- Die by my hands has a pushbox behind freeza - emo exit lvl0 wont turn - specials now gains power like with other characters by simply using them - 2b1r gains more power on use and deals a bit more dmg - EX laser hits OTG for 1 hit and EX laser can be cancelled into hypers - emo 0 laser always comes from behind P2 - added new winport to Wicked 6/12/25 - fixed Die by my hands 2R LVL2 hyper - updated focus code - less dark Wicked screen - improved ai when he has tengu stones - made LP laser 3 hit otg - made emo exit face p2 - fixed sHK tengu stone not working - updated constants - updated Gotenks whiteboard frames for Wicked - updated guard code - ai will not drop ball - ball will always be on screen, face p2, and stay on ground level - Added Cinematic Explod to all of his finishers, including R2 Red Hyper. - Rocks, Mine, Tornado, and SuperNova no longer stay thru Cinematics. - Added Hyper Finish K.O. to all of his Hypers. - Added Grunt and Woosh samples to Air Grab and EX Grab. - Freeza now turns white while using palettes that aren't PalNo = 1. - P2 no longer wakes up after being killed during Beam cinematic. - P2 no longer flips after being killed during Moon cinematic. - Fixed loop issues in j.LP, j.MP and j.HP. - Nabbed 72 frames out of his Sadism Mode Activation. - Air R2B2 SuperNova and Air Spider Web Hyper now follow the same cross up rules as other Specials/Hypers. - Freeza should now properly go back to his selected palette after Lv3 Finisher. - Freeza is now considered airborne from AnimElem = 2 up until he lands during EX Lasers. - Freeza no longer slides after landing from EX Lasers. - Freeza is no longer dragged by P2 after using R2 Hyper. - R2 and B2 Hypers now use Red/Blue Hyper Flashes. - Changed Cinematic 3 Music channel from 30 to 25 so Finisher's Music is heard again in HDBZ Build. - Fixed Throw Tech position. - cr.HK effect now animates thru HitPause (KNOWN BUG: this causes HitCount not to display upon comboing; it's a MUGEN bug that it is fixed in IKEMEN). - You can now select the direction of cr.HK by holding back/forwards. - Wind effect on cr.HK no longer loops. - Added Gravity to the start of cr.HK - VelSet on SuperNova no longer overrides the higher dash velocities. - Finisher 2 and Finisher 3 no longer cast reflections in Arctic Stage. - EX Lasers had root in the syntax of Damage and GivePower, presumably because it was originally a helper but was later coded in Greeza. I removed those. - Re-aligned Tornado Beams. - Made cr.HK steerable. - cr.HK tornado VFX only spawns on AnimElem = 3. - Allowed DownRight and DownLeft as valid commands to street cr.HK. - Fixed the blinking overlay bug. - Top of the Cinematic Pillars are now attached to the bottom part in all stages. - Mine won't pop when P2 is hit by Tornado for 12 ticks. - Added Blue Aura to B2 Hyper. - Added new 5010 and 5020 GetHits. - Added new top of Tornado. - Reduced guard damage on Death Blaster. - Increased vertical pushblock on Death Blaster. - Added Red and Blue flames to movement and get hit animations. - Added Red/Blue/Purple PalFX to Flame Enhanced Specials/Supers. - Added Generic Red/Blue Flames to Flame Charge as an indicators of flames loading up successfully. - Intros are finished. - Win Poses are finished. - Added Black Freeza cliff portrait. - Adjusted Sadism visuals. - Added Secret Color features. - .sff files were cropped. - Emo activation flame sounds corrected. - Crouching Normals can now be canceled into Emo Command Grab. - Command Grab Mine Timer is reset if you hit a subsequent Command Grab on P2. - Added sounds for Emo Combo Breaker. - Emo Exit can now be buffered. - FG elements are now disabled during lv1-lv3 cinematics. - Fixed a StopSnd bug during intros. - Fixed a sound bug during emo grab. - Adjusted the noFG ctrl during cinematics. - Added EX Sound to Air QCF+p - Tornado will now only shake the screen when is prominently on screen. - 2R Super can be air guarded by holding Up+Back now. - Tornado Lasers now spawn when Tornado is not facing Gold Freeza too. 23.12.2024 - Added AI. - Adjusted Throw Tech axis. - Added hurtboxes during R0B1 Special. - Reduced 4 frames of startup from R2B0 Special. 24.12.2024 - Added Wicked Freeza. 24.12.2024 - Gold Freeza no longer gets Wicked buffs upon losing a match. - First hit of Death Saucer freezes mine's timer. Upon hitting or missing the second hit of Death Saucer, mine will explode. - Changed Wicked Freeza's Cliff Portrait. - Adjusted Wicked Freeza AI. 24.12.2024 - Added failsafe to Dragon Ball Intros. - Removed CtrlSet on Taunt. - Added a CtrlSet - Fixed an issue that caused Round Two Wicked not to happen. - Fixed a bug that prevented the Round from ending when put into a Custom State. - Fixed a bug that caused AI to walk forwards while using walkback animation. - Extended full body invincibility to Emo Exit. 25.12.2024 - Hurricane now gets removed upon finishing the round. - Adjusted Wicked Freeza's AI at lower AI levels. 26.12.2024 - Changed Emo Exit Invulnerability. - Changed the way Emo Exit (Lv2 and Lv3) damage is dealt. - Adjusted the changes upon which he can Emo Combo Break. - Emo Combo Break Aura no longer gets removed upon blocking or getting hit. Its strictly when he either does the Teleport or the buff gets nullified by getting hit twice. - Fixed a bug that caused Round 2 Wicked not to trigger when losing by Time Out. - Adjusted Wicked Freeza's AI. 27.12.2024 - Added Special Win Pose when winning by Lv3 Finisher in ToP Stage. - Added mouth animations to Arcade Intro, and Emperor is Back Win Pose. - Fixed a bug that caused Combo Breaker Aura not to disappear when Freeza was put into a Custom State. 28.12.2024 - Changed SprPriority on Goku and 17 for ToP Finisher 3 Win Pose. - Cinematic Turn Bug fixed. - Ground elements from cinematic should now move with the stage. 29.12.2024 - More ground elements from cinematic now move with the stage. - Combo Breaker no longer gets removed upon hitting an attack. 30.12.2024 - Fixed a bug that gave emo exit ctrl back. 31.12.2024 - Remade the Flame Increase/Decrease part of Sadism Install by using Helpers.