[Info]
localcoord = 320,240
name = "SSJ GokuZ2 Ending"
author = "EthanTheHuman"
versiondate = 02-26-2019
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop



[Scene 2] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3
bg.name = PostWishBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "The world is massive."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 40
layer1.endtime = 725
;------------------------------------------------------------
layer2.text = "It's like,"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 177,165
layer2.textdelay = 3
layer2.starttime = 130
layer2.endtime = 725
;------------------------------------------------------------
layer3.text = "really really big!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,185
layer3.textdelay = 3
layer3.starttime = 170 ;150
layer3.endtime = 725
;------------------------------------------------------------
layer4.text = "But there are worlds"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 131,185
layer4.textdelay = 3
layer4.starttime = 250 ;150
layer4.endtime = 725
;------------------------------------------------------------
layer5.text = "beyond this one."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,205
layer5.textdelay = 3
layer5.starttime = 310 ;300
layer5.endtime = 725
;------------------------------------------------------------
layer6.text = "I know that, I've seen"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 141,205
layer6.textdelay = 3
layer6.starttime = 380 ;300
layer6.endtime = 725
;------------------------------------------------------------
layer7.text = "some."
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 3
layer7.starttime = 446 ;450
layer7.endtime = 725
;------------------------------------------------------------
layer8.text = "I seek more, Shenron."
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 61,225
layer8.textdelay = 3
layer8.starttime = 510 ;450
layer8.endtime = 725
;------------------------------------------------------------
layer9.text = "I seek other challenges."
layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
layer9.offset = 10,165
layer9.textdelay = 3
layer9.starttime = 730
;------------------------------------------------------------
layer10.text = "It's time to go beyond the veil of"
layer10.font = 0, 0, 1, 212, 211, 170	;Use font0
layer10.offset = 10,185
layer10.textdelay = 3
layer10.starttime = 850 ;900
;------------------------------------------------------------
layer11.text = "reality."
layer11.font = 0, 0, 1, 212, 211, 170	;Use font0
layer11.offset = 10,205
layer11.textdelay = 3
layer11.starttime = 960 ;1050
;------------------------------------------------------------
end.time = 1250 ;1350         ;600 ticks = 10 seconds

[PostWishBGDef]

[PostWishBG Sky]
type = normal
spriteno = 100,0
mask = 1


[PostWishBG Aura]
type = normal
spriteno = 100,1
mask = 1


[PostWishBG Goku]
type = normal
spriteno = 102,1
mask = 1

[PostWishBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[PostWishBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[PostWishBG Name]
type = normal
spriteno = 101,1
mask = 1

[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 502,1
start = -1000,-1000
mask = 1

[Scene 4] ;Trailer Stinger
clearcolor = 255,255,255
fadein.time = 30
bg.name = Smash01BG
bgm = ../../../data/Endings/Music/SSJ_GokuZ2.mp3
Sound0.value = 502,0
Sound0.starttime = 0
Sound1.value = 502,1
Sound1.starttime = 200
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[Smash01BGDef]

[Smash01BG title]
type = normal
spriteno = 502,1
mask = 1

[Smash01BG GokuShadow]
type = normal
spriteno = 502,10
mask = 1
velocity = -0.04,0
trans = addalpha
alpha = 128, 128

[Smash01BG Goku]
type = normal
spriteno = 502,2
mask = 1
velocity = -0.05,0

[Smash01BG Paint]
type = normal
spriteno = 502,4
mask = 1
velocity = 0.1,0

[Smash01BG PaintShadow]
type = normal
spriteno = 502,4
mask = 1
velocity = 0.05,0
trans = addalpha
alpha = 128, 128


[Smash01BG Text]
type = normal
spriteno = 502,3
mask = 1

[Scene 5] ;Trailer beginning
clearcolor = 255,255,255
fadein.time = 30
bg.name = SmashIntroBG
layerall.pos = 0,0 ;Default position for all layers
end.time = 275         ;600 ticks = 10 seconds

[SmashIntroBGDef]

[SmashIntroBG title]
type = normal
spriteno = 502,0
mask = 1

[Scene 6] ;SSJ1
clearcolor = 255,255,255
bg.name = Smash02BG
Sound0.value = 502,2
layerall.pos = 0,0 ;Default position for all layers
end.time = 225         ;600 ticks = 10 seconds

[Smash02BGDef]

[Smash02BG title]
type = normal
spriteno = 502,5
mask = 1

[Smash02BG Goku]
type = normal
spriteno = 502,6
mask = 1
velocity = -0.03,0

[Smash02BG Luigi]
type = normal
spriteno = 502,9
mask = 1
velocity = -0.05,0


[Smash02BG KiBlast]
type = normal
spriteno = 502,7
mask = 1
velocity = -0.01,0


[Smash02BG Mario]
type = normal
spriteno = 502,8
mask = 1
velocity = 0.04,0

[Scene 7] ;SSJ2
clearcolor = 255,255,255
bg.name = Smash03BG
Sound0.value = 502,3
layerall.pos = 0,0 ;Default position for all layers
end.time = 220         ;600 ticks = 10 seconds

[Smash03BGDef]

[Smash03BG bg]
type = normal
spriteno = 502,12
mask = 1

[Smash03BG Goku] ;megaman
type = normal
spriteno = 502,26
mask = 1
velocity = 0.02,0

[Smash03BG Goku] ;Pikachu
type = normal
spriteno = 502,28
mask = 1
velocity = 0.03,0

[Smash03BG Goku] ;Pikachu Sparks
type = normal
spriteno = 502,29
mask = 1
velocity = 0.02,0

[Smash03BG Goku]
type = normal
spriteno = 502,13
mask = 1
velocity = 0.01,0

[Smash03BG Goku] ;Plant
type = normal
spriteno = 502,30
mask = 1
velocity = -0.04,0

[Smash03BG Goku] ;Kirby
type = normal
spriteno = 502,27
mask = 1
velocity = -0.05,0

[Smash03BG Sparks]
type = normal
spriteno = 502,14
mask = 1
velocity = 0.03,0

[Scene 8] ;SSJ3
clearcolor = 255,255,255
bg.name = Smash04BG
Sound0.value = 502,4
layerall.pos = 0,0 ;Default position for all layers
end.time = 175         ;600 ticks = 10 seconds

[Smash04BGDef]

[Smash04BG bg]
type = normal
spriteno = 502,15
mask = 1

[Smash04BG StarsBehind]
type = normal
spriteno = 502,20
mask = 1
velocity = 0.05,0

[Smash04BG Sonic]
type = normal
spriteno = 502,19
mask = 1
velocity = 0.1,0

[Smash04BG StarsFront]
type = normal
spriteno = 502,21
mask = 1
velocity = 0.08,0

[Smash04BG Aura]
type = normal
spriteno = 502,16
mask = 1
velocity = 0.01,0

[Smash04BG Goku]
type = normal
spriteno = 502,17
mask = 1
velocity = -0.05,0

[Smash04BG Lightning]
type = normal
spriteno = 502,18
mask = 1
velocity = -0.02, 0

[Scene 9] ;SSG
clearcolor = 255,255,255
fadeout.time = 100
bg.name = Smash05BG
Sound0.value = 502,5
Sound1.value = 502,6
Sound2.value = 21,1
layerall.pos = 0,0 ;Default position for all layers
end.time = 500         ;600 ticks = 10 seconds

[Smash05BGDef]

[Smash05BG bg]
type = normal
spriteno = 502,224
mask = 1

[Smash05BG Floor]
type = normal
spriteno = 502,23
mask = 1
velocity = 0,0.05

[Smash05BG Master Hand]
type = normal
spriteno = 502,25
mask = 1
velocity = 0,-0.01

[Smash05BG Goku]
type = normal
spriteno = 502,24
mask = 1
velocity = 0,0.04