//10 Leaders of Achaemenid Civilization 106440 "10" 106441 "Darius" 106442 "Datis" 106443 "Artaphernes" 106444 "Cyrus" 106445 "Cambyses" 106446 "Xerxes" 106447 "Artaxerxes" 106448 "Mardonius" 106449 "Boges" 106450 "Tissaphernes" //10 Leaders of Athenian Civilization 106460 "10" 106461 "Themistocles" 106462 "Aristides" 106463 "Pericles" 106464 "Miltiades" 106465 "Cleon" 106466 "Nicias" 106467 "Cimon" 106468 "Demosthenes" 106469 "Thucydides" 106470 "Iphicrates" //10 Leaders of Spartan Civilization 106480 "10" 106481 "Leonidas" 106482 "Lysander" 106483 "Brasidas" 106484 "Pausanias" 106485 "Agis" 106486 "Gylippus" 106487 "Archidamus" 106488 "Cleomenes" 106489 "Pleistoanax" 106490 "Clearchus" //10 Leaders of Macedonian Civilization 106600 "10" 106601 "Alexander" 106602 "Philip" 106603 "Parmenion" 106604 "Argaeus" 106605 "Amyntas" 106606 "Perdiccas" 106607 "Cassander" 106608 "Antipater" 106609 "Archelaus" 106610 "Antigonos" //10 Leaders of Thracian Civilization 106620 "10" 106621 "Langaros" 106622 "Cotys" 106623 "Oloros" 106624 "Charnabon" 106625 "Cothelas" 106626 "Teres" 106627 "Sitalkes" 106628 "Spartacus" 106629 "Seuthes" 106630 "Syrmos" //10 Leaders of Puru Civilization 106640 "4" 106641 "Porus" 106642 "Spitakes" 106643 "Bamni" 106644 "Hasti" 405001 "Immortal (Melee)" 405002 "Elite Immortal (Melee)" 405003 "Strategos" 405004 "Elite Strategos" 405005 "Hippeus" 405006 "Elite Hippeus" 405007 "Hoplite" 405008 "Elite Hoplite" 405009 "Lembos" 405010 "War Lembos" 405011 "Heavy Lembos" 405012 "Elite Lembos" 405013 "Monoreme" 405014 "Bireme" 405015 "Trireme" 405016 "Galley" 405017 "War Galley" 405018 "Elite Galley" 405019 "Incendiary Raft" 405020 "Incendiary Ship" 405021 "Heavy Incendiary Ship" 405022 "Oyster Gatherer" 405024 "Catapult Ship" 405025 "Onager Ship" 405026 "Leviathan" 405027 "Shipyard" 405028 "Port" 405029 "War Chariot" 405030 "Elite War Chariot" 405031 "Polemarch" 405033 "Merchant Ship" 405034 "Oystering Ship" 405036 "Immortal (Ranged)" 405037 "Elite Immortal (Ranged)" 405038 "Transport Ship (Antiquity)" 405039 "Levy" 405040 "Maceman" 405041 "Swordsman" 405042 "Paragon" 405043 "Spearman" 405044 "Guardsman" 405045 "Elite Guardsman" 405046 "Scout Cavalry" 405047 "Light Cavalry" 405048 "Raider" 405049 "Lancer" 405050 "Shock Cavalry" 405051 "Imperial Cavalry" 405052 "Bowman" 405053 "Laminated Bowman" 405054 "Recurve Bowman" 405055 "Gastraphetoros" 405056 "Skirmisher" 405057 "Elite Skirmisher" 405058 "Cavalry Archer" 405059 "Heavy Cavalry Archer" 405060 "Fishing Ship" 405061 "Transport" 405062 "Palintonon (Packed)" 405063 "Palintonon" 405064 "Priestess" 405065 "Fort" 405066 "Temple" 405067 "Priestess with Relic" 405068 "Academy" 405069 "Galley - Antiquity" 405070 "War Galley - Antiquity" 405083 "Bastion" 405084 "Immortal" 405085 "Elite Immortal" 405087 "Fishing Ship" 405088 "Fishing Ship" 405089 "Skirmisher" 405090 "Elite Skirmisher" 405091 "Cavalry Archer" 405092 "Heavy Cavalry Archer" 405093 "Battering Ram" 405094 "Capped Ram" 405095 "Siege Ram" 405096 "Mangonel" 405097 "Onager" 405098 "Siege Onager" 405099 "Scorpion" 405100 "Heavy Scorpion" 405101 "Siege Tower" 405102 "Transport Ship" 405103 "Villager" 405104 "Trade Cart" 405105 "Barracks" 405106 "Archery Range" 405107 "Stable" 405108 "Siege Workshop" 405109 "Blacksmith" 405110 "Fish Trap" 405111 "Outpost" 405112 "Palisade Wall" 405113 "Palisade Gate" 405114 "Stone Wall" 405115 "Gate" 405116 "Fortified Wall" 405117 "Fortified Palisade Wall" 405118 "House" 405119 "Wonder" 405120 "Mining Camp" 405121 "Lumber Camp" 405122 "Mill" 405123 "Farm" 405124 "Market" 405125 "Watch Tower" 405126 "Town Center" 405127 "War Chariot (Antiquity)" 405128 "Elite War Chariot (Antiquity)" 405129 "Companion Cavalry" 405130 "Elite Companion Cavalry" 405131 "Phalangite" 405132 "Elite Phalangite" 405133 "Rhomphaia Warrior" 405134 "Elite Rhomphaia Warrior" 405135 "Pattiyodha Longbowman" 405136 "Elite Pattiyodha Longbowman" 405137 "Sannāhya" 405138 "Elite Sannāhya" 405139 "Fortified Outpost" 405140 "Helepolis" 405141 "Alexander's Rhomphaia Warrior" 405142 "Alexander's Peltast" 405143 "Alexander's Ekdromos" 405144 "Alexander's Strategos" 405145 "Alexander's Slinger" 405146 "Alexander's Mercenary Archer" 405147 "Alexander's Axe Cavalry" 405148 "Alexander's Axeman" 405149 "Alexander's Immortal (Melee)" 405150 "Alexander's Immortal (Ranged)" 405151 "Alexander's Immortal" 405152 "Alexander's War Chariot" 405153 "Alexander's Skirmisher Cavalry" 405154 "Alexander's Heavy Cavalry" 405155 "Alexander's Sannāhya" 405156 "Alexander's Longbowman" 405157 "Alexander's Eastern Archer" 405158 "Alexander's Sickle Warrior" 405159 "Macedonian Command Post" 405160 "What might Alexander discover in the future?" 405161 "Scythian Horse Archer" 405162 "Elite Scythian Horse Archer" 405163 "Siege Ballista" 405164 "Indian Tribesman" 405165 "Hill Tribesman" 405166 "Sacred Band" 406001 "Create Immortal" 406002 "Create Elite Immortal" 406003 "Create Strategos" 406004 "Create Elite Strategos" 406005 "Create Hippeus" 406006 "Create Elite Hippeus" 406007 "Create Hoplite" 406008 "Create Elite Hoplite" 406009 "Build Lembos" 406010 "Build War Lembos" 406011 "Build Heavy Lembos" 406012 "Build Elite Lembos" 406013 "Build Monoreme" 406014 "Build Bireme" 406015 "Build Trireme" 406016 "Build Galley" 406017 "Build War Galley" 406018 "Build Elite Galley" 406019 "Build Incendiary Raft" 406020 "Build Incendiary Ship" 406021 "Build Heavy Incendiary Ship" 406024 "Build Catapult Ship" 406025 "Build Onager Ship" 406026 "Build Leviathan" 406027 "Build Shipyard" 406028 "Build Port" 406029 "Create War Chariot" 406030 "Create Elite War Chariot" 406031 "Create Polemarch" 406033 "Build Merchant Ship" 406039 "Create Levy" 406040 "Create Maceman" 406041 "Create Swordsman" 406042 "Create Paragon" 406043 "Create Spearman" 406044 "Create Guardsman" 406045 "Create Elite Guardsman" 406046 "Create Scout Cavalry" 406047 "Create Light Cavalry" 406048 "Create Raider" 406049 "Create Lancer" 406050 "Create Shock Cavalry" 406051 "Create Imperial Cavalry" 406052 "Create Bowman" 406053 "Create Laminated Bowman" 406054 "Create Recurve Bowman" 406055 "Create Gastraphetoros" 406056 "Create Skirmisher" 406057 "Create Elite Skirmisher" 406058 "Create Cavalry Archer" 406059 "Create Heavy Cavalry Archer" 406060 "Create Fishing Ship" 406061 "Create Transport" 406062 "Build Palintonon" 406064 "Create Priestess" 406065 "Build Fort" 406066 "Build Temple" 406068 "Build Academy" 406069 "Create Mercenary Hoplite" 406070 "Create Rhodian Slinger" 406071 "Create Greek Noble Cavalry" 406072 "Create Scythian Axe Cavalry" 406073 "Create Bactrian Archer" 406074 "Create Ekdromos" 406075 "Create Cretan Archer" 406076 "Create Camel Raider" 406077 "Create Tarantine Cavalry" 406078 "Create Sparabara" 406079 "Create Sickle Warrior" 406080 "Create Mercenary Peltast" 406081 "Create Sakan Axeman" 406082 "Create Polemarch" 406083 "Build Bastion" 406085 "Create Lysander's Raider" 406087 "Build Fishing Ship" 406088 "Build Fishing Ship" 406089 "Create Skirmisher" 406090 "Create Elite Skirmisher" 406091 "Create Cavalry Archer" 406092 "Create Heavy Cavalry Archer" 406093 "Build Battering Ram" 406094 "Build Capped Ram" 406095 "Build Siege Ram" 406096 "Build Mangonel" 406097 "Build Onager" 406098 "Build Siege Onager" 406099 "Build Scorpion" 406100 "Build Heavy Scorpion" 406101 "Build Siege Tower" 406102 "Build Transport Ship" 406103 "Create Villager" 406104 "Build Trade Cart" 406105 "Build Barracks" 406106 "Build Archery Range" 406107 "Build Stable" 406108 "Build Siege Workshop" 406109 "Build Blacksmith" 406110 "Build Fish Trap" 406111 "Build Outpost" 406112 "Build Palisade Wall" 406113 "Build Palisade Gate" 406114 "Build Stone Wall" 406115 "Build Gate" 406116 "Build Fortified Wall" 406117 "Build Fortified Palisade Wall" 406118 "Build House" 406119 "Build Wonder" 406120 "Build Mining Camp" 406121 "Build Lumber Camp" 406122 "Build Mill" 406123 "Build Farm" 406124 "Build Market" 406125 "Build Watch Tower" 406126 "Build Town Center" 406129 "Create Companion Cavalry" 406130 "Create Elite Companion Cavalry" 406131 "Create Phalangite" 406132 "Create Elite Phalangite" 406133 "Create Rhomphaia Warrior" 406134 "Create Elite Rhomphaia Warrior" 406135 "Create Pattiyodha Longbowman" 406136 "Create Elite Pattiyodha Longbowman" 406137 "Create Sannāhya" 406138 "Create Elite Sannāhya" 406139 "Build Fortified Outpost" 406140 "Build Helepolis" 406141 "Create Alexander's Rhomphaia Warrior" 406142 "Create Alexander's Peltast" 406143 "Create Alexander's Ekdromos" 406144 "Create Alexander's Strategos" 406145 "Create Alexander's Slinger" 406146 "Create Alexander's Mercenary Archer" 406147 "Create Alexander's Axe Cavalry" 406148 "Create Alexander's Axeman" 406149 "Create Alexander's Immortal (Melee)" 406150 "Create Alexander's Immortal (Ranged)" 406151 "Create Alexander's Immortal" 406152 "Create Alexander's War Chariot" 406153 "Create Alexander's Skirmisher Cavalry" 406154 "Create Alexander's Heavy Cavalry" 406155 "Create Alexander's Sannāhya" 406156 "Create Alexander's Longbowman" 406157 "Create Alexander's Eastern Archer" 406158 "Create Alexander's Sickle Warrior" 406159 "Build Macedonian Command Post" 406160 "What might Alexander discover in the future?" 406161 "Create Scythian Horse Archer" 406162 "Create Elite Scythian Horse Archer" 406163 "Build Siege Ballista" 406164 "Create Indian Tribesman" 406165 "Create Hill Tribesman" 406166 "Create Sacred Band" 414001 "Immortal" 414002 "Elite\nImmortal" 414003 "Strategos" 414004 "Elite\nStrategos" 414005 "Hippeus" 414006 "Elite\nHippeus" 414007 "Hoplite" 414008 "Elite\nHoplite" 414009 "Lembos" 414010 "War Lembos" 414011 "Heavy\nLembos" 414012 "Elite\nLembos" 414013 "Monoreme" 414014 "Bireme" 414015 "Trireme" 414016 "Galley" 414017 "War Galley" 414018 "Elite\nGalley" 414019 "Incendiary\nRaft" 414020 "Incendiary\nShip" 414021 "Heavy\nIncen. Ship" 414024 "Catapult\nShip" 414025 "Onager\nShip" 414026 "Leviathan" 414027 "Shipyard" 414028 "Port" 414029 "War\nChariot" 414030 "Elite\nWar Chariot" 414031 "Polemarch" 414033 "Merchant\nShip" 414039 "Levy" 414040 "Maceman" 414041 "Swordsman" 414042 "Paragon" 414043 "Spearman" 414044 "Guardsman" 414045 "Elite\nGuardsman" 414046 "Scout\nCavalry" 414047 "Light\nCavalry" 414048 "Raider" 414049 "Lancer" 414050 "Shock Cavalry" 414051 "Imperial Cavalry" 414052 "Bowman" 414053 "Laminated\nBowman" 414054 "Recurve\nBowman" 414055 "Gastraphet-\noros" 414056 "Skirmisher" 414057 "Elite\nSkirmisher" 414058 "Cavalry\nArcher" 414059 "Heavy\nCavalry Archer" 414060 "Fishing\nShip" 414061 "Transport" 414062 "Palintonon" 414064 "Priestess" 414065 "Fort" 414066 "Temple" 414068 "Academy" 414083 "Bastion" 414087 "Fishing Ship" 414088 "Fishing Ship" 414089 "Skirmisher" 414090 "Elite\nSkirmisher" 414091 "Cavalry\nArcher" 414092 "Heavy Cavalry\nArcher" 414093 "Battering\nRam" 414094 "Capped\nRam" 414095 "Siege\nRam" 414096 "Mangonel" 414097 "Onager" 414098 "Siege\nOnager" 414099 "Scorpion" 414100 "Heavy\nScorpion" 414101 "Siege\nTower" 414102 "Transport\nShip" 414103 "Villager" 414104 "Trade\nCart" 414105 "Barracks" 414106 "Archery\nRange" 414107 "Stable" 414108 "Siege\nWorkshop" 414109 "Blacksmith" 414110 "Fish\nTrap" 414111 "Outpost" 414112 "Palisade\nWall" 414113 "Palisade\nGate" 414114 "Stone\nWall" 414115 "Gate" 414116 "Fortified\nWall" 414117 "Fortified\nPalisade Wall" 414118 "House" 414119 "Wonder" 414120 "Mining\nCamp" 414121 "Lumber\nCamp" 414122 "Mill" 414123 "Farm" 414124 "Market" 414125 "Watch\nTower" 414126 "Town\nCenter" 414129 "Companion\nCavalry" 414130 "Elite Companion\nCavalry" 414131 "Phalangite" 414132 "Elite\nPhalangite" 414133 "Rhomphaia\nWarrior" 414134 "Elite Rhomphaia\nWarrior" 414135 "Pattiyodha\nLongbowman" 414136 "Elite Pattiyodha\nLongbowman" 414137 "Sannāhya" 414138 "Elite\nSannāhya" 414139 "Fortified\nOutpost" 414140 "Helepolis" 414141 "Alexander's\nRhomphaia Warrior" 414142 "Alexander's\nPeltast" 414143 "Alexander's\nEkdromos" 414144 "Alexander's\nStrategos" 414145 "Alexander's\nSlinger" 414146 "Alexander's\nMercenary Archer" 414147 "Alexander's\nAxe Cavalry" 414148 "Alexander's\nAxeman" 414149 "Alexander's\nImmortal (Melee)" 414150 "Alexander's\nImmortal (Ranged)" 414151 "Alexander's\nImmortal" 414152 "Alexander's\nWar Chariot" 414153 "Alexander's\nSkirmisher Cavalry" 414154 "Alexander's\nHeavy Cavalry" 414155 "Alexander's\nSannāhya" 414156 "Alexander's\nLongbowman" 414157 "Alexander's\nEastern Archer" 414158 "Alexander's\nSickle Warrior" 414159 "Macedonian\nCommand Post" 414160 "What might Alexander discover in the future?" 414161 "Scythian\nHorse Archer" 414162 "Elite Scythian\nHorse Archer" 414163 "Siege\nBallista" 414164 "Indian\nTribesman" 414165 "Hill\nTribesman" 414166 "Sacred\nBand" 426001 "Create Immortal ()\nAchaemenid unique Infantry that can switch between melee and ranged attacks. Strong vs. Archery Units and Infantry. Weak vs. Cavalry and Skirmishers.\nUpgrades: attack, armor (Blacksmith); attack, accuracy (Academy); speed (Barracks); accuracy (Archery Range); creation speed, to Elite Immortal 850F, 350G (Fort); more resistant to Priestesses (Temple).\n " 426002 "Create Elite Immortal ()\nAchaemenid unique Infantry that can switch between melee and ranged attacks. Strong vs. Archery Units and Infantry. Weak vs. Cavalry and Skirmishers.\nUpgrades: attack, armor (Blacksmith); attack, accuracy (Academy); speed (Barracks); accuracy (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426003 "Create Strategos ()\nAthenian unique Infantry with high attack that gives +1 attack to nearby units. Strong vs. Infantry. Weak vs. Archery Units.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Strategos 700F, 800G (Fort); more resistant to Priestesses (Temple).\n " 426004 "Create Elite Strategos ()\nAthenian unique Infantry with high attack that gives +1 attack to nearby units. Strong vs. Infantry. Weak vs. Archery Units.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426005 "Create Hippeus ()\nSpartan unique Heavy Infantry with high pierce armor and trample damage. Receives 50% stronger bonuses from nearby Polemarchs. Strong vs. Archery Units. Weak vs. Cavalry.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Hippeus 800F, 600G (Fort); more resistant to Priestesses (Temple).\n " 426006 "Create Elite Hippeus ()\nSpartan unique Heavy Infantry with high pierce armor and trample damage. Receives 50% stronger bonuses from nearby Polemarchs. Strong vs. Archery Units. Weak vs. Cavalry.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426007 "Create Hoplite ()\nGreek regional Infantry that receives up to +3 melee armor near other Hoplites. Strong vs. Infantry. Weak vs. Archery Units.\nUpgrades: attack, armor (Blacksmith); speed, to Elite Hoplite 600F, 550G (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426008 "Create Elite Hoplite ()\nGreek regional Infantry that receives up to +3/+1 armor near other Elite Hoplites. Strong vs. Infantry. Weak vs. Archery Units.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426009 "Build Lembos ()\nLight scouting Warship with weak melee attack. Strong vs. Galley-line and Catapult Ships. Weak vs. Monoreme- and Incendiary Raft-line.\nUpgrades: speed, cost, to War Lembos 80F, 30G (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426010 "Build War Lembos ()\nLight scouting Warship with weak melee attack. Strong vs. Galley-line and Catapult Ships. Weak vs. Monoreme- and Incendiary Raft-line.\nUpgrades: speed, cost, to Heavy Lembos 150F, 80G (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426011 "Build Heavy Lembos ()\nLight scouting Warship with weak melee attack. Strong vs. Galley-line and Catapult Ships. Weak vs. Monoreme- and Incendiary Raft-line.\nUpgrades: speed, cost, to Elite Lembos 350F, 170G (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426012 "Build Elite Lembos ()\nLight scouting Warship with weak melee attack. Strong vs. Galley-line and Catapult Ships. Weak vs. Monoreme- and Incendiary Raft-line.\nUpgrades: speed, cost (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426013 "Build Monoreme ()\nMelee Warship powerful charged attack. Strong vs. Catapult Ships and Lembos-line. Weak vs. Galley- and Incendiary Raft-line.\nUpgrades: speed, cost (Port); armor, to Bireme 160W, 95G (Shipyard); more resistant to Priestesses (Temple).\n " 426014 "Build Bireme ()\nMelee Warship powerful charged attack. Strong vs. Catapult Ships and Lembos-line. Weak vs. Galley- and Incendiary Raft-line.\nUpgrades: speed, cost (Port); armor, to Trireme 280W, 250G (Shipyard); more resistant to Priestesses (Temple).\n " 426015 "Build Trireme ()\nMelee Warship powerful charged attack. Strong vs. Catapult Ships and Lembos-line. Weak vs. Galley- and Incendiary Raft-line.\nUpgrades: speed, cost (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426016 "Build Galley ()\nAll-purpose Warship with ranged attack. Strong vs. Monoreme- and Incendiary Raft-line. Weak vs. Catapult Ships and Lembos-line.\nUpgrades: speed, cost (Port); armor, to War Galley 135F, 75G (Shipyard); attack, range (Blacksmith); attack, accuracy (Academy); more resistant to Priestesses (Temple).\n " 426017 "Build War Galley ()\nAll-purpose Warship with ranged attack. Strong vs. Monoreme- and Incendiary Raft-line. Weak vs. Catapult Ships and Lembos-line.\nUpgrades: speed, cost (Port); armor, to Elite Galley 250F, 225G (Shipyard); attack, range (Blacksmith); attack, accuracy (Academy); more resistant to Priestesses (Temple).\n " 426018 "Build Elite Galley ()\nAll-purpose Warship with ranged attack. Strong vs. Monoreme- and Incendiary Raft-line. Weak vs. Catapult Ships and Lembos-line.\nUpgrades: speed, cost (Port); armor (Shipyard); attack, range (Blacksmith); attack, accuracy (Academy); more resistant to Priestesses (Temple).\n " 426019 "Build Incendiary Raft ()\nBurning Demolition Warship that self-destructs when used. Strong vs. Monoreme- and Lembos-line.\nUpgrades: speed, cost (Port); armor, to Incendiary Ship 155W, 80G (Shipyard); more resistant to Priestesses (Temple).\n " 426020 "Build Incendiary Ship ()\nBurning Demolition Warship that self-destructs when used. Strong vs. Monoreme- and Lembos-line.\nUpgrades: speed, cost (Port); armor, to Heavy Incendiary Ship 250W, 200G (Shipyard); more resistant to Priestesses (Temple).\n " 426021 "Build Heavy Incendiary Ship ()\nBurning Demolition Warship that self-destructs when used. Strong vs. Monoreme- and Lembos-line.\nUpgrades: speed, cost (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426024 "Build Catapult Ship ()\nSiege Warship with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground.\nUpgrades: speed, cost (Port); armor, to Onager Ship 600F, 500G (Shipyard); attack, range (Academy); more resistant to Priestesses (Temple).\n " 426025 "Build Onager Ship ()\nSiege Warship with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground.\nUpgrades: speed, cost (Port); armor (Shipyard); attack, range (Academy); more resistant to Priestesses (Temple).\n " 426026 "Build Leviathan ()\nAnti-building Siege Warship with long range but cannot attack enemies at close range. Makes nearby Warships attack 15% faster. Strong vs. buildings. Weak vs. units at close range.\nUpgrades: speed, cost (Port); armor (Shipyard); range (Academy); more resistant to Priestesses (Temple).\n " 426027 "Build Shipyard ()\nUsed to build and upgrade military ships.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426028 "Build Port ()\nUsed to build and upgrade economic ships.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426029 "Create War Chariot ()\nAnti-Infantry Cavalry unit with trample damage. Strong vs Infantry and tightly grouped units. Weak vs Spearmen-line and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, hitpoints, to Elite War Chariot 600F, 500W (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426030 "Create Elite War Chariot ()\nAnti-Infantry Cavalry unit with trample damage. Strong vs Infantry and tightly grouped units. Weak vs Spearmen-line and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, hitpoints (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426031 "Create Polemarch ()\nSpartan unique Heavy Infantry unit that makes nearby military units attack 15% faster. Immune to conversion and slowly regenerates HP. Becomes stronger each age and limited to one at a time.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); attack, HP, shield, creation speed, aura improvements (Town Center).\n " 426033 "Build Merchant Ship ()\nTrade unit used for generating gold and wood at another player's Dock/Port. To trade, click the Merchant Ship then right-click another player's Dock/Port. Will return with gold and wood to your Dock/Port.\nUpgrades: generate more gold and wood (Market); cost, speed (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426039 "Create Levy ()\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack, to Maceman 100F, 40G (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426040 "Create Maceman ()\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack, to Swordsman 150F, 65G (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426041 "Create Swordsman ()\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack, to Paragon 750F, 350G (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426042 "Create Paragon ()\nAll-purpose Infantry. Strong vs. buildings, Infantry, Scout Cavalry- and Skirmisher-line. Weak vs. Ranged Soldiers at long range.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426043 "Create Spearman ()\nAnti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.\nUpgrades: attack, armor (Blacksmith); speed, to Guardsman 160F, 90G (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426044 "Create Guardsman ()\nAnti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.\nUpgrades: attack, armor (Blacksmith); speed, to Elite Guardsman 300F, 600G (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426045 "Create Elite Guardsman ()\nAnti-cavalry Infantry. Strong vs. Mounted Units, especially elephants. Weak vs. Ranged Soldiers and Infantry.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426046 "Create Scout Cavalry ()\nFast cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Temple units. Weak vs. Spearman-line and Camel Riders.\nUpgrades: attack, armor (Blacksmith); speed, HP, to Light Cavalry 150F, 50G (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426047 "Create Light Cavalry ()\nFast cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Temple units. Weak vs. Spearman-line and Camel Riders.\nUpgrades: attack, armor (Blacksmith); speed, HP, to Raider 500F, 600G (Stable); more resistant to Priestesses (Temple).\n " 426048 "Create Raider ()\nFast cavalry for scouting and raiding. Resistant to conversion. Exceptionally strong vs. Temple units. Weak vs. Spearman-line and Camel Riders.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to Priestesses (Temple).\n " 426049 "Create Lancer ()\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, HP, to Shock Cavalry 300F, 300G (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426050 "Create Shock Cavalry ()\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, HP, to Imperial Cavalry 1300F, 750G (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426051 "Create Imperial Cavalry ()\nPowerful all-purpose Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line, Camel Riders, and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to Priestesses (Temple).\n " 426052 "Create Bowman ()\nAll-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line, and units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, to Laminated Bowman 200F, 125G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426053 "Create Laminated Bowman ()\nAll-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line, and units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, to Recurve Bowman 450F, 400G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426054 "Create Recurve Bowman ()\nAll-purpose Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line, and units at close range.\nUpgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (Academy); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426055 "Create Gastraphetoros ()\nAdvanced Ranged Unit with powerful attack, but inaccurate at long range. Exceptionally strong vs. Infantry. Weak vs. Ranged Soldiers.\nUpgrades: armor (Blacksmith); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426056 "Create Skirmisher ()\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, to Elite Skirmisher 230W, 130G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426057 "Create Elite Skirmisher ()\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, to Imperial Skirmisher 300W, 300G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426058 "Create Cavalry Archer ()\nFast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.\nUpgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, armor, to Heavy Cavalry Archer 900F, 500G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426059 "Create Heavy Cavalry Archer ()\nFast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.\nUpgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (Academy); speed, HP (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426060 "Build Fishing Ship ()\nGathers food from fish and Fish Traps. Builds Fish Traps.\nUpgrades: armor, cost, speed, efficiency (Port); more resistant to Priestesses (Temple).\n " 426061 "Build Transport Ship ()\nUsed to move units across water. Select the units you want to transport, then right-click on the Transport Ship to board them. Use the Unload button to unload units on the shore.\nUpgrades: armor, speed, cost, capacity (Port); more resistant to Priestesses (Temple).\n " 426062 "Build Palintonon ()\nPowerful anti-building Siege Weapon with exceptional range. Must be packed to move, unpacked to attack. Cannot attack enemies at close range. Strong vs. buildings. Can attack ground and destroy trees.\nUpgrades: attack, range (Academy); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426064 "Create Priestess ()\nConverts enemy units to your civilization. Heals friendly units (except ships and siege weapons). Strong vs. slow and non-ranged units. Weak vs. Scout Cavalry-line, Eagle Warriors and Ranged Soldiers. Can collect Relics and bring them to Temples.\nUpgrades: at Temple.\n " 426065 "Build Fort ()\nUsed to train and upgrade your Unique Unit, build Palintonons, and research technologies. Automatically attacks enemies within range. Units can garrison inside for protection. Ranged Soldiers and Villagers provide additional projectiles. Provides 20 population. Cannot be converted by enemy Priestesses.\nUpgrades: production speed (Fort); line of sight (Town Center); HP, armor, accuracy (Academy); attack, range (Blacksmith); attack, range (Fort).\n " 426066 "Build Temple ()\nUsed to train and upgrade Priestesses. Garrison relics to generate gold. Cannot be converted by enemy Priestesses.\nUpgrades: line of sight (Town Center); HP, armor (Academy).\n " 426068 "Build Academy ()\nUsed to research technologies to improve units and buildings.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426069 "Create Mercenary Hoplite ()\nInfantry that gives nearby Hoplites +1 melee armor. Strong vs. Infantry.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426070 "Create Rhodian Slinger ()\nRanged anti-infantry unit that cannot attack at close range. Strong vs. Infantry. Weak vs. Cavalry and Archery Units.\nUpgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (Academy); creation speed (Fort); more resistant to conversion (Temple).\n " 426071 "Create Greek Noble Cavalry ()\nPowerful Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Priestesses.\nOnly 12 can be fielded at any one time.\n\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to conversion (Temple).\n " 426071_perth "Create Greek Noble Cavalry ()\nPowerful Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Priestesses. Only 12 can be fielded at any one time.\n\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to conversion (Temple).\n " 426072 "Create Scythian Axe Cavalry ()\nPowerful Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Priestesses.\nOnly 12 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to conversion (Temple).\n " 426072_perth "Create Scythian Axe Cavalry ()\nPowerful Heavy Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Priestesses. Only 12 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to conversion (Temple).\n " 426073 "Create Bactrian Archer ()\nPowerful Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.\nOnly 18 can be fielded at one time.\n\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426073_perth "Create Bactrian Archer ()\nPowerful Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range. Only 18 can be fielded at one time.\n\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426074 "Create Ekdromos ()\nAll-purpose Heavy Infantry. Strong vs. buildings and Infantry. Weak vs. Ranged Soldiers.\nOnly 24 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426074_perth "Create Ekdromos ()\nAll-purpose Heavy Infantry. Strong vs. buildings and Infantry. Weak vs. Ranged Soldiers. Only 24 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426075 "Create Cretan Archer ()\nPowerful Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.\nOnly 18 can be fielded at one time.\n\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426075_perth "Create Cretan Archer ()\nPowerful Foot Archer. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range. Only 18 can be fielded at one time.\n\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426076 "Create Camel Raider ()\nFast anti-cavalry Unit. Strong vs. Cavalry. Weak vs. Spearman-line, Priestesses and Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Stable); creation speed (Fort); more resistant to conversion (Temple).\n " 426077 "Create Tarantine Cavalry ()\nFast moving Mounted Skirmisher. Strong vs. Ranged Soldiers. Weak vs. units at close range. \nUpgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426078 "Create Sparabara ()\nArrow-resistant Infantry that gives additional pierce armor to nearby allies. Strong vs. Foot Archers. Weak vs. Cavalry and Infantry.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426079 "Create Sickle Warrior ()\nPowerful fast Infantry that tears the armor of units it is fighting. Strong vs. buildings, Cavalry and Infantry. Weak vs. Archery Units.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426080 "Create Mercenary Peltast ()\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Archery Units. Weak vs. units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426081 "Create Sakan Axeman ()\nAll-purpose Heavy Infantry. Strong vs. buildings and infantry. Weak vs. archers at long range.\nOnly 24 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426081_perth "Create Sakan Axeman ()\nAll-purpose Heavy Infantry. Strong vs. buildings and infantry. Weak vs. archers at long range. Only 24 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426082 "Create Polemarch ()\nSpartan unique Heavy Infantry unit that makes nearby military units attack 15% faster. Immune to conversion and slowly regenerates HP. Becomes stronger each age and limited to two at a time.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); attack, HP, shield, creation speed, aura improvements (Town Center).\n " 426083 "Build Bastion ()\nTower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. archers. Weak vs.units at close range, especially Rams.\nUpgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, ship attack (Academy).\n " 426084 "Build Guard Tower ()\nTower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. archers. Weak vs.units at close range, especially Rams.\nUpgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, ship attack; to Bastion 500F, 350W (Academy).\n " 426085 "Create Lysander's Raider ()\nHeavy Infantry that generates gold by killing Units and destroying buildings. Strong vs. buildings and Infantry. Weak vs. Ranged Soldiers.\nOnly 20 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426085_perth "Create Lysander's Raider ()\nHeavy Infantry that generates gold by killing Units and destroying buildings. Strong vs. buildings and Infantry. Weak vs. Ranged Soldiers. Only 20 can be fielded at one time.\n\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426086 "Create Polemarch ()\nSpartan unique Heavy Infantry unit that makes nearby military units attack 15% faster. Immune to conversion and slowly regenerates HP. Becomes stronger each age and limited to one at a time (two at a time starting in the Classical Age).\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); attack, HP, shield, creation speed, aura improvements (Town Center).\n " 426087 "Build Fishing Ship ()\nGathers food from fish and Fish Traps, and gold from oysters. Builds Fish Traps.\nUpgrades: cost, speed, efficiency (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426088 "Build Fishing Ship ()\nGathers food from fish and Fish Traps, and gold from oysters. Builds Fish Traps.\nUpgrades: armor, cost, speed, efficiency (Dock); more resistant to Monks (Monastery).\n " 426089 "Create Skirmisher ()\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, to Elite Skirmisher 230W, 130G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426090 "Create Elite Skirmisher ()\nAnti-archer Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers and Spearman-line. Weak vs. units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, to Imperial Skirmisher 300W, 300G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426091 "Create Cavalry Archer ()\nFast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.\nUpgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, armor, to Heavy Cavalry Archer 900F, 500G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426092 "Create Heavy Cavalry Archer ()\nFast moving Mounted Archer for hit and run attacks. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.\nUpgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (Academy); speed, HP (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426093 "Build Battering Ram ()\nAnti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Priestesses from a distance. Garrisoned Infantry increase speed and attack.\nUpgrades: attack (Academy); to Capped Ram 300F (Siege Workshop); more resistant to Priestesses (Temple).\n " 426094 "Build Capped Ram ()\nAnti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Priestesses from a distance. Garrisoned Infantry increase speed and attack.\nUpgrades: attack (Academy); to Siege Ram 1000F (Siege Workshop); more resistant to Priestesses (Temple).\n " 426095 "Build Siege Ram ()\nAnti-building Siege Weapon. Resistant to most ranged attacks. Exceptionally strong vs. buildings. Weak vs. melee units. Cannot be converted by enemy Priestesses from a distance. Garrisoned Infantry increase speed and attack.\nUpgrades: attack (Academy); more resistant to Priestesses (Temple).\n " 426096 "Build Mangonel ()\nSiege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground.\nUpgrades: attack, range (Academy); to Onager 800F, 500G (Siege Workshop); more resistant to Priestesses (Temple).\n " 426097 "Build Onager ()\nSiege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.\nUpgrades: attack, range (Academy); to Siege Onager 1450F, 1000G (Siege Workshop); more resistant to Priestesses (Temple).\n " 426098 "Build Siege Onager ()\nSiege Weapon with ranged blast attack, but cannot attack at close range. Strong vs. tight groups of units. Weak vs. units at close range. Can attack ground and destroy trees.\nUpgrades: attack, range (Academy); more resistant to Priestesses (Temple).\n " 426099 "Build Scorpion ()\nSiege Weapon with ranged pass through attack, but cannot attack at close range. Strong vs. large groups of units. Weak vs. Siege Weapons and units at close range.\nUpgrades: range, attack, accuracy (Academy); to Heavy Scorpion 800F, 750W (Siege Workshop); more resistant to Priestesses (Temple).\n " 426100 "Build Heavy Scorpion ()\nSiege Weapon with ranged pass through attack, but cannot attack at close range. Strong vs. large groups of units. Weak vs. Siege Weapons and units at close range.\nUpgrades: attack, range, accuracy (Academy); more resistant to Priestesses (Temple).\n " 426101 "Build Siege Tower ()\nQuick land transport used to unload units over enemy walls. Resistant to most ranged attacks. Weak vs. melee units. Cannot be converted by enemy Priestesses from a distance. Garrisoned Infantry increase speed. Cannot be used by Mounted Units.\nUpgrades: more resistant to Priestesses (Temple).\n " 426102 "Build Transport Ship ()\nUsed to move units across water. Select the units you want to transport, then right-click on the Transport Ship to board them. Use the Unload button to unload units on the shore.\nUpgrades: speed, cost (Port); armor (Shipyard); more resistant to Priestesses (Temple).\n " 426103 "Create Villager ()\nGathers resources. Builds and repairs buildings. Also repairs Ships and Siege Weapons.\nUpgrades: HP, armor, efficiency (Town Center); wood resource-gathering (Lumber Camp); stone, gold resource-gathering (Mining Camp); build speed (Academy); attack (Fort); more resistant to Priestesses (Temple).\n " 426104 "Build Trade Cart ()\nTrade unit used for generating gold at another player's Market. To trade, click the Trade Cart then right-click another player's Market. Will return with gold to your Market.\nUpgrades: generate more gold (Market); more resistant to Priestesses (Temple).\n " 426105 "Build Barracks ()\nUsed to train and upgrade Infantry. Required for Archery Range, Stable. \nUpgrades: production speed (Fort); line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426106 "Build Archery Range ()\nUsed to train and upgrade Ranged Soldiers.\nUpgrades: production speed (Fort); line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple). \n " 426107 "Build Stable ()\nUsed to train and upgrade Cavalry.\nUpgrades: production speed (Fort); line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426108 "Build Siege Workshop ()\nUsed to train and upgrade Siege Weapons.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426109 "Build Blacksmith ()\nUsed to research technologies to improve armor and attack of units. Required for Siege Workshop. \nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple). \n " 426110 "Build Fish Trap ()\nRenewable food source, similar to a farm but built by Fishing Ships. Provides a limited amount of food before it collapses and must be rebuilt. Cannot be converted by enemy Priestesses.\nUpgrades: line of sight (Town Center); HP (Academy).\n " 426111 "Build Outpost ()\nObservation tower with great line-of-sight to discover nearby enemy activity. Does not attack and cannot garrison units inside.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426112 "Build Palisade Wall ()\nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Priestesses.\n " 426113 "Build Palisade Gate ()\nFragile wooden gate that can be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Priestesses.\n " 426114 "Build Stone Wall ()\nStone wall that is difficult to breach without Siege Weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Priestesses.\nUpgrades: to Fortified Wall 200F, 100W (Academy).\n " 426115 "Build Gate ()\nSturdy stone gate that can be built into existing walls to allow movement of friendly units. Can be locked and unlocked. Cannot be converted by enemy Priestesses.\nUpgrades: to Fortified Gate 200F, 100W (Academy).\n " 426116 "Build Fortified Wall ()\nStone wall that is difficult to breach without Siege Weapons. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Priestesses.\n " 426117 "Build Fortified Palisade Wall ()\nWooden wall that is cheap and easy to build. Slows down your enemies and warns you of their approach. Cannot be converted by enemy Priestesses.\n " 426118 "Build House ()\nProvides 5 population. Your current/supportable population is shown at the top of the screen.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426119 "Build Wonder ()\nA Wonder of the World that demonstrates the superiority of your civilization. Constructing a Wonder that stands for a certain period of time is one way to win the game. Cannot be converted by enemy Priestesses.\nUpgrades: line of sight (Town Center); HP, armor (Academy).\n " 426120 "Build Mining Camp ()\nUsed to deposit stone and gold and research mining technologies. Build near stone or gold mines to gather these resources faster.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426121 "Build Lumber Camp ()\nUsed to deposit wood and research wood-gathering technologies. Build near forests to gather wood faster. \nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426122 "Build Mill ()\nUsed to deposit food and research farming technologies. Build near forage bushes or other source of food to gather food faster. Required for Farm, Market. \nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426123 "Build Farm ()\nRenewable food source. Provides a limited amount of food before it goes fallow and must be rebuilt. Only one Villager may work a Farm at a time. You can farm abandoned enemy Farms. Cannot be converted by enemy Priestesses.\nUpgrades: food (Mill); HP (Academy).\n " 426124 "Build Market ()\nUsed to buy and sell resources, trade with other players by land, and research trade technologies. Required to send resources to other players.\nUpgrades: line of sight (Town Center); HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426125 "Build Watch Tower ()\nTower with a ranged attack. Units can garrison inside for protection. Ranged Soldiers and Villagers shoot additional projectiles. Strong vs. archers. Weak vs.units at close range, especially Rams.\nUpgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor, ship attack; to Guard Tower 100F, 250W (Academy).\n " 426126 "Build Town Center ()\nUsed to train Villagers, deposit resources, advance to the next Age, and research technologies. Units can garrison inside for protection. Ranged Soldiers and Villagers provide additional projectiles. Provides 5 population. Cannot be converted by enemy Priestesses.\nUpgrades: line of sight (Town Center); HP, armor, accuracy (Academy); attack (Blacksmith).\n " 426129 "Create Companion Cavalry ()\nMacedonian unique Cavalry that deals bonus damage to Unique Units. Strong vs. Unique Units and Foot Archers. Weak vs. Priestesses, Spearman-line and Camel Riders.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed, to Elite Companion Cavalry 1100F, 800G (Fort); more resistant to Priestesses (Temple).\n " 426130 "Create Elite Companion Cavalry ()\nMacedonian unique Cavalry that deals bonus damage to Unique Units. Strong vs. Unique Units and Foot Archers. Weak vs. Priestesses, Spearman-line and Camel Riders.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426131 "Create Phalangite ()\nInfantry with very long range, but cannot attack at close range. Strong vs. Infantry and Cavalry. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed, to Elite Phalangite 600F, 500G (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426132 "Create Elite Phalangite ()\nInfantry with very long range, but cannot attack at close range. Strong vs. Infantry and Cavalry. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426133 "Create Rhomphaia Warrior ()\nThracian unique anti-cavalry Infantry. Strong vs. Cavalry and buildings. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, to Elite Rhomphaia Warrior 700F, 400G (Fort); more resistant to Priestesses (Temple).\n " 426134 "Create Elite Rhomphaia Warrior ()\nThracian unique anti-cavalry Infantry. Strong vs. Cavalry and buildings. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426135 "Create Pattiyodha Longbowman ()\nPuru unique Heavy Archer that deals additional damage to units at point-blank range. Weak vs. Ranged Soldiers and Siege Weapons.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed, to Elite Pattiyodha Longbowman 900W, 700G (Fort); more resistant to Priestesses (Temple).\n " 426136 "Create Elite Pattiyodha Longbowman ()\nPuru unique Heavy Archer that deals additional damage to units at point-blank range. Weak vs. Ranged Soldiers and Siege Weapons.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426137 "Create Sannāhya ()\nPuru unique Heavy Elephant that resists bonus damage and conversion, but requires two population space. Strong vs. units at close range. Weak vs. Priestesses and Spearman-line.\nUpgrades: attack, armor (Blacksmith); speed, HP, to Elite Sannāhya 1000F, 900G (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426138 "Create Elite Sannāhya ()\nPuru unique Heavy Elephant that resists bonus damage and conversion, but requires two population space. Strong vs. units at close range. Weak vs. Priestesses and Spearman-line.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426139 "Build Fortified Outpost ()\nObservation tower with long line of sight. Fires arrows, but cannot garrison units inside. Increases the speed of nearby units by 20%.\nUpgrades: line of sight (Town Center); attack, range (Blacksmith); attack, HP, armor (Academy); more resistant to Priestesses (Temple).\n " 426140 "Build Helepolis ()\nMacedonian campaign-only slow-moving heavy Siege Weapon. Effective against Warships.\nUpgrades: more resistant to Priestesses (Temple).\n " 426141 "Create Alexander's Rhomphaia Warrior ()\nFast anti-cavalry Infantry. Strong vs. Cavalry and buildings. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, (Fort); more resistant to Priestesses (Temple).\n " 426142 "Create Alexander's Peltast ()\nFast anti-archer Skirmisher that cannot attack at close range. Strong vs. Archery Units. Weak vs. units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426143 "Create Alexander's Ekdromos ()\nAnti-building heavy Infantry with high pierce armor. Strong vs. buildings. Weak vs. Cavalry.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426144 "Create Alexander's Strategos ()\nInfantry with high attack that gives +1 attack to nearby units. Strong vs. Infantry. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426145 "Create Alexander's Slinger ()\nRanged anti-infantry unit that cannot attack at close range. Requires only half a population space. Strong vs. Infantry. Weak vs. Cavalry and Archery Units.\nUpgrades: attack, range, armor (Blacksmith); accuracy (Archery Range); attack, accuracy (Academy); creation speed (Fort); more resistant to conversion (Temple).\n " 426146 "Create Alexander's Mercenary Archer ()\nLong-range Foot Archer with a charge attack. Strong vs. units at long range. Weak vs. Skirmishers, Mangonel-line and units at close range.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426147 "Create Alexander's Axe Cavalry ()\nAnti-cavalry heavy Cavalry. Strong vs. Cavalry. Weak vs. Spearman-line and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to conversion (Temple).\n " 426148 "Create Alexander's Axeman ()\nHeavy Infantry that ignores enemy armor. Strong vs. buildings and infantry. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426151 "Create Alexander's Immortal ()\nVersatile Infantry that can switch between melee and ranged attacks. Strong vs. Archery Units and Infantry. Weak vs. Cavalry and Skirmishers.\nUpgrades: attack, armor (Blacksmith); attack, accuracy (Academy); speed (Barracks); accuracy (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple)." 426152 "Create Alexander's War Chariot ()\nAnti-Infantry Cavalry unit with trample damage. Strong vs Infantry and tightly grouped units. Weak vs Spearmen-line and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, hitpoints (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426153 "Create Alexander's Skirmisher Cavalry ()\nAnti-archer Mounted Skirmisher that cannot attack at close range. Strong vs. Ranged Soldiers. Weak vs. units at close range.\nUpgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426154 "Create Alexander's Heavy Cavalry ()\nHeavily armored slow Cavalry. Strong vs. Infantry and Foot Archers. Weak vs. Spearman-line and Priestesses.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); more resistant to conversion (Temple).\n " 426155 "Create Alexander's Sannāhya ()\nHeavy Elephant that resists bonus damage and conversion, but requires two population space. Strong vs. units at close range. Weak vs. Priestesses and Spearman-line.\nUpgrades: attack, armor (Blacksmith); speed, HP (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426156 "Create Alexander's Longbowman ()\nHeavy Archer that deals additional damage to units at point-blank range. Strong vs. Infantry. Weak vs. Ranged Soldiers and Siege Weapons.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426157 "Create Alexander's Eastern Archer ()\nAnti-cavalry foot archer. Exceptionally strong vs. Cavalry units. Weak vs. Skirmishers and Mangonel-line.\nUpgrades: attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy (Archery Range); creation speed (Fort); more resistant to conversion (Temple).\n " 426158 "Create Alexander's Sickle Warrior ()\nInfantry that tears armor off units it fights. Strong vs. Cavalry and Infantry. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); cost, speed, attack (Barracks); creation speed (Fort); more resistant to conversion (Temple).\n " 426159 "Build Macedonian Command Post ()\nCampaign-only building used to train special units that join Alexander's army.\nUpgrades: line of sight (Town Center); HP, armor (Academy).\n " 426160 "What might Alexander discover in the future?" 426161 "Create Scythian Horse Archer ()\nFast moving Mounted Archer for hit and run attacks. Loots gold from each kill. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.\nUpgrades: speed, HP (Stable); attack, range, armor (Blacksmith); attack, accuracy (Academy); accuracy, armor, to Elite Scythian Horse Archer 800F, 700G (Archery Range); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426162 "Create Elite Scythian Horse Archer ()\nFast moving Mounted Archer for hit and run attacks. Loots gold from each kill. Strong vs. slow units at long range. Weak vs. Skirmishers, Scorpions and units at close range.\nUpgrades: attack, range, armor (Blacksmith); accuracy, armor (Archery Range); attack, accuracy (Academy); speed, HP (Stable); creation speed (Fort); more resistant to Priestesses (Temple).\n " 426163 "Build Siege Ballista ()\nAdvanced Siege Unit with long range, but cannot attack at close range. Strong vs. buildings and Siege Weapons. Weak vs. units at close range.\nUpgrades: attack, range (Academy); more resistant to Priestesses (Temple).\n " 426164 "Create Indian Tribesman ()\nAnti-cavalry Indian campaign-only infantry. Strong vs. Cavalry, especially elephants. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, (Fort); more resistant to Priestesses (Temple).\n " 426165 "Create Hill Tribesman ()\nFast anti-building campaign-only infantry. Strong vs. buildings and Infantry. Weak vs. Ranged Soldiers.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, (Fort); more resistant to Priestesses (Temple).\n " 426166 "Create Sacred Band ()\nTheban unique campaign-only infantry that receives additional healing and pierce armor when massed. Strong vs. Infantry and Foot Archers. Weak vs. Cavalry and Ranged Soldiers at long range.\nUpgrades: attack, armor (Blacksmith); speed (Barracks); creation speed, (Fort); more resistant to Priestesses (Temple).\n " 407001 "Elite Immortal" 407002 "Elite Strategos" 407003 "Elite Hippeus" 407004 "Elite Hoplite" 407005 "Sparabaras" 407006 "Reed Arrows" 407007 "Scythed Chariots" 407008 "Sagaris" 407009 "Taxiarchs" 407010 "Trierarchies" 407011 "Eisphora" 407012 "Delian League" 407013 "Helot Levies" 407014 "Agoge" 407015 "Xyphos" 407016 "Peloponnesian League" 407017 "War Lembos" 407018 "Heavy Lembos" 407019 "Elite Lembos" 407020 "Bireme" 407021 "Trireme" 407022 "War Galley" 407023 "Elite Galley" 407024 "Incendiary Ship" 407025 "Heavy Incendiary Ship" 407027 "Onager Ship" 407028 "Scoop Nets" 407029 "Drums" 407030 "Hypozomata" 407031 "Shipwright" 407032 "Elite War Chariot" 407033 "Battle Drills" 407034 "Blank Technology 00" 407035 "Blank Technology 01" 407036 "Blank Technology 02" 407037 "Blank Technology 03" 407038 "Blank Technology 04" 407039 "Blank Technology 05" 407040 "Blank Technology 06" 407041 "Blank Technology 07" 407042 "Blank Technology 08" 407043 "Blank Technology 09" 407045 "Economic Town Center" 407046 "Military Town Center" 407047 "Defensive Town Center" 407048 "25% wood, 75% gold" 407049 "50% wood, 50% gold" 407050 "75% wood, 25% gold" 407051 "Economic Policy" 407052 "Naval Policy" 407053 "Military Policy" 407054 "Ephorate" 407055 "Morai" 407056 "Skeuophoroi" 407057 "Hippagretai" 407058 "Blank Technology 10" 407059 "Blank Technology 11" 407060 "Blank Technology 12" 407061 "Blank Technology 13" 407062 "Blank Technology 14" 407063 "Blank Technology 15" 407064 "Blank Technology 16" 407065 "Blank Technology 17" 407066 "Blank Technology 18" 407067 "Blank Technology 19" 407068 "Maceman" 407069 "Swordsman" 407070 "Paragon" 407071 "Guardsman" 407072 "Elite Guardsman" 407073 "Light Cavalry" 407074 "Raider" 407075 "Shock Cavalry" 407076 "Imperial Cavalry" 407077 "Laminated Bowman" 407078 "Recurve Bowman" 407079 "Elite Skirmisher" 407080 "Heavy Cavalry Archer" 407089 "Archaic Age" 407090 "Civic Age" 407091 "Classical Age" 407092 "Imperial Age" 407118 "War Galley - Antiquity" 407119 "Flaming Arrows" 407120 "Lighthouse" 407121 "Evocatio" 407122 "Apotropaic Magic" 407123 "Exorcism" 407124 "Haruspicy" 407125 "Purification" 407126 "Syncretism" 407127 "Hemlock" 407128 "Target Practice" 407129 "Bastion" 407130 "Mystery Cults" 407131 "Fervor" 407132 "Baggage Carriers" 407133 "Supplies" 407134 "Caravan" 407135 "Fletching" 407136 "Bodkin Arrow" 407137 "Bracer" 407138 "Hoardings" 407139 "Murder Holes" 407140 "Fortified Outpost" 407141 "Veteran Chiliarchs" 407142 "Ends of the World" 407143 "Pezhetairoi" 407144 "Sarissophoroi" 407145 "Odomantian Raiders" 407146 "Dii Plunderers" 407147 "Bessian Metalworking" 407148 "Peltasts" 407149 "Vadhāvadha" 407150 "Leaf-Headed Shafts" 407151 "Vedic Teachings" 407152 "Skandhavaras" 407153 "Defensive Emplacement" 407154 "Offensive Emplacement" 407155 "Balanced Recruitment (Barracks)" 407156 "Regulars Recruitment (Barracks)" 407157 "Mercenary Recruitment (Barracks)" 407158 "Balanced Recruitment (Archery Range)" 407159 "Regulars Recruitment (Archery Range)" 407160 "Mercenary Recruitment (Archery Range)" 407161 "Balanced Recruitment (Stable)" 407162 "Regulars Recruitment (Stable)" 407163 "Mercenary Recruitment (Stable)" 407170 "Elite Companion Cavalry" 407171 "Elite Phalangite" 407172 "Elite Rhomphaia Warrior" 407173 "Elite Pattiyodha Longbowman" 407174 "Elite Sannāhya" 407175 "Blank Technology 20" 407176 "Blank Technology 21" 407177 "Blank Technology 22" 407178 "Blank Technology 23" 407179 "Blank Technology 24" 407180 "Blank Technology 25" 407181 "Blank Technology 26" 407182 "Blank Technology 27" 407183 "Blank Technology 28" 407184 "Blank Technology 29" 407185 "Blank Technology 30" 407186 "Blank Technology 31" 407187 "Blank Technology 32" 407188 "Blank Technology 33" 407189 "Blank Technology 34" 407190 "Blank Technology 35" 407191 "Blank Technology 36" 407192 "Blank Technology 37" 407193 "Blank Technology 38" 407194 "Blank Technology 39" 407195 "SC08 Alexander Custom Tech" 407196 "SC11 Alexander Custom Tech" 407197 "Elite Scythian Horse Archer" 408001 "Upgrade to Elite Immortal" 408002 "Upgrade to Elite Strategos" 408003 "Upgrade to Elite Hippeus" 408004 "Upgrade to Elite Hoplite" 408005 "Research Sparabaras (Immortals and Spearmen +2/+1 armor)" 408006 "Research Reed Arrows (Archers, ranged Immortals, and Galleys fire 25% faster; disables Sparabaras)" 408007 "Research Scythed Chariots (War Chariots gain increased trample radius; disables Sagaris)" 408008 "Research Sagaris (Cavalry deal +2 unblockable damage vs. units; disables Scythed Chariots)" 408009 "Research Taxiarchs (Strategoi also give an additional +1 attack to nearby melee units, +33% aura range; disables Trierarchies)" 408010 "Research Trierarchies (Monoreme-line charge attack deals additional area damage and recharges faster; disables Taxiarchs)" 408011 "Research Eisphora (50% of the Hoplite gold cost is replaced with an additional food cost; disables Delian League)" 408012 "Research Delian League (Ports and Shipyards make nearby Warships attack 15% faster)" 408013 "Research Helot Levies (Spearmen, Skirmishers, and Villagers train 50% faster; disables Xyphos)" 408014 "Research Agoge (Hoplites can gain an additional +1/+1 armor when near other Hoplites; disables Peloponnesian League)" 408015 "Research Xyphos (Hoplites and Monoreme-line +1 attack for every 5 nearby enemy military units [max +3]; disables Helot Levies)" 408016 "Research Peloponnesian League (Monoreme-line +5 attack vs. Galleys and Forts generate gold; disables Agoge)" 408017 "Upgrade to War Lembos" 408018 "Upgrade to Heavy Lembos" 408019 "Upgrade to Elite Lembos" 408020 "Upgrade to Bireme" 408021 "Upgrade to Trireme" 408022 "Upgrade to War Galley" 408023 "Upgrade to Elite Galley" 408024 "Upgrade to Incendiary Ship" 408025 "Upgrade to Heavy Incendiary Ship" 408027 "Upgrade to Onager Ship" 408028 "Research Scoop Nets (Fishing Ships work 15% faster and carry +10 resources)" 408029 "Research Drums (Non-explosive Ships move 15% faster)" 408030 "Research Hypozomata (Ships +1 pierce armor)" 408031 "Research Shipwright (Ships cost 20% less wood; and build +50% faster)" 408032 "Upgrade to Elite War Chariot" 408033 "Research Battle Drills (Levy-line +3 attack, +1 vs buildings, +2 vs Shock Infantry, +1 line of sight)" 408034 "Research Blank Technology 00 (No effect)" 408035 "Research Blank Technology 01 (No effect)" 408036 "Research Blank Technology 02 (No effect)" 408037 "Research Blank Technology 03 (No effect)" 408038 "Research Blank Technology 04 (No effect)" 408039 "Research Blank Technology 05 (No effect)" 408040 "Research Blank Technology 06 (No effect)" 408041 "Research Blank Technology 07 (No effect)" 408042 "Research Blank Technology 08 (No effect)" 408043 "Research Blank Technology 09 (No effect)" 408045 "Upgrade this Town Center to an Economic Town Center (nearby Villagers gather 10% faster)" 408046 "Upgrade this Town Center to a Military Town Center (nearby military units heal and move 15% faster)" 408047 "Upgrade this Town Center to a Defensive Town Center (stronger and nearby units attack 15% faster)" 408048 "Merchant ships currently return 25% wood and 75% gold from trading. Click to toggle 50%/50%" 408049 "Merchant ships currently return 50% wood and 50% gold from trading. Click to toggle 75%/25%" 408050 "Merchant ships currently return 75% wood and 25% gold from trading. Click to toggle 25%/75%" 408051 "Change Current Policy to Economic Policy (Lumberjacks gather food 50% faster)" 408052 "Change Current Policy to Naval Policy (Foot Archers and Warships cost -20% gold)" 408053 "Change Current Policy to Military Policy (Military production buildings cost less wood, melee military units gain gold for kills)" 408054 "Research Ephorate (Polemarchs make nearby soldiers regenerate HP; disables Morai)" 408055 "Research Morai (Polemarch aura radius increased and also make nearby military units move 15% faster; disables Ephorate)" 408056 "Research Skeuophoroi (Polemarchs +2 attack and receive a shield against projectiles)" 408057 "Research Hippagretai (Polemarchs +50 HP)" 408058 "Research Blank Technology 10 (No effect)" 408059 "Research Blank Technology 11 (No effect)" 408060 "Research Blank Technology 12 (No effect)" 408061 "Research Blank Technology 13 (No effect)" 408062 "Research Blank Technology 14 (No effect)" 408063 "Research Blank Technology 15 (No effect)" 408064 "Research Blank Technology 16 (No effect)" 408065 "Research Blank Technology 17 (No effect)" 408066 "Research Blank Technology 18 (No effect)" 408067 "Research Blank Technology 19 (No effect)" 408068 "Upgrade to Maceman" 408069 "Upgrade to Swordsman" 408070 "Upgrade to Paragon" 408071 "Upgrade to Guardsman" 408072 "Upgrade to Elite Guardsman" 408073 "Upgrade to Light Cavalry" 408074 "Upgrade to Raider" 408075 "Upgrade to Shock Cavalry" 408076 "Upgrade to Imperial Cavalry" 408077 "Upgrade to Laminated Bowman" 408078 "Upgrade to Recurve Bowman" 408079 "Upgrade to Elite Skirmisher" 408080 "Upgrade to Heavy Cavalry Archer" 408090 "Advance to Civic Age (; two Archaic Age buildings)" 408091 "Advance to Classical Age (; two Civic Age buildings)" 408092 "Advance to Imperial Age (; two Classical Age buildings or a Fort)" 408119 "Research Flaming Arrows (Foot Archers, Skirmishers, Mounted Archers, ranged Warships and ranged Fortifications +1 attack. Required for Gastraphetoros and Leviathan)" 408120 "Research Lighthouse (Towers +125% attack vs. ships; Forts +25% attack vs. ships)" 408121 "Research Evocatio (Priestesses can convert most enemy buildings and all Siege Weapons. Some Siege Weapons can't be converted from range)" 408122 "Research Apotropaic Magic (Temple Units +15 HP)" 408123 "Research Exorcism (+50% conversion resistance)" 408124 "Research Haruspicy (+3 Priestess conversion range)" 408125 "Research Purification (Temple Units regain their faith +100% faster after a successful conversion)" 408126 "Research Syncretism (Priestesses can convert enemy Temple Units)" 408127 "Research Hemlock (Units converted by an enemy Priestess die instead of changing to the enemy's color)" 408128 "Research Target Practice (Foot Archers, Skirmishers, Mounted Archers, ranged Warships, ranged Fortifications and some Siege Weapons fire more accurately at moving targets)" 408129 "Upgrade to Bastion" 408130 "Research Mystery Cults (If a group of Priestesses converts an enemy unit, only one of the Priestesses must rest afterward)" 408131 "Research Fervor (Temple Units move +15% faster)" 408132 "Research Baggage Carriers (Infantry moves +10% faster)" 408133 "Research Supplies (Levy-line costs -15 food)" 408134 "Research Caravan (Trade Units move 20% faster)" 408135 "Research Fletching (Archery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack)" 408136 "Research Bodkin Arrow (Archery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack)" 408137 "Research Bracer (Archery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack)" 408138 "Research Hoardings (Forts, Kreposts and Donjons +1,000 HP)" 408139 "Research Murder Holes (Removes minimum range of Fortifications so they can attack enemies at their base)" 408140 "Upgrade this Outpost to a Fortified Outpost" 408141 "Research Veteran Chiliarchs (Recruitment Doctrines +33% effectiveness; disables Ends of the World)" 408142 "Research Ends of the World (Fortified Outposts heal nearby units; disables Veteran Chiliarchs)" 408143 "Research Pezhetairoi (Phalangite minimum attack range halved; disables Sarissophoroi)" 408144 "Research Sarissophoroi (Companion Cavalry gain a speed charge attack; disables Pezhetairoi)" 408145 "Research Odomantian Raiders (Infantry and Cavalry gain gold from killing enemy units; disables Dii Plunderers)" 408146 "Research Dii Plunderers (Spearman-line, Levy/Hoplite-line, and Rhomphaia Warriors gain wood/food/gold respectively from damaging enemy buildings; disables Odomantian Raiders)" 408147 "Research Bessian Metalworking (Levy-line, Lancer-line, and Rhomphaia Warriors tear armor from enemy units when attacking; disables Peltasts)" 408148 "Research Peltasts (Skirmisher projectiles damage all units they pass through; disables Bessian Metalworking)" 408149 "Research Vadhāvadha (Sannāhyas gain improved trample damage; disables Leaf-Headed Shafts)" 408150 "Research Leaf-Headed Shafts (Pattiyodha Longbowman point-blank range damage improved; disables Vadhāvadha)" 408151 "Research Vedic Teachings (Each technology researched at the Academy increases villager work rate by 2% [max 20%]; disables Skandhavaras)" 408152 "Research Skandhavaras (Forts can be individually upgraded with Emplacements; disables Vedic Teachings)" 408153 "Upgrade this Fort with a Defensive Emplacement" 408154 "Upgrade this Fort with an Offensive Emplacement" 408155 "Change Doctrine to Balanced Recruitment (Barracks units cost and train normally)" 408156 "Change Doctrine to Conscript Recruitment (Barracks units cost -15% Food/Wood, but train 50% slower)" 408157 "Change Doctrine to Mercenary Recruitment (Barracks units train 100% faster, but cost 10% more Food/Wood)" 408158 "Change Doctrine to Balanced Recruitment (Archery Range units cost and train normally)" 408159 "Change Doctrine to Conscript Recruitment (Archery Range units cost -15% Food/Wood, but train 50% slower)" 408160 "Change Doctrine to Mercenary Recruitment (Archery Range units train 100% faster, but cost 10% more Food/Wood)" 408161 "Change Doctrine to Balanced Recruitment (Stable units cost and train normally)" 408162 "Change Doctrine to Conscript Recruitment (Stable units cost -15% Food/Wood, but train 50% slower)" 408163 "Change Doctrine to Mercenary Recruitment (Stable units train 100% faster, but cost 10% more Food/Wood)" 408164 "Change Doctrine to Conscript Recruitment (Barracks units cost -20% Food/Wood, but train 35% slower)" 408165 "Change Doctrine to Mercenary Recruitment (Barracks units train 133% faster, but cost 7% more Food/Wood)" 408166 "Change Doctrine to Conscript Recruitment (Archery Range units cost -20% Food/Wood, but train 35% slower)" 408167 "Change Doctrine to Mercenary Recruitment (Archery Range units train 133% faster, but cost 7% more Food/Wood)" 408168 "Change Doctrine to Conscript Recruitment (Stable units cost -20% Food/Wood, but train 35% slower)" 408169 "Change Doctrine to Mercenary Recruitment (Stable units train 133% faster, but cost 7% more Food/Wood)" 408170 "Upgrade to Elite Companion Cavalry" 408171 "Upgrade to Elite Phalangite" 408172 "Upgrade to Elite Rhomphaia Warrior" 408173 "Upgrade to Elite Pattiyodha Longbowman" 408174 "Upgrade to Elite Sannāhya" 408175 "Research Blank Technology 20 (No effect)" 408176 "Research Blank Technology 21 (No effect)" 408177 "Research Blank Technology 22 (No effect)" 408178 "Research Blank Technology 23 (No effect)" 408179 "Research Blank Technology 24 (No effect)" 408180 "Research Blank Technology 25 (No effect)" 408181 "Research Blank Technology 26 (No effect)" 408182 "Research Blank Technology 27 (No effect)" 408183 "Research Blank Technology 28 (No effect)" 408184 "Research Blank Technology 29 (No effect)" 408185 "Research Blank Technology 30 (No effect)" 408186 "Research Blank Technology 31 (No effect)" 408187 "Research Blank Technology 32 (No effect)" 408188 "Research Blank Technology 33 (No effect)" 408189 "Research Blank Technology 34 (No effect)" 408190 "Research Blank Technology 35 (No effect)" 408191 "Research Blank Technology 36 (No effect)" 408192 "Research Blank Technology 37 (No effect)" 408193 "Research Blank Technology 38 (No effect)" 408194 "Research Blank Technology 39 (No effect)" 408197 "Upgrade to Elite Scythian Horse Archer" 417005 "Sparabaras" 417006 "Reed Arrows" 417007 "Scythed\nChariots" 417008 "Sagaris" 417009 "Taxiarchs" 417010 "Trierarchies" 417011 "Eisphora" 417012 "Delian\nLeague" 417013 "Helot Levies" 417014 "Agoge" 417015 "Xyphos" 417016 "Peloponnesian\nLeague" 417017 "War Lembos" 417018 "Heavy\nLembos" 417019 "Elite\nLembos" 417020 "Bireme" 417021 "Trireme" 417022 "War Galley" 417023 "Elite\nGalley" 417024 "Incendiary\nShip" 417025 "Heavy\nIncendiary Ship" 417027 "Onager Ship" 417028 "Scoop\nNets" 417029 "Drums" 417030 "Hypozomata" 417031 "Shipwright" 417033 "Battle\nDrills" 417034 "Blank\nTechnology 00" 417035 "Blank\nTechnology 01" 417036 "Blank\nTechnology 02" 417037 "Blank\nTechnology 03" 417038 "Blank\nTechnology 04" 417039 "Blank\nTechnology 05" 417040 "Blank\nTechnology 06" 417041 "Blank\nTechnology 07" 417042 "Blank\nTechnology 08" 417043 "Blank\nTechnology 09" 417045 "Economic\nTown Center" 417046 "Military\nTown Center" 417047 "Defensive\nTown Center" 417048 "25%\nwood" 417049 "50%\nwood" 417050 "75%\nwood" 417051 "Economic Policy" 417052 "Naval Policy" 417053 "Military Policy" 417054 "Ephorate" 417055 "Morai" 417056 "Skeuophoroi" 417057 "Hippagretai" 417058 "Blank\nTechnology 10" 417059 "Blank\nTechnology 11" 417060 "Blank\nTechnology 12" 417061 "Blank\nTechnology 13" 417062 "Blank\nTechnology 14" 417063 "Blank\nTechnology 15" 417064 "Blank\nTechnology 16" 417065 "Blank\nTechnology 17" 417066 "Blank\nTechnology 18" 417067 "Blank\nTechnology 19" 417068 "Maceman" 417069 "Swordsman" 417070 "Paragon" 417071 "Guardsman" 417072 "Elite\nGuardsman" 417073 "Light\nCavalry" 417074 "Raider" 417075 "Shock\nCavalry" 417076 "Imperial\nCavalry" 417077 "Laminated\nBowman" 417078 "Recurve\nBowman" 417079 "Elite\nSkirmisher" 417080 "Heavy\nCavalry Archer" 417090 "Civic Age" 417091 "Classical Age" 417092 "Imperial Age" 417119 "Flaming\nArrows" 417120 "Lighthouse" 417121 "Evocatio" 417122 "Apotropaic\nMagic" 417123 "Exorcism" 417124 "Haruspicy" 417125 "Purification" 417126 "Syncretism" 417127 "Hemlock" 417128 "Target\nPractice" 417129 "Bastion" 417130 "Mystery\nCults" 417131 "Fervor" 417132 "Baggage\nCarriers" 417133 "Supplies" 417134 "Caravan" 417135 "Fletching" 417136 "Bodkin\nArrow" 417137 "Bracer" 417138 "Hoardings" 417139 "Murder Holes" 417140 "Fortified\nOutpost" 417141 "Veteran\nChiliarchs" 417142 "Ends of\nthe World" 417143 "Pezhetairoi" 417144 "Sarissophoroi" 417145 "Odomantian\nRaiders" 417146 "Dii\nPlunderers" 417147 "Bessian\nMetalworking" 417148 "Peltasts" 417149 "Vadhāvadha" 417150 "Leaf-Headed\nShafts" 417151 "Vedic\nTeachings" 417152 "Skandhavaras" 417153 "Defensive Emplacement" 417154 "Offensive Emplacement" 417155 "Balanced Recruitment\n(Barracks" 417156 "Regulars Recruitment\n(Barracks)" 417157 "Mercenary Recruitment\n(Barracks)" 417158 "Balanced Recruitment\n(Archery Range)" 417159 "Regulars Recruitment\n(Archery Range)" 417160 "Mercenary Recruitment\n(Archery Range)" 417161 "Balanced Recruitment\n(Stable)" 417162 "Regulars Recruitment\n(Stable)" 417163 "Mercenary Recruitment\n(Stable)" 417170 "Elite Companion\nCavalry" 417171 "Elite\nPhalangite" 417172 "Elite Rhomphaia\nWarrior" 417173 "Elite Pattiyodha\nLongbowman" 417174 "Elite\nSannāhya" 417175 "Blank\nTechnology 20" 417176 "Blank\nTechnology 21" 417177 "Blank\nTechnology 22" 417178 "Blank\nTechnology 23" 417179 "Blank\nTechnology 24" 417180 "Blank\nTechnology 25" 417181 "Blank\nTechnology 26" 417182 "Blank\nTechnology 27" 417183 "Blank\nTechnology 28" 417184 "Blank\nTechnology 29" 417185 "Blank\nTechnology 30" 417186 "Blank\nTechnology 31" 417187 "Blank\nTechnology 32" 417188 "Blank\nTechnology 33" 417189 "Blank\nTechnology 34" 417190 "Blank\nTechnology 35" 417191 "Blank\nTechnology 36" 417192 "Blank\nTechnology 37" 417193 "Blank\nTechnology 38" 417194 "Blank\nTechnology 39" 417197 "Elite Scythian\nHorse Archer" 428001 "Upgrade to Elite Immortal ()\nUpgrades your Immortals and lets you create Elite Immortals, which are stronger." 428002 "Upgrade to Elite Strategos ()\nUpgrades your Strategoi and lets you create Elite Strategoi, which are stronger." 428003 "Upgrade to Elite Hippeus ()\nUpgrades your Hippeis and lets you create Elite Hippeis, which are stronger." 428004 "Upgrade to Elite Hoplite ()\nUpgrades your Hoplites and lets you create Elite Hoplites, which are stronger." 428005 "Research Sparabaras ()\nImmortals and Spearmen +2/+1 armor. Disables Reed Arrows upon being researched." 428006 "Research Reed Arrows ()\nArchers, ranged Immortals, and Galleys fire 25% faster. Disables Sparabaras upon being researched." 428007 "Research Scythed Chariots ()\nWar Chariots gain increased trample radius. Disables Sagaris upon being researched." 428008 "Research Sagaris ()\nCavalry +2 unblockable damage against units. Disables Scythed Chariots upon being researched." 428009 "Research Taxiarchs ()\nStrategoi give an additional +1 attack to nearby melee units, and their aura becomes 33% larger. Disables Trierarchies upon being researched." 428010 "Research Trierarchies ()\nMonoreme-line charge attack deals additional area damage and recharges faster. Disables Taxiarchs upon being researched." 428011 "Research Eisphora ()\n50% of the Hoplite gold cost is replaced with an additional food cost. Disables Delian League upon being researched." 428012 "Research Delian League ()\nPorts and Shipyards make nearby Warships attack 15% faster. Disables Eisphora upon being researched." 428013 "Research Helot Levies ()\nSpearmen, Skirmishers, and Villagers train 50% faster. Disables Xyphos upon being researched." 428014 "Research Agoge ()\nHoplites can receive an additional +1/+1 armor when near other Hoplites. Disables Peloponnesian League upon being researched." 428015 "Research Xyphos ()\nHoplites and Monoreme-line +1 attack for every 5 nearby enemy military units (max +3). Disables Helot Levies upon being researched." 428016 "Research Peloponnesian League ()\nMonoreme-line +5 attack against Galleys, and Forts generate gold. Disables Agoge upon being researched." 428017 "Upgrade to War Lembos ()\nUpgrades your Lemboi and lets you create War Lemboi, which are stronger." 428018 "Upgrade to Heavy Lembos ()\nUpgrades your War Lemboi and lets you create Heavy Lemboi, which are stronger." 428019 "Upgrade to Elite Lembos ()\nUpgrades your Heavy Lemboi and lets you create Elite Lemboi, which are stronger." 428020 "Upgrade to Bireme ()\nUpgrades your Monoremes and lets you create Biremes, which are stronger." 428021 "Upgrade to Trireme ()\nUpgrades your Biremes and lets you create Triremes, which are stronger." 428022 "Upgrade to War Galley ()\nUpgrades your Galleys and lets you create War Galleys, which are stronger." 428023 "Upgrade to Elite Galley ()\nUpgrades your War Galleys and lets you create Elite Galleys, which are stronger." 428024 "Upgrade to Incendiary Ship ()\nUpgrades your Incendiary Rafts and lets you create Incendiary Ships, which are stronger." 428025 "Upgrade to Heavy Incendiary Ship ()\nUpgrades your Incendiary Ships and lets you create Heavy Incendiary Ships, which are stronger." 428027 "Upgrade to Onager Ship ()\nUpgrades your Catapult Ships and lets you create Onager Ships, which are stronger." 428028 "Research Scoop Nets ()\nFishing Ships gather 15% faster and carry +10 resources." 428029 "Research Drums ()\nShips (except Incendiary Ships) move 15% faster." 428030 "Research Hypozomata ()\nShips receive +1 pierce armor." 428031 "Research Shipwright ()\nShips cost 20% less wood; build 35% faster." 428032 "Upgrade to Elite War Chariot ()\nUpgrades your War Chariots and lets you create Elite War Chariots, which are stronger." 428033 "Research Battle Drills ()\nLevy-line receive +3 attack, +1 vs standard buildings, +2 vs Shock Infantry, and +1 line of sight." 428034 "Research Blank Technology 00 ()\nNo effect." 428035 "Research Blank Technology 01 ()\nNo effect." 428036 "Research Blank Technology 02 ()\nNo effect." 428037 "Research Blank Technology 03 ()\nNo effect." 428038 "Research Blank Technology 04 ()\nNo effect." 428039 "Research Blank Technology 05 ()\nNo effect." 428040 "Research Blank Technology 06 ()\nNo effect." 428041 "Research Blank Technology 07 ()\nNo effect." 428042 "Research Blank Technology 08 ()\nNo effect." 428043 "Research Blank Technology 09 ()\nNo effect." 428045 "Research Economic Town Center ()\nUpgrades this Town Center to an Economic Town Center, making all nearby Villagers gather 10% faster." 428046 "Research Military Town Center ()\nUpgrades this Town Center to a Military Town Center, healing nearby military units and making them move 15% faster." 428047 "Research Defensive Town Center ()\nUpgrades this Town Center to a Defensive Town Center, increasing its durability and firepower, and making all nearby units attack 15% faster." 428048 "Merchant Ships currently return 25% wood and 75% gold from trading. Click to toggle 50%/50%." 428049 "Merchant Ships currently return 50% wood and 50% gold from trading. Click to toggle 75%/25%." 428050 "Merchant Ships currently return 75% wood and 25% gold from trading. Click to toggle 25%/75%." 428051 "Change Current Policy to Economic Policy ()\nLumberjacks gather food from trees 50% faster." 428052 "Change Current Policy to Naval Policy ()\nFoot Archers and Warships 20% less gold." 428053 "Change Current Policy to Military Policy ()\nMilitary production buildings cost 33% less wood, and melee military units gain gold for killing units." 428054 "Research Ephorate ()\nPolemarch make nearby soldiers regenerate HP; Disables Morai upon being researched." 428055 "Research Morai ()\nPolemarch aura radius increased and also make nearby military units move 15% faster; Disables Ephorate upon being researched." 428056 "Research Skeuophoroi ()\nPolemarchs +2 attack and receive a shield against projectiles." 428057 "Research Hippagretai ()\nPolemarchs +50 HP." 428058 "Research Blank Technology 10 ()\nNo effect." 428059 "Research Blank Technology 11 ()\nNo effect." 428060 "Research Blank Technology 12 ()\nNo effect." 428061 "Research Blank Technology 13 ()\nNo effect." 428062 "Research Blank Technology 14 ()\nNo effect." 428063 "Research Blank Technology 15 ()\nNo effect." 428064 "Research Blank Technology 16 ()\nNo effect." 428065 "Research Blank Technology 17 ()\nNo effect." 428066 "Research Blank Technology 18 ()\nNo effect." 428067 "Research Blank Technology 19 ()\nNo effect." 428068 "Upgrade to Maceman ()\nUpgrades your Levies and lets you create Macemen, which are stronger." 428069 "Upgrade to Swordsman ()\nUpgrades your Macemen and lets you create Swordsmen, which are stronger." 428070 "Upgrade to Paragon ()\nUpgrades your Swordsmen and lets you create Paragons, which are stronger." 428071 "Upgrade to Guardsman ()\nUpgrades your Spearmen and lets you create Guardsmen, which are stronger." 428072 "Upgrade to Elite Guardsman ()\nUpgrades your Guardsmen and lets you create Elite Guardsmen, which are stronger." 428073 "Upgrade to Light Cavalry ()\nUpgrades your Scout Cavalry and lets you create Light Cavalry, which are stronger." 428074 "Upgrade to Raider ()\nUpgrades your Light Cavalry and lets you create Raiders, which are stronger." 428075 "Upgrade to Shock Cavalry ()\nUpgrades your Lancers and lets you create Shock Cavalry, which are stronger." 428076 "Upgrade to Imperial Cavalry ()\nUpgrades your Shock Cavalry and lets you create Imperial Cavalry, which are stronger." 428077 "Upgrade to Laminated Bowman ()\nUpgrades your Bowmen and lets you create Laminated Bowmen, which are stronger." 428078 "Upgrade to Recurve Bowman ()\nUpgrades your Laminated Bowmen and lets you create Recurve Bowmen, which are stronger." 428079 "Upgrade to Elite Skirmisher ()\nUpgrades your Skirmishers and lets you create Elite Skirmishers, which are stronger." 428080 "Upgrade to Heavy Cavalry Archer ()\nUpgrades your Cavalry Archers and lets you create Heavy Cavalry Archers, which are stronger." 428090 "Advance to Civic Age (; two Archaic Age buildings)\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Archaic Age buildings: Lumber Camp, Mining Camp, Mill, Port, or Barracks." 428091 "Advance to Classical Age (; two Civic Age buildings)\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have any two Civic Age buildings: Archery Range, Stable, Shipyard, Blacksmith, or Market." 428092 "Advance to Imperial Age (; two Classical Age buildings or a Fort)\nImproves your civilization. Gives you access to different buildings, more powerful military units, and stronger technologies. Before you can advance, you must have a Fort or any two Classical Age buildings: Academy, Siege Workshop, or Temple." 428119 "Research Flaming Arrows ()\nFoot Archers, Skirmishers, Mounted Archers, ranged Warships, and ranged Fortifications +1 attack. Required for\nGastraphetoros, Leviathan." 428120 "Research Lighthouse ()\nTowers +125% attack vs. ships; Forts +25% attack vs. ships." 428121 "Research Evocatio ()\nPriestesses can convert enemy buildings (except Town Centers, Forts, Temples, Farms, Fish Traps, walls, Gates, and Wonders) and siege weapons. Priestesses can convert most enemy units from a distance, but they must stand adjacent to buildings, rams, and Palintonons to convert them." 428122 "Research Apotropaic Magic ()\nTemple units +15 HP." 428123 "Research Exorcism ()\nUnits are 50% harder for enemy Priestesses to convert." 428124 "Research Haruspicy ()\nTemple units +3 conversion range." 428125 "Research Purification ()\nTemple units regain their faith +100% faster after a successful conversion." 428126 "Research Syncretism ()\nPriestesses can convert enemy Temple units." 428127 "Research Hemlock ()\nUnits converted by an enemy Priestess die instead of changing to the enemy's color." 428128 "Research Target Practice ()\nFoot Archers, Skirmishers, Mounted Archers, ranged Warships, ranged Fortifications and some Siege Weapons fire more accurately at moving targets." 428129 "Upgrade to Bastion ()\nUpgrades Guard Towers to Bastions, which are stronger." 428130 "Research Mystery Cults ()\nIf a group of Priestesses converts an enemy unit, only one of the Priestesses must rest afterward." 428131 "Research Fervor ()\nTemple units move 15% faster." 428132 "Research Baggage Carriers ()\nInfantry moves +10% faster." 428133 "Research Supplies ()\nLevy-line costs -15 food." 428134 "Research Caravan ()\nTrade Units move +20% faster." 428135 "Research Fletching ()\nArchery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack." 428136 "Research Bodkin Arrow ()\nArchery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack." 428137 "Research Bracer ()\nArchery Units, Skirmishers, ranged Warships, ranged Fortifications +1 attack, +1 range; Town Centers +1 attack." 428138 "Research Hoardings ()\nForts, Kreposts, and Donjons +1,000 HP." 428139 "Research Murder Holes ()\nRemoves minimum range of Fortifications so they can attack enemies at the building's base." 428140 "Research Fortified Outpost ()\nUpgrades this Outpost to a Fortified Outpost, which fires arrows and makes nearby units move 20% faster." 428141 "Research Veteran Chiliarchs ()\nRecruitment Doctrines become 33% more effective. Disables Ends of the World upon being researched." 428142 "Research Ends of the World ()\nFortified Outposts heal nearby units. Disables Veteran Chiliarchs upon being researched." 428143 "Research Pezhetairoi ()\nPhalangite minimum attack range decreases by half. Disables Sarissophoroi upon being researched." 428144 "Research Sarissophoroi ()\nCompanion Cavalry gain a speed charge attack. Disables Pezhetairoi upon being researched." 428145 "Research Odomantian Raiders ()\nInfantry and cavalry gain gold from killing enemy units. Disables Dii Plunderers upon being researched." 428146 "Research Dii Plunderers ()\nSpearman-line, Levy/Hoplite-line, and Rhomphaia Warriors gain wood/food/gold respectively from damaging enemy buildings. Disables Odomantian Raiders upon being researched." 428147 "Research Bessian Metalworking ()\nLevy line, Lancer line, and Rhomphaia Warriors strip armour from targets when attacking. Disables Peltasts upon being researched." 428148 "Research Peltasts ()\nSkirmisher projectiles damage all units they pass through. Disables Bessian Metalworking upon being researched." 428149 "Research Vadhāvadha ()\nSannāhyas have improved trample damage. Disables Leaf-Headed Shafts upon being researched." 428150 "Research Leaf-Headed Shafts ()\nPattiyodha Longbowman point-blank range damage increased. Disables Vadhāvadha upon being researched." 428151 "Research Vedic Teachings ()\nEach technology researched at the Academy increases villager work rate by 2% (max 20%). Disables Skandhavaras upon being researched." 428152 "Research Skandhavaras ()\nForts can be individually upgraded with Emplacements. Disables Vedic Teachings upon being researched." 428153 "Research Defensive Emplacement ()\nUpgrades this Fort with a Defensive Emplacement, which adds +1500 HP and +2/+2 armor." 428154 "Research Offensive Emplacement ()\nUpgrades this Fort with an Offensive Emplacement, which adds +1 range and +3 attack." 428155 "Change Doctrine to Balanced Recruitment\nBarracks units cost and train normally." 428156 "Change Doctrine to Conscript Recruitment\nBarracks units cost -15% Food/Wood, but train 50% slower." 428157 "Change Doctrine to Mercenary Recruitment\nBarracks units train 100% faster, but cost 10% more Food/Wood." 428158 "Change Doctrine to Balanced Recruitment\nArchery Range units cost and train normally." 428159 "Change Doctrine to Conscript Recruitment\nArchery Range units cost -15% Food/Wood, but train 50% slower." 428160 "Change Doctrine to Mercenary Recruitment\nArchery Range units train 100% faster, but cost 10% more Food/Wood." 428161 "Change Doctrine to Balanced Recruitment\nStable units cost and train normally." 428162 "Change Doctrine to Conscript Recruitment\nStable units cost -15% Food/Wood, but train 50% slower." 428163 "Change Doctrine to Mercenary Recruitment\nStable units train 100% faster, but cost 10% more Food/Wood." 428164 "Change Doctrine to Conscript Recruitment\nBarracks units cost -20% Food/Wood, but train 35% slower." 428165 "Change Doctrine to Mercenary Recruitment\nBarracks units train 133% faster, but cost 7% more Food/Wood." 428166 "Change Doctrine to Conscript Recruitment\nArchery Range units cost -20% Food/Wood, but train 35% slower." 428167 "Change Doctrine to Mercenary Recruitment\nArchery Range units train 133% faster, but cost 7% more Food/Wood." 428168 "Change Doctrine to Conscript Recruitment\nStable units cost -20% Food/Wood, but train 35% slower." 428169 "Change Doctrine to Mercenary Recruitment\nStable units train 133% faster, but cost 7% more Food/Wood." 428170 "Upgrade to Elite Companion Cavalry ()\nUpgrades your Companion Cavalry and lets you create Elite Companion Cavalry, which are stronger." 428171 "Upgrade to Elite Phalangite ()\nUpgrades your Phalangites and lets you create Elite Phalangites, which are stronger." 428172 "Upgrade to Elite Rhomphaia Warrior ()\nUpgrades your Rhomphaia Warriors and lets you create Elite Rhomphaia Warriors, which are stronger." 428173 "Upgrade to Elite Pattiyodha Longbowman ()\nUpgrades your Pattiyodha Longbowmen and lets you create Elite Pattiyodha Longbowmen, which are stronger." 428174 "Upgrade to Elite Sannāhya ()\nUpgrades your Sannāhyas and lets you create Elite Sannāhyas, which are stronger." 428175 "Research Blank Technology 20 ()\nNo effect." 428176 "Research Blank Technology 21 ()\nNo effect." 428177 "Research Blank Technology 22 ()\nNo effect." 428178 "Research Blank Technology 23 ()\nNo effect." 428179 "Research Blank Technology 24 ()\nNo effect." 428180 "Research Blank Technology 25 ()\nNo effect." 428181 "Research Blank Technology 26 ()\nNo effect." 428182 "Research Blank Technology 27 ()\nNo effect." 428183 "Research Blank Technology 28 ()\nNo effect." 428184 "Research Blank Technology 29 ()\nNo effect." 428185 "Research Blank Technology 30 ()\nNo effect." 428186 "Research Blank Technology 31 ()\nNo effect." 428187 "Research Blank Technology 32 ()\nNo effect." 428188 "Research Blank Technology 33 ()\nNo effect." 428189 "Research Blank Technology 34 ()\nNo effect." 428190 "Research Blank Technology 35 ()\nNo effect." 428191 "Research Blank Technology 36 ()\nNo effect." 428192 "Research Blank Technology 37 ()\nNo effect." 428193 "Research Blank Technology 38 ()\nNo effect." 428194 "Research Blank Technology 39 ()\nNo effect." 428097 "Upgrade to Elite Scythian Horse Archer ()\nUpgrades your Scythian Horse Archers and lets you create Elite Scythian Horse Archers, which are stronger and loot more gold." 407084 "Archaic Age" 407085 "Civic Age" 407086 "Classical Age" 407087 "Imperial Age" 407088 "Post-Imperial Age" 407093 "Civic\nAge" 407094 "Classical\nAge" 407095 "Imperial\nAge" 407096 "Archaic" 407097 "Civic" 407098 "Classical" 407099 "Imperial" 407100 "Civic Age" 407101 "Classical Age" 407102 "Imperial Age" 407103 "Archaic Age" 407104 "Civic Age" 407105 "Classical Age" 407106 "Imperial Age" 407107 "Select the age in which the game starts. Archaic Age is the standard setting. If you choose Classical Age, you start the game with all technology and unit upgrades from the Civic Age, but you must still research the Imperial Age. Post-Imperial Age is the Imperial Age with all of the tech trees already researched." 407108 "Game time in which each player advanced to the Civic Age." 407109 "Game time in which each player advanced to the Classical Age." 407110 "Game time in which each player advanced to the Imperial Age." 407111 "Imperial\nAge" 407112 "Classical\nAge" 407113 "Civic\nAge" 407114 "Buildings, Units, and Technologies available in the Archaic Age." 407115 "Buildings, Units, and Technologies available in the Civic Age." 407116 "Buildings, Units, and Technologies available in the Classical Age." 407117 "Buildings, Units, and Technologies available in the Imperial Age." 419001 "Hoplite" 419002 "Tech: Elite Hoplite" 419003 "War Chariot" 419004 "Tech: Elite War Chariot" 419005 "Tech: First Unique Classical Technology" 419006 "Tech: First Unique Imperial Technology" 419007 "Port" 419008 "Shipyard" 419009 "Select all Ports" 419010 "Select all Shipyards" 419011 "Fishing Ship" 419012 "Merchant Ship" 419013 "Transport Ship" 419014 "Lembos" 419015 "Tech: (War, Heavy, Elite) Lembos" 419016 "Tech: Scoop Nets" 419017 "Tech: Drums" 419018 "Tech: Shipwright" 419019 "Monoreme" 419020 "Galley" 419021 "Incendiary Raft" 419023 "Catapult Ship" 419024 "Leviathan" 419025 "Tech: Bireme, Trireme" 419026 "Tech: (Heavy, Elite) Galley" 419027 "Tech: (Heavy) Incendiary Ship" 419029 "Tech: Onager Ship" 419030 "Tech: Hypozomata" 419031 "Go to Port" 419032 "Go to Shipyard" 419033 "Polemarch" 419037 "Villager" 419038 "Tech: Battle Drills" 419040 "Select all Polemarchs (Spartans)" 419041 "Go to Polemarch (Spartans)" 419042 "Tech: Economic Town Center" 419043 "Tech: Military Town Center" 419044 "Tech: Defensive Town Center" 419045 "Tech: Economic Policy" 419046 "Tech: Naval Policy" 419047 "Tech: Military Policy" 419048 "Tech: Skeuophoroi, Hippagretai" 419050 "Tech: Ephorate" 419051 "Tech: Morai" 419052 "Trading Ratio: 25% Wood 75% Gold" 419053 "Trading Ratio: 50% Wood 50% Gold" 419054 "Trading Ratio: 75% Wood 25% Gold" 419055 "Wood on Merchant Ship" 419056 "Wood Available by Trading Here" 419057 "Toggle Trading Ratio" 419058 "Tech: Second Unique Classical Technology" 419059 "Tech: Second Unique Imperial Technology" 419060 "Gold on Merchant Ship" 419061 "Trade Goods on Merchant Ship" 419062 "Gold on Fishing Ship" 419063 "You must research Evocatio (Temple) before you can convert buildings." 419064 "You must research Evocatio (Temple) before you can convert siege units." 419065 "You must research Syncretism (Temple) before you can convert religious units." 419066 "Select all Land Hero Units" 419067 "Select all Non-Combatant Hero Units" 419068 "Select all Naval Hero Units" 419069 "Go to Next Land Hero Unit" 419070 "Go to Next Non-Combatant Hero Unit" 419071 "Go to Next Naval Hero Unit" 419072 "Campaign: Battle for Greece" 419073 "Bodyguard" 419074 "Lysander's Raider" 419075 "Mercenary Hoplite" 419076 "Lancer (Army Tent)" 419077 "Laminated Bowman (Army Tent)" 419078 "Strategos (Army Tent)" 419079 "Gastraphetoros (Army Tent)" 419080 "Priestess (Army Tent)" 419081 "Swordsman (Army Tent)" 419082 "Bodyguard (Army Tent)" 419083 "Emissary" 419084 "Prayer to Apollo" 419085 "Prayer to Ares" 419086 "Prayer to Artemis" 419087 "Prayer to Hephaestus" 419088 "Trigger Ambush" 419089 "Hippeus (Army Tent)" 419090 "Tech: Elite Strategos (Army Tent)" 419091 "Tech: Elite Hippeus (Army Tent)" 419092 "Immortal (Army Tent)" 419093 "War Chariot (Army Tent)" 419094 "Palintonon (Army Tent)" 419095 "Tech: Cavalry Aura Upgrade" 419096 "Tech: Infantry Aura Upgrade" 419097 "Tech: Archer Aura Upgrade" 419098 "Tech: Hipparchs" 419099 "Tech: War Dances" 419100 "Tech: Forced Levies" 419101 "Tech: Harmosts" 419102 "Tech: Hippotoxotai" 419103 "Tech: Othismos" 419104 "Tech: Double Wine Rations" 419105 "Tech: Thessalian Warhorses" 419106 "Tech: Reinforced Prow" 419107 "Tech: Paean" 419108 "Tech: Black Broth" 419109 "Tech: Lysander's Furor" 419110 "Tech: Careful Captains, Belligerent Captains" 419111 "Tech: Sea Shanties, Hymns to Poseidon" 419112 "Tech: Strengthened Hulls, Oakum" 419113 "Tech: Marines, Hardened Marines" 419114 "Tech: Artillery Spotters" 419115 "Tech: Themistocles' Masterplan" 419116 "Low Tribute" 419117 "Medium Tribute" 419118 "High Tribute" 419119 "Tech: Sell Estate" 419120 "Tech: Repair Acropolis" 419121 "Tech: Sell Athena's Gold" 419122 "Embassy to the Oracle" 419123 "Raid the Peloponnese" 419124 "Tech: Colonize Aegina" 419125 "Host Festival" 419126 "Tech: Prosecute Cleon" 419127 "Bribe Rioters" 419128 "Tech: Burn Plague Bodies" 419129 "Tech: Funeral Ovation" 419130 "Tech: Agoge (Army Tent)" 419131 "Tech: Othismos (Army Tent)" 419132 "Select all Wonders and Monuments" 419133 "Go to Wonder or Monument" 419134 "Select all Outposts" 419135 "Go to Outpost" 419136 "Outpost" 419137 "Tech: Fortified Outpost" 419138 "Tech: Defensive Emplacement" 419139 "Tech: Offensive Emplacement" 419140 "Cycle Recruitment Doctrine (Barracks)" 419141 "Cycle Recruitment Doctrine (Archery Range)" 419142 "Cycle Recruitment Doctrine (Stable)" 419143 "Campaign: Alexander the Great" 419144 "Macedonian Command Post (Campaign Only)" 419145 "Go to Macedonian Command Post (Campaign Only)" 419146 "Select all Macedonian Command Posts (Campaign Only)" 419147 "Alexander's Army: Rhomphaia Warrior/Peltast" 419148 "Alexander's Army: Ekdromos/Strategos" 419149 "Alexander's Army: Kotthybos/Telamon" 419150 "Alexander's Army: Slinger/Mercenary Archer" 419151 "Alexander's Army: Axe Cavalry/Axeman" 419152 "Alexander's Army: Kopis/Sarissa" 419153 "Alexander's Army: Immortal/War Chariot" 419154 "Alexander's Army: Skirmisher Cavalry/Heavy Cavalry" 419155 "Alexander's Army: Sannāhya/Longbowman" 419156 "Alexander's Army: Eastern Archer/Sickle Warrior" 419157 "Helepolis (Campaign Only)" 419158 "Scenario 04: Ceasefire" 419159 "Scenario 04: Assassinate Dissenting Noble" 419160 "Scenario 04: Emergency Conscription" 419161 "Scenario 04: Emergency Requisition" 419162 "Scenario 04: Diplomatic Gift" 419163 "Scenario 02: Sell Plunder Cart" 419164 "Scenario 11: Brace Parmenion" 419165 "Scenario 07: Royal Companions" 419166 "Scenario 07: Phalangites" 419167 "Scenario 07: Rhomphaia Warriors/Peltasts" 419168 "Scenario 07: Swordsmen" 419169 "Scenario 07: Guardsmen" 419170 "Scenario 07: Laminated Bowmen" 419171 "Scenario 07: Elite Skirmishers" 419172 "Scenario 02: Villager" 419173 "Scenario 02: Companion Cavalry" 419174 "Scenario 02: Mule Cart" 419175 "Scenario 02: Battering Ram" 419176 "Scenario 16: Villager" 419177 "Scenario 08: Sappers" 419178 "Scenario 08: Siege Rams" 419179 "Scenario 08: Palintonon Emplacements" 419180 "Scenario 08: Bribery" 419181 "Scenario 08: Pontoon Bridge" 419182 "Scenario 11: Wounded Cavalry" 419183 "Scenario 11: Heal Units" 419184 "Scenario 11: Agrianian Reserves" 419185 "Scenario 11: Fortify Perdiccas" 419186 "Scenario 11: Parmenion Reserves" 419187 "Scenario 11: Baggage Handlers" 419188 "Scenario 11: Offensive Tactics" 419189 "Scenario 11: Greek Mercenaries" 419190 "Scenario 11: Perdiccas Reserves" 419191 "Scenario 11: Supplies to Parmenion" 419192 "Scenario 12: Mill District" 419193 "Scenario 12: Market District" 419194 "Scenario 12: Infantry District" 419195 "Scenario 12: Western Fortification District" 419196 "Scenario 12: Garden District" 419197 "Scenario 12: Lumber District" 419198 "Scenario 12: Blacksmith District" 419199 "Scenario 12: Archery District" 419200 "Scenario 12: Northern Fortification District" 419201 "Scenario 12: Theatre District" 419202 "Scenario 12: Mining District" 419203 "Scenario 12: Temple District" 419204 "Scenario 12: Cavalry District" 419205 "Scenario 12: Eastern Fortification District" 419206 "Scenario 16: Transport Ship" 419207 "Scenario 16: Phalangite" 419208 "Scenario 16: Guardsman" 419209 "Scenario 16: Laminated Bowman" 419210 "Scenario 16: Elite Skirmisher" 419211 "Scenario 16: Bireme" 419212 "Scenario 16: War Galley" 419213 "Scenario 16: Incendiary Ship" 419214 "Scenario 16: Heavy Lembos" 419215 "Scenario 17: Set Sail" 419216 "Phalangite" 419217 "Tech: Elite Phalangite" 419218 "Sannāhya" 419219 "Tech: Elite Sannāhya" 419220 "Mercenary Hoplite (Barracks)" 419221 "Scythian Horse Archer (Archery Range)" 419222 "Tech: Elite Scythian Horse Archer (Archery Range)" 419223 "Scenario 11: Wounded Infantry" 419224 "Scenario 11: Defensive Tactics" 419225 "Scenario 11: Phoenician Reserves" 419226 "Scenario 11: Supplies to Perdiccas" 419227 "Scenario 12: Sogdian Infantry" 419228 "Scenario 12: Sogdian Archers" 419229 "Scenario 12: Sogdian Cavalry" 419230 "Scenario 13: Hire Infantry" 419231 "Scenario 13: Hire Archers" 419232 "Scenario 13: Hire Cavalry" 421001 "Greek Army Tent" 421002 "Marble Cliff" 421003 "Short Marble Cliff" 421004 "Short Cliff" 421005 "Short Sand Cliff" 421006 "Short Snow Cliff" 421007 "Mediterranean Ruins" 421008 "Mediterranean Courtyard Walls" 421009 "Hint Object" 421010 "Mesopotamian Pillar" 421011 "Mesopotamian Garden" 421012 "Civ Flag Achaemenids 1" 421013 "Civ Flag Achaemenids 2" 421014 "Civ Flag Achaemenids 3" 421015 "Civ Flag Athenians 1" 421016 "Civ Flag Athenians 2" 421017 "Civ Flag Athenians 3" 421018 "Civ Flag Spartans 1" 421019 "Civ Flag Spartans 2" 421020 "Civ Flag Spartans 3" 421021 "Greek Commander Tent" 421022 "Statue (Athena, Marble)" 421023 "Statue (Athena, Painted)" 421024 "Archaic Fence" 421025 "Garden Hedge" 421026 "Statue (Ares, Marble)" 421027 "Statue (Ares, Painted)" 421028 "Sapper Tunnel" 421029 "Siege Camp Equipment" 421030 "Siege Camp Weapons" 421031 "Market Stall" 421032 "Stake Barricade" 421033 "Tropaion" 421034 "Mesopotamian Tomb" 421035 "Fire Shrine" 421036 "Treasure Chest" 421037 "Grapevine" 421038 "Leatherworking Equipment" 421039 "Broken Cart (Antiquity)" 421040 "Weapon Rack" 421041 "Sacred Tree" 421042 "Artaphernes" 421043 "Datis" 421044 "Aristagoras" 421045 "Dionysius" 421046 "Artemisia" 421047 "Aristides" 421048 "Miltiades" 421049 "Themistocles" 421050 "Leonidas" 421051 "Brasidas" 421052 "Lysander" 421053 "Polycritus" 421054 "Mercenary Hoplite" 421055 "Rhodian Slinger" 421056 "Greek Noble Cavalry" 421057 "Scythian Axe Cavalry" 421058 "Bactrian Archer" 421059 "Ekdromos" 421060 "Cretan Archer" 421061 "Camel Raider" 421062 "Tarantine Cavalry" 421063 "Sparabara" 421064 "Sickle Warrior" 421065 "Mercenary Peltast" 421066 "Sakan Axeman" 421067 "Oyster Rock - Exhausted" 421068 "Hero Shrine" 421069 "Themistocles, Warship" 421070 "Mouflon" 421071 "Free Lembos Spawn" 421072 "Cleon" 421073 "Darius" 421074 "Lysander's Raider" 421075 "Oracle's Temple" 421076 "Antiquity Transport Shipwreck" 421077 "Mesopotamian Ruins" 421078 "Tholos Shrine" 421079 "Leviathan Shipwreck" 421080 "Galley Shipwreck" 421081 "Catapult Shipwreck" 421082 "Aura Quest Indicator (Lavender)" 421083 "Aura Quest Indicator (Seashells)" 421084 "Aura Quest Indicator (Coins)" 421085 "Aura Quest Indicator (Gold and Shells)" 421086 "Goat (Unconvertible)" 421087 "Alexander (Dismounted)" 421088 "Alexander" 421089 "Philip" 421090 "Parmenion" 421091 "Cleitus" 421092 "Hephaistion" 421093 "Perdiccas" 421094 "Nearchos" 421095 "Porus" 421096 "Flagship of Nearchos" 421097 "Rock 1 (Cave Roof)" 421098 "Rock 2 (Cave Roof)" 421099 "Rock Formation 1 (Cave Roof)" 421100 "Rock (Jungle, Cave Roof)" 421101 "Rock (Limestone, Cave Roof)" 421102 "Supply Cart A" 421103 "Supply Cart B" 421104 "Statue (Hermes)" 421105 "Mole" 421106 "Burned Building (Achaemenid)" 421107 "Burned Building (Greek)" 421108 "Statue (Bendis)" 421109 "Blocker, 1x3" 421110 "Blocker, 3x1" 421111 "Mole (Constructed)" 421112 "Statue (Sphinx)" 421113 "Porus" 421114 "Camp Barracks" 421115 "Camp Archery Range" 421116 "Camp Stable" 421117 "Camp Siege Workshop" 421118 "Camp Blacksmith" 421119 "Flagship of Nearchos (Moveable)" 421120 "Flagship of Nearchos (Docked, Moveable)" 421121 "Thracian Chieftain" 421122 "Indian Tribesman" 421123 "Greek Commander Tent (Dropsite)" 421124 "Impaled Corpse (Antiquity)" 421125 "Beached Whale" 421126 "Sacred Band" 421127 "Enable Scythian Horse Archers" 421128 "Statue (Artemis)" 421129 "Owl" 421130 "Water Pots" 421131 "Civ Flag Macedonians" 421132 "Civ Flag Thracians" 421133 "Civ Flag Puru" 421134 "Grain Storage" 421135 "Burned Building (Thracian)" 421136 "Burned Building (Puru)" 421137 "Furnace" 421138 "Water Trough" 421139 "Puru Ruins" 421140 "Rock 3" 421141 "Rock 3 (Cave Roof)" 421142 "Civ Flag Boeotian" 421143 "Amphorae" 421144 "Skeleton (Antiquity Civilian)" 421145 "Skeleton (Antiquity Soldier)" 421146 "Construction Crane" 421147 "Mole (Top)" 421148 "Mole (Bottom)" 421149 "Bench (Wooden)" 421150 "Bench (Stone)" 421151 "Bucephalus" 421152 "Scaffolding" 421153 "Fountain (Antiquity)" 421154 "Theatre" 421155 "Decorative Cypress Tree" 421156 "Statue (Alexander)" 421157 "Statue (Hephaistion)" 421158 "Statue (Greek Hero)" 421159 "Mediterranean Stall" 421160 "Mesopotamian Stall" 421161 "Water Lily" 421162 "Peacock" 421163 "???" 424001 "Satrapies" 424002 "Sparabaras/Reed Arrows" 424003 "Scythed Chariots/Sagaris" 424004 "Taxiarchs/Trierarchies" 424005 "Eispohora/Delian League" 424006 "Ephorate/Morai" 424007 "Helot Levies/Xyphos" 424008 "Agoge/Peloponnesian League" 424009 "Athenian Policies" 424010 "Merchant Trade Rates" 424011 "Antiquity Mode Merchant Trade Rates" 424012 "Barracks Normal Doctrines" 424013 "Archery Range Normal Doctrines" 424014 "Stable Normal Doctrines" 424015 "Veteran Chiliarchs/Ends of the World" 424016 "Pezhetairoi/Sarissophoroi" 424017 "Odomantian Raiders/Dii Plunderers" 424018 "Bessian Metalworking/Peltasts" 424019 "Vadhavadha/Leaf-Headed Shafts" 424020 "Vedic Teachings/Skandhavaras" //Achaemenids IDS_CIVTIPS_46_0 "Spearmen and Archers can be a deadly combination. Research Sparabaras to make Spearmen a more effective frontline unit against missile troops." IDS_CIVTIPS_46_1 "Immortals can swap between melee and ranged weapons, making them useful in a variety of situations." IDS_CIVTIPS_46_2 "The Achaemenids have highly dangerous cavalry in the late game. Your chariots are especially effective against infantry." IDS_CIVTIPS_46_3 "Upgrade Achaemenid Town Centers to gain economic, production, or defensive bonuses." //Athenians IDS_CIVTIPS_47_0 "Athenian lumberjacks slowly generate food, which can be used to supplement your economy." IDS_CIVTIPS_47_1 "Strategoi grant extra attack to nearby units. Mix them into your army for a deadlier force." IDS_CIVTIPS_47_2 "Research Taxiarchs to increase the effectiveness of the Strategos aura." IDS_CIVTIPS_47_3 "The Policies available at your Town Center give powerful bonuses. Swap between them frequently for the greatest benefit." //Spartans IDS_CIVTIPS_48_0 "Polemarchs provides powerful buffs to your army. Remember to use them in battle!" IDS_CIVTIPS_48_1 "The Polemarch has an assortment of upgrades at the Town Center, including a choice between two different types of aura." IDS_CIVTIPS_48_2 "The Spartans can research Elite Hoplite in the Classical Age, giving them a great advantage." IDS_CIVTIPS_48_3 "When faced with overwhelming numbers, researching Xyphos can allow your Hoplites and Monoremes to deal more damage." //Macedonians IDS_CIVTIPS_54_0 "The Macedonian unique Companion Cavalry are excellent at fighting enemy unique units." IDS_CIVTIPS_54_1 "The Phalangite is weak when isolated, but in large numbers they cover one another with their long spears." IDS_CIVTIPS_54_2 "Remember to upgrade your Outposts into Fortified Outposts, allowing them to fire arrows and increase the speed of nearby units." IDS_CIVTIPS_54_3 "Your Barracks, Archery Range, and Stable each have Recruitment Doctrines available, allowing you to alter unit training cost and time." //Thracians IDS_CIVTIPS_55_0 "The Thracian unique Rhomphaia Warrior is excellent against enemy cavalry." IDS_CIVTIPS_55_1 "Thracian Skirmishers are a lethal force for supporting infantry against most ranged enemies." IDS_CIVTIPS_55_2 "Use either of the Thracian Classical Age unique technologies to profit from fighting with infantry." IDS_CIVTIPS_55_3 "Unlike other civilizations, the Thracians can construct almost every building on almost any elevation." //Puru IDS_CIVTIPS_56_0 "The Sannāhya elephant requires two population space, but is incredibly powerful." IDS_CIVTIPS_56_1 "The Pattiyodha Longbowman is inaccurate, but its attacks are powerful, especially at close range." IDS_CIVTIPS_56_2 "Researching Skandhavaras allows you to upgrade individual Puru Forts with powerful emplacements." IDS_CIVTIPS_56_3 "Puru Stone Miners also generate food." IDS_PAPHOS_AGE2_PREREQUISITE_TEXT "2 Archaic Age buildings" IDS_PAPHOS_AGE3_PREREQUISITE_TEXT "2 Civic Age buildings" IDS_PAPHOS_AGE4_PREREQUISITE_TEXT "A Fort or 2 Classical Age buildings" // Paphos Perth Find Menu // Buildings IDS_FINDMENU_ACADEMY_TITLE "Academy" IDS_FINDMENU_TEMPLE_TITLE "Temple" IDS_FINDMENU_PORT_TITLE "Port" IDS_FINDMENU_SHIPYARDS_TITLE "Shipyards" IDS_FINDMENU_FORT_TITLE "Fort" IDS_FINDMENU_ACADEMY_DESC "Cycles through all available Academies, Press A to Select. Hold A to select all." IDS_FINDMENU_TEMPLE_DESC "Cycles through all available Temples, Press A to Select. Hold A to select all." IDS_FINDMENU_PORT_DESC "Cycles through all available Ports, Press A to Select. Hold A to select all." IDS_FINDMENU_SHIPYARDS_DESC "Cycles through all available Shipyards, Press A to Select. Hold A to select all." IDS_FINDMENU_FORT_DESC "Cycles through all available Forts, Press A to Select. Hold A to select all." // Units IDS_FINDMENU_PRIESTESSES_TITLE "Priestesses" IDS_FINDMENU_PRIESTESSES_DESC "Cycles through all available Priestesses, Press A to Select. Hold A to select all."