[Info] 
localcoord = 320,240
name = "SSJ VegetaZ2 Ending"  ;SSJ Ending"
author = "Odb718" ;
versiondate = 02,26,2019 ;7/27/19
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
;bgm = ../../../sound/Wish.mp3 
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1


;====================================================================================
;====================================================================================
;====================================================================================

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop



;====================================================================================
;====================================================================================
;====================================================================================


[Scene 2] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 90
bgm = ../../../data/Endings/Music/Wish.mp3   
bg.name = PostWishBG
layerall.pos = 0,0 ;Default position for all layers
 
;Dragon, heed my call! My Saiyan blood burns hot, yet I feel incomplete. I wish for...

;Congratulations
;------------------------------------------------------------
layer1.text = "Dragon,"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 2
layer1.starttime = 30
layer1.endtime = 790
;------------------------------------------------------------
layer2.text = "heed my call!"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 75,185 ;10,185
layer2.textdelay = 3
layer2.starttime = 125
layer2.endtime = 790
;------------------------------------------------------------
layer3.text = "My Saiyan blood burns hot,"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205;10,205
layer3.textdelay = 3
layer3.starttime = 195
layer3.endtime = 790
;------------------------------------------------------------
layer4.text = "yet I feel incomplete."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225;10,225
layer4.textdelay = 3
layer4.starttime = 295
layer4.endtime = 790  
;------------------------------------------------------------
layer5.text = "I wish for"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 170,225;110,225
layer5.textdelay = 3
layer5.starttime = 395
layer5.endtime = 790  
;------------------------------------------------------------
layer6.text = "."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 240,225;10,225
layer6.textdelay = 3
layer6.starttime = 425;+20
layer6.endtime = 790  
;------------------------------------------------------------
layer7.text = "."
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 245,225;10,225
layer7.textdelay = 3
layer7.starttime = 445;+20
layer7.endtime = 790  
;------------------------------------------------------------
layer8.text = "."
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 250,225;10,225
layer8.textdelay = 3
layer8.starttime = 465 ;+20
layer8.endtime = 790  
;------------------------------------------------------------
end.time = 575         ;600 ticks = 10 seconds

[PostWishBGDef]

[PostWishBG Sky]
type = normal
spriteno = 100,0
mask = 1 


[PostWishBG Aura]
type = normal
spriteno = 100,1
mask = 1


[PostWishBG SSJVegeta]
type = normal
spriteno = 102,17
mask = 1
start = 0, 20

[PostWishBG Gradient]
type = normal
spriteno = 100,2
mask = 1
start = 0, 20

[PostWishBG TextBox]
type = normal
spriteno = 100,3
mask = 1
start = 0, 20

[PostWishBG Name]
type = normal
spriteno = 101,17 ;SSJVeg
mask = 1
start = 0, 20

[PostWishBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68




;====================================================================================
;====================================================================================
;====================================================================================
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
;bgm = ../../sound/Mageta_Ending2.mp3
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 5022,22
start = -1000,-1000
mask = 1





;====================================================================================
;====================================================================================
;====================================================================================
[Scene 4] ;Shenron wish granted
clearcolor = 255,255,255
fadein.time = 50
fadeout.time = 0
bgm = ../../../data/Endings/Music/SSJ_VegetaZ2.mp3
bg.name = MarkItBG
layerall.pos = 0,0 ;Default position for all layers
 

;;Congratulations
;;;------------------------------------------------------------
;Layer1.anim = 4023
;layer1.offset = 160,20
;Layer1.starttime = 0
;layer1.endtime = 390 


;Kakarot! Mark this day, for it will be your last! I've surpassed you!
 
;------------------------------------------------------------
layer1.text = "Kakarot!  "
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 2
layer1.starttime = 30
layer1.endtime = 790
;------------------------------------------------------------
layer2.text = "Mark this day, for it will be"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 80,205 ;10,185
layer2.textdelay = 3
layer2.starttime = 125
layer2.endtime = 790
;------------------------------------------------------------
layer3.text = "your last!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225;10,205
layer3.textdelay = 3
layer3.starttime = 215
layer3.endtime = 790
;------------------------------------------------------------
layer4.text = "I've surpassed you!"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 85,225;10,225
layer4.textdelay = 3
layer4.starttime = 295
layer4.endtime = 790  

;------------------------------------------------------------
end.time = 470         ;600 ticks = 10 seconds

[MarkItBGDef]

[MarkItBG Sky]
type = normal
spriteno = 17000,17
mask = 1 
start = 0, -30
 

[MarkItBG Clouds]
type = normal
spriteno = 17000,10
mask = 1
start = -30, 0
velocity = -0.0028,0

[MarkItBG Veg]
type = normal
spriteno = 17000,0
mask = 1
start = -18, 0
velocity = 0.048,0

[MarkItBG Rock]
type = normal
spriteno = 17000,9
mask = 1
start = -18, 0
velocity = 0.047,0

[MarkItBG Kak]
type = normal
spriteno = 17000,1
mask = 1
start = 5, -10
velocity = -0.098,0

[MarkItBG Gradient]
type = normal
spriteno = 100,2
mask = 1
start = 0, 40

[MarkItBG TextBox]
type = normal
spriteno = 100,3
mask = 1
start = 0, 40

[MarkItBG Name]
type = normal
spriteno = 101,17 ;Gotenks
mask = 1
start = 0, 40

[MarkItBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68


;====================================================================================
;====================================================================================
;====================================================================================
 
[Scene 5] ;Trailer Stinger
clearcolor = 255,255,255
fadein.time = 0
bg.name = InMyHandBG
;bgm = ../../sound/Wish.mp3
Sound0.value = 17000,1
Sound0.starttime = 90
;Sound1.value = 502,1
;Sound1.starttime = 200
layerall.pos = 0,0 ;Default position for all layers
end.time = 218         ;600 ticks = 10 seconds

;Congratulations
;;------------------------------------------------------------ 
;;------------------------------------------------------------ 
;;;------------------------------------------------------------
layer2.anim = 17002    ;Hand
layer2.offset = 160,0  
layer2.starttime = 0
;;;------------------------------------------------------------
layer3.anim = 17000    ;ball
layer3.offset = 160,0  
layer3.starttime = 90
;;;------------------------------------------------------------
layer4.anim = 17001    ;ring
layer4.offset = 160,0  
layer4.starttime = 90
;;;------------------------------------------------------------ 
;layer5.offset = 160,50  
;layer5.starttime = 190
;;------------------------------------------------------------ 
 
[InMyHandBGDef]

[InMyHandBG Sky]
type = normal
spriteno = 17000,17
mask = 1 
start = 0, -30
 

[InMyHandBG Clouds]
type = normal
spriteno = 17000,10
mask = 1
start = -70, 0
velocity = 0.018,0


[InMyHandBG Body]
type = normal
spriteno = 17000,4
mask = 1  
;velocity = -0.05,0
    

 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 6] ;Dreams
clearcolor = 0,0,0
fadein.time = 0 
bg.name = Look2LaLunaBG
;bgm = ../../sound/Mageta_Ending2.mp3  
Sound0.value = 17000,2
Sound0.starttime = 10
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 88         ;600 ticks = 10 seconds
  
layer5.anim = 17011    ;Ballz2
layer5.offset = 160,0  
layer5.starttime = 0 

layer2.anim = 17010    ;Drop it
layer2.offset = 160,0  
layer2.starttime = 0 
 
layer3.anim = 17010    ;Drop it
layer3.offset = 160,0  
layer3.starttime = 20 
 
layer4.anim = 17010    ;Drop it low
layer4.offset = 160,0  
layer4.starttime = 40 

 
 
[Look2LaLunaBGDef]

[Look2LaLunaBG Sky]
type = normal
spriteno = 17000,8
mask = 1 

[Look2LaLunaBG Monk]
type  = anim
actionno = 17012
start = 0,70              ;74=30 214 =100   57=129
mask = 1
velocity = 0,0.0114

[Look2LaLunaBG Ball]
type  = anim
actionno = 17014
mask = 1  
velocity = 0,0.0114
start = 0,0




    
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 7] ;SELECT
clearcolor = 0,0,0
fadein.time = 60
fadein.col = 255,255,255
bg.name = MonkeyinBG
;bgm = ../../sound/SSJ_Vegeta_Ending_theme.mp3
Sound0.value = 17000,0
Sound0.starttime = 20
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 160;350         ;600 ticks = 10 seconds

 
;;------------------------------------------------------------
;Layer3.anim = 17020    ;sky
;layer3.offset = 160,0
;Layer3.starttime = 0
;layer3.endtime = 1190
;;------------------------------------------------------------
Layer4.anim = 17023    ;monk
layer4.offset = 154,19  ;ImOnk
;layer4.offset = 152,21  ;ImOnk
Layer4.starttime = 160
layer4.endtime = 1190 
 
[MonkeyinBGDef]

[MonkeyinBG Sky]
type  = anim
actionno = 17020
start =0,0
mask = 1

[MonkeyinBG Monk]
type  = anim
actionno = 17021
start =0,0
mask = 1

[MonkeyinBG Man]
type  = anim
actionno = 17022
start =0,0
mask = 1
Velocity = -0.0350625,0.1134375 ;-0.051,0.165; -0.02,0.058


    
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 8] ;SELECT
clearcolor = 0,0,0
;fadein.time = 10
;fadein.col = 255,255,255
bg.name = MonkeyTalkBG
;bgm = ../../sound/SSJ_Vegeta_Ending_theme.mp3
;Sound0.value = 17000,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 370         ;600 ticks = 10 seconds

 
;------------------------------------------------------------
layer1.text = "I will show you true SAIYAN MIGHT!!!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,227
layer1.textdelay = 5
layer1.starttime = 30
layer1.endtime = 790
;;------------------------------------------------------------
;Layer3.anim = 17020    ;sky
;layer3.offset = 160,0
;Layer3.starttime = 0
;layer3.endtime = 1190 
[MonkeyTalkBGDef]

[MonkeyTalkBG Sky]
type  = anim
actionno = 17020
start =0,0
mask = 1

[MonkeyTalkBG Monk]
type  = anim
actionno = 17025
start =0,0
mask = 1 

[MonkeyTalkBG Man]
type  = anim
actionno = 17023 
start = -6,19  ;ImOnk
mask = 1

  
;[MonkeyTalkBG SSJVegeta]
;type = normal
;spriteno = 102,17
;mask = 1
;start = 0, 60

[MonkeyTalkBG Gradient]
type = normal
spriteno = 100,2
mask = 1
start = 0, 60

[MonkeyTalkBG TextBox]
type = normal
spriteno = 100,3
mask = 1
start = 0, 60

[MonkeyTalkBG Name]
type = normal
spriteno = 101,25 ;SSJOuzVegHead
mask = 1
start = 0, 60

[MonkeyTalkBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68
;====================================================================================
;====================================================================================
;====================================================================================
 [Scene 9] ;SELECT
clearcolor = 0,0,0
fadein.time = 10
fadein.col = 255,255,255
bg.name = FootFlyinBG
;bgm = ../../sound/SSJ_Vegeta_Ending_theme.mp3
Sound0.value = 17000,3
Sound0.starttime = 0
Sound1.value = 17000,4
Sound1.starttime = 105
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 111;77         ;600 ticks = 10 seconds

 
;;------------------------------------------------------------
;Layer3.anim = 17020    ;sky
;layer3.offset = 160,0
;Layer3.starttime = 0
;layer3.endtime = 1190
;;------------------------------------------------------------ 

[FootFlyinBGDef]
 
[FootFlyinBG sky]
type  = anim
actionno = 17030
start =0,120
mask = 1 
[FootFlyinBG clouds]
type  = anim
actionno = 17031
start =0,120
mask = 1 
[FootFlyinBG ape]
type  = anim
actionno = 17032
start =0,0
mask = 1 

;====================================================================================
;====================================================================================
;====================================================================================
 
[Scene 11] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 12
fadeout.col = 0,0,0
bg.name = ShoeBG
bgm = ../../../data/Endings/Music/blank.mp3   
layerall.pos = 0,0 ;Default position for all layers
end.time = 12         ;600 ticks = 10 seconds

[ShoeBGDef]

[ShoeBG title] 
type  = anim
actionno = 17033
start =0,0
mask = 1 


;====================================================================================
;====================================================================================
;====================================================================================

[Begin Action 12201]
22,0, 0,0, 10

[Begin Action 22102]
100,2, 0,0, 10

[Begin Action 22103]
100,3, 0,0, 10

[Begin Action 22104]
100,4, 0,0, 10

[Begin Action 4023]
102,3, 0,0, 10

[Begin Action 4024]
102,4, 0,0, 389
-1,0, 0,0, 10

[Begin Action 4025]
102,4, 0,0, 739
102,3, 0,0, 888

[Begin Action 4014]
101,4, 0,0, 10

[Begin Action 4001]
-1,0, 0,0, 140
4000,0, 0,0, 130
4000,1, 0,0, 130
4000,2, 0,0, 130
4000,3, 0,0, 130
-1,0, 0,0, 999

[Begin Action 4002]
-1,0, 0,0, 140
4000,10, 0,0, 130, , AS144D256
4000,11, 0,0, 130, , AS144D256
4000,12, 0,0, 130, , AS144D256
4000,13, 0,0, 130, , AS144D256
-1,0, 0,0, 999, , AS144D256

[Begin Action 4100]
4000,101, 59,11, 65
4000,104, 59,11, 130
4000,106, 59,11, 130
4000,100, 59,11, 130
4000,110, 59,11, 130
4000,107, 59,11, 130
4000,115, 59,11, 130
4000,111, 59,11, 130
4000,114, 59,11, 330

[Begin Action 4101]
4000,102, 260,11, 130, H
4000,103, 260,11, 130, H
4000,105, 260,11, 130, H
4000,108, 260,11, 130, H
4000,109, 260,11, 130, H
4000,112, 260,11, 130, H
4000,113, 260,11, 130, H
4000,116, 260,11, 330, H

[Begin Action 4104]
4104,0, 0,0, -1

[Begin Action 4106]
4111,10, 0,0, 10

[Begin Action 4105]
4111,11, 0,0, 10

[Begin Action 4107]
4160,0, 118,96, 65
4160,0, 118,67, 130
4160,0, 118,38, 130
4160,0, 147,38, 130
4160,0, 147,67, 130
4160,0, 176,67, 130
4160,0, 176,38, 130
4160,0, 176,9, 130
4160,0, 118,9, 330

[Begin Action 4108]
4170,0, 176,96, 130
4170,0, 147,96, 130
4170,0, 147,125, 130
4170,0, 118,125, 130
4170,0, 176,125, 130
4170,0, 176,154, 130
4170,0, 147,154, 130
4170,0, 147,183, 330

[Begin Action 4110]
4219,1, 0,0, 65
4219,4, 0,0, 130
4219,6, 0,0, 130
4219,0, 0,0, 130
4219,10, 0,0, 130
4219,7, 0,0, 130
4219,15, 0,0, 130
4219,11, 0,0, 130
4219,14, 0,0, 330

[Begin Action 4111]
4219,2, 0,0, 130
4219,3, 0,0, 130
4219,5, 0,0, 130
4219,8, 0,0, 130
4219,9, 0,0, 130
4219,12, 0,0, 130
4219,13, 0,0, 130
4219,16, 0,0, 330

[Begin Action 4119]
4110,0, -180,0, 7
4110,1, -180,0, 7
4110,2, -180,0, 7
4110,3, -180,0, 7
4110,4, -180,0, 7
4110,5, -180,0, 7




[Begin Action 17000]
17000,11, -59,116, 7
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 6
17000,12, 0,0, 6
-1,0, 0,0, 5
17000,12, 0,0, 5
-1,0, 0,0, 5
17000,12, 0,0, 5
-1,0, 0,0, 5
17000,12, 0,0, 5
-1,0, 0,0, 5
17000,12, 0,0, 4
-1,0, 0,0, 4
17000,12, 0,0, 4
-1,0, 0,0, 4
17000,12, 0,0, 4

[Begin Action 17001]
-1,0, 0,0, 7 
17000,13, 0,0, 6  
17000,14,  0,0, 6
17000,13, 0,0, 6
17000,14,  0,0, 6
17000,13, 0,0, 6
17000,14,  0,0, 6
17000,13, 0,0, 6
17000,14,  0,0, 6
17000,13, 0,0, 6 
17000,14,  0,0, 6
17000,13, 0,0, 6 
17000,14,  0,0, 5
17000,13, 0,0, 5
17000,14,  0,0, 5
17000,13, 0,0, 5
17000,14,  0,0, 5
17000,13, 0,0, 5
17000,14,  0,0, 5
17000,13, 0,0, 4
17000,14,  0,0, 4
17000,13, 0,0, 4
17000,14,  0,0, 4
17000,13, 0,0, 4


[Begin Action 17002]
17000,2, 0,2, 47
17000,2, 0,0, 15
17000,2, 0,1, 7
17000,2, 0,2, 5
17000,2, 0,0, 6
17000,2, 0,1, 5
17000,2, 0,2, 5
17000,3, 0,1, 4
17000,3, 0,0, 1000

[Begin Action 17010]
17000,5, 0,0, 5
17000,5, 0,26, 5
17000,5, 0,48, 5
17000,5, 0,64, 5
-1,0, 0,0, 999

[Begin Action 17011]
-1,0, 0,0, 5
17000,11, 0,-21, 5
-1,0, 0,0, 5
17000,11, 0,17, 5
-1,0, 0,0, 5 
17000,11, 0,-21, 5
-1,0, 0,0, 5
17000,11, 0,17, 5
-1,0, 0,0, 5 
17000,11, 0,-21, 5
-1,0, 0,0, 5
17000,11, 0,17, 5
-1,0, 0,0, 500

[Begin Action 17012]
-1,0, 0,0, 60
17000,5, 0,0, 500


[Begin Action 17013]
-1,0, 0,0, 110
17000,12, 0,0, 10

[Begin Action 17014]
-1,0, 0,0, 60
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 4
17000,11, 0,24, 3
17000,12, 60,-88, 4
17000,15, 0,0, 4
-1,0, 0,0, 1000

[Begin Action 17015]
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5
17000,11, 0,24, 4
-1,0, 0,0, 5

[Begin Action 17020]
17000,16, 7,0, 4
17000,16, -6,0, 4, H
17000,16, -7,240, 4, HV
17000,16, 8,240, 4, V

[Begin Action 17021]
17000,7, 0,65, 8
17000,7, 0,34, 8
17000,7, 0,22, 8
17000,7, 0,19, 8
17000,7, 0,16, 8
17000,7, 0,15, 8
17000,7, 0,14, 8
17000,7, 0,13, 8
17000,7, 0,12, 8
17000,7, 0,11, 8
17000,7, 0,10, 8
17000,7, 0,9, 8
17000,7, 0,8, 8
17000,7, 0,7, 8
17000,7, 0,6, 8
17000,7, 0,5, 8
17000,7, 0,4, 8
17000,7, 0,3, 8
17000,7, 0,2, 8
17000,7, 0,1, 8
17000,7, 0,0, 888
-1,0, 0,0, 888

[Begin Action 17022]
17000,6, 0,0, 160
-1,0, 0,0, 1000

[Begin Action 17023]
17000,6, 0,0, 665

[Begin Action 17025]
17000,7, 0,0, 100

[Begin Action 17030]
17099,22, 0,0, 5
17099,22, 0,0, 5, H
17099,22, 0,0, 5, HV
17099,22, 0,0, 5, V

[Begin Action 17031]
17099,0, 0,0, 3
17099,1, 0,0, 3
17099,2, 0,0, 3
17099,3, 0,0, 3
17099,4, 0,0, 3
17099,5, 0,0, 3
17099,6, 0,0, 3
17099,7, 0,0, 3
17099,8, 0,0, 3
17099,9, 0,0, 3
17099,10, 0,0, 3
17099,11, 0,0, 3
17099,0, 0,0, 3
17099,1, 0,0, 3
17099,2, 0,0, 3
17099,3, 0,0, 3
17099,4, 0,0, 3
17099,5, 0,0, 3
17099,6, 0,0, 3
17099,7, 0,0, 3
17099,8, 0,0, 3
17099,9, 0,0, 3
17099,10, 0,0, 3
17099,11, 0,0, 3
17099,0, 0,0, 3
17099,1, 0,0, 3
17099,2, 0,0, 3
17099,3, 0,0, 3
17099,4, 0,0, 3
17099,5, 0,0, 3
17099,6, 0,0, 3
17099,7, 0,0, 3
17099,8, 0,0, 3
17099,9, 0,0, 3
17099,10, 0,0, 3
17099,11, 0,0, 3


[Begin Action 17032]
17000,77, -1,277, 4
17000,77, -1,262, 4
17000,77, -1,247, 4
17000,766, -1,232, 4
17000,76, -1,217, 4
17000,76, -1,202, 4
17000,76, -1,187, 4
17000,755, -1,182, 4
17000,755, -1,177, 4
17000,755, -1,172, 4
17000,755, -1,167, 4
17000,75, -1,163, 4
17000,75, -1,159, 4
17000,75, -1,155, 4
17000,75, -1,151, 4
17000,75, -1,147, 4
17000,75, -1,143, 4
17000,75, -1,141, 4
17000,75, -1,140, 4
17000,75, -1,139, 4
17000,75, -1,138, 4
17000,75, -1,137, 4
17000,76, -1,136, 4
17000,76, -1,136, 4
17000,77, -1,135, 4
17000,777, -8,120, 9
17000,7778, 0,0, 2

[Begin Action 17033]
17000,7778, 0,0, 3
17000,7779, 0,0, 60

[Begin Action 17035]
-1,0, 0,0, 10
