;##################################################################################################################### ;## PERSONALIZATION FILE FOR Gohan ## ;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char. ## ;## If you're not sure, make a copy of the file before changing any value. ## ;##################################################################################################################### [Statedef 5900] type = S [State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 first = 0 last = 57 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 first = 0 last = 31 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 first = 33 last = 38 ; Throw Tech? [State 5900, 3] type = VarSet trigger1 = RoundState = 0 v = 0 ;##################################################################################################################### ;## Choose if and how you want throw teching ;## 0 = none ;## 1 = Using Dash Collision ;## 2 = Normal ;## Default value is 2 value = 2 ; SUPER BACKGROUND CHOICE [State 5900, 3] type = VarSet trigger1 = 1 v = 13 ;##################################################################################################################### ;## Choose which super background you want to use when Goku kills the opponent with a Super or Ultra move. Set the ;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG. ;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable ;## Super Background. ;## Default value is 2. value = 2 ;------ ; REPEL PROJECTILE FX [State 5900, 3] type = VarSet trigger1 = 1 v = 44 ;##################################################################################################################### ;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set ;## the value to 1 to use the old purple one. ;## Default value is 0. value = 0 ; ENGLISH, JAPANESE OR CUSTOM VOICE [State 5900, 3] type = VarSet trigger1 = 1 v = 55 ;##################################################################################################################### ;## Choose which voice you want to use. Set the value to 0 to use the Japanese voice, set the value to 1 to use the ;## English voice, set the value to 2 to use the Custom English voice by Corey Holland. ;## Default value is 2. value = 2 ;------ ; HOPE GAUGE - X AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 45 ;##################################################################################################################### ;## Set the value to move the Hope Gauge to a position that suits you (X Axis in this case). A positive value means ;## forward (to the middle of the screen), a negative value means backward (to the border of the screen). ;## Default value is 0. value = 0 ; HOPE GAUGE - Y AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 46 ;##################################################################################################################### ;## Set the value to move the Hope Gauge to a position that suits you (Y Axis in this case). A positive value means ;## upward, a negative value means downward. ;## Default value is 0. value = 0 ;------ ; SUPERMAN MUSIC [State 5900, 3] type = VarSet trigger1 = 1 v = 48 ;##################################################################################################################### ;## Choose whether you want the Superman theme to play or not during one of his intros. Set to 1 to enable the music, ;## set to 0 to disable. ;## Default value is 1. value = 1 ;Change palette for button "a" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 5900 trigger1 = RoundsExisted = 0 trigger1 = palno=1 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 13 ;Change palette for button "b" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 1984 trigger1 = RoundsExisted = 0 trigger1 = palno=2 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 14 ;Change palette for button "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=3 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 15 ;Change palette for button "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=4 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 16 ;Change palette for button "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=5 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 17 [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=6 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 18 ;Change palette for button "start" + "a" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=7 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 19 ;Change palette for button "start" + "b" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=8 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 20 ;Change palette for button "start" + "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=9 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 21 ;Change palette for button "start" + "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=10 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 22 ;Change palette for button "start" + "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=11 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 23 ;Change palette for button "start" + "z" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=12 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 24 ;Change palette during intro using direction keys? [State 5900, 3] type = VarSet trigger1 = 1 v = 5 ;##################################################################################################################### ;## Up increases 1 pal index, down decreases 1 pal index, right increases 10, down decreases 10. Press Start while in his standing anim to select ;## 0 is off (Default) and 1 is on value = 0 ;================================================= ; DO NOT CHANGE ANYTHING BELOW THIS LINE !!! [State 5900, Winpose detection Facebook reset] type = VarSet trigger1 = 1 var(34) = 0 [State 180, Quote];Enemy is Freeza type = Varset trigger1 = enemy,name="Freeza Z2" trigger2 = enemy,name="Freeza" || enemy,name="Frieza" || enemy,name="Freezer" || enemy,name="Freeza by OverMind" trigger3 = enemy,name="Disciple's Freeza" || enemy,name="Freezer 4th Form OS" || enemy,name="frz" trigger4 = enemy,name="CS-Freezer'AS" trigger5 = enemy,name="Final Form Frieza Hyper Demension" var(47) = 1 ;Palette Code [State 5900, Apply Pal] type = RemapPal trigger1 = fvar(27) =0 trigger1 = var(58) source = 1,1 dest = 1,var(58) ;Palette Code [State 5900, Apply Pal] type = RemapPal trigger1 = fvar(27) >=1 trigger1 = var(58) source = 1,1 dest = Cond(fvar(32)=1,2,1),var(58) [State 5900, End] type = changestate trigger1 = !time value = IfElse(roundno = 1, 190, 0)