;##################################################################################################################### ;## PERSONALIZATION FILE FOR GOTENKS ## ;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char. ## ;## If you're not sure, make a copy of the file before changing any value. ## ;##################################################################################################################### [Statedef 5900] type = S [State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 first = 0 last = 57 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 first = 0 last = 38 ; DO NOT CHANGE ANYTHING ABOVE THIS LINE !!! ;================================================= ; SSJ3 small portrait? [State 5900, 3] type = VarSet trigger1 = 1 v = 2 ;##################################################################################################################### ;## Display small port in SSJ3 ;## 0 = No ;## 1 = Yes ;## Default value is 1 value = 1 ; Throw Tech? [State 5900, 3] type = VarSet trigger1 = 1 v = 0 ;##################################################################################################################### ;## Choose if and how you want throw teching ;## 0 = none ;## 1 = Using Dash Collision ;## 2 = Normal ;## Default value is 2 value = 2 ; Use Negative Edge for non EX hero comands? [State 5900, 3] type = VarSet trigger1 = 1 v = 11 ;##################################################################################################################### ;## Choose if you can do normal EX commands by simply releasing the input. In addition to being able to tap. ;## 0 is off. 1 is on. ;## Default value is 0. value = 0 ; SUPER BACKGROUND CHOICE [State 5900, 3] type = VarSet trigger1 = 1 v = 19 ;##################################################################################################################### ;## Choose which super background you want to use when Goku kills the opponent with a Super or Ultra move. Set the ;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG. ;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable ;## Super Background. ;## Default value is 2. value = 2 ; REPEL PROJECTILE FX [State 5900, 3] type = VarSet trigger1 = 1 v = 44 ;##################################################################################################################### ;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set ;## the value to 1 to use the old purple one. ;## Default value is 0. value = 0 ; GHOSTS VANISHING DURING SUPER SENSITIVITY [State 5900, 3] type = VarSet trigger1 = 1 v = 43 ;##################################################################################################################### ;## Choose how long it should take before Piccolo clones teleport out when Piccolo is hit during a super move that sends him into a custom state ;## set to 0 to disable. ;## value = 1 is 30 ticks. ;## value = 2 is 60 ticks. ;## value = 3 is 90 ticks. ;## value = 4 is 120 ticks. ;## value = 5 is 150 ticks. ;## value = 6 is 180 ticks. value = 1 ; SSJ2 GAUGE - X AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 45 ;##################################################################################################################### ;## Set the value to move the SSJ2 Gauge to a position that suits you (X Axis in this case). A positive value means ;## forward (to the middle of the screen), a negative value means backward (to the border of the screen). ;## Default value is 0. value = 0 ; SSJ2 GAUGE - Y AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 46 ;##################################################################################################################### ;## Set the value to move the SSJ2 Gauge to a position that suits you (Y Axis in this case). A positive value means ;## upward, a negative value means downward. ;## Default value is 0. value = 0 ; Player 1 SSJ3 Small Portrait - X AXIS [State 5900, 3] type = VarSet trigger1 = 1 fv = 14 ;##################################################################################################################### ;## Set the value to move the SSJ3 Small Port to a position that suits you (X Axis in this case). A positive value means ;## forward (to the middle of the screen), a negative value means backward (to the border of the screen). ;## Default value is 0. value = 0 ; Player 2 SSJ3 Small Portrait - X AXIS [State 5900, 3] type = VarSet trigger1 = 1 fv = 16 ;##################################################################################################################### ;## Set the value to move the SSJ3 Small Port to a position that suits you (X Axis in this case). A positive value means ;## forward (to the middle of the screen), a negative value means backward (to the border of the screen). ;## Default value is 0. value = 0 ; SSJ3 Small Portrait - Y AXIS [State 5900, 3] type = VarSet trigger1 = 1 fv = 15 ;##################################################################################################################### ;## Set the value to move the SSJ3 Small Port to a position that suits you (Y Axis in this case). A positive value means ;## upward, a negative value means downward. ;## Default value is 0. value = 0 ;Change palette for button "a" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 5900 trigger1 = RoundsExisted = 0 trigger1 = palno=1 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 1 ;Change palette for button "b" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 1984 trigger1 = RoundsExisted = 0 trigger1 = palno=2 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 6 ;Change palette for button "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=3 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 45 ;Change palette for button "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=4 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 9 ;Change palette for button "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=5 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 7 [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=6 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 12 ;Change palette for button "start" + "a" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=7 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 5 ;Change palette for button "start" + "b" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=8 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 11 ;Change palette for button "start" + "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=9 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 26 ;Change palette for button "start" + "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=10 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 4 ;Change palette for button "start" + "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=11 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 29 ;Change palette for button "start" + "z" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=12 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 ;## DO NOT modify the "v=" or the "palno =" above. ONLY modify the "value =" below. value = 40 ;Change palette during intro using direction keys? [State 5900, 3] type = VarSet trigger1 = 1 v = 5 ;##################################################################################################################### ;## Up increases 1 pal index, down decreases 1 pal index, right increases 10, down decreases 10. Press Start while in his standing anim to select ;## 0 is off (Default) and 1 is on value = 0 ;================================================= ; DO NOT CHANGE ANYTHING BELOW THIS LINE !!! ;Palette Code [State 5900, Apply Pal] type = RemapPal trigger1 = var(58) source = 1,1 dest = Cond(Var(50)>0,2,1),var(58) [State 5900, End] type = changestate trigger1 = !time value = ifelse(roundno = 1, 191, 0)