[Info]
localcoord = 320,240
name = "SatanZ2 Ending"
author = "Odb718"
versiondate = 02-26-2019
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop


;-Satan with hands on his sides smiling.
;”HUH? We get a wish? That’s kinda cool, you know what I would wish for?, I would wish…”
[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "HUH?"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 50
layer1.endtime = 790
;------------------------------------------------------------
layer2.text = "We get a wish?"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 58,165
layer2.textdelay = 3
layer2.starttime = 150
layer2.endtime = 790
;------------------------------------------------------------
layer3.text = "That's kinda cool."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,185
layer3.textdelay = 3
layer3.starttime = 250
layer3.endtime = 790
;------------------------------------------------------------
layer4.text = "You know what I would wish for?"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,205
layer4.textdelay = 3
layer4.starttime = 370
layer4.endtime = 790
;------------------------------------------------------------
layer5.text = "I would wish "
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 3
layer5.starttime = 500
layer5.endtime = 790
;------------------------------------------------------------
layer6.text = "..."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 108,225
layer6.textdelay = 10
layer6.starttime = 540
layer6.endtime = 790
;------------------------------------------------------------
end.time = 710

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[WishingBG Satan]
type = normal
spriteno = 102,65
mask = 1

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[WishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
spriteno = 101,65
mask = 1



;====================================================================================
;====================================================================================
;====================================================================================
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

;====================================================================================
 
[Scene 4] ;Trailer Stinger
clearcolor = 255,255,255 
fadein.col = 255,255,255
fadein.time = 30
bg.name = RollUpBG
bgm = ../../../data/Endings/Music/SatanEnding.mp3
bgm.loop = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 98         ;600 ticks = 10 seconds
;;------------------------------------------------------------

[RollUpBGDef]
 
[RollUpBG Clouds] 
type = normal
spriteno = 5065,2
start = 0,0
mask = 1    
[RollUpBG Clouds] 
type = normal
spriteno = 5065,0
start = 0,0
mask = 1    

[RollUpBG Satan]
type = normal
spriteno = 650,10
mask = 1  
;velocity = -0.05,0
[RollUpBG Videl]
type = normal
spriteno = 651,11
mask = 1  
;velocity = -0.05,0
    
[RollUpBG Gradient]
type = normal
spriteno = 100,2   ;fade
mask = 1
velocity = 0,-1.1  
start = 0,169;153
;start = 0, 60

[RollUpBG TextBox]
type = normal
spriteno = 100,3 ;box
mask = 1
velocity = 0,-1.1  
start = 0,169;153 
;start = 0, 60

[RollUpBG Name]
type = normal
spriteno = 101,66 ;Black
mask = 1
velocity = 0,-1.1  
start = 0,169;153 
;start = 0, 60

[RollUpBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
velocity = 0,-1.1  
start = 0,109
;start = 0,93



;====================================================================================

;“Videl: Dad! Wake up”
;“Satan with a dumb look on his face: Uh?! Oh Videl I had the weirdest dream! You wouldn’t believe it!”
;Videl: Not now dad! The coronation is about to start.
;“Satan: I was flyin’ through the air and beating up mooks and… What coronation?”
[Scene 5] ;Post Wish
clearcolor = 0,0,0 
fadeout.time = 100
bg.name = HailSatanBG
;Sound0.value = 501,0
;Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "DAD!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 3
layer1.starttime = 30
layer1.endtime = 200
;------------------------------------------------------------
layer2.text = "Wake up!!"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 55,225
layer2.textdelay = 3
layer2.starttime = 100
layer2.endtime = 200
;------------------------------------------------------------
layer3.text = "Uh.......?!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 6
layer3.starttime = 210
layer3.endtime = 310
;------------------------------------------------------------
layer4.text = "Oh, Videl! I had the weirdest dream!"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 310
layer4.endtime = 490
;------------------------------------------------------------
layer5.text = "You wouldn't believe it!"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 3
layer5.starttime = 490
layer5.endtime = 680
;------------------------------------------------------------
layer6.text = "Not now, dad!"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225
layer6.textdelay = 3
layer6.starttime = 690
layer6.endtime = 820
;------------------------------------------------------------ 
layer7.text = "The coronation is about to start."
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 3
layer7.starttime = 820
layer7.endtime = 1070
;------------------------------------------------------------ 
layer8.text = "The... the what now?"
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,225
layer8.textdelay = 3
layer8.starttime = 1080
layer8.endtime = 1300
;------------------------------------------------------------ 
end.time = 1300 ;990         ;600 ticks = 10 seconds

[HailSatanBGDef]
;// Background

[HailSatanBG Clouds] 
type = normal
spriteno = 5065,2
start = 0,0
mask = 1 
[HailSatanBG Clouds] 
type = normal
spriteno = 5065,0
start = 0,0
mask = 1   


[HailSatanBG MrSatan]
type = normal
spriteno = 650,10;501,0
mask = 1
[HailSatanBG Videl]
type = normal
spriteno = 651,11;501,0
mask = 1


[HailSatanBG Gradient]
type = normal
spriteno = 100,2   ;fade
mask = 1
start = 0,58

[HailSatanBG TextBox]
type = normal
spriteno = 100,3 ;box
mask = 1
start = 0,58

[HailSatanBG Name]
type  = anim
actionno = 6650   ;BacknForth
start =0,58
mask = 1 
;type = normal
;spriteno = 101,6 ;Black
;mask = 1
;start = 0, 60

[Begin Action 6650]
101,66, 0,0, 200
-1,0, 0,0, 10
101,65, 0,0, 470
-1,0, 0,0, 10
101,66, 0,0, 380
-1,0, 0,0, 10
101,65, 0,0, -1

[HailSatanBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68 

;====================================================================================

;-Screen fades to colour, Satan is being crowned with a giant “KING OF THE WORLD Crown” in the distance you can see the old dog king angrily staring. Goku is standing there with Videl.
;“Satan: !!!!!!”
;“Videl: I dunno what you did, but things seem to have turned out okay!”
;“Goku: Way to go man! I knew you had it in you!”
;“Satan with a big grin on his face: Ah? Hah.. HAHHAHA… Yeah! Mr Satan! Does it again!”

[Scene 6] 
clearcolor = 0,0,0
fadein.time = 50
fadeout.time = 120
bg.name = KingDingaLingBG
bgm = ../../../data/Endings/Music/SatanZ2.mp3
Sound0.value = 65,0
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "!!!!!!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,225
layer1.textdelay = 10
layer1.starttime = 40
layer1.endtime = 140
;------------------------------------------------------------
layer2.text = "I dunno what you did, but"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 150
layer2.endtime = 270
;------------------------------------------------------------
layer3.text = "things seem to have turned out okay!"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 3
layer3.starttime = 270
layer3.endtime =410
;------------------------------------------------------------
layer4.text = "Way to go man!"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 440
layer4.endtime = 540
;------------------------------------------------------------
layer8.text = "I knew you had it in you!"
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,225
layer8.textdelay = 3
layer8.starttime = 540
layer8.endtime = 670
;------------------------------------------------------------
layer5.text = "Ah?"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 10
layer5.starttime = 680
layer5.endtime = 780
;------------------------------------------------------------
layer6.text = "Hah... HAHAHAHA... Yeah!"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 10,225
layer6.textdelay = 3
layer6.starttime = 780
layer6.endtime = 1010
;------------------------------------------------------------ 
layer7.text = "Mr. Satan does it again!!"
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 65,225
layer7.textdelay = 6
layer7.starttime = 1010
layer7.endtime = 1400
;------------------------------------------------------------ 
end.time = 1460         ;600 ticks = 10 seconds

[KingDingaLingBGDef]
;// Background

[KingDingaLingBG Sky]
type = normal
spriteno = 5065,2;501,0
mask = 1
[KingDingaLingBG Sky]
type = normal
spriteno = 5065,0;501,0
mask = 1
[KingDingaLingBG Sky]
type = normal
spriteno = 5065,1;501,0
mask = 1


[KingDingaLingBG Videl]
type = normal
spriteno = 651,1;501,0
mask = 1
 
;[KingDingaLingBG KingSatan]
;type = normal
;spriteno = 650,1;501,0
;mask = 1

[KingDingaLingBG KingSatan]
type  = anim
actionno = 666
start =0,0
mask = 1 

[Begin Action 666]
650,0, 0,0, 789
650,1, 0,0, -1

;
[KingDingaLingBG Goku]
type = normal
spriteno = 651,0;501,0
mask = 1
;
[KingDingaLingBG Confetti]
type  = anim
actionno = 655   
start =0,0
mask = 1 
 

[KingDingaLingBG Gradient]
type = normal
spriteno = 100,2   ;fade
mask = 1
start = 0, 58

[KingDingaLingBG TextBox]
type = normal
spriteno = 100,3 ;box
mask = 1
start = 0, 58

[KingDingaLingBG Name]
type  = anim
actionno = 6651   ;BacknForth
start =0,58
mask = 1 
;type = normal
;spriteno = 101,6 ;Black
;mask = 1
;start = 0, 60

[KingDingaLingBG textbottom]
type = normal
spriteno = 100,4 ;textbox bottom
mask = 1     
;velocity = 0,0.68 




;====================================================================================

;Confetti
[Begin Action 655]
655,0, 0,0, 3
655,1, 0,0, 3
655,2, 0,0, 3
655,3, 0,0, 3
655,4, 0,0, 3
655,5, 0,0, 3
655,6, 0,0, 3
655,7, 0,0, 3
655,8, 0,0, 3
655,9, 0,0, 3
655,10, 0,0, 3
655,11, 0,0, 3
655,12, 0,0, 3
655,13, 0,0, 3
655,14, 0,0, 3
655,15, 0,0, 3
655,16, 0,0, 3
655,17, 0,0, 3
655,18, 0,0, 3
655,19, 0,0, 3
655,20, 0,0, 3
655,21, 0,0, 3
655,22, 0,0, 3
655,23, 0,0, 3
655,24, 0,0, 3
655,25, 0,0, 3
655,26, 0,0, 3
655,27, 0,0, 3
655,28, 0,0, 3
655,29, 0,0, 3
655,30, 0,0, 3
655,31, 0,0, 3
655,32, 0,0, 3
655,33, 0,0, 3
655,34, 0,0, 3
655,35, 0,0, 3
655,36, 0,0, 3
655,37, 0,0, 3
655,38, 0,0, 3
655,39, 0,0, 3
655,40, 0,0, 3
655,41, 0,0, 3
655,42, 0,0, 3
655,43, 0,0, 3
655,44, 0,0, 3
655,45, 0,0, 3
655,46, 0,0, 3
655,47, 0,0, 3
655,48, 0,0, 3
655,49, 0,0, 3
655,50, 0,0, 3
655,51, 0,0, 3
655,52, 0,0, 3
655,53, 0,0, 3
655,54, 0,0, 3
655,55, 0,0, 3
655,56, 0,0, 3
655,57, 0,0, 3
655,58, 0,0, 3
655,59, 0,0, 3
655,60, 0,0, 3
655,61, 0,0, 3
655,62, 0,0, 3
655,63, 0,0, 3
655,64, 0,0, 3
655,65, 0,0, 3
655,66, 0,0, 3
655,67, 0,0, 3
655,68, 0,0, 3
655,69, 0,0, 3
655,70, 0,0, 3
655,71, 0,0, 3
655,72, 0,0, 3
655,73, 0,0, 3
655,74, 0,0, 3
655,75, 0,0, 3
655,76, 0,0, 3
655,77, 0,0, 3
655,78, 0,0, 3
655,79, 0,0, 3
655,80, 0,0, 3
655,81, 0,0, 3
655,82, 0,0, 3
655,83, 0,0, 3
655,84, 0,0, 3
655,85, 0,0, 3
655,86, 0,0, 3
655,87, 0,0, 3
655,88, 0,0, 3
655,89, 0,0, 3
655,90, 0,0, 3
655,91, 0,0, 3
655,92, 0,0, 3
655,93, 0,0, 3
655,94, 0,0, 3
655,95, 0,0, 3
655,96, 0,0, 3
655,97, 0,0, 3
655,98, 0,0, 3
655,99, 0,0, 3





[Begin Action 6651]
-1,0, 0,0, 40
101,67, 0,0, 100
-1,0, 0,0, 10
101,66, 0,0, 260
-1,0, 0,0, 30
101,21, 0,0, 230
-1,0, 0,0, 10
101,67, 0,0, 720
-1,0, 0,0, -1

