[Info];Majin Vegeta

localcoord = 320,240
name = "Majin VegetaZ2 Ending"  ;SSJ Ending"
author = "EthanTheHuman && Odb718" 
versiondate = 02,26,2019 ;7/27/19
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1


;====================================================================================
;====================================================================================
;====================================================================================

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop



;====================================================================================
;====================================================================================
;====================================================================================


[Scene 2] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3  
bg.name = PostWishBG
layerall.pos = 0,0 ;Default position for all layers


;”SHENRON! Hear my wish… My pride demands an opponent! Bring me.. The strongest person on this planet! I’ll take them on, whoever they are!”
;... Is this some kind of joke!? How do you expect to defeat me,   the greatest Saiyan warrior of all-time
;“ I hate gag manga characters.”
;------------------------------------------------------------
;layer1.text = "SHENRON!!!"
layer1.text = "Filthy Dragon!"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,165
layer1.textdelay = 2
layer1.starttime = 30
layer1.endtime = 790
;------------------------------------------------------------
layer2.text = "Hear my wish..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 120,165 ;10,185
layer2.textdelay = 3
layer2.starttime = 80
layer2.endtime = 790
;------------------------------------------------------------
layer3.text = "My pride demands an opponent! Bring"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,185;10,205
layer3.textdelay = 3
layer3.starttime = 230
layer3.endtime = 790
;------------------------------------------------------------
layer4.text = "me the strongest person on this planet!"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,205;10,225
layer4.textdelay = 3
layer4.starttime = 360
layer4.endtime = 790
;------------------------------------------------------------
layer5.text = "I'll take them on, whoever they are!"
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225
layer5.textdelay = 3
layer5.starttime = 540
layer5.endtime = 790
;------------------------------------------------------------
layer6.text = "!"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 279,225
layer6.textdelay = 3
layer6.starttime = 665
layer6.endtime = 790
;;------------------------------------------------------------
layer7.text = "!"
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 284,225
layer7.textdelay = 3
layer7.starttime = 685
layer7.endtime = 790
;------------------------------------------------------------
end.time = 780         ;600 ticks = 10 seconds

[PostWishBGDef]

[PostWishBG Sky]
type = normal
spriteno = 100,0
mask = 1


[PostWishBG Aura]
type = normal
spriteno = 100,1
mask = 1


[PostWishBG Vegeta]
type = normal
spriteno = 102,22
mask = 1

[PostWishBG Gradient]
type = normal
spriteno = 100,2
mask = 1

[PostWishBG TextBox]
type = normal
spriteno = 100,3
mask = 1

[PostWishBG Name]
type = normal
spriteno = 101,22 ;Majin Vegeta
mask = 1

;====================================================================================
;====================================================================================
;====================================================================================
[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1


;====================================================================================
;====================================================================================
;====================================================================================

;... Is this some kind of joke!? How do you expect to defeat me,   the greatest Saiyan warrior of all-time
[Scene 4] ;Trailer Stinger
clearcolor = 255,255,255
fadein.time = 30
bg.name = Smash02BG
bgm = ../../../data/Endings/Music/Majin1.mp3
;Sound0.value = 502,0
;Sound0.starttime = 0
;Sound1.value = 502,1
;Sound1.starttime = 200
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds


[Smash02BGDef]

[Smash02BG BG]
type = normal
spriteno = 5022,225
mask = 1  
velocity = -0.05,0
 
[Smash02BG BigNeck]
type = normal
spriteno = 22,1
mask = 1  
velocity = 0.15,0
 

[Smash02BG Shadow]
type = normal
spriteno = 22,0
mask = 1
velocity = -0.45,0
  
 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 5] ;Going up
clearcolor = 0,0,0
fadein.time = 0
bg.name = BOINGBG 
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 80         ;600 ticks = 10 seconds
 
[BOINGBGDef]

[BOINGBG BG2]
type = normal
spriteno = 5022,224
mask = 1  
 
[BOINGBG BigNeck2]
type = normal
spriteno = 22,1
mask = 1   
start = 61,0
 
[BOINGBG Shadow2]
type = normal
spriteno = 22,0
mask = 1 
start = -179,0

[BOINGBG Majin_VegetaZ2]
type = normal
spriteno = 100,2 
mask = 1  
velocity = 0,-1.1  
start = 0,110 
 
[BOINGBG Shadow]
type = normal
spriteno = 100,3   ;textbox 
mask = 1
velocity = 0,-1.1  
start =  0,110 

[BOINGBG Majin_VegetaZ2]
type = normal
spriteno = 101,22 
mask = 1  
velocity = 0,-1.1  
start =  0,110

[BOINGBG Majin_VegetaZ2]
type = normal
spriteno = 100,4 
mask = 1  
velocity = 0,-1.1  
start =  0,110

 
;====================================================================================
;====================================================================================
;====================================================================================
[Scene 6] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 0
bg.name = BOINGBG6
;Sound0.value = 10,0
;Sound0.starttime = 0
;Sound1.value = 11,1
;Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 650         ;600 ticks = 10 seconds

 
layer1.text = "... Is this"
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 2
layer1.starttime = 40
layer1.endtime = 650
;------------------------------------------------------------
layer2.text = " some kind of joke!? "
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 74,185 ;10,185
layer2.textdelay = 3
layer2.starttime = 105
layer2.endtime = 650
;------------------------------------------------------------
layer3.text = "How do you expect to defeat me,"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205;10,205
layer3.textdelay = 3
layer3.starttime = 230
layer3.endtime = 650
;------------------------------------------------------------
layer4.text = "the greatest Saiyan warrior of all time!?"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,225;10,225
layer4.textdelay = 3
layer4.starttime = 360
layer4.endtime = 650

[BOINGBG6Def]

[BOINGBG6 BG2]
type = normal
spriteno = 5022,224
mask = 1  
 
[BOINGBG6 BigNeck2]
type = normal
spriteno = 22,1
mask = 1   
start = 61,0
 

[BOINGBG6 Shadow2]
type = normal
spriteno = 22,0
mask = 1 
start = -179,0
  

[BOINGBG6 Shadow]
type = normal
spriteno = 100,3  ;textbox 
mask = 1
velocity = 0.1,0 
start = 0,20

[BOINGBG6 Majin_VegetaZ2]
type = normal
spriteno = 100,2
mask = 1  
start = 0,20


[BOINGBG6 Majin_VegetaZ2]
type = normal
spriteno = 100,3
mask = 1  
start = 0,20

[BOINGBG6 Majin_VegetaZ2]
type = normal
spriteno = 101,22
mask = 1  
start = 0,20

[BOINGBG6 Majin_VegetaZ2]
type = normal
spriteno = 100,4 
mask = 1     


;====================================================================================
;====================================================================================
;====================================================================================

[Scene 7] ;BELLS
; Scene parameters
clearcolor = 255,255,255
fadein.time = 6
bg.name = BELLSBG
; Music
bgm = 
; Sounds
Sound0.value = 22,50
Sound0.starttime = 0 
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 2250
; Total time
end.time = 54

[BELLSBGDef] 

[BELLSBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1
 
[Begin Action 2250] ;RING THE BELLS!! 
22,50, 0,0, 9
22,51, 0,0, 4
22,52, 0,0, 4
22,53, 0,0, 4
22,54, 0,0, 4
22,55, 0,0, 4
22,56, 0,0, 4
22,57, 0,0, 4
22,58, 0,0, 4
22,59, 0,0, 4
22,60, 0,0, 4
22,61, 0,0, 44

;====================================================================================
;====================================================================================
;====================================================================================

[Scene 8] ;SSJ2
clearcolor = 255,255,255
bg.name = SweetSpotBG 
bgm = ../../../data/Endings/Music/Majin2.mp3
layerall.pos = 0,0 ;Default position for all layers
end.time = 524        ;600 ticks = 10 seconds

[SweetSpotBGDef]

[SweetSpotBG bg]
type = normal
spriteno = 22,1022
mask = 1
velocity = 0,0.057
START = 0,-30

[SweetSpotBG Goku] ;him
type = normal
spriteno = 22,11
mask = 1
velocity = 0,0.34
START = 0,-179

[SweetSpotBG Goku] ;her
type = normal
spriteno = 22,10
mask = 1
velocity = 0,0.34
START = 0,-179

;====================================================================================
;====================================================================================
;====================================================================================

[Scene 9] ; "I hate gag manga characters..."
clearcolor = 255,255,255
bg.name = FACE09BG 
layerall.pos = 0,0 ;Default position for all layers 
end.time = 615;255         ;600 ticks = 10 seconds
fadeout.time = 100

;------------------------------------------------------------
Layer1.anim = 22102    ;dropshadow 
Layer1.endtime = 255
layer1.offset = 160,58;74,205 ;10,185
;------------------------------------------------------------
Layer2.anim = 22103    ;textbox 
Layer2.endtime = 255
layer2.offset = 160,58;74,205 ;10,185
;------------------------------------------------------------
Layer3.anim = 22100    ;Name Plate 
Layer3.endtime = 255
layer3.offset = 160,58;74,205 ;10,185
;------------------------------------------------------------
Layer4.anim = 22104    ;bottom of the box 
Layer4.endtime = 255
layer4.offset = 160,0;74,205 ;10,185 
;------------------------------------------------------------
layer5.text = "I hate gag manga characters..."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,225;74,205 ;10,185
layer5.textdelay = 3
layer5.starttime = 35  
layer5.endtime = 255  

;layer7.starttime = 685
;layer7.endtime = 790

;------------------------------------------------------------
Layer9.anim = 2299   ;tears
Layer9.starttime = 265
layer9.offset = 160,0;74,205 ;10,185


[FACE09BGDef]

[FACE09BG bg]
type = normal
spriteno = 22,1022   ;big bg
mask = 1

[FACE09BG Mageta]
type = normal
spriteno = 22,11    ;big pic
mask = 1  
endtime = 190
 
;[FACE09BG Majin_VegetaZ2]
;type = normal
;spriteno = 100,2   ;dropshadow
;mask = 1  
;start = 0,60
;;velocity = 0,0.68

;[FACE09BG Majin_VegetaZ2]
;type = normal
;spriteno = 100,3   ;textbox 
;mask = 1  
;start = 0,60
;;velocity = 0,0.68

;[FACE09BG Majin_VegetaZ2]
;type = normal
;spriteno = 101,22   ;current name
;mask = 1  
;start = 0,60
;;velocity = 0,0.68

;[FACE09BG Majin_VegetaZ2]
;type = normal
;spriteno = 100,4 ;textbox bottom
;mask = 1     
;;velocity = 0,0.68



[Begin Action 2299]
22,1112, 0,0, 7 
22,1113, 0,0, 17
22,1114, 0,0, 5
22,11144, 0,0, 11
22,11145, 0,0, 11
22,11146, 0,0, 8
22,11144, 0,0, 6
22,11146, 0,0, 11
22,1115, 0,0, 4
22,1116, 0,0, 999


;====================================================================================
;====================================================================================
;====================================================================================

[Begin Action 12201]
22,0, 0,0, 10

[Begin Action 22100]
101,22, 0,0, 10

[Begin Action 22102]
100,2, 0,0, 10

[Begin Action 22103]
100,3, 0,0, 10

[Begin Action 22104]
100,4, 0,0, 10
