[Info];Majin Vegeta

localcoord = 320,240
name = "GohanZ2 Ending"  ;SSJ Ending"
author = "Odb718" 
versiondate = 02,26,2019 ;7/27/19
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1


;====================================================================================
;====================================================================================
;====================================================================================

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop



;====================================================================================
;====================================================================================
;====================================================================================


[Scene 2] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = PostWishBG
layerall.pos = 0,0 ;Default position for all layers


;"Hear me, Shenron! It's me, Gohan!
;My friends and myself have fought many great and dangerous foes, yet more Earth-threatening calamaties remain.
;I want to give something back to the people, something they can look up to...to comfort them...a brightly shining beacon of hope!
;My wish is..."
;------------------------------------------------------------
layer1.text = "Hear me, Shenron!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 2
layer1.starttime = 50
layer1.endtime = 720
;------------------------------------------------------------
layer2.text = "It's me, Gohan!"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 160,165 ;10,185
layer2.textdelay = 3
layer2.starttime = 110
layer2.endtime = 720
;------------------------------------------------------------
layer3.text = "My friends and I have fought many"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,185;10,205
layer3.textdelay = 3
layer3.starttime = 230
layer3.endtime = 720
;------------------------------------------------------------
layer4.text = "great and dangerous foes."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,205;10,225
layer4.textdelay = 3
layer4.starttime = 336
layer4.endtime = 720
;------------------------------------------------------------
layer5.text = "Yet more "
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 218,205;10,225
layer5.textdelay = 3
layer5.starttime = 460
layer5.endtime = 720
;------------------------------------------------------------
layer6.text = "Earth-threatening calamities remain."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225
layer6.textdelay = 3
layer6.starttime = 486
layer6.endtime = 720
;------------------------------------------------------------
layer7.text = "I want to give back to the people!!"
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset =  10,165
layer7.textdelay = 3
layer7.starttime = 745
layer7.endtime = 1565
;;------------------------------------------------------------
layer8.text = "Something they can look up to..."
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,185
layer8.textdelay = 3
layer8.starttime = 925
layer8.endtime = 1565
;;------------------------------------------------------------
layer9.text = "Something to comfort them..."
layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
layer9.offset = 10,205
layer9.textdelay = 3
layer9.starttime = 1080
layer9.endtime = 1565
;;------------------------------------------------------------
layer10.text = "A brightly shining beacon of hope!"
layer10.font = 0, 0, 1, 212, 211, 170	;Use font0
layer10.offset = 10,225
layer10.textdelay = 3
layer10.starttime = 1230
layer0.endtime = 1565
;------------------------------------------------------------
end.time = 1555         ;600 ticks = 10 seconds

[PostWishBGDef]

[PostWishBG Sky]
type = normal
spriteno = 100,0
mask = 1


[PostWishBG Aura]
type = normal
spriteno = 100,1
mask = 1

[PostWishBG Vegeta]
type = normal
spriteno = 102,0
mask = 1

[PostWishBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[PostWishBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[PostWishBG Name]
type = normal
spriteno = 101,28 ;Gohan
mask = 1

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 4] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 0
bg.name = NewsStartBG
bgm = ../../../data/Endings/Music/GohanEnding.mp3  
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 120         ;600 ticks = 10 seconds
 

[NewsStartBGDef]

[NewsStartBG RoidBG1]
type = normal
spriteno = 512,10
mask = 1   
[NewsStartBG KBC]
type = normal
spriteno = 511,10
mask = 1   
 
[NewsStartBG WorldBG2]
type = normal
spriteno = 512,11
mask = 1   
start = 0,0
 

[NewsStartBG Anchor]
type = normal
spriteno = 510,10  
mask = 1 
start = 0,0
 
[NewsStartBG ME1]
type = anim
actionno = 513
start = 0,0
velocity = 0,0
mask = 1
[NewsStartBG ME2]
type = anim
actionno = 514
start = 0,0
velocity = 0,0
mask = 1


;=======================================================================
; Text box - text rising

[NewsStartBG RisingGradient]
type = anim
actionno = 202
start = 0,240
velocity = 0,-2
mask = 1

[NewsStartBG RisingTextBox]
type = anim
actionno = 212
start = 0,240
velocity = 0,-2
mask = 1

[NewsStartBG RisingName]
type = anim
actionno = 222
start = 0,240
velocity = 0,-2
mask = 1

[NewsStartBG BottomBorder]
type = anim
actionno = 252
start = 0,240
velocity = 0,-2
mask = 1
 
 

;====================================================================================
;====================================================================================
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 5] ;Report
clearcolor = 0,0,0
fadein.time = 0
bg.name = NewsBG
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 1055         ;600 ticks = 10 seconds

 
layer1.text = "All reports seem to be conclusive!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 2
layer1.starttime = 30
layer1.endtime = 355
;------------------------------------------------------------
layer2.text = "A meteor is approaching at a fast rate."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225 ;10,185
layer2.textdelay = 3
layer2.starttime = 185
layer2.endtime = 355
;------------------------------------------------------------
layer3.text = "It will hit the Northern continent."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205;10,205
layer3.textdelay = 3
layer3.starttime = 365
layer3.endtime = 690
;------------------------------------------------------------
layer4.text = "Earthquakes and tsunami are expected!"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225;10,225
layer4.textdelay = 3
layer4.starttime = 520
layer4.endtime = 690
;------------------------------------------------------------
layer5.text = "The world is in danger! We need a hero!"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,205 ;10,185
layer5.textdelay = 3
layer5.starttime = 700
layer5.endtime = 1055
;------------------------------------------------------------
layer6.text = "Not just any hero! A SUPER HERO!!"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225;10,205
layer6.textdelay = 3
layer6.starttime = 850
layer6.endtime = 1055


;“All reports seem to be conclusive! The meteor approaching at a fast rate will hit the Northern continent, earthquakes and tsunami are expected! 
;The world is in danger! We need a hero! Not any hero! We need a SUPER HERO!
;.
;.
;.
;"The Super Saiyan Squad is here to save the day!!! STRIKE A POSE!"


[NewsBGDef]

[NewsBG RoidBG1]
type = normal
spriteno = 500,111
mask = 1  
[NewsBG Roid]
type = anim
actionno = 510
start = 0,0
velocity = -0.03,0.03
;sin.y = .5, 4
mask = 1 
 
[NewsBG WorldBG2]
type = normal
spriteno = 512,11
mask = 1   
start = 0,0
 

[NewsBG LIVE]
type = normal
spriteno = 511,1
mask = 1 
start = 0,0

[NewsBG Anchor]
type = normal
spriteno = 510,10  
mask = 1 
start = 0,0

[NewsBG AnchorEyes]
type = anim
actionno = 511
start = 0,0
velocity = 0,0
mask = 1 
[NewsBG AnchorMouth]
type = anim
actionno = 512
start = 0,0
velocity = 0,0
mask = 1 
 
;=======================================================================
; Text box 

[NewsBG BlackBox]
type = normal
spriteno = 100,2
mask = 1  
start = 0,40

[NewsBG TextBox]
type = normal
spriteno = 100,3
mask = 1  
start = 0,40

[NewsBG NAMETAG]
type = normal
spriteno = 101,27
mask = 1  
start = 0,40

[NewsBG TextBoxBottom]
type = normal
spriteno = 100,4 
mask = 1  

 


;====================================================================================
;====================================================================================
;====================================================================================
[Scene 6] ; 
clearcolor = 0,0,0
fadein.time = 0
bg.name = AstroSkyBG
Sound0.value = 10000,0
Sound0.starttime = 0
Sound1.value = 10000,1
Sound1.starttime = 119
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 120         ;600 ticks = 10 seconds

[AstroSkyBGDef]

[AstroSkyBG City]
type = normal
spriteno = 500,60
start = 0,0
mask = 1

[AstroSkyBG Roid]
type = anim
actionno = 561
start = 26,-26
velocity = -0.35,0.35
sin.y = .5, 4
mask = 1 

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 7] ; 
clearcolor = 0,0,0
fadein.time = 0
bg.name = ExplodSkyBG
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 80 ;54         ;600 ticks = 10 seconds

[ExplodSkyBGDef]

[ExplodSkyBG Roid]
type = anim
actionno = 520
start = 0,0
velocity = 0,0
mask = 1 

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 8] ; 
clearcolor = 0,0,0
fadein.time = 0
bg.name = PanDownSkyBG
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 180         ;292 pixels

[PanDownSkyBGDef]

[PanDownSkyBG Roid]
type = anim
actionno = 550
start = 0,0     ;303
velocity = 0,-1.68
mask = 1 

[PanDownSkyBG Roided]
type = anim
actionno = 551
start = 0,0
velocity = 0,-1.48
mask = 1 

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 9] ; 
clearcolor = 0,0,0
fadein.time = 0
bg.name = PoseDownBG
Sound0.value = 10000,2
Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 180         ;292 pixels

[PoseDownBGDef]

[PoseDownBG RisingGradient]
type = anim
actionno = 530
start = 0,0
velocity = 0,0
mask = 1 

[PoseDownBG Crews]
type = normal
spriteno = 500,40
start = -160,-18
mask = 1

;=======================================================================
; Text box - text rising

[PoseDownBG RisingGradient]
type = anim
actionno = 20
start = 0,360
velocity = 0,-2
mask = 1

[PoseDownBG RisingTextBox]
type = anim
actionno = 21
start = 0,360
velocity = 0,-2
mask = 1


[PoseDownBG RisingName]
type = anim
actionno = 22
start = 0,360
velocity = 0,-2
mask = 1

[PoseDownBG BottomBorder]
type = anim
actionno = 25
start = 0,360
velocity = 0,-2
mask = 1



;====================================================================================
;====================================================================================
;====================================================================================
;"The Super Saiyan Squad is here to save the day!!! STRIKE A POSE!"
[Scene 10] ; 
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 150
bg.name = SayWhatBG
;Sound0.value = 22,50
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 690         ;600 ticks = 10 seconds

layer1.text = "The Super Saiyan Squad saves the day!!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 2
layer1.starttime = 30
layer1.endtime = 210
;------------------------------------------------------------
layer2.text = "STRIKE A POSE!"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 101,225 ;10,185
layer2.textdelay = 3
layer2.starttime = 215
layer2.endtime = 720


[SayWhatBGDef]

[SayWhatBG SunBeams]
type = anim
actionno = 530
start = 0,0
velocity = 0,0
mask = 1 

[SayWhatBG Crew]
type = anim
actionno = 540
start = 0,0
velocity = 0,0
mask = 1 
 

[SayWhatBG BlackBox]
type = normal
spriteno = 100,2
mask = 1  
start = 0,60

[SayWhatBG TextBox]
type = normal
spriteno = 100,3
mask = 1  
start = 0,60

[SayWhatBG NAMETAG]
type = normal
spriteno = 101,26
mask = 1  
start = 0,60

[SayWhatBG TextBoxBottom]
type = normal
spriteno = 100,4 
mask = 1     

 
;====================================================================================
;====================================================================================

;Rising Gradient
[Begin Action 20]
100,2, 0,60, 240

;Rising Text Box
[Begin Action 21]
100,3, 0,60, 240

;Rising Name
[Begin Action 22]
101,26, 0,60, 240

;Bottom Border
[Begin Action 25] 
100,4, 0,0, -1

;======================================
;Rising Gradient
[Begin Action 202]
100,2, 0,40, 240
-1,0, 0,0, -1

;Rising Text Box
[Begin Action 212]
100,3, 0,40, 240
-1,0, 0,0, -1

;Rising Name
[Begin Action 222]
101,27, 0,40, 240
-1,0, 0,0, -1

;Bottom Border
[Begin Action 252] 
100,4, 0,0, 240
-1,0, 0,0, -1

;======================================
;Rising Gradient
[Begin Action 2023]
-1,0, 0,0, 240
100,2, 0,40, -1

;Rising Text Box
[Begin Action 2123]
-1,0, 0,0, 240
100,3, 0,40, -1

;Rising Name
[Begin Action 2223]
-1,0, 0,0, 240
101,27, 0,40, -1

;Bottom Border
[Begin Action 2523] 
-1,0, 0,0, 240
100,4, 0,0, -1


;======================================
[Begin Action 22100]
101,22, 0,0, 10

[Begin Action 22102]
100,2, 0,0, 10

[Begin Action 22103]
100,3, 0,0, 10

[Begin Action 22104]
100,4, 0,0, 10

[Begin Action 510]
500,110, 27,-27, -1

[Begin Action 511]
510,17, 0,0, 30
510,13, 0,0, 15
510,12, 0,0, 15
-1,0, 0,0, 10
510,13, 0,0, 15
510,14, 0,0, 15
510,13, 0,0, 15
-1,0, 0,0, 10
510,12, 0,0, 15
-1,0, 0,0, 10
510,13, 0,0, 15
-1,0, 0,0, 20
510,12, 0,0, 15
510,13, 0,0, 15
510,12, 0,0, 15
510,17, 0,0, 10
510,13, 0,0, 15
510,14, 0,0, 15
510,13, 0,0, 15
-1,0, 0,0, 10
510,12, 0,0, 15
510,16, 0,0, 10
-1,0, 0,0, 10
510,13, 0,0, 15
-1,0, 0,0, 20
510,12, 0,0, 15
510,12, 0,0, 15
-1,0, 0,0, 10
510,13, 0,0, 15
510,14, 0,0, 15
510,13, 0,0, 15
-1,0, 0,0, 10
510,12, 0,0, 15
-1,0, 0,0, 10
510,13, 0,0, 15
-1,0, 0,0, 20
510,12, 0,0, 15
510,13, 0,0, 15
510,12, 0,0, 15
510,17, 0,0, 10
510,13, 0,0, 15
510,14, 0,0, 15
510,13, 0,0, 15
-1,0, 0,0, 10
510,12, 0,0, 15
510,16, 0,0, 10
-1,0, 0,0, 10
510,13, 0,0, 15
-1,0, 0,0, 20
510,14, 0,0, 15
-1,0, 0,0, 10
510,12, 0,0, 15
-1,0, 0,0, 10
510,13, 0,0, 15
-1,0, 0,0, 10
510,12, 0,0, 15
510,13, 0,0, 15
510,12, 0,0, 15
510,15, 0,0, 10
-1,0, 0,0, 20
510,14, 0,0, 15
510,12, 0,0, 15
510,14, 0,0, 15
-1,0, 0,0, 5
510,14, 0,0, 15
510,16, 0,0, 10
510,13, 0,0, 15
510,17, 0,0, 10
510,15, 0,0, 15
510,16, 0,0, 200

[Begin Action 512]
510,11, 0,0, 30
-1,0, 0,0, 180
510,11, 0,0, 10
-1,0, 0,0, 105
510,18, 0,0, 305
510,11, 0,0, 10
-1,0, 0,0, 310

[Begin Action 513]
510,111, 0,0, 30
510,11, 0,0, 10
510,111, 0,0, 80

[Begin Action 514]
-1,0, 0,0, 20
510,18, 0,0, 70
510,16, 0,0, 30

[Begin Action 520]
500,20, -160,0, 6
500,50, -160,0, 2
500,21, -160,0, 6
500,50, -160,-7, 5
500,50, -160,-2, 5
500,50, -160,-5, 5
500,50, -160,0, 5
500,50, -160,-3, 5
500,50, -160,-1, 5
500,50, -160,-2, 5
500,50, -160,-1, -1 ;5


[Begin Action 561]
500,61, 0,-28, 10

[Begin Action 550]
500,50, -160,-2, 10

[Begin Action 551]
500,40, -160,250, 10

[Begin Action 540]
500,40, -160,-18, 10

[Begin Action 530]
500,30, -160,0, 7
500,31, -160,0, 7
