;##################################################################################################################### ;## PERSONALIZATION FILE FOR VEGETA BY BALTHAZAR & CYBASTER & XGARGOYLE ## ;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char. ## ;## If you're not sure, make a copy of the file before changing any value. ## ;##################################################################################################################### [Statedef 5900] type = S [State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 first = 0 last = 49 [State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 first = 51 last = 57 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 first = 0 last = 38 ; Throw Tech? [State 5900, 3] type = VarSet trigger1 = RoundState = 0 v = 0 ;##################################################################################################################### ;## Choose if and how you want throw teching ;## 0 = none ;## 1 = Using Dash Collision ;## 2 = Normal ;## Default value is 2 value = 2 ; ENGLISH (Mick Lauer, Chris Sabbat) OR JAPANESE VOICE [State 5900, 3] type = VarSet trigger1 = 1 v = 55 ;##################################################################################################################### ;## Choose which voice you want to use. Set the value to 0 to use the English voice by Mike Lauer, set the value to 1 ;## to use the Japanese voice, set the value to 2 to use the English voice by Chris Sabbat. ;## Default value is 0. value = 0 ; TRANSPARENT OR SOLID FX [State 5900, 3] type = VarSet trigger1 = 1 v = 2 ;##################################################################################################################### ;## Choose how you want the effects to be slightly transparent, or if you want them to be completely solid, old school ;## style. Set the value to 1 for transparent FX, and to 0 for solid FX. ;## Default value is 0. value = 0 ; REPEL PROJECTILE FX [State 5900, 3] type = VarSet trigger1 = 1 v = 44 ;##################################################################################################################### ;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set ;## the value to 1 to use the old purple one. ;## Default value is 0. value = 0 ; SUPER BACKGROUND CHOICE [State 5900, 3] type = VarSet trigger1 = 1 v = 13 ;##################################################################################################################### ;## Choose which super background you want to use when Vegeta kills the opponent with a Super or Ultra move. Set the ;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG. ;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable ;## Super Background. ;## Default value is 2. value = 2 ; RAGE/SANITY GAUGE - X AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 45 ;##################################################################################################################### ;## Set the value to move the Rage/Sanity Gauge to a position that suits you (X Axis in this case). A positive value means ;## forward (to the middle of the screen), a negative value means backward (to the border of the screen). ;## Default value is 0. value = 0 ; RAGE/SANITY GAUGE - Y AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 46 ;##################################################################################################################### ;## Set the value to move the Rage/Sanity Gauge to a position that suits you (Y Axis in this case). A positive value means ;## upward, a negative value means downward. ;## Default value is 0. value = 0 ; HOW OLD ARE YOU ??? [State 5900, 3] type = VarSet trigger1 = 1 v = 39 ;##################################################################################################################### ;## Vegeta is a violent fellow, and some of his stuff may be too gory for little kids. Set this variable to your real ;## age (tell the truth, or else Mugen will notice and dangerous stuff may happen !!! o_o). If you're old enough, you ;## will access to new "stuff". ;## Default value is 10. value = 10 ; NORMAL/MAJIN VEGETA ENABLING [State 5900, 3] type = VarSet trigger1 = 1 v = 1 ;##################################################################################################################### ;## Choose if you want Vegeta/Majin Vegeta to be chosen via palette or if you want to automatically assign a specific ;## mode, for example if you don't want Majin Vegeta to be selectable. ;## Set the Value to 0 to let players/CPU choose Majin Vegeta via palette/button press. ;## Set the value to 1 if you only want normal Vegeta to be selected. ;## Set the value to 2 if you only want Majin Vegeta to be selected. ;## Default value is 0. ;## It is also possible to configure it by loading alternate DEF files value = 1 ;Change palette for button "a" [State 0, VarSet] type = VarSet trigger1 = Var(50) != 5900 trigger1 = Var(50) != 5901 trigger1 = Var(50) != 5902 trigger1 = RoundsExisted = 0 trigger1 = palno=1 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 201 ;Change palette for button "b" [State 0, VarSet] type = VarSet trigger1 = Var(50) != 1984 trigger1 = Var(50) != 1986 trigger1 = RoundsExisted = 0 trigger1 = palno=2 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 26;202 ;Change palette for button "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=3 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 203 ;Change palette for button "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=4 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 204 ;Change palette for button "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=5 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 205 [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=6 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 206 ;Change palette for button "start" + "a" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=7 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 130;207 ;Change palette for button "start" + "b" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=8 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 73;208 ;Change palette for button "start" + "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=9 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 209 ;Change palette for button "start" + "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=10 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 210 ;Change palette for button "start" + "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=11 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 211 ;Change palette for button "start" + "z" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=12 v = 50 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 212 ;================================================= ; DO NOT CHANGE ANYTHING BELOW THIS LINE !!! [State 5900, modevar] type = varset trigger1 = (Name = "Vegeta Z2") && (palno = [1,6]) && var(1)=0 trigger2 = (Name = "Normal Vegeta Z2") var(1) = 1 [State 5900, modevar] type = varset trigger1 = (Name = "Vegeta Z2") && (palno = [7,12]) && var(1)=0 trigger2 = (Name = "Majin Vegeta Z2") var(1) = 1 ;Palette Code [State 5900, Apply Pal] type = RemapPal trigger1 = var(50) source = 1,201;1+(500*(var(1)=2)) dest = 1,var(50) [State 5900, reset EMO] type = varset trigger1 = var(1)=2 var(53) = 0 [State 5900, reset EMO] type = varset trigger1 = var(1)=2 var(58) = 0 [State 5900, reset EMO] type = varset trigger1 = var(1)=2 var(59) = 0 [State 5900, End] type = changestate trigger1 = !time value = cond(roundno = 1, 190, 0)