close st mp reaches slightly lower to hit crouching opponents (only did this because far st mp already does and i think its weird to punish you for being too close) fixed close st mp getting different frame data if you hold forward sweep can now otg. his other crouching normals no longer can. this is probably the worst trade deal the burp fireball now gets a little burst hitbox if it hits the ground, should make it slightly better for holding neutral and better for setups on knocked down opponent air supers are now input in whatever direction your facing, no matter if youve crossed the opponent no longer turn invisible when trade with candy beam, just fall over instantly head should always face buu when being recalled made back throw recover 2 frames faster so they both have total 22 frames you can now only use candy beam once in the middle of a combo (if you start the combo with candy beam you can still use it once in the middle of the combo)