[Info]
localcoord = 320,240
name = "KrillinZ2 Ending"
author = "EthanTheHuman && Odb718"
versiondate = 02-26-2019
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop



;-Shenron scene
;-Krilin looking up
;-”SHENRON heed my call!  Grant my wish!! I wish for…”
[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 150
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "SHENRON, heed my call!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 50
layer1.endtime = 1020
;------------------------------------------------------------
layer2.text = "Grant my wish!!"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,185
layer2.textdelay = 4
layer2.starttime = 150
layer2.endtime = 1020
;------------------------------------------------------------
layer3.text = "I wish for"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 6
layer3.starttime = 260
layer3.endtime = 1020
;------------------------------------------------------------
layer4.text = "."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 83,205
layer4.textdelay = 3
layer4.starttime = 350
layer4.endtime = 1020
;------------------------------------------------------------
layer5.text = "."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 88,205
layer5.textdelay = 3
layer5.starttime = 410
layer5.endtime = 1020
;------------------------------------------------------------
layer6.text = "."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 93,205
layer6.textdelay = 3
layer6.starttime = 470
layer6.endtime = 1020
;------------------------------------------------------------
end.time = 700

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[WishingBG Buu]
type = normal
spriteno = 102,0
mask = 1

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[WishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
spriteno = 101,0
mask = 1

[Begin Action 8] ;ShenronMouths
-1,0, 0,0, 0
-1,0, 0,0, 200
-1,0, 0,0, -1

;------------------------------------------------------------
;------------------------------------------------------------
;------------------------------------------------------------
;
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 21,30
Sound0.starttime = 0

layerall.pos = 0,0 ;Default position for all layers
end.time = 90         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1


;------------------------------------------------------------
;------------------------------------------------------------
;------------------------------------------------------------

;Second scene
;Eighteen on a cocktail dress, holding a drink.
;Krillin appears, in a tux.
;“Krillin: Name’s Lin. Krillin.
;“Maron: You look really cool. You’re the cool Krillin”
;“Eighteen: He is both dazzling, strong and sexy. And not bullied by his wife at all.”
;“Krillin: Yeah you know it. That's like my whole thing. I'm as chill as a cucumber. Coolest Krillin there is.”
;Camera pans down and it's still krillin next to shenron imagining the scene
;Oolong runs by
;“Oolong: I WISH FOR PANTIES”
;“Panties fall from sky”
;“Krillin: Oh Cmon!!!”
 
[Scene 4] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 0
;Sound0.value = 21,30
;Sound0.starttime = 0
bg.name = PostWishBG
bgm = ../../../data/Endings/Music/KrillinEnding.mp3
;Sound0.value = 501,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 1800         ;600 ticks = 10 seconds
;------------------------------------------------------------
layer1.text = "Name's Lin."  ;Text to show
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 3
layer1.starttime = 185
layer1.endtime = 505
;------------------------------------------------------------
layer2.text = "Kril"  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 106,225
layer2.textdelay = 3
layer2.starttime = 315
layer2.endtime = 505
;------------------------------------------------------------
layer3.text = "lin."  ;Text to show
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 131,225
layer3.textdelay = 10
layer3.starttime = 360
layer3.endtime = 505
;------------------------------------------------------------
layer4.text = "You look really cool."  ;Text to show
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 510
layer4.endtime = 690
;------------------------------------------------------------
layer5.text = "You're the coolest, Krillin."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 3
layer5.starttime = 695
layer5.endtime = 855
;------------------------------------------------------------
layer6.text ="He is dazzling, strong and sexy." ;Text to show 
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225
layer6.textdelay = 3
layer6.starttime = 860
layer6.endtime = 1020
;------------------------------------------------------------
layer7.text ="And not bullied by his wife at all."  ;Text to show 
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 3
layer7.starttime = 1025
layer7.endtime = 1185
;------------------------------------------------------------
layer8.text = "Yeah, you know it. "  ;Text to show
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,225
layer8.textdelay = 3
layer8.starttime = 1190
layer8.endtime = 1335
;------------------------------------------------------------
layer9.text = "That's kinda my whole thing.";Text to show
layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
layer9.offset = 10,225
layer9.textdelay = 3
layer9.starttime = 1340
layer9.endtime = 1495
;------------------------------------------------------------
layer10.text = "I'm as chill as a cucumber."  ;Text to show
layer10.font = 0, 0, 1, 212, 211, 170	;Use font0
layer10.offset = 10,225
layer10.textdelay = 3
layer10.starttime = 1495
layer10.endtime = 1650

;------------------------------------------------------------
layer11.text = "Coolest Krillin there is."  ;Text to show
layer11.font = 0, 0, 1, 212, 211, 170	;Use font0
layer11.offset = 10,225
layer11.textdelay = 3
layer11.starttime = 1650
layer11.endtime = 1800


[PostWishBGDef]
;// Background

[PostWishBG BG]
type  = anim
actionno = 501
start = 0, 0
mask = 1 
 
[PostWishBG Cucumber]
type  = anim
actionno = 500
start = 0, 0
mask = 1
Velocity = 0,0 


;// Overlay
 
[PostWishBG RisingGradient]
type = anim
actionno = 20;Rising Gradient
;start = 0,240
start = 0,195
velocity = 0,-1
mask = 1

[PostWishBG RisingTextBox]
type = anim
actionno = 21;Rising Text Box
;start = 0,240
start = 0,195
velocity = 0,-1
mask = 1

[PostWishBG RisingName]
type = anim
actionno = 22
;start = 0,240
start = 0,195
velocity = 0,-1
mask = 1

;Part 2 - Static
[PostWishBG StaticGradient]
type = anim
actionno = 23
start = 0,58
mask = 1

[PostWishBG StaticTextBox]
type = anim
actionno = 24
start = 0,58
mask = 1

[PostWishBG BottomBorder]
type = anim
actionno = 25
mask = 1

[PostWishBG StaticName]
type = anim
actionno = 26
start = 0,58
mask = 1


;------------------------------------------------------------
;------------------------------------------------------------
;------------------------------------------------------------

[Scene 5] ;Bubbles
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = BubblesBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
;Sound0.value = 501,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers 
end.time = 210         ;600 ticks = 10 seconds

[BubblesBGDef]
;// Background

[BubblesBG BG]
type  = anim
actionno = 501
start = 0, 0
mask = 1 
 
[BubblesBG Cucumber]
type  = anim
actionno = 500
start = 0, 0
mask = 1
Velocity = 0,0 

[BubblesBG Top]
type  = anim
actionno = 503
start = 0, 0
mask = 1
Velocity = 0,0 

[BubblesBG Top]
type  = anim
actionno = 504
start = 0, 0
mask = 1
Velocity = 0,0 

;------------------------------------------------------------

[Scene 6] ;BubblesUp
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = BubblesUpBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
;Sound0.value = 501,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers 
end.time = 240 ;150       ;600 ticks = 10 seconds

[BubblesUpBGDef]
;// Background

[BubblesUpBG PlanetBG]
type  = anim
actionno = 511
start = 0, 60
mask = 1 
Velocity = 0,-0.25

[BubblesUpBG SparklesBG]
type  = anim
actionno = 501
start = 0, 0
mask = 1 
Velocity = 0,-1.2
 
[BubblesUpBG Cucumber]
type  = anim
actionno = 500
start = 0, 0
mask = 1
Velocity = 0,-1.2

[BubblesUpBG Top]
type  = anim
actionno = 505
start = 0, 0
mask = 1
Velocity = 0,-1.2

[BubblesUpBG Kthink]
type  = anim
actionno = 509
;start = 0, 450
start = 0, 362
mask = 1
Velocity = 0,-1.5 ;-3

[Begin Action 509]
510,0, 66,-61, 10


[BubblesUpBG Bottom]
type  = anim
actionno = 506
start = 0, 0
mask = 1
Velocity = 0,-1.2 


;// Overlay
 
[BubblesUpBG RisingGradient]
type = anim
actionno = 130;Rising Gradient
;start = 0,195
start = 0,300
velocity = 0,-1
mask = 1

[BubblesUpBG RisingTextBox]
type = anim
actionno = 131;Rising Text Box
;start = 0,195
start = 0,300
velocity = 0,-1
mask = 1

[BubblesUpBG RisingName]
type = anim
actionno = 132
;start = 0,195
start = 0,300
velocity = 0,-1
mask = 1

;58  195  135


;------------------------------------------------------------
;------------------------------------------------------------
;------------------------------------------------------------

[Scene 7] ;Daydreaming
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = DaydreamingBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
;Sound0.value = 501,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers 
end.time = 191        ;600 ticks = 10 seconds
;------------------------------------------------------------
layer1.text = "Hhhmmm.. "
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 5
layer1.starttime = 30
layer1.endtime = 1020
;------------------------------------------------------------
layer2.text = "Okay, I wish to become"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 100,225
layer2.textdelay = 3
layer2.starttime = 130
layer2.endtime = 1020
;------------------------------------------------------------

[DaydreamingBGDef]
;// Background

[DaydreamingBG BG]
type = normal
spriteno = 99,0
mask = 1  

[DaydreamingBG SlideOver]
type  = anim
actionno = 510
start = 0, 0
mask = 1

; Daydreaming
[Begin Action 510]
510,0, 66,-61, 4
510,0, 65,-61, 3
510,0, 64,-61, 3

510,0, 63,-61, 2
510,0, 62,-61, 2
510,0, 61,-61, 2
510,0, 60,-61, 2
510,0, 58,-61, 2

510,0, 56,-61, 2
510,0, 54,-61, 2
510,0, 52,-61, 2
510,0, 50,-61, 2

510,0, 48,-61, 2
510,0, 46,-61, 2
510,0, 44,-61, 2

510,0, 42,-61, 2
510,0, 40,-61, 2
510,0, 38,-61, 2
510,0, 36,-61, 2

510,0, 34,-61, 2
510,0, 32,-61, 2
510,0, 30,-61, 2

510,0, 28,-61, 2
510,0, 26,-61, 2
510,0, 24,-61, 2
510,0, 22,-61, 2

510,0, 20,-61, 2
510,0, 18,-61, 2
510,0, 16,-61, 2

510,0, 14,-61, 2
510,0, 12,-61, 2
510,0, 10,-61, 2
510,0, 9,-61, 2
510,0, 8,-61, 2

510,0, 7,-61, 2
510,0, 6,-61, 2
510,0, 5,-61, 2
510,0, 4,-61, 2
510,0, 3,-61, 3
510,0, 2,-61, 3
510,0, 1,-61, 4

510,0, 0,-61, -1


[DaydreamingBG Pop]
type  = anim
actionno = 502
start = 0, 0
mask = 1

;------------------------------

;Part 2 - Static
[DaydreamingBG StaticGradient]
type = anim
actionno = 133
start = 0,58
mask = 1

[DaydreamingBG StaticTextBox]
type = anim
actionno = 134
start = 0,58
mask = 1

[DaydreamingBG BottomBorder]
type = anim
actionno = 135
mask = 1

[DaydreamingBG StaticName]
type = anim
actionno = 137
start = 0,58
mask = 1

;------------------------------------------------------------
;------------------------------------------------------------
;------------------------------------------------------------

[Scene 8] ;Panties 
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 100
bg.name = PantiesBG
;bgm = ../../../data/Endings/Music/BuuZ2.mp3
Sound0.value = 11,1
Sound0.starttime = 90
Sound1.value = 10,0
Sound1.starttime = 90
Sound2.value = 21,31 ;21,13
Sound2.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
layer1.text = "I WISH FOR PANTIES!!"  ;Text to show
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 2
layer1.starttime = 0
layer1.endtime = 412
;------------------------------------------------------------
layer2.text = "Aww, man..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 10
layer2.starttime = 417
layer2.endtime = 1020
;------------------------------------------------------------
end.time = 800 ;545         ;600 ticks = 10 seconds

[PantiesBGDef]
;// Background

[PantiesBG BG]
type = normal
spriteno = 99,0
mask = 1  
 
[PantiesBG Potato]
type  = anim
actionno = 508
start = 0, 0
mask = 1
Velocity = 0,0 

; GameOver
[Begin Action 508]
;510,1, 0,-61, 322
510,2, 0,-61, 282

510,3, 0,-61, 10
510,4, 0,-61, 10
510,5, 0,-61, 10
510,6, 0,-61, 10
510,7, 0,-61, 90

511,0, 0,-61, 15
511,1, 0,-61, 15
511,2, 0,-61, -1

[PantiesBG Fisting]
type  = anim
actionno = 520
start = 0, 0
mask = 1
Velocity = 0,0 

;porky
[Begin Action 520]
520,0, 122,37, 2
520,0, 98,18, 2
520,0, 74,-1, 2
520,0, 50,-20, 2
520,0, 26,-39, 2
520,0, 3,-58, 2
520,0, 0,-61, 290
520,1, 0,-61, 10
520,2, 0,-61, 10
520,3, 0,-61, -1

[PantiesBG Fisting]
type  = anim
actionno = 521
start = 0, 0
mask = 1
Velocity = 0,0 

; panties
[Begin Action 521]
-1,0, -197,-44, 202
525,0, -197,-44, 4
525,1, -178,-25, 4
525,0, -167,-10, 4
525,1, -156,-2, 4
525,0, -144,12, 4
525,1, -133,19, 4
525,0, -120,36, 4
525,1, -107,39, 4
525,0, -92,40, 4
525,1, -74,45, 4
525,0, -59,39, 4
525,1, -43,35, 4
525,0, -24,21, 4
525,1, -14,14, 4
525,0, -6,-2, 4
525,1, -2,-10, 4
525,0, -1,-28, 4
525,1, -3,-36, 4
525,0, -15,-47, 4
525,1, -23,-47, 4
525,0, -25,-38, 4
525,1, -20,-26, 4
525,0, -17,-17, 4
525,1, -8,-9, 4
525,0, 9,0, 4
520,1, 0,-61, 10
520,2, 0,-61, 10
520,3, 0,-61, -1 ;10

;------------------------------

;Part 2 - Static
[PantiesBG StaticGradient]
type = anim
actionno = 133
start = 0,58
mask = 1

[PantiesBG StaticTextBox]
type = anim
actionno = 134
start = 0,58
mask = 1

[PantiesBG BottomBorder]
type = anim
actionno = 135
mask = 1

[PantiesBG StaticName]
type = anim
actionno = 136
start = 0,58
mask = 1

; Static Name
[Begin Action 136] 
101,1, 0,0, 412
-1,0, 0,0, 5 
101,0, 0,0, -1


;-----------------------------------------------------

[Scene 9] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronFarewellBG
;Sound0.value = 9000,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 10 ;200         ;600 ticks = 10 seconds

[ShenronFarewellBGDef]

[ShenronFarewellBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1


;-----------------------------------------------------
;-----------------------------------------------------
;-----------------------------------------------------


; Narp
[Begin Action 502]
502,5, 0,-47, 10
502,5, -3,-47, 5
502,4, -3,-47, 5
502,4, -10,-47, 10
502,5, -17,-47, 10
502,5, -24,-47, 5
502,4, -24,-47, 5 
502,4, -31,-47, 10 
502,5, -38,-47, 10
502,5, -45,-47, 5 
502,4, -45,-47, 5 
502,4, -52,-47, 10  
502,5, -59,-47, 10 
502,5, -66,-47, 5 
502,6, 25,-47, 15
502,7, 25,-47, 15
502,8, 25,-47, 15
502,9, 25,-47, 15
-1,0, 0,-47, -1

; bubbles
[Begin Action 503]
502,0, 0,0, 15, , AS10D245
502,1, 0,0, 15, , AS26D225
502,0, 0,0, 15, , AS46D205
502,1, 0,0, 15, , AS66D185
502,0, 0,0, 15, , AS86D165
502,1, 0,0, 15, , AS106D145
502,0, 0,0, 15, , AS126D125
502,1, 0,0, 15, , AS146D105
502,0, 0,0, 15, , AS166D85
502,1, 0,0, 15, , AS186D65
502,0, 0,0, 15, , AS206D45
502,1, 0,0, 15, , AS226D25
LoopStart
502,0, 0,0, 15
502,1, 0,0, 15
502,0, 0,0, 15
502,1, 0,0, 15
502,0, 0,0, 15
502,1, 0,0, 15

[Begin Action 504]
502,2, 0,0, 15, , AS10D245
502,3, 0,0, 15, , AS26D225
502,2, 0,0, 15, , AS46D205
502,3, 0,0, 15, , AS66D185
502,2, 0,0, 15, , AS86D165
502,3, 0,0, 15, , AS106D145
502,2, 0,0, 15, , AS126D125
502,3, 0,0, 15, , AS146D105
502,2, 0,0, 15, , AS166D85
502,3, 0,0, 15, , AS186D65
502,2, 0,0, 15, , AS206D45
502,3, 0,0, 15, , AS226D25
LoopStart
502,2, 0,0, 15
502,3, 0,0, 15
502,2, 0,0, 15
502,3, 0,0, 15
502,2, 0,0, 15
502,3, 0,0, 15

[Begin Action 505]
502,0, 0,0, 15
502,1, 0,0, 15

[Begin Action 506]
502,2, 0,0, 15
502,3, 0,0, 15


; Stars
[Begin Action 511]
99,0, 0,0, 10


; Rising Gradient
[Begin Action 20]
100,2, 0,0, 135
-1,0, 0, 0, -1

; Rising Gradient
[Begin Action 120]
100,2, 0,0, 62
-1,0, 0, 0, -1

; Rising Gradient
[Begin Action 130]
100,2, 0,0, 62 

; Rising Text Box
[Begin Action 21]
100,3, 0,0, 135
-1,0, 0, 0, -1

; Rising Text Box
[Begin Action 121]
100,3, 0,0, 62
-1,0, 0, 0, -1
; Rising Text Box
[Begin Action 131]
100,3, 0,0, 62 

; Rising Name
[Begin Action 22]
101,180, 0,0, 135
-1,0, 0, 0, -1

; Rising Name
[Begin Action 122]
101,180, 0,0, 62
-1,0, 0, 0, -1
; Rising Name
[Begin Action 132]
101,180, 0,0, 62 

; Static Gradient
[Begin Action 23]
-1,0, 0,0, 135
100,2, 0,0, -1

; Static Gradient
[Begin Action 123]
-1,0, 0,0, 62
100,2, 0,0, -1
; Static Gradient
[Begin Action 133] 
100,2, 0,0, -1

; Static Box
[Begin Action 24]
-1,0, 0,0, 135
100,3, 0,0, -1

; Static Box
[Begin Action 124]
-1,0, 0,0, 62
100,3, 0,0, -1
; Static Box
[Begin Action 134] 
100,3, 0,0, -1

; Bottom Border
[Begin Action 25]
-1,0, 0,0, 125
100,4, 0,0, -1

; Bottom Border
[Begin Action 125]
-1,0, 0,0, 62
100,4, 0,0, -1
; Bottom Border
[Begin Action 135] 
100,4, 0,0, -1

; Static Name
[Begin Action 26]
-1,0, 0,0, 135
101,0, 0,0, 370
-1,0, 0,0, 5
101,2, 0,0, 345
-1,0, 0,0, 5
101,18, 0,0, 325
-1,0, 0,0, 5
101,0, 0,0, -1

; Static Name
[Begin Action 126]
-1,0, 0,0, 62
101,180, 0,0, -1

[Begin Action 137]
101,0, 0,0, 10

;KrillinLikeAVillian
[Begin Action 500]
501,0, 0,0, 115
501,1, 0,0, -1

;OooohSparkly
[Begin Action 501]
501,2, 0,0, 10
501,3, 0,0, 10


;----------------------------------------------

