Tripoli and clear the road." 397501 "- Defeat the Fatimids." 397502 "Patriarch: The Lord blesses the faithful. By defeating the Fatimids, the road to Jerusalem has been cleared for pilgrims." 397503 "Patriarch: For too long, we have been divided from our brothers in the west. Perhaps by sending a delegation to the patriarch in Rome, we can reconcile our faith." 397504 "- Bring /3 Monks to the Monastery in the west to visit the Pope." 397505 "- Bring /3 Monks to the Monastery in the west." 397506 "Patriarch: In honor of our reconciliation, the Pope pledges us crusaders from the Frankish and German lands." 397507 "Strategos: The men on the Danube frontier say the Pechenegs are on the move. We should send an army to protect our northwestern flank from these heathens." 397508 "Strategos: The north is endless steppe that vomits up endless hordes of horsemen. We can only hold back their tide by building fortifications along the Danube." 397509 "- Prepare for the Pechenegs." 397510 "Strategos: The Pechenegs are flooding across the Danube! They will soon reach Constantinople!" 397511 "- Beat back the Pecheneg horde." 397512 "Strategos: We have pushed the nomads back across the Danube. Many of our Romans are dead, but the surviving solders will tell their grandchildren how they saved Constantinople this day!" 397513 "Strategos: The River Danube marks the frontiers of the empire. Beyond these barricades are fearsome barbarians who desire nothing but plunder and killing." 397514 "Eunuch: Some of the nobles have gone to their country estates to conspire against you. You must improve your legitimacy or a pretender will claim your throne." 397515 "Eunuch: A pretender claiming to be a long-deposed emperor has appeared. Many of the dissatisfied nobles and soldiers back his claims. We have a civil war on our hands." 397516 "Eunuch: The pretender's armies have been crushed and he has been captured and blinded. You rule through might and fear, but your throne is now secure." 397517 "Strategos: The emperor has been wounded! Escort him from the field!" 397518 "Each time Alexios is wounded, he will re-appear at the Hagia Sophia. Legitimacy will be reduced." 397519 "Eunuch: The Hagia Sophia has been taken by our enemies! Your reign has come to an end!" 397520 "Strategos: The Turks are retreating back across the mountains! We have avenged our defeat at Manzikert!" 397521 "Strategos: The Norman knights are no match for our disciplined Roman soldiers! We have driven them from Italy!" 397522 "Eunuch: Emperor Alexios, I must admit that I had my own doubts about you, but you have proven to be a wise and skilled leader. You have crushed our enemies and restored us to greatness!" 397523 "You have begun free play. When finished, delete Alexios Komnenos to retire to private life." 397524 "Free Play: delete Alexios Komnenos to end the scenario." 397525 "Spring " 397526 "Summer " 397527 "Autumn " 397528 "Winter " 397529 "Strategos: The Turks do not attack our cities to conquer them outright. Instead, they wish to lure us away from our walls into the open steppe to be butchered." 397530 "Eunuch: Despite my shrewd management of your legitimacy, it seems some ambitious generals desire your throne for their own selfish ends. A rebellion is in the works. I can feel it." 397533 "Eunuch: Spending gold on bread and circuses will always improve your legitimacy. But if you happen to publicly favor the winning team in the chariot races, you will become even more beloved." 397534 "Favor the White Team ()\nHold chariot races to boost your legitimacy. If the White team wins, you receive an additional legitimacy boost. The cost will increase with repeated use." 397535 "Favor the Green Team ()\nHold chariot races to boost your legitimacy. If the Green team wins, you receive an additional legitimacy boost. The cost will increase with repeated use." 397536 "Favor the Red Team ()\nHold chariot races to boost your legitimacy. If the Red team wins, you receive an additional legitimacy boost. The cost will increase with repeated use." 397537 "Favor the Blue Team ()\nHold chariot races to boost your legitimacy. If the Blue team wins, you receive an additional legitimacy boost. The cost will increase with repeated use." 397538 "The crowd roared as the white and red chariots smashed together in a pile of spinning wheels and frantic horses. The green team was victorious and everyone noticed that the empire had wisely backed them." 397539 "The horses of the red chariot were simply better conditioned. They nearly lapped the other teams. Red was victorious and everyone noticed that the emperor had wisely backed them." 397540 "A three-time champion charioteer rode the blue team to victory, skillfully maneuvering the hippodrome's bends. Everyone noticed that the emperor had wisely backed the winner." 397541 "The horses of the blue team caught fright and conveniently darted into red's chariot, leaving white to cruise for the easy victory. The people noticed that the emperor had wisely backed the winner." 397542 "The crowd roared as two chariots smashed together in a pile of spinning wheels and frantic horses. It was such a spectacle that no one noticed that the emperor had backed a losing team." 397543 "The reigning champion charioteer drove his team to victory. Some commented that the emperor was foolish to doubt the champion, but the people were too fat and happy to really care." 397544 "The horses of the winning team were better conditioned and won easily. The people enjoyed the show too much to really notice that the emperor had favored one of the losing teams." 397545 "The horses of one team caught fright and darted into a rival chariot backed by the emperor. Animal natures are unpredictable and no one blamed the emperor for choosing the wrong team." 397546 "The chariot races have been cut short as partisans of a losing team take to the streets in rioting. The rioters must be put down to restore control of the city." 397547 "Scandal: You drank a little too much wine and the court is gossiping about what you said in your drunken state. Your legitimacy is reduced by 5 points." 397548 "Scandal: Soldiers arguing over a dice game brawled in the streets and accidentally struck a senator. Some wonder why the emperor cannot control his soldiers. Your legitimacy is reduced by 5 points. " 397549 "Scandal: A particularly arrogant eunuch has taken to beating his male servants. A passing monk attempted to stop him, but was also struck by the eunuch. The incident has damaged your legitimacy by 5 points. " 397550 "Scandal: A preacher has been spreading heresies in the countryside, reducing your legitimacy by 10 points." 397551 "Scandal: Your brother has gotten a servant girl pregnant. Since he is your kinsman, the scandal has damaged your legitimacy by 10 points." 397552 "Scandal: There have been rumors that your wife is sleeping with a prominent strategos. Though these rumors are certainly false, the scandal has damaged your legitimacy by 10 points." 397553 "Strategos: The cursed Pechenegs have been wiped from the earth!" 397554 "The white chariot team won!" 397555 "The green chariot team won!" 397556 "The red chariot team won!" 397557 "The blue chariot team won!" 397558 "A chariot team is rioting!" 397559 "Create Varangian () Viking unique infantry unit that slowly heals itself. Strong vs. infantry and siege weapons. Weak vs. archers. Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).\n " 397560 "Favor the White Team" 397561 "Favor the Green Team" 397562 "Favor the Red Team" 397563 "Favor the Blue Team" // Komnenos (1081) 399011 "Alexios Komnenos must have known he was a dead man." 399012 "He had been sent by the emperor to kill the usurper Melissenos. Alexios would not have hesitated to go to battle, but the usurper was married to Alexios' own sister. Rather than kill a member of his family, he chose to disobey the emperor." 399013 "Now, he was summoned to the imperial court. Surely, Alexios was facing his own death." 399014 "But also surely, there were many in Constantinople who would support him. Alexios had heard the whispers in the market and the senate hall. The emperor was a weak and old man who could only watch the empire being consumed by war and rebellion." 399015 "He clung to power only through the fear brought by his Varangian Guard of Norse Vikings. Surely, plots were forming to depose him." 399016 "As he went to the emperor, Alexios knew that it was time for decisive action." 399021 "The Roman Empire had seemingly breathed its last, devastated by Turks and Normans. But amidst this darkness, Rome's brightest son rose and brought a new dawn to the empire." 399022 "After overthrowing the ineffective Nikephoros, Alexios began a series of reforms and conquests that restored the empire to greatness. Over a reign of thirty-seven years, he proved to be among the empire's greatest rulers." 399023 "Without Alexios Komnenos, the empire would not have survived." // // Stephen (1135) // 397601 "Empress Matilda" 397602 "Earl Ranulf of Chester" 397603 "King David of Scotland" 397604 "King Owain ap Gruffudd" 397605 "Normandy" 397606 "High King Turlough" 397607 "English Peasants" 397608 "1. You have a starting population limit of 50 but each Castle you capture increases your limit by 20. You can obtain up to 250 population limit.\n\n2. The Britons civilization has been modified to reflect the Norman period. Longbowmen are trainable at the Archery Range, Norman Knights – a stronger variation of Knights – are trained at the Castle, and you may train Serjeants and construct Donjons.\n\n3. A new claimant will threaten you later in the scenario. It is important to establish a strong enough power base in England to resist this invasion.\n\n4. Trade is impossible and gold mines are rare. Find and secure Relics to generate gold.\n\n5. Subjugating Wales and Ireland is not necessary to win, but will provide access to additional resources, especially gold.\n\n6. Protect the Tower of London. If it is destroyed, you will lose." 397609 "Your scouts report:\n\n- Stephen of Blois has hastily been coronated King of England after the death of King Henry, last son of William the Conqueror. Joined by his brother, the Bishop of Winchester, and his wife, Matilda of Boulogne, Stephen controls London but little else.\n\n- King Henry's daughter, the Empress Matilda (Yellow), claims the right to rule England. She has found many supporters in the south of the kingdom where she has raised armies of Knights, Spearmen, and skilled Longbowmen.\n\n- The powerful Earl of Chester, Ranulf (Orange), has seized much of the north. A marcher lord charged with defending England's borders, he commands powerful armies of Knights, Serjeants, and men-at-arms.\n\n- King David of Scotland (Blue) has sworn to support the Empress Matilda's claims and has complemented her control of the south by launching an invasion from the north. His armies are made up primarily of infantry, light cavalry, and siege.\n\n- The Welsh have taken advantage of the anarchy in England to launch an uprising, led by their King Owain ap Gruffudd (Cyan). Though defeating the Welsh is not necessary, they will launch incessant raids with infantry and skirmishers.\n\n- The Irish High King (Green) has little concern over English matters and Stephen cannot dedicate resources to crossing the Irish Sea. If an English vassal were to invade the island, however, Ireland could prove helpful to the power struggle.\n\n- Finally, Normandy (Gray) lies across the Channel and is not a threat to Stephen's control of England as yet. However, if a dangerous new claimant were to arise, this threat would come from Normandy." 397610 "King Stephen" 397611 "Queen Matilda" 397612 "Henry of Winchester" 397613 "High King Turlough" 397614 "Your realm is divided and rife with rebellion." 397615 "The dead King's daughter, Matilda, once-Empress of Germany, has seized the south. Ranulf, Earl of Chester, revolts in the north. A Welsh uprising and a Scottish invasion both threaten the realm." 397616 "You must defeat these and any other claimants to your throne. This will show the world that you are ordained to rule all of England." 397617 "You only control London. Capture enemy Castles by damaging them to half strength. The surrounding hamlets and towns will then surrender to you, increasing your population limit and allowing you to field larger armies." 397618 "The English yeomen are beginning to use the Welsh longbow. Train these Longbowmen at the Archery Range." 397619 "Knights can only be trained at the Castle. Use the Stables to recruit lighter cavalrymen." 397620 "Donjons, or Keeps, are fortifications used for training Serjeants, heavily armored Norman men-at-arms. Serjeants can also construct Donjons." 397621 "The trade routes have been silenced by the anarchy across the realm. You will not be able to construct Markets for trade, and must instead seek out holy relics to garner the Church's support for your reign." 397622 "This land is yours to rule so it would be wise to not inflict unnecessary damage against the hamlets of the realm. Concentrate on besieging the Castles and the countryside will surrender to you." 397623 "You have captured your first Castle from your enemies. The peasants are grateful that you have freed them from unjust rule." 397624 "The Castle can also be used to recruit Norman Knights, powerful and expensive cavalrymen." 397625 "A Norman adventurer swearing fealty to you has landed with a small expedition in Ireland. His impetuous invasion could be beneficial if he is able to establish control over the island and its resources." 397626 "Much of Ireland has been subjugated by your Norman vassal. The Gaels of the island now work towards your ends." 397627 "The Norman adventurer who invaded Ireland in your name has been forced from the island by its independently-minded inhabitants." 397628 "The Welsh uprising is not a priority, but putting it down could help secure the resources of Wales. Destroy the Welsh buildings entirely to end their incessant raids." 397629 "Wales has been subjugated and the Welsh princes will no longer threaten your realm. The resources of the land are now yours to cultivate." 397630 "The Empress Matilda has been driven back to her final Castle. Capture it to end her threat entirely." 397631 "Empress Matilda: My son will avenge me. I swear it!" 397632 "The Scottish King has withdrawn from England, securing your northern borders." 397633 "You have defeated the treacherous Earl of Chester." 397634 "The son of Empress Matilda has come of age. The impetuosity of youth will no doubt incite him to claim your throne. You should prepare for his coming invasion." 397635 "Henry FitzEmpress: Stand aside, Stephen. I claim England by birthright as the grandson of the last legitimate king." 397636 "Henry's armies are almost vanquished. Find and hunt them down to finish off this threat to your rule." 397637 "Henry FitzEmpress: This was not to be. Take England. I have my own lands in France to look after." 397638 "Henry FitzEmpress formally surrenders his claims on the English crown. With no claimants remaining, you may call a council at the Tower of London to accept the surrender of any remaining rebels." 397639 "You may now declare Victory at the Tower of London or continue playing to subjugate any remaining enemies with brutal force." 397642 "Empress Matilda: My father never liked you, Stephen. And neither do the barons. That is why they support me, their rightful queen." 397643 "Empress Matilda: You are as weak and cowardly as your father was. Did I hear the story right? That he abandoned the Crusaders at Antioch and told the Roman Emperor to turn back?" 397644 "Empress Matilda: At least he had the courage to not return from the Holy Land. I am sure my aunt shed no tears for him." 397645 "Year: CE" 397646 "Henry's Army: units" 397647 "+ Capture /10 Castles." 397648 "+ Capture /10 Castles." 397649 "+ Prepare for a new claimant." 397650 "+ Defeat Henry FitzEmpress." 397651 "- Pacify Wales by defeating King Owain ap Gruffudd." 397652 "- Pacify Wales." 397653 "- Establish a Norman base in Ireland." 397654 "- Defeat the High King Turlough to claim Ireland." 397655 "- Defeat the Irish." 397656 "You have begun free play. When finished, Declare Victory at the Tower of London (special technology) to end the scenario." 397657 "Free Play: Declare Victory at the Tower of London to end the scenario." 397658 "- Damage Castles to capture them." 397659 "Henry FitzEmpress" 397660 "End the Anarchy" 397661 "The Tower of London has been destroyed!" 397662 "+ The Tower of London must not be destroyed." // Stephen (1135) 399031 "King Henry, the last son of William the Conqueror, has died without an heir." 399032 "While England's barons squabble, the dead King's nephew, Stephen, enters London and is crowned King." 399034 "King Stephen now faces a challenge that no other English king has faced. Arrayed against him are rebellious earls, the powerful daughter of King Henry, Welsh rebels, and a Scottish invasion." 399035 "This time would come to be known as The Anarchy..." 399041 "In truth, King Stephen did not found a dynasty. To bring peace to England, he agreed that Henry FitzEmpress, the son of Matilda daughter of the dead King Henry, would succeed him as King." 399042 "It was a wise act that ended the strife that had afflicted England for a generation." 399043 "The Anarchy was finally over. The Plantagenet dynasty had begun." // // Temujin (1185) // 397701 "Xi Xia" 397702 "Great Jin" 397703 "Merkits" 397704 "Kereyids" 397705 "Naimans" 397706 "Tatars" 397707 "Khamag Mongols" 397708 "1. Raids are dangerous, particularly when Temujin has few men. Be prepared to run away when overwhelmed. It is always better to live to raid another day.\n\n2. Protect your Villagers as more can only be obtained by destroying the very few large yurts and holding a khurim.\n\n3. Although you can change diplomacy at will, be cautious when making enemies. Some are very powerful.\n\n4. Hold a khurim at every opportunity. These feasts provide you with heroes, Villagers, more population, new technologies, and a stream of resources.\n\n5. The Mongols are not yet familiar with siege engines. Attacking defenses with cavalry is costly, but it is the only way to crack the rich insides of the settled kingdoms. Destroying the buildings of the Xi Xia and Great Jin provides Food and Wood as well as Gold.\n\n6. Historically, Temujin united the Mongol tribes before conquering the Xi Xia and Jin. Attempting to entirely defeat the settled kingdoms -- instead of just raiding them -- is possible, but is a more difficult objective if Mongolia has not yet been united." 397709 "Your scouts report:\n\n- Temujin and his Borjigin clan are part of a broader confederation called the Khamag Mongol (Grey). As Temujin strengthens his position with each khurim (feast), more of the Khamag Mongols will join him.\n\n- The Merkits (Yellow) have taken Temujin's wife, Borte. They are unscrupulous raiders who attack from camps in the central steppe.\n\n- The Kereyids (Blue), led by Ong Khan, are friendly to Temujin. They inhabit rocky outcrops just to the south of Temujin's position.\n\n- The Tatars (Cyan) occupy the eastern plains and the edges of the southern desert bordering the settled kingdoms. They primarily fight as Light Cavalry and Cavalry Archers, but have begun to use camels in battle.\n\n- The Naimans (Green), led by Tayang Khan, rule the foothills of the Altai Mountains of the west. They field Mangudai and Knights. As Nestorian Christians, their Monks are eager to convert other tribes to their faith.\n\n- Finally, the settled kingdoms lie to the far south and the east, across the Gobi Desert. The Xi Xia (Purple) were once nomads but have now taken up the ways of their settled subjects. Their armies consist of Spearmen, Skirmishers, Archers, and Scorpions. \n\n- Like the Xi Xia, the Great Jin (Red) were also once nomads who conquered settled peoples and assimilated into their society. They defend the frontiers of the Great Wall with Chu Ko Nu, Swordsmen, and Knights." 397710 "Jamukha" 397711 "Ong Khan" 397712 "Temujin" 397713 "Shaman" 397714 "Keraite Princess" 397715 "Tatar Princess" 397716 "Tayang Khan" 397717 "Naiman Princess" 397718 "Tatar Khan" 397719 "Buddhist Monk" 397720 "A villager has appeared at the yurt." 397722 "Blood feuds and raids ravage the steppe as brother turns against brother, driven by plunder and the promises of envoys with purses of gold." 397723 "Amid the turmoil, some dream of a Great Khan who will unite the tribes and send the sons of Mongolia forth to create a great empire." 397724 "Temujin is a son of the once great Borjigin clan, reduced to poverty and disgrace. A rival tribe, the Merkits, have kidnapped Temujin's wife, Borte." 397725 "Temujin's blood brother Jamukha has come to his aid, but Temujin needs the help of a more powerful khan to rescue his wife." 397726 "Ong Khan, blood brother of Temujin's dead father, would help the young Mongol in his quest. Temujin must go and bow before the khan." 397727 "Jamukha: Blood brother, the Merkits are without honor! Even the Kereyids will see that your cause is just." 397728 "Ong Khan: Your father helped me long ago and I shall repay his favor. Take these mares, Temujin, and give them to your clansmen." 397729 "Bring the horses to the fire at your camp to raise Mangudai. Any horses you find can be brought to your fire to raise these skilled horse archers." 397730 "The Merkits have taken Temujin's wife to their camp and imprisoned her in the largest yurt." 397731 "Raiding is a way of life among the Mongols. Raid enemy camps to collect animals for food. Horses can be used to raise Mangudai." 397732 "Destroy enemy yurts for gold and destroy large yurts to capture Villagers." 397733 "One day, Temujin may be powerful enough to raid the settled kingdoms for even greater plunder!" 397734 "Jamukha: Well done, brother! Quickly, let us take Borte to safety before more Merkits come!" 397735 "Ong Khan: God favors you, Temujin. I also favor those who serve me. Take this, give it to your people, and restore your tribe to glory." 397736 "Holding a Khurim, or feast, increases Temujin's power, but costs gold. Select your yurt to use the gold Ong Khan has given you to hold a khurim." 397737 "Generous khans are strong khans. With each khurim, the clan can support more warriors and you receive additional benefits, such as heroes and resources." 397738 "Only by holding khurims will Temujin one day be able to host a Kurultai, a great gathering of the tribes, and be elected Great Khan." 397739 "Jamukha: The time has come for me to return to my clan, Temujin. May we always honor our oath as blood brothers." 397740 "Temujin dreams of uniting the tribes, but he is a long way from being elected Great Khan." 397741 "He will need to weaken the power of the rival tribes, hold khurims to increase his own power, and perhaps even raid the settled kingdoms..." 397742 "Change diplomacy to attack rival tribes." 397743 "Fearsome Mangudai join Temujin. Bring horses to the fire to raise these powerful horse archers." 397744 "Villagers can collect wood and food and bring these resources to Temujin's yurt for collection. They can also construct lumber camps, mills, and other buildings." 397745 "A khan protects his people. It is important for Temujin to defend his Villagers as they can only be obtained by raiding large yurts." 397746 "Jamukha has fallen! He has returned to Temujin's yurt to recover." 397747 "Temujin has fallen! He has returned to his yurt to recover." 397748 "The tribesmen celebrate Temujin's generosity and his power grows." 397749 "Borte's death hurts Temujin deeply. In anguish, he retreats to the wilderness and is never heard from again." 397750 "+ Seek the help of Ong Khan of the Kereyids." 397751 "+ Destroy the Merkit large yurt to free Borte." 397752 "+ Bring the horses to the fire to raise Mangudai." 397753 "+ Bring Borte to your yurt." 397754 "+ Select your yurt to hold a khurim." 397755 "- Hold more khurim to summon the Kurultai." 397756 "Choose one of the following:" 397757 "+ Defeat the Merkits, Tatars, Kereyids, and Naimans." 397758 "+ Defeat the Xi Xia and Great Jin." 397759 "- Bring Temujin to the Great Tent." 397760 "+ The Great Tent must not be destroyed." 397761 "Though Borte is Temujin's chief wife, only by taking additional wives can Temujin secure peace between tribes. Some nearby khans offer their daughters in marriage." 397762 "Bring Temujin himself to one of the daughters to take her in marriage. " 397763 "Ong Khan of the Kereyids offers his daughter in marriage." 397764 "The Tatar Khan offers his daughter in marriage." 397765 "Tayang Khan of the Naimans offers his daughter in marriage." 397766 "- Bring Temujin to one of the khans to take another wife." 397767 "Temujin takes Ong Khan's daughter as a wife, bringing peace between his tribe and the Kereyids." 397768 "Temujin takes the Tatar khan's daughter as a wife, bringing peace between his tribe and the Tatars." 397769 "Temujin takes Tayang Khan's daughter as a wife, bringing peace between his tribe and the Naimans." 397770 "Marriage offers from the other khans have been withdrawn." 397771 "A Villager has appeared at Temujin's yurt. " 397772 "Due to war, a marriage offer from one of the tribes has been withdrawn." 397773 "Ong Khan: Just as you serve me, I serve the Great Jin. Such is the way of the weaker to the powerful. I call upon your tribe to raid the Tatars, for they are the Jin's enemies." 397774 "Ong Khan is a vassal of the Great Jin, an empire to the east ruled by the Golden Khan. The Jin have asked Ong Khan and his allies to war with the Tatars." 397775 "Ignore Ong Khan's demands or attack the Tatars by changing diplomacy." 397776 "Ong Khan: The Great Jin are generous and so am I. Keep the plunder you have taken from the Tatars, and take this gift as well." 397777 "Ong Khan: The Tanguts of Xi Xia are rivals of the Great Jin. The Golden Khan asks us to ride against them." 397778 "The Xi Xia rule a kingdom to the south. Change diplomacy and launch a raiding expedition against them." 397779 "Jamukha: You upset the balance of the tribes and dishonor our traditions. I am ashamed to call you blood brother." 397780 "Temujin's rising power has disrupted the tribes. Many warriors flock to Jamukha who promises to restore the power of the weaker clans." 397781 "Jamukha himself finds allies in other tribes. These are now hostile to Temujin." 397782 "Jamukha: There can only be one sun in the sky, Temujin. Give me a noble death." 397783 "Though Jamukha is no more, the tribes he turned against Temujin remain hostile. This war gives Temujin legitimacy to drive his enemies before him and conquer the steppe once and for all." 397784 "Ong Khan: You dishonor your father, Temujin. He understood that peace cannot come through such wanton bloodshed and greed. My people will resist you for the sake of our freedom." 397785 "The Tatars fear Temujin's growing power and they wage war upon his Mongols." 397786 "The Naimans fear Temujin's growing power and they wage war upon his Mongols." 397787 "Jochi" 397788 "Chagatai" 397789 "Ogedei" 397790 "Tolui" 397791 "Jochi, Temujin's eldest son, has grown into a man. He is a gentler warlord than his father, but a warlord nonetheless and his skill in battle makes his father proud." 397792 "A new hero serves Temujin. Unlike Temujin, these heroes will not respawn when they fall in battle." 397793 "Chagatai, second son of Temujin, has taken up his lance and bow. He is true to the Eternal Sky and the ways of the ancestors give him strength." 397794 "Ogedei, Temujin's third son, has come of age. He is a generous and charismatic warlord who would make a worthy successor to his father when Temujin finally passes from this world." 397795 "Tolui, Temujin's youngest, is of age. His cautious and deliberate temperament is ill-suited for the steppe, but the future of his people is not on the steppe, but on the Dragon Throne." 397796 "A new hero serves Genghis Khan. Unlike Genghis Khan, these heroes will not respawn when they fall in battle." 397797 "Jochi's death clouds Temujin's destiny. Jochi's sons were to forge a Golden Horde in the lands of the white-faced men of the West. Others will now fulfill that destiny." 397798 "Jochi has fallen in battle!" 397799 "Chagatai's death clouds Temujin's destiny. Faithful Chagatai was to rule the Central Asian steppe in the ways of the ancestors. Others will now fulfill that destiny." 397800 "Chagatai has fallen in battle!" 397801 "Ogedei's death clouds Temujin's destiny. Ogedei was to succeed his father as Great Khan and rule the Horde as it conquered the ends of the Earth. Others will now fulfill that destiny." 397802 "Ogedei has fallen in battle!" 397803 "Tolui's death clouds Temujin's destiny. Tolui's sons were to conquer the Earth and rule the great empires of the world. Others will now fulfill that destiny." 397804 "Tolui has fallen in battle!" 397805 "With the final khurim, Temujin's reputation rises above that of the other khans of the steppe. He will hold a Kurultai, a gathering of the tribes, at the Great Tent on the Onon River." 397806 "Bring Temujin to the Great Tent in the middle of the steppe to call the Kurultai." 397807 "Temujin's conquest of Mongolia came with much bloodshed, but the tribes were finally united." 397808 "Warriors from throughout Mongolia came to serve under Temujin's banner of the nine bands. They would form an army that would ride to the ends of the Earth, conquering all that stood in their path." 397809 "Although only the furthest outposts of the settled kingdoms were ravaged by Temujin's Horde, this victory showed the feuding tribes that the future lay beyond the steppe and with the Great Khan." 397810 "Genghis Khan has fallen! He has returned to the Great Tent to recover." 397811 "Genghis Khan has appeared at the Great Tent." 397812 "Tent of the Great Khan" 397813 "Use the Tent of the Great Khan to train Elite Mangudai." 397814 "Temujin's archers have honed their skills in battle and now shoot more accurately." 397815 "---Ballistics researched.---" 397816 "Amid the ruins of the town, Temujin's Mongols unlock the secrets of chemistry." 397817 "---Chemistry researched.---" 397818 "On the banks of the Onon River, Temujin holds a Kurultai, a great gathering of the tribes, where he is named Great Khan... Genghis Khan." 397819 "The destruction of the Great Tent destroys Temujin's legitimacy as Great Khan. The steppe empire he formed collapses into dust." 397820 "The Tanguts rule the kingdom called Xi Xia. Though originally nomads from the foothills, they have appropriated the ways of their subjects and behave as settled people do." 397821 "They are also far wealthier than the nomads of the steppe..." 397822 "Destroying Xi Xia buildings provides a great amount of gold as well as food and wood." 397823 "The Jurchen tribesmen established the Great Jin ruled by the Golden Khan. They remain fearsome cavalrymen, even if they have otherwise taken up the ways of their subjects." 397824 "Destroying Jin buildings provides a great amount of gold as well as food and wood." 397825 "You begun free play. When finished, Declare Victory at the Wonder (special technology) to end the scenario." 397826 "Free Play: Declare Victory at the Wonder to end the scenario." 397827 "You have begun free play. When finished, Declare Victory at the Wonder to end the scenario." 397828 "The defeat of the Xi Xia on their frontier was total. They would soon pay homage and tribute to the Great Khan." 397829 "Temujin brought fear to the heart of the so-called Golden Khan of the Great Jin. The victory at the edges of the Jin empire opened the way for greater conquests to come..." 397830 "Temujin's vengeance upon the Merkits for the kidnapping of his wife Borte was swift and brutal." 397831 "The Kereyids were devastated by Temujin's Horde. The few survivors were dispersed throughout the steppe, joining the various tribes paying homage to the Great Khan." 397832 "Temujin defeated the Naimans, but his victory was not total. A Naiman prince named Kushluk would escape the Great Khan's grasp and would find a powerful ally to challenge Temujin." 397833 "But that is a story for another time..." 397834 "Temujin annihilated the Tatars, the murderous villains who had killed his father when he was young." 397835 "Khurim" 397836 "Hold Khurim ()\nA generous feast that attracts followers and enhances Temujin's growing fame." 397837 "- Choose to attack the Tatars." 397838 "- Raze Xi Xia buildings." // Temujin (1185) 399051 "In the early 13th century, a traveler approached the northern Chinese city of Zhongdu, the capital of the empire of Great Jin. He had come from faraway Persia at the behest of the powerful Shah of Khwarezm to make a treaty with the Chinese emperor." 399052 "As he approached the city, he saw a great white mountain in the distance. He asked his guide the name of the mountain." 399053 "'That is not a mountain,' the guide informed the traveler. 'It is the bones of the people of Zhongdu.'" 399054 "Such was the fate of the Great Jin, and of many other peoples in the path of the Mongol riders. Descending from the open steppe, they toppled empires in a wave of destruction." 399055 "But how had such a powerful force – a tide which would conquer from Russia to the shores of Japan – arisen from the harsh steppe of Mongolia? This unexpected rise had been the doing of a single man spurred by treachery and love." 399056 "A descendant of great warlords, Temujin was said to have been born clutching a blood clot in his fist, an omen of violent greatness. As a boy, his father was murdered by a clan of treacherous Tatars. Temujin and his family were forced to live as outcasts." 399057 "They survived only through the protection of Ong Khan, ruler of a Mongol tribe called the Kereyids, and the once-blood brother of Temujin's dead father." 399058 "As he grew into a man, Temujin was wed to Borte, the daughter of one of the few tribes still faithful to Temujin's family. Only months after their marriage, Borte was kidnapped by the Merkits, a rival tribe." 399059 "This act set in motion the events that would lead the young Mongol to defeat his rivals, unite the steppe tribes, and begin a path of world conquest." 399061 "By uniting the Mongol tribes and assuming the mantle of Great Khan, the man who had spent his youth in poverty and hardship had become the undisputed ruler of a mighty confederation of some 70,000 steppe warriors." 399062 "This unlikely triumph was only the beginning of Temujin's incredible story." 399063 "To the south, the kingdoms of the Xi Xia, Great Jin, and Song dynasties were fabulously wealthy, but weakened by wars. To the west, a Naiman prince named Kushluk remained a renegade to the Great Khan, and had found succor with the Kara Khitai, a powerful khanate rivaling Temujin's newly-founded empire." 399064 "And to the southwest, the Turkic Shah of Khwarezm, himself a great conqueror and empire-builder, ruled Persia and the rich cities of Samarkand and Bukhara, astride the great Silk Road." 399065 "As Temujin, now known as Genghis Khan, looked beyond the Mongolian steppe, he saw a canvas stretching across Asia, laid over the disunited and warring peoples of the Earth." 399066 "Upon this canvas, he would write his story in blood and fire. The conquests of Genghis Khan had only just begun..." // // Mstislav (1203) // 397901 "Vsevolod the Red of Kyiv" 397902 "Sviatoslav of Novgorod" 397903 "Yuri of Vladimir" 397904 "Danylo of Halych" 397905 "Other Factions" 397906 "Cumans" 397907 "Unknown Invaders" 397908 "Mongols" 397909 "1. You begin with a population limit of 25 that increases as you capture villages and fortified camps.\n\n2. A prince leaves land management to subordinates. Your Villagers are already assigned to their tasks so you can concentrate on leading troops in battle.\n\n3. Each Rus' ally provides a different civilization's Unique Technologies and a retinue of Unique Units. Consider these rewards when planning who to attack first.\n\n4. Each allied Cuman tribe provides 5 free Elite Kipchaks at the Castle. You can build a large Kipchak army.\n\n5. Find and fight with your Bogatyr; they can become powerful heroes.\n\n6. Use the terrain to your advantage: river crossings and forest passes make good blocking positions.\n\n7. If your city falls, fight on. The Rus' princes have defeated many nomads by withdrawing to friendly cities and wearing down invaders." 397910 "Your scouts report:\n\n- Mstislav the Bold has a central position in Smolensk surrounded by rival princedoms. By defeating his rivals and placing his own allies on the thrones of these princedoms, he will lead a powerful coalition of Rus' princes.\n\n- Vsevolod the Red (Red) rules Kyiv, just to the south across the Dnieper River. The city is a shadow of its earlier might, having been conquered and sacked many times over the centuries. Nonetheless, its position as the historical capital of Rus' attracts many Boyars to serve whoever rules it.\n\n- Sviatoslav Vsevolodovich (Green) has been elected by Novgorod's council to be prince of that northern city. The Novgorodians have a strong militia and effective town defenses. The city's cavalry are skilled in fighting heavily armored warriors, such as Boyars, and are inspired to battle by the holy relics housed in the churches around Novgorod.\n\n- Sviatoslav's brother, Yuri (Yellow), commands Vladimir, a princedom that defends the northeastern approaches to Rus' lands with resilient warriors fighting from fortified Kreposts. The princedom is like its fighters: well-protected and unwilling to give up.\n\n- The young Danylo Romanovich (Cyan) rules Halych in the southwest, a princedom influenced by the Polish culture on its borders. The plains around Halych support rich agriculture and pastures to support large cavalry armies. The princedom's infantry fight with cleaving hammers.\n\n- Finally, the Cumans (Gray) are a nomadic people from the southeastern fringes who have always been a nuisance to the princes of Rus'. There are rumors of a great invasion further east, however, that has weakened the Cuman heartlands and forced the people to flee west. What could cause such a disturbance is not yet known." 397911 "Mstislav the Bold" 397912 "Rus'" 397913 "Teutonic Order" 397914 "Varangians" 397915 "Prince Mstislav, your relatives' men are so filled with drink that they are causing a ruckus in the farmlands outside the walls. They must be punished." 397916 "Daybreak. What a bloody way to end a wedding night. But there is now much to do." 397917 "Two sons of Vsevolod the Big Nest have asked you to depose their own brothers in Novgorod and Vladimir. Your uncle lays claim to Kyiv. And you have unfinished business with your own rival, Prince Danylo of Halych." 397918 "Prepare the druzhina, gather grain for the campaign, and raise the banners of war!" 397919 "There are many villages, monasteries, and fortified camps that can be captured by clearing them of enemies. Capturing them will provide resources, Relics, military buildings, and other benefits." 397920 "Warriors from the surrounding countryside muster at camps like this one to defend Rus' from marauding nomads." 397921 "Capturing villages like this one will help supply your army and grow your manpower." 397922 "Since your ancestors discarded their pagan ways, monasteries like this one have been a focus of Rus' life and enrich a prince's lands." 397923 "A prince should not worry over the details of the management of his lands. There are more important matters of diplomacy and war to attend to." 397924 "It would be wasteful to destroy lands your ally will soon rule. Instead, target your enemies' Castles. If a Castle is sufficiently damaged, the principality will surrender." 397925 "Druzhina are loyal retainers who guard their prince's territory. Armed with shield and axe, they can be trained from Towers." 397926 "+ Defeat the troublesome druzhina." 397927 "+ Defeat Vsevolod." 397928 "+ Defeat Sviatoslav." 397929 "+ Defeat Yuri." 397930 "+ Defeat Danylo." 397931 "- Damage Castles to defeat enemies." 397932 "- Damage enemy Castles." 397933 "- Capture villages, camps, and Monasteries." 397934 "- Capture territory." 397935 "Allied Cuman tribes: " 397936 "- Tribute 500 food to the Cumans to gain tribes." 397937 "- Decide whether to attack the Cumans." 397938 "- Bring the Berserks to the south. () delivered." 397939 "- Destroy /4 Shrines." 397940 "+ Defeat the Mongols." 397941 "- Defeat the Cumans." 397942 "+ Prepare for the Mongol invasion." 397943 "Evpaty Kolovrat" 397944 "Ilya Muromets" 397945 "Dobrynya Nikitich" 397946 "Alyosha Popovich" 397947 "---A Bogatyr has joined your retinue.---" 397948 "---A Bogatyr has become stronger in battle.---" 397949 "A Bogatyr is a great hero destined to be sung of in the epic poems of Rus'. Find bogatyr like this one and use them in battle. The more victories a bogatyr achieves, the more his legend will grow." 397950 "These Varangians have come from the north to serve in Constantinople. They ask that you show them the way south. They may also fight for you for a time but their future lies with the Emperor." 397951 "The Norsemen have taught your infantry how their chieftains fight against men on horse." 397952 "Chieftains Technology Researched." 397953 "The Northmen will not make it to Constantinople. They have died in these lands." 397954 "The Northmen who came through your lands before have returned. They say that Constantinople is held by French Crusaders. Nonetheless, they plundered much and send you gold based on their number." 397955 "The Teutonic Knights say the swamps beyond are plagued by pagan devils. If you smash the pagan shrines, you will show yourself a friend of the Order." 397956 "The Teutonic Knights say that you flirt with heresy but that you also showed devotion by shedding blood against the pagans. They will fight alongside you for the glory of God." 397957 "Hermann von Salza" 397958 "Cumans have been arriving from the east, claiming to be fleeing from a great and ruthless enemy. Their warriors pledge to serve you if you give them food to feed their families. " 397959 "Every 500 Food tributed to the Cumans causes a tribe to join you. Each tribe will provide 5 Elite Kipchaks at the Castle." 397960 "The Cumans are asking for food. They say they were forced to leave their livestock behind, so great was the threat from the east." 397961 "The Cumans are thankful and pledge to serve you in battle." 397962 "5 Elite Kipchaks are available at the Castle. Tribute more food to receive additional Elite Kipchaks." 397963 "A little grain and meat is small price to pay for the support of Cuman tribes. They will be a powerful army under your command." 397964 "The stories the Cumans tell do not seem believable. They claim that a great horde has risen from the far east and has already conquered many distant empires. It may be wise to take some precautions." 397965 "More Cumans arrive, telling of entire armies surrounded and vanquished, and whole tribes sold into slavery. As fierce as the Cumans are, whatever has driven them to flee must be spawned from Hell itself." 397966 "The flow of Cuman refugees from the east has slowed. Perhaps the danger has passed." 397967 "The allied Cuman tribes are gathering for battle. Your generosity to them may well save your princedom." 397968 "Your people are distressed by the arrival of so many Cumans. They are urging action be taken against them. Whatever enemy is in the distant east is less threatening than the hordes already at your gates." 397969 "Attack the Cumans or ignore the demands from your people. Attacking will cause you to lose all Cuman allied tribes but will grow your support from your people (receive +25 population)." 397970 "Your statement could not be clearer: the Cumans are not welcome here. Your people are pleased and will need less coercion to serve you." 397971 "Population limit increased by 25." 397972 "Your wife's father, the Cuman warlord Kotyan, came to your borders and was turned away. He claimed you betrayed your alliance by turning against his people in their time of need." 397973 "Your wife's father, the Cuman warlord Kotyan, has arrived, telling horrific stories of a people called 'Mongols.' He says he pledges himself to you for having been so good to his people in this time of need." 397974 "The Cumans have become desperate. No longer welcomed here, they now fight their way into our lands. They only prove that you were right to distrust their intentions." 397975 "The Cuman attacks have slowed. Whatever threat pushed them westward must have passed." 397976 "Novgorod has been a free city since the days of Vladimir the Great. Sviatoslav Vsevolodovich has the support of the city's militia, giving him superior Spearmen and Skirmishers. His cavalry is also well-suited to fighting armored Boyars." 397977 "Vladimir has always defended the eastern approaches to Rus' lands with Kreposts, well-armored infantry, and resilient warriors. Yuri Vsevolodovich will be a challenge to depose from this well-defended frontier." 397978 "Kyiv has been victim to many conquests and sackings, but remains the capital of Rus' in the hearts of all loyal druzhina. If Vsevolod the Red can be deposed, your uncle will be a powerful ally from this city." 397979 "The young Prince Danylo Romanovich rules Halych on the borders with Poland and Hungary. His lands are rich in agriculture and provide pastures for large cavalry armies." 397980 "Vsevolod the Red flees and your uncle Mstislav has taken control of Kyiv. You can now use the city's University." 397981 "Can use the University in Kyiv. Druzhina researched, improving infantry." 397982 "You have forced Novgorod's town council to depose Sviatoslav and place his brother Yaroslav in control of the city." 397983 "The wealth of the city fills your coffers. Tower Shields researched, improving Spearmen and Skirmishers." 397984 "You have deposed Yuri Vsevolodovich and placed his brother Konstantin in control of Vladimir. He will be a useful ally on the eastern frontiers." 397985 "Stirrups and Bagains researched, improving cavalry and infantry." 397986 "Danylo of Halych surrenders to you and pledges that he will be a faithful ally. There is no reason to disbelieve the young prince." 397987 "Szlachta Privileges and Lechitic Legacy researched. Knights are cheaper and Light Cavalry deal trample damage." 397988 "Mstislav of Kyiv" 397989 "Yaroslav of Novgorod" 397990 "Konstantin of Vladimir" 397991 "Great Kyiv has been ravaged by the horde. The bodies of the warriors rot on the riverbanks and no one knows the fate of the city's prince. " 397992 "Novgorod has been destroyed and the city's prince has been executed." 397993 "Vladimir is burning. Its prince died on the city's battered walls." 397994 "Halych is rubble and its prince hangs from the demolished ramparts." 397995 "Mstislav Romanovich" 397996 "Yaroslav Vsevolodovich" 397997 "Konstantin Vsevolodovich" 397998 "Danylo Romanovich" 397999 "Men from the east arrived in Kyiv. They claimed to be ambassadors from a great khan who has conquered Persia and Cumania. They said that if the princes of Rus' served their khan, these lands would be untouched by the khan's hordes. " 398000 "Vsevolod the Red had them executed." 398001 "Your uncle had them executed." 398002 "Whatever comes from the east, you will defeat alone. The other princes of Rus' do not stand with you." 398003 "Whatever comes from the east, you will not fight alone. Your allies gather their armies. They will meet you at your city." 398004 "The horde comes from the east. Calling themselves 'Mongols,' they will fall to the Rus' like all the nomadic marauders who came before them." 398005 "The enemy weakens and retreats. Pursue and crush them! A great victory awaits you, Mstislav the Bold!" 398006 "There are many more Mongols than anyone could have seen! They have sprung a trap!" 398007 "Against all odds, you have survived the invasion of the Mongols. Rus' has been devastated but from these ashes, a new authority will emerge. Rus' cannot be a land of princes. It must be ruled by one man: a Tsar." 398008 "Fight on! Withdraw and wear down the invaders." 398009 "No Cuman tribes remain to join you." 398010 "Create Druzhina ()\nInfantry unit. Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).\n " 398011 "+ Do not lose the Castle." 398012 "Create Elite Druzhina ()\nInfantry unit. Upgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Castle); more resistant to Monks (Monastery).\n " 398013 "Upgrade to Elite Druzhina ()\nUpgrades your Druzhina and lets you create Elite Druzhina, which are stronger." 398014 "Upgrade to Elite Druzhina" 398015 "Elite Druzhina" 398016 "Druzhina" // Mstislav (1203) 399071 "Mstislav surveyed the noisy and smoke-filled hall crowded with his distant relatives. He wondered if he would be safer pursuing the Cumans across the steppe than staying in that room." 399072 "At least the Cumans would have the decency to stab him when he was looking." 399073 "Ostensibly, the crowd had come to congratulate him on his many victories and his marriage to the daughter of the Cuman warlord Kotyan. But Mstislav knew that though he was the man of the hour, that fame would come with expectations. Very expensive expectations." 399074 "His uncle, also named Mstislav, came to him, bowing in a way that showed his discomfort of being lesser status than his young nephew; at least for the moment. Grabbing his arm and with a knowing nod, he reminded his nephew that the treacherous Vsevolod the Red still ruled in Kyiv." 399075 "Of course, the elder continued, a good nephew would use his great fame to restore his generous uncle to power in that city." 399076 "The younger Mstislav nodded." 399077 "Then came two sons of Vsevolod the Big Nest, a prince whose power and realm had been large, but not large enough for his eight sons. His ambitious progeny had been causing headaches across all of Rus' for many years. Now, these two, Yaroslav and Konstantin, came asking for help to depose their own brothers from two northern principalities." 399078 "Mstislav nodded again." 399079 "Hours later, as the celebration ended, he glanced over to his wife sheepishly smiling at the noblemen paying her a bit too much attention. What did this Cuman khan's daughter know of the politics of the Rus'?" 399080 "Her people were simple. In the eastern steppe, the rules were uncomplicated. The strong ruled and the weak perished. And yet, Mstislav wondered, why had a steppe people like the Cumans not yet demolished the squabbling and divided Rus'?" 399081 "But it was only a momentary thought. Mstislav had more pressing matters. He had made many promises tonight." 399091 "Prince Mstislav the Bold and the remnants of his army returned from the battle on the Kalka River, weakened and weary. As they passed the Rus' cities, the church bells were silent for all expected the Mongols would be just a day behind, bringing more death and destruction." 399092 "Miraculously, no invasion came." 399093 "Prince Mstislav had seen the weakness in the Rus' princes, all too divided for the sake of petty squabbles to unite against so great a threat. But the fact that the Mongols did not press their advantage meant this was a lesson that would die with Mstislav only a few years later." 399094 "When Mstislav passed from illness, his relatives were not around: they were too busy fighting over his territory. The Rus' princes resorted to war among one another, planting the seeds of their own destruction." 399095 "There would be no second chances." 399096 "The Mongols would return." // // Constantine XI (1453) // 398101 "Constantinople" 398102 "Genoese Galata" 398103 "Ottomans" 398104 "1. You have a population limit of 500 and can research both Castle and Imperial Age technologies.\n\n2. The Byzantine tech tree has been modified. You cannot train Cavaliers/Paladins, Camel Riders, Galleons, Cannon Galleons, or trade units. You also cannot build most buildings or Farms.\n\n3. There is a rhythm to the siege. Use the breaks in the fighting to rebuild your defenses, gather resources, and improve your army for the next assault.\n\n4. Protect the Relics in the Monasteries. These are your only source of Gold.\n\n5. Once the livestock are slaughtered, you will need to rely on fish to feed your people.\n\n6. Stone can be found among the ancient ruins scattered across the city.\n\n7. As the siege continues, you will run low on available resources. Use the Market to trade for what you need but know that price inflation is inevitable during a prolonged siege.\n\n8. You can research unique technologies at the Hagia Sophia (Monument).\n\n9. All men and women may be needed for the defense. Any Villagers you can spare can be garrisoned for additional firepower, but be careful to not lose them. Villagers cannot be replaced.\n\n10. Complete secondary objectives for bonuses and to gain additional units. You are unlikely to succeed in holding off the Ottomans without these benefits. But note that not every objective is advised or possible, depending on your situation. Some will be far too risky to attempt.\n\n11. Make use of any Galleons you have or find. These Venetian and Genoese ships are nearly invulnerable to the Ottoman fleets and can draw enemy fire away from your Fire Ships." 398105 "Your scouts report:\n\n- The city of Constantinople is all that remains of the once great Roman Empire. Decades of decline and the Crusader sack of the city in 1204 has made Constantinople a shadow of its former self. The old forums and amphitheaters have been replaced by small farming villages.\n\n- The city's location -- protected by sea on three sides and the mighty Theodosian Walls on the landward side -- has ensured its survival for centuries. The city's walls have never before faced cannons, however.\n\n- The northern portion of the outer walls holds the Blachernae palace. This area was a later extension of the Theodosian line, so it lacks the double layer of defenses seen elsewhere along the perimeter. Crack Roman troops guard this area under the command of Loukas Notaras.\n\n- Just south of the Blachernae is the Gate of Charisius, protected by the Italian troops of the Genoese captain, Giovanni Giustiniani, a famed and skilled captain. The Italians are fearsome cavalrymen and archers and even have experience with light hand cannons.\n\n- Below Giutinaini's position is the Lycus River that bisects much of the city. Further south are the gates of St Romanus, Rhesios, the Military Gate, and the Golden Gate. These are defended by Roman troops under the command of Constantine XI's cousin, Theophilos Palaiologos.\n\n- Inside the city, the ancient walls of Constantine provide another layer of defense. In the north is the Italian quarter with a harbor overlooking the Golden Horn, quiet seas protected from the east by a great sea chain. On the southern side of the city are other harbors protected by sea walls. North of the eastern harbors, the ruins of the great city, including the Hippodrome, can be seen.\n\n- Finally, the core of the city -- the Acropolis -- stands on the tip of the peninsula, protected by one last layer of defenses and including the great Church of the Holy Wisdom, the Hagia Sophia. The Turks must never be permitted to enter this hallowed Church.\n\n- The Turks themselves have made camps in the west, in the north, and in the east on the Anatolian shore. They control the Bosporus and Marmara Sea with blockades of galleys. Their land armies consist of swordsmen, cavalry, and cavalry archers, but, most feared are their Janissaries and Bombard Cannons. These must not be allowed to break into the city that has withstood invaders for over a millennium." 398106 "Theophilos Palaiologos" 398107 "Cardinal Isidore" 398108 "Hagia Sophia" 398109 "Mayor-General Lomellino" 398110 "Sultan Mehmed" 398111 "Suleiman Baltoghlu's Flagship" 398112 "Hamza Bey's Flagship" 398113 "Zaganos Pasha" 398114 "Halil Pasha" 398115 "Loukas Notaras" 398116 "Orhan Celebi" 398117 "Gabriele Trevisano" 398118 "Giovanni Giustiniani" 398119 "Emperor Constantine XI" 398120 " April " 398121 " May " 398122 " June " 398123 "+ The sacred church, the Hagia Sophia, must not be taken by the Turks." 398124 "+ Protect the Hagia Sophia." 398125 "+ Emperor Constantine XI must survive." 398126 "+ Constantine XI must survive." 398127 "+ Survive until the summer heat and Western crusaders force the Turks from the field." 398128 "+ Survive until 1 June 1453." 398129 "Secondary objectives available on Objectives screen (F6)" 398130 "%d until the Turkish assault." 398131 "%d until the assault ends." 398132 "Strategos: Emperor, the ravenous Turk Mehmed approaches with his devilish host. By the Blessed Virgin, we will defend Constantinople from these Turkish heathens!" 398133 "You have a few moments to move your troops into position, train units, research technologies, build defenses, and gather resources before the Turkish assault." 398134 "Strategos: The heathen comes! Show the Turk our Christian resolve!" 398135 "Strategos: The Turk runs! Let them go. We have much to rebuild before they gain the courage for their next assault." 398136 "Strategos: There is a natural rhythm to a siege. When the Turks pull back, we gather resources and repair the defenses before the next assault. We will hold vigil along the walls and in the churches." 398137 "Strategos: The heathen comes again! Hold them off, men!" 398138 "Strategos: They run! Collect the dead and prepare for their next assault..." 398139 "Strategos: The Turk sends his best janissaries against us! We will show these once Christians the price of straying from the Lord!" 398140 "Strategos: The Turk sends his galleys against our sea walls! Man the towers and send the fire ships! We will send the Turk's sailors to the bottom of the sea!" 398141 "- Find the Genoese defending Leander's Tower on the Bosporus." 398142 "- Send troops to the Mayor-General of Galata to negotiate an alliance." 398143 "- Kill the Ottoman commander Zaganos Pasha near Galata to gain their support." 398144 "- Sink the flagship of the Ottoman admiral Suleiman Balthoghlu." 398145 "- Sink the flagship of the Ottoman admiral Hamza Bey." 398146 "- Destroy the Ottoman Docks in the north to stop their portage operations." 398147 "- Raid the Ottoman camp and wound the Turkish Sultan to inspire the men. This attack will be suicide for any men you send." 398148 "Strategos: My lord, the great Hagia Sophia has gone quiet since the Catholic ceremonies uniting our Church with Rome. Nonetheless, you will find ways to inspire the people under that hallowed dome." 398149 "Powerful unique technologies can be researched at the Hagia Sophia (Monument)." 398150 "Strategos: The Emperor has fallen! Fight on, Romans! We die here with our Emperor!" 398151 "Strategos: The end has come! Run, Romans! Do not let the heathen make slaves of you!" 398152 "Strategos: The Blachernae has fallen! Christian men, do your duty and fight to the death for our Lord Christ and His Blessed Mother!" 398153 "Strategos: The Gate of Charisius has fallen! Hold the breach, men! Do not let the ravenous Turk have his way into your homes!" 398154 "Strategos: The heathen has broken through the gate of Saint Romanus! Stand firm, soldiers, and hold this vile enemy back!" 398155 "Strategos: The Gate of Rhesios has been broken through! May the Blessed Virgin Mother protect us!" 398156 "Strategos: The heathens have broken into the heart of the city! Fight, Christians! Did you expect to live forever?" 398157 "Strategos: Stand fast, men of Rome, and fight for our Lord God! Fourteen centuries of our Roman ancestors look upon you now!" 398158 "Strategos: The mayor-general of Galata places his rich trade before his Christian honor. We should send men to him to convince him to join us." 398159 "Mayor-General: I do not wish the Turk to ravage your city any more than I would have him plunder my own, but overt support will mean war between the Turk and Genoa, something not in my power to authorize." 398160 "Mayor-General: I will help you though through subtler means, if you protect me from the Turkish pasha Zaganos. Kill him, and I will assist you quietly but strongly." 398161 "Mayor-General: My men cannot fight the Turk directly, but if a few renegades decide to give you bread and coin -- or even a few ships -- I cannot stop the actions of free men." 398163 "Strategos: Two Turk pashas control the fleets. If we strike against their flagships, the soldiers will fight with renewed resolve." 398164 "Strategos: The Turk admiral has been sent to a watery grave!" 398165 "Strategos: The Turk pasha has gone down with his cursed ship!" 398166 "Strategos: My lord, the devious Turk cannot break our sea walls so he carries his ships overland into the Golden Horn. We must stop this portage or we will lose our harbor!" 398167 "Strategos: We have stopped the Turk's attempt to flank us and will have no fear of their ships from this approach." 398168 "Strategos: Good tidings, my lord! The Pope in Rome sends reinforcements to us. They must get through the sturdy Turk blockade, but may this be the vanguard of a great crusader army!" 398169 "Strategos: My lord, I have an idea, as foolish as it is daring. If we send men into the Turk's camp and even just graze the Sultan, it will show the Turk and our men how determined we are. This, of course, will be certain death to the men you send." 398170 "Strategos: The Great Turk Mehmed has been wounded and our men rejoice! They will fight with renewed vigor! There will be a special place beside the Lord for those men who died to bring us this victory!" 398171 "Strategos: Hold a bit longer, men! The Turk resolve is straining! I can feel it!" 398172 "Strategos: They run! They run for good! They finally run for good!" 398173 "Strategos: The Blessed Virgin Mother has seen to our prayers and we have won a great victory! The heathen has been pushed from our lands and Constantinople will remain a Christian city, now and for always!" 398174 "Strategos: The Genoese captain, Giovanni Giustiniani, commands the center with a contingent of his countrymen." 398175 "Strategos: The rightful Turk sultan has a following who will fight alongside us, even if they are cursed heathens. After all, if they were captured alive, the Turk Mehmed would visit horrors unto them worse than the depths of hell." 398176 "Strategos: The Venetian and Genoese quarters of the city, overlooking the ports on the Golden Horn. Notice the two Italian Galleons. They are stronger than any we can produce." 398177 "Strategos: Your cousin, Theophilos, defends the south with the rest of our best troops." 398178 "The Emperor is in danger!" // Constantine XI (1453) 399101 "The bell tolled as the troops manned the ancient walls. These defenses, built during the reign of the Emperor Theodosius II, had preserved this last bastion of the Roman Empire for over a millennium." 399102 "These walls had, over many centuries, withstood assaults by Huns, Goths, Persians, Avars, Bulgars, and Arabs. Only the Latin Crusaders had been able to take the city, but even they had done so only with treachery." 399103 "The walls themselves had remained untouched, invulnerable, never breached in their thousand years. But these walls had also never before faced cannons..." 399104 "Sultan Mehmed, commander of the invading armies, knew this well. Below the walls and stretching for miles to the west were the rows of tents and campfires of his Ottoman army." 399105 "The Sultan had come for conquest – to take this Red Apple of the World at any cost. No multitude of his soldiers would be too high of a price to pay for his victory, but he also knew his cannons would be the key to his triumph; the key that would unlock these formidable walls and grant him the city of men's desire." 399106 "The Sultan stood in front of his simple tent, beside a pole bearing a horse tail: the Turkish symbol for war. With a flick of his wrist, as if his multitude of soldiers, cavalry, and cannons were but a string hanging from his finger, he ordered the attack." 399111 "In truth, the Ottoman armies overwhelmed the defenders of Constantinople..." 399112 "The walls that had been impregnable for centuries were battered by cannons. The hordes of Turkish soldiers climbed over the bodies of their own dead but did not relent. Even still, a door was left open and that was how they had entered the city. The handful of Greek and Italian soldiers bravely held the line but were surrounded and decimated." 399113 "As the dawn broke, Constantinople was reduced to flames and ash. The golden and jeweled adornments of the Hagia Sophia – the church that had stood in regal splendor for nine centuries – were ripped from the walls. Women and children crowded in the church. They prayed for the intervention of angels with fiery swords of justice who would smite the invaders, but were instead herded and chained." 399114 "A few barred the doors of the smaller churches, frantically ringing the bells as a signal to any soldier left alive – or any ship at sea – that innocents were within, holding fast and praying for a salvation that would not come. The Turkish soldiers, greedy for plunder, battered and broke the walls." 399115 "In a few hours, a thousand years of Constantinople – the last moments of the Roman Empire – disappeared in flames and smoke as the final church bells tolled their last..." // // Fetih (1453) // 398201 "Constantinople" 398202 "Roman Army" 398203 "Genoese Galata" 398204 "Westerners" 398205 "Quartermasters" 398206 "1. You have a population limit of 500 and begin with all technologies researched. Use your abundant resources to quickly establish your bases and begin gathering from the land.\n\n2. Ottoman Quartermasters have set up supply routes by land and sea in the east and west. Use Trade Carts and Trade Cogs to trade with the Quartermasters and supplement your economy.\n\n3. Constantinople's defenses are layered. Once you have breached the walls, make sure you have enough strength to exploit and sustain your attack. If you do not, you may invite enemy attacks on your own camp.\n\n4. The Ottoman fleets are nearby awaiting Mehmed's command.\n\n5. Establishing your navy in the northwest will allow you to circumvent the enemy sea wall." 398207 "Your scouts report:\n\n- The Ottoman army, like its territory, is split on both sides of the Bosporus with the city of Constantinople in between. Mehmed must build up his land and naval forces to storm the city before the arrival of relieving Western forces.\n\n- Constantinople (Purple) is a shadow of its former self, but it remains the grand apple of the world that draws the heart of a conqueror. It is protected by sea on three sides and the mighty Theodosian Walls on the landward side. It is defended by the Roman Army (Blue) and a smaller collection of Westerners (Red) who heeded the Roman Emperor's pleas for assistance.\n\n- There are several key landmarks in the city. The northern portion of the outer walls contains the Blachernae palace. It lacks the double layer of defenses seen elsewhere along the perimeter. Inside the city, Constantine's walls provide another layer of defense. In the north is the Italian quarter with a harbor overlooking the Golden Horn, quiet seas facing neutral Galata (Yellow). The Horn is protected from the east by a great sea chain. Additional harbors lie on the southern side of the peninsula.\n\n- The core of the city stands on the tip of the peninsula, protected by one last layer of defenses. This section contains the Hagia Sophia, the target of Mehmed's conquest." 398208 " April " 398209 " May " 398210 " June " 398211 "+ Capture the Hagia Sophia." 398212 "+ Kill Constantine XI." 398213 "- Lose fewer than 500 units ( remaining)." 398214 "Mehmed II: One day, Constantinople will be conquered. Great is the commander who will conquer it. Great are his soldiers." 398215 "Mehmed II: That day is upon us." 398216 "Mehmed II: The walls are breached! Push forward!" 398217 "Mehmed II: Fight on! Into the heart of the city!" 398218 "Mehmed II: I see the red apple of man's desire. One more push for greatness!" 398219 "Mehmed II: The red apple is mine!" 398220 "Mehmed II: The Westerners are attempting to bring reinforcements into the city. Sink their ships!" 398221 "Mehmed II: The Westerners are arriving to save their city. I have failed! Retreat! Retreat!" 398222 "Mehmed II: The Romans have blocked the Golden Horn, but I can build my fleet behind their defenses." 398223 "Mehmed II: The Westerners will be here soon. We are running out of time!" 398224 "+ Destroy all Byzantine Castles." 398225 "+ Kill Orhan Celebi." 398226 "+ Kill Theophilos Palaiologos." 398227 "+ Kill Giovanni Giustiniani." 398228 "- Tribute 1000 Gold to Galata to capture the colony." 398229 "- Destroy Galata." // Fetih (1453) 399121 "When Mehmed became sultan, it was said that the courts of Christian Europe celebrated." 399122 "And why would they not?" 399123 "The twenty-one-year-old had shown no indications that he could live up to his illustrious predecessors. These forefathers had conquered their way from Anatolia to the Balkans, leaving only Constantinople resolutely defying their might." 399124 "But Mehmed was not like his forefathers. They were strong and capable while he enjoyed pleasure and frivolity." 399125 "His father Murad had even attempted to force maturity onto his young heir by abdicating and giving him the reins of power." 399126 "Mehmed promptly asked his father to return." 399127 "But when Murad died, Mehmed was forced to become sultan." 399128 "Mehmed knew he had many doubters. He had to prove his worth and he chose the biggest prize of all." 399129 "He chose to conquer the unconquerable: Constantinople, the Red Apple of the World." 399131 "Mehmed granted his soldiers three days to plunder the city. On the third day, he ordered the call to prayer to be sounded from the pulpit of the Hagia Sophia." 399132 "Across the courts and churches of Europe, people shuddered at Mehmed's name. But in the Muslim world, his victory was celebrated. 'Fetih,' they called him: the Conqueror." 399133 "No one would ever doubt Mehmed again." // // Shimazu (1545) // 398401 "Itō" 398402 "Ryūzōji" 398403 "Otomo" 398404 "Minor Clans and Pirates" 398405 "Shōgun" 398406 "Korea" 398407 "Nanban" 398408 "1. You have a population limit of 150.\n\n2. Units have been modified to reflect the Sengoku Jidai period. Pay close attention to the unit statistics. For example, Spearmen are now basic infantry.\n\n3. The relationships between units have changed. Spearmen beat Mounted Samurai who beat Rattan Archers who beat Spearmen. Samurai are your strongest units, though vulnerable at range.\n\n4. Cavalry Archers and Hand Cannoneers have supplementary roles, but can be devastating in numbers.\n\n5. Ninjas are lightly-armored but can instantly kill a much stronger Samurai or hero. They are useless against commoner units, however.\n\n6. Hand Cannoneers are trainable at the Siege Workshop after you have constructed a Nanban Quarter.\n\n7. Tribute resources to the Shogun to delay his attack. It would be a mistake to draw his ire too early.\n\n8. Space for building is limited. Attack minor clans on nearby islands for space and access to resources.\n\n9. Completing Nanban objectives is optional but provides access to powerful units and technologies. Constructing a Nanban Quarter will continually anger the Shogun." 398409 "Your scouts report:\n\n- Your clan, the Shimazu, rules Satsuma province in the southwest of Kyushu. Descendants of the Minamoto, your family has ruled here for over two centuries, but the time has come to expand your domain and subjugate all of Kyushu.\n\n- The Itō (Purple) control two provinces (Osumi and Hyuga) in southeastern Kyushu. A moderate power in Shogunate politics, they fight primarily with Spearmen, archers, and Samurai.\n\n- The Ryūzōji (Yellow) are a recently emerging power in Kyushu, having conquered the northwest of the island from the defeated Shoni. Their provinces (Hizen, Chikugo, and Higo) are defended by Mounted Samurai as well as foot troops.\n\n- The Otomo (Blue), have long been a major clan in northeastern Kyushu, gaining renown by their efforts to resist the Mongol invasions centuries ago. Their daimyo is receptive to foreign ideas, however, and has begun to recruit Nanban. The Otomo defend their provinces (Bungo, Buzen, and Chikuzen) with traditional Japanese forces combined with Nanban mercenaries and Ashigaru equipped with firearms.\n\n- Other minor clans and Wako pirates inhabit Kyushu and the surrounding islands. Trading with these minor clans or conquering them for their resources are both possible options for an expansive daimyo. An unscrupulous lord may even go to Shikoku in the east to recruit the famed Murakami Pirates.\n\n- The Shogun rules Japan from far away Kyoto, but has a presence among the Mori clan to the northeast. The crossing from Mori lands to Kyushu is not easy, but an angry Shogun may nonetheless send a large invasion army. Conquering provinces, destroying Japanese buildings, and allying with the Nanban will increase the Shogun's ire.\n\n- The Joseon Kingdom of Korea, located northwest of Kyushu, has long been a source of plunder for Wako pirates. Raiding the coast would be lucrative, but many ships will be needed to defeat the small but powerful Korean navy.\n\n- Finally, Nanban, or Southern Barbarians, have been rumored to have landed on Tanegashima Island in the far south. They would make interesting allies, but friendship with these foreigners will draw the ire of the Shogun." 398410 "Shimazu Takahisa" 398411 "Itō Yoshisuke" 398412 "Ryūzōji Takanobu" 398413 "Otomo Sōrin" 398414 "Hikikomori" 398415 "Buddhist Monk" 398416 "It is a time of change. Satsuma province has always provided for the Shimazu clan, but new opportunities have come. You are at war with other clans, while foreigners have arrived in the southern islands." 398417 "But beware the power of the Shogun. Though he rules from far away, you will inevitably come to blows with him. You must prepare to defeat him in order to ensure your dominance over the Nine Provinces of Kyushu." 398418 "It is tradition for Daimyo to hold head-viewing ceremonies after great battles to reward retainers for every enemy killed. Therefore, it is necessary to keep a stock of gold to pay out to your warriors." 398419 "Every kill reduces your Gold. Maintain a Gold stockpile to pay rewards." 398420 "Your Samurai are frustrated that their head-taking will not be rewarded because you have no gold. They will soon leave to join your enemies." 398421 "You have gone too long without rewarding your Samurai for head-taking. They have betrayed you and joined your enemies." 398422 "As your power in Kyushu grows, you may draw the ire of the Shogun. Acts of aggression or welcoming foreigners to Japan will increase his ire. Sending him gifts and tribute will help calm his anger." 398423 "Friendly officials in Kyoto will continue to monitor the Shogun's mood and provide warning when he will invade." 398424 "Conquering provinces and destroying enemy buildings increase the Shogun's ire. Send tribute to lower his ire." 398425 "Sending gifts to the Shogun and his court officials in Kyoto would help assuage the Shogun's ire and buy you more time." 398426 "Tribute to the Shogun to reduce his ire." 398427 "The Shogun is pleased you honor him with gifts." 398428 "The Shogun's ire grows. It may be wise to dispatch gifts to Kyoto." 398429 "The Shogun's ire grows. It would be wise to begin preparations for his invasion." 398430 "The Shogun has called upon Honshu's clans loyal to him. He is beginning to mobilize a great army for the invasion of Kyushu. The time has come to resist the Shogun." 398431 "The Shogun has sent a great army to conquer Kyushu." 398432 "Shimazu friendship with the Nanban foreigners has drawn the suspicions of the Shogun. He questions why the Shimazu have abandoned our traditions. Surely, he also fears your gunpowder weapons." 398433 "Continuing your relationship with the Nanban will increase the Shogun's ire, but may provide greater rewards." 398434 "It would be disgraceful to needlessly destroy the Emperor's lands. Instead, it would be wise to target your enemies' Castles. If a Castle is sufficiently damaged, its garrison – and the surrounding province – will be forced to submit to you." 398435 "You have conquered this Castle and the surrounding province. Send Villagers to repair the damage from your siege." 398436 "Your objective is to conquer the remaining seven provinces of Kyushu." 398437 "Sea trade is only permitted for those ships carrying a red-sealed permit from the Shogun. Captains of these so-called Red Seal Ships can be found plying their wares along Kyushu's coasts." 398438 "Your fishermen have found valuables left behind in a shipwreck." 398439 "You have found the hidden cove of the Murakami pirates. They provide the services of their Dragon Ship to the Shimazu clan." 398440 "Strange bearded men have come from the south to land on the island of Tanegashima. These Nanban, or Southern Barbarians, have unusual ships and weapons, and are preaching a strange religion." 398441 "Perhaps there is value to visiting Tanegashima to make contact with these barbarians." 398442 "The Nanban have a repugnant, unwashed odor, but their weapons and ways are, nonetheless, intriguing. Their captain asks that a Nanban Quarter be constructed in Shimazu lands, enabling trade with these foreigners." 398443 "This would be the first step in a possible relationship, but will also increase the Shogun's ire." 398444 "Can now construct a Nanban Quarter (Feitoria). Construct to continue your relationship with the Portuguese and gain access to gunpowder weapons. The Shogun's ire will continually rise, however." 398445 "The Nanban have strange ways, but they bring wealth – and firearms – to your domain." 398446 "Can now train Hand Cannoneers at the Siege Workshop. Can now construct Trade Cogs." 398447 "The Nanban captain asks that you permit missionaries to preach their religion among the people." 398448 "Build a Monastery to gain access to further European technologies and units." 398449 "Many of your Samurai embrace this new religion called Christianity. Missionaries can now be sent to preach the Word of God to other clans. This will please the Nanban and cause them to share their technologies." 398450 "You may also now recruit foreign mercenaries – fearsome men who wield firearms from horseback." 398451 "Can now train Missionaries and Conquistadors at Monasteries. Convert enemies to receive additional rewards." 398452 "Because your lands have become such a promising foothold for the Christian religion, the Nanban captain offers the services of his Caravel. It is a mightier ship than any previously known in Japan." 398453 "Shimazu friendship with the Nanban pays more dividends. For a price, the foreigners offer knowledge on the production of an improved Arquebus at the Castle." 398454 "Arquebus Unique Technology available for research." 398455 "The Nanban shipwrights offer their knowledge at the Dock. Researching Shipwright will enable you to eventually construct Galleons." 398456 "Shipwright available for research. Research Shipwright to unlock additional Dock technologies." 398457 "The three other major clans of Kyushu are the Itō along the southeastern coast, the Ryūzōji in the north and west, and the Otomo in the northeast. Smaller clans inhabit the islands off Kyushu and the island of Shikoku in the east." 398458 "The Otomo have embraced the ways of the Nanban. They are now followers of the foreign religion and equip their soldiers with Nanban weapons." 398459 "The Joseon Kingdom of Korea, located northwest of Kyushu, has long been a source of spoils for Wako pirates. Raiding Korea will provide plunder to fill your coffers." 398460 "The Korean Navy is far more advanced than anything known in Japan. Their Turtle Ships will be difficult to defeat." 398461 "The Mori clan inhabit the western edges of Honshu in the northeast. They are protected by the Shogun, so war against them is not possible at this time." 398462 "Minor clans occupy the island of Shikoku to the east. They can be conquered to gain access to this island's resources." 398463 "Yari Ashigaru or Spearmen are the front-line troops of any Daimyo. They only cost food and wood so should make up the majority of your armies. They are most effective against cavalry but are vulnerable to Samurai and archers." 398464 "Spearmen are stronger and more versatile than they look. They should form the core of your armies." 398465 "Yumi Ashigaru are basic ranged troops most effective at whittling down infantry. They are vulnerable to cavalry and even foot Samurai if they are permitted to close with the archers." 398466 "Samurai are your elite foot warriors trainable only at a Castle. They are general purpose soldiers but stronger than Spearmen. They are vulnerable to units at range and Ninja assassins in melee." 398467 "Mounted Samurai are the strongest of your warriors. The weight of Samurai armor on undersized horses means they are not swift but can still turn the tide of battle, especially if spearmen are kept away." 398468 "Shrouded in mystery, Ninjas are lightly-armored but are capable of delivering an instant killing blow if they are permitted to get close to their targets. They are best used against Samurai and heroic units." 398469 "The Samurai once fought as mounted archers. Now, only some continue this craft. These Cavalry Archers have no effective counters if they are able to remain at range, but are expensive to train and equip." 398470 "A special retainer, a Samurai hero, is available for recruiting at the Castle. Heroes are expensive and time-consuming to recruit, but are Japan's finest warriors." 398471 "Inquisitive merchants can be recruited at Markets. These observant commoners make excellent spies, capable of traveling without attracting suspicion." 398472 "Fishing Ships are sturdy vessels that can be used to explore the islands. If brought to a shipwreck, the curious fishermen will recover valuable trinkets and other supplies." 398473 "Itō clan surrenders." 398474 "Ryūzōji clan surrenders" 398475 "Otomo clan surrenders." 398476 "All the clans of Kyushu have now submitted to the Shimazu clan. Defeat the Shogun's army to assert your independence." 398477 "The Shogun's army has been defeated. He will bother the Shimazu clan no more. But other clans remain in Kyushu." 398478 "All the clans of Kyushu have submitted to the Shimazu clan. Even the Shogun has been brought low by the force of Shimazu arms." 398479 "You have begun free play. When finished, Declare Victory at the Town Center via special technology to end the scenario." 398480 "War Galley and Cannon Galleon Researched. Can now research Galleon." 398481 "Year: CE" 398482 "Shogun's Ire: /100" 398483 "+ Rule /9 provinces of Kyushu." 398484 "+ Rule /9 provinces." 398485 "+ Prepare to fight the Shogun." 398486 "+ Defeat the Shogun." 398487 "- Damage Castles to Capture provinces." 398488 "- Tribute to the Shogun to reduce his ire." 398489 "- Find Red Seal Ships (/5)." 398490 "- Recover Shipwrecks (/5)." 398491 "- Visit the Nanban (south)." 398492 "- Build a Nanban quarter (Feitoria) to accept their trade." 398493 "- Build a Monastery to allow missionaries to spread Christianity." 398494 "- Convert enemies to receive benefits (/ conversions)." 398495 "- Raid the Korean coast." 398496 "You have begun free play. When finished, Declare Victory at the Town Center (special technology) to end the scenario." 398497 "Free Play: Declare Victory at the Town Center to end the scenario." 398498 "Shogun's Army: " 398499 "Create Inquisitive Merchant ()\nAn observant merchant who can act as a spy. Slow moving scout with large line of sight. Will not be attacked by enemy units." 398500 "Create Hero ()\nA skilled Kensei (sword saint). Only the greatest samurai serve the greatest daimyo.\n " 398501 "Declare Victory" 398502 "%d until the Shogun invades." 398503 "Daimyo" // Shimazu (1545) 399161 "For two centuries, the Ashikaga Shoguns ruled Japan. Now, the clans no longer obey and strange foreigners have come to the islands." 399162 "Your clan, the Shimazu, rules one of the Nine Provinces of Kyushu. Your clan is descended from the first Shogun, Yoritomo. It is respected and its samurai are the best in Japan." 399163 "If the clans must vie for the Shogunate, then your clan's claims are stronger than most. Strong, too, are your claims on Kyushu." 399164 "It is time for the Shimazu to be restored to their rightful place." 399171 "You have vanquished your rivals on Kyushu and challenged the overmighty Shogun." 399172 "The Shimazu clan now rules all of the Nine Provinces of Kyushu and has restored its rightful place on these islands." // // Oda (1551) // 398601 "Oda" 398602 "Takeda" 398603 "Uesugi" 398604 "Mori" 398605 "Otomo" 398606 "Chosokabe" 398607 "Kyoto" 398608 "1. You have a population limit of 200.\n\n2. Each clan has different bonuses and begins at war with different clans.\n\n3. Complete a clan's secondary objective for a bonus listed below.\n\n4. Oda: Castles have improved range and garrisoned infantry can fire arrows.\nTakeda: Cavalry attack faster and Knight-line has more armor.\nUesugi: Infantry have improved attack.\nMori: Villagers are stronger.\nOtomo: Gunpowder units have improved accuracy.\nChosokabe: Resources last longer.\n\n5. Each clan can research a special technology at the Town Center.\n\n6. On Hard difficulty, you must defeat all clans before time expires." 398609 "Your scouts report:\n\n- Oda (Yellow): Samurai and infantry are cheaper and train faster.\nLocated in a strife-filled region of Japan, the Oda must be resourceful to survive. They place unique emphasis on commoner soldiers and are open to promoting these ashigaru to important positions if it means the most talented will rise. The Oda are at war with the Uesugi, Mori, and Chosokabe.\n\n- Takeda (Red): Cavalry have charge attack and increased attack.\nThe proud Takeda have known little peace in the contested east central region of Honshu. If they are to unite Japan, the Takeda must focus on expansive war and train armies of superior cavalry. Such is the Takeda way. The Takeda are at war with the Uesugi, Mori, and Chosokabe.\n\n- Uesugi (Purple): Samurai regenerate, do area damage, and are immune to conversion. Can train Elite Samurai before other factions. Has Uesugi Kenshin hero that levels up by fighting.\nThe Uesugi are devout warriors led by Uesugi Kenshin, the fearsome 'Dragon of Echigo.' Only through his prowess will they prove that the war god favors the Uesugi clan! The Uesugi are at war with the Oda, Takeda, and Otomo.\n\n- Mori (Orange): Ships have more hit points and are cheaper. Can build Criminal Networks and Explosive Traps. Can recruit Merchants, Saboteurs, and Ninjas at the Criminal Network.\nLiving on the western end of Honshu has encouraged the Mori to look to the sea… and to clandestine ways to exert their power. Their history of subterfuge and assassination allows them to recruit unscrupulous talents at their Criminal Network. The Mori are at war with the Oda, Takeda, and Otomo.\n\n- Otomo (Blue): Can train Missionaries and Elite Conquistadors. Can build Feitorias. Can train Hand Cannoneers and Cannon Galleons before other factions.\nThe Otomo rule in Kyushu in the far west. The sea gives them protection but makes eastward expansion difficult. This distance from the other clans has reaped benefits: the Otomo were the first to welcome the curious Nanban, foreigners from the south. The Otomo are at war with the Uesugi, Mori, and Chosokabe.\n\n- Chosokabe (Green): Archers and Cavalry Archers have greater range. Lumberjacks and Farmers generate Gold. Can train Heavy Cavalry Archers before other factions.\nThe Chosokabe are isolated on Shikoku, but this isolation does not imply poverty. The island is rich in minerals and lumber and will equip the clan's superior archers. Their footholds on Honshu are fragile but will be a foundation for their expansion. The Chosokabe are at war with the Oda, Takeda, and Otomo." 398610 "Oda\nSamurai and infantry are cheaper and train faster. At war with the Uesugi, Mori, and Chosokabe." 398611 "Takeda\nCavalry have charge attack and increased attack. At war with the Uesugi, Mori, and Chosokabe." 398612 "Uesugi\nSamurai regenerate, do area damage, and are immune to conversion. Can train Elite Samurai before other factions. Has Uesugi Kenshin hero that levels up by fighting. At war with the Oda, Takeda, and Otomo." 398613 "Mori\nShips have more hit points and are cheaper. Can build Criminal Networks and Explosive Traps. Can recruit Merchants, Saboteurs, and Ninjas at the Criminal Network. At war with the Oda, Takeda, and Otomo." 398614 "Otomo\nCan train Missionaries and Elite Conquistadors. Can build Feitorias. Can train Hand Cannoneers and Cannon Galleons before other factions. Cannot collect Relics. At war with the Uesugi, Mori, and Chosokabe." 398615 "Chosokabe\nArchers and Cavalry Archers have greater range. Lumberjacks and Farmers generate Gold. Can train Heavy Cavalry Archers before other factions. At war with the Oda, Takeda, and Otomo." 398616 "+ Choose a clan at the Imperial Palace." 398617 "- Review Scouts for detailed information on each clan." 398618 "+ Defeat /4 clans." 398619 "- Defeat a clan before you reach the Imperial Age." 398620 "- Defeat a clan before it reaches the Imperial Age." 398621 "- Capture /6 Relics." 398622 "- Attain /100 more kills than deaths." 398623 "- Convert /20 units." 398624 "- Reach the Imperial Age before other clans." 398625 "Choose your clan at the Imperial Palace. To learn about each clan, read Scouts." 398626 "Located in a strife-filled region of Japan, the Oda must be resourceful to survive. They place unique emphasis on commoner soldiers and are open to promoting these ashigaru to important positions if it means the most talented will rise." 398627 "The Oda are at war with the Uesugi, Mori, and Chosokabe. Samurai and infantry are cheaper and train faster." 398628 "The proud Takeda have known little peace in the contested east central region of Honshu. If they are to unite Japan, the Takeda must focus on expansive war and train armies of superior cavalry. Such is the Takeda way." 398629 "The Takeda are at war with the Uesugi, Mori, and Chosokabe. Cavalry have charge attack and increased attack." 398630 "The Uesugi are devout warriors led by Uesugi Kenshin, the fearsome 'Dragon of Echigo.' Only through his prowess will they prove that the war god favors the Uesugi clan!" 398631 "The Uesugi are at war with the Oda, Takeda, and Otomo. Samurai regenerate, do area damage, and are immune to conversion. Can train Elite Samurai before other factions. Has Uesugi Kenshin hero that levels up by fighting." 398632 "Living on the western end of Honshu has encouraged the Mori to look to the sea… and to clandestine ways to exert their power. Their history of subterfuge and assassination allows them to recruit unscrupulous talents at their Criminal Network." 398633 "The Mori are at war with the Oda, Takeda, and Otomo. Mori ships are superior. Villagers can build Criminal Networks and Explosive Traps. Can recruit Merchants, Saboteurs, and Ninjas at the Criminal Network." 398634 "The Otomo rule in Kyushu in the far west. The sea gives them protection but makes eastward expansion difficult. This distance from the other clans has reaped benefits: the Otomo were the first to welcome the curious Nanban, foreigners from the south." 398635 "The Otomo are at war with the Uesugi, Mori, and Chosokabe. Can train Missionaries and Elite Conquistadors. Can build Feitorias. Can train Hand Cannoneers and Cannon Galleons before other factions." 398636 "The Chosokabe are isolated on Shikoku, but this isolation does not imply poverty. The island is rich in minerals and lumber and will equip the clan's superior archers. Their footholds on Honshu are fragile but will be a foundation for their expansion." 398637 "The Chosokabe are at war with the Oda, Takeda, and Otomo. Archers and Cavalry Archers have greater range. Lumberjacks and Farmers generate Gold. Can train Heavy Cavalry Archers before other factions." 398638 "You aspire to be Shogun of all Japan but many clans stand in your way. Defeat them and all will accept your destiny." 398639 "Your growing power brings fear into the other clans. They set aside their differences and unite against you. They, too, will fall like the others." 398640 "The other clans have been cowed into submission. They are forced to accept your inevitable destiny as Shogun." 398641 "The Criminal Network is a special building of the Mori clan. Inquisitive Merchants, Saboteurs, and Ninjas can be recruited at the Criminal Network." 398642 "The Otomo can train Missionaries and Elite Conquistadors at the Monastery but they cannot collect Buddhist Relics." 398643 "As Uesugi Kenshin fights, his skill grows. Use him in battle often." 398644 "Uesugi Kenshin is stronger." 398645 "Uesugi Kenshin is in danger." 398646 "Uesugi Kenshin has fallen in battle." 398647 "Castles have improved range. Garrisoned infantry can now fire arrows." 398648 "Cavalry attack faster and Knight-line has more armor." 398649 "Infantry have improved attack." 398650 "Villagers are stronger." 398651 "Gunpowder units have improved accuracy." 398652 "Resources last longer." 398653 "Create Inquisitive Merchant ()\nAn observant merchant who can act as a spy. Slow moving scout with large line of sight. Will not be attacked by enemy units." 398654 "Create Saboteur ()\nDemolition siege unit armed with explosives. Strong vs. buildings. Weak vs. other units. Self-destructs when used.\n " 398655 "Criminal Network" 398656 "Build Criminal Network ()\nBuilding used for training special units.\n " 398657 "%d remaining to defeat all clans." 398658 "Uesugi Kenshin" 398659 "Explosive Trap" 398660 "Build Explosive Trap ()\nExplosive trap that destroys unsuspecting units." 398661 "Oda Nobunaga" 398662 "Takeda Shingen" 398663 "Mori Yoshinari" 398664 "Otomo Sorin" 398665 "Chosokabe Kunichika" 398666 "Ikko Ikki" 398667 "Commoner Promotions" 398668 "Battlefield Trophies" 398669 "Kuruma Gakari" 398670 "True Pure Land" 398671 "Portuguese Traders" 398672 "Industrious Peasants" 398673 "Research Commoner Promotions ()\nBy increasing the pool of military talent, more of the population can serve. +20 Population cap." 398674 "Research Battlefield Trophies ()\nMore than honor can be won on the battlefield. Killing enemy units generates gold." 398675 "Research Kuruma Gakari ()\nTraining and tactics enhance the movement speed of Elite Samurai." 398676 "Research True Pure Land ()\nSupport for a popular uprising has its benefits. Each Town Center (maximum 5) spawns a one-time batch of 5 Ikko Ikki. Units more resistant to conversion." 398677 "Research Portuguese Traders ()\nThe Nanban bring more than guns and faith. Feitoria generate double resources." 398678 "Research Industrious Peasants ()\nShikoku peasants are accustomed to doing more with less. Farmer work rate doubled." // Nobunaga (1551) 399181 "The petals fall and the cranes soar." 399182 "The Shogun is weak and Japan is divided. The clans vie for power and war has come to the land." 399183 "Your clan is one of many, but its claims on the Shogunate are truer than most." 399184 "It is your destiny to overcome the clans, unite Japan, and rule." 399185 "Only one crane will soar higher than the others." 399191 "Your victory was your destiny." 399192 "The other clans opposed you, but they fell like petals on Lake Biwa." 399193 "They now bow to you and the Emperor calls you Shogun." 399194 "You have united Japan and brought a new age." // // Drake (1572) // 398701 "Viceroy's Men" 398702 "Spanish Settlements" 398703 "Maroons" 398704 "Natives" 398705 "1. Gold can be plundered by capturing Spanish Galleons and raiding enemy colonies. To raid a colony, kill all of the Viceroy's men and destroy all Towers in a settlement or on an island. Drake's men will then plunder the possessions of the settlers.\n\n2. The Pascha is Drake's flagship and can be upgraded by finding sailors. Her shots tear through multiple ships, making smart positioning the key to winning sea battles. The Pascha is very weak against land units, however, and should not venture too close to shore.\n\n3. The Swan is a unique ship, capable of capturing enemy vessels. The ship's marines must rest between boarding actions, however, so the Swan is best used in quick hit and run actions, protected by the larger Pascha.\n\n4. Spanish Galleons are so laden with gold and silver that their cannons have been removed to hold more riches. Therefore, these ships cannot attack and move very slowly.\n\n5. Galleons are protected by faster warships. Drawing these escorts away from the Galleons will leave the Galleons vulnerable to boarding.\n\n6. When a Galleon is captured, Drake's sailors will begin unloading its treasures and scuttling the ship. It should avoid combat and damage to maximize the amount of Gold plundered.\n\n7. Explore the Spanish Main to find French pirates and African former slaves who will join Drake. There may even be a hero or two among them." 398706 "Your scouts report:\n\n- Francis Drake has reached the Spanish Caribbean with two ships and a retinue of soldiers. He carries a letter of marque from Queen Elizabeth allowing him to plunder Spanish ships and ports.\n\n- The Spanish have several colonies on the islands and the mainland. A Viceroy is charged with defending these colonies from pirate attacks. If the Viceroy's men are killed, however, the Spanish settlements will be easily plundered.\n\n- Spanish treasure galleons sail from the various ports, carrying gold and silver from the colonies. These ships are slow and vulnerable, making them appealing targets for plundering. They are defended by escorts.\n\n- Other daring men see the same opportunities here. Drake will be able to find sailors and soldiers throughout the islands and beaches. Likewise, Drake can also find former slaves called Maroons who will join him to get revenge on their erstwhile Spanish slavers.\n\n- Finally, the remnants of the native cultures cling to the jungles of the Yucatan and remote reaches of other lands. Spanish conquistadors have ventured into these areas in pursuit of gold, but few have returned." 398707 "Diego" 398708 "Guillaume Le Testu" 398709 "Arawak Warrior" 398710 "Cimarron Warrior" 398711 "Sailor" 398712 "Francis Drake: Sailors, do you know what lies across these waters? On the isles the Spanish claim? There are glories and adventure, and most importantly: gold! Gold that we can take from these Spanish devils!" 398713 "Francis Drake: My flagship, the Pascha, named after the holiest day in the calendar. It has a skeleton crew and the boards are weathered by the voyage." 398714 "Francis Drake: I will need to find sailors to man the rigging. Aye, there may be some good Frenchmen and some of old Hawkins' men around." 398715 "Francis Drake: The little Swan. Do not underestimate it! It carries a crew of fearsome marines who can board and take any Spanish galleon!" 398716 "Pascha" 398717 "Swan" 398718 "Francis Drake" 398719 "+ Plunder /40,000 Gold." 398720 "+ Francis Drake must survive." 398721 "+ The Pascha and the Swan must survive." 398722 "Francis Drake: My Pascha! A captain is nothing without his ship!" 398723 "Francis Drake: My dear Swan! Sunk like my fortunes!" 398724 "Francis Drake: I am struck down!" 398725 "Francis Drake: Get on board, mate! The Pascha could use another savvy sailor!" 398726 "Finding sailors strengthens the Pascha." 398727 "Maroons, former slaves taken from their homelands in Africa. They have broken their bonds and now live as free men and women." 398728 "The old missionary says that natives refuse the word of God. He asks that you take him from this island." 398729 "Guillaume le Testu: Monsieur Drake. Guillaume le Testu. The pleasure is mine. Now let us go. I am too old to wait around under these palm trees. My blade is getting dry!" 398730 "Diego: The Spanish call you 'El Draque' and offer a bounty for you. Good thing you found a friend in me and my fellow Maroons!" 398731 "Diego: I have something else to show you, El Draque. I have a pinnace we can use to raid the Pacific coast of Panama." 398732 "Diego: I may die, but I die free!" 398733 "Guillaume le Testu: Go on without me, Drake! I have lived a full life and I die doing what I love!" 398734 "Francis Drake: The Viceroy keeps his cannons in the workshop there, at Nombre de Dios. We take that fort and we have a cannon!" 398735 "Francis Drake: Look for a bombard in the workshop!" 398736 "Francis Drake: Ha! We will fight the Spanish with their own weapons!" 398737 "Francis Drake: The Spanish trade in Africans at Riohacha. We take that fort and the Maroons will fight with us. They have no other choice, this far from Africa." 398738 "The English cannot understand the lost Spaniard." 398739 "Diego: He says he has been living among savages for months. He is grateful to see an Englishman. " 398740 "Francis Drake: Leave these natives be. We come for Spanish, not to meddle." 398741 "Francis Drake: A Spaniard is among the dead, tattooed and pierced. Imagine living among heathens and accepting their ways!" 398742 "Diego: Many of my people would rather live free among these so-called heathens, than as slaves to Spanish men. Tell me, El Draque, would you think otherwise if the Spanish king ruled England?" 398743 "Maroon: Captain Drake, my wife was sold to a master who took her to another land. Please, help me find her." 398744 "Maroon: Abenaa! I wish I could have seen you once more, my love!" 398745 "Maroon: Thank you, Captain Drake. My wife is free." 398746 "Francis Drake: The Viceroy's men here are all dead. Take from the settlers. Spare their lives if they give you no trouble. Kill them otherwise." 398747 "Francis Drake: Spaniards, your Viceroy cannot protect you anymore. Give me your coins! I will send my men to open every chest and overturn every bed." 398748 "Francis Drake: Spanish, I do not wish to kill you, but I will if you resist. Turn over your coins and jewelry!" 398749 "Puerto Rico plundered." 398750 "Santiago plundered." 398751 "Trujillo plundered." 398752 "Granada plundered." 398753 "Borburata plundered." 398754 "Cuba plundered." 398755 "Hispaniola plundered." 398756 "Francis Drake: Ransack the Spanish fort! Check the officers' quarters for the soldiers' pay." 398757 "Francis Drake: Take the gunpowder and the gold!" 398758 "Veracruz plundered." 398759 "Nombre de Dios plundered." 398760 "Riohacha plundered." 398761 "San Agustin plundered." 398762 "Francis Drake: These donkeys carry gold and silver from the Inca mines!" 398763 "Francis Drake: You are freed. Now fight beside me." 398764 "Francis Drake: Guard the captured galleon, men! We must unload its cargo before scuttling it!" 398765 "Gold plundered from the galleon." 398766 "Francis Drake: We cannot sink these galleons before taking the treasure! Use the Swan to capture the next ship!" 398767 "Pascha's range increased." 398768 "Pascha's sailing speed increased." 398769 "Francis Drake: More men come from Plymouth. No doubt they have heard of this plunder and have come to see if the rumors are true!" 398770 "A ship with English soldiers has reached the Caribbean." 398771 "Francis Drake: Galleon ahoy! That Spanish ship is brimmin' with gold!" 398772 "Francis Drake: Ahoy, galleon! Close with it, mates!" 398773 "Free Play: delete the Pascha to end the scenario." 398774 "Francis Drake: Aye, the Spanish are no match for the English lion! We will return to dear old England with stories to make the landlubbers jealous and much gold in our pockets!" 398775 "You have begun free-play. When finished, delete the Pascha to win the scenario." // Drake (1572) 399201 "In the summer of 1572, Francis Drake reached the Caribbean after two long months at sea." 399202 "From his ship, he saw the rising outlines of the islands. These were part of the lifeblood of the Spanish empire: the stopping points for galleons filled with gold and silver mined in Peru." 399203 "Drake knew that the Spanish king and his viceroy were greedy. The cannons on these galleons had been removed to make more room for gold." 399204 "With his own England threatened by the Spanish king, Drake concocted his daring plan to plunder the Caribbean and seize these unarmed galleons." 399205 "If all went well, the Spanish would have no idea what would hit them." 399206 "And Drake would become a rich man." 399211 "In his raids, Francis Drake caused so much trouble for the Spanish that they gave him a name ruefully spoken: El Draque." 399212 "But Drake was not yet finished. He would go on to raid the coast of California, circumnavigate the globe, and then, in 1588, he helped defeat the Spanish Armada." // Xie An 399301 "Two men played a game of Go in the house of the chief minister of the Jin empire." 399302 "The elder of the two, Xie An, was winning. A temperate and wise minister, Xie An's loyalty to the empire had made him well-honored… as had his ability to be as steady as the east mountain." 399303 "Once, a rival had sought to intimidate Xie An by marching a great army through the imperial capital. Xie An had calmly sat and watched before telling the rival to put away his army." 399304 "Such is the mountain, and such was Xie An. And in such a way, was he winning the game of Go." 399305 "Playing against the chief minister was his nephew, Xie Xuan, a famous Jin general who had won many battles. Xie Xuan had always defeated his uncle at the game of Go. But this time was different…" 399306 "Heavy concerns weighed on Xie Xuan's mind." 399307 "China had been divided for nearly a century, but this was beginning to change. The warlord Fu Jian had subjugated the northern kingdoms, vying to conquer all of China." 399308 "Like a Go master, Fu Jian had dominated the board. Only Jin remained out of his grasp." 399309 "This is what caused the general worry: the defense of Jin rested on Xie Xuan's shoulders. His uncle had put him in charge of such an important commission." 399310 "Another move… and another advantage to the chief minister." 399311 "'My mind is not on the game, honored uncle,' Xie Xuan lamented. 'You play much better than I do today.'" 399312 "'I win only because I am calm,' the uncle replied. 'And so must you be. Where numbers are not your advantage, you must have a steady mind.'" 399313 "Their game finished, the nephew paid his respects and departed the house for the Fei River. There, the Jin would make a stand against Fu Jian that would decide the fate of China." 399314 "As he journeyed to the battlefield, Xie Xuan wondered on the meaning of his uncle's lesson." 399315 "And Xie An wondered if his willful nephew would listen…" 399316 "Misled by his advisor Zhu Xu—in truth, an agent of the Jin—the overmighty northern conqueror Fu Jian pulled his armies away from the Fei River." 399317 "He intended to draw the Jin forces to him and into a trap. But such a tactical move was beyond the capabilities of his untrained conscripts." 399318 "Believing that they were retreating—a rumor reinforced by Zhu Xu's cries that Fu Jian had been defeated—the entire army collapsed into a chaotic rout." 399319 "Pursued by the Jin, the northern warlord fled to his capital. Never again would Fu Jian attempt to conquer all of China. Within two years, he would be strangled by one of his generals." 399320 "When Xie An heard of his nephew's victory, he was playing another game of Go. The ever-steady chief minister displayed his familiar calmness and did not celebrate." 399321 "Only after the game, as he retired to his bedchamber, did his excitement show in a momentary lapse: he forgot about the door's threshold as he entered and broke his sandal against it." 399322 "So, even the east mountain can be excited about a great victory." 399401 "Xie Shi" 399402 "Murong Wei" 399403 "Yao Chang" 399404 "Fu Rong" 399405 "Fu Jian" 399406 "1. You have a population limit of 200. On Hard difficulty, you cannot construct Trebuchets.\n\n2. Balance defense with attacking enemy Town Centers to force generals to withdraw. If all generals withdraw, Fu Jian will attack without full strength. Make sure you are ready for him!\n\n3. Alternatively, focus on building your defense, including Walls and Castles, and supporting Xie Shi. There are many ways to win.\n\n4. Supplement Xie Shi's defenses as he will not be able to construct more. He does train units so tribute excess resources to him.\n\n5. Optionally, you may support peasant rebellions, bribe enemies, and train rebels behind enemy lines. These stratagems require skill and timing to have maximum effect.\n\n6. Use Spies to scout your enemies. Your enemies will not attack them. Spies can also locate rebel camps in enemy territory.\n\n7. The rebel camps train units rapidly. Supporting a peasant rebellion is unlikely to succeed unless paired with units trained in the enemy's rear.\n\n8. The river is wide. Do not neglect building a navy to control the river.\n\n9. Refugees from Fu Jian's conquests can be found hiding on the river's islands. If found early, they will provide a much-needed economic boost.\n\n10. When you have an opportunity to deceive an enemy, use it wisely." 399407 "Your scouts report:\n\n- The Jin under the command of Xie Xuan (Yellow) and Xie Shi (Red) defend the east bank of the Fei River. The river is wide and Xie Shi has fortified the three crossings to the east.\n\n- The invading Fu Jian (Blue) needs time to muster a great army. When his preparations are finished, he will launch a powerful assault across the river. He can be provoked into attacking prematurely if his generals withdraw, however. Fu Jian is aided by a captive former Jin general named Zhu Xu.\n\n- Fu Jian's generals are his vanguard and have already established their camps on the west bank of the river. Despite this important role, the generals do not have strong loyalties to Fu Jian. Murong Wei (Green) is the deposed emperor of Yan, a northern kingdom conquered by Fu Jian. Yao Chang (Cyan) is the son of a general of Zhao, another fallen kingdom. Only Fu Rong (Orange) has reasons for loyalty as Fu Jian's younger brother. Further information on these generals' armies can only come through observation by spies." 399408 "Xie Xuan" 399409 "Xie An" 399410 "Zhu Xu" 399411 "+ Prepare for Fu Jian's attack." 399412 "+ Force Fu Jian's generals to withdraw by destroying their Town Centers." 399413 "+ Destroy Town Centers to defeat generals." 399414 "+ The Wonder must not be destroyed." 399415 "+ Defeat Fu Jian." 399416 "Fu Jian's Army: " 399417 "- Provoke Fu Jian to attack before he is ready by defeating three generals." 399418 "- Provoke Fu Jian by defeating three generals." 399419 "- Place spies in enemy camps." 399420 "- Find rebels (/2)." 399421 "- Bribe an enemy general ( Gold)." 399422 "- Start a rebellion at the Wonder." 399423 "- Misdirect Fu Jian's army with a Flare." 399424 "%d until Fu Jian attacks." 399425 "%d remaining to misdirect Fu Jian's army." 399426 "Start a Rebellion (Murong Wei)" 399427 "Start a Rebellion (Murong Wei) ()\nArm peasants with weapons to incite a rebellion in a general's base." 399428 "Zhu Xu: Heavenly King, the river blocks our advance on Jin. We must not forget the fate of Cao Cao at Red Cliff." 399429 "Fu Jian: Bah! My army is so large that the cavalrymen need only throw their whips into the river and we will block its flow!" 399430 "Xie An: Nephew, Fu Jian is foolhardy but even fools can conquer kingdoms with enough spears and horses. We have little of either ourselves, but the Xie clan has always had other means…" 399431 "Xie An: Fu Jian's generals are mighty but do not have heart for this fight. Destroy their camps and they will withdraw. If enough of his generals leave, Fu Jian will be provoked into attacking, even if he is not ready." 399432 "Xie An: Fu Jian has conscripted six of every ten men in his conquered lands. It was not difficult to obtain conscription cards." 399433 "Xie An: These men will not be suspected. They can be your eyes in the enemy camps." 399434 "Xie An: The people resist Fu Jian's ruthless rule in any way they can. Find the rebels in the villages and you will have a force to raid your enemies across the river." 399435 "Xie An: Rebels can be recruited from this village. They will flock to your banner more quickly than the soldiers who fight only for pay." 399436 "Zhu Xu: Heavenly King, the Jin defenses are stronger than your generals expected." 399437 "Fu Jian: I have conquered all of the north and I will conquer the south as well—with or without my generals!" 399438 "Xie An: Zhu Xu works for us from within Fu Jian's camp. He shows us Fu Jian's progress." 399439 "Xie An: In time, Zhu Xu's infiltration may give you more than mere intelligence." 399440 "Xie An: Zhu Xu says that the enemy generals would withdraw on receiving a bribe. But you may only bribe one before Fu Jian will cow the others." 399441 "Tribute gold to one of the enemy generals to make them withdraw. Cost increases over time." 399442 "Xie An: By sending weapons and aid to the peasants, you can start a rebellion in an enemy camp." 399443 "Research Start a Rebellion at the Wonder to start a rebellion in an enemy camp. All of their Villagers will become soldiers under your control." 399444 "Zhu Xu: Heavenly King, the peasants are rebelling in one of your general's camps!" 399445 "Fu Jian: Have that incompetent general deal with it. I expect ten thousand heads on pikes!" 399446 "Fu Jian: Zhu Xu, you have always given wise counsel, even if you are more cautious than my liking. I will call on your advice when I march on the river." 399447 "Xie An: Our agent has won Fu Jian's trust. When our enemy attacks, you will be able to misdirect his army to a location of your choice." 399448 "Later, you will be able to misdirect Fu Jian's army for a limited time. It may be wise to prepare an ambush position." 399449 "Fu Jian: What is this? You run away from the puny Jin? I don't need you anyway! More spoils for the rest of us!" 399450 "Fu Jian: Get back here, you coward! I will destroy your lands when I am finished here!" 399451 "Fu Jian: Zhu Xu, we have prepared enough! Send the army out before the cowardice of that general infects them!" 399452 "Xie An: Fu Jian has almost finished his preparations. He will open his gates and unleash a great army against us soon." 399453 "Fu Jian: Zhu Xu, my army is now mightier than any ever known to the historians! We march for the river! Direct the army to win me victory!" 399454 "Xie An: The enemy army approaches. Now is Zhu Xu's moment. Tell him where to send the army: away to give you time, to withdraw during an attack, or to lead it into a prepared ambush." 399455 "For a limited time, use Flares to misdirect Fu Jian's army. The army will eventually reset and attack again." 399456 "Fu Jian: So far from the Jin, Zhu Xu… I hope you have a master strategy to all this." 399457 "Fu Jian: Why do they run? Zhu Xu, what are you doing?" 399458 "Fu Jian: A direct approach, Zhu Xu! I like it!" 399459 "Fu Jian: We will discuss your lapses in judgment later, Zhu Xu. I will direct the army now. Attack, my soldiers! Attack! " 399460 "Zhu Xu: We are defeated! Run for your lives! Save yourselves!" 399461 "Fu Jian: Heaven has annihilated me!" 399462 "Xie An: Look to your uncle Xie Shi. His line is faltering." 399463 "Xie Shi: Nephew, I need your help." 399464 "Xie An: Repair Xie Shi's defenses or there will be nothing to stop your enemies from crossing the river." 399465 "Xie Shi: I cannot hold the river crossings all by myself!" 399466 "Xie Shi: I am doing my best—please help." 399467 "Xie Shi: The enemy are overrunning my position! Come quickly!" 399468 "Xie Shi: I have failed. Fight on without me." 399469 "Xie An: Send a message to the emperor that he must flee the capital. I fear all is now lost." 399470 "Spy" 399471 "Placeholder" 399472 "Start a Rebellion (Yao Chang)" 399473 "Start a Rebellion (Yao Chang) ()\nArm peasants with weapons to incite a rebellion in a general's base." 399474 "Start a Rebellion (Fu Rong)" 399475 "Start a Rebellion (Fu Rong) ()\nArm peasants with weapons to incite a rebellion in a general's base."