- updated v and m constants - updated system for winquotes - fixed weird bounce from back throw - changed stateno for ai to use new majin emo exit - updated sprite 2000, 9 - fixed issue with Atomic Blast going forever 5/23/2025 -zetto attacks have invuln on start and active frames 5/14/25 - fixed issue with M in emo bar disappearing when he did jump attacks (it used the same explode number as the land delay) 5/6/25 - IAD changes - balls drop - land changes - boss compat - Majin life 875 - Pods and Babidi intros no longer use attack types - added new win quotes - fixed issue with Final Flash cinematic romve for basegeta - removed emo ex cancel fx from Majin MGT 02/16/2025 - Majins Forward and Back Throw now use fake hits, so they should work better in Simul + G.Freeza shouldn't tech out of them - Fixed a shading issue on 5065,0 (Tripped frame) - Back throw played an SND in the opponents Targetstate. Handled in -2 instead to prevent sound oddities against non-Z2 chsracters - Fixed Babidis absorb SND persisting if intros are skipped 5/29/24 -restored ctrlset to guard states -removed invuln on focus -changed startup of focus from 2f to 6 -can throw tech -fixed various instances of being able to cancel into hypers for free in emo with certain moves 5/7/24 - fixed vegeta bros being able to guard during airdash - edited the baby sprite to match balths original sprite - slash kicks on the way up is now a mid - roll is now preformed with hold fwd or back plus button - applied yoshins fix for first attack bug 1/27/24 - emo exit no longer triggers followups on helpers 1/13/24 base fixed charge being overriden by followups on bomber kick fixed ex bomber kick being done without enough power after ex kick added variable list into constants.cns fixed armor hud text being cut off for the fifteenth time (ikemen pls save me) majin fixed lightning sfx on royal fist special fixed emo exit baku hitting too early removed first woosh on emo exit and volume scaled the actual one added variable list into constants.cns fixed MGT getting extra stocks after inputting airdash 1/11/24 added jnp fix for normals whiffing after counterhitting elbow fixed lvl1 finisher causing non z2 chars to fall through the ground double checked explosion changed out for clockwork fireworks explosion fixed pod moving around on mountain stage removed transparency on a bunch of ki blast effects restored wolverine flip grab fixed cheap ko majin changelog added issei hyodo edit for sff added bakuhatsuha explosion sound effects emo exit followups no longer trigger on helpers added aura fizzling out to emo exit followup 3 fixed pod moving around on mountain stage applied tonis flashing change to majin finisher 3 fixed cheap ko fixed royal edict causing vegetto to be in the ground and stuck jnp added the fade to black background jnp changed the explosions for emo exit 3 10/9/23 ============================== Majin Vegeta -finished emo exit -BBA no longer has startup invuln -fixed double bounce issue with back throw -removed loud stomp from close HP (the move would randomly choose between a simple step sound or the loud one, now it only does the stepping sound) -removed repeating electric sounds from Royal Eddict -air fireball volley will no longer go below ground level 6/14/23 fixed a visual bug with majin vegetas emo meter 4/30/23 -added some sprites for the lvl3 ender of emo exit 3/10/23 - i hope the lightning sfx being cut off is fixed - new baku sfx added - F+HK now hits crouchers! - reverted the frame data for F+HK - screen lock is fixed (thanks jnp) 3/8/23 -final flash screen lock works 3/7/23 -fixed ex baku having the effects dissapear on hit (mageta) -fixed baku being transparent -added camera locker to final flash (norgeta) -made sure the lightning sound effect for royal fist doesnt cut off (mageta) -royal fist frame data adjusted (mageta) - light is +2 - medium is -2 - heavy is -6 -added airdash cancel back to ex back wolverine flip (limit to one) -fixed emo exit getting stuck on block -fixed emo not hitting at all -fixed emo exit getting stuck on whiff -emo exits followups dont happen on block -made sure alt vegeta gets the aura for lvl3 finisher 3/6/23 -f+hk now has the same amount of startup as other heavies (added 3 ticks of startup)(mageta) -new baku effects added (mageta) -fixed lk hittin twice (both) -applied anti fuzzy fix to j.lk (both) -fixed the issue of block causing mageta to freeze during emo exit (mageta) - lvl2 should always happen whether or not the opponent blocked -fixed final flash not being able to be blocked using up back (norgeta) 3/5/23 -Fixed airdash height -Added woosh sound FX to Majeta Emo exit -Added new sound FX to Majeta Emo exit lvl1 -Added Majeta Emo exit lvl2 -P2 is no longer able to recovery after Majeta Emo exit -Removed BBA invuln -Added super KO bg to Majeta Emo exit 2/20/23 -Added Majeta Lvl1 Emo Exit -Added super cancel ability to Majeta Emo Exit 1/28/23 -Fixed screen shake when a dash is performed near the corner -Added Emo Exit lvl0 12/20/22 -should no longer be able to get floating M out of emo charge -edited channel for landing sound fx -fixed butter intro ending location -the final flash making a clone was already fixed -you can no longer air dash after ex wolverine flip back. its still plus -fixed final flash fx not being long enough sometimes -vegeta will now hold his arm and cry after getting killed by 18's focus attack 11/5/22 -Mageta can now do emo exit from emo charge -Fixed Mageta emo exit visual bugs -Mageta now loses emo if he is hit during emo exit 10/19/22 -Increased lvl2 Basegeta fireball damage a bit -Fixed Majin Vegeta emo exit input bug 10/14/22 -Fixed visual bug on Majeta's finisher Lvl3 -Added Majeta's new win portrait -Added Crazy Fireworks as an AI move -Added Bomber Kick follow ups to AI -Fixed Basegeta bug where Final Flash would spawn a clone if it killed p2 -Fixed a bug where HKD would not make the correct SFX 9/15/22 -Fixed armored Basegeta palette issues -Added new portraits to armorless Basegeta 9/14/22 -Fixed EX elbow bug against farmer -Fixed emo exit input bug -Improved combo ability for both Vegetas AI (They will crLK otg now, that's about it, but it does really improve their combo potential) -Added Firecrackers and Bomber Kick to Basegeta AI -Fixed bug where grabs would do one extra hit 9/8/22 -Centered Majeta cliffside portrait -Added new fireball sprites to Majeta -Fixed positioning behavior when using Bakuhatsuha near the front corner -Bakuhatsuha can now be used when BBA is on screen -(Majeta) 2HK>HK target combo can now be used on hit AND on block, no longer cause HKD on hit, no longer cause special flip state on hit -(Majeta) crHK>HK is now cancelable into Air Photon Bomb and Air MGT -Majeta's light and EX elbow start up increased from 2f>>>4f -Increased Majeta's EX elbow hitpause on block -P2 can no longer recovery from crHK>HK -Fixed a bug with the Air MGT limiter -Added basics limiter to all aerial attacks 9/6/22 -Removed flashes on counterhit -Fixed Mageta emo exit unintended behaviors -Fixed sprites for "Projectile counter" and "First attack" -Fixed bug where Mageta would enter in "Release BBA" state after being hit while charging BBA -Added new Mageta cliffside portrait 6/16/22 -Updated run changes -Updated arm break state -Decreased emo gain for Basegeta -Decreased damage on lvl2 fireball (Basegeta) -Increased scaling on qcf fireballs (Basegeta) -Fixed a bug with Atomic Wave not hitting Krillin -Fixed an input bug for both Vegetas emo exit -Fixed a bug where Mageta couldn't kill Buu with emo exit during Buu's emo 6/14/22 -Added P to all hitdefs that should hit projectiles -Added ko flash to Basegeta emo exit -Updated min airdash heigth -Fixed babidi winpose after wallbreak -Updated throw tech 6/13/22 -Fixed baku winpose, only triggers if p2 is onscreen and is target -Updated HKD code -Removed link from ground MGT -Fixed Basegeta AI doing Lvl3 for 2 bars outside of emo -Turn update (5.1) -Reversaldef fix -Added HKD on finishers -Fixed Majeta emo exit and the superjump thing (i hope) -Fixed a BBA bug -Applied new throw tech code -Removed Alt Basegeta's flashy lvl3 -Added transparency to Majeta lvl3 finisher