[Info] 
localcoord = 320,240
name = "GotenksZ2 Ending"  ;SSJ Ending"
author = "Odb718" 
versiondate = 02,26,2019 ;7/27/19
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1


;====================================================================================
;====================================================================================
;====================================================================================

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop



;====================================================================================
;====================================================================================
;====================================================================================


[Scene 2] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 0
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = PostWishBG
layerall.pos = 0,0 ;Default position for all layers

;Shenron, wassup! This is your boy Gotenks and I'm here to have you grant my wish!
;So listen up!
;I want to have MORE characters in Hyper Dragon Ball Z!
;That's right!
;Which ones? Hhhmmm.....
;Too lame
;Too spikey
;Errr
;????
;Wait I know!!

;2 Cool 4 Gotenks   ----   Dope Noi
;SSJ God            ----   White Vest
;Gotenks Blanco 


;Congratulations
;------------------------------------------------------------
layer1.text = "Shenron, wassup! "
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 2
layer1.starttime = 30
layer1.endtime = 790
;------------------------------------------------------------
layer2.text = "This is your boy "
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 153,185 ;10,185
layer2.textdelay = 3
layer2.starttime = 125
layer2.endtime = 790
;------------------------------------------------------------
layer3.text = "Gotenks and I'm here to have you"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205;10,205
layer3.textdelay = 3
layer3.starttime = 175
layer3.endtime = 790
;------------------------------------------------------------
layer4.text = "grant my wish!"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225;10,225
layer4.textdelay = 3
layer4.starttime = 275
layer4.endtime = 790
;------------------------------------------------------------
layer5.text = " So listen up!"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 125,225
layer5.textdelay = 3
layer5.starttime = 350
layer5.endtime = 790
;------------------------------------------------------------
;layer6.text = "!"
;layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
;layer6.offset = 279,225
;layer6.textdelay = 3
;layer6.starttime = 645
;layer6.endtime = 790
;;------------------------------------------------------------
;layer7.text = "!"
;layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
;layer7.offset = 284,225
;layer7.textdelay = 3
;layer7.starttime = 665
;layer7.endtime = 790
;------------------------------------------------------------
end.time = 475         ;600 ticks = 10 seconds

[PostWishBGDef]

[PostWishBG Sky]
type = normal
spriteno = 100,0
mask = 1 


[PostWishBG Aura]
type = normal
spriteno = 100,1
mask = 1


[PostWishBG Gotenks]
type = normal
spriteno = 102,3
mask = 1
start = 0, 20

[PostWishBG Gradient]
type = normal
spriteno = 100,2
mask = 1
start = 0, 20

[PostWishBG TextBox]
type = normal
spriteno = 100,3
mask = 1
start = 0, 20

[PostWishBG Name]
type = normal
spriteno = 101,4 ;Gotenks
mask = 1
start = 0, 20

[PostWishBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = DoWantBG
layerall.pos = 0,0 ;Default position for all layers

;Shenron, wassup! This is your boy Gotenks and I'm here to have you grant my wish!
;So listen up!
;I want to have MORE characters in Hyper Dragon Ball Z!
;That's right!
;Which ones? Hhhmmm.....
;Too lame
;Too spikey
;Errr
;????
;Wait I know!!

;2 Cool 4 Gotenks   ----   Dope Noi
;SSJ God            ----   White Vest
;Gotenks Blanco 


;Congratulations
;;------------------------------------------------------------
Layer1.anim = 4023
layer1.offset = 160,20
Layer1.starttime = 0
layer1.endtime = 390
;;------------------------------------------------------------
Layer2.anim = 4024
layer2.offset = 160,20
layer2.starttime = 390
layer2.endtime = 790
;;------------------------------------------------------------
layer3.anim = 22102 
layer3.offset = 160,20  
layer3.endtime = 790
;;------------------------------------------------------------
layer4.anim = 22103 
layer4.offset = 160,20  
layer4.endtime = 790
;;------------------------------------------------------------
layer5.anim = 4014 
layer5.offset = 160,20  
layer5.endtime = 790
;;------------------------------------------------------------
layer6.anim = 22104 
layer6.offset = 160,0  
layer6.endtime = 790
;------------------------------------------------------------
layer7.text = "I want to have MORE characters in "
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,185
layer7.textdelay = 3
layer7.starttime = 0
layer7.endtime = 310
;------------------------------------------------------------
layer8.text = "Hyper Dragon Ball Z!"
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,205 ;10,185
layer8.textdelay = 3
layer8.starttime = 110
layer8.endtime = 310 
;------------------------------------------------------------
layer9.text = "That's right!"
layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
layer9.offset = 170,205
layer9.textdelay = 3
layer9.starttime = 230
layer9.endtime = 310
;------------------------------------------------------------
layer10.text = "Which ones? "
layer10.font = 0, 0, 1, 212, 211, 170	;Use font0
layer10.offset = 10,185
layer10.textdelay = 3
layer10.starttime = 340
layer10.endtime = 790
;------------------------------------------------------------

;------------------------------------------------------------
end.time = 470         ;600 ticks = 10 seconds

[DoWantBGDef]

[DoWantBG Sky]
type = normal
spriteno = 100,0
mask = 1 


[DoWantBG Aura]
type = normal
spriteno = 100,1
mask = 1
  
[DoWantBG Name]
type = normal
spriteno = 101,4 ;Gotenks
mask = 1
start = 0, 20
 

;====================================================================================
;====================================================================================
;====================================================================================
 
[Scene 4] ;Trailer Stinger
clearcolor = 255,255,255
fadein.time = 0
bg.name = Which01BG
;Sound0.value = 502,0
;Sound0.starttime = 0
;Sound1.value = 502,1
;Sound1.starttime = 200
layerall.pos = 0,0 ;Default position for all layers
end.time = 75         ;600 ticks = 10 seconds

;Congratulations
;;------------------------------------------------------------
Layer1.anim = 4023
layer1.offset = 160,20
Layer1.starttime = 1190
layer1.endtime = 389
;;------------------------------------------------------------
Layer2.anim = 4024      ;daydream
layer2.offset = 160,20 
layer2.starttime = 1110
layer2.endtime = 790
;;;------------------------------------------------------------
;layer3.anim = 22102    ;backing
;layer3.offset = 160,50  
;layer3.starttime = 190
;;;------------------------------------------------------------
;layer4.anim = 22103    ;textbox
;layer4.offset = 160,50  
;layer4.starttime = 190
;;;------------------------------------------------------------ 
;layer5.offset = 160,50  
;layer5.starttime = 190
;;------------------------------------------------------------
layer6.anim = 22104   ;bottom
layer6.offset = 160,0  
layer6.starttime = 0


;layer9.text = "Which ones? "
;layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
;layer9.offset = 10,185
;layer9.textdelay = 3
;layer9.starttime = 0
;layer9.endtime = 790
;layer10.velocity = 0,1.90
;------------------------------------------------------------
layer10.text = "Hhhmmm....."
layer10.font = 0, 0, 1, 212, 211, 170	;Use font0
layer10.offset = 10, 225 ;110,225
layer10.textdelay = 3
layer10.starttime = 160
layer10.endtime = 790
layer10.velocity = 0,1.90

[Which01BGDef]

[Which01BG Sky]
type = normal
spriteno = 100,0
mask = 1 


[Which01BG Shen]
type = normal
spriteno = 100,1
mask = 1  
;velocity = -0.05,0
   
[Which01BG Shadow]
type = normal
spriteno = 102,4
mask = 1
;Velocity = 0,0.09
start = 0,20
endtime = 160
  

[Which01BG Shadow]
type = normal
spriteno = 100,2   ;backing 
mask = 1
velocity = 0,0.525  
;velocity = 0,0.2625   
start = 0,20

[Which01BG Shadow]
type = normal
spriteno = 100,3   ;textbox 
mask = 1
velocity = 0,0.525  
;velocity = 0,0.2625  
start = 0,20
 
[Which01BG Name]
type = normal
spriteno = 101,4 ;Gotenks
mask = 1
start = 0,20
velocity = 0,0.525  
;velocity = 0,0.2625  
endtime = 170
   
 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 5] ;Dreams
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 40
bg.name = HHMMMMBG 
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 900         ;600 ticks = 10 seconds
 
;-------------------------------------------------------------
layer1.text = "Hhhmmm....."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 6
layer1.starttime = 0
layer1.endtime = 135
layer1.velocity = 0,1.90
;-------------------------------------------------------------
;Layer2.anim = 4001      ;daydream bubble
;layer2.offset = 160,20 
;layer2.starttime = 140
;layer2.endtime = 790 
;-------------------------------------------------------------
layer3.text = "Nah... too lame..."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 6
layer3.starttime = 150
layer3.endtime = 270 
;-------------------------------------------------------------
layer4.text = "Too spikey..."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 6
layer4.starttime = 280
layer4.endtime = 400 
;-------------------------------------------------------------
layer5.text = "Eerrr..."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 1
layer5.starttime = 410
layer5.endtime = 520 
;-------------------------------------------------------------
layer6.text = "????"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225
layer6.textdelay = 6
layer6.starttime = 530
layer6.endtime = 650
layer6.velocity = 0,1.90 
;-------------------------------------------------------------
layer7.text = "Wait, I know!"
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 6
layer7.starttime = 720
layer7.endtime = 900
layer7.velocity = 0,1.90 
;-------------------------------------------------------------
 
[HHMMMMBGDef]

[HHMMMMBG Sky]
type = normal
spriteno = 100,0
mask = 1 

[HHMMMMBG Shen]
type = normal
spriteno = 100,1
mask = 1  
;velocity = -0.05,0
   
[HHMMMMBG bubs]
type  = anim
actionno = 4001;4025
start = 0,20
mask = 1  
[HHMMMMBG bubsfade]
type  = anim
actionno = 4002;4025
start = 0,20
mask = 1  


[HHMMMMBG IKNOW]
type  = anim
actionno = 4025
start = 0,20
mask = 1 
  
[HHMMMMBG Majin_VegetaZ2]
type = normal
spriteno = 100,2   ;dropshadow
mask = 1  
start = 0,60
;velocity = 0,0.68

[HHMMMMBG Majin_VegetaZ2]
type = normal
spriteno = 100,3   ;textbox 
mask = 1  
start = 0,60
;velocity = 0,0.68

[HHMMMMBG Majin_VegetaZ2]
type = normal
spriteno = 101,4   ;current name
mask = 1  
start = 0,60
;velocity = 0,0.68

[HHMMMMBG Majin_VegetaZ2]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68


[Scene 6] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 7] ;SELECT
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 130
bg.name = SELECTBG
bgm = ../../../data/Endings/Music/GotenksZ2.mp3 
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 1200 ;1150         ;600 ticks = 10 seconds


;layer1.text = "... Is this"
;layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
;layer1.offset = 10,185
;layer1.textdelay = 2
;layer1.starttime = 40
;layer1.endtime = 650 
;;------------------------------------------------------------
;Layer2.anim = 4110     ;sky
;layer2.offset = 0,0
;layer2.starttime = 0
;layer2.velocity = -0.35,0
;layer2.endtime = 790
;;------------------------------------------------------------
Layer3.anim = 4100    ;p1
layer3.offset = 0,0
Layer3.starttime = 0
layer3.endtime = 1190
;;------------------------------------------------------------
Layer4.anim = 4101   ;p2 
layer4.offset = 0,0
Layer4.starttime = 0
layer4.endtime = 1190
;;------------------------------------------------------------
Layer5.anim = 4104     ;rocks
layer5.offset = 0,0
Layer5.starttime = 0
layer5.endtime = 1190
;;------------------------------------------------------------
Layer6.anim = 4105    ;chars 1
layer6.offset = 0,0
Layer6.starttime = 0
layer6.endtime = 1190
;;------------------------------------------------------------
Layer7.anim = 4106  ;chars 2
layer7.offset = 0,0
Layer7.starttime = 0
layer7.endtime = 1190
;;------------------------------------------------------------
Layer8.anim = 4107  ;p1 select
layer8.offset = 0,0
Layer8.starttime = 0
layer8.endtime = 1190
;;------------------------------------------------------------
Layer9.anim = 4108  ;p2 select
layer9.offset = 0,0
Layer9.starttime = 0
layer9.endtime = 1190

;;------------------------------------------------------------
Layer10.anim = 4111  ;p2 select
layer10.offset = 0,0
Layer10.starttime = 0
layer10.endtime = 1190

;;------------------------------------------------------------
Layer11.anim = 4110  ;p2 select
layer11.offset = 0,0
Layer11.starttime = 0
layer11.endtime = 1190

Sound0.value = 4000,0
Sound0.starttime = 65
Sound1.value = 4000,0
Sound1.starttime = 130
Sound2.value = 4000,0
Sound2.starttime = 195
Sound3.value = 4000,0
Sound3.starttime = 260
Sound4.value = 4000,0
Sound4.starttime = 325
Sound5.value = 4000,0
Sound5.starttime = 390
Sound6.value = 4000,0
Sound6.starttime = 455
Sound7.value = 4000,0
Sound7.starttime = 520
Sound8.value = 4000,0
Sound8.starttime = 585
Sound9.value = 4000,0
Sound9.starttime = 650
Sound10.value = 4000,0
Sound10.starttime = 715
Sound11.value = 4000,0
Sound11.starttime = 780
Sound12.value = 4000,0
Sound12.starttime = 845
Sound13.value = 4000,0
Sound13.starttime = 910
Sound14.value = 4000,0
Sound14.starttime = 975
;Sound15.value = 4000,0
;Sound15.starttime = 1040
;Sound16.value = 4000,0
;Sound16.starttime = 1105 
Sound15.value = 20,0
Sound15.starttime = 1040

[SELECTBGDef]

[SELECTBG BG2]
type = normal
spriteno = 4110,6
mask = 1   
START = -160,0

[SELECTBG SkyFly]
type  = anim
actionno = 4119
start = 0,0
mask = 1
tile = 1,0
Velocity = 0.1,0 

[SELECTBG SkyFly2]
type  = anim
actionno = 4119
start = -512,0
mask = 1
tile = 1,0
Velocity = 0.1,0 

;====================================================================================
;====================================================================================
;====================================================================================
 
;====================================================================================
;====================================================================================
;====================================================================================

[Begin Action 12201]
22,0, 0,0, 10

[Begin Action 22102]
100,2, 0,0, 10

[Begin Action 22103]
100,3, 0,0, 10

[Begin Action 22104]
100,4, 0,0, 10

[Begin Action 4023]
102,3, 0,0, 10

[Begin Action 4024]
102,4, 0,0, 389
-1,0, 0,0, 10

[Begin Action 4025]
102,4, 0,0, 739
102,3, 0,0, 888

[Begin Action 4014]
101,4, 0,0, 10

[Begin Action 4001]
-1,0, 0,0, 140
4000,0, 0,0, 130
4000,1, 0,0, 130
4000,2, 0,0, 130
4000,3, 0,0, 130
-1,0, 0,0, 999

[Begin Action 4002]
-1,0, 0,0, 140
4000,10, 0,0, 130, , AS144D256
4000,11, 0,0, 130, , AS144D256
4000,12, 0,0, 130, , AS144D256
4000,13, 0,0, 130, , AS144D256
-1,0, 0,0, 999, , AS144D256

[Begin Action 4100]
4000,101, 59,11, 65
4000,104, 59,11, 130
4000,106, 59,11, 130
4000,100, 59,11, 130
4000,110, 59,11, 130
4000,107, 59,11, 130
4000,115, 59,11, 130
4000,111, 59,11, 130
4000,114, 59,11, 330

[Begin Action 4101]
4000,102, 260,11, 130, H
4000,103, 260,11, 130, H
4000,105, 260,11, 130, H
4000,108, 260,11, 130, H
4000,109, 260,11, 130, H
4000,112, 260,11, 130, H
4000,113, 260,11, 130, H
4000,116, 260,11, 330, H

[Begin Action 4104]
4104,0, 0,0, -1

[Begin Action 4106]
4111,10, 0,0, 10

[Begin Action 4105]
4111,11, 0,0, 10

[Begin Action 4107]
4160,0, 118,96, 65
4160,0, 118,67, 130
4160,0, 118,38, 130
4160,0, 147,38, 130
4160,0, 147,67, 130
4160,0, 176,67, 130
4160,0, 176,38, 130
4160,0, 176,9, 130
4160,0, 118,9, 330

[Begin Action 4108]
4170,0, 176,96, 130
4170,0, 147,96, 130
4170,0, 147,125, 130
4170,0, 118,125, 130
4170,0, 176,125, 130
4170,0, 176,154, 130
4170,0, 147,154, 130
4170,0, 147,183, 330

[Begin Action 4110]
4219,1, 0,0, 65
4219,4, 0,0, 130
4219,6, 0,0, 130
4219,0, 0,0, 130
4219,10, 0,0, 130
4219,7, 0,0, 130
4219,15, 0,0, 130
4219,11, 0,0, 130
4219,14, 0,0, 330

[Begin Action 4111]
4219,2, 0,0, 130
4219,3, 0,0, 130
4219,5, 0,0, 130
4219,8, 0,0, 130
4219,9, 0,0, 130
4219,12, 0,0, 130
4219,13, 0,0, 130
4219,16, 0,0, 330

[Begin Action 4119]
4110,0, -180,0, 7
4110,1, -180,0, 7
4110,2, -180,0, 7
4110,3, -180,0, 7
4110,4, -180,0, 7
4110,5, -180,0, 7



