- constants updated - grounded rocketman no longer stands in the air on the way up - karaoke hyper no longer instantly removed meter from P2 and slowly adds meter back to Krillin giving him about 75% of a bar back 5/24/25 - applied the destructo disc fix to the 2 follow up discs 5/23/25 - potentially fixed Destructo Disc causing dbl dmg while hitting helpers and P2 on same frame while also dealing dmg to armored characters using helper method 5/1/25 - added balls - boss compat - IAD changes applied - made back throw hitbox on final kick a tad larger and able to hit OTG to hopefully not miss xx/x/xx - Added a custom intro vs Normal Goku - Added a custom intro vs SSJ Goku - Added a custom intro vs Android 18 - During the "Head Shake" and "Everything's coming up Krillin" winposes, there's a chance of being "interrupted" by a variety of monsters 12/9/24 -Throws now do 90 damage -Added a fix to throw teching to allow more consistent teching on wakeup 5/7/24 -fixed first attack issue -added hold button to get up roll -removed invuln from focus -doing fakes and Whoa! in combos will add 1 dmg scale point each -RocketMan beam no longer knocks down 5/3/24 fixed throw tech removed invuln on FAs actual attack 4/26/24 -kick zetto fireball will now move through the entire zetto pause -kick zetto fireball hit anim fixed -tweaked sHP*2 coding to help him not "teleport" 2/25/24 - zetto shouldnt have the delay in animation upon hit - blush face is now binded properly on moving stage 1/2/24 -QCF*2 P hyper now considered projectiles -yajorobi intro no longer gives early ctrl -powercharge slower while P2 is stunned by solar flare and solar flare no longer gives Krillin meter on contact -EX flip grab only projectile invuln -turtle flip punch and kick now counter hittable after missing/falling -EX Jet causes 3 chip dmg and does so on each hit -mirage adds emo meter (not as much as fake does though) -moved fake command priorities higher -fixed issue with push on mirage -gains control after 30f on fake mirage -reduced dmg on rocket man -reduced dmg on jet khh (air and ground) -reduced dmg on turtle flip> P, K, and throw -added fast getup to zetto -increased dmg of sHP & sHK 2/18/23 -back hop cant guard anymore -distance for backhop reduced -tracking on ki blast from forward throw is fixed 2/4/23 **Misc** -Forward Throw: -Adjustments made to have ki blasts follow P2 -New Animation: "Babality" added - ground dash (non emo) is now set to the air status and will fall when hit 6/8/22 -reduced emo gain -Mirage now B,D,BD+K -Solar Flare now EX Mirage 6/2/22 all 5.1 updates -QCB+K non emo does duck n cover -EX Jet KHH should have proper invuln --grounded invuln vs air --air invuln vs ground -can no longer attack from non emo run (aside HK) -crouch punches hit mid -cHK causes HKD -LVL3 finisher cause HKD March/30/2022 ;================================= -Air Dash Block removed -Roll Get up focus attack fixed -Fixed 651 anim -HKD helper fix added -AI EX ki blast fixed March/21/2022 ;================================= -Fixed FDC limiter March/3/2022 ;================================= -Added new focus trigger -Flip KO fix added -Added HKD sound -Helper Reversal fix added -FDC fix on block added January/5/2022 ;================================= -Added Rekka Shortcut(fwd) -Afterimage Roll now goes opposite direction -Changed Taunt super command to Down2x+taunt (so it wouldn't conflict with fake specials) -Cursed State Anims Fixed -Fixed LL and MM rekka December/27/2021 ;================================== -Fixed Ki Blast Fade -Added Roll Afterimage -EX afterimage fixed for the FF -EX Turtle Flip -EX Shoulder Crusher -EX Air Jet -EX Whoa -EX Rocketman -Fixed Karaoke Super Air Hit State -New Throw Tech Fix Added -Fireball Throw interrupted will not HKD December/21/2021 ;================================== -Added new CS'd sff by Platformer64 -FA fix added -Re-added Wake Up Roll -Re-added Karaoke Super -Re-added head shave intro -(Karaoke Super) *Reduced Karaoke Super start up *Reduced Karaoke Super volume *Added spotlight sfx *Added fadeout to the podium -Air Dash height fix added -Ai code removed for 5.1 standard -C.hp is now not recoverable -Wallbreak fix added -Counter Flash removed -HKD states added -HKD added to throws -HKD added to Zetto -Added new Ki blast FX -Added Afterimage to EX's feb/19/21 --------------------------------------------------------- -adjusted RocketMan -removed limiter sharing from Back flip kick and turtle flip kick -EX turtle flip can be controlled with B,F,U,and D -removed issue with curved ki blast going off screen and being destroyed -increased dmg for finishers feb/2/21 --------------------------------------------------------- -updated turn code/reverted guard code -RocketMan properly resets after hit - wall jump -emo carries over to next round -added back hop DB+2P -added flee power bonus. Hit with an attack then run away -jHP head and feet now hit the same way -added white palfx to solar flare custom state -falling ki blasts no longer fall off screen jan/26/21 --------------------------------------------------------- -fixed ability to move after push up intro -can now back dash during fwd jump -can now wall jump from fwd or back jump and at any time in the air with control -wall jump resets air dash limiter (once per jump) -wall jump resets RocketMan limiter -fixed issue with air fakes resetting JP/combo counters -removed scaling from scatter shot ki blast rain jan/20/21 --------------------------------------------------------- -fixed power requirement for using solar flare cancels from Ki blasts -ki blasts are destroyed when Krillin lands LVL3 -cannot fire KHH if one "exists" -limit for ki blasts increased to 3 from 1 -ki blasts no longer destroyed when Krillin is hit -throw proximity added -added get up backturn protection jan/12/21 --------------------------------------------------------- -increased jMKx2 hitbox size -made KHH beams share color with krillin -taunt increases power mode gauge -Max Focus now causes hard KD if opponent is in hit state 5.0PATCH --------------------------------------------------------- -fixed issue with finisher 0 grabbing a sprite that isn't universal -added Focus Limiter2 -improved (but not fixed) an issue with Destructo Disc causing more dmg if it hits a helper and opponent at the same time :( I will return to this! -lowered how much ai guards -emo back dash no longer gives power -fixed issue with focus creating helpers that don't die -fixed issue with Tsuki as it is guarded on way back -added destroyed helper protection -adds 23 dampener points after zetto hits -adds 2 dampener points after throw hits Dec/22/2020FINAL --------------------------------------------------------- -removed negative edge from rekka style ki blast follow ups -cannot use confidence mode in simul -updated palettes August/13/2020 --------------------------------------------------------- SYSTEM: -Added Satan Megaton Punch reactions and finisher 3 standards -update focus, dizzy, and wall crush ko systems BUFF: -2nd hit of sMP less likely to whiff if first connects MISC: -fixed issue with focus command most notable on get up -applied more hitpause to EX Ki Blast -fixed palfx sharing on certain hyper projectiles NERF: -increased start up and endlag of Solar Flare (the endlag is reverted back to old speed if it hits so it's faster) -made standing hurt clsn frames a bit larger -made jumping hurt clsn frames a bit larger July/29/2020 ----------------------------------- I only updated his ki blasts Light and Medium are still the curved ones. Light being mid screen Medium being far. Hard is the diagonal ki blast They are destroyed if you are hit before they start dropping They give much less meter They do not KD air opponents He does not auto correct There is a 1 curving ki blasts limit applied to the FIRST Ki blast. So if he starts with a curved one he won't be able to start with it again till they are all gone. He can still do the rekka ones April/16/2020 ----------------------------------- -Fixed snd issues hitting out of power charge -can now combo into KHH from EX Rocket KHH -increased time before you can tech from cSP Feb/13/2020 ----------------------------------- MISC: -reverted punch followups from Turtle Flip -reverted launcher height from kick turtle flip -added villains winposes Jan/31/2020 ----------------------------------- MISC: -fixed issues with flash fx on solar flare x 100 (for real this time?!) - ANOTHER infinite from DD -fixed issue with getting knocked out of emo during emo start -fixed sound issue with senzu bean Jan/29/2020 ----------------------------------- MISC: -fixed snd issue with turtle flip -fixed issues with solar flarex100 fx (hopefully) -fixed issue with mirage clones changing to odd anims for real now (looking at you Gotenks) -fixed issue with Destructo Discs destroying properly after win. Can no longer toss more DDs after round either -usung correct ingame name now. Krillin will no longer use the "My wife made me do it" winpose against 18. For reals this time! Jan/21/2020 ----------------------------------- MISC: -fixed issue where he could start gaining life before eating the bean -changed scream during Dash Colision -scream and power charge fx end as they should when hit or stop Jan/17/2020 ----------------------------------- MISC: -fixed issues with Solar Flare dizzy timer -returned LVL1 finisher back to it's old ender -moved said ender back some -added voices to said ender -added true slow motion to finisher 2 ender using pauses -fixed issues with Krillin vs Goku intro -added shadows to said intro -disabled said intro for public version because Goku isn't ready yet -fixed issue with feints giving finisher meter even while in emo exit BUFF: -Turtle Flip Throw tosses them just a bit higher -removed limiter from target combo HK hitting after an aHK -no longer remove emo exit mode when doing LVL3 NERF: -When in emo exit mode LVL3 costs LVL3 (not LVL2 like in emo power mode) Jan/9/2020 ----------------------------------- MISC: -updated foot step sounds for milk intro -Krillin now works with special Soku winpose -Milk intro will not play against another milk intro -Krillin no longer plays "my wife made me do this" winpose vs 18 changed voice for breaking milk to "Awman!" -adjusted jMK sparks alignment -adjusted sMP hitsparks -adjusted cMO spark -adjusted Trick Ki sparks -removed envshake for entering Man Up -updated LVL1 finisher -added new sounds for ScatterShot -changed velocities of the Turtle Flip punch variants -changed trajectories for Turtle Flip BUFFS: -Made Tsuki beams that rise wider NERFS: -Scatter Shot does less damage -power charge is slower if scattershot is active Feedback: - With timing the jumping combo Light-medium (doesn't matter if punches or kicks) doesn't make the enemy fall. --I cannot reproduce this but there is an actual time limit of 30 ticks before the moves don't KD present in all chars - j.MP has a strange guard pausetime, not really present in most of the created characters... guard.pausetime = 16,14 instead of just using the pausetime --intentional - The throws kill immediately instead of killing the enemy at the last hit. --intentional as his throws are unique. Though now the hit before the launcher will no longer kill Jan/8/2020 ----------------------------------- MISC: -Got new locks. No one else should bother us anymore baby :* JNP is back home! -changed many aspects of Destructo Disc. Should no longer be a ToD on hit or block -fixed issue with Mirrage turning into wrong anims on custom state -added intro vs Noku -added anim for lose vs Soku -updated dizzy stars code and made it a standard -Turtle Kick causes flip on 1st hit and sends away faster on second -fixed issue with Duck N Cover not rolling correct direction if opponent switches sides -ZWANG yellow BG doesn't stay too long -replaced large portrait so he has black shoes! -made jump in for milk intro look better BUFFS: -Solar Flare now has faster startup, faster recovery, and stun changes based on Kick strength -Senzu bean Emo Exit now gives more life on 1st chew. LVL0 = 10, LVL1 = 30, LVL2 = 60, LVL3 = 90 -Jet KHH can kill on block Dec/25/2019 -First Public Beta Release! Merry Christmas everybody! Dec/24/19 BUFFS: -"Certain obstacles" taken care of. Hado is back on. NERFS(Obligatory): -Solar Flare x100 no longer gives Krillin meter nor has a shadow. MISC: -Added alternate CSS portrait -The punch during his Back Throw no longer kills. -Replaced hitsound for Turtle Flip Punch -Chou Kamehameha now has guard fx -Senzu bean super now has CLSN2 boxes -Added AI routines -Forward Throw voiceline changed -Added Frost winpose -Added Clothes Beam winpose -Added Police Car Intro -Added 18 special intro by Brose -Changed Intro sounds to use the stopped channels -Removed Gotenks sfx from forward throw -Fixed alignment issues with Milk Intro -Applied feedback about the quietness of intros -Added Clones to time over Nov/26/19 ----------------------------------- MISC: -bug fix removing hado from updates and bringing back JNP >:-< -fixed ground bounce sound -improved milk intro -updated palettes Nov/26/19 ----------------------------------- BUFFS: -Reallocated ownership. JnP is dead. I killed him. Moving on. MISC: -added Marron hug winpose -added monster winpose Sept/26/19 ----------------------------------- MISC: -added "wife made me do this" winpose -added glas sounds to milk intro -added new voice lines to the QCB+K counter specials Sept/25/19 ----------------------------------- MISC: -added intro w 18 -changed power charge yell -added milk carry intro -added coming up krillin winpose -jHP feint jHP should hit now NERFS: -LK counter now triggers on Frame 2 -increased scaling from EX Rocket Pillar to 1 per hit instead of .5 as it was -removed buffer from turtle flip throw -sMP and sHPx2 is no longer an air reset BUFFS: -removed time limiter for turtle kick -removed juggle points from the last HK in the MK,MK,HK TC -decreased pause time on blocked jumping lights a bit -increased hit time for grounded Rocket Man Sept/11/19 ----------------------------------- MISC: -added sounds to emo exit NERFS: -reduced hitstun and pushback from SolarFlare x 100 -BUFFS: -increased initial life gain for LVL2 and LVL3 emo exit Sept/11/19 ----------------------------------- MISC: -fixed various issues with the LVL3 and emo exit -fixed limiter showing with fake jet khh -fixed Fwd throw gaining crtl too soon (please please please) -emo meter turns green during emo exit Sept/10/19 ----------------------------------- MISC: Added EMO EXIT!!! (needs sounds) Sept/10/19 ----------------------------------- MISC: -made more EX trick Ki fixes -power charge yell is cut off when not in charge state -emo is removed correctly if Solar Flare x 100 hits armor -fixed issues with Destrcto Disc firing on win -fixed issues hitting P2 in back with KHH -fixed issues with feint limiters (hopefully for the last time!) -slightly decreased fall speed from Turtle Flip grab Sept/6/19 ----------------------------------- MISC: -Fixed strength for Trick Ki blasts -Made it so EX Trick Ki falls in the same locations as normal depending on button used -Fixed issue with finishers hitting P2's back -Finisher 3 zooms out as Krillin comes on screen -Removed voice from back dash Sept/5/19 ----------------------------------- MISC: -removed Ki Blast -Trick Ki now QCF+P -TF now HCF+K -fixed some feint limiter issues Sept/5/19 ----------------------------------- MISC: -fixed combo counter dropping after LVL2 KHH for real this time -can use 1 of each grounded feint during a combo (no limits on air feints) -LVL2 finisher blasts P2 off screen when killed -LVL3 finisher causes KHH fatality anim on kill -voices for everything besides winposes/intros!!!! NERF: -added timed limiter for air Rocket Pillar feint Sept/4/19 ----------------------------------- MISC: -added back breaker anim to finisher 3 -fixed issue being able to recover from LVL0 finisher -dash HK no longer goes through thinner chars -adjusted throws near edge of screen -adjusted Tsui Projectile when they rise to make them a bit more accurate -added QCF buffer clear to 1st and 2nd QCF moves -LVL2 KHH should no longer drop hit counter and should cause wall bounce more often near the ground (I couldn't get it to not bounce but I only tried like 4 times) -LVL2 KHH sends opponent off screen when killed -updated sprites for emo stance and emo start -added crater to LVL1 last slam -added sounds to fake ki blasts BUFFS: -gains more emo meter from feints -emo meter gain increases during combos -gains emo meter from using QCB+K follow ups and Duck N Cover actions -opponent air recovers from cSP later -reduced Fake Jet KHH time -reduced hitstun on jSP -made TF punch safer NERFS: -increased time on fake turtle flip -sMP has longer recovery -cSP has longer recovery -cSK has longer recovery -RocketPillar knocks down on hit -RocketPillar has no pushback when guarded -reduced guard distance on straight Trick Ki -TF and fake TF no longer triggers Guard -removed ability to go into EX Ki blasts following 3rd ki blasts -damage on Jet KHH reduced August/30/19 NERF HAMMER ADDITION ----------------------------------- MISC: -Added D+3K as alternative Duck N Cover command -changed Turtle Flip to DP+K -changed Solar Flare to RDP+K -reflected projectile has sound when it hits -Trick Ki has gravity increase the more you hit them -can now dash cancel after hitting with focus in emo -Removes emo if Solar Flare x 100 is guarded -LVL3 finisher added NERFS: -made almost everything unsafe on block! August/26/19 ----------------------------------- BUFFS: -Turtle Flip punch now hits crouching opponents as it should -has larger hitbox too SYSTEM: -tried a fix for the dash collision issue, please test MISC: -added Finisher LVL2 -Fixed issue with EX Trick Ki rising hitting then going forward again before rising more (I think) -fixed guard issue when Trick Ki fireball goes higher -P2 now flies forward hard when hit with too many Trick Ki blasts in 1 combo (will this be worse? I'll find out!) -LP Jet beam no longer goes below ground -Solar Flare x 100 should no longer hit after round is over -much improved KHH hitting -Keinzan can move back after thrown again -adjusted how Tsui beams act when opponent jumps. Should hit better now -Trick Ki blasts come down faster and in different locations BUFFS: -Air Jet has faster recovery on 1st use in a combo -reduced EX RocketMan scaling NERFS: -cannot do another feint Turtle Flip till the after image is gone -firing 2nd and third Keinzan takes away emo points -EX RocketMan hit less and costs emo buffer on second use -Ground EX Jet KHH no longer invincible to projectiles and ground based attacks -Air EX Jet KHH no longer invincible to projectiles and air based attacks August/22/19 ----------------------------------- SYSTEM: -updated throw invincibility code in jump start frame -removed wall/ground spark triggers when throwing helpers -updated air tech sound -updated guard code -added new 5252 twist anim -added fireball guard fix -added Gotenks Scribble compatibility -removed issue with airdash being shorter by holding FWD/back -focus attack dizzies MISC: -fixed LVL1 finisher -fixed visuals for Jet KHH on hit August/21/19 ----------------------------------- MISC: -fixed pause issue with air zetto -finishers no longer make super bar go to 0 -finishers remove emo mode -fixed debug issue with Scatter Shot -zettos allowed in emo! NERFS: -removed the faster recoil control from Jet August/21/19 ----------------------------------- MISC: -changed look of emo bar aesthetics -changed trajectory of EX Turtle Flip (you can alter it's velocity with Fwd and Back) BUFFS: -can cancel EX turtle flip into any air special/hyper NERFS: -K TurtleFlip follow up now can be blocked high or low -P TF follow up fills up Juggle Points LVL2 so you cannot hit the opponent while he's OTG (except by some hypers) -Cannot use TF attacks till at least 14 ticks August/21/19 ----------------------------------- MISC: -fixed issues with 100x Solar Flare and Keinzan during Ki blast cancels -fixed visual issues with QCB SK Rocketman -emo bars removed during winpose (roundstate = 4) instead of the start of the round -LVL3 costs 2 bars instead of 3 in emo -fixed time over during LVL1 finisher -fixed hitpause on Jet Beams -changed explosion for EX Ki Blast -added air zetto counters -added emo bars for P2 side -finished emo transformation -updated sounds for emo and LVL3 spark sounds -added dash collision BUFFS: -can cancel Dash HK into air specials/hyper NERFS: -increased time for fake ki blast August/17/19 ----------------------------------- MISC: -Removed bug where going into Duck N Cover made you go emo -fixed issue where dash HK can go through opponent BUFFS: -going emo gives a normal airdash NERFS: -Reduced damage on a number of attacks -Increased limiter on RocketMan -Turtle Flip throw applies scaling August/15/19 ----------------------------------- MISC: -changed many aspects of normal mode --can now cancel chains into specials and supers --can now fire 3 ki blasts -Has smear back dash for courage mode -Moved courage to emo (need to finish emo transformation) now go courage with D,D+MP+MK --also need to finish emo meter stuff for P2 -feints give finisher meter -QCB+K moves and RocketMan follow ups take emo buffer (LK flip actually adds to the buffer) BUFFS: -moved fireball up on kick zetto counter -can cancel Ki blasts into Keinzan and Solar Flare x100 -can jump during fwd Dash NERFS: -removed QCB+K moves from base -removed quick recovery roll EX -fixed issue where EX Turtle Flip was invincinble. Now only Projectile invincible -removed ability to attack in back dash in normal mode -Keinzan can be destroyed by multi hit projectiles August/9/19 ----------------------------------- MISC: -added guard souinds to punch/kick turtle follow ups -tweaked alignment on fall over winpose and made the round not end till a bit later -fixed issue with taunts (and anything similar) to trigger a custom state in P2 once they've been hit by a finisher -finishers make compatible helpers vanish -added butt slap sounds for taunt -courage bars only leave when indicated like clones, ghosts, chaotzu, etc -jSP doesn't slam opponent down in air BUFFS: -can chain cLP/LK from sLP/LK -can cancel into orin combo from all ki blast variants -fixed issue where you couldn't cancel specials after certain situations -can cancel QCB+K,MK in confidence mode with air specials -cannot tech after back throw NERFS: -sMKx2 and cMK not as safe oB 05/15/19 ----------------------------------- -fx on ground appear when they should and aligned better for rocketman beams -land snd updated -shocked anim added -changed layout of courage meter/face -added Bird's Eye View anim -added cursed anims -LVL3 mostly in place 05/10/19 ----------------------------------- -recoil ctrl set on air jet increased if guarded -courage meter only decreases during fight now -changed Duck N Cover to D,D,D -added a number of special voices will continue doing this over the weekend 05/9/19 ----------------------------------- -adjusted TurtleFlip grab on hit -tweaked rocketman and Jet beams -changed Man Up anim and leaving courage mode anim -added heads to the Courage meter -added and updated many get hit sprites/anims -added courage stance 05/1/19 ----------------------------------- -Moved courage meter to the top, it now has a yellow color when not in courage and orange when courageous -no longer stays in courage mode when meter runs out -meter still reduces when he's getting hit now -super moves cause super BG -updated visuals for RocketMan Beam -adjusted get up timing -updated get up invuln -updated charge power standard -updated -2 explods so they don't work against helpers -hold to tech -added crouch guard fix -removed the float :( -added more explosion clouds to LVL2 Scatter Shot -changed anim for courage mode, motion also changed to Down Down both Strongs 02/16/19 ----------------------------------- -tweaked Scatter Shot -added new snds to scatter shot -fixed a chain bug 02/15/19 part 2 ----------------------------------- -fixed issue with wall jump near ground -ki blast hitting ground no longer an attack so you will not guard during it -can now cancel Scatter Shot from ki blasts -fixed explod timing in Scatter Shot 02/15/19 ----------------------------------- -replaced looping snd for Keinzen -added charge sound to air jet -changed sound for KHH charge -tweaked hitspark for Trick ki -edited guard dist on trick ki -added snd for wall jump -added snd for float -can move float with left and right -added slide snds for forward walk no emo -finished(?) Scatter Shot (QCFx2+2P needs sounds 01/25/19 ----------------------------------- -added balloon float (hold up while jumping) -added wall jump (UF near wall) -updated guard sounds -fixed issue with EX Tricki going back up when hit -air ki blasts from FWD throw rotated on hit -ground bounce causes proper FX -changed anim timings for Let's Do This intro -only guard against charging SBC if near -EX Ki Blast uses 2 sound fx : the new one I mixed for you for that specifically, but also the QCB+P Jet Kamehameha sound. The latter one shouldn't be used. --FIXED -the EX Turtle Flip > MP Hammer Smash will never hit due to it's speed/angle/excecution. LP and SP do fine. -Plz reduce the hitpush on the 2nd hit of his st.SP. P2 now gets hit so far away, a cancelled-into Orin Combo will whiff. --TWEAKED -new Turtle Flip Throw looks cool, but there's still a little room for improvement I think. Can you let Krillin keep some momentum as he floats down after the kick? Right now he goes straight down, but imo he should also move slightly backwards (away from the opponent) so it looks like he's keeping some momentum from the flip. --FIXED -I saved the Kienzan charging looping sound from Krillin's file from FF3, and edited it. For some reason there is indeed empty space on both ends of the wave form. I deleted that and now it should loop fine and sounding good. https://vocaroo.com/i/s0wegCwSqlRr --ADDED -A sound to be added to his Forward Throw, as he starts firing the blasts (play just once) : https://vocaroo.com/i/s037uBOZoEWl --ADDED -Backwards Throw looks dope, but I think p2 should be knocked away harder and faster, if you want to keep them unhittable as they're falling from the kick. --CHANGED 01/16/19 ----------------------------------- -updated small port, large port, and cSK sprites 01/11/19 ----------------------------------- -When killed while in Emo mode, his lie-dead sprite gets the darkening effect (left-over from Gotenks). --fixed -Backwards throw is missing sounds (whooshes for p2 jabbing at Krillin and whooshes for both of Krillin's attacks.) --fixed (I cannot match the opponent's anim with the woosh sound) -Also in Backwards throw, his first punch needs to better aim for p2's headpos. When done on smaller enemies, he punches quite some inches above their heads. --fixed -His crouching Strong Kick needs to be redrawn, he gets comically larger during it and it looks plain bad. --:shrug: -I still feel he just shouldnt have that bar outside of Emo, it's confusing. -Personally I'd get rid of his big aerial Lvl2 Kamehameha. That, or normalize the start-up for it (not copying the big slow lightning-charged build-up copied from Gokubros but just a normal Lvl2 Super Move super pause). --Made it have typical LVL2 startup 07/17/18 ------------------------------------ -added multi Kienzan in emo and adjusted the recovery for each toss -added Piccolo intro -added VS 18 intro (missing 1 frame so he will disappear currently) -added Let's do this intro -added Ethan updated sff 07/03/18 ------------------------------------ -EX Ki Blast no longer gives power -2nd hit of MKx2 not air recoverable -enlarged sMK hitbox -enlarged jSK hitbox -can hit w jSK after jSK -updated Turtle Throw -nulled get up extended throw invincibility -added back and fwd throws 05/17/18 ------------------------------------ -gain emo from hitting with Focus and for backing away after hitting -changes to focus follow ups --Super Jump removed --Wild Sense Jump with U,U on hit/block --Duck N Cover with D,D on hit/block -back dash during focus in emo fixed -added hurtbox to KHH -invincibility time of Orin Combo reduced to the 1st two hits 05/16/18 ------------------------------------ -changed LK Wild Sense non emo -added win portrait -added focus attack -Focus can cancel into the following --Super Jump --Wild Sense Jump with U,U --Duck N Cover with D,D -made air hurtboxes smaller -cMK can not combo into itself if opponent is in lie down 05/11/18 ------------------------------------ -Duck N Roll can be hit by attacks and throws -Added EX Ki Blast and EX Trick-Ki -No more shadows with Solar Flare -changed freeze pose of Tsuki -added Tsuki sounds -Every Jet Recoil dds 2 ticks of recovery before control in a combo or guarding loop -cannot combo cMK into itself -changed sprpriority for aura charge 04/28/18 ------------------------------------ -Wider hitbox on 1st frame of Tsuihidan -can cancel jet KHH into LVL2 air KHH -can cancel into air jet from air basics -added recoil to Jet on hit or block -Kienzan once again causes knockdown -Emo MK Wild Sense is +7 -can no longer cancel dash kick into specials on contact -Jet fx leave if no longer in Jet KHH state -changed explosion on Tsuki -changed how MP follow up from T Flip falls -Duck N Cover and rolls gain some Confidence 04/27/18 NEW ------------------------------------ -air KHH bounce hits better -Kienzan only KDs air opponents -finished Tsuihidan?!!! -added sounds to Duck N Cover + rolls -adjusted axis on rolls 04/27/18 ------------------------------------ -added faker mirage to turtle flip -added air Jet (QCB+P in air) -LP grounded Jet only launches in emo -Mirage no longer gives away position near screen (I hope) -Mirage cannot be done while Mirage is active -Mirage can only be done during emo -hitting Solar Flare removes Feint limiter -can no longer charge KHH but it now wall bounces -emo MK Wild Sense is + on hit again -added incomplete Tsuihidan (QCFx2+P) -can cancel Turtle Flip into KHH -changed get up time to 30 -added Duck N Cover (D,D) DF or DB to roll -realigned ball in KHH hands -KHH beam srinks -changed sounds for Orin attacks -Mirage clones fade when Krillin is hit -raised sMK -fixed meter gain issues in EX Rocket -fixed KHH fatality -added OTG juggle subsystem -axis of specials and supers canceled from sSP correct now 04/20/18 ------------------------------------ -Adjusted the Orin Combo: Moved super spark, added wooshes, all kicks do SK hitsnd, 1st and last hit have envshake, arms stay up longer before final punch -adjusted when Orin Combo stops going up -added Mirage QCB+K,P -added air KHH LVL2 (In air only) QCFx2+2P -Kienzan and Orin now QCBx2 NEW -Mirage doesn't work if hit while creating -made changes to how KHH can hit 04/19/18 ------------------------------------ -restored height for EX Turtle -fixed various things with emo MK wild Sense -Kienzan dissipates when Krillin is hit -added Orin Combo QCFx2+K 04/18/18 ------------------------------------ -added a bit more recovery to Keinzan -added flipping sounds to normal and EX turtle Flips -made EX turtle flip higher again -added sounds to after images -replaced snd for Wild Sense -emo Wild Sense MK fixes --no longer pushes P2 from corner if not near --ki blast recovery shorter on block --time in air longer --Ki blast fires faster --no delay when he turns to fire --turns earlier -adjusted RocketMan safeguard for going underground -fixed RocketMan limiter -fixed feint limiter -fixed emo Wild Sense HK counter -added cool down for non emo Wild Sense LK 60 ticks (1 second) -Kienzan now flies upward when Krillin is hit -updated palettes -updated Kienzen loop hitting code -turtle punch always knocks down again -adjusted bar height -decreased emo gain from hits 04/17/18 ------------------------------------ -increased confidence that Wild Sense builds -confidence bar builds faster the faster you move back after attacking -added turn anims -removed ground rocketman -adjusted alignment for emo back walk -replaced loopoing Keinzan snd -turtle punch makes airborne opponent fall faster -added new snds to cSP -added landing fx to cSP -Solar Flare causes air opponent to fall, get up, then hold head -added grounded combo limiter to RocketMan -tweaked hitting properties of Keinzan Hold -fixed after images on air recovery to act as they should -Increased hitstun on nonEX RocketMan -L Jet KHH launches grounded opponents -EX Jet KHH now full invuln even on startup -EX RocketMan has 2 time limiter now -Confidence meter builds higher with higher hits in combos -changed MK follow up to Wild Sense in emo 04/13/18 ------------------------------------ -Fixed the canceling off SPx2 -fixed issue with hold Kienzan hitting -added Confidence Mode (D,D MP+MK) use again to exit the mode -added multi ki blast in confidence -added new walks for emo -added 1 time limiter for feints in combos -can do crouch basics while running fwd in emo -Run becomes normal in emo -Back Dash Becomes hop in emo -air dash fwd returns to normal properties -Wild Sense Actions changed in emo -able to use RocketMan twice in air while in emo -fixed light block snd -added Kienzan sounds 04/12/18 ------------------------------------ -removed air guard off fwd dash -removed velset = 0 on dash back stop -added ability to jump cancel dash back stop -adjusted jSP CLSN -removed ability to dash jump -fixed knockdown rules with combo HP and combo HK -Solar Flare no longer causes knockdown in combos -SF helpers timed to match Krillin accordingly -SF command changed to reverse DP+P use RDP+S for feint -can special cancel off raw target combos -fixed snd for light turtle flip -reversed button strength outcome in Turtle Flip attacks -aligned Wild Sense better -gain ctrl faster off Wild Sense Dash Up -added dash kick -added Kenzan QCFx2+P (hold P) (use directions to manipulate Disc when tossing -added snd to Wild Sense -added snd to throw miss 04/11/18 ------------------------------------ -can back dash jump -can only cancel specials from 2 in ones and not chain combos -Turtle Kick now has limiter. If you do more than 1 the opponent gains the ability to air tech -altered sSPx2 -altered height, distance, and hitbox for MK followup from MK -updated cLK frames -added throw miss frames to Turtle Throw -changed Solar Flare to a special now HCF+P -Krillin can air guard jumping forward -altered air recovery -- added or tweaked the following sounds-- -his Ki Blasts (QCF+P, QCF+K, QCB > MK and DP+P) have weird impact sounds, plz use the common ones from Goku Ki Blasts impact: ttps://vocaroo.com/i/s0SVQY2vCIhW -use this sound fx for any Ki Blast hitting the ground (his QCF+K ones as they come down, and the QCB > MK dodge ki blast move): https://vocaroo.com/i/s1cnJMSZZ7En -for his QCB+P move hitting, use the impact sounds from his j.SP -Add this to the very start of all versions (minus EX) of the QCB+P move: https://vocaroo.com/i/s1v8Pdk3isOt -the sound fx you used for the Turtle Grab is placed wrong; for the actual grab connect, use this one: https://vocaroo.com/i/s0SqReukY4XI The sound use used for the grab connect, is supposed to be placed on the impact of the upside-down double ki blast. -plz add this funny blur/whizz sound fx for his QCB > LK retreat: https://vocaroo.com/i/s1PkW1Ump0hK -simply add the superjump sound fx for the QCB > SK leap. -QCB+2K Solar Flare - simply reuse the Solar Flare sound fx from Tien: https://vocaroo.com/i/s0blRtq5QNWb -Add this launch sound fx to DP+P: https://vocaroo.com/i/s1Hez3AZPpRu -Use this for the impacts of DP+P (so it's unique from his other Ki Blast attacks): https://vocaroo.com/i/s0rETg8mmc2O 04/10/18 ------------------------------------ -removed SP,SP,cSP -changed pushback on SP,SP -made altered MK,MK,HK HK is now overhead -Made feints and reactions only cancelable on block -added EX Rocket Man -changed normal RocketMan -changed the following follow ups for turtle flip --P = no more knockdown on grounded opponents --K = launcher --Air throw fixed -Trick-Ki fireball has gaining hit time as it prgresses on X axis forward but reduced from 20 to 10 at the start -Reaction is now a counter with any kick. You can manually do the action by pressing kick. -EX Roll Away now costs 1000 meter -fwd and back dash changed -Air fwd dash changed -lost ability to do attacks while dashing fwd but gained them while dashing back 04/07/18 ------------------------------------ -updated jSP so it cannot hit twice -alignment fix for cMK -changed sLK block hit times for both variants (near/far) -Added more block time to cSP - added MK,MK, SP - added SP,SP,cSP - modified HCF/B explod creation 04/06/18 ------------------------------------ -removed cooldown time for RocketMan -added 3 time limiter to RocketMan -reduced min height for rocket man -reduced envshake and aligned hitsparks better for RocketMan -Velocity adds to cMK -adjusted hitboxes for sSP (both) and sSK -added whoosh and hit sounds to Turtle attacks as needed -adjusted hitsounds for jSP -added sounds to turtle flip -adjusted arc of EX Turtle Flip -Throw follow up of Turtle Flip now hits air and falling opponents but no longer hits crouching ones -added sound to Shoulder Crusher -adjusted which moves make certain specials skip their on the ground start up -changed hit and block properties of many basics -cSP moves fwd a bit faster now -adjusted LK and MK follow ups to Whoa/Reaction move QCB+K -Trick-Ki has less recovery 04/05/18 ------------------------------------ -tweaked Rocket Man Beam -fixed issue with ki blasts not disipating correctly -jMK can chain off either hit -ground bounce higher -removed cSP>SP and made it cMP>SP as it should have been -increased hitpause for MP -added min and max height for rocket man -added 10f cooldown time for rocket man -made Solar Flare always do best cover -tweaked fake rocket man -added push to fake moves when cancelled into while opponent is to the wall