;04/06/2024 ;- Added Saibamen Fix ;- Made it so the Radar fades away during Cinematic Supers ;- Fixed Drill Car (QCFx2+K) consuming meter if hit early in the state ;- Came across a strange bug where the opponent would actually hit land and be ;dizzy when hit with LVL3 really close to the ground. Made their velset launch them higher ;to avoid this ;- Self Destruct is no longer classed as a projectile ;- Fixed the positioning and altered the sprite layering of the Mechanic Intro ;- Altered Gotenks board GFX to use an updated sprite ;- Sped up the animations for Back Throw to make Pilaf more + on hit ;- Implemented a more up to date CR_LK Anim and altered data to accomodate it ;- Changed the input for the dash attack followup to specifically be F+MP ;- Removed the Negative Edge for shooting Dragon Balls ;- Fixed the infinite Dragon Ball shooting bug (found by Toni) ;- Implemented LVL2 Finisher (Sprites by Alpha Proto) ;- Fixed a weird visual hickup with Air Dash Down where another Pilaf would briefly spawn ;- Combed through his SFF and fixed various indexing issues that would cause the default palette to display regardless ;- Scaled the Kunai from A_LK to be 1 instead of 1.3 ;- Fixed a bug where cancelling in to Air Normals from a Down Air Dash could lead to Pilaf being below the ground ;- Fixed a handful of debug errors. Nothing game changing but fixes are fixes lol ;- Fixed a bug where while starting the Drill Car, Pilaf would activate it twice if hit by a projectile ;- Added a failsafe so the opponent isn't stunned if hit with LVL3, but Pilaf for whatever reason is hit out of the Ice Beams ;- Made it so sounds properly cancel out if intros are skipped ;- Fixed a Satan-only Infinite (F,F,HK) by implementing the Juggle Limit LVL2 in Pilafs hitdefs like other HDBZ Characters do ;and making the 5th hit Hard KnockDown ;- Added voice lines to F,F,HK ;- Made it so dropping from Pilafs Hover uses a previously unused frame ;- During Pilafs Grabber Hand intro, the console wouldn't move alongside the main mech on stages like Mountain Road. This has been fixed ;- Attacks not specifying Juggle via Mugens default Juggle system, would cause strange things to happen, like throws whiffing in places they ;shouldn't. This should now be fixed. ;- Made rolling on wakeup require a held button as well as a direction. This is true for being knocked down as well as Pilafs self destruct ;ground state ;- Added additional SNDs to Pilafs "Dance" taunt to remove some of the silence. Liable to rework it sometime, but this is fine for now ;- Fixed a bug where certain attacks would cause Pilafs First Attack notification to bug out, where he could block the attack, walk, ;hit the opponent, but still not get the first attack bonus. Sorted as far as I can tell ;- EX Vaccum (Reverse DP+2Punches) now displays a hit on the combo counter for each slam ;- Focus Attack Startup changed from being active on frame 9 to 7 ;- Made Self Destruct more neutral on hit as opposed to massively minus ; ; ;======================================== ;Pasted from Rajaas Urien. Turns out without anything, Mugen just won't run the character. DON'T TOUCH ;======================================== [statedef -65536] type = A ctrl = 0 [state -65536] type = null trigger1 = 0