;HDBZ INTRO
;==================================================================================================
[Info]
name = "HDBZ PRESS START"
author = "NoZ"
versiondate = 05-01-2011
mugenversion = 1.0
localcoord = 640,480

[SceneDef]
spr = press_start.sff
snd = press_start.snd
font0 =	../Endings/Dialogue.def
startscene = 1 ;1         ;Starting scene number (for debugging)
;------------------------------------
[Scene 0]
fadein.time = 0       ;Time to take for fading in
fadein.col = 240,240,240     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor = 255,255,255 ;0,0,0
;bgm = Hyper Dragonball Z OST - Title Theme - DaMarcus008.mp3 ;press_start.mp3
;bgm.loop = 0
;layerall.pos = 0,0  ;Default position for all layers
;layer0.anim =  0       ;Anim action number
;layer0.offset = 0,0   ;Position offset
end.time = 1;120

;------------------------------------
[Scene 1]
bg.name = SkyBG
fadein.time = 60       ;Time to take for fading in
fadein.col = 240,240,240     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor = 72,138,239
bgm = press_start.mp3
bgm.loop = 0
Sound0.value = 3,0
Sound0.starttime = 30
Sound1.value = 3,1
Sound1.starttime = 76
Sound2.value = 3,1
Sound2.starttime = 122
Sound3.value = 3,2
Sound3.starttime = 168
Sound4.value = 3,3
Sound4.starttime = 214
Sound5.value = 3,7
Sound5.starttime = 0
layerall.pos = 0,0  ;Default position for all layers
;layer0.anim =  100       ;Anim action number
;layer0.offset = 0,0   ;Position offset
end.time = 240 ;260

[SkyBGDef]
[SkyBG]
type  = anim
actionno = 100
start = -200, 0
mask = 0
id = 1

[Begin Action 100]
3,0, 0,0, 4
3,1, 0,0, 4
3,2, 0,0, 4
3,3, 0,0, 4
3,4, 0,0, 4
3,5, 0,0, 4

[SkyBG Goku]
type  = anim
actionno = 101
start = 40, 250
mask = 1
id = 101
sin.y = 3, 60
velocity = -.1,0

[Begin Action 101]
3,20, 0,0, 30
3,21, 0,0, 4
3,22, 0,0, 4
3,23, 0,0, 4
3,24, 0,0, 4

[SkyBGCtrlDef Camera Pan]
looptime =  -1 
ctrlID = 1

[SkyBGCtrl 1]
type = VelAdd
time = 200 ;220
y = 10 

[SkyBGCtrl 1]
type = VelAdd
time = 210 ;230
y = 10 

[SkyBGCtrl 1]
type = VelAdd
time = 220 ;240
y = 10 

[SkyBGCtrlDef Goku Pan]
looptime =  -1 
ctrlID = 101

[SkyBGCtrl 1]
type = VelAdd
time = 180
y = 10 
x = 2 

[SkyBGCtrl 1]
type = VelAdd
time = 185
y = 10 
x = 5

[SkyBGCtrl 1]
type = VelAdd
time = 190
y = 10 
x = 10

;------------------------------------
[Scene 2]
bg.name = CanyonBG
fadein.time = 0       ;Time to take for fading in
fadein.col = 240,240,240     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
clearcolor = 0,0,0 ;72,138,239
;Sound0.value = 3,5
;Sound0.starttime = 0
Sound1.value = 3,6
Sound1.starttime = 310
Sound2.value = 4,0
Sound2.starttime = 465
Sound3.value = 4,1
Sound3.starttime = 489
Sound4.value = 4,2
Sound4.starttime = 465
layerall.pos = 0,0  ;Default position for all layers
;layer0.anim =  100       ;Anim action number
;layer0.offset = 0,0   ;Position offset
end.time = 494 ;500 ;470

[CanyonBGDef]

[CanyonBG Sky]
type = normal
spriteno = 4,0
start = 0, -30
velocity = -8,0
tile = 1,0
mask = 0
id = 201

[CanyonBG Canyon BG]
type = normal
spriteno = 6,0
start = 0, 1250
velocity = -16,0
tile = 1,0
mask = 1
id = 203

[CanyonBG Canyon Cast]
type = normal
spriteno = 6,10
start = 300, 300
mask = 1
id = 204

[CanyonBG Canyon Cast-less]
type = normal
spriteno = 6,1
start = 300, 300
mask = 1
id = 204

[CanyonBG Vegeta]
type  = anim
actionno = 207
start = -455, 250
sin.x = 10, 400
sin.y = 2, 120
id = 207

[Begin Action 207]
7,12, 0,0, 4
7,13, 0,0, 4

[Begin Action 2071]
7,20, 0,0, 4
7,21, 0,0, 4
7,22, 0,0, 4
7,23, 0,0, 4
loopstart
7,24, 0,0, 4
7,25, 0,0, 4
7,26, 0,0, 4
7,27, 0,0, 4


[CanyonBG Goku1]
type  = anim
actionno = 2021
start = 600, 460
sin.x = -10, 400
sin.y = -3, 120
id = 2021

[Begin Action 2021]
5,100, 0,0, 4
5,101, 0,0, 4
5,102, 0,0, 4
5,103, 0,0, 4
5,104, 0,0, 4
5,105, 0,0, 4
5,106, 0,0, 4
5,107, 0,0, 4
5,108, 0,0, 4
5,109, 0,0, 4
5,110, 0,0, 4
5,111, 0,0, 4

[CanyonBG Goku2]
type  = anim
actionno = 2022
start = 600, 460
sin.x = -10, 400
sin.y = -3, 120
id = 2022

[Begin Action 2022]
5,150, 0,0, 4
5,151, 0,0, 4
5,152, 0,0, 4
5,153, 0,0, 4
5,154, 0,0, 4
5,155, 0,0, 4
5,156, 0,0, 4
5,157, 0,0, 4
5,158, 0,0, 4
5,159, 0,0, 4
5,160, 0,0, 4
5,161, 0,0, 4



[CanyonBG Goku]
type  = anim
actionno = 202
start = 600, 460
sin.x = -10, 400
sin.y = -3, 120
id = 202

[Begin Action 202]
5,20, 0,0, 2
5,21, 0,0, 2
5,22, 0,0, 2
5,23, 0,0, 2
5,24, 0,0, 2
5,25, 0,0, 2
5,26, 0,0, 2
5,27, 0,0, 2
5,28, 0,0, 2
5,29, 0,0, 2
5,30, 0,0, 2
5,31, 0,0, 2
5,32, 0,0, 2
5,33, 0,0, 2
5,34, 0,0, 2
5,35, 0,0, 2
loopstart
5,40, 0,0, 4
5,41, 0,0, 4
5,42, 0,0, 4
5,43, 0,0, 4
5,44, 0,0, 4
5,45, 0,0, 4
5,46, 0,0, 4
5,47, 0,0, 4
5,48, 0,0, 4
5,49, 0,0, 4
5,50, 0,0, 4
5,51, 0,0, 4


[CanyonBG Jiren Shadow]
type  = anim
actionno = 208
start = 500, 100
id = 208

[Begin Action 208]
8,20, 0,0, -1



[CanyonBGCtrlDef Camera Pan Sky]
looptime =  -1 
ctrlID = 201

[CanyonBGCtrl 1]
type = VelSet
time = 4
y = -18 

[CanyonBGCtrl 1]
type = VelAdd
time = 20
y = 2 

[CanyonBGCtrl 1]
type = VelAdd
time = 25
y = 2 

[CanyonBGCtrl 1]
type = VelAdd
time = 30
y = 2 

[CanyonBGCtrl 1]
type = VelAdd
time = 35
y = 2 

[CanyonBGCtrl 1]
type = VelAdd
time = 40
y = 2 

[CanyonBGCtrl 1]
type = VelAdd
time = 45
y = 2 

[CanyonBGCtrl 1]
type = VelAdd
time = 50
y = 2 

[CanyonBGCtrl 1]
type = VelAdd
time = 55
y = 2 

[CanyonBGCtrl 1]
type = VelSet
time = 60
y = 0 

[CanyonBGCtrlDef Camera Pan Canyon]
looptime =  -1 
ctrlID = 203

[CanyonBGCtrl 3]
type = VelSet
time = 4
y = -27 

[CanyonBGCtrl 3]
type = VelAdd
time = 20
y = 3 

[CanyonBGCtrl 3]
type = VelAdd
time = 25
y = 3 

[CanyonBGCtrl 3]
type = VelAdd
time = 30
y = 3 

[CanyonBGCtrl 3]
type = VelAdd
time = 35
y = 3 

[CanyonBGCtrl 3]
type = VelAdd
time = 40
y = 3 

[CanyonBGCtrl 3]
type = VelAdd
time = 45
y = 3 

[CanyonBGCtrl 3]
type = VelAdd
time = 50
y = 3 

[CanyonBGCtrl 3]
type = VelAdd
time = 55
y = 3 

[CanyonBGCtrl 3]
type = VelSet
time = 60
y = 0 


[CanyonBGCtrlDef Vegeta]
looptime =  -1 
ctrlID = 207

[CanyonBGCtrl 7]
type = VelSet
time = 320
x = 40

[CanyonBGCtrl 7]
type = VelSet
time = 330
x = 20

[CanyonBGCtrl 7]
type = VelSet
time = 335
x = 10

[CanyonBGCtrl 7]
type = VelSet
time = 340
x = 0

[CanyonBGCtrl 7]
type = VelSet
time = 345
x = -2

[CanyonBGCtrl 7]
type = VelSet
time = 385
x = 0

[CanyonBGCtrl 7]
type = VelSet
time = 390
x = 5

[CanyonBGCtrl 7]
type = VelSet
time = 395
x = 10

[CanyonBGCtrl 7]
type = VelSet
time = 400
x = 20

[CanyonBGCtrl 7]
type = VelSet
time = 405
x = 30

[CanyonBGCtrl 7]
type = VelSet
time = 410
x = 40

[CanyonBGCtrl Vegeta transform]
type = Anim
time = 390
value = 2071


[CanyonBGCtrlDef Goku]
looptime =  -1 
ctrlID = 202, 2021, 2022

[CanyonBGCtrl 2]
type = VelSet
time = 0
x = -60
y = -20 

[CanyonBGCtrl 2]
type = VelSet
time = 5
x = -50
y = -16 

[CanyonBGCtrl 2]
type = VelSet
time = 10
x = -20
y = -11 

[CanyonBGCtrl 2]
type = VelSet
time = 15
x = -5
y = -6 

[CanyonBGCtrl 2]
type = VelSet
time = 20
x = 0
y = -2 

[CanyonBGCtrl 2]
type = VelSet
time = 25
x = 1
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 135
x = .5
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 140
x = 0
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 145
x = -.3
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 420
x = 0
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 425
x = .5
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 430
x = 1
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 435
x = 3
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 440
x = 6
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 445
x = 12
y = -0 

[CanyonBGCtrl 2]
type = VelSet
time = 450
x = 40
y = -0 

[CanyonBGCtrlDef Goku Visibility]
looptime =  -1 
ctrlID = 202

[CanyonBGCtrl 2]
type = Visible
time = 340
value = 0

[CanyonBGCtrlDef Goku 1 Visibility]
looptime =  -1 
ctrlID = 2021

[CanyonBGCtrl 2]
type = Visible
time = 0
value = 0

[CanyonBGCtrl 2]
type = Visible
time = 340
value = 1

[CanyonBGCtrl 2]
type = Visible
time = 420
value = 0

[CanyonBGCtrlDef Goku 2 Visibility]
looptime =  -1 
ctrlID = 2022

[CanyonBGCtrl 2]
type = Visible
time = 0
value = 0

[CanyonBGCtrl 2]
type = Visible
time = 420
value = 1




[CanyonBGCtrlDef Camera Pan Cast]
looptime =  -1 
ctrlID = 204

[CanyonBGCtrl 4]
type = VelSet
time = 120
x = -16 

[CanyonBGCtrlDef Jiren Shadow]
looptime =  -1 
ctrlID = 208

[CanyonBGCtrl 1]
type = VelSet
time = 1000 ;470
x = -40



[CanyonBG Transition BG]
type  = anim
actionno = 311
start = -320, 0

[Begin Action 311]
-1,0, 0,0, 489 ;110
30,2, 0,0, -1

[CanyonBG Transition Tenshinhan]
type  = anim
actionno = 312
start = -310, 28

[Begin Action 312]
-1,0, 0,0, 489 ;110
32,0, 0,0, -1

[CanyonBG Transition]
type = normal
spriteno = 30,0
start = -1200, 0
mask = 1
id = 310

[CanyonBGCtrlDef Transition]
looptime =  -1 
ctrlID = 310

[CanyonBGCtrl 1]
type = VelSet
time = 464 ;100
x = 30




;------------------------------------
[Scene 4]
bg.name = GroupBG
fadein.time = 0       ;Time to take for fading in
fadein.col = 240,240,240     ;Use 255,255,255 for white-fade
fadeout.time = 20
fadeout.col = 255,255,255
clearcolor = 0,0,0 ;72,138,239
layerall.pos = 0,0  ;Default position for all layers
;layer0.anim =  100       ;Anim action number
;layer0.offset = 0,0   ;Position offset
Sound0.value = 5,1
Sound0.starttime = 30
Sound1.value = 5,2
Sound1.starttime = 55 ;74
Sound2.value = 5,3
Sound2.starttime = 90
Sound3.value = 5,4
Sound3.starttime = 144
Sound4.value = 5,5
Sound4.starttime = 176
Sound5.value = 5,6
Sound5.starttime = 210
Sound6.value = 5,7
Sound6.starttime = 240
end.time = 295 ;130

[GroupBGDef]

[GroupBG Sky]
type = normal
spriteno = 30,1
start = -320, 0
mask = 0

[GroupBG C18]
type  = anim
actionno = 4001
start = -60, 90
id = 4001

[Begin Action 4001]
31,0, 0,0, 30
31,1, 0,0, 7
31,2, 0,0, 4
31,3, 0,0, 4
31,4, 0,0, -1

[GroupBG Krillin]
type  = anim
actionno = 4002
start = -100, 120
id = 4002

[Begin Action 4002]
37,0, 0,0, 28
37,1, 0,0, 4
37,2, 0,0, 5
37,3, 0,0, 4
37,4, 0,0, -1


[GroupBG Tenshinhan]
type  = anim
actionno = 4003
start = -310, 28
id = 4003

[Begin Action 4003]
32,0, 0,0, 40
32,1, 0,0, 5
32,2, 0,0, 4
32,3, 0,0, 2
32,4, 0,0, 4
32,5, 0,0, -1


[GroupBG Piccolo]
type  = anim
actionno = 4004
start = 80, 116
id = 4004

[Begin Action 4004]
34,0, 0,0, 35
34,1, 0,0, 6
34,2, 0,0, 5
34,3, 0,0, 6
34,4, 0,0, 4
34,5, 0,0, 6
34,6, 0,0, -1

[GroupBG Gohan]
type  = anim
actionno = 4005
start = -74, 136
id = 4005

[Begin Action 4005]
-1,0, 0,0, 60
35,0, 0,0, 2
35,1, 0,0, 2
35,2, 0,0, 10
35,3, 0,0, 6
35,4, 0,0, 14
35,5, 0,0, 3
35,6, 0,0, 3
35,7, 0,0, 3
35,8, 0,0, 3
35,9, 0,0, 3
35,10, 0,0, 3
35,11, 0,0, 3
35,12, 0,0, 3
35,13, 0,0, 3
35,14, 0,0, 3
loopstart
35,15, 0,0, 3
35,16, 0,0, 3
35,17, 0,0, 3

[GroupBG Gotenks]
type  = anim
actionno = 4006
start = -280, -26
id = 4006

[Begin Action 4006]
-1,0, 0,0, 110
33,0, 0,0, 3
33,1, 0,0, 3
33,2, 0,0, 3
33,3, 0,0, 3
33,4, 0,0, 3
33,5, 0,0, 3
33,6, 0,0, 3
33,7, 0,0, 3
33,8, 0,0, 3
33,9, 0,0, 3
33,10, 0,0, 3
33,11, 0,0, 3
33,12, 0,0, 3
33,13, 0,0, 3
loopstart
33,14, 0,0, 3
33,15, 0,0, 3
33,16, 0,0, 3
33,17, 0,0, 3
33,18, 0,0, 3
33,19, 0,0, 3
33,20, 0,0, 3
33,21, 0,0, 3
33,22, 0,0, 3
33,23, 0,0, 3
33,24, 0,0, 3
33,25, 0,0, 3
33,26, 0,0, 3
33,27, 0,0, 3
33,28, 0,0, 3
33,29, 0,0, 3
33,30, 0,0, 3
33,31, 0,0, 3
33,32, 0,0, 3
33,33, 0,0, 3

[GroupBG Satan]
type  = anim
actionno = 4007
start = -320, 0
id = 4007

[Begin Action 4007]
-1,0, 0,0, 176
36,0, 0,0, 2
36,1, 0,0, 2
36,2, 0,0, 2
36,3, 0,0, 2
36,4, 0,0, 2
36,5, 0,0, 2
36,6, 0,0, 2
36,7, 0,0, 2
36,8, 0,0, 2
36,9, 0,0, 2
36,10, 0,0, 2
36,11, 0,0, 2
36,12, 0,0, 2
36,13, 0,0, 2
36,14, 0,0, 2
36,15, 0,0, 2
36,16, 0,0, 2
36,17, 0,0, 2
36,18, 0,0, 2
36,19, 0,0, 2
36,20, 0,0, 2
36,21, 0,0, 2
36,22, 0,0, 2
36,23, 0,0, 2
36,24, 0,0, 2
36,25, 0,0, 2
36,26, 0,0, 2
36,27, 0,0, 2
36,28, 0,0, 2
36,29, 0,0, 2
36,30, 0,0, 2
36,31, 0,0, 2
36,32, 0,0, 2
loopstart
36,33, 0,0, 2
36,34, 0,0, 2
36,35, 0,0, 2
36,36, 0,0, 2
36,37, 0,0, 2

[GroupBG Transition]
type = normal
spriteno = 30,0
start = -300, 0
velocity = 30, 0
mask = 1


;------------------------------------
[Scene 5]
bg.name = VillainsBG
fadein.time = 60       ;Time to take for fading in
fadein.col = 255,255,255     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 0,0,0
;Sound0.value = 4,1
;Sound0.starttime = 50
Sound1.value = 2,0
Sound1.starttime = 374 ;724
Sound2.value = 5,0
Sound2.starttime = 120
Sound3.value = 5,0
Sound3.starttime = 240
clearcolor = 0,0,0 ;72,138,239
layerall.pos = 0,0  ;Default position for all layers
;layer0.anim =  100       ;Anim action number
;layer0.offset = 0,0   ;Position offset
end.time = 430 ;830 ;800

[VillainsBGDef]

[VillainsBG Sky]
type = normal
spriteno = 9,10
start = 0, -400
mask = 0
id = 400

[VillainsBG Black]
type  = anim
actionno = 401
start = 0, -650
id = 401

[Begin Action 401]
9,20, 0,0, 350 ;700
9,21, 0,0, 6
9,22, 0,0, 4
9,23, 0,0, 8
9,24, 0,0, 8
9,25, 0,0, 6
9,26, 0,0, 3 ;4
9,27, 0,0, 3 ;4
9,28, 0,0, -1

[VillainsBG Buu]
type = normal
spriteno = 9,2
start = -30, -90
mask = 1
velocity = 0, 2.8 ;1.4

[VillainsBG Freeza]
type = normal
spriteno = 9,3
start = 60, -60
mask = 1
velocity = 0, 3.2 ;1.6

[VillainsBG Babidi]
type = normal
spriteno = 9,0
start = -70, -20
mask = 1
velocity = 0,3.6 ;1.8

[VillainsBG Saibaman]
type = normal
spriteno = 9,4
start = 40, 40
mask = 1
velocity = 0, 4 ;2

[VillainsBG Vegeta]
type  = anim
actionno = 402
start = -200, 300
id = 402
;velocity = 0,-.02 ;-.01

[Begin Action 402]
9,31, 0,0, -1, H

[VillainsBG Goku]
type  = anim
actionno = 403
start = 200, 300
id = 403
;velocity = 0,-.02 ;-.01

[Begin Action 403]
9,30, 0,0, -1, H

[VillainsBG G.Freeza]
type  = anim
actionno = 450
start = -320, 0

[Begin Action 450]
-1,0, 0,0, 240
50,0, 0,0, 2
50,1, 0,0, 2
50,2, 0,0, 2
50,3, 0,0, 2
50,4, 0,0, 2
50,5, 0,0, 2
50,6, 0,0, 20
50,7, 0,0, 4
50,8, 0,0, 4
50,9, 0,0, 4
50,10, 0,0, 40
50,11, 0,0, 2
50,12, 0,0, 2
50,13, 0,0, 2
50,14, 0,0, 2
50,15, 0,0, 2
50,16, 0,0, 2
-1,0, 0,0, -1

[VillainsBG Jiren]
type  = anim
actionno = 451
start = -320, 0

[Begin Action 451]
-1,0, 0,0, 120
51,0, 0,0, 2
51,1, 0,0, 2
51,2, 0,0, 2
51,3, 0,0, 2
51,4, 0,0, 2
51,5, 0,0, 2
51,6, 0,0, 20
51,7, 0,0, 4
51,8, 0,0, 4
51,9, 0,0, 2
51,10, 0,0, 2
51,11, 0,0, 40
51,12, 0,0, 2
51,13, 0,0, 2
51,14, 0,0, 2
51,15, 0,0, 2
51,16, 0,0, 2
51,17, 0,0, 2
-1,0, 0,0, -1




[VillainsBGCtrlDef bg] ;-----------------
looptime =  -1 
ctrlID = 400

[VillainsBGCtrl 1]
type = VelSet
time = 0
y = 1.6 ;.8

[VillainsBGCtrl 1]
type = VelSet
time = 350 ;700
y = 1 ;.5

[VillainsBGCtrl 1]
type = VelSet
time = 355 ;710
y = .4 ;.2

[VillainsBGCtrl 1]
type = VelSet
time = 360 ;720
y = .12 ;.06

[VillainsBGCtrl 1]
type = VelSet
time = 365 ;730
y = .6 ;.03

[VillainsBGCtrl 1]
type = VelSet
time = 370
y = 0 ;.01

[VillainsBGCtrlDef Black]
looptime =  -1 
ctrlID = 401

[VillainsBGCtrl 1]
type = VelSet
time = 0
y = 2.2 ;1.1

[VillainsBGCtrl 1]
type = VelSet
time = 350 ;700
y = 1.4 ;.7

[VillainsBGCtrl 1]
type = VelSet
time = 355 ;710
y = .6 ;.3

[VillainsBGCtrl 1]
type = VelSet
time = 360 ;720
y = .18 ;.09

[VillainsBGCtrl 1]
type = VelSet
time = 365 ;730
y = .1 ;.05

[VillainsBGCtrl 1]
type = VelSet
time = 370
y = 0 ;.03

[VillainsBGCtrlDef Goku]
looptime =  -1 
ctrlID = 402

[VillainsBGCtrl 1]
type = VelSet
time = 0
x = -.2 ;-.1
y = -.02

[VillainsBGCtrl 1]
type = VelSet
time = 350 ;700
x = -.14 ;-.07

[VillainsBGCtrl 1]
type = VelSet
time =355 ; 710
x = -.06 ;-.03

[VillainsBGCtrl 1]
type = VelSet
time = 360 ;720
x = -.018 ;-.009

[VillainsBGCtrl 1]
type = VelSet
time = 365 ;730
x = -.01 ;-.005
y = -.01

[VillainsBGCtrl 1]
type = VelSet
time = 370
x = 0
y = 0

[VillainsBGCtrlDef Vegeta]
looptime =  -1 
ctrlID = 403

[VillainsBGCtrl 1]
type = VelSet
time = 0
x = .2 ;.1
y = -.02

[VillainsBGCtrl 1]
type = VelSet
time = 350 ;700
x = .14 ;.07

[VillainsBGCtrl 1]
type = VelSet
time = 355 ;710
x = .06 ;.03

[VillainsBGCtrl 1]
type = VelSet
time = 360 ;720
x = .018 ;.009

[VillainsBGCtrl 1]
type = VelSet
time = 365 ;730
x = .01 ;.005
y = -.01

[VillainsBGCtrl 1]
type = VelSet
time = 370
x = 0
y = 0

;------------------------------------
[Scene 6]
bg.name = ScreenblastBG
fadein.time = 20       ;Time to take for fading in
fadein.col = 255,255,255     ;Use 255,255,255 for white-fade
fadeout.time = 40
fadeout.col = 255,255,255
clearcolor = 0,0,0 ;72,138,239
Sound0.value = 2,1
Sound0.starttime = 22
Sound1.value = 2,2
Sound1.starttime = 70
Sound2.value = 2,3
Sound2.starttime = 130
Sound3.value = 2,4
Sound3.starttime = 190

layerall.pos = 0,0  ;Default position for all layers
;layer0.anim =  100       ;Anim action number
;layer0.offset = 0,0   ;Position offset
end.time = 320 ;830 ;800

[ScreenblastBGDef]

[ScreenblastBG Sky]
type = normal
spriteno = 20,0
start = -320, 0
mask = 0

[ScreenblastBG Goku]
type  = anim
actionno = 501
start = -197, 654
id = 501

[Begin Action 501]
20,10, 0,0, 45
20,11, 0,0, -1

[ScreenblastBG Vegeta]
type  = anim
actionno = 502
start = 210, 660
id = 502

[Begin Action 502]
20,20, 0,0, 45
20,21, 0,0, -1

[ScreenblastBG Black BG]
type  = anim
actionno = 503
start = -450, 100
mask = 0

[Begin Action 503]
-1,0, 0,0, 70
8,20, 0,0, -1

[ScreenblastBG Blast]
type  = anim
actionno = 504
start = -320, 0
mask = 0

[Begin Action 504]
-1,0, 0,0, 70
20,30, 0,0, 4
20,31, 0,0, 2
20,32, 0,0, 2
20,33, 0,0, 2
20,34, 0,0, 2
20,35, 0,0, 2
20,36, 0,0, 2
20,37, 0,0, 2
20,38, 0,0, 2
20,39, 0,0, 2

20,40, 0,0, 2
20,41, 0,0, 2
20,42, 0,0, 2
20,43, 0,0, 2
20,44, 0,0, 2
20,45, 0,0, 2
20,46, 0,0, 2
20,47, 0,0, 2
20,48, 0,0, 2
20,49, 0,0, 2

20,50, 0,0, 2
20,51, 0,0, 2
20,52, 0,0, 2
20,53, 0,0, 2
20,54, 0,0, 2
20,55, 0,0, 2
20,56, 0,0, 2
20,57, 0,0, 2
20,58, 0,0, 2
20,59, 0,0, 2

20,60, 0,0, 2
20,61, 0,0, 2
20,62, 0,0, 2
20,63, 0,0, 2
20,64, 0,0, 2
20,65, 0,0, 2

20,30, 0,0, 2

20,66, 0,0, 2
20,67, 0,0, 2
20,68, 0,0, 2
20,69, 0,0, 2

20,70, 0,0, 2
20,71, 0,0, 2
20,72, 0,0, 2
20,73, 0,0, 2
20,74, 0,0, 2
20,75, 0,0, 2
20,76, 0,0, 2
20,77, 0,0, 2
20,78, 0,0, 2
20,79, 0,0, 2

20,80, 0,0, 2
20,81, 0,0, 2
20,82, 0,0, 2
20,83, 0,0, 2
20,84, 0,0, 2
20,85, 0,0, 2
20,86, 0,0, 2
20,87, 0,0, 2
20,88, 0,0, 2
20,89, 0,0, 2

20,90, 0,0, 2
20,91, 0,0, 2
20,92, 0,0, 3
20,93, 0,0, 3

20,92, 0,0, 3
20,93, 0,0, 3

20,94, 0,0, 3
20,95, 0,0, 3
20,96, 0,0, 3
20,97, 0,0, 3
20,98, 0,0, 3
20,99, 0,0, 3

20,100, 0,0, 3
20,101, 0,0, -1







[ScreenblastBGCtrlDef Goku] ;-----------------
looptime =  -1 
ctrlID = 501

[ScreenblastBGCtrl 1]
type = VelSet
time = 22
y = -14
x = 2

[ScreenblastBGCtrl 1]
type = VelSet
time = 40
y = -12
x = 3

[ScreenblastBGCtrl 1]
type = VelSet
time = 45
y = -10
x = 4

[ScreenblastBGCtrl 1]
type = VelSet
time = 50
y = -6
x = 5

[ScreenblastBGCtrl 1]
type = VelSet
time = 55
y = -3
x = 6

[ScreenblastBGCtrl 1]
type = VelSet
time = 60
y = -.3
x = .6

[ScreenblastBGCtrl 1]
type = VelSet
time = 70
y = 0
x = 0

[ScreenblastBGCtrlDef Vegeta]
looptime =  -1 
ctrlID = 502

[ScreenblastBGCtrl 1]
type = VelSet
time = 22
y = -14
x = -2

[ScreenblastBGCtrl 1]
type = VelSet
time = 40
y = -12
x = -3

[ScreenblastBGCtrl 1]
type = VelSet
time = 45
y = -10
x = -4

[ScreenblastBGCtrl 1]
type = VelSet
time = 50
y = -6
x = -5

[ScreenblastBGCtrl 1]
type = VelSet
time = 55
y = -3
x = -6

[ScreenblastBGCtrl 1]
type = VelSet
time = 60
y = -.3
x = -.6

[ScreenblastBGCtrl 1]
type = VelSet
time = 70
y = 0
x = 0

;------------------------------------
[Scene 10]
bg.name = PressStartBG
fadein.time = 0       ;Time to take for fading in
fadein.col = 240,240,240     ;Use 255,255,255 for white-fade
fadeout.time = 15
fadeout.col = 0,0,0
Sound0.value = 0,0
Sound0.starttime = 30
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to9)
layerall.pos = 0,0  ;Default position for all layers
;layer0.anim =  0       ;Anim action number
;layer0.offset = 0,0   ;Position offset
;layer1.anim =  1       ;Anim action number
;layer1.offset = 0,0   ;Position offset
;layer2.anim =  2       ;Anim action number
;layer2.offset = 0,0   ;Position offset
;layer3.anim =  3       ;Anim action number
;layer3.offset = 0,0   ;Position offset
;layer4.anim =  4       ;Anim action number
;layer4.offset = 0,0   ;Position offset
;layer5.anim =  5       ;Anim action number
;layer5.offset = 0,0   ;Position offset
;layer6.anim =  6       ;Anim action number
;layer6.offset = 0,0   ;Position offset ;final
;layer7.anim =  7       ;Anim action number
;layer7.offset = 0,0   ;Position offset
;layer8.anim =  8       ;Anim action number
;layer8.offset = 0,0   ;Position offset
;layer9.anim =  9       ;Anim action number
;layer9.offset = 0,0   ;Position offset
end.time = 1500

;---------------


[PressStartBGDef]




[PressStartBG blue]
type = normal
spriteno = 2,20
start = -320, 0
mask = 0

[PressStartBG green]
type  = anim
actionno = 1001
start = -320, 0
id = 1001

[Begin Action 1001] ;green
2,21, 0,0, -1 , ,AS256D256

[PressStartBG red]
type  = anim
actionno = 1002
start = -320, 0
id = 1002

[Begin Action 1002] ;red
2,22, 0,0, -1 , ,AS256D256

[PressStartBG Shadows]
type  = anim
actionno = 1030
start = -320, 0
id = 1001

[Begin Action 1030]
2,30, 0,0, -1 , ,AS64D192

[PressStartBG Black]
type = normal
spriteno = 0,0
start = -320, 0
mask = 1

[PressStartBG Babidi]
type = normal
spriteno = 0,5
start = -320, 0
mask = 1

[PressStartBG Freeza]
type = normal
spriteno = 0,6
start = -320, 0
mask = 1

[PressStartBG Gotenks]
type = normal
spriteno = 0,4
start = -320, 0
mask = 1

[PressStartBG group]
type = normal
spriteno = 0,1
start = -320, 0
mask = 1

[PressStartBG Buu]
type = normal
spriteno = 0,2
start = -320, 0
mask = 1

[PressStartBG Pilaf]
type = normal
spriteno = 0,3
start = -320, 0
mask = 1

[PressStartBG Vegeta]
type = normal
spriteno = 0,9
start = -320, 0
mask = 1

[PressStartBG Goku]
type = normal
spriteno = 0,10
start = -320, 0
mask = 1

[PressStartBG Logo]
type  = anim
actionno = 10003
start = -320, 0
id = 10003

[Begin Action 10003] ;Logo
2,23, 0,0, -1,

[PressStartBG Press Start]
type  = anim
actionno = 10004
start = -320, 0
id = 10004

[Begin Action 10004] ;Press Start
-1,0, 0,0, 90,
2,10, 0,0, 3 , ,AS32D224
2,10, 0,0, 3 , ,AS64D192
2,10, 0,0, 3 , ,AS96D160
2,10, 0,0, 3 , ,AS128D128
2,10, 0,0, 3 , ,AS160D96
2,10, 0,0, 3 , ,AS192D64
2,10, 0,0, 3 , ,AS224D32
2,10, 0,0, 120
2,10, 0,0, 3 , ,AS224D32
2,10, 0,0, 3 , ,AS192D64
2,10, 0,0, 3 , ,AS160D96
2,10, 0,0, 3 , ,AS128D128
2,10, 0,0, 3 , ,AS96D160
2,10, 0,0, 3 , ,AS64D192
2,10, 0,0, 3 , ,AS32D224

[PressStartBG white]
type  = anim
actionno = 10005
start = -320, 0
id = 10005

[Begin Action 10005] ;white
2,0, 0,0, 3
2,0, 0,0, 3 , ,AS248D8
2,0, 0,0, 3 , ,AS240D16
2,0, 0,0, 3 , ,AS232D24
2,0, 0,0, 3 , ,AS224D32
2,0, 0,0, 3 , ,AS216D40
2,0, 0,0, 3 , ,AS208D48
2,0, 0,0, 3 , ,AS200D56
2,0, 0,0, 3 , ,AS192D64
2,0, 0,0, 3 , ,AS184D72
2,0, 0,0, 3 , ,AS176D80
2,0, 0,0, 3 , ,AS168D88
2,0, 0,0, 3 , ,AS160D96
2,0, 0,0, 3 , ,AS152D104
2,0, 0,0, 3 , ,AS144D112
2,0, 0,0, 3 , ,AS136D120
2,0, 0,0, 3 , ,AS128D128
2,0, 0,0, 3 , ,AS120D136
2,0, 0,0, 3 , ,AS112D144
2,0, 0,0, 3 , ,AS104D152
2,0, 0,0, 3 , ,AS96D160
2,0, 0,0, 3 , ,AS88D168
2,0, 0,0, 3 , ,AS80D176
2,0, 0,0, 3 , ,AS72D184
2,0, 0,0, 3 , ,AS64D192
2,0, 0,0, 3 , ,AS56D200
2,0, 0,0, 3 , ,AS48D208
2,0, 0,0, 3 , ,AS40D216
2,0, 0,0, 3 , ,AS32D224
2,0, 0,0, 3 , ,AS24D232
2,0, 0,0, 3 , ,AS16D240
2,0, 0,0, 3 , ,AS8D248
-1,0, 0,0, -1,
