Having harmonized the energy within his body, Freeza can conjure up flames which give access to unique new moves.
There are two types: Red Flames which represent his strength and ferocity (Intense), and Blue Flames which represent his cunning and telekinetic abilities (Delicate).
During idling poses, these flames can be seen on Golden Freeza. You can combine Red with Blue, stacking up for a maximum of 2 Reds and 2 Blues.
QCB+LK 'A touch of intense strength' produces a single Red Flame. Repeating this action generates a souped-up Red Flame.
QCB+MK 'Calm as unstirred water' produces a single Blue Flame. Repeating this action generates a souped-up Blue Flame.
QCB+SK makes Freeza perform the new move which corresponds to his flame stock count. Let's walk through the selection of these:
0 Flames = Flame Feint.
1 Red Flame = Dual Red Eye Beams. Hits multiple times and carries the opponent upward.
2 Red Flames = Dual Red Disc. One hits the opponent in front, the other one loops back and hits from behind.
1 Blue Flame = Telekinetic Slam. Grabs the opponent from afar, carries them up and then drops them.
2 Blue Flames = Rock Shield. Freeza creates a three-tiered stack of rocks, which will hover towards the opponent if they get close enough. They'll explode on impact.
1 Red Flame + 1 Blue Flame = Destroyer Wave. Basically a large Bakuhatsuha during which Freeza himself is invulnerable.
2 Red Flames + 1 Blue Flame = Terrifying Tornado. Acts a large forward-moving shield. Will affect any Neo Death Beams you fire into it (as well as a few other attacks, and Freeza himself...) in a fun way.
1 Red Flame + 2 Blue Flames = Deadly Cage. He teleports behind the opponent to grab them, traps them in an energy cage which rides them against the wall and explodes. Note; it only works against opponents that are airborne.
2 Red Flames + 2 Blue Flames = Big Ball Supernova. Air-OK. Chargeble for stronger versions (hold Strong Kick, then release). You can steer Freeza with the directional keys while he's charging it up. Eventually he launches a huge energy ball forward.
Special note: All Flame moves that involve a Blue flame take away some Superbar meter from the opponent both on hit and on block (both Telekinetic Slam and Deadly Cage foregoing the 'on block' portion since they're throws).