;################################################################################################################## ;## CONFIGURATION FILE FOR TENSHINHAN ;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char. ;## If you're not sure, make a copy of the file before changing any value. ;################################################################################################################## ;--------------------------------------------------------------------------- ; Initialize (at the start of the round) [Statedef 5900] type = S [State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 first = 0 last = 57 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 first = 0 last = 38 ; DO NOT CHANGE ANYTHING ABOVE THIS LINE !!! ;================================================= ; THROW TECH ;##################################################################################################################### ;## Change the value to decide if and how you want throw teching ;## 0 = none ;## 1 = Using Dash Collision (buggy) ;## 2 = Normal ;## Default value is 2. [State 5900, 3] type = VarSet trigger1 = RoundState = 0 v = 0 value = 2 ; PALETTE CHANGE ;################################################################################# ;## Change dest to the palette number you wish to add found in the palette folder. ;## Only change the second value. ;## Example: palette 1 to 15- TeamZ2 (AlexSin).png ;## ;## [State 5900, 4] ;## type = RemapPal ;## trigger1 = Var(5) = 0 ;## trigger1 = PalNo = 1 ;## trigger1 = 1 ;## source = 1, 1 ;## dest = 1, 15 ;## ;## Please refer to the "palettes" folder to choose which one is of your liking. ;Change palette for button "a" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 5900 trigger1 = RoundsExisted = 0 trigger1 = palno=1 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 1 ;Change palette for button "b" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 1984 trigger1 = RoundsExisted = 0 trigger1 = palno=2 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 41 ;Change palette for button "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=3 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 40 ;Change palette for button "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=4 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 44 ;Change palette for button "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=5 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 48 [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=6 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 50 ;Change palette for button "start" + "a" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=7 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 19 ;Change palette for button "start" + "b" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=8 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 30;8 ;Change palette for button "start" + "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=9 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 53 ;Change palette for button "start" + "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=10 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 54 ;Change palette for button "start" + "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=11 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 102 ;Change palette for button "start" + "z" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=12 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 53 ;Change palette during intro using direction keys? ;############################################################################################### ;## Up increases 1 pal index, down decreases 1 pal index, right increases 10, down decreases 10. ;## Press Start while in his standing anim to select ;## 0 is off (Default) and 1 is on [State 5900, 3] type = VarSet trigger1 = 1 v = 5 value = 0 ;Note: code in character's files not fixed yet. ; SUPER BACKGROUND CHOICE [State 5900, 3] type = VarSet trigger1 = 1 v = 13 ;################################################################################################## ;## Choose which super background you want to see when Tien defeats the opponent with a Super move. ;## value = 0 SFIII Super BG ;## value = 1 Jojo's Bizarre Adventure Super BG. ;## value = 2 Super Dragon Ball Z Super BG. ;## Any value greater than 2 will disable the Super BG. ;## Default value is 2. value = 2 ; CHIAOTZU VANISHING DURING SUPER - SENSITIVITY [State 5900, 3] type = VarSet trigger1 = 1 v = 43 ;##################################################################################################################### ;## Choose how long it should take before Chiaotzu goes out when Tien is hit during a super move that sends him into a custom state ;## set to 0 to disable. ;## value = 1 is 30 ticks. ;## value = 2 is 60 ticks. ;## value = 3 is 90 ticks. ;## value = 4 is 120 ticks. ;## value = 5 is 150 ticks. ;## value = 6 is 180 ticks. value = 1 ; OM MODE indicator - X,Y Axis ;################################################################################# ;## Variables in use: ;## 45 = X Axis ;## 46 = Y Axis ;## Var(45) ;## Set the value to move the OM MODE Indicator to a position that suits you. ;## A positive value means forward, a negative value means backward. ;## Default value is 0. ;## ;## Var(46) ;## Set the value to move the OM MODE Indicator to a position that suits you. ;## A positive value means upward, a negative value means downward. ;## Default value is 0. ; OM MODE Indicator - X AXIS [State 5900, OM - X Axis] type = VarSet trigger1 = 1 var(45) = 0 ; OM MODE Indicator - X AXIS [State 5900, OM - Y Axis] type = VarSet trigger1 = 1 var(46) = 0 ;------ ;================================================= ; DO NOT CHANGE ANYTHING BELOW THIS LINE !!! ;Palette Code [State 5900, Apply Pal] type = RemapPal trigger1 = var(58) source = 1,1 dest = 1,var(58) [State 5900, End] type = changestate trigger1 = !time value = cond(roundno = 1, 190, 0)