--> Using external config path '/userdata/saves/hurrican' <-- --> Using external storage path '/userdata/roms/hurrican' <-- --> Using save path '/userdata/saves/hurrican' <-- Searching for language files in /userdata/roms/hurrican/lang Found language file "deutsch.lng" in path /userdata/roms/hurrican/lang Found language file "svenska.lng" in path /userdata/roms/hurrican/lang Found language file "espanol.lng" in path /userdata/roms/hurrican/lang Found language file "italiano.lng" in path /userdata/roms/hurrican/lang Found language file "francais.lng" in path /userdata/roms/hurrican/lang Found language file "english.lng" in path /userdata/roms/hurrican/lang Found language file "polski.lng" in path /userdata/roms/hurrican/lang Found language file "portugues.lng" in path /userdata/roms/hurrican/lang >--------------------< | GameInit started | >--------------------< --> SDL/OpenGL init <-- --------------------- Initializing SDL. SDL initialized. -> Requesting SDL2 GL to enable VSync with 'late swap tearing' (optimal) -> VSync with late-swap-tearing enabled successfully Window resolution: 1920x1080 GL_FRAMEBUFFER_COMPLETE: created successfully resolution: 640x480 Render viewport resolution: 640x480 at 0x0 Render area: 1440x1080 at 240x0 Window viewport: 1920x1080 at 0x0 GL_VENDOR: AMD GL_RENDERER: AMD Radeon 780M (radeonsi, phoenix, LLVM 20.1.4, DRM 3.63, 6.15.11) GL_VERSION: OpenGL ES 3.2 Mesa 25.1.9 GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_EXT_texture_storage GL_NV_pack_subimage GL_NV_texture_barrier GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_APPLE_sync GL_EXT_draw_buffers GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_shadow_samplers GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_multi_draw_indirect GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_conservative_depth GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_protected_textures GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_KHR_shader_subgroup GL_MESA_sampler_objects GL_EXT_EGL_image_storage_compression GL_EXT_texture_storage_compression GL_MESA_bgra GL_MESA_texture_const_bandwidth Shader: Compiling /userdata/roms/hurrican/data/shaders/100/shader_color.vert Shader: Compiled /userdata/roms/hurrican/data/shaders/100/shader_color.vert Shader: Compiling /userdata/roms/hurrican/data/shaders/100/shader_color.frag Shader: Compiled /userdata/roms/hurrican/data/shaders/100/shader_color.frag Shader: Compiling /userdata/roms/hurrican/data/shaders/100/shader_texture.vert Shader: Compiled /userdata/roms/hurrican/data/shaders/100/shader_texture.vert Shader: Compiling /userdata/roms/hurrican/data/shaders/100/shader_texture.frag Shader: Compiled /userdata/roms/hurrican/data/shaders/100/shader_texture.frag Shader: Compiling /userdata/roms/hurrican/data/shaders/100/shader_render.vert Shader: Compiled /userdata/roms/hurrican/data/shaders/100/shader_render.vert Shader: Compiling /userdata/roms/hurrican/data/shaders/100/shader_render.frag Shader: Compiled /userdata/roms/hurrican/data/shaders/100/shader_render.frag -> OpenGL init successful! DirectInput8 polling for 512 keys! Loaded 572 mappings from game controller db Initializing SDL_mixer Requested 24 sound channels and got 24 Loaded texture demofont Loading font: demofont.png Loaded texture copper1 Loaded texture copper2 Loaded texture copper3 Loaded texture demozahlen Loaded texture demologo Loaded texture star Loaded song file /userdata/roms/hurrican/data/music/Cracktro.it -> GameInit successful! Using language-file '/userdata/roms/hurrican/lang/english.lng' Config file loading successful ! Loaded song file /userdata/roms/hurrican/data/music/menu.it Loaded texture menufont Loading font: menufont.png Loaded texture smallfont Loading font: smallfont.png Loaded texture hurrican_rund Loaded texture hurrican-logo Loaded texture skills Loaded texture star Loaded texture loading Loaded texture loadingbar Loaded texture guiback Loaded texture bullet Loaded texture skeletor_bullet Loaded texture glassplitter Loaded texture explosion-medium Loaded texture explosion-medium2 Loaded texture explosion-medium2 Loaded texture explosion-medium Loaded texture explosion-medium Loaded texture explosion-green Loaded texture alienexplosion Loaded texture explosion-big Loaded texture explosion-big2 Loaded texture explosion-trace Loaded texture blue-explosion Loaded texture explosion-giga Loaded texture splitter Loaded texture piranhateile Loaded texture piranhateile2 Loaded texture piranhablut Loaded texture madeblut Loaded texture tropfen Loaded texture blatt Loaded texture blatt Loaded texture nest Loaded texture rocksplitter Loaded texture rocksplittersmall Loaded texture rocksplittersmallblue Loaded texture spidersplitter Loaded texture spidersplitter2 Loaded texture spidergrenade Loaded texture evil-smoke Loaded texture evil-smoke2 Loaded texture stelze Loaded texture stelzhead Loaded texture smoke2 Loaded texture smoke2 Loaded texture smokebig Loaded texture smokebig Loaded texture smokebig Loaded texture beamsmoke Loaded texture beamsmoke Loaded texture beamsmoke2 Loaded texture beamsmoke2 Loaded texture beamsmoke5 Loaded texture snowflush Loaded texture snowflush Loaded texture ufolaserflare Loaded texture funke Loaded texture funke Loaded texture funke2 Loaded texture laserfunke Loaded texture laserfunke2 Loaded texture smoke Loaded texture pharaosmoke Loaded texture rocketsmoke Loaded texture rocketsmokeblue Loaded texture rocketsmokegreen Loaded texture flugsacksmoke Loaded texture evilfunke Loaded texture tropfen2 Loaded texture wassertropfen2 Loaded texture laserflame Loaded texture bubble Loaded texture snow Loaded texture snow Loaded texture p1_hurri-teile Loaded texture p2_hurri-teile Loaded texture boulder_small Loaded texture wasserspritzer Loaded texture wasserspritzer Loaded texture lavakrabbe_teile Loaded texture spiderparts Loaded texture kettenteile Loaded texture kettenteil2 Loaded texture rain Loaded texture shield Loaded texture evilroundsmoke Loaded texture giantspiderflare Loaded texture kringel Loaded texture kringel Loaded texture dust Loaded texture turbinesmoke Loaded texture miniflare Loaded texture grenadeflare Loaded texture lavaflare Loaded texture lavaflare Loaded texture metalhead_halsteil Loaded texture metalhead_turbine Loaded texture schleim Loaded texture schleim2 Loaded texture shockexplosion Loaded texture shotflare Loaded texture shotflare Loaded texture extracollected Loaded texture diamantcollected Loaded texture spidershotsmoke Loaded texture drache_smoke Loaded texture fireball_smoke Loaded texture lavaflare Loaded texture explosion-regular Loaded texture explosion-regular Loaded texture dust Loaded texture dust Loaded texture schrott1 Loaded texture schrott2 Loaded texture droneflame Loaded texture Zitronestiel Loaded texture powerblock Loaded texture oneup Loaded texture diamant Loaded texture extras Loaded texture punisher Loaded texture wasserfall Loaded texture wasserfall2 Loaded texture water Loaded texture water2 Loaded texture gameover Loaded texture shadow Loaded texture lasersmoke Loaded texture lasersmoke_big Loaded texture spreadshotsmoke Loaded texture powerlinesmoke Loaded texture lavaflare Loaded texture blitzstrahl1 Loaded texture blitzstrahl2 Loaded texture blitzstrahl3 Loaded texture blitzstrahl4 Loaded texture blitzflash1 Loaded texture blitzflash2 Loaded texture blitzflash3 Loaded texture blitzflash4 Loaded texture blitztexture Loaded texture schussflamme Loaded texture schussflamme2 Loaded texture schussflamme3 Loaded texture schussflammeflare Loaded texture diamant Loaded texture skeletor_shot Loaded texture spreadshot Loaded texture spreadshot2 Loaded texture spreadshot_big Loaded texture spreadshot_big2 Loaded texture bounce1 Loaded texture bounce2 Loaded texture bounce3 Loaded texture bounce_big1 Loaded texture bounce_big2 Loaded texture bounce_big3 Loaded texture laser Loaded texture laser2 Loaded texture laserbig Loaded texture laserbig2 Loaded texture walker-laser Loaded texture canonball Loaded texture powerline Loaded texture suchschuss Loaded texture suchschuss2 Loaded texture golemschuss Loaded texture golemschuss Loaded texture spiderslow Loaded texture fetterspinnenlaser Loaded texture spidershot Loaded texture spidershot2 Loaded texture bombe_small Loaded texture bombe_big Loaded texture flamme Loaded texture flame Loaded texture fireball Loaded texture fireball_big Loaded texture fireball_big Loaded texture rotzshot Loaded texture flame Loaded texture flame Loaded texture flame Loaded texture flame Loaded texture krabblerlaser1 Loaded texture krabblerlaser2 Loaded texture krabblerlaser2 Loaded texture pharaolaser Loaded texture grenade Loaded texture rocket Loaded texture rocket Loaded texture rocketwerfer Loaded texture torpedo Loaded texture evilshot Loaded texture evilshot2 Loaded texture evilblitz Loaded texture blitzbeam Loaded texture ufolaser Loaded texture stelzlaser Loaded texture pflanzeschuss Loaded texture bratklopsshot Loaded texture dronebullet Loaded texture schleimshot Loaded texture lafass_fall Loaded texture evilblitz2 Loaded texture flugkanonelaser Loaded texture eiszapfenshot Loaded texture arcshot Loaded texture snowbomb Loaded texture snowbombsmall Loaded texture fettespinneshot Loaded texture fettespinneshot2 Loaded texture eierbombe Loaded texture evilround Loaded texture druckwelle Loaded texture shieldspawner Loaded texture blauebombe Loaded texture skeletor_granate Loaded texture elektropampe Loaded texture spidershot2 Loaded texture hud Loaded texture hudblitz Loaded texture hudbomb Loaded texture hudsupershot Loaded texture hudautofire Loaded texture hudenergy Loaded texture hudrad Loaded texture hudfontbig Loaded texture hudselected Loaded texture hudbalken Loaded texture hudbalken_full Loaded texture hudarrow Loaded texture bosshud Loaded texture bossbar Loaded song file /userdata/roms/hurrican/data/music/credits.it Loaded song file /userdata/roms/hurrican/data/music/stageclear.it Loaded song file /userdata/roms/hurrican/data/music/gameover.it Loaded song file /userdata/roms/hurrican/data/music/highscore.it Loaded texture console Loaded texture p1_hurri_idle Loaded texture p1_hurri_kucken Loaded texture p1_hurri_idleumkuck Loaded texture p1_hurri_laufen Loaded texture p1_hurri_shootdiagonal Loaded texture p1_hurri_shootup Loaded texture p1_hurri_crouch Loaded texture p1_hurri_jump Loaded texture p1_hurri_jumpschraeg Loaded texture p1_hurri_jumpup Loaded texture p1_hurri_rundumschuss Loaded texture p1_hurri_pissen Loaded texture p1_hurri_ride Loaded texture p1_hurri_rad -> Loading Level <- Loaded texture s_factory Loaded texture s_Jungle Loaded texture s_factory3 Loaded texture s_factory4 Loaded texture s_factory2 Loaded texture s_rohre Loaded texture s_pflanzen2 Loaded texture s_pflanzen Loaded texture s_panel Loaded texture s_pflanzen4 Loaded texture s_pflanzen3 Loaded texture s_arrow Loaded texture s_mario1 Loaded texture s_mario2 Loaded texture s_tempel Loaded texture s_tempel2 Loaded texture s_graues Loaded texture s_mpde Loaded texture s_mushi Loaded texture s_mario3 Loaded texture s_spinne1 Loaded texture s_braun Loaded texture s_chains Loaded texture s_tower1 Loaded texture s_mario4 Loaded texture s_snow Loaded texture s_ice2 Loaded texture s_snow2 Loaded texture s_cave2 Loaded texture s_cave Loaded texture s_skull Loaded texture s_mario5 Loaded texture s_end2 Loaded texture static_jungle Loaded texture back_jungle Loaded texture front_jungle Loaded texture clouds_jungle Loaded texture luefter1 Loaded texture luefter2 Loaded texture made Loaded texture auge Loaded texture enemy-walker Loaded texture bruecke Loaded texture lavaflare Loaded texture stahlmuecke Loaded texture nest Loaded texture pflanze Loaded texture fledermaus Loaded texture glubschi Loaded texture glubschi2 Loaded texture mutant Loaded texture tube Loaded texture roboraupe Loaded texture eiermann Loaded texture minidragon Loaded texture skiwalker Loaded texture minirocket Loaded texture stachelbeere Loaded texture lavakrabbe -> Load Level : tutorial.map successful ! <- Loaded song file /userdata/roms/hurrican/data/music/Machine Monotony.it Loaded song file /userdata/roms/hurrican/data/music/Machine Monotony.it Using language-file '/userdata/roms/hurrican/lang/francais.lng' -> Loading Level <- Loaded texture s_factory Loaded texture s_Jungle Loaded texture s_factory3 Loaded texture s_factory4 Loaded texture s_factory2 Loaded texture s_rohre Loaded texture s_pflanzen2 Loaded texture s_pflanzen Loaded texture s_panel Loaded texture s_pflanzen4 Loaded texture s_pflanzen3 Loaded texture s_arrow Loaded texture s_mario1 Loaded texture s_mario2 Loaded texture s_tempel Loaded texture s_tempel2 Loaded texture s_graues Loaded texture s_mpde Loaded texture s_mushi Loaded texture s_mario3 Loaded texture s_spinne1 Loaded texture s_braun Loaded texture s_chains Loaded texture s_tower1 Loaded texture s_mario4 Loaded texture s_snow Loaded texture s_ice2 Loaded texture s_snow2 Loaded texture s_cave2 Loaded texture s_cave Loaded texture s_skull Loaded texture s_mario5 Loaded texture s_end2 Loaded texture static_jungle Loaded texture back_jungle Loaded texture front_jungle Loaded texture clouds_jungle Loaded texture luefter1 Loaded texture luefter2 Loaded texture made Loaded texture auge Loaded texture enemy-walker Loaded texture bruecke Loaded texture lavaflare Loaded texture stahlmuecke Loaded texture nest Loaded texture pflanze Loaded texture fledermaus Loaded texture glubschi Loaded texture glubschi2 Loaded texture mutant Loaded texture tube Loaded texture roboraupe Loaded texture eiermann Loaded texture minidragon Loaded texture skiwalker Loaded texture minirocket Loaded texture stachelbeere Loaded texture lavakrabbe -> Load Level : tutorial.map successful ! <- Loaded song file /userdata/roms/hurrican/data/music/Machine Monotony.it Loaded song file /userdata/roms/hurrican/data/music/Machine Monotony.it >--------------------< | GameExit started | >--------------------< -> Fonts released -> Head menu released -> Shutting down Sound Manager -> Sound system released -> Texture system released -> SDL/OpenGL input shutdown successfully completed ! -> SDL/OpenGL shutdown successfully completed ! -> Hurrican closed ! Original game: https://www.winterworks.de This fork: https://github.com/HurricanGame/Hurrican -> logfile end