- fixed issue with Mystic Harpoon projectile destroy ability breaking Golden or any character where a root attack is set as a projectile - decreased ai difficulty a bit - can block hellzone grenade on wake up 5/5/25 - 2P zetto air grab has shorter startup and correctly side switches - Hellzone Grenade now has a failsafe of 200 frames to initiate the guard explosions and can break armor 5/1/25 - balls drop - boss compat - updated landing state - f+2P zetto deals dmg - fixed issue with duplicate symbol on Orange Piccolo winpose - fixed issue with shadow from fin2 ko appearing in certain stages - fixed dust leaving early from dash to stand - removed invuln from EX Demon Wave 12/10/24 -Added a fix to throw teching to allow more consistent teching on wakeup -Moved Charge vars to -2 from -1 (allows charging in custom states) -Solved an issue where HK Clone wouldn't animate when sandwhich-ing the enemy and jumping -Added SFX for hitting the ground after Mafuba ;"This version is an advance test on our discord, ;if you downloaded it from anywhere else be aware ;that we cant guarantee it wasnt meddled with, ;find us and newer versions at "https://discord.gg/TtrPvWHF2f" 5/29/24 -jHK now applies 2 juggle points instead of 3 -jD+MK applies 1 JP each again -cMP and cHP no longer lows -DF+HP hits otg and air opponents -skip intro charge fix added -mashing MK during hitpause counts toward mashing MK -adjusted DF+HK juggle -f+HP gains 5 frames of hitpause if it's the 1st attack allowing links -Dende no longer changes palette with Ripe Piccolo thanks Yoshin 5/7/24 -fixed first attack issue -added hold button to get up roll 4/25/24 -updated palettes/sff -Mystic Harpoon juggle limit increased from 16 to 55 -fixed double tech for P2 on hold up EX Halo Stomp -lose emo if you do the HellZone Grenade launch but win before calling them 12/30/23 fixed air recover added kick dismount sound to ex halo stomp fixed clone timers counting down during super pause reverted zetto for now added envshake to seeking bullet explosion even on miss fixed clone orbs being scaled fixed trap shot qcf being scaled increase envshake on seeking bullet explosion reverted piccolos air recover fixed seeking bullet beam tail oddities fixed mash kicks missing and made it f3 fixed clone bars ignoring super pauses added kick dismount sfx v2 for halo stomp finish 12/29/23 removed laser eyes launcher sound added to the last three kicks of the qcbx2 kick super harpoon now halves current jp instead of subtracting 5 fixed oddity of harpoon after otging causing buttons to whiff mash kicks is no longer frame 1 ( takes 3 ticks for attacks to hit now) mash kicks airdash cancel has been restored mash kicks fall faster (650->100) divekick sound when dismounting has been added when canceling out of demon wave, lvl2 wont go off without enough power added guard helper to seeking bullet seeking bullet spawns further back and is low enough to hit crouchers multi kicks has lost the abillity to reset harpoon but gives 5 jp back on use (so basically you dont get a restand but the same effect) trail added to explosion for seeking bullet trap shot on deploy is not scaled anymore clone enders removed 7/9/23 harpoon no longer reset on use of demon thunder legs j.2mk takes 1 jp now clone enders are .5 bars to use now slightly reduced dmg on demon wave seeking bullets effects properly display now can no longer crouch seeking bullet mash kicks no longer give power for whiffing it (---------*May/31/2023*--------------) orb scaling introduced (when p2 is in a hitstate it will deal consecutively 65% less dmg) brand spankin new seeking bullet more dmg overall bigger hitbox more chip dmg min dmg raised reduced dmg slightly on light punch reduced dmg slightly on medium punch elbow got some changes less endlag smidge less dmg backdash is now invuln frame 5 backdash is now set to an air state fixed intro (demon fade in) backdrop acting weird (thanks toni) fixed secret install lvl3 indicator appearing outside of emo lightning VFX adjusted on picc (---------*Februrary/24/2023*--------------) -smoothed out recovery anim for blocked hellzone -hellzone is now properly blockable with Up back (---------*Februrary/23/2023*--------------) -added baby sprite and overlay (---------*Februrary/20/2023*--------------) -cloud is now harder to run away from -trap blasts now move like regular hellzone grenades while hellzone is active -you can block hellzone grenade by holding up back (---------*December/10/2022*--------------) General: -Added and updated more pals; Fixed minor visual bugs Mystic Harpoon: -Now the limiter won't activate after the opponent touches the ground; Restanding now restores 5 JPs instead of resetting them (---------*December/7/2022*--------------) General: -Added 5.1 fixes; Added new pals J.HP: -Fixed issue with the move not causing a ground bounce under cerrtain circumstances Mystic Harpoon: -Fixed Limiter behaviour Clone Enders: -Now the AI shouldn't be able to perform any ender without clones Demon Mode(emo activation): -Added some visual adjustments Hellzone Grenade(LV3 finisher): -Removed UI during special KO pose (---------*November/10/2022*--------------) (--NEW--) -Added potential unleashed piccolo on his emo mode -Added Twist Recovery Anim (--FIXES--) -Removed Harpoon Limiter dissapearing after the Ranbu Super -Fixed Demon Wave debug flood (--REMOVED--) -Gut Punch focus crush *reason(He doesn't need it) (---------*May/18/2022*--------------) -loses emo on loss like all chars -finally fixed the weird get up fall bug on some throws when he's killed -clones no longer teleport when hitting Gotenks Ghosts -fixed debug flood with clones -applied 5.1 updates (---------*April/15/2022*--------------) (--NERF--) ;=========J.2hp========================== -Falls slower if guarded *reason(so it can be punished) ;=========C.lp========================== -Can be blocked Mid *reason(angle) ;=========C.mk========================== -Added otg jp limiter *reason(infinite) ;=========Back=Dash===================== -Clsn boxes fixed *reason (collision boxes were too small) ;=========Air=Block===================== -Added air block attr to ff -C.lk, C.mk, C.lp *reason(can't be blocked in the air) ;=========J.2mk========================= -Reduced Hitpause *reason (j.mp->j.2mk loop does too much damage) ;=========Halo==Stomp=================== -Light and Medium recovery flip goes back farther *reason (Provides the same range as the EX) ;========Aerial=Demon=Wave=============== -Can only hit 3 times aerial and grounded *reason(infinite) | | | (--BUFF--) ;=========6.hp========================== -Increased block stun on the second hit *reason(pressure) -Can be linked to LP if it's the starter *reason(for punishes) ;========Air=Dash======================= -Lowered to 30 *reason (air dash is too high) ;========Clone=Enders==================== -Now can be cancelled from normals *reason (just qol) -Won't die if piccolo is guarding *reason (must be hit only) -Hellzone now is delayed *reason (use for mixes) ;========3.HP=Hold=Lasers=============== -Adjusted hitboxes *reason (inconsistent) -Reverted Back to 3.hp *reason (can't acces charge moves from 2.hp) | | | (--FIXES--) ;========EX=Halo==Stomp================= -Now can be cancelled on the last hit to a fwd air dash *reason (This is how it was supposed to be) ;========Demon=Thunder=Legs============== -Now resets harpoon limiters *reason (This is how it was supposed to be) ;=========J.hp========================== -targetstate moves to -3 -Added velocity changes to custom state *reason (It's not kicking in if enemy is too low) ;=========J.2mk========================= -Added ignorehitpause to limiters *reason (limiter doesn't kick in if the move is cancelled) -Lowered required height *reason (inconsistent) ;========ReversalDefFix================== -Hellzone,Clone Hellzone -Trap Shots,Clone Trapshots -SBC -Hellzone Grenades -Lasers -Seeking Bullet last hit *reason (Produces clones on reversals) ;========Seeking=Bullet================== -Last hit now causes HKD *reason (prevent follow ups) ;========Aerial=Demon=Wave=============== -hitcount fix *reason (hitcount doesnt register) -added more frames before canceling to halo stomp *reason (cancel is too early) ;========Focus=Attack==================== -movecontact fix added *reason (whiffs) ;========Run=and=Guard==================== -run ->normals and guarding added *reason (new standard) March/30/2022 ;======================================= -Air Dash Block removed -Roll Get up focus attack fixed -HKD helper fix added -Fixed Clone Hellzone fx layers -Clones now explode if hit during enders -Clones now teleport out if p1 is hit during enders -Clone Hellzone Orbs now explodes if p1/clone is hit -Fixed aerial j.dmk limiter -Fixed aerial j.dm bounce animation March/29/2022 ;======================================= -6hk-3hk-j.2MK fixed -J.2MK custom state fixed -Added V1 to his name -Fixed 3.Hk cancelling custom state -Made Win1 longer for all the voicelines -Fixed 651 anim -Added discord link at .def March/21/2022 ;======================================= -Added limitations to clone normals,specials,supers if Piccolo is in a hit state -J.dmk custom state fixed -J.dmk now whiffs if used more than 3 times -Fixed limiter FDC March/13/2022 ;======================================= -Fixed Laser Air Unblockable -Added more limiters during clone enders -Clone Cancels during enders removed -Hellzone invul during activation removed -Seeking Bullet maxes out jp on contact -Removed MK command from clone enders -Added JP to rapid kicks -Fixed second hit of 2x.hp -Fixed hellzone trapshots -Lasers now can be guarded Mid if enemy is aerial March/3/2022 ;======================================= -Reduced recovery for Hellzone Grenade -Backdash Invul Removed -Kick Super now has chip damage -Multiple Hp.2x hits now don't break focus -Adjusted screenbound to intro 9 -Orb Explosion now goes away after the hit -Added new focus trigger -Flip KO fix added -Added HKD sound -Helper Reversal fix added -FDC fix on block added -Clone Enders Removed -Clone Commands Added - Hellzone Grenade - MP+LP - Halo Stomp - MP+HK -Fixed clone ender loop -Remapped clone hellzone to MP+LP -Fixed AI spamming clone ender -Fixed missing anim state 4000 -Fixed no helper debug flood state 220 -AI instant rapid kick removed -db+HP laser now air blockable -Trap Shot now hits on frame 2 January/5/2022 ;======================================= -Added New Laser OTG(hold)also to clones *-50 on block *otg launches *changed to c.1hp -Any Demon Wave cancellable to any halo stomp(on contact) -Jumping Elbow(j.2hp)can still cross up but with a smaller hitbox -Flurry kicks *gives no ctrl after the move *cancellable to demon wave and halo stomp *doesn't KD grounded enemies *causes fall only on airborne enemies -Halo Stomp *EX recovery can now be air dash cancelled *recovery flip distance now shorter *EX version is now much faster -C.hp *now -6 ob *weaker block push -Clone Block Fixed -HKD trip fall fix added -Cursed State Anims Fixed -Remove flurry kicks auto correct December/27/2021 ;======================================= -Added Afterimage roll -Hellzone is now punishable on block -New Throw Tech Fix Added -Piccolo clones can't be thrown anymore -Heavy Clone side switch fixed -Heavy Clone ender fixed December/20/2021 ;======================================= -Reduced the call time of the clones -Red Carnage RIP -Removed 3 frame jump delay -AA Slam to the jump start and replant on the move -Second Hit of HP.2X is reduced -You can gain meter even when clones are active -SBC for pico and clones is now scaled -Dash Cancel during FA on block is removed -Added last attack enders before clones die *Light Clone - Halo Stomp *Medium Clone - Aerial DW *Heavy Clone - Eye Lasers -Arm Slam is now Punch Zetto -Boot is now Kick Zetto -Counter Flash removed -Second Crash Dust added to LVL3 finisher December/19/2021 ;======================================= -Fixed jp kicking in grounded hits -Blue clsn is now bigger for jumping -Blue clsn is now bigger for air hits -Red Carnage now resets between rounds and can't be charged at round start -SBC damage - all levels reduced December/18/2021 ;======================================= -Added new jp system to normals -Added new jp system to clones -Added air dash height limit to hop -After 3 hits dive kick would cause HKD -Added new trap shot fx -Added new hellzone fx December/17/2021 ;======================================= -fixed trap blast blocking -changed FA hit sound to SP -added after image EX harpoon -Arm Slam damage now on ground hit -Arm Slam animation now a a bit faster -Demon Wave reduced damage -Dive Kick limiter reduced to 2 -Reduced EX Arm Slam Damage -Non emo EX harpoon ender goes up but has a hard KD July/3/2021 ----------------------------------------------------------------- -reduced meter gain on ff. -s.hp -s.hp2 -f+s.hp and follow up -s.hk -f+s.hk -f+s.hk2 -c.hk -c.hk launcher -j.hk -mash.mk -kick super changes -first one allows the air dash -second one maxes out the juggle and removes air dash cancel -EX mystic harpoon changes -changed upward velocity of the mouth beam downward -EX arm slam changes -removed meter gain from mental shock ender June/02/2021 ----------------------------------------------------------------- -added new invincible fall/otg standard state range -fixed issue with Mystic Harpoon limiter working after OTG -buffed EX Demon Wave June/01/2021 ----------------------------------------------------------------- -nerfed air back dash clsn -changed anim timings for cLP and nerfed clsn -nerfed cMP clsn -buffed cLK clsn -changed jHK clsn -adjusted P air zetto clsn -nerfed jD+HP clsn -added land lag for whiffed jD+HP -can only cancel Multi Kick hyper on hit (as intended) -fixed issue with EX arm slam moving Piccolo fwd near edge of screen when it hasn't hit -fixed issue with not being able to use Mystic Harpoon after EX Arm Slam -limiter to Mystic Harppon extended after any KD. The Multi Kick Hyper will reset this limiter -tried another way to remove the short jump infinite -doubled time needed to charge Red Carnage with 1 or 2 buttons. 3 unchanged Feb/25/2021 - Version "Dolos explained his folly" ----------------------------------------------------------------- -Added hop cancel jump link limiter*Jnp -Added prevstateno(shortop) limit to state 50(jump) Feb/17/2021 - Version "I ran out of clay" ----------------------------------------------------------------- -Reverted them to the old times from 5.0a (increased the HK one from 300 to 350 though)*Jnp -Added new power charge fx and removed scaling -Added new light grenade charging fx -Fixed SBC clsn -Added more limiters to clone death Feb/4/2021 - Version "Marvelous but it couldn't even walk" ----------------------------------------------------------------- -Added special KD state on hyper for clones -Fixed clone and piccolo run sound -Fixed short hop back dash clone bug -Added clone bingo dance -Fixed 5hp2 clone cancle on the FF. -Carnage Blitz Heavy -Sonic kick -Clone timers now disappear & freeze when piccolo is in a cinematic Feb/3/2021 - Version "Smile Backwards Prometheus Apprentice" ----------------------------------------------------------------- -Added cheap ko voices -Removed FF sounds -21,2 -111,0 -112,0,1,2,3 -2350,2 -100,0 -Reduced MH eye beam and mouth blast min damage -Added back test clones(see config var(39) to enable) -Removed clones dying from supers Feb/1/2021 ----------------------------------------------------------------- -Reverted wake up 3f guard code -Added new turn code -Fixed EX mystic harpoon punch variation -Reverted HK clone to punch on harpoons -Added delayed air dash fwd&back to MK clones -Added run jump to all clones -Fixed EX Mystic Harpoon ender cancelling ----------------------------------------------------------------- -Fixed Eye Laser pulling instead of pushing from HK clone -Added air dash fix -Made separate limiter for EX mystic harpoon -Added more delay time to MK clones ground/air dashes & back dashes -Added combo delay to normals on MK clone -Fixed LK,HK delayed run jump -Fixed clone run jump turn bug Jan/29/2021 ----------------------------------------------------------------- -Fixed clones stopping mystic pull -Fixed J.Dmk clones not going up -Fixed clones not canceling to F.Jhk -Fixed Clones not launching F.ShK -Removed non delay normal cancels for MK clone Jan/28/2021 ----------------------------------------------------------------- -Added clone destroyed nothitby -Added Clone destroyed hitcount fix -Made clones last longer Jan/25/2021 ----------------------------------------------------------------- -Added crouch hit limiter to Mystic Harpoon -Added wakeup 3f guard fix -Added hitby to Ex mystic Arm Slam and Harpoon -Hitup OTG now has a bigger clsn -Adjusted kick super red clsn -Added targetbind to kick super -Lowered min damage of Seeking Bullet 20->13 -Fixed EX arm slam not working in the corner -Removed Japanese and Sabat voices Jan/14/2021 ----------------------------------------------------------------- -removed C.hk cancel from the FF. -mystic harpoon normal/punch maunal & AI -Trap Shots manual and AI -Added focus combo fix->kd Jan/8/2021 ----------------------------------------------------------------- -Adjusted SBC heads red clsn(1) -Removed non existent level 4 charge SBC -Removed taunt emo meter gain -Adjusted SBC button hold -Destructive wave is gone if clone is hit Jan/6/2021 ----------------------------------------------------------------- -Removed -1 Jp on double claw -Added new charge command -Remove Double Bounce After Mystic Harpoon -Changed C.HK limiter 55->15 -Removed Tackle JP-3 -Added Sonic Kick JP-7 Jan/5/2021 ----------------------------------------------------------------- -Fixed Lvl indicators not showing on emo bar -Fixed D.Mk reset -Fixed Juggle Var Delay when cancelling on OTG -Added Trap Blast timer and combo limit -Trap Blast are now untechable -Trap Blast now have an 8 second timer -Trap Blast can now juggle 3 times before whiffing -Added 23 points->dampener on the FF. *Forward Throw & Back Throw -Added 2 points->dampener on the FF. *Punch and Kick Zetto Jan/2/2021 ----------------------------------------------------------------- -Added not hitby SCA to FF. -=================================* Destructive Wave - death/cancelled Mental Shock helper Carnage Blitz Afterimage Carnage Blitz sound Red Carnage Blitz sound Destroyed Mystic Harpoon Mh Beam Mh Eye Beam Ball Maker Deploy Super Ball Floating Balls Grenades are ready Trap Shot Orb Explodes Big Explosions SBC Beam Dissipate Light Grenade Explodes Clone Blood Drops Clone Blood pool -=================================* Jan/1/2021 - Happy New Year! ----------------------------------------------------------------- -Made juggle points set from 15->56 from zetto all versions -Moved down Destructive wave priority below Mystic Harpoon all versions -Fixed cancelling from C.HK -Fixed missing anti fuzzy anim -Ground hit of Seeking Bullet now faces the right way Dec/31/2020 ----------------------------------------------------------------- -Removed AA slam shock time limiter -Fixed whiff dash cancel on focus -Added level indicators on emo bar -Lowered AA slam blue clsn -Made AA alam red clsn bigger -Reduced SBC blocking damage -Added air normals invul to EX AA slam -Changed AA start-up up to L-fastest M-fast H-Slow EX-Fastest+Normal Air Attack invul -SBC can now be held at any power bar level 12/30/20 --------------------------------------------------------- -Added Focus explod limiter 12/29/20 --------------------------------------------------------- -Reduced width and adjusted blue clsn of short hop -Removed meter gain Zetto and they set Juggle Points->15 -Changed basics limiter helper-> explod in Zetto 12/28/20 --------------------------------------------------------- -Fixed off center mafuba box -Fixed AI cancelling in air/ground/crouch for the FF. *c.MK C.LP,Air D.wave and EX -Added deddo endo only possible at lvl1 demon bar- -Added probability of punch zetto -Reverted lvl1 demon bar dead end limiter -Changed hold dead end command from a/b/c - b+y -Removed red carnage charge for dead end- manual & AI 12/26/20 --------------------------------------------------------- -Removed EX Mystic AA invul -Fixed corner back throw -Removed Mental Shock meter gain -Removed 14 mb tutorial palette folder -Removed dive kick air recover 12/25/20 - Merry Xmas :) -------------------------------------------------------- -Fixed Up+PP/KK Zetto bug 12/24/20 --------------------------------------------------------- -Reduced SBC damage for Piccolo and Clones -Added block fix -Added new movelist 12/23/20 --------------------------------------------------------- -Removed Trap shot ground guarding -Added safety to firing wrong SBC 12/22/20 --------------------------------------------------------- -Added trapshot fix to tall characters -Removed ability to cancel on sweep -Readjusted trapshot range to avoid AI blocking too long 12/21/20 --------------------------------------------------------- -Added range to detect trapshots -Added jumpstate to detect trapshots -Added 2 Juggle points to J.HP -Added higher ground bounce 12/20/20 --------------------------------------------------------- -Removed Red Tackle charge sync with focus attack -Added impact sound and fx to focus attack -Focus attack now -3 OB -Focus attack now +3 OH -Remove FA dash cancel on whiff -Reduced MK clone timer -Made limiter after absorbing to 30->60 ticks -Added projectile fix to trap shots and SBC -Added more hit pause to Halo Stomp -Removed red tackle charge while dizzy -Added ground bounce fix -Replaced basic limit helper with explod 12/18/20 --------------------------------------------------------- -Hellzone now can be used against helpers -Added Seeking Bullet power cost manual and AI -Made both zettos red clsn bigger -Fixed Cheap KO not going to the afterlife -Added Zetto ctrl fix -Added guard fix -Removed red tackle charge for FF. Power Charge,SBC -Fixed Deddo Endo overlap with power charge -Added run EX air grab 12/16/20 -Run claw change to gut punch -Fixed kick super getting stuck in air when hit -Added juggle points to carnage blitz -Fixed Hellzone launch alignment on the right side -Added crouch trigger to AA grab AI -Added Cheap KO fix -Fixed Running c.HK -Fixed load order AA slam -Hellzone just explode againts farmer/Dr Briefs for a cleaner look 12/14/20 --------------------------------------------------------- -Adjusted c.Hk hitbox -AI now does Knee Zetto on airborne enemies -Trap Shot is now blockable -Raw max hellzone set to hail satan 666 hits -Fisting action is now lowered -Added floating animation to sticky trapshots -Added juggle points to Rapid Kicks -Balls go away during cinematics -buffed j.HP -LP/EX Destructive wave are now not OH 12/11/20 ---------------------------------------------------------- -Fixed debug flood on DW on all versions -Lowered P-Counter hitbox -Added MK clone Arm Slam delay -Added 30 tick lmiter to multiple clone absorbtion -Clones now do punches instead of harpoons -AI red tackle charge now resets when doing P/K moves -Reduced Destructive wave AI range -Reduced S.HK AI range -Removed Arm Slam AI from walking and running 12/10/20 ---------------------------------------------------------- -Removed telesweep on clones and AI -Removed old clones from AI -Trapshots explode on win/lose -Decreased specials AI activation on FF. Destructive Wave,Carnage Blitz -Added red shoulder AI -Removed AI Manual clone recall -Brought back SBC AI -Adjusted throw AI activation -Fixed EX harpoon follow up if blocked -Change life from 1100->1000 -Fixed dark screen intros and win stage cut -Reduced Power charge AI usage -Added run delay for mk clone -Replaced clone EX with Heavy specials -Removed guarded carnage blitz AI follow ups -Reduced clone timers -30 tick delay to spawn clones after one dies -Added Arm Slam AI 12/9/20 ---------------------------------------------------------- -Can't use Deddo Endo if Hellzone is active -Fixed Arm Slam variations always going HP -Added fuzzy check to j.d+MK and follow up -TAP simul(release-P resets P-charge)&(release-K resets K-Charge) -SBC now doesn't exit emo -Matched hitpause with clones with FF. *227F.SHP,250SHK-,255-SHK, 240-SMK,420-CHP,650-JHK -Added HPx2 movecontact cancel to clones -Can't build meter from attacks if the clones are out -SBC clones stop teleporting while on the edge of the screen 12/7/20 ---------------------------------------------------------- -Fixed HK clone dissapearing after Knockdown -Fixed win pose clone teleport bug -Removed clone bars during winpose -Added dash shortcut to Kick Super -Mash Air.Mk is now not an OH -Added more limiters to clones when meter runs out -Fixed hitdef debug flood on all mystic harpoon -Added new clone bars -Adjusted the bar so it would be full in any variation -Added omit EX arm slam after one hit into strong variation 12/6/20 ---------------------------------------------------------- -Removed EX mystic harpoon BB command -Fixed Clone J.Hp bounce -Fixed Trap shot offscreen -J-D.HP is now -5 on block to grounded enemies -Added lvl2 super fx and sound to the ff. *Seeking Bullet, Second clone spawn, Emo Hellzone -Made lv3 sound from 2350,0-2350,1 -Fixed neutral and clone rapid kicks -Added strong and special cancel to Air D+MK -Made J.HK only hit once and removed animelem=4 trigger -Added Trapshot cancel for Piccolo, clones and AI 12/5/20 ---------------------------------------------------------- -Added Floating Hellzone cloud -Added the sticky trap shot fix -Sonic Kick kill causes wall crash -Fixed taunt clone loop -Added death anim loop safety -Fixed Cinematic clone death loop -Clones fire SBC before dying -Absorbs clones after SBC clone charge -Delayed sticky trap shots -Mystic Harpoon BB removed -Added limiter to Absorb animation -Added back D,D SP+SK Hellzone Launcher 11/28/2020 ==================================== -updated various sprites from Toni -fixed snd for Dende intro walk in -reduced start up to dive kicks -added min height to dive kicks -Red Tackle charges crry over to next round and only charge during the atual matches -can no longer air recover from jD+MK -jD+MK can be cancelled into heavies 11/27/2020 ==================================== -Added fail safes to destroyed clone and cinematic removal states -added failsafe to remove dead clone if not on the ground -HK clones now always run to opponent -removed dash after HPx2 -fixed issue with EX AA applying juggle points -fixed dmg on close sLK -increased hitstun on jHK -increased startup for dive kick -adjusted hitboxes for dive kicks -added kick then flip back for guarded dive kick -more guard stun added to F+HP -less guard stun added to close MKx2 -adjusted how EX AA hits so it should work more universally 11/24/2020 ==================================== -added 2P dash shortcuts -Piccolo can guard jumping fwd -zetto counters no longer lead to combos and can be hit on recovery -Mystic Harpoon Punch deals more dmg and can kill now -emo is removed if you fired HellZone Balls and the round ends -fixed issue with Mystic Harpoon being unblockable at max range -can now hold any P or any Kick for Red Tackle. Combining Punches or Kicks will speed up the charging process. IE: 2P, 2K, 3P, 3K -clones should no longer use attacks Piccolo doesn't have May/18/2020 -------------------------------------------------------- -Adjusted big portait 5pxls-> -Fixed grab sound loop due to anim loop -Changed full screen Mystic Harpoon trigger -Removed EX harpoon limiter(punch variation) -Sonic kick changed to BB command -Sonic can now be cancelled from a backdash -Red Shoulder and Shoulder now fill emo bar -Added +25 to all emo bar fillers -Returned blocked hellzone variable(var37)(for testing purposes) May/16/2020 -------------------------------------------------------- -j,lk > j.mk/j.hk knockdown added -Red Shoulder reset fixed -Removed C.mp counter hit knockdown -Added 123 charge resets May/15/2020 -------------------------------------------------------- -Fixed Sans(demon buster)black bg -Aligned anim 400(C.lp) -Fixed the SBC teleport animation loop -Fixed damage scaling SBC for clones -Added clone stopping SBC if Piccolo is hit -Removed 2p dash command -Charging stops if teleporting during SBC -Fixed dash land(702) intro vs. sugeta May/14/2020 -------------------------------------------------------- -Merged with JNP's May/7/20 version with May/8/20 -Changed clones to do mental shock during arm slam EX -Added clone taunt -1,2,3 punch and kick charge increments added -Added EX mystic harpoon ender super cancels -Fixed p2facing if hit by demon wave -Fixed SBC charge animation teleport bug -Clone hit basics limiters added -Added experimental clone beam canon as per balthazar (The one that teleports back) May/8/2020 -------------------------------------------------------- -Adjusted big portait 2pxls-> -Added Mystic Harpoon Punch Variation -Added Mystic Harpoon Explod Limiters (1675-hit)(1677-guard) -Fixed moveguarded animelem detection from canceled mystic harpoon causing it to go straight to state (1620) guarded variation -Added Mystic Harpoon Variations to AI and BB variations -Added Arm Slam custom anim 1482 for the EX -Changed state 652 vel settings for every character Z2 if hit by Arm Slam EX May/7/2020 -------------------------------------------------------- -tweaked back dash clsn (air and ground) -adjusted hitspark for EX MH blast -clones cannot be grabbed while root is in Dash Collision and 15 ticks after -fixed cheap ko anim -fixed wrong colors on frame 400,0 -jSP no longer causes ground bounce on grounded opponent -fixed tech issue on grounded jSP and j+F SK hits May/6/2020 -------------------------------------------------------- More adjustments on the following basics sLP,sMP,sMK,F+HK,cLP,cMP,cLK,cMK and adjusted the hitbox for sHPx2 -updated winportrait May/5/2020 -------------------------------------------------------- complete overhaul of every basic's frame data along with many QoL combo/movement fixes -grounded Demon Wave now + oB and has much greater air and ground push oB April/23/2020 -------------------------------------------------------- -added back back variant to harpoon -fixed emo exit issue -removed emo SBC April/21/2020 -------------------------------------------------------- -removed back + SK -changed B+SP to F+SP -removed followups from sweep -lowered large port -fixed Harpoon anim change during combos -fixed hop/jump for MK clone April/4/2020 -------------------------------------------------------- -fixed issues with charge down up motion -D,U+P = Slam -D,U+2P = Mental Shock EX -takes longer to get to full charged Red Tackle --LVL3 Rackle breaks guard --LVL4 DMG increased a lot and breaks guard -Can do Mystic Harpoon in combos -Piccolo walk speeds faster -removed delay from jump land -removed higher gravity on juggles -added new large portrait -Sonic Kick only causes wall bounce during combos and counter hits February/18/2020 -Added new 2p 2k charge commands used ;fvar(35)-fvar(39) -Fixed integer fvar command issue -Added Red Shoulder -Clones do carnage blitz while doing Red Shoulder -Removed Guard Spark for beams -Made dead end an emo exit -Repalced second giant fist sprite ----------------------------------------------------------- February/17/2020 -Added new charge commands -AA specials become charge D, U+ P -Mystic Harpoon charge B, F + P -removed the U+2K Zetto Counter -Added new palette 0127 & 0128(new default) -Shoulder Ram becomes charge back, F + k -Updated Ex destructive wave fx -fixed small port as per toni -Fixed and added clone timer bars ------------------------------------------- February/11/2020 -Fixed clone death screenbound -Added 2K command hop and clone hop -------------------------------------------- February/6/2020 -Fixed B.hp command order -Fixed player push for clones -Fixed empty walk anim loop -------------------------------------------------- February/5/2020 -Fixed directional attacks for mirror clones -Fixed B-s.hk for mirror clones -Fixed Hk Mirror clone jump back after dash -Changed Jump fvar(0)medium back to 1.0->5.0 -Added some friction to the medium clone falling down(for desync) -Fixed medium clone not jumping with root -Mirror clones now do mental shock when root does the grab -Fixed SK clone hit only facing and push -Removed the small delay--> straight to Idle state after special attacks(mirror clones) --------------------------------------------------- February/4/2020 -Added Clone Attack desync specials for ground and air -Mystic Harpoon/Destructive Wave cause Air Destructive Wave(medium clone) -Carnage Blitz causes Halo Stomp(air medium clone) -Fixed J.hp tech issue -Made the destrucitve wave EX-ground&air clones hit even on custom state -Added the mirror clones(State ) to the AI var random 0,2-->0,7 -------------------------------------------------- February/1/2020 -Added Clone Attack Air Destructive wave -Added Clone Attack Trap Shot(Explodes instantly) -Made Mystic Harpoon clones drop target if p1 hits already -Changed Jump fvar(0)medium to 5.0->1.0 -------------------------------------------------- January/31/2020 -Fixed 35040 Stateloop -Added F.Hk to the clones -Added F.Jk to the clones -Removed the small delay by making the clones go to their Idle state after basic attacks -Fixed medium clone crouch anim loop -Removed dashing while jumping for Heavy Clone -Removed jumping sound for clones(it gets annoying after a while) -Removed Dust FX duplicates -Added clone attack Mystic Harpoon -Added clone attack Demon Wave -Added Clone attack Carnage Blitz -Added Clone attack Anti Air -Added Clone attack Halo Stomp -Used Var(41) on specials for delayed clones attacks The remaining Fvars(TBD) ;fvar(26): SBC ;fvar(27): Dead End ;fvar(28): Seeking Bullet ;fvar(29): Trap Shot March/15/2019 ------------------------------------------------------------------- -finished hitdefs for all clones March/14/2019 ------------------------------------------------------------------- -all standing punches no longer cause hitslide when HK clone is out -Mash and Dive kick back to hitting mid again -fixed issue with cHK auto superjumping in clone -Clone 1 now has a timer bar and returns to Piccolo when time's up March/13/2019 ------------------------------------------------------------------- -added super jump to kick clones (had forgotten it) -added mash MK in air March/12/2019 ------------------------------------------------------------------- -various clone fixes for HK clone -can no longer do clone SBC with kick clones -adjusted positioning of Dracula float winpose -fixed issue with AA arm slam not allowing hit count to increase afterward -added dash cancel limiter on sSPx2 -all basics and command basics finished and hit properly for HK clone too -added Sonic Kick to the clones -added teleport dash to SBC and limit to how long you can charge it -SBC no longer requires meter to charge up -Emo meter makes Dead End become more powerful --LVL1 = launcher counter --LVL2 = increased damage/hits --LVL3 = more hits and much larger March/8/2019 ------------------------------------------------------------------- -HK clone almost up to LM and MK clone levels of completion, adjusted all velocities the standing normals do and all the crouch punches, still have to adjust the rest for the HK clone March/7/2019 ------------------------------------------------------------------- -updated LK and MK clones more -removed emo cSK -gave cSK the MK, SK follow ups -cMP now a decent AA -sSP no longer hits too much with clones knocking down -dash cancel from sSPx2 now causes KD if comboed (test for infinite blockstring) -started the HK clones, the way they space themselves is working well but many things need to be adjusted still state/anim wise March/6/2019 ------------------------------------------------------------------- ---did the following 5.0 changes -Make get up time universal -change when power charge actually begins -fix grab anim on throws -make jump start state not hittable by throws -remove extended throw invincibility from get up -Fireball Projectile Helper Standard -make sure no OTG attacks can cause infinite with new OTG system fixes in place (example is cMK fix) -various throw fixes -hold button to recover -change invuln time after get up from 3 to 1 -move flip ko sounds to -2 -No hold for focus -Ground/wall spark clones fix March/5/2019 ------------------------------------------------------------------- -Piccolo will fire SBC if round ends or as ai he will fire it after a set amount of time if the opponent has more life than he does -changed how Dead End hits. --Dead End is air blockable except full charged version --dead end takes 45 ticks to get a DMG increase and full charged gets another now --counter version of dead end no longer sets up a juggle state --full power Dead End now sets up a juggle state -updated visuals on grounded ex Demon Wave -removed random chance of blue wave -fixed hitspark placement for Arm Slam and issue when you did the slam again right after hitting them -clones can now be killed by throws and hopefully fixed issues where they wouldn't disappear in some scenarios -added LK, cLK, and jLK to clones -tweaked air dash rules for clones -updated emo cHK anim -Fixed issue with LP RDP landing in front -increased dmg to AA grab -fixed issue with clone recall with K clone out Feb/29/2019 ------------------------------------------------------------------- -can no longer call Kick clones -can now call out a new clone even if you only had clone 2 left out -added crouch delay, back dash, air dashes, all MP and all SP basics to LK and MK clones Feb/28/2019 ------------------------------------------------------------------- -changed how LP RDP hits and removed guard dmg from it -Started work on the new clone stuff use it with QCB,F+K --LK = real time no delay clone --MK = 15 tick delay --SK = clone goes behind opponent (this has nothing else finished) ---LK&MK variant has jump, walks, dash fwd, dash jump, guard, crouch, jLP and sLP trigger1= !numtarget || root,movehit Feb/27/2019 ------------------------------------------------------------------- -changed various state 450 triggers (now sweep) to state 470(now launcher) -updated hellzon grenade hit sounds -updated Demon Wave hit sounds -rapid kick and halo stomp now have to be guarded high -D+MK has faster recovery -D+MKx2 faster start up and invincible 1st frame -added new snd to flip from Halo Stomp -new RDP specials with different strengths -updated small port -fixed issue with P2 walking in air if caught just right with Halo Stomp -Trap Shots can only hit airborne opponents Jan/16/2019 ------------------------------------------------------------------- -removed Carnage Blitz follow ups -changed on guard properties for Mystic Harpoon -Command changes --Dead End = QCBx2+K --Clones = QCB,F+P --call clones back = QCF,B+P --SBC Clones QCFx2+K Jan/15/2019 ------------------------------------------------------------------- -removed savage sweep -changed launcher to DF+HK -changed cHK -emo cHK now unique and has MK-SK target combo follow up -began laying groundwork for new clones hyper Nov/3/2017 --------------------------------------------------------------------------------------------------------------------------- -reduced priority on Sonic Kick -Dead End no longer invulnerable to projectiles Oct/11/2017 --------------------------------------------------------------------------------------------------------------------------- -updated air/ground tech code Oct/4/2017 --------------------------------------------------------------------------------------------------------------------------- -refixed SuperBG explosion -refixed P2 falling out of screen when killed by SBC -can no longer do Sonic Kick during run stop. Can now do sSK or Back + sSK instead -fixed alignment issue for Mafuba for P2 -fixed issue with clone SBC command being reversed when he's facing opposite of root -fixed issue with SBC sparks sticking around when clones run away September/28/2017 --------------------------------------------------------------------------------------------------------------------------- -fixed throw tech - again -v2--increased guarddist of EX DWave September 26 2017 -[HDBZ] Added Dash Collision fix -[HDBZ] Fixed hard knockdown bug -[HDBZ] Added juggle limiter LVL2 -[HDBZ] Added throw tech -[HDBZ] removed poweradd from simply doing basics without hitting -[HDBZ] Fixed empty blocking using AttackDist -standing kick zetto has longer startup -version2--fixed recoil anim bug in DWave -version 3 -- fixed bug in throws September 24 2017 -fixed issue where opponent may fall out of screen when SBC hit -fixed super explosion screen bugs - can press or hold start while P2 is in hit state to make clones stop attacking May-31-17 -cHK reduced start up by 2 ticks -cHK safer as AA -Air D Waves now hit as overheads -Carnage Blitz can cancel into the following on guard --Light CB = EXCB, DWave, EX DWave --Medium/Strong CB = CB, EXCB, DWave, EX DWave, TeleSweep, EX TeleSweep --Cancelling into MP CB makes it have longer startup and this version is unguardable -Better hit boxes for some basics. -jSP always causes ground bounce on airborne foes. -sSK is now 0 instead of -10 on guard and it causes longer stagger when it lands -Removed roaming floating balls in Hellzone Grenade to allow clones -EX Carnage Blitz went from -10 on block to +1 so now it's safe on block -Added telesweep special and EX All crouching hurt boxes reduced including some frames for crouching basics -Trap Shot is no longer air recoverable -Clones super changed in following ways --Melee ai increased a bit and removed jump over if they are behind P2 --No longer take life at all --Can be done in emo --Absorption now simply gives Piccolo 50 health points --Defensive clone now randomly uses telesweep. It will always use telesweep when the opponent is knocked down. --Clones can now do SBC following commands are changed or added -Telesweep = RDP+K -To destroy trap shots DDP, or DDK -Reabsorb clones QCB,F+K -Make clone fire SBC QCB,F+LP(clone 1) or MP(clone 2) -Hellzone Grenade damage reduced -fixed jumping dash cancel infinite following sSPx2 -replaced non ex telesweep's sprites and renamed the move SAVAGE SWEEP -Fixed missing recoil anim on grounded D Wave -Fixed twisting snd fx not playing -Fixed bug where there was more pushback with EX DWave after air rapid MK -Added Chicken Block code -Can now throw with just LP+LK no directions needed -Fixed all attacks to work with super armor --- 4.1 Patch Log: -Fixed explods not binding properly for some intros and winposes -fixed bug where HellZone Grenade would go off instantly if you activated it while P2 is hit by Trap Shot -fixed HellZone Grenade issues with Saibamen -made hitbox bigger for kick Zetta Counter -fixed No Enemy Hellzone time limit -Emo Mode no longer works against Saibamen -Fixed Invincibility for Jumping Zetto Counter -Added PalFX blinking while invincible during Jumping Zetto Counter -Improved hitting on Air Punch Zetto Counter -Air Punch Zetto Counter now bounces grounded opponents -Back+SK followup moves forward further -Fwd + SK -Added 9 new palettes -fixed SBC binding to Piccolo when hit --- 16-01-17 -Added Funimation English and Japanese alternate voices, toggle between these in the config. --- 25-01-17 -Changed the gravity for all standing basics. Now if you hit P2 while they are in the air they no longer drop like a rock UNLESS you have hit them 4 or more times in a combo. -Can no longer change colors after pressing start in Pal selection option . -Made it so the rapid kick would no longer connect after the EX Halo Stomp when using hold Up command to dismount. -Tweaked damage values for Halo Stomp a bit. -Had to recode all the sounds for Demon Buster as they didn't stop correctly when you skipped the intro. -Added the new Manga palette Balthazar had made. --- 10-01-17 -Fixed issue where you could change colors after round 1 before fight -Fixed issue where AI would sit there waiting for you to pick a color. Now the AI doesn't wait at all so no issue fighting with other chars besides Piccolo. -Can no longer air dash after a dash cancel into dash jump from SPx2. This prevents infinite hit and guard strings. -Juggle points max out when you dash cancel from SPx2 so you cannot hit P2 while they are in a hit state. This prevents combos. -cMP can hit on both side. -sLP faster with more priority. -cMK faster with slightly more priority. -D Wave no longer vanishes once it hits so now it can take out multiple projectiles while active. -Fixed bug where certain conditions could make Halo Stomp lock P2 in the air and not fall. -Transparency on Darkness Demon win pose added like it should have had to begin with. --- 08-01-17 -Life increased to 1100. -Increased minimum damage for EX attacks. -Back Dash has more invincibility frames, making it nearly invincible. -Gave slight reach increase to 2nd sSP. -Made 2nd sSP dash cancelable. -sSK hits a bit lower now. -Added up+2K unique Zetto Counter. -Harpoon has faster recovery with L and M. -No more EX Harpoon loops for real now! -Clones shouldn't knock real Piccolo's opponent out of EX Harpoon now often. -If a clone messes up the Mystic Harpoon so that it doesn't connect real Piccolo will do the EX D Wave instead. -Increased damage for Carnage Blitz. -Slight increase to Mental Shock damage. Minimum damage increased. -EX Halo Stomp has an alternate ender kick by holding Up. -Now both normal SBC and Demon SBC have the QCFx2+P command. -Fixed the issue where it takes long too say Piccolo Wins after super finish. -Dracula winpose now has Piccolo teleporting to the screen's center. -rearranged this document so the newest changes batch is at the top. --- 06-01-17 -Damage scaling begins on hit 3 now instead of 5. -Made hit box of sMK a bit further out. -Removed ability to hit with most attacks after using Punch Zetto counter. -Made all hit boxes larger for his Zetto Counters. Making them MUCH more potent. -Made it much harder to juggle with standing or crouching basics because now many don't make P2 rise anymore. -Removed ability to juggle with most moves after strong DWave. -MP Harpoon is fixed. The SP one I couldn't reproduce but it had the same issue as the MP one, it was just harder to see. So I think I fixed it too. -Mystic Harpoon buffed again by now dividing damage by 1.5 instead of 1.75. I'd missed a hitdef when applying the trigger that looks to see if the opponent as hit by EX MHarpoon so the EX Harpoon loops are still possible with B+SP in the public build. -Buffed Seeking Bullet: -Damage scales less. -If it misses or is blocked it waits longer before returning. -On the way back if it hits a grounded P2 Piccolo can still hit them while it hits them. He will only miss now if they are in a juggle state. These are pretty big buffs. -Fixed a bug where you could still press attack buttons after winning with Hellzone Grenade allowing you to see the attack while he still did his win pose. -Fixed envshake of clones continuing when you skip their intro. --- 05-01-17 -Added ability to press start to select color when you have the color select option turned on in config. -Changed the dampening one more time. -Finally for real fixed the slowdown issues with some attacks. There was not a limiter on the combo limiter helper. So it was making SEVERAL the entire time it hit. Special thanks to RawkHawk for checking this and telling me on Discord. -Now if Piccolo hits a standing or crouching opponent it gives 1 dampening point. Like before. But now if the opponent is in the air or OTG the attacks give 2 points. -Things like Mystic Harpoon, Mental Shock, and others that gave you a HUGE increase in dampening points when they connected no longer do. They do 1 point or 2 depending on the above. -Fixed the Mystic Harpoon sometimes not grabbing. -Decreased the amount Mystic Harpoon divides the damage after hit. Now instead of dividing in half it divides by 1.75. -Took away 3 ticks of startup from Carnage Blitz. -Special Beam Cannon command changed to QCFx2+P -Clones disappear and reappear correctly during Hellzone Grenade. -Clones now only take 150 life. Clone still has 200 life. You can absorb them back and gain 50 life points. Minimum to create them is now 160. -Color of aura fixed. -Changed voice for back throw. -Added envshake to the Clones Collision intro. -Added transparency to ghosts. --- 30-12-16 -Fixed palette issues with Y and start + X in config. -Palette selection before match how I want it now. -Applied damage scaling to everything. Including every version of Hellzone Grenade. Took me a bit to figure out how to do it with lifeadd. -Combos begin dealing half as much damage once you hit P2 with Mystic Harpoon. Once the combo ends damage values go back to normal (EX and supers do not get reduced by this). Attack damage is divided by 3 after you land Demon Mystic Harpoon till P2 is no longer in a hit state. -Damage of B+SK reduced. -Damage of sLP reduced. -Damage of jSK reduced. -Can now recover after getting hit with cSK. -Recoded sSP. Hopefully it will no longer lag some people's pcs. -Removed ability to do jSP bounce more than once a combo. -Increased dampening points to jSP. -Increased cool down window after Crouching Eye Laser connects. Instead of 6 ticks you must wait 16 ticks before you can fire it again. -If P2 is hit by Mental Shock lightning while high up they fall down much faster. -Air EX D Wave uses meter. -Reduced damage of Trap Shot. -Removed ability to hit P2 after using EX Mystic Harpoon besides with Carnage Blitz . -Removed ability to do Demon Mystic Harpoon more than once a combo. Everything else can still hit after. -Damage of LVL2 + SBC increased. -No more time over using Hellzone grenade. -Added 3 more frames of recovery to Hellzone initiation. -Added 3 more frames of start up to Hellzone attack. -Removed OTG from Hellzone Grenade. -Safe guard made for Hellzone Grenade against characters that are just helpers like Saibamen. -Added back ability to air dash after air multi kick BUT once you land and keep the combo going you will NOT be able to airdash following the 2nd round of multi kicks. Example cSK, jump, rapidk, dash, rapidk, dash rapidk, land combo into launcher, jump rapidk NO MORE DASHING -also this was released: http://mugenguild.com/forum/topics/piccoloz2-english-voice-jweezy-177854.0.html --- 26-12-16 -Cursed form has correct palette. -Juggle Limit correctly resets for clones. -Jumping Clones no longer knock down when hitting with 2 air attacks right after each other. -D.Wave wasn't hitting with Jumping clone, fixed -Redid all colors so now they are in the proper order. Default colors are changed. Palettes can be changed in the .config. The only entry that currently doesn't work is 'y'. -Nerfed rapid kick damage and increased damage dampener points that it gives when it hits. -Can no longer air dash after rapid kick. -Recovery after landing increased by 1 tick. -Recovery after jSK > landing is increased to full land animation -Added config option so players can change Piccolo colors with directions during intros. -Corrected all default config options. Thanks to Apsandman who found most of the issues. --- 25-12-16 -Initial Xmas Release.