5/24/25 - updated move list - fixed missing remove buttons for emo activation - emo activation buttons now locked above emo bar and smaller - emo exit LVL2 and 3 now hit more on guard - changed how launched tornado and 2B1R air throw make P2 explode when in emo bomb - updated ai BOSS - added darkening to screen - disabled afterimages for Flame2LVL2 beam cinematic, intro, and winpose - increased dmg from boss LVL3 2/24/2025 ---------------------------------------------------------- General: -Combo breaker powerup goes away after the round ends -Wicked now has a special intro when losing a round Air command grab: -Immediately sends opponent into death state if they are not alive 2/11/2025 --------------------------------------------------------- General: -Added new lvl 3 to wicked. Qcb, f+P to test St.HP: - Juggle Points changed to 2 to match J.HP Cr.HP: - Juggle Points changed to 2 to match J.HP J.HP: -Launches higher if Golden is moving upwards in order to make it easier to hit fully. Horizontal velocity is unchanged. Emo Bomb Throw: -Now cannot be done twice in a combo Sadism Mode: -Combo breaker count resets between rounds -Fixed lvl icons not reappearing between rounds Finisher 3: -Added Toni's boosted Ginyu voices 1/28/2025 ----------------------------- General:-Rolling now requires an attack button to be held Emo Exit: -Can now be performed during a zetto roll 1/26/2025 ----------------------------- General: -Fixed bug causing supers to not pause the timer -Replaced gethit 5040,20 sprite Flamecharge: -Fixed bug causing flamecharge moves to pause the timer r1b2: -Freeza no longer pushes the opponent before the attack portion, making it easier to hit jumping opponents in the corner. BakuWasuWa: -Projectile is destroyed sooner after it disappears -Proximity Guard distance is reduced after the hitbox disappears Emo Activate: -Fixed issue with flames disappearing when reaching max flames. Please check for other visual errors. -Fixed bug allowing three flame charges in one activation Emo bomb: -Using the grab twice in a row sends the opponent downwards -The bomb affect disappears when placing another bomb. Emo Exit: -Freeza can now activate this move for 1 frame during his getup animation. This allows him to use it after custom state knockdowns. Finisher2: -Ko screen happens immediately after moon explosion