;Added sounds:
;
[Info]
localcoord = 320,240
name = "VegettoZ2 Ending"
author = "EthanTheHuman && Odb718"
versiondate = 02-26-2019
mugenversion = 1.0

[SceneDef]
spr = 	Ending.sff       ;Filename of sprite file to use
;font0 =	Dialogue.def     ;Filename of a font file to use for the text
font0 =	../../../data/Endings/Dialogue.def     ;Filename of a font file to use for the text
snd = ../../../data/Endings/Endings.snd
;snd = Endings.snd
startscene = 0

[Scene 0] ;Dragon balls glowing
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
bg.name = GlowingBG
; Music
; Sounds
Sound0.value = 1,0
Sound0.starttime = 0
Sound1.value = 1,0
Sound1.starttime = 240
Sound2.value = 2,0
Sound2.starttime = 500
Sound3.value = 5,0
Sound3.starttime = 750
; Layers
layerall.pos = 160,0 ;Default position for all layers
Layer0.anim = 0
Layer1.anim = 1
Layer2.anim = 2
Layer3.anim = 3
Layer4.anim = 4
Layer4.starttime = 500
; Total time
end.time = 950

[GlowingBGDef]

[GlowingBG Blank]
type = normal
start = -9999,-9999
spriteno = 0,0
mask = 1

[Begin Action 0] ;Ground glowing
4,0, 0,0, 10
4,1, 0,0, 7
4,2, 0,0, 7
4,3, 0,0, 7
4,4, 0,0, 7
4,5, 0,0, 15
4,4, 0,0, 7
4,3, 0,0, 7
4,2, 0,0, 7
4,1, 0,0, 7

[Begin Action 1] ;Back row
1,0, 0,0, 10
1,1, 0,0, 7
1,2, 0,0, 7
1,3, 0,0, 7
1,4, 0,0, 7
1,5, 0,0, 15
1,4, 0,0, 7
1,3, 0,0, 7
1,2, 0,0, 7
1,1, 0,0, 7

[Begin Action 2] ;Mid row
2,0, 0,0, 10
2,1, 0,0, 7
2,2, 0,0, 7
2,3, 0,0, 7
2,4, 0,0, 7
2,5, 0,0, 15
2,4, 0,0, 7
2,3, 0,0, 7
2,2, 0,0, 7
2,1, 0,0, 7

[Begin Action 3] ;Back row
3,0, 0,0, 10
3,1, 0,0, 7
3,2, 0,0, 7
3,3, 0,0, 7
3,4, 0,0, 7
3,5, 0,0, 15
3,4, 0,0, 7
3,3, 0,0, 7
3,2, 0,0, 7
3,1, 0,0, 7


[Begin Action 4] ;Do the wow animated thing
5,0, 0,0, 2
5,1, 0,0, 2
5,2, 0,0, 2
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 2
5,7, 0,0, 2
5,8, 0,0, 2
5,9, 0,0, 2
5,10, 0,0, 2
5,11, 0,0, 2
5,12, 0,0, 2
5,13, 0,0, 2
5,14, 0,0, 2
5,15, 0,0, 2
5,16, 0,0, 2
5,17, 0,0, 2
5,18, 0,0, 2
5,19, 0,0, 2
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
5,36, 0,0, 2
5,37, 0,0, 2
5,38, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,39, 0,0, 2
5,40, 0,0, 2
5,41, 0,0, 2
5,42, 0,0, 2
5,43, 0,0, 2
5,44, 0,0, 2
5,45, 0,0, 2
5,46, 0,0, 2
5,47, 0,0, 2
5,48, 0,0, 2
5,49, 0,0, 2
5,50, 0,0, 2
5,51, 0,0, 2
5,52, 0,0, 2
5,53, 0,0, 2
5,54, 0,0, 2
5,55, 0,0, 2
5,56, 0,0, 2
5,57, 0,0, 2
5,58, 0,0, 2
5,59, 0,0, 2
5,60, 0,0, 2
5,61, 0,0, 2
5,62, 0,0, 2
5,63, 0,0, 2
5,64, 0,0, 2
5,65, 0,0, 2
5,66, 0,0, 2
5,67, 0,0, 2
5,68, 0,0, 2
5,69, 0,0, 2
5,70, 0,0, -1

[Scene 1] ;Shenron talking
; Scene parameters
clearcolor = 0,0,0
fadein.time = 100
fadein.col = 255,255,255
fadeout.time = 100
bg.name = BoomBG
; Music
; Sounds
Sound0.value = 5,1
Sound0.starttime = 200
; Layers
layerall.pos = 160,0 ;Default position for all layers
; Total time
end.time = 600

[BoomBGDef]

[BoomBG Starry Night]
type = normal
start = 0,0
spriteno = 100,0
mask = 1

[BoomBG Shenron Back]
type = normal
start = 0,0
spriteno = 6,1
mask = 1
sin.y = 1,500,0.5

[BoomBG Shenron Mid]
type = normal
start = 0,0
spriteno = 6,0
mask = 1
sin.x = -1, 200, 0 
sin.y = 5,600,0.25

[BoomBG Shenron Front]
type = normal
start = 0,0
spriteno = 6,2
mask = 1
sin.x = -2, 256, 0 
sin.y = 7,700,0

[BoomBG Shenron Head]
type  = anim
actionno = 6
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[BoomBG Shenron Mouths]
type  = anim
actionno = 7
start = 0, 0
mask = 1
sin.x = -2.5, 256, 0 
sin.y = 10,700,0

[Begin Action 6] ;ShenronHead
7,0, 0,0, 5
7,1, 0,0, 5
7,2, 0,0, 5
7,3, 0,0, 5

[Begin Action 7] ;ShenronMouths
8,0, 0,0, 200
;Begin Loop I'll
8,1, 0,0, 4
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
;End Loop
;Begin Loop Give
8,2, 0,0, 4
8,3, 0,0, 4
8,4, 0,0, 4
8,3, 0,0, 3
8,2, 0,0, 3
8,1, 0,0, 3
8,0, 0,0, 3
;End Loop
;Begin Loop You
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 6
8,6, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 3
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
;End Loop
;Begin Loop One
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Wish
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Pause
8,0, 0,0, 30
;End Loop
;Begin Loop Ask
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop For
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 5
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,0, 0,0, 2
;End Loop
;Begin Loop Anything
8,1, 0,0, 3
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 3
8,6, 0,0, 3
8,5, 0,0, 2
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 5
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,2, 0,0, 3
8,3, 0,0, 3
8,4, 0,0, 3
8,5, 0,0, 4
8,4, 0,0, 2
8,3, 0,0, 2
8,2, 0,0, 2
8,1, 0,0, 2
8,1, 0,0, -1
;End Loop



[Scene 2] ;Post Wish
clearcolor = 0,0,0
fadein.time = 100
fadeout.time = 100
bgm = ../../../data/Endings/Music/Wish.mp3
bg.name = PostWishBG
layerall.pos = 0,0 ;Default position for all layers
;------------------------------------------------------------
layer1.text = "SHENRON! Boy, am I glad to see you."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 3
layer1.starttime = 100
layer1.endtime = 600
;------------------------------------------------------------
layer2.text = "I gotta tell ya', I feel terrible..."
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,205
layer2.textdelay = 3
layer2.starttime = 250
layer2.endtime = 600
;------------------------------------------------------------
layer3.text = "Could ya' do me a solid?"
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,225
layer3.textdelay = 3
layer3.starttime = 420
layer3.endtime = 600
;------------------------------------------------------------
layer4.text = "I want to stop standing out from the"
layer4.font = 0, 0, 1, 212, 211, 170	;Use font0
layer4.offset = 10,185
layer4.textdelay = 3
layer4.starttime = 600
layer4.endtime = 1200
;------------------------------------------------------------
layer5.text = "crowd."
layer5.font = 0, 0, 1, 212, 211, 170	;Use font0
layer5.offset = 10,205
layer5.textdelay = 3
layer5.starttime = 710
layer5.endtime = 1200
;------------------------------------------------------------
layer6.text = "I want to look like everybody"
layer6.font = 0, 0, 1, 212, 211, 170	;Use font0
layer6.offset = 70,205
layer6.textdelay = 3
layer6.starttime = 760
layer6.endtime = 1200
;------------------------------------------------------------
layer7.text = "else again."
layer7.font = 0, 0, 1, 212, 211, 170	;Use font0
layer7.offset = 10,225
layer7.textdelay = 3
layer7.starttime = 850
layer7.endtime = 1200
;------------------------------------------------------------
layer8.text = "That's my wish!"
layer8.font = 0, 0, 1, 212, 211, 170	;Use font0
layer8.offset = 98,225
layer8.textdelay = 3
layer8.starttime = 930
layer8.endtime = 1200
;------------------------------------------------------------
end.time = 1200         ;600 ticks = 10 seconds

[PostWishBGDef]

[PostWishBG Sky]
type = normal
spriteno = 100,0
mask = 1

[PostWishBG Aura]
type = normal
spriteno = 100,1
mask = 1

;[PostWishBG Piccolo]
;type = normal
;spriteno = 102,14
;mask = 1

[PostWishBG Gradient]
type = normal
spriteno = 100,2
start = 0, 20
mask = 1

[PostWishBG TextBox]
type = normal
spriteno = 100,3
start = 0, 20
mask = 1

[PostWishBG TextBottom]
type = normal
spriteno = 100,4
mask = 1

[PostWishBG Name]
type = normal
spriteno = 101,14
start = 0, 20
mask = 1

[PostWishBG Ghost]
type  = anim
actionno = 8
start = 0, 0
mask = 1

[PostWishBG Ball]
type  = anim
actionno = 9
start = 0, 0
sin.y = 3, 240
mask = 1

;-----------------------------------------------------------

[Scene 3] ;Shenron wish granted
clearcolor = 0,0,0
fadein.time = 30
bg.name = ShenronGrantedBG
Sound0.value = 10,0
Sound0.starttime = 0
Sound1.value = 11,1
Sound1.starttime = 0
layerall.pos = 0,0 ;Default position for all layers
end.time = 400         ;600 ticks = 10 seconds

[ShenronGrantedBGDef]

[ShenronGrantedBG title]
type = normal
spriteno = 0,0
start = -1000,-1000
mask = 1

;-----------------------------------------------------------
[Scene 4] ;Tien's Island
clearcolor = 255,255,255
fadein.time = 60
fadeout.time = 60
bg.name = TiensIslandBG
bgm = ../../../data/Endings/Music/VegettoZ2.mp3
bgm.loop = 0
end.time = 300         ;600 ticks = 10 seconds


[TiensIslandBGDef]

;Action
[TiensIslandBG Background]
type = normal
spriteno = 500,0
mask = 0

[TiensIslandBG Char1]
type = normal
spriteno = 501,0
start = 0, -20
sin.y = 1, 240
mask = 1

[TiensIslandBG Char2]
type = normal
spriteno = 501,1
mask = 1

;-----------------------------------------------------------
[Scene 5] ;Desert
clearcolor = 255,255,255
fadein.time = 60
fadeout.time = 60
bg.name = DesertBG
end.time = 300         ;600 ticks = 10 seconds

[DesertBGDef]

;Action
[DesertBG Background]
type = normal
spriteno = 500,1
mask = 0

[DesertBG Char1]
type = normal
spriteno = 502,0
mask = 1

[DesertBG Char2]
type = normal
spriteno = 502,1
mask = 1

;-----------------------------------------------------------
[Scene 6] ;Korin's Tower
clearcolor = 255,255,255
fadein.time = 60
fadeout.time = 60
bg.name = KorinBG
end.time = 300         ;600 ticks = 10 seconds

[KorinBGDef]

;Action
[KorinBG Background]
type = normal
spriteno = 500,2
mask = 0

[KorinBG Char1]
type = normal
spriteno = 504,0
mask = 1

[KorinBG Char2]
type = normal
spriteno = 504,1
mask = 1

;-----------------------------------------------------------
[Scene 7] ;Kame House
clearcolor = 255,255,255
fadein.time = 60
fadeout.time = 60
bg.name = KameBG
end.time = 300         ;600 ticks = 10 seconds

[KameBGDef]

;Action
[KameBG Background]
type = normal
spriteno = 500,3
mask = 0

[KameBG Char1]
type = normal
spriteno = 503,0
mask = 1

[KameBG Char2]
type = normal
spriteno = 503,1
mask = 1

[KameBG Char3]
type = normal
spriteno = 503,2
mask = 1

[KameBG Char4]
type = normal
spriteno = 503,3
mask = 1

;-----------------------------------------------------------
[Scene 8] ;City
clearcolor = 255,255,255
fadein.time = 60
fadeout.time = 60
bg.name = CityBG
end.time = 500 ;300         ;600 ticks = 10 seconds

[CityBGDef]

;Action
[CityBG Background]
type = normal
spriteno = 500,4
mask = 0

[CityBG Char1]
type = normal
spriteno = 505,0
velocity = .05, 0
sin.y = 1, 30
mask = 1

[CityBG Char2]
type = normal
spriteno = 505,1
velocity = .1, 0
sin.y = .5, 20
mask = 1

[CityBG Char6]
type = normal
spriteno = 505,5
velocity = .03, 0
sin.y = .5, 10
mask = 1



[CityBG Char4]
type = normal
spriteno = 505,3
mask = 1

[CityBG Char5]
type = normal
spriteno = 505,4
mask = 1


[CityBG Char7]
type = normal
spriteno = 505,6
velocity = -.2, 0
sin.y = 1, 30
mask = 1

[CityBG Char8]
type = normal
spriteno = 505,7
velocity = -.15, 0
sin.y = .5, 20
mask = 1

[CityBG Char9]
type = normal
spriteno = 505,8
mask = 1

[CityBG Char10]
type = normal
spriteno = 505,9
velocity = .16, 0
sin.y = .5, 20
mask = 1

[CityBG Satan]
type = anim ;normal
actionno = 506
;spriteno = 506,0
mask = 1

[Begin Action 506]
506,0,0,0,90
506,0,30,0,80, H
506,0,0,0,-1

[CityBG Char3]
type = normal
spriteno = 505,2
velocity = -.2, 0
sin.y = -.5, 30
mask = 1

[CityBG Cloud1]
type = anim
actionno = 5062
;spriteno = 506,2
mask = 1
sin.y = 1, 40, 0

[Begin Action 5062]
-1,0,0,0,235
506,2,0,0,-1

[CityBG Cloud2]
type = anim
actionno = 5063
;spriteno = 506,3
mask = 1
sin.y = -1, 40, 0

[Begin Action 5063]
-1,0,0,0,240
506,3,0,0,-1

[CityBG Cloud3]
type = anim
actionno = 5064
;spriteno = 506,4
mask = 1
sin.y = 1.5, 40, 0

[Begin Action 5064]
-1,0,0,0,245
506,4,0,0,-1

[CityBG Cloud4]
type = anim
actionno = 5065
;spriteno = 506,5
mask = 1
sin.y = -2, 40, 0

[Begin Action 5065]
-1,0,0,0,250
506,5,0,0,-1

[CityBG Head]
type = dummy; normal
spriteno = 506,1
mask = 1

[CityBG questionmark]
type = anim ;normal
actionno = 510
mask = 1
sin.y = -2, 40, 0

[Begin Action 510]
-1,0,0,0,250
510,0,0,0,4
510,1,0,0,4
510,2,0,0,4
510,3,0,0,-1

;------------------------------------------------------------------


;-------------------------------------
[Scene 9] ;Shenron Sweet 
clearcolor = 0,0,0
fadein.time = 30 
fadeout.time = 100
bg.name = ShenronSweetBG
layerall.pos = 0,0 ;Default position for all layers
end.time = 780         ;600 ticks = 10 seconds
;------------------------------------------------------------
layer1.text = "..."
layer1.font = 0, 0, 1, 212, 211, 170	;Use font0
layer1.offset = 10,185
layer1.textdelay = 3
layer1.starttime = 50
layer1.endtime = 215
;------------------------------------------------------------
layer2.text = "Yo, gotta admit this is pretty sweet"
layer2.font = 0, 0, 1, 212, 211, 170	;Use font0
layer2.offset = 10,185
layer2.textdelay = 3
layer2.starttime = 220
layer2.endtime = 780
;------------------------------------------------------------
layer3.text = "but it's not what I had in mind..."
layer3.font = 0, 0, 1, 212, 211, 170	;Use font0
layer3.offset = 10,205
layer3.textdelay = 3
layer3.starttime = 370
layer3.endtime = 780

[ShenronSweetBGDef]

[ShenronSweetBG Sky]
type = normal
spriteno = 100,0
mask = 1

[ShenronSweetBG Aura]
type = normal
start = 0,0
spriteno = 100,1111
mask = 1
[ShenronSweetBG Cone]
type = normal
start = 0,0
spriteno = 102,144
sin.y = -4, 340
mask = 1

;[ShenronSweetBG Ghost]
;type = normal
;spriteno = 102,140
;mask = 1
;[ShenronSweetBG Ball]
;type = normal
;start = 0,0
;spriteno = 102,14
;mask = 1

[ShenronSweetBG Gradient]
type = normal
spriteno = 100,2
start = 0, 20
mask = 1

[ShenronSweetBG TextBox]
type = normal
spriteno = 100,3
start = 0, 20
mask = 1

[ShenronSweetBG TextBottom]
type = normal
spriteno = 100,4
mask = 1

[ShenronSweetBG Name]
type = normal
spriteno = 101,14
start = 0, 20
mask = 1

;[ShenronSweetBG Ghost]
;type  = anim
;actionno = 8
;start = 0, 0
;mask = 1
[ShenronSweetBG Ball]
type  = anim
actionno = 9
start = 0, 0
sin.y = 3, 240
mask = 1

; Ghost
[Begin Action 8]
102,140, 0,0, 10, , AS96D128

; Ball
[Begin Action 9]
102,14, 0,0, 10
;---------------------------------------------------------------------