[Info]
localcoord = 320,240
name = "JirenZ2 Ending"
author = "Odb718"
versiondate = 02-26-2019  ;12-13-21 ;11-25-2021
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop


;I see… Well…I have been considering how I could be more of an Icon of justice... 
[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "I see..."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 4
layer1.starttime = 50
layer1.endtime = 625
;------------------------------------------------------------
layer2.text = "well..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 68,185
layer2.textdelay = 4
layer2.starttime = 115
layer2.endtime = 625
;------------------------------------------------------------
layer3.text = "I have been considering how I could be"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 3
layer3.starttime = 195
layer3.endtime = 625
;------------------------------------------------------------
layer4.text = "more of an icon of justice... "
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 315
layer4.endtime = 625
;------------------------------------------------------------
end.time = 625

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
start = 0, 0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
start = 0, 0
mask = 1

[WishingBG Jiren]
type = normal
spriteno = 102,39
start = 0, -20
mask = 1

[WishingBG Gradient]
type = normal
spriteno = 100,2
start = 0, 20
mask = 1

[WishingBG TextBox]
type = normal
start = 0, 20
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
start = 0, 20
spriteno = 101,39
mask = 1

[WishingBG bottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1      

[Begin Action 8] ;ShenronMouths
-1,0, 0,0, 0
-1,0, 0,0, 200
-1,0, 0,0, -1

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1



;-----------------------------------------------------

[Scene 4] ;Bug
clearcolor = 0,0,0
fadein.time = 30
bg.name = BugBG
;Sound0.value = 9000,1
;Sound0.starttime = 0
bgm = ../../../data/Endings/Music/Jiren_Ending.mp3
bgm.loop = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 50;73         ;600 ticks = 10 seconds

[BugBGDef]

[BugBG Sky]
type  = anim
actionno = 1899
start = 0, 0
mask = 1
Velocity = 0,0

;// Phase 1 - scroll down
[BugBG Shadow]
type  = anim
actionno = 111
start = 0, 0
mask = 1
Velocity = 0,0
;Velocity = -0.10,0.1

;------------------------------------------------------------


;Toppo stands atop a defeated giant monster
;Toppo poses “JUSTICE… HAS PREVAILED”
;Toppo suddenly stares at something
;“W-what”

[Scene 5] ;Post Wish
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = PostWishBG
Sound0.value = 39,0
Sound0.starttime = 195 ;130
Sound1.value = 39,2
Sound1.starttime = 285 ;205
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer2.text = "JUSTICE..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 195
layer2.endtime = 625
;------------------------------------------------------------
layer3.text = "HAS PREVAILED!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 90,225
layer3.textdelay = 3
layer3.starttime = 285
layer3.endtime = 625
;layer1.textdelay = 10
end.time = 510         ;600 ticks = 10 seconds

[PostWishBGDef]
;// Background

[PostWishBG BGSpin]
type  = anim
actionno = 1801
start = 0, 0
mask = 1
Velocity = 0,0 
id = 5000

[PostWishBG Sky]
type  = anim
actionno = 1899
start = 0, 0
mask = 1
Velocity = 0,0
id = 5000

;// Phase 1 - scroll down
[PostWishBG BugPanDown]
type  = anim
actionno = 11
start = 0, 0
mask = 1
;Velocity = 0, 2.075 ;5.15
id = 5001

; Toppo Pan Down
[Begin Action 11] 
1810,9, 0,0, 195 ;45
1810,11, 0,0, 90
1810,8, 0,0, 90
1810,10, 0,0, -1

[PostWishBG ToppoDown]
type  = anim
actionno = 111
start = 0, 0
mask = 1
;Velocity = 0, 2.075 ;5.15
id = 5002

; Bug Pan Down
[Begin Action 111] 
1820,0, 0,0, -1 ;45



;// Overlay
 
[PostWishBG RisingGradient]
type = anim
actionno = 5005 ;20;Rising Gradient
;start = 0,240
start = 0,195
velocity = 0, 0 ;-1
mask = 1
id = 5005

; Gradient
[Begin Action 5005] 
100,2, 0,0, -1

[PostWishBG RisingTextBox]
type = anim
actionno = 5006 ;21;Rising Text Box
;start = 0,240
start = 0,195
velocity = 0, 0 ;-1
mask = 1
id = 5005

; TextBox
[Begin Action 5006] 
100,3, 0,0, -1

[PostWishBG RisingTextBox Bottom]
type = anim
actionno = 5008 ;21;Rising Text Box
;start = 0,240
start = 0,130
velocity = 0, 0 ;-1
mask = 1
id = 5006

; TextBox Bottom
[Begin Action 5008] 
100,4, 0,0, -1

[PostWishBG RisingName]
type = anim
actionno = 5007 ;22
;start = 0,240
start = 0,195
velocity = 0, 0 ;-1
mask = 1
id = 5005

; Name
[Begin Action 5007] 
101,180, 0,0, -1

[PostWishCtrlDef Camera Pan]
looptime =  -1 

[PostWishBGCtrl 1]
type = VelSet
time = 0
ctrlID = 5001, 5002
y = 1

[PostWishBGCtrl 1]
type = VelSet
time = 5
ctrlID = 5001, 5002
y = 2.4

[PostWishBGCtrl 1]
type = VelSet
time = 95
ctrlID = 5001, 5002
y = 1

[PostWishBGCtrl 1]
type = VelSet
time = 100
ctrlID = 5001, 5002
y = 0

[PostWishCtrlDef Textbox]
looptime =  -1 

[PostWishBGCtrl 1]
type = VelSet
time = 0
ctrlID = 5005, 5006
y = -1

[PostWishBGCtrl 1]
type = VelSet
time = 130
ctrlID = 5006
y = 0

[PostWishBGCtrl 1]
type = VelSet
time = 140
ctrlID = 5005
y = 0


;-----------------------------------------------------

[Scene 6] ;Shadow
clearcolor = 0,0,0
fadein.time = 0
bg.name = ShadowBG
;Sound0.value = 9000,1
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 170;110;73         ;600 ticks = 10 seconds

[ShadowBGDef]

[ShadowBG Sky]
type  = anim
actionno = 1898
start = 0, 0
mask = 1
Velocity = 0,0

;// Phase 1 - scroll down
[ShadowBG Shadow]
type  = anim
actionno = 1820
start = 0, 0
mask = 1
Velocity = -0.043,0.043
;Velocity = -0.067,0.067
;Velocity = -0.10,0.1

[ShadowBG Topback]
type  = anim
actionno = 1822
start = 0,0
mask = 1
Velocity = 0.43,-0.43
;Velocity = 0.667,-0.667
;Velocity = 1,-1

;// Phase 2 - pause
[ShadowBG Shadowpause]
type  = anim
actionno = 1821
start = 0, 0
mask = 1
Velocity = 0,0

[ShadowBG Topbackbladesspinnin]
type  = anim
actionno = 1823
start = 0,0
mask = 1
Velocity = 0,0

;-----------------------------------------------------

[Scene 7] ;The REVEAL 
clearcolor = 0,0,0
fadein.time = 0
bg.name = MustBG1
Sound0.value = 39,0
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 50         ;600 ticks = 10 seconds

[MustBG1Def]

[MustBG1 Sky]
type = normal
spriteno = 1800,2
mask = 1

;// Phase 1 - scroll down
[MustBG1 JirenUp]
type  = anim
actionno = 1810
start = 0, -50
mask = 1
Velocity = 0,5

[MustBG1 FlyFree]
type  = anim
actionno = 1813
start = 0, -50
mask = 1
Velocity = 0,5

;-----------------------------------------------------

[Scene 8] ;The REVEAL 
clearcolor = 0,0,0
fadein.time = 0
bg.name = MustBG2
Sound0.value = 39,0
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 50         ;600 ticks = 10 seconds

[MustBG2Def]

[MustBG2 Sky]
type = normal
spriteno = 1800,2
mask = 1

;// Phase 1 - scroll down
[MustBG2 JirenUp]
type  = anim
actionno = 1810
start = 0, -50
mask = 1
Velocity = 0,5

[MustBG2 FlyFree]
type  = anim
actionno = 1813
start = 0, -50
mask = 1
Velocity = 0,5

;-----------------------------------------------------

[Scene 9] ;The REVEAL 
clearcolor = 0,0,0
fadein.time = 0
bg.name = MustBG
Sound0.value = 39,1
Sound0.starttime = 19
layerall.pos = 0,0 ;Default position for all layers
end.time = 360         ;600 ticks = 10 seconds

[MustBGDef]

[MustBG Sky]
type = normal
spriteno = 1800,2
mask = 1

;// Phase 1 - scroll down
[MustBG JirenUp]
type  = anim
actionno = 1810
start = 0, 0
mask = 1
Velocity = 0,1.66

[MustBG FlyFree]
type  = anim
actionno = 1813
start = 0,0
mask = 1
Velocity = 0,1.66

;// Phase 1 - scroll down
[MustBG JirenChirrin]
type  = anim
actionno = 1809
start = 0, 0
mask = 1
Velocity = 0,0

[MustBG PillarOfHope]
type  = anim
actionno = 1812
start = 0,0
mask = 1
Velocity = 0,0


;-----------------------------------------------------

[Scene 10] ;Buggin
clearcolor = 0,0,0
fadein.time = 0
bg.name = BugginBG
Sound0.value = 39,3
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 130         ;600 ticks = 10 seconds

[BugginBGDef]

[BugginBG Sky]
type = normal
spriteno = 1800,2
mask = 1

;// Phase 1 - scroll down
[BugginBG Shadow]
type = normal
spriteno = 1810,4
mask = 1

[BugginBG Topback]
type  = anim
actionno = 1805
start = 0,0
mask = 1
Velocity = 0,0
 

;-----------------------------------------------------

;
;Toppo is staring at a jiren, that also has a giant moustache.
;They keep staring at each other for a good moment
;“...”
;“...”
;“Toppo: Not gonna lie, that’s tight as hell.”

[Scene 11] ;Stashes
clearcolor = 0,0,0
fadein.time = 0
bg.name = StashesBG
;Sound0.value = 9000,1
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 360         ;600 ticks = 10 seconds

[StashesBGDef]

[StashesBG Sky]
type = normal
spriteno = 1800,2
mask = 1

;// Phase 1 - scroll down
[StashesBG UpLeft]
type  = anim
actionno = 1830
start = 0, 0
mask = 1
Velocity = 0,2.22

[StashesBG Toppo]
type  = anim
actionno = 1832
start = 0,0
mask = 1
Velocity = 0,0

;// Phase 2 - done
[StashesBG Left]
type  = anim
actionno = 1831
start = 0, 0
mask = 1
Velocity = 0,0

[StashesBG Toppographic]
type  = anim
actionno = 1833
start = 0,0
mask = 1
Velocity = 0,0

[StashesBG HowDottyIsThat]
type  = anim
actionno = 1834
start = 0,0
mask = 1
Velocity = 0,0
 

;------------------------------------------------------------
;------------------------------------------------------------
;------------------------------------------------------------

[Scene 12] ;NGL
clearcolor = 0,0,0 
fadeout.time = 90
bg.name = NGLBG
;Sound0.value = 9000,1
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 600         ;600 ticks = 10 seconds
 
;------------------------------------------------------------
layer1.text = "Not gonna lie,"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 3
layer1.starttime = 110
layer1.endtime = 740
;layer1.textdelay = 10

;------------------------------------------------------------
layer2.text = "that's tight as hell."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 125,225
layer2.textdelay = 3
layer2.starttime = 240
layer2.endtime = 740
;layer1.textdelay = 10


[NGLBGDef]

[NGLBG Sky]
type = normal
spriteno = 1800,2
mask = 1

;// Phase 1 - scroll down
[NGLBG UpLeft]
type  = anim
actionno = 1830
start = 0, 300
mask = 1
Velocity = 0,0

[NGLBG Toppo]
type  = anim
actionno = 1835
start = 0,0
mask = 1
Velocity = 0,0

;// Phase 2 - done
[NGLBG Left]
type  = anim
actionno = 1831
start = 0, 0
mask = 1
Velocity = 0,0


;// Overlay
 
[NGLBG RisingGradient]
type = anim
actionno = 120;Rising Gradient
;start = 0,240
start = 0,120
velocity = 0,-1
mask = 1

[NGLBG RisingTextBox]
type = anim
actionno = 121;Rising Text Box
;start = 0,240
start = 0,120
velocity = 0,-1
mask = 1

[NGLBG RisingName]
type = anim
actionno = 122 
;start = 0,195
start = 0,120
velocity = 0,-1
mask = 1


;Part 2 - Static
[NGLBG StaticGradient]
type = anim
actionno = 123
start = 0,58
mask = 1

[NGLBG StaticTextBox]
type = anim
actionno = 124
start = 0,58
mask = 1

[NGLBG BottomBorder]
type = anim
actionno = 125
mask = 1

[NGLBG StaticName]
type = anim
actionno = 126
start = 0,58
mask = 1


;-----------------------------------------------------


; Rising Gradient
[Begin Action 20]
100,2, 0,0, 180 ;135
-1,0, 0, 0, -1

; Rising Gradient
[Begin Action 120]
100,2, 0,0, 62
-1,0, 0, 0, -1

; Rising Text Box
[Begin Action 21]
100,3, 0,0, 180 ;135
-1,0, 0, 0, -1

; Rising Text Box
[Begin Action 121]
100,3, 0,0, 62
-1,0, 0, 0, -1

; Rising Name
[Begin Action 22]
101,180, 0,0, 180 ;135
-1,0, 0, 0, -1

; Rising Name
[Begin Action 122]
101,180, 0,0, 62
-1,0, 0, 0, -1

; Static Gradient
[Begin Action 23]
-1,0, 0,0, 180 ;135
100,2, 0,0, -1

; Static Gradient
[Begin Action 123]
-1,0, 0,0, 62
100,2, 0,0, -1

; Static Box
[Begin Action 24]
-1,0, 0,0, 180 ;135
100,3, 0,0, -1

; Static Box
[Begin Action 124]
-1,0, 0,0, 62
100,3, 0,0, -1

; Bottom Border
[Begin Action 25]
-1,0, 0,0, 180 ;125
100,4, 0,0, -1

; Bottom Border
[Begin Action 125]
-1,0, 0,0, 62
100,4, 0,0, -1

; Static Name
[Begin Action 26]
-1,0, 0,0, 180 ;135
101,180, 0,0, -1

; Static Name
[Begin Action 126]
-1,0, 0,0, 62
101,180, 0,0, -1

;1800
[Begin Action 1898]
1800,1, 0,0, -1

; Sky
[Begin Action 1899]
1800,0, 0,0, 285 ;135
-1,0, 0,0, -1

; BG Spin
[Begin Action 1801]
1800,3, 0,0, 6
1800,4, 0,0, 6

; ToppoPause
[Begin Action 1802]
-1,0, 0,0, 45
1810,9, 0,232, 135 ;90
1810,8, 0,0, -1

; BugPause
[Begin Action 1803]
-1,0, 0,0, 90 ;45
1820,0, 0,232, -1

; BugEyes
[Begin Action 1805]
1810,5, 0,0, 12
-1,0, 0,0, 12

[Begin Action 1809]
-1,0, 0,0, 108
1810,0, 0,0, -1

[Begin Action 1810]
1810,0, 0,-180, 108
-1,0, 0,0, -1

; Gloriousness
[Begin Action 1812]
-1,0, 0,0, 108
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5
1810,12, 0,0, 5
1810,13, 0,0, 5
1810,14, 0,0, 5

; Blinky
[Begin Action 1811]
-1,0, 0,0, 150
1810,11, 0,-8, 60
1810,10, 0,-8, -1

; Floats
[Begin Action 1813]
1810,12, 0,-180, 5
1810,13, 0,-180, 5
1810,14, 0,-180, 5
1810,12, 0,-180, 5
1810,13, 0,-180, 5
1810,14, 0,-180, 5
1810,12, 0,-180, 5
1810,13, 0,-180, 5
1810,14, 0,-180, 5
1810,12, 0,-180, 5
1810,13, 0,-180, 5
1810,14, 0,-180, 5
1810,12, 0,-180, 5
1810,13, 0,-180, 5
1810,14, 0,-180, 5
1810,12, 0,-180, 5
1810,13, 0,-180, 5
1810,14, 0,-180, 5
1810,12, 0,-180, 5
1810,13, 0,-180, 5
1810,14, 0,-180, 5
1810,12, 0,-180, 3
-1,0, 0,0, -1

[Begin Action 1817]
1810,770, 0,0, 10
1810,771, 0,0, 10
1810,772, 0,0, 10
1810,773, 0,0, 10
1810,7, 0,0, 10


;Shadow 1
[Begin Action 1820]
1810,2, 8,-8, 169
-1,0, 0,0, -1

;Shadow 2
[Begin Action 1821]
-1,0, 0,0, 169
1810,2, 0,0, -1

;Toppo Back 1
[Begin Action 1822]
1810,3333, -73,73, 169
-1,0, 0,0, -1

;Toppo Back 2
[Begin Action 1823]
-1,0, 0,0, 169
1810,3333, 0,0, -1

[Begin Action 1830]
1810,1, -8,-255, 135
-1,0, 0,0, -1

[Begin Action 1831]
-1,0, 0,0, 135
1810,1, -8,45, -1


[Begin Action 1832]
1810,7, 0,0, 360
1810,6, 0,0, -1

[Begin Action 1833]
1810,770, 0,0, 99
1810,771, 0,0, 9
1810,772, 0,0, 9
1810,773, 0,0, 9
-1,0, 0,0, -1


; Dots
[Begin Action 1834]
-1,0, 0,0, 270
1810,100, -30,10, 30
1810,101, -30,10, 30
1810,102, -30,10, 30


[Begin Action 1835]
1810,7, 0,0, 240
1810,6, 0,0, -1

