5/14/25 - hopefully fixed LP, HP, HK infinite - boss options fixed 4/30/25 - updated cmd to work with bosses - added boss options compatibility and gaining balls in arcade - groundrecovery constant updated WHAT's DONE - 2 Intros + 1 Special - 3 Winposes - Win quotes - 14 palettes - Basic moves - Special moves - Hyper moves - Focus Attack Special Moves - Going underground (QCB+P) [AIR] [EX] - Button press determines time spent underground - Can be done on Air - While underground, character can be moved and repositioned - Hold P button to increase the damage and stay longer underground - Release P button for an earlier exit - EX version auto aims to enemy - Candy thrust (QCF+P) [AIR] [EX] - High speed dash. - Can be done on Air - EX version has same behavior as normal but added hits and more stun - Candy Pool (QCB+K) [AIR only] - Button press determines bounce trajectory - EX version allows for an extra bounce Hyper Moves (Lv1) - Phantom Thrust (2xQCF+P) [AIR] - Underground Express (2xQCB+P) [AIR] - 8-Ball Candy (2xQCB+K) [AIR only] - Button press determines initial trajectory Hyper Moves (Lv3) - Final Kamehameha (QCBF+P) [AIR] It is possible to chain as rekka: Phantom Thrust->Underground Express->8-Ball Candy, allowing for the variant of Lv2 and Lv3 hypers WHAT's LEFT - EMO mode? Beta 05a (20210201) - Stupid bot edition - Prevented hit recoil during hitpauses - Improved sprite priority in Final Kamehameha - Prevented crossup damage on Final Kamehameha - [HDBZ] Updated Air Recovery sound - [HDBZ] Updated wakeup turn code Beta 05 (20210117) - Dungeons And Dragons edition - [HDBZ] Added KD properties to Focus Attack - [HDBZ] Added body proximity check to throws - [HDBZ] Updated movelist Beta 04 (20201231) - Farewell 2020 edition - Decreased Vegetto's overall life - Increased clsn2 boxes - [HDBZ] Fixed animation check in state 651 - [HDBZ] Added Focus Attack Limiter - [HDBZ] Fixed Focus Attack bug allowing cancel on whiff from P2 side - [HDBZ] Added NHB safeguard to helpers without clsn2 boxes - [HDBZ] Zetto Counter followups will now result in minimal damage Beta 03k (20201223) - Crispy Crunch edition - 5.0 - Fixed negative edge issue in Candy Pool - Fixed bug in Air Block code - [HDBZ] Updated movelist Beta 03j (20201221) - Cap'n Crunch edition - Added new pals and remapped them - Tweaked colors in Palette #10 - Added negative edge to commands - Fixed disappearing candy sprite in EX Going Underground - Changed sprite priority on Final Kamehameha - [HDBZ] Added Chicken Block special Projectile Beta 03i (20201213) - Crunchyroll edition - Prevented spam of j.MP - Fixed Back Throw whiffing against another Vegetto - Added missing Tech Throw animation - Vegetto can now throw dizzied enemies - Prevented Zetto Counters from being activated on first tick - Fixed PalFX on back dash after Focus Attack cancel - Fixed enemy position on kill during Final Kamehameha - [HDBZ] Fixed dizzy stars inheriting char's PalFX effects - [HDBZ] Fixed Cheap KO detection system Beta 03h (20200309) - Jones Bones edition - Fixed Back Throw whiffing sometimes - Fixed Dash Cancel behavior in Focus Attack - Fixed bug with killing cinematic in Final Kamehameha against low-life enemies blocking - Improved behavior of Final Kamehameha against Training by Stupa - Added Lilith's Gloomy Puppet Show special gethits - [HDBZ] Cleaned up unused commands - [HDBZ] Updated guard code Beta 03g (20200724) - 24/7 Service edition - Fixed incorrect voice sample playing on throws - Added missing negative edge button detection in some states - [HDBZ] Fixed Piccolo's leftover charge commands in CMD - [HDBZ] Added 4.5 preview code Beta 03f (20200707) - Dude, Where's my pal? edition - Updated character to SFFv2. Say goodbye to easy pal management, and welcome to the worst system Elecbyte could ever create - Fixed timing in a few cursed animations - Fixed missing varset in Throw Code Beta 03e (20200502) - Fannie May edition - Fixed explod scaling in Winpose 2 - Slight increase in basics' hitstun - Decreased startup time in Candy Thrust - Going Underground can now increase damage by holding P button while being underground. Release P button for an earlier release Beta 03d (20200430) - Springtime edition - Added custom state reporter feature to prevent Vegetto to be placed in the wrong Y position if hit out from a ground based custom state - Fixed graphical glitch with disappearing sprite in EX Candy Pool and Underground Express under certain conditions - Fixed bug in Final Kamehameha when killing enemy after a previous cancelled move - Fixed Birdview gethit against outdated versions of Tenshinhan Z2 - [HDBZ] Updated code for Wall Break KO Beta 03c (20200423) - Choco's Bizarre Adventure edition - Updated land dust sprites - Updated Flip KO sprites - Changed c.SP launcher performance if cancelled from a previous basic - Fixed sprite animation glitch in Going Underground - Added crater overlay to Underground Express - Tweaked launch speed in 8-Ball Candy - Added hack for Final Kamehameha preventing killing Farmer's Tank - [HDBZ] Added movelist Beta 03b (20200421) - Chocovania edition - Added mouth flaps to Intros 1 and 2 - Fixed control recovery after j.MK - Fixed landing after Air Recovery under certain conditions - Updated Going Underground sprites - Fixed sprite disappearing in Going Underground if performed from a low position - Fixed camera locking in Going Underground and Underground Express - Underground Express can now be performed in air - Fixed sprite priority in Going Underground's small crater - Going Underground will now end with Vegetto on a higher position - Fixed P2 facing when hit from behind in Phantom Thrust - Button press will now change the trajectory of 8-Ball Candy - Added fixed damage to 8-Ball Candy, preventing random damage from missed hits - Fixed active Explodsive buffer from performing hypers at the instant of switching sides - Fixed variable not resetting in Rekka Hypers - Removed dizzy stars from incorrectly appearing during Satan's Lv3 hyper - Prevented Final Kamehameha from locking the game on kill during Training Mode Beta 03a (20200420) - The Man in the High Candy edition - Added crouch sprite and states - Added crouching walk - Fixed fake cancelling of mediums - Prevented drop downs on cancelled basic attacks - Added afterimages for aerial states - Fixed guard sound in j.SK - Dash kick can now be performed on air - Fixed Back Throw hitting multiple enemies - Fixed turn/facing behavior in Going Underground - Improved sprite alignment of Going Underground's crater on moving stages - Fixed alignment of Focus Attack aura when hit by specific attacks - Fixed hitspark alignment in Focus Attack - Changed hitsound in Focus Attack - Added new dizzy stars - Added dizzy sounds - Shortened startup time in Candy thrust - Going underground can now be performed in air - Increased vertical movement in Going underground - Fixed Wall Bounce sound - [HDBZ] Removed incorrect PlayerPush controller from Focus Attack Beta 03 (20200418) - Altered Candy edition - Improved floating physics - Improved landing physics - Fixed sprite priorities in power charge and winposes - Fixed gravity parameters on aerial power charge when performed by AI - Fixed Vegetto's floating point against any enemy to prevent them passing through in certain conditions - Fixed enemy sprite alignment in throws performed on the edge of the stage - Fixed missing wall hit spark and sounds after Focus Attack - Phantom Thrust now creates Wallbounce KO on kill - Increased Vegetto rear width during Final Kamehameha to avoid enemies being hit if positioned behind him - Added hack for Final Kamehameha to handle bug against Saibamen (hits whiffing and/or saibamen walking on air) - Special KO kill will be triggered now only on match over Beta 02 (20200412) - Candy Heist edition - Added option in config.txt to display an outline to Candy for better visibility in certain stages - Fixed bug in Vegetto going underground after certain aerial hits - Updated FX in stomp Kick - Added initial sound FX in Candy Thrust - Fixed custom states in 8-Ball Candy preventing special characters to escape - Fixed sprite priorities in Underground Express - Fixed interaction with Buu's absorbed pose - Fixed bug in BG elements not returning after a Hyper KO finish - Fixed debug flood during game ending scene - Improved behavior against Freeza's Finisher 2, preventing lockups on outdated versions. - Removed debug errors from accidentally using a non-positive value in some math formulas - [HDBZ] Updated recovery commands - [HDBZ] Fixed crouching guard physics - [HDBZ] Allowed basics and specials to be done in roundstate = 2 & 3 - [HDBZ] Updated anti-fuzzy code - [HDBZ] Updated dizzy code - [HDBZ] Added Dizzy stars - [HDBZ] Updated Focus Attack and Wall break - [HDBZ] Fixed Dizzy performance after Focus Attack - [HDBZ] Added Tenshinhan's Birdview gethit - [HDBZ] Added Gotenks' scribble gethits - [HDBZ] Changed basics limiter helper into an explod as well as fixing the hitpause delay application of the limiter Beta 01 (20191018) - State of War edition - Updated small portrait - Added Vs. Buu special intro - [HDBZ] Fixed jump start invulnerability frames - [HDBZ] Updated buffer guard system - [HDBZ] Removed obsolete code for RE Broken Back - [HDBZ] New anim standard 5252 - [HDBZ] Added Satan's Megaton Punch gethits - [HDBZ] Added Satan's Champ's Delight gethits - [HDBZ] Removed power gain in some Zetto Counters - [HDBZ] Fixed bug in guarding states causing first attack notification fail after blocking heavies and holding back after the block Alpha 4.1b (20190330) - Al dente! edition - Slightly improved undersinking issues during combos - Fixed Dash Collision win animation - Added get hit sounds - Updated KO sound - Palettized power charge aura sprites - Fixed Superjump cancel from launcher - Fixed juggle points on aerial moves - Updated sprites for Candy Pool aura - Updated Twist KO sprites and sounds - Fixed a.SK repositioning issues after landing - Added voices to Zetto counter - Reduced startup time in Phantom Thrust - Fixed bug in Rekka hyper chain preventing Phantom Thrust->Underground Express - Fixed animation at the end of Underground Express - Changed Superspark sound in 8-Ball Candy (Rekka) - Fixed Final Kamehameha being unblockable at blank point - Fixed random bug with a negative animelem in Final Kamehameha - Added hyper sound to Final Kamehameha - Tweaked hitsounds in Final Kamehameha - Changed timing in voices during Final Kamehameha - Removed duplicated sound in Final Kamehameha killing cinematic - Fixed AI issue not launching Final Kamehameha - Fixed AI issue launching 8-Ball Candy offscreen - Fixed Piccolo clones compatibility check not being removed after cinematics - [HDBZ] Shortened animation 5100 Alpha 4.1a (20190329) - Succulent! edition - Reduced recovery time after landing - Fixed bouncing>fall loop problem after certain conditions on block - Improved animation cycle in 8-Ball Candy's second attack - Fixed Phantom Thrust sending enemies in the wrong direction if hit from behind Alpha 4.1 (20190328) - Delightful! edition - Updated Cliff portrait sprite - Fixed colors in small portrait - Added new palette - Fixed typo in winquote - Drastically reduced bouncing effect after moves - Increased size in clsn2 boxes for gethits - Added sounds for twist/flip KO - Fixed Y velocity when backdashing from landing states - Prevented power charge while being offscreen - Fixed sounds in Zetto counters - Added fix against characters that have badly coded custom states Alpha 4 (20190327) - Exquisite! edition - Updated SND file - Fixed const(size.head.pos.y) - Updated AI routines - Added new palettes - Added Ultimate Power winpose - Fixed y position after returning from a custom state - Fixed Buu's eyes in default palette - Fixed aura charge sounds in intro - Fixed Air recovery animation - Reverted back dash animation - Added Dash Kick - Fixed animation after being hit during Focus Attack - Tweaked sprites and animation in Focus Attack aura - Added Zetto counters - Slight increase in power gain from specials - Fixed hit sparks in Going Underground - Fixed arrow marker in Underground Express when performed from P2's side - Added normal and special projectile invulnerability to Phantom Thrust - Fixed Final Kamehameha beam sprites overlapping - Updated Superspark sprites in Final Kamehameha - Fixed superpause timing in Final Kamehameha - Added colision boxes to Final Kamehameha, as I forgot to add them earlier - Tweaked hitboxes in Final Kamehameha - Fixed bug in Final Kamehameha against Buu's meltdown hitoverride - Fixed explosion in Final Kamehameha not appearing under specific conditions - Added sounds to Final Kamehameha - Fixed killing cinematic in Final Kamehameha soft-locking the enemy in Training mode - Fixed return cinematic in Final Kamehameha while the enemy was facing on the same direction as Vegetto - Final Kamehameha now activates Hyper Kill BG - Fixed Hyper Kill BG animation not being removed in roundstate=4 Alpha 3 (20190323) - Delicious! edition - Added initial AI routines - Swapped QCF and QCB commands - Fixed colors in Balthazar_Vegetto.act - Increased damage output values - Added a tweak so he doesn't pass through the enemy due to mugen's default height constant - Added KO sound - Added temporary cursed sprites - Added new alt intro - Fixed PalFX after skipping intro - Tweaked sweat drop in Time Over pose - Added block indicator - Improved sprite alignment while being thrown - Fixed P2 alignment issue in Forward Throw - Fixed bug against moves placing Vegetto into a custom state with statetype=L - Vastly improved movements from going under the floor - Changed Dash animation - Power Charge can now be performed in air - Fixed j.LK infinite - Added Focus Attack - Added hitbox in Candy Pool first part - Tweaked hitdef properties in Going Underground - Added marker to Going Underground and Underground Express - Fixed animation issues in Underground Express' pillar during superpauses - Phantom Thrust can now be performed in air - Fixed music jittering in Phantom Thrust during KO - Prevented time runing out during 8-Ball Candy - Added Final Kamehameha Lv3 Alpha 2 (20190116) - Sweet! edition - Added voices - Updated sprites for Power Charge Aura, dash, candy thrust - New palettes from Ethan - Changed default Y position - Corrected FX facing during intro on P2's side - Fixed Y position issues at the end of roundstate=1 - Corrected Y position after get up - Added new winpose - Added sounds to winpose - Added Time Over pose - Added KO lose matchover pose - Fixed bouncing speed after landing - Fixed Air Dash animation - Fixed PalFX colors during power charge - Added clsn boxes to Taunt - Added throws - Candy Thrust can now be performed on air - Removed transparency from Candy Marker - Halved time spent in Going underground - Going underground can now hit falling enemies and OTG - Added Aura Burst sound to Candy Pool - Fixed Candy Pool bounce when performed at the edge of the stage - Corrected Flip KO FX - Added correct Hyper Sparks during Rekka chain - Updated Hyper Spark sounds - Updated ground/fall bounce sounds - Added Hyper Kill BG - Corrected typo in winquote - 8-Ball will now kill Piccolo's clones - Decreased number of hits for 8-Ball Alpha 1 (20190311) - Tasty! edition - Required sprites/gethits - Basic moves - Special moves - Hyper moves - Portraits - intro & winpose - 1 palette