[Info]
localcoord = 320,240
name = "BuuZ2 Ending"
author = "EthanTheHuman && Odb718"
versiondate = 02-26-2019  ;10-27-2021
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

;=================================================================================================================
;=================================================================================================================
[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop

;=================================================================================================================
;=================================================================================================================
[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "Hmmmmmm..."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.starttime = 50
layer1.textdelay = 10
;------------------------------------------------------------
layer2.text = "You look like you could be tasty..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,185
layer2.starttime = 180
layer2.textdelay = 4
;------------------------------------------------------------
end.time = 430

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[WishingBG Buu]
type = normal
spriteno = 102,0
mask = 1

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[WishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
spriteno = 101,0
mask = 1

[Begin Action 8] ;ShenronMouths
-1,0, 0,0, 0
-1,0, 0,0, 200
-1,0, 0,0, -1

;=================================================================================================================
;=================================================================================================================
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 11,2
Sound0.starttime = 0
Sound1.value = 501,1
Sound1.starttime = 120
Sound2.value = 501,3
Sound2.starttime = 150
Sound3.value = 501,6
Sound3.starttime = 200
Sound4.value = 501,4
Sound4.starttime = 270
layerall.pos = 0,0 ;Default position for all layers
end.time = 450         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

;=================================================================================================================
;=================================================================================================================
[Scene 4] ;Post Wish
clearcolor = 0,0,0
fadein.time = 50
fadeout.time = 100
bg.name = PostWishBG
bgm = ../../../data/Endings/Music/BuuZ2.mp3
bgm.loop = 0
Sound0.value = 21,23
Sound0.starttime = 450
Sound1.value = 21,21
Sound1.starttime = 680
Sound2.value = 21,20
Sound2.starttime = 1000
Sound3.value = 21,22
Sound3.starttime = 1100
layerall.pos = 0,0 ;Default position for all layers
;layer1.text = "ZZZ..."  ;Text to show
;layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
;layer1.textdelay = 10
end.time = 1400         ;600 ticks = 10 seconds

[PostWishBGDef]
;// Background

[PostWishBG Sky]
type = normal
spriteno = 503,1;501,0
tile = 1, 1
;mask = 1
id = 40

[PostWishBG Ground]
type = normal
spriteno = 503,0
start = 0,200
mask = 1
id = 41

[PostWishBGCtrlDef Camera Pan UP] ;-----------
looptime =  -1 

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 50
y = -.25

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 100
y = -.225

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 150
y = -.2

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 200
y = -.175

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 300
y = -.15

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 400
y = -.125

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 500
y = -.1

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 600
y = -.075

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 650
y = -.05

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 700
y = 0

[PostWishBGCtrl Floor] ;------------
ctrlID = 41
type = VelSet
time = 50
y = -.5

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 100
y = -.45

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 150
y = -.4

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 200
y = -.35

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 300
y = -.3

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 400
y = -.25

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 500
y = -.2

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 600
y = -.15

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 650
y = -.075

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 700
y = 0

[PostWishBGCtrlDef Camera Pan LEFT] ;-----------
looptime =  -1 

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 50
x = -.025

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 100
x = -.05

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 150
x = -.1

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 200
x = -.15

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 250
x = -.2

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 300
x = -.25

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 350
x = -.3

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 400
x = -.4

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 450
x = -.5

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 500
x = -.6

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 550
x = -.7

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 600
x = -.8

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 800
x = -.7

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 850
x = -.6

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 900
x = -.5

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 950
x = -.4

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 1000
x = -.3

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 1050
x = -.2

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 1100
x = -.1

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 1150
x = -.05

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 1200
x = -.025

[PostWishBGCtrl Stars]
ctrlID = 40
type = VelSet
time = 1250
x = 0

[PostWishBGCtrl Floor] ;------------
ctrlID = 41
type = VelSet
time = 50
x = -.05

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 100
x = -.1

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 150
x = -.2

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 200
x = -.3

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 250
x = -.4

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 300
x = -.5

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 350
x = -.6

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 400
x = -.8

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 450
x = -1

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 500
x = -1.2

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 550
x = -1.4

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 600
x = -1.6

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 800
x = -1.4

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 850
x = -1.2

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 900
x = -1

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 950
x = -.8

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 1000
x = -.6

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 1050
x = -.4

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 1100
x = -.2

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 1150
x = -.1

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 1200
x = -.05

[PostWishBGCtrl Floor]
ctrlID = 41
type = VelSet
time = 1250
x = 0

;=================================================================================================================
;=================================================================================================================
[Scene 5] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronFarewellBG
;Sound0.value = 9000,1
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 200         ;600 ticks = 10 seconds

[ShenronFarewellBGDef]

[ShenronFarewellBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1