;======================================== [StateDef 5900] type = S [State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 first = 0 last = 57 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 first = 0 last = 39 ;ROUNDS TIMER (IN SECONDS) [State 0] Type=VarSet Trigger1=RoundState=0 V=1 Value=30 ;HARD = 15 ;MEDIUM = 30 ;EASY = 60+ [State 5900, End] type = changestate trigger1 = !time value = ifelse(roundno = 1, 191, 192)