[Info] 
localcoord = 320,240
name = "BLACK"  ;SSJ Ending"
author = "Odb718" ;
versiondate = 02,26,2019 ;7/27/19
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0


[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1


;====================================================================================
;====================================================================================
;====================================================================================

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop

;====================================================================================
;====================================================================================
;====================================================================================
;====================================================================================

[Scene 2] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100 
;bgm = ../../sound/Endings/Golden_Freeza.mp3
bgm = ../../../data/Endings/Music/Wish.mp3
bg.name = PostWishBG
layerall.pos = 0,0 ;Default position for all layers
  
;Unfortunately for you,
;there's no place for wish-dragons
;in our utopia. 
;You are not..
;No, we aren't
;------------------------------------------------------------
layer1.text = "Aaahhhh..."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 6
layer1.starttime = 50
layer1.endtime = 350
;------------------------------------------------------------
layer2.text = "Shenron..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 103,185 ;10,185
layer2.textdelay = 3
layer2.starttime = 135
layer2.endtime = 350
;------------------------------------------------------------
layer3.text = "What a magnificent sight!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205;10,205
layer3.textdelay = 3
layer3.starttime = 205
layer3.endtime = 350
;------------------------------------------------------------
layer4.text = "Unfortunately for you,"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,185;10,225
layer4.textdelay = 3
layer4.starttime = 355
layer4.endtime = 670  
;------------------------------------------------------------
layer5.text = "there's no place for wish-dragons"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,205;110,225
layer5.textdelay = 3
layer5.starttime = 455
layer5.endtime = 670  
;------------------------------------------------------------
layer6.text = "in our utopia."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225;10,225
layer6.textdelay = 3
layer6.starttime = 555;+20
layer6.endtime = 670  
;------------------------------------------------------------
layer7.text = "."
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 114,225;10,225
layer7.textdelay = 3
layer7.starttime = 600;+20
layer7.endtime = 670  
;------------------------------------------------------------
layer8.text = "."
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 120,225;10,225
layer8.textdelay = 3
layer8.starttime = 620;+20
layer8.endtime = 670  
;------------------------------------------------------------
layer9.text = "You are not..."
layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
layer9.offset = 10,185;10,225
layer9.textdelay = 3
layer9.starttime = 680;+20
layer9.endtime = 780  
;------------------------------------------------------------ 
;------------------------------------------------------------
end.time = 780         ;600 ticks = 10 seconds

[PostWishBGDef]

[PostWishBG Sky]
type = normal
spriteno = 100,0
mask = 1 

[PostWishBG Aura]
type = normal
spriteno = 100,1
mask = 1

[PostWishBG Zamasu]
type = normal
spriteno = 102,62
mask = 1
start = 25, 20

[PostWishBG Black]
type = normal
spriteno = 102,60
mask = 1
start = 25, 20

[PostWishBG ZamasuHand]
type = normal
spriteno = 102,63
mask = 1
start = 25, 20

[PostWishBG Gradient]
type = normal
spriteno = 100,2
mask = 1
start = 0, 20

[PostWishBG TextBox]
type = normal
spriteno = 100,3
mask = 1
start = 0, 20

[PostWishBG title] 
type  = anim
actionno = 6000
start =0,20
mask = 1 

[Begin Action 6000]
101,6, 0,0, 350
-1,0, 0,0, 5
101,26, 0,0, 315
-1,0, 0,0, 10
101,16, 0,0, -1



[PostWishBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68

;====================================================================================

[Scene 3] ;They kill Shenron
clearcolor = 255,255,255 
fadeout.time = 10 ;120
fadeout.col = 255,255,255 
bgm = ../../../data/Endings/Music/blank.mp3
bg.name = NOPBG
Sound0.value = 700,2
Sound0.starttime = 0
;Sound1.value = 39,1
;Sound1.starttime = 150
Sound1.value = 21,43
Sound1.starttime = 225
layerall.pos = 0,0 ;Default position for all layers
 
;------------------------------------------------------------
layer1.text = "No, we aren't."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 2
layer1.starttime = 30
layer1.endtime = 790 
end.time = 230 ;370         ;600 ticks = 10 seconds

[NOPBGDef]

[NOPBG Sky]
type = normal
spriteno = 100,0
mask = 1 


[NOPBG Aura]
type = normal
spriteno = 100,1
mask = 1

[NOPBG Zamasu]
type = normal
spriteno = 102,64
mask = 1
start = 25, 20 

[NOPBG Black]
type = normal
spriteno = 102,61
mask = 1
start = 25, 20

[NOPBG Gradient]
type = normal
spriteno = 100,2
mask = 1
start = 0, 20

[NOPBG TextBox]
type = normal
spriteno = 100,3
mask = 1
start = 0, 20 

[NOPBG title] 
type  = anim
actionno = 6001
start =0,20
mask = 1 

[NOPBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68
 

;--------------------------------------------------------------
[Scene 4] ;Shenron wish... granted?
clearcolor = 0,0,0 
fadein.time = 100
fadeout.col = 255,255,255
bg.name = ShenronGrantedBG
;Sound0.value = 10,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 340         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1
  

;====================================================================================

[Scene 5] ;Beginning
clearcolor = 0,0,0 
fadein.col = 0,0,0
fadein.time = 60
bg.name = RollUpBG
;bgm = ../../sound/Wish.mp3
bgm = ../../../data/Endings/Music/BlackZ2.mp3
layerall.pos = 0,0 ;Default position for all layers
end.time = 98         ;600 ticks = 10 seconds
;Black: “We have no further need for wishing dragons… The zero mortal plan starts now...“
;Zamasu: “Everything will be simply… splendid… Nothing in time and space will stop us. ”

;;------------------------------------------------------------

[RollUpBGDef]
 
[RollUpBG Clouds] 
type = normal
spriteno = 6010,0
start = 0,0
mask = 1  

[RollUpBG BuildingsBG] 
type = normal
spriteno = 6010,1
start = 0,-10
mask = 1  

[RollUpBG Fire] 
type = anim
actionno = 6007
start = 0,-10
mask = 1  

[RollUpBG BuildingsFG] 
type = normal
spriteno = 6010,2
start = 0,-10
mask = 1 

[RollUpBG Ground] 
type = normal
spriteno = 6010,11
start = 0,0
mask = 1 

[RollUpBG Blackmasu] 
type = normal
spriteno = 6000,1
start = 0,0
mask = 1 
    
[RollUpBG Gradient]
type = normal
spriteno = 100,2   ;fade
mask = 1
velocity = 0,-1.1  
start = 0,169;153
;start = 0, 60

[RollUpBG TextBox]
type = normal
spriteno = 100,3 ;box
mask = 1
velocity = 0,-1.1  
start = 0,169;153 
;start = 0, 60

[RollUpBG Name]
type = normal
spriteno = 101,6 ;Black
mask = 1
velocity = 0,-1.1  
start = 0,169;153 
;start = 0, 60

[RollUpBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
velocity = 0,-1.1  
start = 0,109
;start = 0,93

;====================================================================================

[Scene 6] ;Trailer Stinger
clearcolor = 255,255,255 
;fadein.col = 255,255,255
;fadein.time = 30
bg.name = BestiesBG
;bgm = ../../sound/Wish.mp3  
layerall.pos = 0,0 ;Default position for all layers
end.time = 1138         ;600 ticks = 10 seconds
;Black: “We have no further need for wishing dragons… The zero mortal plan starts now...“
;Zamasu:“Everything will be simply… splendid… Nothing in time and space will stop us. ”
;------------------------------------------------------------
layer1.text = "We have no need for wishing dragons."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 5
layer1.starttime = 30
layer1.endtime = 250
;------------------------------------------------------------
layer2.text = "Everything will be simply..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 5
layer2.starttime = 270
layer2.endtime = 570
;------------------------------------------------------------
layer3.text = "splendid..."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 218,225;240,227
layer3.textdelay = 5
layer3.starttime = 470
layer3.endtime = 570
;------------------------------------------------------------
layer4.text = "The zero mortal plan starts now..."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 5
layer4.starttime = 590
layer4.endtime = 790
;------------------------------------------------------------
layer5.text = "Nothing in time and space will stop us."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 5
layer5.starttime = 810
layer5.endtime = 1150
;;------------------------------------------------------------

[BestiesBGDef]
 
[BestiesBG Clouds] 
type = normal
spriteno = 6010,0
start = 0,0
mask = 1  

[BestiesBG BuildingsBG] 
type = normal
spriteno = 6010,1
start = 0,-10
mask = 1  

[BestiesBG Fire] 
type = anim
actionno = 6007
start = 0,-10
mask = 1  

[BestiesBG BuildingsFG] 
type = normal
spriteno = 6010,2
start = 0,-10
mask = 1 

[BestiesBG Ground] 
type = normal
spriteno = 6010,11
start = 0,0
mask = 1 

[BestiesBG Blackmasu] 
type = normal
spriteno = 6000,1
start = 0,0
mask = 1 
    
[BestiesBG Gradient]
type = normal
spriteno = 100,2   ;fade
mask = 1
start = 0, 60

[BestiesBG TextBox]
type = normal
spriteno = 100,3 ;box
mask = 1
start = 0, 60

[BestiesBG Name]
type  = anim
actionno = 6026   ;BacknForth
start =0,60
mask = 1 
;type = normal
;spriteno = 101,6 ;Black
;mask = 1
;start = 0, 60

[BestiesBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68 

;====================================================================================

;Black: “Next… we can do away with the Namekian ones. That should solidify things well. No dragons means no pesky resurrections.”
;[Several Trunkses pour through the portal in the background]
;Zamasu: “Yes… and as for the Gods. I believe we could pick off the Supreme Kais easily. We just have to keep using the time ring to get them off guard.”
;[The Trunks time patrollers start pouring in from the portal, the army is growing in the distance]
;Black: “And what of resistance? “
;Zamasu: “Resistance? We just ended most of them, what can these mortals do? Wave a sword at us?”

[Scene 7] ;
clearcolor = 255,255,255
fadein.time = 0
bg.name = CloserBG
;bgm = ../../sound/Wish.mp3  
layerall.pos = 0,0 ;Default position for all layers
end.time = 1938         ;600 ticks = 10 seconds
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer1.text = "Next... we'll kill the Namekian dragon!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 4
layer1.starttime = 30
layer1.endtime = 510;250
;------------------------------------------------------------
layer2.text = "That'll solidify things very well."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 4
layer2.starttime = 270
layer2.endtime = 510
;------------------------------------------------------------
layer3.text = "No annoying dragons means..."
;layer3.text = "No dragons means no resurrections."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205;240,227
layer3.textdelay = 4
layer3.starttime = 530
layer3.endtime = 880
;------------------------------------------------------------
layer8.text = "no pesky resurrections."
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,225;240,227
layer8.textdelay = 4
layer8.starttime = 670
layer8.endtime = 880
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer4.text = "Yes... and as for the Gods, I believe we"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,205
layer4.textdelay = 4
layer4.starttime = 900
layer4.endtime = 1400
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer5.text = "could pick off the Supreme Kais easily."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 4
layer5.starttime = 1072
layer5.endtime = 1400
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer6.text = "We just have to keep using the time "
;layer6.text = "We just have to keep using the time ring to get them off guard."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,205
layer6.textdelay = 4
layer6.starttime = 1420
layer6.endtime = 1940
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer7.text = "ring to catch them off guard."
;layer6.text = "We just have to keep using the time ring to get them off guard."
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 4
layer7.starttime = 1572
layer7.endtime = 1940

[CloserBGDef]

[CloserBG Clouds] 
type = normal
spriteno = 6010,0
start = 0,0
mask = 1  

[CloserBG BuildingsBG] 
type = normal
spriteno = 6010,1
start = 0,0
mask = 1  

[CloserBG Fire] 
type = anim
actionno = 6007
start = 0,0
mask = 1  

[CloserBG BuildingsFG] 
type = normal
spriteno = 6010,2
start = 0,0
mask = 1 

[CloserBG Blackmasu] 
type = normal
spriteno = 6000,0
start = 0,0
mask = 1 
    
[CloserBG Gradient]
type = normal
spriteno = 100,2   ;fade
mask = 1
start = 0, 40

[CloserBG TextBox]
type = normal
spriteno = 100,3 ;box
mask = 1
start = 0, 40

[CloserBG Name]
type  = anim
actionno = 6027   ;BacknForth
start =0,40
mask = 1 
;type = normal
;spriteno = 101,6 ;Black
;mask = 1
;start = 0, 60

[CloserBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68 
    
;====================================================================================

;Black: “Next… we can do away with the Namekian ones. That should solidify things well. No dragons means no pesky resurrections.”
;[Several Trunkses pour through the portal in the background]
;Zamasu: “Yes… and as for the Gods. I believe we could pick off the Supreme Kais easily. We just have to keep using the time ring to get them off guard.”
;[The Trunks time patrollers start pouring in from the portal, the army is growing in the distance]
;Black: “And what of resistance? “
;Zamasu: “Resistance? We just ended most of them, what can these mortals do? Wave a sword at us?”

[Scene 8] ;Trailer Stinger
clearcolor = 255,255,255
fadein.time = 0
fadeout.time = 120
bg.name = CloserChatBG
;bgm = ../../sound/Wish.mp3  
Sound0.value = 21,40
Sound0.starttime = 530
Sound1.value = 21,41
Sound1.starttime = 780
Sound2.value = 21,42
Sound2.starttime = 1000
layerall.pos = 0,0 ;Default position for all layers
end.time = 1400 ;1228         ;600 ticks = 10 seconds
 
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer1.text = "But what about a resistance?"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 5
layer1.starttime = 30
layer1.endtime = 260
;------------------------------------------------------------
layer2.text = "Resistance? "
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 4
layer2.starttime = 270
layer2.endtime = 520
;------------------------------------|------------------------
layer3.text = "We ended most of them."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 104,225;240,227
layer3.textdelay = 4
layer3.starttime = 370
layer3.endtime = 520
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer4.text = "What can these mortals do?"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 4
layer4.starttime = 530
layer4.endtime = 700
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer5.text = "Wave a sword at us?"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
;layer5.offset = 100,225
layer5.textdelay = 4
layer5.starttime = 710
layer5.endtime = 890
;--------------|--------------------------------------|-------;;;;;;;;;Line Width
layer6.text = "Ha ha ha ha ha!"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225
layer6.textdelay = 10
layer6.starttime = 900
layer6.endtime = 2000


[CloserChatBGDef]

[CloserChatBG Clouds] 
type = normal
spriteno = 6010,0
start = 0,0
mask = 1  

[CloserChatBG BuildingsBG] 
type = normal
spriteno = 6010,1
start = 0,0
mask = 1  

[CloserChatBG Fire] 
type = anim
actionno = 6007
start = 0,0
mask = 1  

[CloserChatBG BuildingsFG] 
type = normal
spriteno = 6010,2
start = 0,0
mask = 1 
   
[CloserChatBG Wormhole]
type  = anim
actionno = 6050
start = -50,-100              ;74=30 214 =100   57=129
mask = 1
;velocity = 0,0.0114

[Begin Action 6050]
-1,0, 0,0, 530
LoopStart
6010,7, 0,0, 4, , A
6010,8, 0,0, 4, , A
6010,9, 0,0, 4, , A
6010,10, 0,0, 4, , A

[CloserChatBG Wormhole Corona]
type  = anim
actionno = 6051
start = -50,-100              ;74=30 214 =100   57=129
mask = 1

[Begin Action 6051]
-1,0, 0,0, 530
LoopStart
6010,5, 0,0, 4, , S
6010,6, 0,0, 4, , S




[CloserChatBG Mech Trunks]
type  = anim
actionno = 60020
start = 0, 10
mask = 1
velocity = .0, -0.05

[Begin Action 60020]
-1,0, 0,0, 1000
6020,20, 0,0, 5, ,AS64D128
6020,20, 0,0, 5, ,AS128D128
6020,20, 0,0, 5, ,AS192D64
6020,20, 0,0, -1




[CloserChatBG Trunks]
type  = anim
actionno = 60007
start = 30, 20
mask = 1
velocity = -.04, -0.0114

[Begin Action 60007]
-1,0, 0,0, 710
6020,7, 0,0, 5, ,AS128D128
6020,7, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60006
start = 60, 20
mask = 1
velocity = -.05, -0.004

[Begin Action 60006]
-1,0, 0,0, 750
6020,6, 0,0, 5, ,AS128D128
6020,6, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60003
start = -10, 30
mask = 1
velocity = -.007, -0.03

[Begin Action 60003]
-1,0, 0,0, 760
6020,3, 0,0, 5, ,AS128D128
6020,3, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60005
start = -20, 10
mask = 1
velocity = .02, -0.024

[Begin Action 60005]
-1,0, 0,0, 740
6020,5, 0,0, 5, ,AS128D128
6020,5, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60004
start = -10, 20
mask = 1
velocity = .04, -0.01

[Begin Action 60004]
-1,0, 0,0, 750
6020,4, 0,0, 5, ,AS128D128
6020,4, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60002
start = 20, -40
mask = 1
velocity = -.015, 0.03

[Begin Action 60002]
-1,0, 0,0, 770
6020,2, 0,0, 5, ,AS128D128
6020,2, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60001
start = 40, -10
mask = 1
velocity = -.07, -0.03

[Begin Action 60001]
-1,0, 0,0, 780
6020,1, 0,0, 5, ,AS128D128
6020,1, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60000
start = 0, -10
mask = 1
velocity = .005, 0.02

[Begin Action 60000]
-1,0, 0,0, 760
6020,0, 0,0, 5, ,AS128D128
6020,0, 0,0, -1

[CloserChatBG Trunks]
type  = anim
actionno = 60008
start = 15, 0
mask = 1
velocity = .038, -0.003

[Begin Action 60008]
-1,0, 0,0, 770
6020,8, 0,0, 5, ,AS128D128
6020,8, 0,0, -1







[CloserChatBG Blackmasu] 
type = normal
spriteno = 6000,0
start = 0,0
mask = 1 
id = 6000
    
[CloserChatBG Gradient]
type = normal
spriteno = 100,2   ;fade
mask = 1
start = 0, 60

[CloserChatBG TextBox]
type = normal
spriteno = 100,3 ;box
mask = 1
start = 0, 60

[CloserChatBG Name]
type  = anim
actionno = 61   ;BacknForth
start =0,60
mask = 1 

[Begin Action 61]
101,26, 0,0, 260
-1,0, 0,0, 10
101,6, 0,0, 620
-1,0, 0,0, 10
101,26, 0,0, -1


[CloserChatBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68 


;====================================================================================

;====================================================================================
;====================================================================================
;====================================================================================
;====================================================================================

[Begin Action 12201]
22,0, 0,0, 10

[Begin Action 22102]
100,2, 0,0, 10

[Begin Action 22103]
100,3, 0,0, 10

[Begin Action 22104]
100,4, 0,0, 10

[Begin Action 4023]
102,3, 0,0, 10

[Begin Action 4024]
102,4, 0,0, 389
-1,0, 0,0, 10

[Begin Action 4025]
102,4, 0,0, 739
102,3, 0,0, 888

[Begin Action 4014]
101,4, 0,0, 10

[Begin Action 4001]
-1,0, 0,0, 140
4000,0, 0,0, 130
4000,1, 0,0, 130
4000,2, 0,0, 130
4000,3, 0,0, 130
-1,0, 0,0, 999

[Begin Action 4002]
-1,0, 0,0, 140
4000,10, 0,0, 130, , AS144D256
4000,11, 0,0, 130, , AS144D256
4000,12, 0,0, 130, , AS144D256
4000,13, 0,0, 130, , AS144D256
-1,0, 0,0, 999, , AS144D256

[Begin Action 4100]
4000,101, 59,11, 65
4000,104, 59,11, 130
4000,106, 59,11, 130
4000,100, 59,11, 130
4000,110, 59,11, 130
4000,107, 59,11, 130
4000,115, 59,11, 130
4000,111, 59,11, 130
4000,114, 59,11, 330

[Begin Action 4101]
4000,102, 260,11, 130, H
4000,103, 260,11, 130, H
4000,105, 260,11, 130, H
4000,108, 260,11, 130, H
4000,109, 260,11, 130, H
4000,112, 260,11, 130, H
4000,113, 260,11, 130, H
4000,116, 260,11, 330, H

[Begin Action 4104]
4104,0, 0,0, -1

[Begin Action 4106]
4111,10, 0,0, 10

[Begin Action 4105]
4111,11, 0,0, 10

[Begin Action 4107]
4160,0, 118,96, 65
4160,0, 118,67, 130
4160,0, 118,38, 130
4160,0, 147,38, 130
4160,0, 147,67, 130
4160,0, 176,67, 130
4160,0, 176,38, 130
4160,0, 176,9, 130
4160,0, 118,9, 330

[Begin Action 4108]
4170,0, 176,96, 130
4170,0, 147,96, 130
4170,0, 147,125, 130
4170,0, 118,125, 130
4170,0, 176,125, 130
4170,0, 176,154, 130
4170,0, 147,154, 130
4170,0, 147,183, 330

[Begin Action 4110]
4219,1, 0,0, 65
4219,4, 0,0, 130
4219,6, 0,0, 130
4219,0, 0,0, 130
4219,10, 0,0, 130
4219,7, 0,0, 130
4219,15, 0,0, 130
4219,11, 0,0, 130
4219,14, 0,0, 330

[Begin Action 4111]
4219,2, 0,0, 130
4219,3, 0,0, 130
4219,5, 0,0, 130
4219,8, 0,0, 130
4219,9, 0,0, 130
4219,12, 0,0, 130
4219,13, 0,0, 130
4219,16, 0,0, 330

[Begin Action 4119]
4110,0, -180,0, 7
4110,1, -180,0, 7
4110,2, -180,0, 7
4110,3, -180,0, 7
4110,4, -180,0, 7
4110,5, -180,0, 7




[Begin Action 17000]
17000,11, -59,116, 7
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 5
17000,12, 0,0, 5
-1,0, 0,0, 5
17000,12, 0,0, 5
-1,0, 0,0, 5
17000,12, 0,0, 5
-1,0, 0,0, 5
17000,12, 0,0, 4
-1,0, 0,0, 4
17000,12, 0,0, 4
-1,0, 0,0, 4
17000,12, 0,0, 4

[Begin Action 17001]
-1,0, 0,0, 7 
17000,13, 0,0, 6  
17000,14,  0,0, 6
17000,13, 0,0, 6
17000,14,  0,0, 6
17000,13, 0,0, 6
17000,14,  0,0, 6
17000,13, 0,0, 6
17000,14,  0,0, 6
17000,13, 0,0, 6 
17000,14,  0,0, 6
17000,13, 0,0, 6 
17000,14,  0,0, 5
17000,13, 0,0, 5
17000,14,  0,0, 5
17000,13, 0,0, 5
17000,14,  0,0, 5
17000,13, 0,0, 5
17000,14,  0,0, 5
17000,13, 0,0, 4
17000,14,  0,0, 4
17000,13, 0,0, 4
17000,14,  0,0, 4
17000,13, 0,0, 4


[Begin Action 17002]
17000,2, 0,2, 47
17000,2, 0,0, 15
17000,2, 0,1, 7
17000,2, 0,2, 5
17000,2, 0,0, 6
17000,2, 0,1, 5
17000,2, 0,2, 5
17000,3, 0,1, 4
17000,3, 0,0, 1000

[Begin Action 17010]
17000,5, 0,0, 5
17000,5, 0,26, 5
17000,5, 0,48, 5
17000,5, 0,64, 5
-1,0, 0,0, 999

[Begin Action 17011]
-1,0, 0,0, 5
17000,11, 0,-21, 5
-1,0, 0,0, 5
17000,11, 0,17, 5
-1,0, 0,0, 5 
17000,11, 0,-21, 5
-1,0, 0,0, 5
17000,11, 0,17, 5
-1,0, 0,0, 5 
17000,11, 0,-21, 5
-1,0, 0,0, 5
17000,11, 0,17, 5
-1,0, 0,0, 500

[Begin Action 17012]
-1,0, 0,0, 60
17000,5, 0,0, 500


[Begin Action 17013]
-1,0, 0,0, 110
17000,12, 0,0, 10

[Begin Action 17014]
-1,0, 0,0, 60
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 4
17000,11, 0,24, 3
17000,12, 60,-88, 4
17000,15, 0,0, 4
-1,0, 0,0, 1000

[Begin Action 17015]
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5

[Begin Action 17020]
17000,16, 7,0, 4
17000,16, -6,0, 4, H
17000,16, -7,240, 4, HV
17000,16, 8,240, 4, V

[Begin Action 17021]
17000,7, 0,65, 8
17000,7, 0,34, 8
17000,7, 0,22, 8
17000,7, 0,19, 8
17000,7, 0,16, 8
17000,7, 0,15, 8
17000,7, 0,14, 8
17000,7, 0,13, 8
17000,7, 0,12, 8
17000,7, 0,11, 8
17000,7, 0,10, 8
17000,7, 0,9, 8
17000,7, 0,8, 8
17000,7, 0,7, 8
17000,7, 0,6, 8
17000,7, 0,5, 8
17000,7, 0,4, 8
17000,7, 0,3, 8
17000,7, 0,2, 8
17000,7, 0,1, 8
17000,7, 0,0, 888
-1,0, 0,0, 888

[Begin Action 17022]
17000,6, 0,0, 160
-1,0, 0,0, 1000

[Begin Action 17023]
17000,6, 0,0, 665

[Begin Action 17025]
17000,7, 0,0, 100

[Begin Action 17030]
17099,22, 0,0, 5
17099,22, 0,0, 5, H
17099,22, 0,0, 5, HV
17099,22, 0,0, 5, V

[Begin Action 17031]
17099,0, 0,0, 3
17099,1, 0,0, 3
17099,2, 0,0, 3
17099,3, 0,0, 3
17099,4, 0,0, 3
17099,5, 0,0, 3
17099,6, 0,0, 3
17099,7, 0,0, 3
17099,8, 0,0, 3
17099,9, 0,0, 3
17099,10, 0,0, 3
17099,11, 0,0, 3
17099,0, 0,0, 3
17099,1, 0,0, 3
17099,2, 0,0, 3
17099,3, 0,0, 3
17099,4, 0,0, 3
17099,5, 0,0, 3
17099,6, 0,0, 3
17099,7, 0,0, 3
17099,8, 0,0, 3
17099,9, 0,0, 3
17099,10, 0,0, 3
17099,11, 0,0, 3
17099,0, 0,0, 3
17099,1, 0,0, 3
17099,2, 0,0, 3
17099,3, 0,0, 3
17099,4, 0,0, 3
17099,5, 0,0, 3
17099,6, 0,0, 3
17099,7, 0,0, 3
17099,8, 0,0, 3
17099,9, 0,0, 3
17099,10, 0,0, 3
17099,11, 0,0, 3


[Begin Action 17032]
17000,77, -1,277, 4
17000,77, -1,262, 4
17000,77, -1,247, 4
17000,766, -1,232, 4
17000,76, -1,217, 4
17000,76, -1,202, 4
17000,76, -1,187, 4
17000,755, -1,182, 4
17000,755, -1,177, 4
17000,755, -1,172, 4
17000,755, -1,167, 4
17000,75, -1,163, 4
17000,75, -1,159, 4
17000,75, -1,155, 4
17000,75, -1,151, 4
17000,75, -1,147, 4
17000,75, -1,143, 4
17000,75, -1,141, 4
17000,75, -1,140, 4
17000,75, -1,139, 4
17000,75, -1,138, 4
17000,75, -1,137, 4
17000,76, -1,136, 4
17000,76, -1,136, 4
17000,77, -1,135, 4
17000,777, -8,120, 9
17000,7778, 0,0, 2

[Begin Action 17033]
17000,7778, 0,0, 3
17000,7779, 0,0, 60

[Begin Action 17035]
-1,0, 0,0, 10

[Begin Action 6001]
-1,0, 0,0, 30
101,6, 0,0, -1


[Begin Action 6005]
6010,7, 0,0, 3
6010,8, 0,0, 3
6010,9, 0,0, 3
6010,10, 0,0, 3

[Begin Action 6006]
6010,6, 0,0, 3
6010,5, 0,0, 3


[Begin Action 6007]
6010,4, 0,0, 4
6010,3, 0,0, 4

[Begin Action 6008]
6020,911, 0,0, 10

[Begin Action 6009]
6010,0, 0,0, 10

[Begin Action 6011]
6010,0, 0,0, 10








; BacknForth
[Begin Action 6026]
101,6, 0,0, 250
-1,0, 0,0, 20
101,26, 0,0, 300
-1,0, 0,0, 20
101,6, 0,0, 200
-1,0, 0,0, 20
101,26, 0,0, 340

[Begin Action 6027]
101,6, 0,0, 880
-1,0, 0,0, 20
101,26, 0,0, 1130
-1,0, 0,0, 20
101,7, 0,0, 200
-1,0, 0,0, 20
101,26, 0,0, 340


[Begin Action 6028]
101,6, 0,0, 10
-1,0, 0,0, 10
101,26, 0,0, 10

