;##################################################################################################################### ;## PERSONALIZATION FILE FOR Vegetto Z2 by Balthazar & XGargoyle ## ;## DON'T modify the values if there isn't any comment explaining what to do just above. This could mess the char. ## ;## If you're not sure, make a copy of the file before changing any value. ## ;##################################################################################################################### [Statedef 5900] type = S [State 5900, varreset] type = varrangeset trigger1 = !roundsexisted value = 0 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 first = 0 last = 38 ; Throw Tech? [State 5900, 3] type = VarSet trigger1 = RoundState = 0 v = 0 ;##################################################################################################################### ;## Choose if and how you want throw teching ;## 0 = none ;## 1 = Using Dash Collision ;## 2 = Normal ;## Default value is 2 value = 2 ; Vegetto Visual Aid/Border outline [State 5900, 3] type = VarSet trigger1 = 1 v = 49 ;##################################################################################################################### ;## Due to his size and color, Vegetto could be difficult to be spotted in certain backgrounds. ;## If the value is different from 0, then a colored border outline will be around him, making it easier ;## to identify on the background. ;## If the value is set to 0, there will be no colored border outline around the character ;## Default value is 0. Any other value will enable to color outline value = 0 ;1 ; TRANSPARENT OR SOLID FX [State 5900, 3] type = VarSet trigger1 = 1 v = 2 ;##################################################################################################################### ;## Choose how you want the effects to be slightly transparent, or if you want them to be completely solid, old school ;## style. Set the value to 1 for transparent FX, and to 0 for solid FX. ;## Default value is 0. value = 0 ; REPEL PROJECTILE FX [State 5900, 3] type = VarSet trigger1 = 1 v = 44 ;##################################################################################################################### ;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set ;## the value to 1 to use the old purple one. ;## Default value is 0. value = 0 ; SUPER BACKGROUND CHOICE [State 5900, 3] type = VarSet trigger1 = 1 v = 13 ;##################################################################################################################### ;## Choose which super background you want to use when Vegeta kills the opponent with a Super or Ultra move. Set the ;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG. ;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable ;## Super Background. ;## Default value is 2. value = 2 ; RAGE/SANITY GAUGE - X AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 45 ;##################################################################################################################### ;## Set the value to move the Rage/Sanity Gauge to a position that suits you (X Axis in this case). A positive value means ;## forward (to the middle of the screen), a negative value means backward (to the border of the screen). ;## Default value is 0. value = 0 ; RAGE/SANITY GAUGE - Y AXIS [State 5900, 3] type = VarSet trigger1 = 1 v = 46 ;##################################################################################################################### ;## Set the value to move the Rage/Sanity Gauge to a position that suits you (Y Axis in this case). A positive value means ;## upward, a negative value means downward. ;## Default value is 0. value = 0 ;Change palette for button "a" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 5900 trigger1 = RoundsExisted = 0 trigger1 = palno=1 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 1 ;Change palette for button "b" [State 0, VarSet] type = VarSet trigger1 = Var(58) != 1984 trigger1 = RoundsExisted = 0 trigger1 = palno=2 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 2 ;Change palette for button "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=3 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 3 ;Change palette for button "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=4 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 4 ;Change palette for button "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=5 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 5 [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=6 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 15 ;Change palette for button "start" + "a" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=7 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 7 ;Change palette for button "start" + "b" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=8 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 8 ;Change palette for button "start" + "c" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=9 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 9 ;Change palette for button "start" + "x" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=10 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 10 ;Change palette for button "start" + "y" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=11 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 11 ;Change palette for button "start" + "z" [State 0, VarSet] type = VarSet trigger1 = RoundsExisted = 0 trigger1 = palno=12 v = 58 ;##################################################################################################################### ;## Change to the palette number you wish to add found in the palette folder. ;## Example to change this to 0042jango - peregrine mendicant.png would be value = 42 value = 12 ;================================================= ; DO NOT CHANGE ANYTHING BELOW THIS LINE !!! ;Palette Code [State 5900, Apply Pal] type = RemapPal trigger1 = var(58) source = 1,1 dest = 1,var(58) ; Vegetto Floating point [State 5900, 3] type = VarSet triggerall = numenemy trigger1 = 1 v = 3 value = Cond(Cond(enemyNear,TeamMode != Simul,5-enemy,Const(size.height),10-(enemy(0),Const(size.height)+enemy(1),Const(size.height))/2.0)<-45,Cond(enemyNear,TeamMode != Simul,5-enemy,Const(size.height),10-(enemy(0),Const(size.height)+enemy(1),Const(size.height))/2.0),-45) [State 5900, End] type = changestate trigger1 = !time value = cond(roundno = 1, 190, 0)