[Info]
localcoord = 320,240
name = "EighteenZ2 Ending"
author = "Odb718"
versiondate = 02-26-2019  ;5/31/2020
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

;--------------------------------------------------

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop

;------------------------------------------

[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;"So you're the wish-granting dragon? Lucky me, 
;I've already got my mind made up. I wish for..."
;------------------------------------------------------------
layer1.text = "So you're the wish-granting dragon?"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 30
;------------------------------------------------------------
layer2.text = "Lucky me, I've already got"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,185
layer2.textdelay = 3
layer2.starttime = 180
;------------------------------------------------------------
layer3.text = "my mind made up."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 3
layer3.starttime = 262 ;310
;------------------------------------------------------------
layer4.text = "I wish for"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 440 
;------------------------------------------------------------
layer5.text = "..."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 83,225
layer5.textdelay = 10
layer5.starttime = 475 
;------------------------------------------------------------
end.time = 740

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[WishingBG Eighteen]
type = normal
spriteno = 102,7
mask = 1

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[WishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
spriteno = 101,7
mask = 1

;--------------------------------------------------------------
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
fadeout.time = 10
fadeout.col = 255,255,255
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 340         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1
  
;====================================================================================
[Scene 4] ;Shenron wish granted
clearcolor = 255,255,255 
fadein.time = 60
fadein.col = 255,255,255
;fadeout.time = 125
;fadeout.col = 127 
bgm = ../../../data/Endings/Music/EighteenEnding.mp3 
bgm.loop = 0
;Sound0.value = 600,2
;Sound0.starttime = 0
bg.name = WhereBG
layerall.pos = 0,0 ;Default position for all layers
  
end.time = 140         ;600 ticks = 10 seconds

[WhereBGDef]

[WhereBG Sky]
type = normal
spriteno = 501,9
mask = 1 
start = 0, 0
[WhereBG Sky]
type = normal
spriteno = 501,10
mask = 1 
start = 0, 14 
velocity = 0,-0.1

[WhereBG Krillin]
type = anim
actionno = 600 
start = 0, 28 
velocity = 0,-0.2
[WhereBG Sky]
type = normal
spriteno = 501,11
mask = 1 
start = 0, 28 
velocity = 0,-0.2

[WhereBG Ate]
type = normal
spriteno = 620,1
mask = 1 
start = 0, 42 
velocity = 0,-0.3

[Scene 5] ;Sweet!
clearcolor = 0,0,0 
bg.name = SweetBG 
layerall.pos = 0,0 ;Default position for all layers
;--------------------------------------------------- 
;“Krillin: I-I’m not sure what happened.”
;“Eighteen: Don’t sweat it.”
;“Krillin: I’m sure I was just training and… wait what am I wearing?”
;“Eighteen: Don’t sweat it, baby. Refill my drink.”
;“Krillin: ...but…”
;“Eighteen: Don't worry your little head, I'm in charge.”
layer1.text = "I... I'm not sure what happened."  ;Text to show
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 3
layer1.starttime = 0
layer1.endtime = 120
;--------------------------------------------------
layer2.text = "Don't sweat it."  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 140
layer2.endtime = 260
;--------------------------------------------------
layer3.text = "I'm sure I was just training and..."  ;Text to show
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 3
layer3.starttime = 280
layer3.endtime = 430
;--------------------------------------------------
layer4.text = "Wait... What am I wearing?"  ;Text to show
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 450
layer4.endtime = 590
;--------------------------------------------------
layer5.text = "Don't sweat it, baby."  ;Text to show
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 3
layer5.starttime = 610
layer5.endtime = 840
;--------------------------------------------------
layer6.text = "Refill my drink."  ;Text to show
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 172,225
layer6.textdelay = 3
layer6.starttime = 720
layer6.endtime = 840
;--------------------------------------------------
layer7.text = "...but..."  ;Text to show
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 10
layer7.starttime = 860
layer7.endtime = 980
;--------------------------------------------------
layer8.text = "Don't worry your little head."  ;Text to show
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,225
layer8.textdelay = 3
layer8.starttime = 1000
layer8.endtime = 1120
;--------------------------------------------------
layer9.text = "I'm in charge now. Everything is fine."  ;Text to show
layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
layer9.offset = 10,225
layer9.textdelay = 3
layer9.starttime = 1140
layer9.endtime = 1320
;--------------------------------------------------
end.time = 1320         ;600 ticks = 10 seconds

;-----------------------------------------------------


[SweetBGDef]
;// Background

[SweetBG Gold]
type = normal
spriteno = 501,9
mask = 1
[SweetBG Gold]
type = normal
spriteno = 501,10
mask = 1

[SweetBG Krillin]
type = anim
actionno = 602;600,1
mask = 1
start = 0,0 
;velocity = 0,0.68
[SweetBG Krillin]
type = anim
actionno = 601;600,1
mask = 1
start = 0,0 
;velocity = 0,0.68

[SweetBG Ate]
type = anim
actionno = 620;600,1
mask = 1
start = 0,0 
;velocity = 
[SweetBG Ate]
type = anim
actionno = 623;600,1
mask = 1
start = 0,0 
;velocity = 

[SweetBG Gradient]
type = normal
spriteno = 100,2
mask = 1
start = 0,58

[SweetBG TextBox]
type = normal
spriteno = 100,3
mask = 1
start = 0,58

[SweetBG TextBoxbottom]
type = normal
spriteno = 100,4
mask = 1
 
[SweetBG Name]
type  = anim
actionno = 6020   ;BacknForth2
start =0,58
mask = 1  
  


[Scene 6]  
clearcolor = 255,255,255 
bg.name = EndBG 
layerall.pos = 0,0 ;Default position for all layers
layerall.pos = 0,0 ;Default position for all layers 
;------------------------------------------------------------
end.time = 240         ;600 ticks = 10 seconds
fadeout.time = 100

[EndBGDef]

;Action

[EndBG Gold]
type = normal
spriteno = 501,9
mask = 1
[EndBG Gold]
type = normal
spriteno = 501,10
mask = 1

[EndBG Krillin]
type = anim
actionno = 602;600,1
mask = 1
start = 0,0 
;velocity = 0,0.68
[EndBG Krillin]
type = anim
actionno = 601;600,1
mask = 1
start = 0,0 
;velocity = 0,0.68

[EndBG Ate]
type = anim 
actionno = 622;600,1
mask = 1
start = 0,0 
;velocity = 0,0.68 0,0.68
[EndBG Ate]
type = anim 
actionno = 621;600,1
mask = 1
start = 0,0 
;velocity = 0,0.68 0,0.68

;Part 2 - sliding down
[EndBG Gradient2]
type = anim
actionno = 8
start = 0,58
mask = 1
velocity = 0,1

[EndBG TextBox2]
type = anim
actionno = 9
start = 0,58
mask = 1
velocity = 0,1

[EndBG Name3]
type = anim
actionno = 14
;start = 0,40
mask = 1
velocity = 0,1

[EndBG Name2]
type = anim
actionno = 22;26
start = 0,58
mask = 1
velocity = 0,1

;Still gradiant
[Begin Action 8] 
100,2, 0,0, 400
-1,0, 0, 0, -1

;Still Text Box
[Begin Action 9] 
100,3, 0,0, 400
-1,0, 0, 0, -1

;Bottom Border
[Begin Action 14]  
100,4, 0,0, 440
-1,0, 0, 0, -1

;Name
[Begin Action 22]
101,7, 0,0, 180
-1,0, 0, 0, -1
;------------------------------------------------------------- 

[Begin Action 600]
600,0, 0,0, 55
600,3, 0,0, 4
600,1, 0,0, 44
600,2, 0,0, 3
600,0, 0,0, 36
600,4, 0,0, 10

[Begin Action 601]
601,0, 0,0, 10
601,1, 0,0, 10

[Begin Action 602]
600,0, 0,0, 5
600,3, 0,0, 4
600,1, 0,0, 26
600,2, 0,0, 7
600,0, 0,0, 56
600,2, 0,0, 10
600,1, 0,0, 21
600,3, 0,0, 16
600,0, 0,0, 26
600,2, 0,0, 7
600,0, 0,0, 18
600,4, 0,0, 111
600,3, 0,0, 10
600,1, 0,0, 18
600,2, 0,0, 3
600,0, 0,0, 29

[Begin Action 620]
620,0, 0,0, 702
620,1, 0,0, 3
620,0, 0,0, 15
620,4, 0,0, 5
620,5, 0,0, 5
620,6, 0,0, 5
620,7, 0,0, 5
620,2, 0,0, 5
620,3, 0,0, 5
620,4, 0,0, 5
620,5, 0,0, 5
620,6, 0,0, 5
620,7, 0,0, 5
620,2, 0,0, 5
620,3, 0,0, 5
620,4, 0,0, 5
620,5, 0,0, 5
620,6, 0,0, 5
620,7, 0,0, 5
620,2, 0,0, 5
620,3, 0,0, 5
620,4, 0,0, 5
620,5, 0,0, 5
620,6, 0,0, 5
620,7, 0,0, 5
620,2, 0,0, 5
620,3, 0,0, 5
620,4, 0,0, 5
620,5, 0,0, 5
620,6, 0,0, 5
620,7, 0,0, 5
620,2, 0,0, 5
620,3, 0,0, 5
620,0, 0,0, 270

[Begin Action 621] 
620,11, 0,0, -1

[Begin Action 622]
620,4, 0,0, 5
620,5, 0,0, 5
620,6, 0,0, 5
620,7, 0,0, 5
620,2, 0,0, 5
620,3, 0,0, 5

[Begin Action 623]
-1,0, 0,0, 1140
620,11, 0,0, -1

[Begin Action 6020]
101,12, 0,0, 120
-1,0, 0,0, 20
101,7, 0,0, 120
-1,0, 0,0, 20
101,12, 0,0, 310
-1,0, 0,0, 20
101,7, 0,0, 230
-1,0, 0,0, 20
101,12, 0,0, 120
-1,0, 0,0, 20
101,7, 0,0, -1

[Begin Action 6021]
-1,0, 0,0, 10
