[Info]
localcoord = 320,240
name = "FreezaZ2 Ending"
author = "EthanTheHuman && Odb718"
versiondate = 02-26-2019 ;01-26-2022
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop


;
;
;.Shenron scene
;.OH SACRED SHENRON! HEED MY WISH! THE WISH THAT IS PILAF’S. That wish, and not anyone else! I’m Pilaf, the one with the hat, that’s me.
;Mai: Ask for guns!
;Shu: Money! Ask for money we can use the money on stuff! That’s how money works.
;Mai: No! No! Ask for like, super powers. You could get mind bullets.
;Shu: What if you ask for inner peace? That’s kind of its own reward.
;Mai: I'm pretty sure he should ask for like, a pile of gold. Enough to sit on.
;Shu: No! Robotic minions, we could get them to give us backrubs and do menial tasks, we would never work again!
;Mai: A giant brain able to peer into the future! We then could go bet on horses.
;Shu: A fancy suit, then he could seduce a rich lady and use their fortune to fund our plans!
;Mai: What if he asked for magic, he could make rabbits pop out of hats, and pigeons out of his pockets or something. We could get on tv with that.
;Pilaf: LADIES!! If you keep …
;Shu: I think we should ask for an all you can eat buffet, that refills itself.
;Mai: That’s dumb, but you could ask for never getting fat no matter what you eat, that would be great.
;Pilaf: List..
;Shu: Nonsense. Who needs that. I say, he asks for big muscles for all of us, the kind you can bounce a coin off.
;Mai: EW.  Hum, no thank you? Why not just ask for a blockbuster movie instead, we could be movie stars, on the road to fame!
;Shu: The ability to grow giant on command, you could pretty much go on every ride no matter the height limit. I mean who’s gonna stop a giant?
;Pilaf: PIPE DOWN!!!!
;You two are GROUNDED!! No wishes for either of you!!! I'm taking this party back home and no one gets a wish now! You happy? Are you?
;Mai and shu: AWWWW.
;The three leave.
;Shenron remains there alone: 
;
;…
;
;...hum.. Guys?




[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3  
Sound0.value = 10,0
Sound0.starttime = 655
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "SHENRON! Heed my call!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 50
layer1.endtime = 650
;------------------------------------------------------------
layer2.text = "Grant my wish!"  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 200,165
layer2.textdelay = 3
layer2.starttime = 170
layer2.endtime = 650
;------------------------------------------------------------
layer3.text = "I wish for..."  ;Text to show
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,185
layer3.textdelay = 3
layer3.starttime = 310
layer3.endtime = 650
;------------------------------------------------------------
layer4.text = "I wish that I had trained all my life."  ;Text to show
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,205
layer4.textdelay = 3
layer4.starttime = 460
layer4.endtime = 650

;------------------------------------------------------------
layer5.text = "Ehehehehehh..."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,165
layer5.textdelay = 10
layer5.starttime = 655
layer5.endtime = 980

;------------------------------------------------------------ 
end.time = 980

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[WishingBG Freeza]
type = normal
spriteno = 102,0
mask = 1

[WishingBG Smiles]
type  = anim
actionno = 102
start = 0, 0
mask = 1 

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[WishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
spriteno = 101,0
mask = 1

[Begin Action 8] ;ShenronMouths
-1,0, 0,0, 0
-1,0, 0,0, 200
-1,0, 0,0, -1

;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 11,1
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 300         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 4] ;blacked out a bit back there
clearcolor = 0,0,0
fadein.time = 30
bg.name = BlackedBG
bgm = blank
Sound0.value = 700,3
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 300         ;600 ticks = 10 seconds

[BlackedBGDef]

[BlackedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1


;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 5] ;Body Pile
clearcolor = 0,0,0
fadein.time = 240
fadeout.time = 0
bg.name = PileBG
bgm = ../../../data/Endings/Music/FreezaZ2.mp3
bgm.loop = 0
Sound0.value = 700,0
Sound0.starttime = 180
layerall.pos = 0,0 ;Default position for all layers

end.time = 250         ;600 ticks = 10 seconds

[PileBGDef]
;// Background

[PileBG Sky]
type = normal
spriteno = 700,0 
mask = 1

[PileBG IcyDeadPeople]
type = normal
spriteno = 700,2 
mask = 1

[PileBG Fridge]
type = normal
spriteno = 700,1 
mask = 1

[PileBG Fenga]
type = normal
spriteno = 700,6 
mask = 1 
 
[PileBG Papit]
type = normal
spriteno = 700,555 ;
;spriteno = 700,55 ;Velocity = 0,-1  
;pos = 0, -188 
mask = 1
Velocity = 0,-3

;------------------------------------------------------------ 
;------------------------------------------------------------ 

;“Well, well… Seems like you folded like your daddy, Vegeta.”
;“Shame, really, I wished to make this last longer… I wanted to dirty my hands.”

[Scene 6] ;Vegie
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = PickleBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
;Sound0.value = 501,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
;window = 5, 5, 111, 99
;------------------------------------------------------------ 
layer1.text = "Well, well... "  ;Text to show
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 5
layer1.starttime = 185
layer1.endtime = 565
;------------------------------------------------------------ 
layer2.text = "like your daddy, Vegeta."  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 415
layer2.endtime = 565
;-------------------------------------------------------
layer3.text = "Darn, and me wanting to make this last."  ;Text to show
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 3
layer3.starttime = 570
layer3.endtime = 1000
;------------------------------------------------------------
layer4.text = "Dig really deep in there."  ;Text to show
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 725
layer4.endtime = 1000
;------------------------------------------------------------
layer5.text = "Dirty my hands."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 195,225
layer5.textdelay = 3
layer5.starttime = 850
layer5.endtime = 1000
;------------------------------------------------------------
layer6.text = "seems like you folded just"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 103,205
layer6.textdelay = 3
layer6.starttime = 320
layer6.endtime = 565
;------------------------------------------------------------
end.time = 1125        ;600 ticks = 10 seconds

[PickleBGDef]
;// Background

[PickleBG Sky]
type = normal
spriteno = 700,0;501,0
mask = 1

[PickleBG Platter]
type = normal
spriteno = 700,2;501,0
mask = 1

[PickleBG VictorFries]
type = normal
spriteno = 700,1;501,0
mask = 1

[PickleBG Skewer]
type = normal
spriteno = 700,6;501,0
mask = 1

[PickleBG Veggie]
type  = anim
actionno = 705
start = 0, 0
mask = 1 
;sin.y = -15,120,0
sin.y = -10,75,0
 



;// Overlay
 
[PickleBG RisingGradient]
type = anim
actionno = 20;Rising Gradient
;start = 0,240
start = 0,175
velocity = 0,-1
mask = 1

[PickleBG RisingTextBox]
type = anim
actionno = 21;Rising Text Box
;start = 0,240
start = 0,175
velocity = 0,-1
mask = 1

[PickleBG RisingName]
type = anim
actionno = 22
;start = 0,240
start = 0,175
velocity = 0,-1
mask = 1

;Part 2 - Static
[PickleBG StaticGradient]
type = anim
actionno = 23
start = 0,38
mask = 1

[PickleBG StaticTextBox]
type = anim
actionno = 24
start = 0,38
mask = 1

[PickleBG BottomBorder]
type = anim
actionno = 25
mask = 1

[PickleBG StaticName]
type = anim
actionno = 122
start = 0,38
mask = 1


;Part 3 - Falling
[PickleBG StaticGradient]
type = anim
actionno = 123
start = 0,-962
velocity = 0,1
mask = 1

[PickleBG StaticTextBox]
type = anim
actionno = 124
start = 0,-962
velocity = 0,1
mask = 1
 
[PickleBG RisingName]
type = anim
actionno = 132
;start = 0,240
start = 0,-962
velocity = 0,1
mask = 1


;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 7] ;Slide
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = SlideBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
;Sound0.value = 501,0
;Sound0.starttime = 0
;window = 112, 100, 211, 299
layerall.pos = 0,0 ;Default position for all layers

;end.time = 62         ;Velocity = 3,0 
end.time = 225 ;75         ;Velocity = 2,0 
;end.time = 93         ;Velocity = 2,0 

[SlideBGDef]
;// Background

[SlideBG Sky]
type = normal
spriteno = 700,0;501,0
mask = 1
;Velocity = 3,0 
Velocity = 0.8266666666666667 ;2.48,0 
;Velocity = 2,0 

[SlideBG Goku]
type = normal
spriteno = 700,11;501,0
mask = 1
;Velocity = 3,0 
Velocity = 0.8266666666666667 ;2.48,0 
;Velocity = 2,0 

[SlideBG Bodies]
type = normal
spriteno = 700,2;501,0
mask = 1
;Velocity = 3,0 
Velocity = 0.8266666666666667 ;2.48,0 
;Velocity = 2,0 

[SlideBG Freeeeezur]
type = normal
spriteno = 700,1;501,0
mask = 1
;Velocity = 3,0 
Velocity = 0.8266666666666667 ;2.48,0 
;Velocity = 2,0 

[SlideBG Laaaaaaazur]
type = normal
spriteno = 700,6;501,0
mask = 1
;Velocity = 3,0 
Velocity = 0.8266666666666667 ;2.48,0 
;Velocity = 2,0 

[SlideBG Veggie]
type  = anim
actionno = 705
start = 0, 0
mask = 1 
;sin.y = 15,120,0
sin.y = -10,75,0
;Velocity = 3,0 
Velocity = 0.8266666666666667 ;2.48,0 
;Velocity = 2,0 
 
;------------------------------------------------------------ 

;Goku “Y..you monster….”
;Freeza:”Me a monster?”
;“That’s rather rude, I prefer to consider myself highly motivated.”
;
;
;There’s an explosion off screen and blood splatters frieza
;“Goku: VEGETAAAA!”
;------------------------------------------------------------ 

;Vegeta face turns to goku.
;“Don’t you worry… We can always get the balls again and wish him back, I can then make you sit through this all over again…”

[Scene 8] ;Stop n pop
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = PopBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
Sound0.value = 700,1
Sound0.starttime = 240
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------ 
layer1.text = "Don't you worry... "  ;Text to show
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 5
layer1.starttime = 418;185+213
layer1.endtime = 790
;------------------------------------------------------------ 
layer2.text = "We can always get  "  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 154,205
layer2.textdelay = 3
layer2.starttime = 540
layer2.endtime = 790
;-------------------------------------------------------
layer3.text = "the balls again and wish him back."  ;Text to show
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 3
layer3.starttime = 600
layer3.endtime = 790
;------------------------------------------------------------
layer4.text = "I can then make you sit through \nthis all over again..."  ;Text to show
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,205
layer4.textdelay = 3
layer4.starttime = 795
layer4.endtime = 1100
;------------------------------------------------------------
layer5.text = ""
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 3
layer5.starttime = 930
layer5.endtime = 1100
;------------------------------------------------------------
end.time = 1100        ;600 ticks = 10 seconds

[PopBGDef]
;// Background

[PopBG Sky]
type  = anim
actionno = 700
start = 186, 0
mask = 1 

[PopBG Shook]
type  = anim
actionno = 712
start = 186, 0
mask = 1 

[PopBG Bodies]
type  = anim
actionno = 702
start = 186, 0
mask = 1 

[PopBG Fridgida]
type  = anim
actionno = 701
start = 186, 0
mask = 1 
;sin.y = -10,700,0

[PopBG Veggie]
type  = anim
actionno = 706
start = 186, 0
mask = 1 
;sin.y = -15,120,0
sin.y = -10,75,0

[PopBG HeavenlyGlory]
type  = anim
actionno = 716
start = 186, 0
mask = 1  

[PopBG POP1]
type  = anim
actionno = 806
start = 516, 0
mask = 1
Velocity = -2,0

[PopBG POP2]
type  = anim
actionno = 805
start = 0, 0
mask = 1  
 

;// Overlay
 
[PopBG RisingGradient]
type = anim
actionno = 220;Rising Gradient
;start = 0,240
start = 0,418;175+213
velocity = 0,-1
mask = 1

[PopBG RisingTextBox]
type = anim
actionno = 221;Rising Text Box
start = 0,418
;start = 0,175
velocity = 0,-1
mask = 1

[PopBG RisingName]
type = anim
actionno = 222 
start = 0,418
velocity = 0,-1
mask = 1

;Part 2 - Static
[PopBG StaticGradient]
type = anim
actionno = 223
start = 0,38
mask = 1

[PopBG StaticTextBox]
type = anim
actionno = 224
start = 0,38
mask = 1

[PopBG BottomBorder]
type = anim
actionno = 225
mask = 1

[PopBG StaticName]
type = anim
actionno = 2122
start = 0,38
mask = 1




;------------------------------------------------------------ 
;------------------------------------------------------------ 


;Third panel, zoom on freeza face, with some blood splatter
;“Hell, I might have planet Vegeta brought back so I can blow it all over again. “
;“Wouldn’t that be just a treat?”


[Scene 9] ;That bloody smile of yours
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 100
bg.name = SmileBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
Sound0.value = 700,2
Sound0.starttime = 520
layerall.pos = 0,0 ;Default position for all layers

;------------------------------------------------------------
;layer1.text = "Hell, I might have planet Vegeta brought"  ;Text to show
layer1.text = "Hell, I might bring back Planet Vegeta."  ;Text to show
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 3
layer1.starttime = 185
layer1.endtime = 335
;------------------------------------------------------------
;layer2.text = "back so I can blow it all over again."  ;Text to show
layer2.text = "Just so I can blow it up all over again!"  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 340
layer2.endtime = 530
;------------------------------------------------------------
layer3.text = "Wouldn't that be just a treat?"  ;Text to show
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 47,225
layer3.textdelay = 3
layer3.starttime = 535
layer3.endtime = 1150
;------------------------------------------------------------
end.time = 910         ;600 ticks = 10 seconds

[SmileBGDef]
;// Background

[SmileBG Sky]
type = normal
spriteno = 900,0;501,0
mask = 1

[SmileBG Friezer]
type  = anim
actionno = 905
start = 0, 90
mask = 1  
Velocity = 0,-1 

[SmileBG Freeza]
type  = anim
actionno = 906
start = 0, 0
mask = 1  
 
 

;// Overlay
 
[SmileBG RisingGradient]
type = anim
actionno = 20;Rising Gradient
;start = 0,240
start = 0,195
velocity = 0,-1
mask = 1

[SmileBG RisingTextBox]
type = anim
actionno = 21;Rising Text Box
;start = 0,240
start = 0,195
velocity = 0,-1
mask = 1

[SmileBG RisingName]
type = anim
actionno = 22
;start = 0,240
start = 0,195
velocity = 0,-1
mask = 1

;Part 2 - Static
[SmileBG StaticGradient]
type = anim
actionno = 23
start = 0,58
mask = 1

[SmileBG StaticTextBox]
type = anim
actionno = 24
start = 0,58
mask = 1

[SmileBG BottomBorder]
type = anim
actionno = 25
mask = 1

[SmileBG StaticName]
type = anim
actionno = 26
start = 0,58
mask = 1




;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 10] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronFarewellBG
;Sound0.value = 9000,1
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 100         ;600 ticks = 10 seconds

[ShenronFarewellBGDef]

[ShenronFarewellBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1






;-----------------------------------------------------
;-----------------------------------------------------
;-----------------------------------------------------

;---------------------------

; Rising Gradient
[Begin Action 20]
100,2, 0,0, 135
-1,0, 0, 0, -1
; Rising Gradient
[Begin Action 220]
100,2, 0,0, 378
-1,0, 0, 0, -1

; Static Gradient
[Begin Action 23]
-1,0, 0,0, 135
100,2, 0,0, 865
-1,0, 0, 0, -1

; Static Gradient
[Begin Action 223]
-1,0, 0,0, 378;135
100,2, 0,0, 865
-1,0, 0, 0, -1


; Falling Gradient
[Begin Action 120]
100,2, 0,0, 1000
-1,0, 0, 0, -1

; Rising Gradient
[Begin Action 130]
100,2, 0,0, 62 

; Falling Gradient
[Begin Action 123]
-1,0, 0,0, 1000
100,2, 0,0, -1
; Static Gradient
[Begin Action 133] 
100,2, 0,0, -1
;---------------------------



; Rising Text Box
[Begin Action 21]
100,3, 0,0, 135
-1,0, 0, 0, -1
; Rising Text Box
[Begin Action 221]
100,3, 0,0, 378
-1,0, 0, 0, -1

; Falling Text Box
[Begin Action 121]
100,3, 0,0, 1000
-1,0, 0, 0, -1
; Rising Text Box

[Begin Action 131]
100,3, 0,0, 62 

; Static Box
[Begin Action 24]
-1,0, 0,0, 135
100,3, 0,0, 865
-1,0, 0, 0, -1
; Static Box
[Begin Action 224]
-1,0, 0,0, 378
100,3, 0,0, 865
-1,0, 0, 0, -1

; Static Box Down
[Begin Action 124]
-1,0, 0,0, 1000
100,3, 0,0, -1

; Static Box
[Begin Action 134] 
100,3, 0,0, -1

;---------------------------
; Rising Name
[Begin Action 22]
101,0, 0,0, 135
-1,0, 0, 0, -1
; Rising Name
[Begin Action 222]
101,0, 0,0, 378
-1,0, 0, 0, -1

; Static Name
[Begin Action 122]
-1,0, 0, 0, 135
101,0, 0,0, 865
-1,0, 0, 0, -1
; Static Name
[Begin Action 2122]
-1,0, 0, 0, 378
101,0, 0,0, 865
-1,0, 0, 0, -1

; Falling Name
[Begin Action 132]
-1,0, 0, 0, 1000
101,0, 0,0, -1 


;---------------------------
; Bottom Border
[Begin Action 25]
-1,0, 0,0, 125
100,4, 0,0, 875
-1,0, 0,0, -1
; Bottom Border
[Begin Action 225]
-1,0, 0,0, 345
100,4, 0,0, 875
-1,0, 0,0, -1

; Bottom Border Down
[Begin Action 125]
-1,0, 0,0, 1000
100,4, 0,0, -1
; Bottom Border
[Begin Action 135] 
100,4, 0,0, -1

;---------------------------
; Static Name
[Begin Action 26]
-1,0, 0,0, 135
101,0, 0,0, -1
; Static Name
[Begin Action 226]
-1,0, 0,0, 135
101,0, 0,0, -1

; Static Name Down
[Begin Action 126]
-1,0, 0,0, 135
101,0, 0,0, 865
-1,0, 0,0, -1

;---------------------------
;---------------------------

;Aura
[Begin Action 102]
-1,0, 0,0, 655
102,1, 0,0, -1

;---------------------------

;Sky
[Begin Action 700]
700,0, 0,0, -1

;LookBackAtIt
[Begin Action 701]
700,1, 0,0, 258
700,3, 0,0, 90
700,4, 0,0, -1

;BodyPile
[Begin Action 702]
700,2, 0,0, -1

;Goku
[Begin Action 711]
700,11, 0,0, -1
;Goku
[Begin Action 712]
700,11, 0,0, -1

;Veggieboi
[Begin Action 705]
700,5, 0,0, -1

[Begin Action 706] 
700,5, 0,0, 258
-1,0, 0,0, -1

[Begin Action 715]
700,6, 0,0, 10

[Begin Action 716]
700,6, 0,0, 241
-1,0, 0,0, -1

[Begin Action 805]
-1,0, 0,0, 240
800,0, 0,0, 5
800,1, 0,0, 4
800,0, 0,0, 4
800,1, 0,0, 5
-1,0, 0,0, -1

[Begin Action 806]
-1,0, 0,0, 258
800,2, 0,0, 8
800,2, 0,0, 2, , AS256D0
800,2, 0,0, 1, , AS240D16
800,2, 0,0, 1, , AS224D32
800,2, 0,0, 1, , AS208D48
800,2, 0,0, 1, , AS192D64
800,2, 0,0, 1, , AS176D80
800,2, 0,0, 1, , AS160D96
800,2, 0,0, 1, , AS144D112
800,2, 0,0, 1, , AS128D128
800,2, 0,0, 1, , AS112D144
800,2, 0,0, 1, , AS96D160
800,2, 0,0, 1, , AS80D176
800,2, 0,0, 1, , AS64D192
800,2, 0,0, 1, , AS48D208
800,2, 0,0, 1, , AS32D224
800,2, 0,0, 1, , AS16D240
800,2, 0,0, -1, , AS0D256


[Begin Action 807]
700,3, 0,0, 310
700,4, 0,0, -1

[Begin Action 905]
900,1, 0,0, 90
-1,0, 0,0, -1

[Begin Action 906]
-1,0, 0,0, 90
900,1, 0,0, 441
900,2, 0,0, -1
