[Info]
localcoord = 320,240
name = "PILAF Ending"
author = "EthanTheHuman && Odb718 & Toni"
versiondate = 02-26-2019 ;10-23-2022
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use 
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop


; 
;
;Shenron scene
;.OH SACRED SHENRON! HEED MY WISH! THE WISH THAT IS PILAF’S. That wish, and not anyone else! I’m Pilaf, the one with the hat, that’s me.
;Mai: Ask for guns!
;Shu: Money! Ask for money we can use the money on stuff! That’s how money works.
;Mai: No! No! Ask for like, super powers. You could get mind bullets.
;Shu: What if you ask for inner peace? That’s kind of its own reward.
;Mai: I'm pretty sure he should ask for like, a pile of gold. Enough to sit on.
;Shu: No! Robotic minions, we could get them to give us backrubs and do menial tasks, we would never work again!

;Mai: A giant brain able to peer into the future! We then could go bet on horses.
;Shu: A fancy suit, then he could seduce a rich lady and use their fortune to fund our plans!
;Mai: What if he asked for magic, he could make rabbits pop out of hats, and pigeons out of his pockets or something. We could get on tv with that.
;Pilaf: LADIES!! If you keep …
;Shu: I think we should ask for an all you can eat buffet, that refills itself.
;Mai: That’s dumb, but you could ask for never getting fat no matter what you eat, that would be great.
;Pilaf: List..
;Shu: Nonsense. Who needs that. I say, he asks for big muscles for all of us, the kind you can bounce a coin off.
;Mai: EW.  Hum, no thank you? Why not just ask for a blockbuster movie instead, we could be movie stars, on the road to fame!
;Shu: The ability to grow giant on command, you could pretty much go on every ride no matter the height limit. I mean who’s gonna stop a giant?
;Pilaf: PIPE DOWN!!!!
;You two are GROUNDED!! No wishes for either of you!!! I'm taking this party back home and no one gets a wish now! You happy? Are you?
;Mai and shu: AWWWW.
;The three leave.
;Shenron remains there alone: 
;
;…
;
;...hum.. Guys?
;




[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 0
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;-----------------------------------------------  -------------
layer1.text = "OH SACRED SHENRON! HEED MY WISH!     \nTHE WISH THAT IS PILAF'S.     \nThat wish, and not anyone else's!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 50
layer1.endtime = 580
;-----------------------------------------------  -------------
layer2.text = "I'm Pilaf, the one with the hat."  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 430
layer2.endtime = 580
;-----------------------------------------------  ------------- ;Mai:
layer3.text = "Ask for guns!" 
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,165
layer3.textdelay = 2
layer3.starttime = 585
layer3.endtime = 685
;-----------------------------------------------  ------------- ;Shu: 
layer4.text = "Money! Ask for money so we can \nuse the money on guns and stuff!     \nThat's how money works." 
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,165
layer4.textdelay = 2
layer4.starttime = 690
layer4.endtime = 955
;------------------------------------------------------------ 
end.time = 960

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1
 
[WishingBG Smiles1] ;Shu Anim
type  = anim
actionno = 510
start = 0, 0
mask = 1 

[Begin Action 510]
102,10, 0,0, 585
102,11, 0,0, 105
102,12, 0,0, 445

[WishingBG Smiles2] ;Mai Anim
type  = anim
actionno = 520
start = 0, 0
mask = 1 

[Begin Action 520]
102,20, 0,0, 585
102,22, 0,0, 105
102,21, 0,0, 445

[WishingBG Smiles3] ;Pilaf Anim
type  = anim
actionno = 530
start = 0, 0
mask = 1 

[Begin Action 530]
102,30, 0,0, 585
102,31, 0,0, 105
102,32, 0,0, 445

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1 

[WishingBG StaticTextBox]
type = normal
spriteno = 100,3 
start = 0, 0
mask = 1

[WishingBG BottomBorder]
type = normal
spriteno = 100,4 
start = 0, 0
mask = 1

[WishingBG Names]
type  = anim
actionno = 500
start = 0, 0
mask = 1 
 
[Begin Action 500]
-1,0, 0,0, 50
101,47, 0,0, 530
-1,0, 0,0, 5
101,46, 0,0, 100 
-1,0, 0,0, 5
101,48, 0,0, 265 ;445 
-1,0, 0,0, -1

;------------------------------------------------------------ 
;------------------------------------------------------------ 



[Scene 3]
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
;bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingTooBG
layerall.pos = 0,0 ;Default position for all layers
;-----------------------------------------------  ------------- ;Mai: 
layer1.text = "No! No! Ask for like, SUPER POWERS.     \nYou could get mind bullets." 
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 2
layer1.starttime = 0
layer1.endtime = 210

;-----------------------------------------------  ------------- Shu: 
layer2.text = "What if you ask for inner peace?     \nThat's kind of its own reward." 
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,165
layer2.textdelay = 2
layer2.starttime = 215
layer2.endtime = 435

;-----------------------------------------------  -------------;Mai:
layer3.text = "A giant brain able to peer into \nthe future!     \nWe then could go bet on horses."   ;
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,165
layer3.textdelay = 2
layer3.starttime = 440
layer3.endtime = 660

;-----------------------------------------------  -------------;Pilaf:
layer4.text = "No, listen! I want you to"   ;
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,165
layer4.textdelay = 2
layer4.starttime = 665
layer4.endtime = 715


;------------------------------------------------------------ 
end.time = 715

[WishingTooBGDef]

[WishingTooBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingTooBG Aura]
type = normal
spriteno = 100,1
mask = 1
 
[WishingTooBG Smiles1] ;Shu
type  = anim
actionno = 512
start = 0, 0
mask = 1 

[Begin Action 512]
102,13, 0,0, 210
102,12, 0,0, 225
102,13, 0,0, -1

[WishingTooBG Smiles2] ;Mai
type  = anim
actionno = 522
start = 0, 0
mask = 1 

[Begin Action 522]
102,22, 0,0, 210
102,21, 0,0, 225
102,22, 0,0, 225
102,21, 0,0, -1

[WishingTooBG Smiles3] ;Pilaf
type  = anim
actionno = 532
start = 0, 0
mask = 1 

[Begin Action 532]
102,31, 0,0, 210
102,32, 0,0, 225
102,31, 0,0, 225
102,30, 0,0, -1

[WishingTooBG Gradient]
type = normal
spriteno = 100,2
mask = 1 

[WishingTooBG StaticTextBox]
type = normal
spriteno = 100,3 
start = 0, 0
mask = 1

[WishingTooBG BottomBorder]
type = normal
spriteno = 100,4 
start = 0, 0
mask = 1

[WishingTooBG Names]
type  = anim
actionno = 502
start = 0, 0
mask = 1 

[Begin Action 502]
101,46, 0,0, 210 
-1,0, 0,0, 5
101,48, 0,0, 220
-1,0, 0,0, 5
101,46, 0,0, 220 
-1,0, 0,0, 5
101,47, 0,0, 45
-1,0, 0,0, -1

 
 
;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 4]
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
;bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingThreeBG
layerall.pos = 0,0 ;Default position for all layers

;-----------------------------------------------  ------------- ;Shu:
layer1.text = "What if he asked for magic?          \nHe could make rabbits pop out of\nhats, and pigeons out of his pockets.     \nWe could get on TV with that."   ;
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 2
layer1.starttime = 0
layer1.endtime = 350

;-----------------------------------------------  -------------;Mai: 
layer2.text = "That's dumb, but you could ask for \nnever getting fat no matter what you \neat. That would be great."   ;
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,165
layer2.textdelay = 2
layer2.starttime = 355
layer2.endtime = 655

;-----------------------------------------------  -------------Pilaf: 
layer3.text = "Listen you guys"   ;
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,165
layer3.textdelay = 4
layer3.starttime = 660
layer3.endtime = 695

;-----------------------------------------------  -------------;Shu:
layer4.text = "Nonsense. Who needs that? I say, \nhe asks for big muscles for all \nof us. The kind you can bounce \na coin off."   ;
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,165
layer4.textdelay = 1
layer4.starttime = 695
layer4.endtime = 1000

;-----------------------------------------------  -------------;Mai:
layer5.text = "EW.  Hum, no thank you?                    \nWhy not just be in a blockbuster movie \ninstead? We could be movie stars on \nthe road to fame!!!"   ;
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,165
layer5.textdelay = 1
layer5.starttime =  1005
layer5.endtime = 1300

;-----------------------------------------------  -------------;Shu: 
layer6.text = "The ability to grow giant on command! \nYou could pretty much go on every \nride no matter the height limit.          \nI mean who's gonna stop a giant?"   ;
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,165
layer6.textdelay = 1
layer6.starttime = 1305
layer6.endtime = 1615

;-----------------------------------------------  -------------
layer7.text = "PIPE"   ;
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 143,187
layer7.textdelay = 1
layer7.starttime = 1616
layer7.endtime = 1755
;-----------------------------------------------  -------------
layer8.text = "DOWN!!!"   ;
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 126,207
layer8.textdelay = 3
layer8.starttime = 1660
layer8.endtime = 1755
;------------------------------------------------------------ 
end.time = 1615 ;1755

[WishingThreeBGDef]

[WishingThreeBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingThreeBG Aura]
type = normal
spriteno = 100,1
mask = 1
 

[WishingThreeBG Smiles1] ;Shu
type  = anim
actionno = 513
start = 0, 0
mask = 1 

[Begin Action 513]
102,12, 0,0, 355
102,13, 0,0, 340
102,14, 0,0, 610
102,15, 0,0, 320
102,16, 0,0, -1

[WishingThreeBG Smiles2] ;Mai
type  = anim
actionno = 523
start = 0, 0
mask = 1 

[Begin Action 523]

102,21, 0,0, 355
102,22, 0,0, 340
102,21, 0,0, 305
102,20, 0,0, 50
102,23, 0,0, 255
102,25, 0,0, 320
102,26, 0,0, -1

[WishingThreeBG Smiles3] ;Pilaf
type  = anim
actionno = 533
start = 0, 0
mask = 1 

[Begin Action 533]
102,30, 0,0, 30
102,32, 0,0, 325

102,33, 0,0, 140
102,41, 0,0, 160

102,39, 0,0, 50
102,43, 0,0, 300

102,34, 0,0, 550
102,35, 0,0, 65
102,36, 0,0, -1

[WishingThreeBG Gradient]
type = normal
spriteno = 100,2
mask = 1 

[WishingThreeBG StaticTextBox]
type = normal
spriteno = 100,3 
start = 0, 0
mask = 1

[WishingThreeBG BottomBorder]
type = normal
spriteno = 100,4 
start = 0, 0
mask = 1

[WishingThreeBG Names]
type  = anim
actionno = 503
start = 0, 0
mask = 1 

[Begin Action 503] 
101,48, 0,0, 350
-1,0, 0,0, 5
101,46, 0,0, 300
-1,0, 0,0, 5 
101,47, 0,0, 30
-1,0, 0,0, 5
101,48, 0,0, 305
-1,0, 0,0, 5
101,46, 0,0, 295
-1,0, 0,0, 5 
101,49, 0,0, 310
-1,0, 0,0, 5
101,47, 0,0, 135
-1,0, 0,0, -1

;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 5]
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
Sound0.value = 513,2
Sound0.starttime = 0
bgm = ../../../data/Endings/Music/blank.mp3  
bg.name = WishingThreeBG1
layerall.pos = 0,0 ;Default position for all layers

;-----------------------------------------------  -------------
layer7.text = "PIPE"   ;
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 143,187
layer7.textdelay = 1
layer7.starttime = 1
layer7.endtime = 1755
;-----------------------------------------------  -------------
layer8.text = "DOWN!!!"   ;
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 126,207
layer8.textdelay = 3
layer8.starttime = 44
layer8.endtime = 1755
;------------------------------------------------------------ 
end.time = 160

[WishingThreeBG1Def]

[WishingThreeBG1 Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingThreeBG1 Aura]
type = normal
spriteno = 100,1
mask = 1
 

[WishingThreeBG1 Smiles1] ;Shu
type  = anim
actionno = 613
start = 0, 0
mask = 1 

[Begin Action 613]
102,16, 0,0, 5
102,16, -1,-1, 5
102,16, 0,0, -1

[WishingThreeBG1 Smiles2] ;Mai
type  = anim
actionno = 623
start = 0, 0
mask = 1 

[Begin Action 623]

102,26, 0,0, 5
102,26, 1,-1, 5
102,26, 0,0, -1

[WishingThreeBG1 Smiles3] ;Pilaf
type  = anim
actionno = 633
start = 0, 0
mask = 1 

[Begin Action 633]
102,36, 0,0, 5
102,36, 0,-2, 5
102,36, 0,0, 5
102,36, 0,-2, 5
102,36, 0,0, -1

[WishingThreeBG1 Gradient]
type = normal
spriteno = 100,2
mask = 1 

[WishingThreeBG1 StaticTextBox]
type = normal
spriteno = 100,3 
start = 0, 0
mask = 1

[WishingThreeBG1 BottomBorder]
type = normal
spriteno = 100,4 
start = 0, 0
mask = 1

[WishingThreeBG1 Names]
type  = anim
actionno = 603
start = 0, 0
mask = 1 

[Begin Action 603] 
101,47, 0,0, 135
-1,0, 0,0, -1

 

;------------------------------------------------------------ 
;------------------------------------------------------------ 


;------------------------------------------------------------ 
;------------------------------------------------------------ 
;Pilaf: PIPE DOWN!!!!
;You two are GROUNDED!! No wishes for either of you!!! I'm taking this party back home and no one gets a wish now! You happy? Are you?
;Mai and shu: AWWWW.
;The three leave.
;Shenron remains there alone: 
;
;…
;
;...hum.. Guys?
;

;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 6] ;Darkside of the Moon
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 200
bg.name = DarkBG
bgm = ../../../data/Endings/Music/Pilaf.mp3
;Sound0.value = 700,0
;Sound0.starttime = 180
layerall.pos = 0,0 ;Default position for all layers
;-----------------------------------------------  -------------
layer1.text = "PIPE DOWN!!!!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 104,225
layer1.textdelay = 3
layer1.starttime = 30
layer1.endtime = 150
;-----------------------------------------------  -------------
layer2.text = "You two are GROUNDED!! "  ;Text to show
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 155
layer2.endtime = 305
;-----------------------------------------------  -------------
layer3.text = "No wishes for either of you!!!"  ;Text to show
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 3
layer3.starttime = 315
layer3.endtime = 465
;-----------------------------------------------  -------------
layer4.text = "I'm taking this party back home."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 470
layer4.endtime = 620
;-----------------------------------------------  -------------
layer5.text = "No one gets a wish now! "  ;Text to show
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 3
layer5.starttime = 625
layer5.endtime = 765
;-----------------------------------------------  -------------
layer6.text = "You happy?"  ;Text to show
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225
layer6.textdelay = 3
layer6.starttime = 770
layer6.endtime = 920
;-----------------------------------------------  -------------
layer8.text = "Are you?"  ;Text to show
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 104,225
layer8.textdelay = 3
layer8.starttime = 860
layer8.endtime = 920
;-----------------------------------------------  -------------
layer7.text = "AAAWWWWww..."  ;Mai and shu: 
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 15
layer7.starttime = 925
layer7.endtime = 1205

end.time = 1150         ;600 ticks = 10 seconds

[DarkBGDef]
;// Background

[DarkBG Sky]
type = normal
spriteno = 501,0 
mask = 1

[DarkBG IcyDeadPeople]
type  = anim
actionno = 552
start = 0, 0
mask = 1 
[DarkBG IcyDeadPeople]
type  = anim
actionno = 553
;start = -141, 0  ;470/3
start = -124, 0  
velocity = 0.2,0
mask = 1 

[DarkBG IcyYewPea]
type  = anim
actionno = 551
start = 0, 0
mask = 1 

[DarkBG IcyTears]
type  = anim
actionno = 554
start = 0, 0
mask = 1 


;Part 2 - Static
[DarkBG StaticGradient]
type = normal
spriteno = 100,2
start = 0, 58
mask = 1

[DarkBG StaticTextBox]
type = normal
spriteno = 100,3 
start = 0, 58
mask = 1

[DarkBG BottomBorder]
type = normal
spriteno = 100,4 
start = 0, 0
mask = 1

[DarkBG AnimName]
type  = anim
actionno = 555
start = 0, 58
mask = 1 



;------------------------------------------------------------ 
;------------------------------------------------------------ 

[Scene 7] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronFarewellBG
Sound0.value = 513,1
Sound0.starttime = 75
;bgm = ../blank.mp3  
layerall.pos = 0,0 ;Default position for all layers
end.time = 500 ;330         ;600 ticks = 10 seconds

[ShenronFarewellBGDef]

[ShenronFarewellBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1






;-----------------------------------------------------
;-----------------------------------------------------
;-----------------------------------------------------

[Begin Action 8] ;ShenronMouths
-1,0, 0,0, 0
-1,0, 0,0, 200
-1,0, 0,0, -1

;---------------------------

; Rising Gradient
[Begin Action 20]
100,2, 0,0, 135
-1,0, 0, 0, -1
; Rising Gradient
[Begin Action 220]
100,2, 0,0, 378
-1,0, 0, 0, -1

; Static Gradient
[Begin Action 23]
-1,0, 0,0, 135
100,2, 0,0, 865
-1,0, 0, 0, -1

; Static Gradient
[Begin Action 223]
-1,0, 0,0, 378;135
100,2, 0,0, 865
-1,0, 0, 0, -1


; Falling Gradient
[Begin Action 120]
100,2, 0,0, 1000
-1,0, 0, 0, -1

; Rising Gradient
[Begin Action 130]
100,2, 0,0, 62 

; Falling Gradient
[Begin Action 123]
-1,0, 0,0, 1000
100,2, 0,0, -1
; Static Gradient
[Begin Action 133] 
100,2, 0,0, -1
;---------------------------



; Rising Text Box
[Begin Action 21]
100,3, 0,0, 135
-1,0, 0, 0, -1
; Rising Text Box
[Begin Action 221]
100,3, 0,0, 378
-1,0, 0, 0, -1

; Falling Text Box
[Begin Action 121]
100,3, 0,0, 1000
-1,0, 0, 0, -1
; Rising Text Box

[Begin Action 131]
100,3, 0,0, 62 

; Static Box
[Begin Action 24]
-1,0, 0,0, 135
100,3, 0,0, 865
-1,0, 0, 0, -1
; Static Box
[Begin Action 224]
-1,0, 0,0, 378
100,3, 0,0, 865
-1,0, 0, 0, -1

; Static Box Down
[Begin Action 124]
-1,0, 0,0, 1000
100,3, 0,0, -1

; Static Box
[Begin Action 134] 
100,3, 0,0, -1

;---------------------------
; Rising Name
[Begin Action 22]
101,0, 0,0, 135
-1,0, 0, 0, -1
; Rising Name
[Begin Action 222]
101,0, 0,0, 378
-1,0, 0, 0, -1

; Static Name
[Begin Action 122]
-1,0, 0, 0, 135
101,0, 0,0, 865
-1,0, 0, 0, -1
; Static Name
[Begin Action 2122]
-1,0, 0, 0, 378
101,0, 0,0, 865
-1,0, 0, 0, -1

; Falling Name
[Begin Action 132]
-1,0, 0, 0, 1000
101,0, 0,0, -1 


;---------------------------
; Bottom Border
[Begin Action 25]
-1,0, 0,0, 125
100,4, 0,0, 875
-1,0, 0,0, -1
; Bottom Border
[Begin Action 225]
-1,0, 0,0, 328
100,4, 0,0, 875
-1,0, 0,0, -1

; Bottom Border Down
[Begin Action 125]
-1,0, 0,0, 1000
100,4, 0,0, -1
; Bottom Border
[Begin Action 135] 
100,4, 0,0, -1

;---------------------------
; Static Name
[Begin Action 26]
-1,0, 0,0, 135
101,0, 0,0, -1
; Static Name
[Begin Action 226]
-1,0, 0,0, 135
101,0, 0,0, -1

; Static Name Down
[Begin Action 126]
-1,0, 0,0, 135
101,0, 0,0, 865
-1,0, 0,0, -1

;---------------------------
;---------------------------




[Begin Action 551]
501,8, 0,0, 150
501,9, 0,0, 470
LoopStart
-1,0, 0,0, -1

[Begin Action 552]
501,12, 0,0, 685
501,13, 0,0, -1

; walkoff
[Begin Action 553]
-1,0, 0,0, 620
LoopStart
501,10, 0,0, 10
501,11, 0,0, 10

[Begin Action 554]
-1,0, 0,0, 910
501,14, -6,-6, 120
501,14, -6,-5, 5
501,14, -6,-4, 5
501,14, -6,-3, 5
501,14, -6,-2, 5
501,14, -6,-1, 5
501,14, -6,0, 5
501,14, -6,1, 5
501,14, -6,2, 5
501,14, -6,3, 5
501,14, -6,4, -1

[Begin Action 555]
101,47, 0,0, 920
-1,0, 0,0, 5
101,49, 0,0, -1
