Hyper DBZ print-friendly move list Key Legend: Directions f = forward F = HOLD forward f,f = double tap forward f,F = tap forward, tap forward again and HOLD df = down-forward d = down D = HOLD down db = down-back b = backward B = HOLD backward ub = up-backward u = up U = HOLD up uf = up-forward Attacks P = any Punch button 2P = any two Punch buttons 3P = all three Punch buttons LP = Light Punch / A key on keyboard by default MP = Medium Punch / S key on keyboard by default SP = Strong Punch / D key on keyboard by default K = any Kick button 2K = any two Kick buttons 3K = all three Kick buttons LK = Light Kick / Z key on keyboard by default MK = Medium Kick / X key on keyboard by default SK = Strong Kick / C key on keyboard by default START = Taunt (in air) = move must be performed when you're in mid-air (air OK) = move can be performed both when standing and when in mid-air (hold) = hold the attack button to delay or charge the attack, usually release to perform it (rapidly) = mash that button repeatedly [EX] = special move has an EX version by inputting the same command with 2 buttons [EX only] = special move that only has an EX version [Lvl1] = costs 1 stock of the Power Bar [Lvl2] = costs 2 stocks of the Power Bar [Lvl3] = costs 3 stocks of the Power Bar / a full Power Bar Motions QCF = quarter circle forward / down, down-forward, forward QCB = quarter circle backward / down, down-backward, back HCF = half circle forward / backward to down to forward HCB = half circle backward / forward to down to backward DP = dragon punch motion / forward, down, down-forward RDP = reverse dragon punch motion / backward, down, down-backward Universal Techniques f,F = Run b,B = Back Dash d, U = Super Jump f/b+LP+LK = Grab Attempt / Throw MP+MK = Power Charge SP+SK = Focus Attack / Projectile Reflector (block attack) f+2P (air OK) = Zetto Counter 1 (air OK) (block attack) f+2K (air OK) = Zetto Counter 2 (air OK) Characters: 1 - Base Goku 2 - SSJ Goku 3 - Base Vegeta 4 - Majin Vegeta 5 - Gohan 6 - Piccolo 7 - Mr. Satan 8 - Freeza 9 - Babidi 1 - Base Goku Special Normals b,b, then B = Flik Flaks / Back Handsprings b,b, then any attack = Back Dash Attack MP, MP or MK (close), MP = Standing Combo Extender d+SP = Launcher SK (in air) = Boomerang Kick SK (in air, after passing over player 2) = Reverse Boomerang Kick f,f+SK = Cartwheel Kick Special Moves QCF+P (can repeat twice) = Ki Blast QCB+P [EX] = Dragon Fist phase 1 – Circle Punch *QCB+P = Dragon Fist phase 2 – Turn Elbow *QCB+K [EX] = Dragon Fist ender – Snap Kick **(after Turn Elbow only) QCB+P = Dragon Fist phase 3 – Dragon Upper **QCB+K [EX] = Dragon Fist ender – Snap Kick ***(after Dragon Upper only) QCB+K [EX} = Dragon Fist ender - Dragon Kick QCB+K (air OK) [EX] = Hurricane Kick QCF (in air) [EX] = Slash-down Kick Super Moves QCFx2+P (air OK) [Lvl1] = Kamehameha QCFx2+P, U [Lvl1] = Kamehameha, aimed diagonally up QCFx2+K (air OK) [Lvl1] = Bicycle Kick QCFx2+2P [Lvl2] = Super Kamehameha QCFx2+2P, U [Lvl2] = Super Kamehameha, aimed diagonally up QCFx2+2K (air OK) [Lvl2] = Meteor Kick QCFx2+3K (air OK) [Lvl3] = Final Meteor Kick QCFx2+2P [Lvl3] = Kaioken Kamehameha QCFx2+2P, U [Lvl3] = Kaioken Kamehameha, aimed diagonally up QCF, HCB+K [Lvl3] = Kaioken Power Mode - 'Hope Mode' d,d+MP+MK [Lvl2] = activate Hope Mode MP+MK (air OK) = charge Hope Gauge (replaces Power Charge) d,d+MP+MK = Spirit Bomb (cancels Hope Mode) QCF, HCB+K [Lvl2] = 'Hopeful' Kaioken (cancels Hope Mode) hold MP+MK (in air) = Air Charge float *hold U + B/F = hover 2 - SSJ Goku Special Normals b,b, then any attack = Back Dash Attack SP = Flurry Punch SPx2 = Flurry Punch, Fury Uppercut SKx3 = Blur Max Kick Combo d+SP = Launcher d+SK = 360 Splits Kick SK (in air) = Boomerang Kick SK (in air, after passing over player 2) = Reverse Boomerang Kick f,f+SK = Wing Kick Special Moves QCF+P (can repeat twice) [EX] = Ki Blast DP+P [EX] = Blast Fist QCF (in air) [EX] = Slash-down Kick d,d+2P or 2K (air OK) [EX-only] = Teleport (alternate command: QCB+P or K) Super Moves QCFx2+P (air OK) [Lvl1] = Kamehameha QCFx2+P, U [Lvl1] = Kamehameha, aimed diagonally up QCFx2+K [Lvl1] = Sonic Rush QCFx2+K, F [Lvl1] = Sonic Rush Forward QCFx2+2P (air OK) [Lvl2] = Super Kamehameha QCFx2+2P, U [Lvl2] = Super Kamehameha, aimed diagonally up QCFx2+2K [Lvl2] = Super Sonic Rush QCFx2+2K, F [Lvl2] = Super Sonic Rush Forward QCF, HCB+K [Lvl3] = Hyper Rush Power Mode - 'Justice Mode' d,d+MP+MK [Lvl2] = activate Justice Mode F or U or B or D + MP+MK (air OK) = Teleport / Pursuit Attacks QCF, HCBx2+K [Lvl2] = 'Justice' Hyper Rush (cancels Justice Mode) 3 - Base Vegeta Special Normals LK (hold) = Extended Jumping Weak Kick MP, MK or MK (close), MK = Standing Combo Extender MP, MP or MK, MP (in air) = Jumping Combo Extender d+SP = Launcher d+SK = Wolverine Sweep SK (in air) = Piston Kick b,b+SP = Back Dash Elbow f,f+SK = Dashing Slide Kick Special Moves QCF+P (hold) (can repeat twice) [EX] = Ki Blast QCB+P (air OK) [EX] = Machine Gun Temper *note: EX version not available in air unless in Rage Mode QCF / QCB+K = Wolverine Flip *P = Wolverine Dashing Elbow *K = Wolverine Sweep *LP+LK = Wolverine Dashing Close Explosion DP+K [EX] = Rising Knee Arrow *QCF+K = Follow up - Bomber Kick Super Moves QCFx2+P (air OK) [Lvl1] = Galick Gun QCB,f+P (air OK) [Lvl1] = Explosion Wave QCFx2+2P (air OK) [Lvl2] = Super Galick Gun QCB,f+2P (air OK) [Lvl2] = Double Explosion Wave QCB,f+3P (air OK) [Lvl3] = Triple Explosion Wave QCBx2+P [Lvl3] = Final Flash QCFx2+K [Lvl3] = Galactic Gunfire Power Mode - 'Rage Mode' d,d+MP+MK [Lvl2] = activate Rage Mode QCB+P (in air) [EX] = Aerial EX Machine Gun Temper QCFx2+K [Lvl2] = 'Raging' Galactic Gunfire (cancels Rage Mode) 4 - Majin Vegeta Special Normals LK (hold) = Extended Jumping Weak Kick MP, MP or MK, MP (in air) = Jumping Combo Extender SK = Hyper Dimension Kick f+SK = Double Axe Kick d+SP = Launcher d+SKx2 = Smash Kick Combo SP (in air) = Big Smash SK (in air) = Piston Kick d+SK (in air) = Stomp Kick b,b+SP = Back Dash Elbow f,f+SK = Dashing Slide Kick f,f+SK, SKc2 = Dashing Slide Kick Combo Special Moves QCF+P [EX] = Explosion Wave DP+P [EX] = Royal Fist QCB+P [EX] = Surprise Elbow DP+K [EX] = Double Slash Kick Super Moves QCFx2+P (air OK) [Lvl1] = Photon Bomb *QCF+P = Detonate Photon Bomb QCB,f+P (air OK) [Lvl1] = Machine Gun Tantrum QCFx2+K [Lvl1] = Royal Edict QCB,f+K [Lvl1] = Atomic Wave QCBx2+P (hold) [Lvl1] = Big Bang Attack QCBx2+K [Lvl3] = Saiyan Pride Beat Down Power Mode - 'Sanity Mode' d,d+MP+MK [Lvl2] = activate Sanity Mode d,d+MP+MK = Aura Burst (cancels Sanity Mode) QCBx2+K [Lvl2] = 'Insane' Saiyan Pride Beat Down (cancels Sanity Mode) 5 - Gohan Special Normals b,b = Striker Back Dash f,f or b,b or d,d or u,u (in air) = Double Air Dashes MP, MK or MK, MK = Standing Combo Extender MP, MP or MK, MP (in air) = Jumping Combo Extender MP, MK or MK, MK (in air) = Jumping Combo Extender SKx2 = Wing Kick Combo d+SK = Launcher d+MP (in air) = Elbow Drop SP (in air) = Butterfly Smash any direction + SK (in air) = Omni Kicks f,f+MK = Slashing Kick f,f+SK = Running Launcher Kick Special Moves QCF+P [EX] = Ki Blast QCB+K [EX] = Hurricane Kick DP+K [EX] = Rising Hurricane Kick QCF+K (in air) [EX] = Diving Kick Flurry Super Moves QCBx2+P [Lvl1] = Masenko QCBx2+P, U [Lvl1] = Masenko aimed diagonally up QCB,f+P [Lvl1] = Soaring Dragon Strike QCBx2+K (in air) [Lvl1] = Super Hurricane Kick QCBx2+2P [Lvl2] = Super Masenko QCBx2+2P, U [Lvl2] = Super Masenko aimed diagonally up QCFx2+2P (hold) (air OK) [Lvl2] = Super Kamehameha QCB,F+K [Lvl3] = Gekiretsu Ranbu Power Mode - 'Unleashed Mode' d,d+MP+MK [Lvl2] = activate Unleashed Mode QCB,HCF+K [Lvl2] = 'Unleashed' Gekiretsu Ranbu (cancels Unleashed Mode) 6 - Piccolo Special Normals SPx2 = Double Claw b+SP = Knuckle Smash SK (close) / b+SK = Knee Smash SK (close), SK / b+SKx2/F+SK = Jumping Knee Smash MK rapidly (in air) = Rapid-Fire Kick d+MK (in air) = Kick Fang d+SP (in air) = Elbow Smash df+SP = Eye Laser d+SK = Launcher f+SK (in air) = Solar Kick f,f+SK = Sonic Kick (block) up+2K = Zetto Jumpo Special Moves QCF+P (air OK) [EX] = Destructive Wave QCB+P [EX] = Mystic Harpoon DP+P [EX] = Carnage Blitz RDP+P = Mental Shock QCF+K (in air) = Halo Stomp RDP+K [EX] = Savage Sweep S when opponent is in hit state = Makes clones stop attacking Super Moves QCFx2+P [Lvl1-Lvl2] = Special Beam Cannon QCB,f+P [Lvl1] = Clone fires Special Beam Cannon QCF,b+P [Lvl1] = Dead End QCFx2+K [Lvl1] = Dark Lord's Army QCFx2+2P [Lvl2] = Seeking Bullet QCFx2+K [Lvl2] = Great Dark Lord's Army *note: A Lvl1 Clone already needs to be present QCBx2+P [Lvl3] = Hellzone Grenade *d,d+MP+MK = Launch Hellzone Grenade Power Mode - 'Demon Mode' d,d+MP+MK [Lvl2] = activate Demon Mode QCF or QCB+K = Trap Blast D,D+P or D,D+K = Detonate Trap Blast QCBx2+P [Lvl2] = 'Demonic' Hellzone Grenade *d,d+MP+MK = Launch 'Demonic' Hellzone Grenade(cancels Demon Mode) 7 - Mr. Satan Special Normals f,f = Satan Dash (instead of the common run) f,f (in air) = Satan Flight LP (rapidly) = Wonderful Multi-Punches MK (rapidly) = Wonderful Multi-Kicks SK, then SK, up+SK or down+SK = Satan Seconds d+SK = Sliding Tackle SK (in air) = Satan Shoot d+SK (in air) = Woodchopper Kick f,f+SP = Satan Smash Special Moves QCF+P = Capsule Surprise QCF+K (air OK) = Dynamite Kick QCB+K = Nimbly Nimbly *QCF+K = Dismount Dynamite Kick *QCF+LP = Dodge Rolling *QCF+MP = Rolling Punch *QCF+SP = Rolling Tackle QCB+P = Rolling Mine RPD+P = Satan Stance Super Moves QCFx2+P [Lvl1] = Golden Capsule Surprise QCB,f+P [Lvl1] = Megaton Punch QCFx2+K [Lvl1] = Bat Out Of Hell QCFx2+2K [Lvl2] = Bat Out Of Hell Times Two! QCBx2+P or LP,LP,f,LK,SP [Lvl3] = Present For You Power Mode - 'Champ Mode' d,d+MP+MK [Lvl2] = Activate 'Champ Mode' START = Hype! d,d+MP+MK = The Crowed Goes Wild! (cancels Champ Mode) QCBx2+P or LP,LP,f,LK,SP [Lvl2] = 'The Champ's' Present For You (cancels Champ Mode) 8 - Freeza Special Normals f+SK = Axe Kick LP (hold) (in air) = Extended Elbow MK (hold) (in air) = Saucer Kick d+MK (in air) = Dive Kick SK (in air) = Tail Flip d+SP = Tail Lance d+SK = Launcher f,f+SK = Superior Flip Special Moves QCF+P (air OK) [EX] = Head Charge QCB+P (air OK) [EX] = Death Wave QCB+K [EX] = Dancing Elbow RDP+K = After You Super Moves QCFx2+P [Lvl1] = Death Beam QCB,f+P [Lvl1] = Dead Saw QCBx2+P (air OK) (hold) [Lvl1] = Death Ball QCFx2+2P [Lvl2] = Death Beam Barrage QCBx2+2P (air OK) (hold) [Lvl2] = Great Death Ball QCBx2+P (air OK) (hold) [Lvl3] = Superior Death Ball QCFx2+K [Lvl3] = Tail Press Nightmare Power Mode - 'Sadism Mode' d,d+MP+MK [Lvl2] = activate Sadism Mode f,f or b,b = Teleport Dash QCF+P rapidly = Torture Gun B, f,b,f+P = Death Charge (cancels Sadism Mode) QCFx2+K [Lvl2] = 'Sadistic' Tail Press Nightmare 9 - Babidi Special Normals f+LP = Orb Launcher f+MP = Tornado Whirl f+SP = Rock Throw f+LK = Magma Bulb f+MK = Lightning Strike f+SK = Ice Bullet Special Moves d,d+P = Gravity Trap QCF+P (in air) = Curse Skull QCB+P [EX] = Pui Pui Puncher QCF+K = Sticky Bomb QCB+K (air OK) [EX] = Floating Bomb DP or RDP+P = Wizard's Teleport Super Moves QCFx2+P [Lvl1] = Yakon Slasher QCBx2+P [Lvl1] = Pui Pui Blaster QCBx2+K [Lvl1] = Dabura Blaster QCBx2+2K [Lvl2] = Dabura Hellfire QCB,f+P [Lvl3] = Super Enchanter 10 - Buu Special Normals B,B = MELTREAT D,D,D then B/F = MELTDOWN *K = MELTDOWN KICK F+MP = ELASTI-PUNCH F+MK (air OK) = ELASTI-KICK F+SK = AXE KICK D+SP = Launcher D+SP U to float, D to fall faster(air only) = SLEEPING FIST F,F+SP = WAKE UP CALL Special Moves QCF+P [EX] = BLORK! QCB+P (air OK) [EX] = MANIAC BALL *Direction + P = Maniac Follow up (once normal, up to 4 more times in EX) QCD+2P [EX only] = CANDY BEAM *D+LP+LK = Eat You QCB+K = POP KICK RDP+P = GUM HEADER D,D+P/K (while being hit) [LVL1] = CHAOS BURST Super Moves QCFx2+P (hold) [Lvl1] = GACKT! QCB,f+P (air OK) [Lvl1] = VICE SHOT QCBx2+P [Lvl1] = HEAVY RAIN QCBx2+P (Air Only)[Lvl1] = MADMAN'S BALL QCBx2+K [Lvl1] = PAIN TRAIN QCB,f+2P (air OK) [Lvl2] = ANGRY VICE SHOT QCBx2+2K (air Only) [Lvl2] = FLESH PRISON QCBx2+K [Lvl3] = KILL YOU Power Mode - 'Sadism Mode' d,d+MP+MK [Lvl2] = activate Gum Mode d,d+MP+MK = MEGA CANDY BEAM (cancels Gum Mode) QCBx2+K [Lvl2] = KILL YOU 11 - Gotenks Special Normals Hold MP = FLURRY PUNCH MK,MK = CAN-CAN DANCE Hold SP U to fly = SPIN SPIN PUNCH B+SP(can hold) = SPIN SPIN UPPER SK, D/U+SK = FANTASTICAL FOOTWORK D+MK,MK,MK = COSSACK DANCE D+SK while running = POWER SLIDE SP while running = CHARGING BULL ATTACK Special Moves QCF+P (air only)[EX] can do twice = MIRACLE BLAST hold B,F+P [EX] = INSULT! hold D, U+P (air okay)[EX] = DYNAMITE HEADCRUSHER QCB+K = HERO STANCE *LK = DYNAMIC ENTRY! *MK = BALLERINA TORNADO! *SK = SUPERMAN! *2P/2K[EX ONLY] = WOLF FANG FIST! ghost only D,D+P = GO GO GHOST! ghost only hold D,U+P = GHOST HEADCRUSHER ghost only D,D+K = GHOST MINE ghost only QCB+P = GET BACK HERE Super Moves QCFx2+P (Air OK) [Lvl1] = CONTINUOUS DIE DIE MISSILES QCB,f+P [Lvl1] = SUPER VOLLEY SERVE ATTACK! QCBx2+P [Lvl1] = GALACTICA DONUT QCFx2+K [Lvl1] = GHOST BROS QCFx2+P (Air OK) [Lvl1] = More CONTINUOUS DIE DIE MISSILES QCBx2+P [Lvl2] = GALACTICA BEACH BALL QCFx2+2K [Lvl2] = GHOST POSSE QCBx2+K [Lvl3] = SSJ3! SSJ3 Only F+SP (Air OK) = VICTORY BLAST D+SP (Air OK) = VICTORY POUND QCF+K (Air OK) = GHOST BUDDY hold B,F+P (Air OK) = DIMENSIONAL PORTAL D