"   Game Instructions                                    "
"  "
"  "
"The folowing topics are covered:                        "
"  "
"  "
"           Overview ...............                     "
"  "
"           Getting Started ........                     "
"  "
"           Secondary Scenarios ....                     "
"  "
"           The Log ................                     "
"  "
"           Combat .................                     "
"  "
"           How to Quit ............                     "
"  "
"           Hints ..................                     "
"  "
"  "
"     OVERVIEW ...                                      "
"  "
"  "
"If you have not read the Legend yet, do so now.         "
"  "
"AMULET is an adventure game for kids aged 9 to 99,      "
"smokers, and non-smokers.  The objective of the game is "
"to find the Amulet, the six Amulet Stones, and the Helm "
"of Gwendolen, and thus achieve the maximum rating of    "
"28.                                                     "
"  "
"As you search for the Amulet you will travel through the"
"land of Osbeorht.  You will wander on the road, in the  "
"woods, and in great swamps.  On the way you will        "
"encounter many monsters with varying strength.  As you  "
"fight for your life you will use your sword and you will"
"learn to use a variety of spells.  Your chosen character"
"will be exposed to both evil and good magic.  How far   "
"you get on your quest depends on both your luck and your"
"wisdom.                                                 "
"  "
"  "
"  "
"  "
"     GETTING STARTED ...                               "
"  "
"  "
"Once the Amulet program is loaded and you have reached  "
"the primary option display; i.e.                        "
"  "
"                      A    The Legend                   "
"                      B    Instructions                 "
"                      C    Play                         "
"                     ESC   EXIT                         "
"  "
"you are about ready for adventure.  After you have read "
"The Legend and the Instructions, all you do is select   "
"option C to start the game.                             "
"  "
"When you start to play, the first screen presented is   "
"The Amulet Log.  This consists of statistics for the    "
"last nine games saved.  You will be given a choice of   "
"continuing an earlier adventure by inputting a number 1 "
"to 9, or of starting a new game.  When you play Amulet  "
"for the first time, there is no game saved, so you      "
"should choose the new game option.                      "
"  "
"As you start a new game, you will be asked to choose a  "
"name (up to 14 letters) and a character type.  The      "
"character types are WIZARD, THINKER, BARBARIAN, WARRIOR,"
"or DRUID.  If you fail to choose from the list given,   "
"the character type defaults to PEASANT.  There are      "
"advantages and disadvantages to all character types.  It"
"is part of the game to discover what these are.  The    "
"adventure begins with the primary scenario, the map of  "
"OSBEORHT.  Each time you start a new game you are       "
"presented with a unique road map.  You should not worry "
"about exhausting all the variations in your lifetime.   "
"The map consists of a border, a road that connects the  "
"safe castles in the East and West, and the secondary    "
"scenarios.  These are the Castle of Scylfdun,  , Woods,"
", and Swamps,  .  Your character, symbolized by  , "
"always starts at the West end of the road.              "
"  "
"  "
"  "
"     MOVEMENT ...                                      "
"  "
"The numeric keypad is used to move your character (  )."
"The direction of movement is relative to the number 5.  "
"  "
"  "
"                  \          /                         "
"                                                        "
"                     7  8  9                            "
"                   4  5  6                          "
"                     1  2  3                            "
"                                                        "
"                  /          \                         "
"  "
"1 is SW,  2 is S,  3 is SE,  4 is W,  6 is E,           "
"7 is NW,  8 is N,  9 is NE                              "
"  "
"  "
"To enter a secondary scenario, such as the woods or     "
"swamp, you must land on the corresponding scenario      "
"symbol.  You can exit from the woods and swamp through  "
"their borders.  Scylfdun Castle's exit is on the main   "
"floor.                                                  "
"  "
"  "
"  "
"  "
"     SECONDARY SCENARIOS ... WOODS                     "
"  "
"The trees are symbolized by  .  This scenario also has "
"a lake with an island.  The Lair of Eoghan is on the    "
"island.  To get to the lair, you must swim to the       "
"island.  You can enter the lair from land only.  To     "
"leave the woods you must land on the border which       "
"surrounds the woods.  Trees are scattered randomly and  "
"you must move around them.                              "
"  "
"  "
"                           ... SWAMPS                   "
"  "
"Tufts of the swamp are symbolized by ''. The swamp has a"
"lake, an island, and on the island the Temple of        "
"Rhyangioth.  You can leave the swamp through its        "
"borders.  Tufts in the swamp are scattered randomly and "
"you may walk over them.                                 "
"  "
"  "
"  "
"  "
"     SECONDARY SCENARIOS ... SCYLFDUN CASTLE           "
"  "
"In this scenario you are presented with the floor plan  "
"of the castle.  There are seven floors in the castle.   "
"On the first floor the main door is in the NW corner and"
"it is represented by the symbol  .  The stairs are     "
"symbolized by  .   On the first floor there is only one"
"set of stairs.  From the second floor to the seventh    "
"floor the stairs are in the NE and SW corners of the    "
"floor plan.  Once you have entered a level, you have to "
"cross the floor to the opposite corner if you wish to   "
"leave that floor.  On some floors there will be special "
"gems scattered and they are represented by  .          "
"  "
"The Lair and the Temple have a floor plan that is much  "
"like the main floor of Scylfdun Castle except the Lair  "
"and Temple have no stairs.                              "
"  "
"A random number determines the minimum number of turns  "
"you must take before you can leave a scenario.          "
"  "
"  "
"  "
"  "
"     THE LOG ...                                       "
"  "
"During games the following information is displayed and "
"updated as necessary:                                   "
"  "
"                 -  adventurer's name and type          "
"                 -  accumulated treasure                "
"                 -  experience points                   "
"                 -  combat strength                     "
"                 -  psychic power                       "
"                 -  stamina                             "
"  "
"If engaged in combat the following is also shown:       "
"  "
"                 -  monster type                        "
"                 -  monster's current combat strength   "
"                 -  monster's current psychic powers    "
"  "
"Under the log there are usually one or two lines of     "
"messages and prompts.  These are selfexplanatory.       "
"  "
"The log for a saved adventure contains all the data     "
"displayed during the game, and in addition it shows     "
"  "
"              -  the player's current rating (0-28)     "
"              -  finds:  A(S)H                          "
"  "
"where         A  stands for the Amulet                  "
"              S  stands for the number of Amulet Stones "
"              H  stands for the Helm                    "
"  "
"For example, N(0)N means that there were no special     "
"finds.  Y(1)N means that the Amulet and one Amulet Stone"
"was found  (there are six stones).                      "
"  "
"If applicable, the cause of the adventurer's death is   "
"also recorded in the log.                               "
"  "
"  "
"  "
"  "
"     COMBAT ...                                        "
"  "
"Time and time again you will be attacked by monsters.   "
"There are 19 monster types.  With experience you will   "
"discover that some monsters are choosy as to where they "
"hang out.  All the monsters are characterized by two    "
"numbers which express their physical and magical        "
"strength.  In combat you will be prompted to strike the "
"monster.  You may aim for the head (strike H), the body "
"(strike B), or a limb (strike L).  You may choose to    "
"cast a spell (strike S).  Spell 1 is available to all,  "
"even to a novice.  However, to use spell 2 you will need"
"at least 1000 experience points, and for spell 3 you    "
"will need 5000 experience points.                       "
"  "
"  "
"  "
"     HOW TO QUIT ...                                   "
"  "
"You have three options:                                 "
"  "
"    (1)  Move to either the E or W Safe Castle.  When   "
"you are there, you will be asked whether you wish to    "
"save the current game.  The safest and quickest way to  "
"get to the castles is on the road.                      "
"  "
"    (2)  Strike the ESC key.  This will return you to   "
"the Amulet Log.  With this option you cannot save your  "
"game.                                                   "
"  "
"    (3)  This option is available to you when somehow   "
"you manage to get yourself killed.  In this case you    "
"will be exposed to a brief yet profound philosophical   "
"observation on life.  Then, without any further fuss,   "
"your record is saved in the Log.  At this stage you may "
"exit.                                                   "
"  "
"  "
"To power off, or to use CTRL BREAK are such crude ways  "
"to exit that they are not listed as options.            "
"  "
"  "
"  "
"     HINTS ...                                         "
"  "
"If you decide to strike a key before you are prompted,  "
"your input (choice of direction or combat action) gets  "
"STACKED.  This is fine if you enjoy the added excitement"
"that is created by getting ahead of yourself.  However, "
"a note of caution is in order; you can get yourself into"
"serious dificulties with monsters when you stack your   "
"input.  You may wish to experiment with this option     "
"anyway.                                                 "
"  "
"Don't waste your SWORD on monsters that have no physical"
"strength.  Conversely, don't waste SPELLS on monsters   "
"that have no psyche to attack.                          "
"  "
"Your EXPERIENCE score is based on the treasure you have "
"managed to hoard, and on the number and type of monsters"
"you have put out of commision.                          "
"  "
"Your RATING is a function of your experience score, your"
"accumulated treasure, and the number of turns you have  "
"had.                                                    "
"  "
"Don't waste your time on the SAFE ROAD and don't avoid  "
"conflict at all cost.  But, if given the chance, choose "
"your fights with care.                                  "
"  "
"In combat don't DELAY your response too long; the       "
"monsters in this game are not of the polite sort, they  "
"will go to work on you ...                              "
"  "
"The LAKES are cold and full of meanies.  Don't go for   "
"long dips because you may catch pneumonia and that has  "
"a detrimental effect on your stamina.                   "
"  "
"Rooms, lairs, temples get re-stacked with goodies after "
"your visits.  So, don't hesitate to browse when you     "
"return to any of these places.                          "
"  "
"The log file is called AMULET90.LOG.  To save more than "
"9 games, RENAME the log.  This can be done with the DOS "
"RENAME command.  We suggest that you use the names"
"AMULET91.LOG, AMULET92.LOG, etc.  Then, use the DOS"
"copy command as follows: COPY AMULET99.LOG AMULET90.LOG."
"This will give you a fresh log AMULET90.LOG."
"  "
"Just before you make a move or engage in combat, the F1 "
"key may be activated as a toggle switch for turning the "
"sound ON or OFF.                                        "
"  "
"If you press the letter E bofore you make a move, your  "
"current RATING (0-28) will be calculated and displayed"
"for your convenience."

"According to the legends you must have the Amulet before"
"the Amulet Stones bacome visible to you.  Moreover, you "
"will not be able to find the Helm until you have the    "
"Amulet and its six stones.  Rumour has it that the      "
"Temple of Rhyangioth is where the Amulet was hidden, the"
"Amulet Stones are in Scylfdun Castle, and the Helm is in"
"the Lair of Eoghan.                                     "
"  "
"  "
"                     GOOD LUCK !                        "
