;=====================================
; Hyper DBZ Lifebars by Daeron & NoZ
; Update by Hloader
;=====================================

[Files]
sff = fight.sff
snd = fight.snd

font1 = lifebar_font/BIG2.fnt
font2 = lifebar_font/NUMBER.fnt
font3 = lifebar_font/HDBZ_name1.fnt
font4 = lifebar_font/HDBZ_power1.fnt
font5 = lifebar_font/HDBZ_power2.fnt
font6 = lifebar_font/NAME3.fnt
font7 = lifebar_font/HDBZ_timer2.fnt
font8 = lifebar_font/HDBZ_hit.fnt

fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd

;=====================================

[FightFx]
scale = 1

;=====================================

[Lifebar]
p1.pos = 160,120
p2.pos = 159,120

p1.bg0.anim = 0
p2.bg0.anim = 0
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.bg1.spr = 1,0
p2.bg1.spr = 1,0
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

p1.mid.anim = 1
p2.mid.anim = 1
p1.mid.facing = 1
p2.mid.facing = -1
p1.mid.layerno = 0
p2.mid.layerno = 0

p1.front.spr = 3,0
p2.front.spr = 3,0
p1.front.facing = 1
p2.front.facing = -1
p1.front.layerno = 0
p2.front.layerno = 0

p1.range.x = -27,-125
p2.range.x = 27,125

[Begin Action 0]
0,0,0,0,-1,, AS240D40

[Begin Action 1]
2,0,0,0,2,, A
2,0,0,0,2

;=====================================

[Simul Lifebar]
p1.pos = 160,120
p2.pos = 159,120
p3.pos = 160,120
p4.pos = 159,120

p1.bg0.anim = 2
p2.bg0.anim = 2
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.bg1.spr = 1,1
p2.bg1.spr = 1,2
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

p1.mid.anim = 3
p2.mid.anim = 3
p3.mid.anim = 3
p4.mid.anim = 3
p1.mid.facing = 1
p2.mid.facing = -1
p3.mid.facing = 1
p4.mid.facing = -1
p1.mid.layerno = 0
p2.mid.layerno = 0
p3.mid.layerno = 0
p4.mid.layerno = 0
p3.mid.offset = 0,4
p4.mid.offset = 0,4

p1.front.spr = 3,1
p2.front.spr = 3,1
p3.front.spr = 3,1
p4.front.spr = 3,1
p1.front.facing = 1
p2.front.facing = -1
p3.front.facing = 1
p4.front.facing = -1
p1.front.layerno = 0
p2.front.layerno = 0
p3.front.layerno = 0
p4.front.layerno = 0
p3.front.offset = 0,4
p4.front.offset = 0,4

p1.range.x = -27,-125
p2.range.x = 27,125
p3.range.x = -27,-125
p4.range.x = 27,125

[Begin Action 2]
0,0,0,0,-1,, AS240D40

[Begin Action 3]
2,1,0,0,2,, A
2,1,0,0,2

;=====================================

[Turns Lifebar]
p1.pos = 160,120
p2.pos = 159,120

p1.bg0.anim = 4
p2.bg0.anim = 4
p1.bg0.facing = 1
p2.bg0.facing = -1
p1.bg0.layerno = 0
p2.bg0.layerno = 0

p1.bg1.spr = 1,0
p2.bg1.spr = 1,0
p1.bg1.facing = 1
p2.bg1.facing = -1
p1.bg1.layerno = 0
p2.bg1.layerno = 0

p1.mid.anim = 5
p2.mid.anim = 5
p1.mid.facing = 1
p2.mid.facing = -1
p1.mid.layerno = 0
p2.mid.layerno = 0

p1.front.spr = 3,0
p2.front.spr = 3,0
p1.front.facing = 1
p2.front.facing = -1
p1.front.layerno = 0
p2.front.layerno = 0

p1.range.x = -27,-125
p2.range.x = 27,125

[Begin Action 4]
0,0,0,0,-1,, AS240D40

[Begin Action 5]
2,0,0,0,2,, A
2,0,0,0,2

;=====================================

[Powerbar]
p1.pos = 160,120
p2.pos = 159,120

p1.front.spr = 3,2
p2.front.spr = 3,2
p1.front.facing = 1
p2.front.facing = -1
p1.front.layerno = 0
p2.front.layerno = 0

p1.range.x = -30,-125
p2.range.x = 30,125

p1.counter.offset = -45,-85
p2.counter.offset = 45,-85
p1.counter.font = 4,0,1
p2.counter.font = 5,0,-1
p1.counter.layerno = 0
p2.counter.layerno = 0

level1.snd = 21,0
level2.snd = 21,0
level3.snd = 21,0

;=====================================

[Face]
p1.pos = 4,14
p2.pos = 315,14

p1.face.spr = 9000,0
p2.face.spr = 9000,0
p1.face.facing = 1
p2.face.facing = -1
p1.face.layerno = 0
p2.face.layerno = 0

;=====================================

[Simul Face]
p1.pos = 18,14
p2.pos = 301,14
p3.pos = 18,28
p4.pos = 301,28

p1.face.spr = 9000,0
p2.face.spr = 9000,0
p3.face.spr = 9000,0
p4.face.spr = 9000,0
p1.face.facing = 1
p2.face.facing = -1
p3.face.facing = 1
p4.face.facing = -1
p1.face.layerno = 0
p2.face.layerno = 0
p3.face.layerno = 0
p4.face.layerno = 0
p1.face.scale = .42,.42
p2.face.scale = .44,.42
p3.face.scale = .42,.42
p4.face.scale = .44,.42

;=====================================

[Turns Face]
p1.pos = 4,14
p2.pos = 315,14

p1.face.spr = 9000,0
p2.face.spr = 9000,0
p1.face.facing = 1
p2.face.facing = -1
p1.face.layerno = 0
p2.face.layerno = 0

p1.teammate.pos = 1,42
p2.teammate.pos = 318,42

p1.teammate.spacing = 16,0
p2.teammate.spacing = -16,0

p1.teammate.bg.spr = 5,0
p2.teammate.bg.spr = 5,0
p1.teammate.bg.facing = 1
p2.teammate.bg.facing = -1
p1.teammate.bg.layerno = 0
p2.teammate.bg.layerno = 0

p1.teammate.face.spr = 9000,0
p2.teammate.face.spr = 9000,0
p1.teammate.face.scale = 0.42,0.42
p2.teammate.face.scale = 0.44,0.42
p1.teammate.face.facing = 1
p2.teammate.face.facing = -1
p1.teammate.face.layerno = 0
p2.teammate.face.layerno = 0
p1.teammate.face.offset = 2,2
p2.teammate.face.offset = -2,2

p1.teammate.ko.anim = 6
p2.teammate.ko.anim = 6
p1.teammate.ko.facing = 1
p2.teammate.ko.facing = -1
p1.teammate.ko.layerno = 0
p2.teammate.ko.layerno = 0

[Begin Action 6]
5,1,0,0,-1,, AS240D40

;=====================================

[Name]
p1.pos = 1,11
p2.pos = 318,11

p1.name.font = 3,0,1
p2.name.font = 3,0,-1
p1.name.layerno = 0
p2.name.layerno = 0

;=====================================

[Simul Name]
p1.pos = 1,11
p2.pos = 318,11
p3.pos = 1,52
p4.pos = 318,52

p1.name.font = 3,0,1
p2.name.font = 3,0,-1
p3.name.font = 3,0,1
p4.name.font = 3,0,-1
p1.name.layerno = 0
p2.name.layerno = 0
p3.name.layerno = 0
p4.name.layerno = 0

;=====================================

[Turns Name]
p1.pos = 1,11
p2.pos = 318,11

p1.name.font = 3,0,1
p2.name.font = 3,0,-1
p1.name.layerno = 0
p2.name.layerno = 0

;=====================================

[Time]
pos = 160,124

bg.anim = 7
bg.layerno = 0

counter.offset = 0,-94
counter.font = 7,0,0
counter.layerno = 0

framespercount = 60

[Begin Action 7]
4,1,0,0,3,, AS220D240
4,2,0,0,3,, AS180D240
4,3,0,0,3,, AS160D240
4,4,0,0,3,, AS140D240
4,5,0,0,3,, AS120D240
4,6,0,0,3,, AS100D240
4,7,0,0,3,, AS80D240
4,8,0,0,3,, AS60D240
4,9,0,0,3,, AS40D240
4,10,0,0,3,, AS10D240
-1,-1,0,0,100,, a

;=====================================

[Combo]
team1.pos = 10,70
team2.pos = 309,70

team1.start.x = -40
team2.start.x = 359

team1.counter.font = 8,0,1
team2.counter.font = 8,0,-1
team1.counter.shake = 1
team2.counter.shake = 1

team1.text.text = "H"
team2.text.text = "H"
team1.text.font = 8,0,1
team2.text.font = 8,0,-1
team1.text.offset = 3,-3
team2.text.offset = 3,-3

team1.displaytime = 90
team2.displaytime = 90

;=====================================

[Round]
match.wins = 2
match.maxdrawgames = 1
start.waittime = 30

pos = 0,0

round.time = 0
round.default.offset = 160,120
round.default.font = 1,0,0, 
round.default.text = "Round %i"
round.default.displaytime = 60 

round1.snd = 0,1
round2.snd = 0,2
round3.snd = 0,3
round4.snd = 0,4
round5.snd = 0,5
round6.snd = 0,6
round7.snd = 0,7
round8.snd = 0,8
round9.snd = 0,4

fight.time = 0
fight.offset = 160,120
fight.font = 1,0,0, 
fight.text = "`"
fight.displaytime = 60
fight.snd = 1,0

ctrl.time = 30

KO.time = 0
KO.offset = 160,120
KO.font = 1,0,0, 
KO.text = "~"
KO.displaytime = 60
KO.snd = 2,0

DKO.offset = 160,120
DKO.font = 6,0,0, 
DKO.text = "Double K.O."
DKO.displaytime = 60
DKO.snd = 2,1

TO.offset = 160,120
TO.font = 6,0,0, 
TO.text = "Time Over"
TO.displaytime = 60
TO.snd = 2,2
             
slow.time = 60
over.waittime = 45
over.hittime = 10
over.wintime = 45
over.time = 210

win.time = 60
win.offset = 160,90
win.font = 6,0,0, 
win.text = "%s Wins"
win.displaytime = 540

win2.time = 60
win2.offset = 160,90
win2.font = 6,0,0, 
win2.text = "%s's Team Wins"
win2.displaytime = 540

draw.time = 60
draw.offset = 160,120
draw.font = 6,0,0, 
draw.text = "Draw Game"
draw.snd = 2,3
draw.displaytime = 540

;=====================================

[WinIcon]
p1.pos = 129,10
p2.pos = 190,10

p1.iconoffset = -8,0  
p2.iconoffset = 8,0

p1.counter.offset = 0,0
p2.counter.offset = 0,0
p1.counter.font = 3,0,1
p2.counter.font = 3,0,-1
p1.counter.layerno = 0
p2.counter.layerno = 0

p1.n.spr = 100,0
p2.n.spr = 100,0
p1.n.layerno = 0
p2.n.layerno = 0

p1.s.spr = 101,0
p2.s.spr = 101,0
p1.s.layerno = 0
p2.s.layerno = 0

p1.h.spr = 102,0
p2.h.spr = 102,0
p1.h.layerno = 0
p2.h.layerno = 0

p1.throw.spr = 103,0
p2.throw.spr = 103,0
p1.throw.layerno = 0
p2.throw.layerno = 0

p1.c.spr = 104,0
p2.c.spr = 104,0
p1.c.layerno = 0
p2.c.layerno = 0

p1.t.spr = 105,0
p2.t.spr = 105,0
p1.t.layerno = 0
p2.t.layerno = 0

p1.suicide.spr = 106,0
p2.suicide.spr = 106,0
p1.suicide.layerno = 0
p2.suicide.layerno = 0

p1.teammate.spr = 107,0
p2.teammate.spr = 107,0
p1.teammate.layerno = 0
p2.teammate.layerno = 0

p1.perfect.spr = 110,0
p2.perfect.spr = 110,0
p1.perfect.layerno = 0
p2.perfect.layerno = 0

useiconupto = 4

;=====================================