[Info]
localcoord = 320,240
name = "GokuZ2 Ending"
author = "EthanTheHuman && Odb718"
versiondate = 02-26-2019  ;12-15-2021
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop

[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 70
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "Yo Shenron, how've ya been?"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 50
layer1.endtime = 510
;------------------------------------------------------------
layer2.text = "Could you do me a favor?"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,185
layer2.textdelay = 3
layer2.starttime = 180
layer2.endtime = 510
;------------------------------------------------------------
layer3.text = "The universe is full of things to explore!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 3
layer3.starttime = 320
layer3.endtime = 510
;------------------------------------------------------------
layer4.text = "I kinda feel like I can see more,"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,165
layer4.textdelay = 3
layer4.starttime = 510
layer4.endtime = 1020
;------------------------------------------------------------
layer5.text = "experience more..."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,185
layer5.textdelay = 3
layer5.starttime = 650
layer5.endtime = 1020 
;------------------------------------------------------------
layer6.text = "So here's what you could do for me..."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,205
layer6.textdelay = 3
layer6.starttime = 790
layer6.endtime = 1020
;------------------------------------------------------------
end.time = 1020

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[WishingBG Goku]
type = normal
spriteno = 102,0
mask = 1

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[WishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
spriteno = 101,0
mask = 1

[Begin Action 8] ;ShenronMouths
-1,0, 0,0, 0
-1,0, 0,0, 200
-1,0, 0,0, -1

;------------------------------------------------------------
;------------------------------------------------------------
[Scene 3]
clearcolor = 0,0,0
fadein.time = 10
fadeout.time = 100
;bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = ReWishingBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "Actually,"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 5
layer1.endtime = 415
;------------------------------------------------------------
layer2.text = "wait up!"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 80,165
layer2.textdelay = 3
layer2.starttime = 60
layer2.endtime = 415
;------------------------------------------------------------
layer3.text = "I've got a better idea..."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,185
layer3.textdelay = 3
layer3.starttime = 160
layer3.endtime = 415
;------------------------------------------------------------
end.time = 400

[ReWishingBGDef]

[ReWishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[ReWishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[ReWishingBG Goku]
type = normal
spriteno = 102,1
mask = 1

[ReWishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[ReWishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[ReWishingBG Name]
type = normal
spriteno = 101,0
mask = 1


;====================================================================================
;====================================================================================
;====================================================================================
[Scene 4] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 5] ;Castle
clearcolor = 0,0,0
fadein.time = 50
fadeout.time = 100
bg.name = PostWishBG
;bgm = ../../../data/Endings/Music/SSJ_GokuZ2.mp3
bgm = ../../../data/Endings/Music/GokuZ2.mp3
bgm.loop = 0
Sound0.value = 21,10
Sound0.starttime = 50
Sound1.value = 21,11
Sound1.starttime = 80
Sound2.value = 21,11
Sound2.starttime = 125
Sound3.value = 21,11
Sound3.starttime = 160
layerall.pos = 0,0 ;Default position for all layers 
end.time = 340         ;600 ticks = 10 seconds

[PostWishBGDef]
;// Background
  
[PostWishBG Sky]
type = normal
spriteno = 1000,22
mask = 1

[PostWishBG Mango]
type  = anim
actionno = 22
start = 17,0
mask = 1
Velocity = -0.05,0

;Mango
[Begin Action 22]
1000,1, 0,0, 650
-1,0,0,0,-1


 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 6] ;FinalFight
clearcolor = 0,0,0
fadein.time = 50
fadeout.time = 100
bg.name = FinalFightBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
Sound0.value = 21,10
Sound0.starttime = 50
Sound1.value = 21,11
Sound1.starttime = 70
Sound2.value = 21,11
Sound2.starttime = 130
Sound3.value = 21,11
Sound3.starttime = 150
layerall.pos = 0,0 ;Default position for all layers 
end.time = 340         ;600 ticks = 10 seconds

[FinalFightBGDef]
;// Background

[FinalFightBG Sky]
type = normal
spriteno = 1000,9
mask = 1

[FinalFightBG Mango]
type  = anim
actionno = 99
start = -17,0
mask = 1
Velocity = 0.05,0

;Mango
[Begin Action 99]
1000,8, 0,0, 650
-1,0,0,0,-1
 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 7] ;Mountain
clearcolor = 0,0,0
fadein.time = 50
fadeout.time = 0
bg.name = MountainBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
;Sound0.value = 501,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers 
end.time = 660         ;600 ticks = 10 seconds
;------------------------------------------------------------
layer1.text = "Oh man!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 3
layer1.starttime = 30
layer1.endtime = 550
;layer1.textdelay = 10

;------------------------------------------------------------
layer2.text = "I should've asked for the best"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 79,205
layer2.textdelay = 3
layer2.starttime = 130
layer2.endtime = 550
;layer1.textdelay = 10
;------------------------------------------------------------
layer3.text = "food from all the universes years ago!!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 3
layer3.starttime = 220 ;430 end
layer3.endtime = 550
;layer1.textdelay = 10


[MountainBGDef]
;// Background

[MountainBG Sky]
type = normal
spriteno = 1000,5
mask = 1

[MountainBG Goku]
type = normal
spriteno = 1000,50
mask = 1

[MountainBG Table]
type = normal
spriteno = 1000,55
mask = 1

;// Overlay
 
[MountainBG FallingGradient]
type = anim
actionno = 120;Rising Gradient 
;start = 0,100
start = 0,-500
velocity = 0,1
mask = 1

[MountainBG FallingTextBox]
type = anim
actionno = 121;Rising Text Box 
;start = 0,100
start = 0,-500
velocity = 0,1
mask = 1

[MountainBG FallingName]
type = anim
actionno = 122  
;start = 0,100
start = 0,-500
velocity = 0,1
mask = 1


;Part 2 - Static
[MountainBG StaticGradient]
type = anim
actionno = 123
start = 0,38
mask = 1

[MountainBG StaticTextBox]
type = anim
actionno = 124
start = 0,38
mask = 1

[MountainBG BottomBorder]
type = anim
actionno = 125
mask = 1

[MountainBG StaticName]
type = anim
actionno = 126
start = 0,38
mask = 1




 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 8] ;Sneak
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = SneakBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
Sound0.value = 21,12
Sound0.starttime = 10
Sound1.value = 21,13
Sound1.starttime = 200
layerall.pos = 0,0 ;Default position for all layers 
end.time = 420         ;600 ticks = 10 seconds

[SneakBGDef]
;// Background
  
[SneakBG Sky]
type = normal
spriteno = 1000,5
mask = 1

[SneakBG Warp]
type  = anim
actionno = 81
start = 0,0
mask = 1
Velocity = 0,0

[SneakBG Fall]
type  = anim
actionno = 189
start = 0,-150 ;-112
mask = 1
Velocity = 0,4 ;2.5

[SneakBG Cover]
type  = anim
actionno = 82
start = 0,0
mask = 1
Velocity = 0,0

[SneakBG Kirby]
type  = anim
actionno = 83
start = 0,0
mask = 1
Velocity = 0,0

[SneakBG Goku]
type = normal
spriteno = 1000,50
mask = 1
[SneakBG ZOMG]
type  = anim
actionno = 190
start = 0,0
mask = 1
Velocity = 0,0

[SneakBG Table]
type = normal
spriteno = 1000,55
mask = 1



;====================================================================================
;====================================================================================
;====================================================================================
[Scene 9] ;Fight
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 100
bg.name = BiteFightBG
;bgm = ../../../data/Endings/Music/GokuZ2(Chiaotzu).mp3
;bgm.loop = 0
Sound0.value = 21,14
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers 
end.time = 520         ;600 ticks = 10 seconds

[BiteFightBGDef]
;// Background
 
[BiteFightBG Sky]
type = normal
spriteno = 1000,7
mask = 1

[BiteFightBG Them]
type = normal
spriteno = 1000,77
mask = 1

[BiteFightBG Mango]
type  = anim
actionno = 800
start = 0,0
mask = 1
;Velocity = 0.23,0
;sin.y = 300, 2600, -0.9

;Mango
[Begin Action 80]
1000,780, 0,0, 650
-1,0,0,0,-1

[BiteFightBG Coke]
type  = anim
actionno = 799
start = 0,0
mask = 1
;Velocity = 0.1,0
;sin.y = 220, 2080, 10

; MangoTango
[Begin Action 800]
1000,780, 89,-44, 8
1000,780, 88,-43, 8
1000,780, 87,-42, 8
1000,780, 87,-41, 8
1000,780, 86,-40, 8
1000,780, 86,-39, 8
1000,780, 86,-38, 8
1000,780, 85,-37, 8
1000,780, 85,-36, 8
1000,780, 84,-35, 8
1000,780, 84,-34, 8
1000,780, 84,-33, 8
1000,780, 84,-32, 8
1000,780, 83,-31, 8
1000,780, 83,-30, 8
1000,780, 83,-29, 8
1000,780, 83,-28, 8
1000,780, 82,-27, 8
1000,780, 82,-26, 8
1000,780, 82,-25, 8
1000,780, 82,-24, 8
1000,780, 82,-23, 8
1000,780, 81,-22, 8
1000,780, 81,-21, 8
1000,780, 81,-20, 8
1000,780, 81,-19, 8
1000,780, 81,-18, 8
1000,780, 81,-17, 8
1000,780, 81,-16, 8
1000,780, 81,-15, 8
1000,780, 81,-14, 8
1000,780, 81,-13, 8
1000,780, 81,-12, 8
1000,780, 81,-11, 8
1000,780, 81,-10, 8
1000,780, 81,-9, 8
1000,780, 81,-8, 8
1000,780, 81,-7, 8
1000,780, 81,-6, 8
1000,780, 81,-5, 8
1000,780, 81,-4, 8
1000,780, 81,-3, 8
1000,780, 81,-2, 8
1000,780, 81,-1, 8
1000,780, 81,0, 8
1000,780, 81,1, 8
1000,780, 81,2, 8
1000,780, 81,3, 8
1000,780, 82,4, 8
1000,780, 82,5, 8
1000,780, 82,6, 8
1000,780, 82,7, 8
1000,780, 82,8, 8
1000,780, 83,9, 8
1000,780, 83,10, 8
1000,780, 83,11, 8
1000,780, 83,12, 8
1000,780, 84,13, 8
1000,780, 84,14, 8
1000,780, 84,15, 8
1000,780, 84,16, 8
1000,780, 85,17, 8
1000,780, 85,18, 8
1000,780, 85,19, 8
1000,780, 86,20, 8
1000,780, 86,21, 8
-1,0, 0,0, 8

;Coke
[Begin Action 79]
1000,779, 0,0, 650
-1,0,0,0,-1


[BiteFightBG cake]
type  = anim
actionno = 78
start = 0,0
mask = 1
Velocity = 0.02,0
sin.y = 1, 19, -1
sin.x = 1, 13, 1

; Cokedup
[Begin Action 799]
1000,779, -96,0, 7
1000,779, -96,1, 7
1000,779, -96,2, 7
1000,779, -96,3, 7
1000,779, -96,4, 7
1000,779, -96,5, 7
1000,779, -96,6, 7
1000,779, -96,7, 7
1000,779, -96,8, 7
1000,779, -96,9, 7
1000,779, -95,10, 7
1000,779, -95,11, 7
1000,779, -95,12, 7
1000,779, -94,13, 7
1000,779, -94,14, 7
1000,779, -94,15, 7
1000,779, -94,16, 7
1000,779, -93,17, 7
1000,779, -93,18, 7
1000,779, -92,19, 7
1000,779, -92,20, 7
1000,779, -91,21, 7
1000,779, -91,22, 7
1000,779, -90,23, 7
1000,779, -90,24, 7
1000,779, -89,25, 7
1000,779, -88,26, 7
1000,779, -88,27, 7
1000,779, -87,28, 7
1000,779, -86,29, 7
1000,779, -86,30, 7
1000,779, -85,31, 7
1000,779, -84,32, 7
1000,779, -83,33, 7
1000,779, -83,34, 7
1000,779, -82,35, 7
1000,779, -81,36, 7
1000,779, -80,37, 7
1000,779, -79,38, 7
1000,779, -78,39, 7
1000,779, -77,40, 7
1000,779, -76,41, 7
1000,779, -75,42, 7
1000,779, -74,43, 7
1000,779, -73,44, 7
1000,779, -72,45, 7
1000,779, -71,46, 7
1000,779, -70,47, 7
1000,779, -69,47, 7
1000,779, -68,48, 7
1000,779, -67,49, 7
1000,779, -66,50, 7
1000,779, -65,51, 7
1000,779, -64,51, 7
1000,779, -63,52, 7
1000,779, -62,53, 7
1000,779, -61,54, 7
1000,779, -60,54, 7
1000,779, -59,55, 7
1000,779, -58,56, 7
1000,779, -57,56, 7
1000,779, -56,57, 7
1000,779, -55,58, 7
1000,779, -54,58, 7
1000,779, -53,59, 7
1000,779, -52,60, 7
1000,779, -51,60, 7
1000,779, -50,61, 7
1000,779, -49,61, 7
1000,779, -48,62, 7
1000,779, -47,63, 7
1000,779, -46,63, 7
1000,779, -45,64, 7
1000,779, -44,64, 7
1000,779, -43,65, 7
1000,779, -42,65, 7
-1,0, 0,0, 7

;Cake
[Begin Action 78]
1000,778, 0,0, 2400
-1,0,0,0,-1

[BiteFightBG cakerumble]
type  = anim
actionno = 718
start = 0,0
mask = 1
Velocity = 0.03,0

; CakeSlide
[Begin Action 718]
-1,0,0,0,2400
1000,778, 0,0, 650


[BiteFightBG Windy]
type = normal
spriteno = 1000,776
mask = 1

[BiteFightBG Shroom]
type  = anim
actionno = 77
start = 0,0
mask = 1
Velocity = 0.3,0
sin.y = 45, 1080, 1

;Shroom
[Begin Action 77]
1000,777,0,0,650
-1,0,0,0,-1  

;====================================================================================
;====================================================================================
;====================================================================================

[Scene 10] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronFarewellBG
;Sound0.value = 9000,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 30 ;200         ;600 ticks = 10 seconds

[ShenronFarewellBGDef]

[ShenronFarewellBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

;====================================================================================
;====================================================================================
;====================================================================================

; KirbyFall
[Begin Action 189]
1000,89, 0,0, 200
-1,0, 0,0, 10

; GokuEyes
[Begin Action 190]
-1,0, 0,0, 205
1000,92, 0,0, -1


; Warp
[Begin Action 81]
-1,0, 0,0, 5
1000,81, 0,0, 5
1000,82, 0,0, 5
1000,83, 0,0, 5
1000,84, 0,0, 5
1000,85, 0,0, 50
1000,84, 0,0, 3
1000,83, 0,0, 3
1000,82, 0,0, 3
1000,81, 0,0, 3
-1,0, 0,0, -1

; Cover
[Begin Action 82]
1000,86, 0,0, 10

; Kirby
[Begin Action 83]
-1,0, 0,0, 200
1000,91, -76,45, 2
1000,91, -57,34, 2
1000,91, -38,22, 2
1000,91, -15,11, 2
1000,91, -3,3, 2
1000,91, 0,0, -1

; Rising Gradient
[Begin Action 120]
-1,0, 0,0, 550
100,2, 0,0, -1

; Rising Text Box
[Begin Action 121]
-1,0, 0,0, 550
100,3, 0,0, -1

; Rising Name
[Begin Action 122]
-1,0, 0,0, 550
101,0, 0,0, -1

; Static Gradient
[Begin Action 123]
100,2, 0,0, 550
-1,0, 0,0, -1

; Static Box
[Begin Action 124]
100,3, 0,0, 550
-1,0, 0,0, -1

; Bottom Border
[Begin Action 125]
100,4, 0,0, 550
-1,0, 0,0, -1

; Static Name
[Begin Action 126]
101,0, 0,0, 550
-1,0, 0,0, -1



