[Info]
localcoord = 320,240
name = "Golden Freeza Ending"
author = "EthanTheHuman"
versiondate = 02-26-2019
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop

[Scene 2]
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3
bg.name = WishingBG
layerall.pos = 0,0 ;Default position for all layers

;;Oh my, Shenron...all those that opposed me have crumbled beneath my power. 
;;What could you possibly offer me? Hmm...I suppose there's one thing you could help me with...
;------------------------------------------------------------
layer1.text = "Oh my, Shenron..."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 3
layer1.starttime = 100
layer1.endtime = 750
;------------------------------------------------------------
layer2.text = "All those that"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 154,165
layer2.textdelay = 3
layer2.starttime = 220;250
layer2.endtime = 750
;------------------------------------------------------------
layer3.text = "opposed me have crumbled beneath"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,185
layer3.textdelay = 3
layer3.starttime = 268;380
layer3.endtime = 750
;------------------------------------------------------------
layer4.text = "my power."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,205
layer4.textdelay = 3
layer4.starttime = 372;510
layer4.endtime = 750
;------------------------------------------------------------
layer8.text = "What could you possibly offer me?"
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 10,225
layer8.textdelay = 3
layer8.starttime = 535;660
layer8.endtime = 750
;------------------------------------------------------------
layer5.text = "Hmm"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,165
layer5.textdelay = 3
layer5.starttime = 790
layer5.endtime = 1450 
;------------------------------------------------------------
layer6.text = "..."
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 51,165
layer6.textdelay = 10
layer6.starttime = 820
layer6.endtime = 1450  
;------------------------------------------------------------
layer9.text = "I suppose there's one thing"
layer9.font = 0, 0, 1, 212, 211, 170	;Use font0
layer9.offset = 10,185
layer9.textdelay = 3
layer9.starttime =890
layer9.endtime = 1450
;------------------------------------------------------------
layer7.text = "you could help me with..."
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,205
layer7.textdelay = 3
layer7.starttime = 980
layer7.endtime = 1450
;------------------------------------------------------------
end.time = 1250

[WishingBGDef]

[WishingBG Sky]
type = normal
spriteno = 100,0
mask = 1

[WishingBG Aura]
type = normal
spriteno = 100,1
mask = 1

[WishingBG Buu]
type = normal
spriteno = 102,10
mask = 1

[WishingBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[WishingBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[WishingBG Name]
type = normal
spriteno = 101,10
mask = 1

[Begin Action 8] ;ShenronMouths
-1,0, 0,0, 0
-1,0, 0,0, 200
-1,0, 0,0, -1

[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

[Scene 4] ;Post Wish
clearcolor = 0,0,0
fadein.time = 50
fadeout.time = 20
bg.name = PostWishBG
bgm = ../../../data/Endings/Music/Golden_Freeza.mp3 
Sound0.value = 510,0
Sound0.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "Well that was barely a challenge."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 3
layer1.starttime = 50
layer1.endtime = 500
;------------------------------------------------------------
layer2.text = "Is that really all there was to it?"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 200
layer2.endtime = 500
;------------------------------------------------------------
;------------------------------------------------------------
layer3.text = "It's not about being easy or not."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 3
layer3.starttime = 500
;------------------------------------------------------------
layer4.text = "It's about performing a duty."
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225
layer4.textdelay = 3
layer4.starttime = 650
;------------------------------------------------------------
end.time = 1000         ;600 ticks = 10 seconds

[PostWishBGDef]
;// Background
[PostWishBG Sky]
type = normal
spriteno = 510,2
start = -57,0
mask = 1

[PostWishBG Sky2]
type = normal
spriteno = 510,3
start = -57,-20
velocity = 0.01,0
mask = 1

[PostWishBG KirbyDots]
type = normal
spriteno = 510,10
start = -57,0
sin.x = 1, 8, 0
mask = 1

[PostWishBG EarthSmall]
type = normal
spriteno = 510,5
start = -57,-20
velocity = -0.01,0.005
mask = 1

[PostWishBG EarthBig]
type = normal
spriteno = 510,6
start = -57,-20
velocity = 0.01,-0.005
mask = 1

[PostWishBG Whis]
type = normal
spriteno = 510,7
start = -57,0
mask = 1

[PostWishBG Free]
type = normal
spriteno = 510,4
start = -57,0
mask = 1

;Textbox
[PostWishBG Gradient]
type = normal
spriteno = 100,2
start = 0,40
mask = 1

[PostWishBG Box]
type = normal
spriteno = 100,3
start = 0,40
mask = 1

[PostWishBG Bottom]
type = normal
spriteno = 100,4
start = 0,0
mask = 1

[PostWishBG Names]
type = anim
actionno = 26
start = 0,40
mask = 1
;Static Name
[Begin Action 26]
510,8, 0, 0, 500
510,9, 0,0, -1

[Scene 5] ;Post Wish
clearcolor = 0,0,0
fadein.time = 50
fadeout.time = 20
fadeout.col = 255,255,255
bg.name = PostWishBG2
Sound0.value = 510,1
Sound0.starttime = 1040
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "I suppose Beerus really was a lousy god."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,205
layer1.textdelay = 3
layer1.starttime = 210
layer1.endtime = 700
;------------------------------------------------------------
layer2.text = "It's a good thing there's a new one."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,225
layer2.textdelay = 3
layer2.starttime = 350
layer2.endtime = 700
;------------------------------------------------------------
layer3.text = "HAKAI."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 10
layer3.starttime = 700
;------------------------------------------------------------
end.time = 1060         ;600 ticks = 10 seconds

[PostWishBG2Def]
;// Background
[PostWishBG2 Sky]
type = normal
spriteno = 510,0
start = 0,0
mask = 1

[PostWishBG2 Menacing]
type = anim
actionno = 107
start = -57,-25
velocity = 0,-0.1
mask = 1
[Begin Action 107]
510,1, 0, 0, 150
-1,0, 0,0, -1
[PostWishBG2 Gradient2]
type = anim
actionno = 108
start = -57,-40
mask = 1
;Static Name
[Begin Action 108]
-1,0, 0, 0, 150
510,1, 0,0, -1

;Textbox
;Gradient
[PostWishBG2 Gradient1]
type = anim
actionno = 100
start = 0,240
velocity = 0,-1
mask = 1
[Begin Action 100]
100,2, 0, 0, 200
-1,0, 0,0, -1
[PostWishBG2 Gradient2]
type = anim
actionno = 101
start = 0,40
mask = 1
;Static Name
[Begin Action 101]
-1,0, 0, 0, 200
100,2, 0,0, -1

;Box
[PostWishBG2 Box1]
type = anim
actionno = 102
start = 0,240
velocity = 0,-1
mask = 1
[Begin Action 102]
100,3, 0, 0, 200
-1,0, 0,0, -1
[PostWishBG2 Box2]
type = anim
actionno = 103
start = 0,40
mask = 1
;Static Name
[Begin Action 103]
-1,0, 0, 0, 200
100,3, 0,0, -1

[PostWishBG2 Bottom]
type = anim
actionno = 106
start = 0,0
mask = 1
[Begin Action 106]
-1,0, 0, 0, 180
100,4, 0,0, -1

;Name
[PostWishBG2 Name1]
type = anim
actionno = 104
start = 0,240
velocity = 0,-1
mask = 1
[Begin Action 104]
510,8, 0, 0, 200
-1,0, 0,0, -1
[PostWishBG2 Name2]
type = anim
actionno = 105
start = 0,40
mask = 1
;Static Name
[Begin Action 105]
-1,0, 0, 0, 200
510,8, 0,0, -1

[Scene 6] ;Post Wish
clearcolor = 0,0,0
fadein.time = 50
fadein.col = 255,255,255
fadeout.time = 120
bg.name = PostWishBG3
layerall.pos = 0,0 ;Default position for all layers
end.time = 500         ;600 ticks = 10 seconds

[PostWishBG3Def]
;// Background
[PostWishBG3 Sky]
type = normal
spriteno = 510,0
start = 0,0
mask = 1

[PostWishBG3 Menacing]
type = normal
spriteno = 510,1
start = -57,-40
mask = 1