- fixed airguard anim issue - claws go away on round over - missile super causes super ko bg - EX Mai bomb now has pushback if mai gunner has activated it 5/23/25 - claws now come down at same time during ai - cannot grab p2 at same time (for the most part) 5/14/25 - mai and gun removal triggers did not match 1:1, resolved - changed values of pilaf finishers dmg - fixed drill sound issue? - buffed claw hyper 5/5/25 JNP - ai jumps more - mai stops shooting when firing shu - can no longer do dash then change direction of attack - no longer fall instantly when doing running jump float attack and can change attack direction - no longer moves on run > jump back > float - couldn't find where the placeholder anim was called in code so I made it invisible so if it loads it is no issue and will call no errors - fixed head pos required anims - Pilaf can no longer be hit during startup of drill car - added Wily sounds, increased eggman music, turned off music for eggman and Metroid intros - updated near ground recovery anim - added crouch guard fix for landing - updated zetto recovery - balls drop - boss compat - Standing and Crouching hurtboxes are now slimmer. - charged HP now covers more vertical space. - Piston Shoot Bonker command changed to 3MP. - Piston Shoot Bonker now launches higher on air hit and is Super Jump Cancelable. - Shu's Zetto is now a Zanku-like fireball that travels downwards. It has a new hit animation and a new hitsound. - Commands for Air P Zetto Counter and Air K Zetto Counter were mutually changed. - Commands for Spike Louder Than Words and Grab Grabber were mutually changed. - Now it takes Pilaf 1 extra frame of start up to summon Mai during Mai Gunner for every time your opponent blocked the move. It resets after 56 frames of your opponent not guarding, which in turn makes it so it resets after 8 reps. It also resets if Pilaf is hit. - Decreased minimum damage on Itano Circus, slightly increased maximum damage to compensate. - Decreased damage on Spike Louder Than Words. - Decreased minimum damage on Emergency Discharge. - You can now manipulate the trajectory of radar early by holding down directions. .17/12/2024 - Added ending. - Changed displayname to Pilaf Gang. - Crouching Medium Kick can now be canceled on block. - Charged Standing Medium Kick can now be canceled. - Air K Z-Counter (Shu) has new sprites. - Air K Z-Counter (Shu) can now be teched. - Air K Z-Counter (Shu) ground and air velocity was adjusted. - Ported Yoshin22 29/07/2024 changes: - Adjusted LVL3 Super damage (all levels) - Made Slime (A.QCFx2+P) add 3 points to scaling. - Moved a PalFX reset to -3 so it should no longer cause weirdness with targetstetes (see his own F.Grab) - LVL2/3 LVL3 now properly freeze the timer (My bad!) - Fixed a debug error with Claw checking non-existent target - Can now Power Charge with Goo/Claw present, but the speed at which meter is gained is greatly reduced - LVL1 LVL3 should now consistently play the Super BG on KO - Added Random Mecha Intro. - Added Chozo variant to the Random Mecha Intro.