5/23/2025 - removed palfx test in throw - fin 2 causes HKD - flying headbutt 2kicks no longer uses meter from non emo - LVL2 beam comes out faster after LVL1 5/14/25 - disabled LVL3 in simul - fixed? issues with back throw binding placed a palfx as a test for it 5/1/25 - boss compat - drops balls - added another layer of protection against ai throws in dash - OTG limiter on Doom lasers added 02/27/24 - Added a custom intro vs Krillin 12/11/24 -Removed invul from Infinity Bullet (Air QCFx2 + P) -Fixed the explosion SND looping if hit by certain cinematics while Emo is active -Added a fix to throw teching to allow more consistent teching on wakeup -Can now properly cancel Cascade rekka and Power Breaker > Twin Beam while in Cold Mode 5/29/24 -fixed guardflags for normals vs blitz variants -fixed throw tech alignment -fixed issue with ki blasts not coming out in custom combo at the expense of the combo at the expense of not keeping the hitcounter if this is the 1st hit while in emo -added guard update 5/7/24 -fixed first attack issue -added hold button to get up roll -Clockwork LVL2 now deals insane hitstun and the follow up laser only doesn't come out if none of the move hits. Follow up laser is unblockable and she can now cancel the start of the laser state into jump. -Added push box helper to make clockwork overdrive look and feel more consistent 5/3/24 - ctrlset restored - removed invuln on focus 4/25/24 -removed ctrl from fwd and back dash -increased size of 1st frame crossfire projectile -ex violence hold range decreased -ex violence hold adds 4 extra dmg scaling points -flip kick is air invuln -landing from flip kick can now be counter hit -clockwork hyper deals more guard dmg per hit and has invuln on attacks -B+MP now pulls back in on 1st hit, pushes back less and is plus on hit and block -cannot do blitz fireball more than one time in a combo 1/1/24 -replaced middle of beam with proper frames -changed channel for firing sound on beam -added electricity fx to 18/beam -reverted Eternal Revolution code -If 18 is low when she hits P2 with E Revolution a pos add pushes them up higher -can crouch eternal revolution -can counter hit hold cHP startup, headbutt startup, leap fireball landing, and special throw miss -F+MP fireball no longer hits OTG -zettos no longer have invuln after active frames -emo level resets between rounds properly Brose Log 11/7/23 **Misc** -Generic: -18 no longer darkens when losing a match -18 no longer repeats a sound clip during Chip KO -Zetto: -Performing a K Zetto on an airborne opponent will now have proper reaction -Delayed gravity on aerial K Zetto -Finishers: -Finisher 0 and 3 have proper hard knockdown reaction for opponent -Violence Hold: -VFX adjustment -EMO: -Bugfix that gave 18 more Power Meter at the start of a round, even without any Emo Meter 8/18/2023 Eighteen's Daily Quick Scan - Graceful Revolution HK now has air attack invincibility (so its more of an anti air now) - Eternal Revolution Tracks - Eternal Revolution No Longer Hits During Guard Stun - Eternal Revolution Has Two Versions (LK/MK Grabs Ground/Crouch and HK is an Anti Air) - Eternal Revolution Recovery Increased By 6 Frames - Eternal Revolution (Anti Air) Has Air Attack Invuln During Active Frames, Normal Version Has Ground Attack Invuln (Should Still Be Hit By Projectiles) - 236236 + P Beam FX Updated (Still Needs Beam Body And Electricity) - Fixed Eighteen's Pallete Going To Default In The Next Round After Entering EMO 4/4/23 - added baby sprite (at 7670) - changed angled fireball sprite to the new one that isnt code rotated 12/12/22 - Left over emo meter becomes super meter on next round - applied HKD snd channel fix - checked for training detection and checked FA 6/1/2022 5.1 Awaits - Went Through 5.1 Updates & Updated To Current Standard - Eighteen cancels out of Powerbreak LVL1 earlier for Powerbreaker LVL2 so it can combo (Keeping the increased end-lag) - Added 'P' to certain hitflags - Ground Tech No Longer Moves Eighteen - Added a Fail-Safe to Eternal Revolution (KFM Bug) + Hopefully fixed the bug in itself <-- Until we get this stupid spin stuff outta here =========================================================== WHAT's DONE - 9 Intros + 1 Special - 9 Winposes + 5 Special - 1 Deadpose - Win quotes - 63 palettes - 3 throws - Power charge - Focus Attack - Ground Zetto Counter (on block, F+2P/2K) - Air Zetto Counter (on block, F+2P/2K) - Special Air Zetto Counter (on block, U+2P) - AI EXTENDED BASICS - Slaps (B+MP) - Blitz Fireball (F+MP) - Stays is place for 3 seconds before vanishing - Can be hit by 18's normal attacks to thrust it to the enemy - Triple Threat (F+MK) - Hits low - Can be comboed 3x times on hit - Kick the trash (F+SK) - Can OTG enemies - Low kick (B+SK) - Glasgow Kiss (D+SP) - Launcher - Can be charged by holding SP to increase range/damage - Power Dunk (In Air, Down+SP) - Scissor Kick (In Air, jump forward or backward + MK) - Crossup kick SPECIALS - Blitz Deadend (QCF+P) - Can be cancelled into other specials and hypers - Crossfire [EX] (QCB+P) - Hold and release P after jumping over the enemy to launch fireball - Press K to release a quick stomping kick (Crosskick) - Non-EX version can be cancelled into another special if the move is buffered during the jump/launch - 5 ticks invulnerability startup for Normal version. 10 ticks for EX version - EX version can't be cancelled into Crosskick - Violence Hold [EX] (DP+P) - Non-EX version can be cancelled into another special if the move is buffered during the slaps - EX version can be cancelled into jump by holding U after the blast - Ballistic Kiss (Air OK) [EX] (QCF+K) - Hold K to hover and freefly - Press FF or BB to cancel freefly into Air Dash - Release K to thrust forward - Press K while thrusting to teleport before hit (requires 100 power) - Graceful Revolution [EX] (QCB+K) - Can be cancelled from Dash Kick (normal version, not EX) HYPERS - Eternal Revolution Engine Lv1 (2xQCB+K) - Cascade Lv1 (2xQCB+P) - Infinity Bullet Lv1 (Air Only) (2xQCF+P) - Power Breaker Lv1 (2xQCF+P) - Twin Power Breaker Lv2 (2xQCF+PP) - Clockwork Overdrive Lv2 (2xQCF+KK) - Overdrive Deadly Breaker Lv3 (QCF_HCB+P) - Hold a direction (U or D) during the wall cling to change the trajectory FINISHERS -Finisher 0: Infinity Breaker -Finisher 1: Death by Degrees -Finisher 2: Infinity Engine -Finisher 3: Demonic Twin Dance NOTES ON EMO MODE - Power Charge is disabled. No power is gained from hitting the enemy or performing moves - EMO Bar fills automatically from time to time, indicating the current MAX threshold - Each EX or Hyper move will consume no power bar, but instead use the EMO bar, reducing it - If the EMO bar reaches 0, Eighteen will enter into "Overheat" mode - In Overheat mode, she could still perform EX/hyper moves, but at the risk of breaking her energy core. - In Overheat mode, the maximum threshold is lost - If the energy core is broken, she will lose EMO mode and go into a dizzy state - Level of the finisher will be determined by the current EMO level charge (not the threshold) NOTES ON EMO EXIT MODE - Increased speed thanks to her infinite energy core. Her moves will play out a 50% faster - Basics can be chained without limitation - Afterimages will also hit the enemy - Performing a Throw, an EX move or a Hyper will end the mode - Getting hit or blocking an attack will end the mode - Duration of the mode depends on the EMO bar MAX threshold (not the current EMO charge) WHAT's LEFT - EX fireball? EX Blitz Deadend? - Palettes (if anyone feels like editing C17 and C16) - Come here! intro - Satan intro?? TO DO: fix weird random bug in ODB dash attack (AI 18 vs AI Buu in Kaioh stage, Buu on P2 side, but not 100% reproducible) finishers killing enemy -> different behavior Decide if Blitz fireball is basic or special Balance frame advantage and damage values Custom anim standards for other Z2 chars HDBZ 5.0 fixes/tweaks PROGRESS LOG Beta 14b (20210201) - Stupid bot edition - Decreased her global damage scale a 10% - Fixed missing knockdown on j.HP under certain conditions - [HDBZ] Updated wakeup turn code Beta 14a (20210117) - Dungeons And Dragons edition - Tweaked JP usage in some moves - Fixed Cascade LP pillar's position when launched on boundary location - Fixed combo dropping after Power Breaker Lv1>air combo - Tweaked damage dampening on Power Breaker and Infinity Bullet - Fixed state loop crash when performing Stomp Punch during Accel Dance - [HDBZ] Fixed some quotes - [HDBZ] Added KD properties to Focus Attack - [HDBZ] Added body proximity check to throws - [HDBZ] Updated movelist Beta 14 (20201231) - Farewell 2020 edition - Changed s.MKx3 sprite alignment for a less realistic flow - Air Throw will no longer grab enemies on block - Added damage dampening to Air Grab and corrected minimal damage - Fixed Graceful Revolution limiter - Changed statetype in Blitz Deadend - Fixed broken cancels in Blitz Deadend - Zetto Counter grab will no longer be performed against airborne enemies, defaulting to kick version instead - Prevented Power Breaker Lv1>Power Breaker Lv1 - Fixed Finisher Lv3 when playing under non-standard screen resolutions - [HDBZ] Fixed animation check in state 651 - [HDBZ] Added Focus Attack Limiter - [HDBZ] Fixed Focus Attack bug allowing cancel on whiff from P2 side - [HDBZ] Added NHB safeguard to helpers without clsn2 boxes - [HDBZ] Zetto Counter followups will now result in minimal damage Beta 13h (20201221) - Cap'n Crunch edition - 5.0 - Added new pals - Dash kick can now be cancelled into EX Graceful Revolution - Ballistic Kiss' flight mode can now be cancelled by Dash shortcut macro - Balanced damage values in some moves - Fixed superpause issue with Power Breaker Lv2 - Fixed bug in Air Block code - [HDBZ] Added Chicken Block special Projectile - [HDBZ] Updated movelist - [HDBZ] Update Victory Quotes Beta 13g (20201213) - Crunchyroll edition - Added new fashion costumes - Added missing Tech Throw animation - Added Wall Breaking to her throws and F+s.SK - Fixed crossfire and other moves to be automatically cancelled after 18 gets hit - Prevented Zetto Counters from being activated on first tick - Fixed combo dampener during a counter attack - Fixed beam sound in Power Breaker if combined from a previous Power Breaker - Added Hyper KO BG to finishers - Added Cheap KO grunts - [HDBZ] Fixed Cheap KO detection system - [HDBZ] Fixed dizzy stars inheriting char's PalFX effects - [HDBZ] Updated Lv2 Super sparks - [HDBZ] Tweaked Focus Attack performance on time=0 Beta 13f (20200309) - Jones Bones edition - Sprite alignment improvement in 5200,6 - Fixed command conflict between 2P dash and Blitz Fireball - Added new fashion costumes - Fixed Stomp Punch's explod moving during superpauses - Fixed negative edge issues with F+s.MK - Fixed negative edge issues with Crossfire - Fixed negative edge issues with Ballistic Kiss - Fixed incorrect position on hit in Ballistic Kiss - Removed HP flag from NotHitBy in EX Ballistic Kiss - Fixed negative edge issues with Graceful Revolution - Fixed Dash Cancel behavior in Focus Attack - Fixed superpause issue in Power Breaker Lv2 if cancelled from heavy normals - Fixed laser beam ender in Clockwork Overdrive Lv2 not hitting enemies under certain conditions - Added Lilith's Gloomy Puppet Show special gethits - [HDBZ] Cleaned up unused commands - [HDBZ] Updated guard code Beta 13e (20200724) - 24/7 Service edition - Added missing negative edge button detection in some states - Added new fashion costumes - Fixed incorrect voice sample playing on throws - Tweaked timing in jump landing cursed animation - Fixed glitches in Eternal Revolution during Time Over - Fixed explods in Infinity Bullets not being paused during enemy's SuperPause - [HDBZ] Fixed Piccolo's leftover charge commands in CMD - [HDBZ] Tweaked Anim 5051 for a smooth looping cycle - [HDBZ] Added 4.5 preview code Beta 13d (20200707) - Dude, Where's my pal? edition - Updated character to SFFv2. Say goodbye to easy pal management, and welcome to the worst system Elecbyte could ever create - Slight tweaks in JP usage for some moves - Fixed timing in a few cursed animations - Fixed first hit of Graceful Revolution incorrectly adding 2 hits to hitcount - Fixed missing varset in Throw Code Beta 13c (20200614) - Brokeback Mountain edition - Reverted back ACLC features on Air Zetto counters - Fixed bug in Blitz Deadend variable not resetting under certain conditions - Added variable teleport based on button press to Ballistic Kiss - Fixed power consumption on Ballistic Kiss teleport - Fixed return position glitch Overdrive Deadly Breaker Beta 13b (20200430) - Springtime edition - Added more winquotes - Fixed JP usage from Air Throw - Prevented Air Throw to be performed from a low position - Removed guard sparks from Power Breaker - [HDBZ] Removed incorrect PlayerPush controller from Focus Attack - [HDBZ] Updated code for Wall Break KO Beta 13a (20200417) - Stayin' Alive edition - Fixed bug in AI performing Air Throw in unexpected conditions - Fixed combo counter dropping if hitting OTG the enemy with Finishers - Added new anims for Emo activation - Decreased Envshake during Emo activation - Emo bar during Emo exit will no longer decrease during enemy superpauses - Fixed graphical issues on Emo bar during Emo Exit Beta 13 (20200415) - Gorugo Satin: Queen Bee edition - Air Throw is now cancellable from basics and can grab enemies previously hit - Slight trajectory changes in Graceful Revolution - Scaled down damage on Blitz Deadend after cancelling - Added damage dampening to EX Graceful Revolution and Eternal Revolution - Shortened release time on Power Breaker Lv1 and Lv2 Beta 12g (20200411) - Not yet darling edition - Tweaked hitboxes in F+s.MK - Fixed performance of Stomp Punch, allowing to do a normal punch if not meeting the required height - Fixed bug with Blitz Deadend projectiles not being updated in real time for the Knockdown feature - Fixed bug with Infinity Bullet projectiles not being updated in real time for the Knockdown feature - Slight damage increase on Infinity Bullet Beta 12f (20200409) - Are we there yet? edition - Blitz Deadend can now only be cancelled after hit - Increased 2 ticks in hitpause to Blitz Deadend projectiles to prevent "ghost" tick issues - Improved Blitz Deadend Knockdown conditions on enemy get up from ground - Fixed sprite priorities in Cascade LP version - Fixed incorrect damage dampening in some attacks - Fixed turning issue during winposes - [HDBZ] Updated documentation Beta 12e (20200407) - Stronger than Lagertha edition - Added parameter in config.txt to globally define max number of hits in the Magic Series - Magic Series limiter will now knockdown the enemy after reaching the threshold. No more whiffs or disabled moves - Fixed incorrectly dash collision activation if both characters were running in the same direction - Tweaked hitboxes in F+s.MK - Fixed aerial mediums not knocking down enemies if cancelled from lights - Stomp Punch now requires a certain height to be performed - Updated FX sprite in Stomp Punch - Fixed hitcount issue in Graceful Revolution - Added flip sound to Ballistic Kiss recoil - Fixed bug in Ballistic Kiss allowing to cancel into multiple air dashes - Blitz Deadend>Blitz Deadend - Cancelled Blitz Deadend projectiles will now knockdown the enemy - Fixed bug in Blitz Deadend cancelling into the same version under certain conditions - Corrected guard sound audio in Power Breaker beams and other moves - Fixed bug in BG elements not returning after a Hyper KO finish - Tweaked damage dampening parameters in some moves Beta 12d (20200404) - Shishi edition - Updated animation 5090 - Increased Magic Series limiter to 4 hits - Magic Series will now reset when 18 goes back to idle stance - Fixed Stomp Punch recovery time, as enemy was able to recover under certain conditions - Fixed Stomp Punch FX not being removed under certain conditions - Fixed knockdown conditions in jumping basics - Dash kick>Graceful Revolution, on Hit - Dash kick is now -2 on Block - Changed recoil animation after Ballistic Kiss - Fixed remaining bugs in cancelled moves after Blitz Deadend Beta 12c (20200131) - Balthazar's birthday party edition - Added new fashion costumes - j.SK will now cause knockdown - Reaching Magic Series' limit will now whiff the attack basics instead of locking them out - Fixed Y position on Ballistic Kiss dust effects - Blitz Deadend can now be cancelled into Ballistic Kiss, Crossfire and Graceful Revolution - Fixed Super Cancelling bug caused by Blitz Deadend's projectiles hitting the enemy after the variable flag was reset - Finisher 0 will now cause a Wallbreak KO instead of a vanishing KO - Improved character's control performance after KO Beta 12b (20200213) - Stand: Sticky Fingers edition - Fixed juggle point usage in Violence Hold>Crossfire - Decreased hitpause on static Blitz Fireball - Fixed EX Ballistic Kiss whiffing against cornered enemies - Fixed bug in limiter in Blitz Deadend due to the coder being stupid >_< - Performing normal attacks will now fill the emo bar slower - Emo bar will now burn slower during Emo Exit, allowing for a longer CC period - Added explosion sound to Emo bar removal - Prevented Overdrive Deadly Breaker Lv3 from being performed during Emo Exit - Fixed bugs in Finisher 3 caused by characters using different physics and constants - [HDBZ] Updated Focus Attack code Beta 12a (20200208) - Manos: The Hands of Fate edition - Added missing knockdown features to jumping heavies - Prevented Blitz Fireball resetting the magic series limiter - Fixed audio sample repetition clip in dizzy animation - Fixed incorrect movetype in Dizzy states - Added voice samples to Cascade Rekkas - Fixed unbinded explod in Clockwork Overdrive Lv2 - Added woosh sound in Clockwork Overdrive Lv2 - Prevented Rekka moves to be performed after exceeding Overheat - Added new ending pose to Finisher 3 - [HDBZ] Fixed bugs in antifuzzy code with conflicting stateno=52 - [HDBZ] Changed basics limiter helper into an explod as well as fixing the hitpause delay application of the limiter - [HDBZ] Added Twist KO sound - [HDBZ] Added Dizzy stars - [HDBZ] Updated Focus Attack and Wall break Beta 12 (20200205) - Broken fingers edition - Added new pals. Thanks to all contributors! - Updated explanation data on config.txt - Updated sprites in The Great Satan intro - Added Bike intro/winpose - Added Spread Hands winpose - Added Not worth the hassle winpose - Added Perfect winpose - Fixed AI microwalking - Disabled some moves that could be performed in roundstate=3 - Fixed magic series hit tracker - Added missing Basics Limiter helper - Added limiter once per combo to C.SP - Prevented Blitz Deadend cancelling into its own version - Fixed bug in EX Crossfire automatically cancelling into Cascade after hitting with Blitz Deadend - Fixed Focus Attack's PalFX still being active during backdash - Added damage dampener to Power Breaker Lv1 and Lv2 - Updated guard sound in Power Breaker Lv1 and Lv2 - Disabled PlayerPush in Overdrive Deadly Breaker Lv3 to avoid getting stuck if enemy is behind 18 - Increased hitboxes in Finisher 3 to avoid whiffing on smaller characters - Removed move and combo limiters under EMO exit mode - Fixed AI dashing while in EMO exit mode - Fixed Clockwork Overdrive not ending EMO exit mode - Fixed debug flood during game ending scene - Fixed incorrect range of persistent variables - Replaced some sounds with clipping for better quality versions - BUG: Focus Attack is glitched, will be fixed in next version Beta 11a (20191223) - Stand: The Hand edition - 1st public release - Rearranged palettes - Removed duplicated teleport sound in Androids winpose - Added special deadpose against Krillin - Small animation tweaks in last part of f+MK chain kick - Removed f+MK infinite by microwalking - Decreased hit frame advantage in f+MK chain kick - Increased super jump height after f+MK chain kick - Fixed aerial normals hitting twice on block - Decreased hit frame advantage in Crosskick - Moved buffering window to landing states in Crossfire - Fixed infinite cancelling after Blitz Deadend - Fixed bug in Power Breaker Lv1>Lv2 not working due to wonky hit vels - Fixed Combo dropping in Cascade MP>SP - Prevented Fatality KO happening on first round won - [HDBZ] Updated anti-fuzzy code - [HDBZ] Added movelist Beta 11 (20191219) - Sandy Claws edition - Fixed sprite alignment in dash back animation - Removed cornerpush on f+MK chain kick - Tweaked animation in last part of f+MK chain kick - B+s.SK will now result in the low kick version. No more proximity check for s.SK - Added extra sound to Kick the trash - Prevented infinites on Kick the trash. Only one instance allowed per combo, other instances will whiff - Decreased throw range in normal throws - Fixed power usage in Zetto counters during Emo mode - Fixed Crosskick>Stomp punch - Prevented Crosskick>Crosskick - Increased speed to Blitz Fireball if hit by aerial attacks - Added Supercancel properties to Blitz Deadend - Fixed Rekka Cascade not consuming Emo bar - Fixed combo dropping in Rekka Cascade - Fixed gethit spazzing animation in Cascade SP - Fixed explod animation during enemy's superpauses in Power Breaker - Decreased chip damage on Power Breaker - Increased hitsound volume in Power Breaker Lv1 - Improved timing performance on Power Breaker Lv1>Lv2 - Fixed combo dropping in Power Breaker Lv1>Lv2 - Fixed bug in Overheat Dizzy preventing 18 to be grabbed during that state - Fixed bug in Finisher 3 allowing boss characters to combo break it. - Updated fireball sprites in Finisher 3 (again) - Disabled power bar gain during EMO Beta 10 (20191216) - XMas release candidate edition - Lowered Cliff portrait position - Tweaked Fly from sky intro - Fixed mouth flap in Priss' costume intro - Increased percentage of grunts in normals - Revamped f+MK chain kick - Adjusted juggle points in f+MK chain kick - Fixed hitflag properties in s.SK - Prevented repetition of flip jump animation after jump attacks - Jumping Stomp punch (D+j.SP) can now only be performed after 10 ticks from jump start - Added OTG properties to Jumping Stomp punch (D+j.SP) - Changed hit velocities in j.SK - Added missing hitspark in Forward Throw - Fixed bugs in Air Throw when performed near the ground - Corrected sprite flow in Spin animations 5052 and 5252 - Fixed enemy binding in 1st frame of Zetto Punch counter - Added missing hitspark in Zetto Punch counter - Removed OH features in Crosskick - Tweaked animation and hitbox in Crosskick - Changed hitsound in Graceful Revolution - Violence Hold can now be cancelled into any special, EX or hyper (except another VH and EX VH) - Fixed Blitz Deadend projectiles being hit by physical attacks - Cascade Lv1 can be rekka cancelled into other versions of Cascade - Removed sprite rotation in Eternal Revolution - Fixed Infinity Bullet's Envshake issues on block - Added sprite animation to Power Breaker static ball - Lowered hitsound volume in Power Breaker - Power Breaker Lv1 can be cancelled into Power Breaker Lv2 - Fixed Power Breaker beam bugs against Krillin's Scatter Shot - Power Breaker Lv2 will now combo from heavy normals - Decreased EnvShake on block in Power Breaker - Overdrive Deadly Breaker Lv3 now requires at least 1 EMO bar level to be performed - Fixed SuperPause timings in EMO activation - Updated fireball sprites and sounds in Finisher 3 - Removed speedlines during Hyper Fatality KO Beta 09 (20191213) - Family Jewels' edition - Updated palettes with C16 - Corrected typos in winquotes - Added Midnight Bliss sprites - Added Cursed sprites - Added The Great Satan intro - Added Walking By intro - Added Fashion intro - Added Enter the Androids intro - Added mouthflaps to intros/winposes - Added sounds to intro 1 - Changed Vs. Krillin intro states from 709 to 789 - Added C16 as Easter Egg winpose - Fixed Jumping Into intro facing issues against enemies still offscreen (Gohan) - Tweaked sprite alignment in Jumping Into intro - Fixed sounds not stopping after skipping intros - Fixed incorrect parameter in Throws - Fixed throws killing on first hit - Fixed wall hit sound not playing after throws - Fixed Blitz fireball disappearing if performed inmediately after Finishers - Added move extension: Crossfire>Crosskick - Focus Attack will now move 18 slightly forward - Fixed guardspark placement on Power Breaker beam - Fixed hitsound playing during block in Power Breaker beam - Improved enemy placement after Power Breaker beam - Tweaked target spin animation in Eternal Revolution - Fixed bug in sprite alignment during Eternal Revolution due to incorrect SuperPause timing - Fixed wrong NotHitby in custom spin animation (5252) used in Eternal Revolution - Fixed EMO threshold not resetting if Overdrive Deadly Breaker Lv3 was blocked or whiffed - Fixed bug when doing Chip KO in Overdrive Deadly Breaker Lv3 - Changed ground impact FX on Finisher 2 - Updated BGM in Finisher 3 - Fixed sprite bugs in Hyper KO Background - [HDBZ] Removed obsolete code for RE Broken Back - [HDBZ] Added Satan's Megaton Punch gethits - [HDBZ] Added Satan's Champ's Delight gethits - [HDBZ] Added Tenshinhan's Birdview gethit - [HDBZ] Removed power gain in some Zetto Counters - [HDBZ] Fixed bug in guarding states causing first attack notification fail after blocking heavies and holding back after the block - [HDBZ] Fixed axis alignment in hitsparks Beta 08 (20191007) - Smartbot edition - AI - Added Fear Sensing intro - Added What do you want intro - Fixed Playerpush bug in Jumping Into intro - Tweaked run animation timing - Added assorted voices to her attacks - Close S.SP will now connect from crouching basics - Prevented 18 gaining control after jumping strong attacks - Fixed Blitz Fireball not disappearing under cinematics - Fixed hit trade interaction in EX Ballistic Kiss vs EX Ballistic Kiss - Updated Tornado sprites in Eternal Revolution - Fixed Eternal Revolution crashing crashing against Vegetto under certain conditions - Fixed debug error in Cascade while 18 is under custom anims - Decreased startup time in Power Breaker Lv1 - Prevented beating a dead horse in Overdrive Deadly Breaker Lv3 - Finisher 0 will only kill the enemy on the last hits - Added Fatality KO to Finisher 0 - Fixed EMO bar display level - Prevented EMO bar filling during enemy's superpauses - [HDBZ] Added Gotenks' scribble gethits Beta 07 (20190924) - Ms.Eighteen, I presume? edition - Updated Big Portrait (again) - Updated Cliff Portrait - Added Jumping Into intro - Updated Krillin intro - Updated Finger Pointing winpose - Added Talking winpose - Added Looking Away winpose - Added Stretching winpose - Added Magneto winpose - Added Krillin winpose - Fixed EX Crossfire land hard locking under certain circumstances - Restored original beam sound in Infinity Bullet - Fixed missing beam sound in Power Breaker Lv1 - Fixed FX beams not being removed on hit in Power Breaker Lv1/Lv2 - Tweaked hitsparks in Power Breaker Lv1/Lv2 and Finisher 0 - Prevented time over in Overdrive Deadly Breaker Lv3 - Tweaked damage output in Finishers - Fixed Destructo Disc hitting sound being played multiple times in Finisher 1 - Fixed Finisher 2 custom grounding bounce against non-Z2 characters - Fixed emo var(52) not being reset after finishers - Added temporary BGM to Finisher 3 Beta 06 (20190809) - Birthday Breaker edition - Updated Big Portrait - Changed Air Dash back landing animation - F+MKx1 is now +3 on hit - F+MKx3 is no longer recoverable - F+MKx3 can now be cancelled into high jump - Air heavies will now only knockdown aerial enemies - P2 will now face enemy after being hit by Down+J.SP - Decreased wall bouncing height in Forward Throw - Prevented Ballistic Kiss whiffing if performed in the front edge of the stage - Fixed basic moves sometimes whiffing if Blitz Fireball vanished at the same time as the normal hit - Fixed broken limiter in Blitz Deadend - Fixed Blitz Deadend's last projectile being multiplied if launched near the edge of the stage - Fixed Juggle Points bug in EX Graceful Revolution - Power Breaker Lv1 - Twin Power Breaker Lv2 - Improved previous fix for Infinity Bullet undersinking OTG enemies - Updated sounds in Overdrive Deadly Breaker - Finisher 0: Infinity Breaker - Finisher 2: Infinity Engine - Fixed hit facing issue on 17's first attack in Demonic Twin Dance - Added variable fireball speed to Demonic Twin Dance - [HDBZ] Allowed basics and specials to be done in roundstate = 2 & 3 - [HDBZ] Added Anti Fuzzy Code - [HDBZ] Removed variable length air dash bug Beta 05 (20190701) - Heatwave edition - Tweaked clsn boxes in some moves - Adjusted frame advantage in basics - Fixed typo in hitflag for Close S.SK - Removed juggle points in Down+J.SP - Air heavies will knockdown enemies - Fixed bug causing state machine stuck in Down+J.SP during EMO Exit - Increased speed to Blitz Fireball if hit by Back+S.MP - Blitz Fireball can now be hit by Graceful Revolution - Violence Hold stomp kick is now a hard knockdown - Increased damage output in Violence Hold last kick - Added landing sound and dust to Ballistic Kiss and Crossfire - Increased jumping speed in Crossfire - Slight increase in damage and hitstun for Crossfire - Crossfire and EX Crossfire will now "crossup" cornered enemies - Removed camera locking during EX Crossfire - Added special cancelling to Crossfire - Crossfire>Blitz Fireball - Crossfire>Blitz Deadend - Crossfire>Crossfire - Crossfire>Graceful Revolution - Crossfire>Eternal Revolution Lv1 - Removed gravity juggling to Blitz Deadend projectiles - Slight speed increase to Blitz Deadend projectiles - Increased blockstun in Blitz Deadend projectiles - Decreased blockstun for Blitz Deadend's last projectile - Added a 3x limiter per combo to Blitz Deadend - Removed juggle points in EX Graceful Revolution during combos - Added special flip animation for Z2 characters in Eternal Revolution - Infinity Bullet will now force a knockdown if hitcount is higher than 5 hits - Fixed Infinity Bullet hitcount issue in certain conditions - Fixed Infinity Bullet undersinking OTG enemies - Added BGM dash sound to Finisher 3 - Updated charge and firing sounds to fireballs in Finisher 3 - Increased 50% of liedown time after Finisher 3 for alive targets - Fixed liedead animation for Finisher 3 - [HDBZ] Fixed jump start invulnerability frames - [HDBZ] Updated buffer guard system - [HDBZ] New anim standard 5252 Beta 04b (20190621) - Summer Solstice edition - Fixed S.MP magic series chain - Added gravity juggling to Blitz Deadend projectiles - Slightly increased width in Blitz Deadend SP version - EX Graceful Revolution will now flip forward - Tweaked hitdef properties during combos in EX Graceful Revolution - Decreased gap between Emo Exit startup and recovery - Fixed winposes from happening offscreen Beta 04 (20190620) - Demon edition - Added recovery sounds - Changed Air Recovery animation - Fixed Heart taunt travelling backwards under certain conditions - Fixed hitcount issue in back+S.MP - Fixed S.MP>S.SP not comboing - Changed guardflag on air basics to HA - Removed autoturn feature on Violence Hold if performed near the edge of the stage - Added offset displacement to Violence Hold if performed near the edge of the stage - Added puff vanishing sound to Blitz Fireball - Fixed attacks hitting twice while Blitz fireball was hitting the enemy at the same time - Added 5 ticks invulnerabilty to Crossfire startup - Fixed Ballistic Kiss' dust explods if floating was initiated on the air - Tweaked Graceful Revolution if cancelled from Violence Hold to allow hitting special characters like Babidi/Vegetto - Changed hit velocities in EX Graceful Revolution to allow combo with hypers - Blitz Deadend is now performed as QCF+P - Removed OTG properties from Blitz Deadend fireballs - Disabled juggle check in Eternal Revolution - Added dash sound to Overdrive Deadly Breaker Lv3 - Disabled power gain on hits while EMO Mode is active - Shortened cinematic time in Finisher 1 - Fixed F1 Destructo Discs being placed incorrectly on certain stages - Finisher 3: Demonic Twin Dance - Special Gohan Killing winpose - [HDBZ] Added new EMO Activation sound Beta 03 (20190608) - DemiDemon edition - Added special winpose from overheat - Tweaked overall damage dampening - Updated landing sound in Down+J.SP - Removed exclamation effect to Forward Throw's last hit - Hopefully fixed attacks whiffing under certain conditions while Blitz Fireball was onscreen - Tweaked startup animation in Violence Hold - Fixed Ballistic Kiss' dust explods alignment when P2 is jumping - Fixed EX Crossfire going under the character if followed after a launcher move - Broken bone sound in Focus Attack will now only play on hit - Fixed sprite alignment issues in Cascade LP pillar on moving stages - Fixed enemy placement while crouching on Eternal Revolution - Added ground slam sound to Eternal Revolution - Added FX build up charge to Clockwork Overdrive's beam - Disabled control after Infinity Bullet to prevent infinites (no pun) - Separated current EMO charge and EMO threshold bars - Fixed small graphical issues on EMO bar - Fixed sound in EMO Exit activation - Added Super BG explosion sound Beta 02 (20190602) - Winged Angel edition - Disabled ADB after jumping forward - Removed juggle points from launcher - S.LK>C.LK - Balanced frame advantage on f+S.SK - Fixed f+S.SK OTG version sometimes sending enemy skywards - Changed guardflags in S.LK, f+S.MK, close S.SK and C.LP - Charge explod in C.SP will not appear once reached the maximum charge level - Removed infinite with Down+J.SP - Updated sounds to Down+J.SP - Tweaked hitboxes in J.MK - Fixed spark alignment in Air Throw - Added clsn boxes to Taunt - Fixed walk through issue in Zetto counter - Blitz Fireball is now a command basic (F+MP) - Added vanishing animation to static Blitz Fireball - Fixed Violence Hold freezing against Farmer Z2 - Changed power requirement to 250 in Ballistic Kiss teleport - Disabled Air Dash cancelling in Ballistic Kiss while in EMO Exit mode - Increased startup and recovery time in Violence Hold - Added new sound to Violence Hold whiff - EX Violence Hold can be cancelled into super jump after the beam launcher - Headbutt from EX Graceful Revolution will now launch the enemy higher - Fixed projectile reflection in Focus Attack - Cascade LP beam version will appear onscreen if performed from the edge of the stage - Fixed pushback on Cascade LP under certain circumstances - Increased startup time for Cascade SP - Fixed Infinity Bullet beams not set properly as a Hyper move - Added warp sounds to Clockwork Overdrive - Fixed Time Over issue during Overdrive Deadly Breaker Lv3 - Fixed EMO level indicator not being removed after Lv3 - Fixed EMO level indicator displaying threshold level rather than actual current level - Tweaked filling time on EMO bar, bar fills slower now - Prevented EMO Exit mode to be performed while already being active - Reduced EMO Exit duration - Fixed EMO bar not being removed after performing moves that finish EMO Exit - Disabled clsn boxes during Finisher cinematics - [HDBZ] Fixed C.MK replant issue - [HDBZ] Updated Explodsive buffer commands Beta 01 (20190531) - #Terminatrix edition - Updated small portrait - Replaced previously boosted sounds - Added Super KO backgrounds - Fixed input conflict between Emo activation and normal power charge - Added sounds to Taunt - Down+J.SP - Fixed guard sound in J.HK - Fixed combo chain ending in J.HK - Fixed Zetto counters killing flag - Tweaked Air Zetto Counter Punch hitdef - Fixed sprite alignment issue in Ballistic Kiss - Added Envshake and updated hitsound for Violence Hold stomp kick - Violence Hold will throw the enemy forward if performed near the stage edge - Ballistic Kiss>Infinity Bullet Lv1 - Fixed broken spin sound in Eternal Revolution - Fixed Overdrive Deadly Breaker bug when performed near the edge of the stage - Fixed time over issue during finishers - Added leap sound to Death by Degrees - Shortened cinematic time in Death by Degrees - Fixed missing launch sound in Destructo disc #2 - Fixed state transition on dead enemies after Death by Degrees - Added EMO bar - Cleaned up debug error messages on Emo Exit mode - Added visual sparks to Emo Exit mode Alpha 13 (20190517) - Feeling EMOtional edition - Updated SND file - Added new palettes - Fixed issue with basics cancelling before the actual hit (thanks to Brose for the fix) - Fixed guard sound on Dashing Kick - Improved binding position and bouncing issues in Aerial Throw target states - Fixed Zetto Counter issues against helper projectiles - Small tweaks on Blitz Deadend projectiles, allowing for a correct combo counter - Fixed Crossfire trajectory issues due to a variable not being reset - Fixed Graceful Revolution trajectory issues due to a variable not being reset - Fixed EX sound accidentally disabled after Alpha 12 - Lowered impact sounds for Infinity Bullet beams - Added Piccolo clones compatibility to Infinity Bullet - Fixed Cascade pushing C18 away against tall characters in the corner - Increased bounce on enemies in Clockwork Overdrive blast hit - C18 will now hold the blast from the Clockwork Overdrive until the enemy is grounded - Eternal Revolution will now increase the combo counter - Overdrive Deadly Breaker Lv3 - Finisher 1: Death by Degrees - EMO mode barebones version Alpha 12 (20190502) - O Brother, Where Art Thou? edition - Remade palettes with C17 - Twins winpose - Time Over animation [TEMP] - Updated walk and run sounds - Added gethit sounds - Power charge with pseudo-heat effect - Changed impact sound for c.SP - Changed final kick sound in F.Throw - Fixed Wire Attack gethit facing issues resulting in characters moving in the opposite direction under certain conditions - Fixed juggle points in aerial moves - Fixed Y velocity in Air Zetto Counters - Added Special Air Zetto Counter (on block, U+2P) - Updated slap sound - Coded slaps to play a different sound on slap/backslap - Recoded ending part on Violence Hold, allowing for special cancelling - Violence Hold>Blitz Fireball - Violence Hold>Blitz Deadend - Violence Hold>Crossfire - Violence Hold>Graceful Revolution - Violence Hold>Eternal Revolution Lv1 - Increased damage in EX Violence Hold - Decreased startup time for Ballistic Kiss from 20 to 12 ticks, and EX to 10 ticks - Added hoover sound to Ballistic Kiss' freefly mode - Fixed timing and animation frame in Crossfire, making it easier to launch or delay the fireball - Increased stun time in crossfire - Added experimental Y velocity to Blitz fireball - Updated sprites for moving Blitz fireball - Removed duplicated impact sound in Blitz Fireball - Changed Blitz/Crossfire impact sound - Changed command for Blitz Deadend from QCB+F to HCF - Fixed startup alignment issues in Blitz Deadend SP version - Increased recovery time for Blitz Deadend MP version - Reduced guard pausetime for Blitz Deadend fireball - Set limit of 8 fireballs under Blitz Deadend (EMO Exit) - Added voices to Hypers - Fixed Cascade's beam not freezing during a superpause - Prevented C18 from being pushed during Cascade LP version - Infinity Bullet Lv1 - Clockwork Overdrive Lv2 - Will play an extra animation+damage if the majority of the hits connect - [HDBZ] Shortened animation 5100 and fixed sprite alignment - [HDBZ] Changed when power charge actually begins - [HDBZ] Fixed Grab Anim on Throws - [HDBZ] Made jump start state not hittable by throws - [HDBZ] Removed extended throw invincibility from get up - [HDBZ] Added Fireball Projectile Helper Standard - [HDBZ] Removed redundant Flip KO code - [HDBZ] Fixed ground sparks against clones - [HDBZ] Added "Hold to recover" feature - [HDBZ] Fixed Crouch to Stand defense block Alpha 11 (20181211) - Nothing special edition - Cheap KO - Air/ground recovery - Added sound and FX to superjump - Dashing kick - Fixed Zetto Counter whiffing under certain circumstances - Added launch sound to Blitz Fireball - Tweaked width parameters in Blitz Fireball - Increased recovery time for Blitz Fireball - Increased vanishing time for Blitz Fireball - Fixed collision bugs and self-damage with Blitz Fireball caused by some particular moves - Fixed attacks not reporting the correct hitcount while Blitz Fireball was active - Fixed issues in EX Violence Hold when initiated by P2 (caused by a Mugen bug) - Blitz Deadend - Added Damage Dampening on EMO Exit clones - Performing specials under EMO Exit mode will no longer disable it (exception: EX moves, Ballistic Kiss Teleport and Violence Hold) - [HDBZ] Added Battle Messages - [HDBZ] Added AlexSin's fixes in throw states Alpha 10 (20181121) - Fun with balls edition - Small tweaks in hitdef properties of Back+S.MP - (Hopefully) fixed S.LK>F+S.MK>F+S.MK triggering due to previous buffer - Small tweaks in clsn boxes for f+s.MK (x3) - Fixed stomp sound in Air throw - Ground Zetto Counter - Air Zetto Counter - Blitz Fireball - Added hit sound to EX Violence Hold - Added experimental trajectories to Graceful Revolution based on button press - EX Graceful Revolution - During Ballistic Kiss free-fly mode, it is now possible to cancel the move into Air Dash by pressing BB or FF - Updated hit sound in Crossfire and Cascade Lv1 super - Locked Beam's position in Cascade Lv1 - Added woosh sound to Eternal Revolution Lv1 - Changed behavior at the end of Eternal Revolution Lv1 Alpha 9 (20191111) - Natalie Horler edition - Renamed character to "Eighteen" - Back+S.MP - S.SP Close - Fixed S.LK>F+S.MK triggering twice due to previous buffer - Updated C.SP launch sound - Fixed J.SK hitsound - Neutral J.SK - Added invincibility to first frames in dash back - Added sounds to Crossfire - Fixed Lv1 hyper sound - Updated sounds in Eternal Revolution Engine Lv1 - Updated tornado FX in Eternal Revolution Engine Lv1 - Cascade Lv1 - Each button will result in a different attack Alpha 8 (20181020) - AC Slater edition - Tweaked Dash Back - Fixed Magic Series chains - Added 3 hit combo limiter to Magic Series. Limit disabled under EMO exit - Tweaked dust FX scale in c.SP - Fixed c.SP dust FX not removed under certain conditions - c.SP is no longer techable - Fixed super jump follow-up after launcher - Fixed f+s.MK chain not resetting after the first hit - J.SK - Fixed P2 animation in Back throw - Changed impact ground sound in air throw, but still not convinced on result (TBD) - Fixed PalFX remaining from Focus Attack when cancelled into Run - Fixed dust efects and movement if hit during Focus Attack - Fixed Violence Hold not killing the enemy - Added hitspark to EX Violence Hold's blast - Fixed Crossfire behavior when performed with a multiple button press - Crossfire is now OTG - Fixed EX Crossfire projectile not launcing if previous projectile whiffed - Added dust effect to Ballistic Kiss (pre-charge) - Fixed Ballistic Kiss hitdef properties - Added pushback to hitdefs while in EMO Exit mode - Eternal Revolution Engine Lv1 Alpha 7 (20180804) - Hot heels edition - Added new palettes - Tweaked intro against Krillin - Tweaked interaction with Majin Vegeta's Cheap KO - Added walk/run/dash sounds - Tweaked run animation - Added My Toes! gethit sprites - Added Guard sounds - Added limiter to C.SP charge - Fixed width parameters in C.SP - Fixed hitspark in C.MK - Fixed sprite priority in twist ko FX - Fixed Wall bounce hit sparks - Fixed clsn boxes in throws - Added broken bone sound to Air throw - Updated slap sound in Violence Hold - Fixed EX Violence Hold giving back power - Fixed arm explod in EX Violence Hold - Added leap sound to Crossfire - Different Crossfire trajectory based on button press - EX Crossfire - Ballistic Kiss - EX Ballistic Kiss Alpha 6 (20180714) - 15 years edition - Updated crouching sprite - Updated walk back start sprites - Updated C.SP sprites - J.LK - J.MK - Spin KO gethits - S.LP combo - Forward Throw - Back Throw - Air Throw - Dash Collision - Focus Attack - Violence Hold - EX Violence Hold - Crossfire (missing FX effects) - [HDBZ] set getup animation to 30 ticks - [HDBZ] Fix Grab Anim on Throws - [HDBZ] Made jump start state not hittable by throws - [HDBZ] Removed extended throw invincibility from get up Alpha 5 (20180502) - Rainbow edition - Added 4 new palettes - S.LP - S.SP - S.SK close - C.SP - Move can be charged by holding button for enhanced damage/followups - C.MK - C.SK - J.LP - J.SP - Updated Graceful Revolution swoosh sound - Added landing sound to Graceful Revolution - Emo Exit mode can be enabled/disabled by doing taunt [TEST] Alpha 4 (20180423) - Thawing glacier edition - Rebuild previous code from scratch - Added JNP's Explodsive buffer - Added barebones for Emo Exit mode - Temporary Alt palette - S.MP - S.MK close - S.SK - C.LP - C.MP - C.LK - J.MP Alpha 3b (20170327) - Because 3 is not enough edition - s.MK>f+s.MK - Added wall bounce sparks - Changed sounds in Graceful Revolution Alpha 3 (20170322) - "Look ma, no hands!"!! edition - Rebuilt SFF with correct pal index - Added SND file - Idle stance - Air Dashes - Non-working Dash Collision (missing throw part) - Tweaked behavior in F+s.MK (*3), no longer requiring holding the F direction - Tweaked hit properties for Graceful Revolution - Tweaked physics in Wire Attack Alpha 2 (20170319) - Video killed the radio star edition - Updated Small portrait - Updated Large HDBZ portrait - Updated default palette - Vs Krillin intro - s.LK - s.MK - F+s.MK (*3) - F+s.SK - Taunt - Grace Revolution - Tweaked timing in getup animation - [HDBZ] Added Vans & JZ command buffering - [HDBZ] Added Damage dampener Alpha 1 (20170217) - Cogito, Ergo Sum edition - Gethits - Stand, crouch, jump, high jump, dash, run - Portraits - Fly down intro - Blow kiss winpose - Hair Vanity winpose