Hyper Dragon Ball Z
[Info]
name = "Default"          ;Name of motif
author = "TeamZ2"       ;Motif author name
versiondate = 09,01,2009  ;Version date of motif (MM-DD-YYYY) (new in MUGEN 2009)
mugenversion = 1.0        ;Version of M.U.G.E.N motif is compatible with (new in MUGEN 2009)
localcoord = 320,240      ;Local coordinate space width and height (new in MUGEN 2009)

;----------------------------
;Directories are checked in this order:
;1. current directory system.def is in
;2. data/
;3. your MUGEN directory
;eg. If you write "spr = system.sff", and this system.def file
;    is in ~/mugen/data/mymotif/, then Mugen will first look
;    for ~/mugen/data/mymotif/system.sff. If it does not find
;    it there, it looks for ~/mugen/data/system.sff (the default).
;    Finally, if that is not found, it will look for
;    ~/mugen/system.sff. 

[Files]
spr = system.sff          ;Filename of sprite data
snd = system.snd          ;Filename of sound data
logo.storyboard = intro.def        ;Logo storyboard definition (optional)
intro.storyboard = press_start.def        ;Intro storyboard definition (optional)
select = select.def       ;Character and stage selection list
fight = HyperDBZ_Lifebar/fight.def         ;Fight definition filename
font1 = f-4x6.fnt         ;System fonts
font2 = hdbz_quote.fnt         ;System fonts
font3 = NAME2.fnt            ;System fonts
font4 = NAME.fnt
font5 = hdbz_names.def ;hdbz_NAME3.fnt
font6 = lifebar_font/BIG2.fnt

;----------------------------
[Infobox Text]
Hyper Dragon Ball Z version 6.0
Made by Team Z2
Check readme for details on all the contributors that made this possible.
-------------------------------------------------
 
-This is a free fan made game. Thank you to all our fans! Please share!
-Support official Dragon Ball merchandise.
-Do not pay to download this or download it from a site with ads.
-Inspired by works from Akira Toriyama, Toei Animation, Bandai, Capcom.
-There are readmes with all the moves and more info in the folders.
-In each character's folder you will find a config.txt for more options.

-------------------------------------------------
 
-Added updates and bug fixes for all characters.
-Added System changes: Get up rolls, hard knock downs, ground dash buffs and more!
-Every character now has Power Mode Exit barring bonus characters like Vegetto and Babidi.
-Pilaf has been updated to a full character.
-Added Jiren, Black and Golden Freeza.
-Added 12 new stages and updated previous ones.
-Added a new intro.
-Updated the arcade mode experience.

-------------------------------------------------
Join our discord to keep up with all the latest updates!
https://discord.gg/PPrnAb8

[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play.
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm = data/MENU.mp3
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart = 
title.bgm.loopend = 
  ;Music to play at char select screen.
select.bgm = data/SELECT.mp3
select.bgm.volume = 100
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend = 
  ;Music to play at versus screen.
vs.bgm = data/vs.mp3
vs.bgm.volume = 100
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend = 
  ;Music to play at victory screen.
victory.bgm = data/Victory.mp3
victory.bgm.volume = 100
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend = 


;-------------------------------------------------------------------
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 159,165
menu.item.font = 4,0,0
menu.item.active.font = 4,0,0,500,500,0
menu.item.spacing = 0, 17
; Names for each of the items in the menu. Names must be in quotes.
; Use "" to disable an item. If all are disabled, goes straight to demo mode
; (hold Esc to quit demos).
menu.itemname.arcade = "ARCADE"
menu.itemname.versus = "VS MODE"
menu.itemname.teamarcade = "TEAM ARCADE"
menu.itemname.teamversus = "TEAM VERSUS"
menu.itemname.teamcoop = "TEAM COOP"
menu.itemname.survival = "SURVIVAL"
menu.itemname.survivalcoop = "SURVIVAL COOP"
menu.itemname.training = "TRAINING"
menu.itemname.watch = "WATCH"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"
; These parameters define the window in which the items are visible
; in.
menu.window.margins.y = 20, 40
menu.window.visibleitems = 5
menu.boxcursor.visible = 0     ;Set to 0 to disable default cursor display
menu.boxcursor.coords = -58,-10,57,2
; These are the sounds for cursor movement
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0



[TitleBG]
type  = normal
spriteno = 4,1
start = -160,0

[TitleBG 0.1]
type = anim
actionno = 111
start = -256,48
tile = 1,0
tilespacing = 512
velocity = .125
[Begin action 111]
10, 0, 0,0, 1
10, 1, 0,0, 2
10, 2, 0,0, 3
10,12, 0,0, 15
10, 3, 0,0, 1
10, 4, 0,0, 2
10, 5, 0,0, 3
10,12, 0,0, 15
10, 6, 0,0, 1
10,12, 0,0, 15
10, 7, 0,0, 1
10, 8, 0,0, 2
10, 9, 0,0, 3
10,12, 0,0, 17
10,10, 0,0, 1
10,11, 0,0, 2
10,12, 0,0, 19

[TitleBG 1.1]
type = anim
actionno = 11
start = -128,0
tile = 1,0
tilespacing = 256
velocity = .25
[Begin action 11]
11,0, 0,0, -1

[TitleBG 3.1]
type = anim
actionno = 31
start = -256,0
tile = 1,0
tilespacing = 512
velocity = .375,0
[Begin action 31]
33,0, 0,0, -1

[TitleBG 3]
type  = anim
actionno = 1
start = 0, 35 ;0, 40
mask = 1
[Begin Action 1]
0,10, 0,0, 4
0,11, 0,0, 4
0,12, 0,0, 4
0,13, 0,0, 4
0,14, 0,0, 4
0,10, 0,0, 4
0,10, 0,0, 200

[TitleBG]
type  = normal
spriteno = 1,0
start = -160,0
mask = 1

[TitleBG]
type  = normal
spriteno = 1,1
start = -160,0
mask = 1

[TitleBG]
type  = normal
spriteno = 1,2
start = -160,0
mask = 1

[TitleBG version no]
type  = normal
spriteno = 2,2
start = -2, 39 ;0, 35 ;90,118
mask = 1

[TitleBG beta]
type  = dummy ;normal
spriteno = 2,10
start = -2, 39 ;0, 35 ;90,118
trans = add1
mask = 1

;-------------------------------------------------------------------
;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
; *** NOTICE ***
; Are you trying to add more rows or columns?
; As of MUGEN 1.0, the default motif is defined in data/mugen1/system.def.
; You can also edit mugen.cfg to select the "big" motif.
rows = 17
columns = 17
wrapping = 1              ;1 to let cursor wrap around
pos = -55,-67            ;Position to draw to
showemptyboxes = 0        ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = 27,27         ;x,y size of each cell (in pixels)
cell.spacing = 2          ;Space between each cell
cell.bg.spr = 150,0       ;Note: Don't use animation for cells
cell.random.spr = 151,0   ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 6,6
p1.cursor.active.spr = 160,0
p1.cursor.done.spr = 161,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 6,8
p2.cursor.active.spr = 170,0
p2.cursor.done.spr = 171,0
p2.cursor.blink = 1       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = 9000,0     ;Do not change from 9000,0
portrait.offset = 0,0
portrait.scale = 1,1
title.offset = 159,17   ;Position of title (Arcade Mode, etc)
title.font = 3,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1      ;Do not change from 9000,1
p1.face.offset = 0,0    ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 320,0
p2.face.scale = 1,1
p2.face.facing = -1
;Name
p1.name.offset = 3,220  ;Position to put name
p1.name.font = 5,0,1
p1.name.spacing = 10,8
p2.name.offset = 316,220
p2.name.font = 5,0,-1
p2.name.spacing = -10,8
;Stage select
stage.pos = 160,235
stage.active.font = 4,,0,400,300,0
stage.active2.font = 4,0,0,200,100,0  ;Second font color for blinking
stage.done.font = 4,0,0,400,400,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 20, 30
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 4,0, 1,400,300,0
p1.teammenu.selftitle.text = Select team mode
p1.teammenu.enemytitle.font = 4,0, 1,400,300,0
p1.teammenu.enemytitle.text = Opponent team mode
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,15
p1.teammenu.item.font = 4,0, 1
p1.teammenu.item.active.font = 4,0, 1,400,300,0
p1.teammenu.item.active2.font = 4,0, 1,400,100,0 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -10, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 50,-1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 50,-1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 6,0
;p2 team
p2.teammenu.pos = 299, 30
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 4,0,-1,400,300,0
p2.teammenu.selftitle.text = Select team mode
p2.teammenu.enemytitle.font = 4,0,-1,400,300,0
p2.teammenu.enemytitle.text = Opponent team mode
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,15
p2.teammenu.item.font = 4,0, -1
p2.teammenu.item.active.font = 4,0,-1,400,300,0
p2.teammenu.item.active2.font = 4,0,-1,400,100,0 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 10, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -50,-1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -50,-1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -6,0
;Sounds

[Begin Action 180] ;P1 Team mode cursor
180,0, 0,0, 1
180,0, 1,0, 1
180,0, 2,0, 1
180,0, 3,0, 1
180,0, 4,0, 1
180,0, 5,0, 1
180,0, 6,0, 1
180,0, 7,0, 1

[Begin Action 190] ;P2 Team mode cursor
190,0, 0,0, 1
190,0,-1,0, 1
190,0,-2,0, 1
190,0,-3,0, 1
190,0,-4,0, 1
190,0,-5,0, 1
190,0,-6,0, 1
190,0,-7,0, 1

;-----------------------
;Character select screen background
[SelectBGdef]
;spr = graphics/selectbg.sff  ;Filename of sprite data

[SelectBG]
type  = normal
spriteno = 4,1
start = -160,0

[SelectBG 0.1]
type = anim
actionno = 111
start = -256,48
tile = 1,0
tilespacing = 512
velocity = .125
[Begin action 111]
10, 0, 0,0, 1
10, 1, 0,0, 2
10, 2, 0,0, 3
10,12, 0,0, 15
10, 3, 0,0, 1
10, 4, 0,0, 2
10, 5, 0,0, 3
10,12, 0,0, 15
10, 6, 0,0, 1
10,12, 0,0, 15
10, 7, 0,0, 1
10, 8, 0,0, 2
10, 9, 0,0, 3
10,12, 0,0, 17
10,10, 0,0, 1
10,11, 0,0, 2
10,12, 0,0, 19

[SelectBG 1.1]
type = anim
actionno = 11
start = -128,0
tile = 1,0
tilespacing = 256
velocity = .25
[Begin action 11]
11,0, 0,0, -1

[SelectBG 2]
type = anim
actionno = 20
start = 0,240
[Begin action 20]
0,-1,    0,0, 26
22, 0,    0,0, 2
22, 1,    0,0, 2
22, 2,    0,0, 2
0,-1,    0,0, 27
22, 3,    0,0, 2
22, 4,    0,0, 2
22, 5,    0,0, 2
0,-1,    0,0, 29
22, 2,  -61,0, 2
22, 1,  -53,0, 2
22, 0,  -45,0, 2
0,-1,    0,0, 24
22, 3,  -30,0, 3
22, 4,  -30,0, 3
22, 5,  -30,0, 2
0,-1,    0,0, 29
22, 0, -180,0, 2
22, 1, -180,0, 2
22, 2, -180,0, 2
0,-1,    0,0, 24
22, 3,   71,0, 3
22, 4,   71,0, 3
22, 5,   71,0, 3
0,-1,    0,0, 22
22, 2, -149,0, 2
22, 1, -141,0, 2
22, 0, -133,0, 2
0,-1,    0,0, 36
22, 1, -215,0, 2
22, 2, -223,0, 2
22, 0, -207,0, 2
0,-1,    0,0, 24
22, 3,   71,0, 3
22, 4,   71,0, 3
22, 5,   71,0, 3
0,-1,    0,0, 36
22, 2,  -45,0, 2
22, 1,  -37,0, 2
22, 0,  -29,0, 2
0,-1,    0,0, 24
22, 3,   -9,0, 3
22, 4,   -9,0, 3
22, 5,   -9,0, 3
0,-1,    0,0, 29
22, 0,  -24,0, 2
22, 1,  -24,0, 2
22, 2,  -24,0, 2
0,-1,    0,0, 24
22, 3,  -98,0, 3
22, 4,  -98,0, 3
22, 5,  -98,0, 3
0,-1,    0,0, 29
22, 2,  -73,0, 2
22, 1,  -65,0, 2
22, 0,  -57,0, 2
0,-1,    0,0, 24
22, 3,  -38,0, 3
22, 4,  -38,0, 3
22, 5,  -38,0, 3
0,-1,    0,0, 29
22, 0,  -20,0, 2
22, 1,  -20,0, 2
22, 2,  -20,0, 2
0,-1,    0,0, 24
22, 3, -171,0, 3
22, 4, -171,0, 3
22, 5, -171,0, 3
0,-1,    0,0, 29
22, 2, -153,0, 2
22, 1, -145,0, 2
22, 0, -137,0, 2
0,-1,    0,0, 24
22, 3, -34,0, 3
22, 4, -34,0, 3
22, 5, -34,0, 3
0,-1,    0,0, 29
22, 2,  -34,0, 2
22, 0,  -26,0, 2
22, 1,  -18,0, 2
0,-1,    0,0, 24
22, 3,  -15,0, 3
22, 4,  -15,0, 3
22, 5,  -15,0, 3
0,-1,    0,0, 39
22, 1,  -15,0, 2
22, 2,  -23,0, 2
22, 0,   -7,0, 2
0,-1,    0,0, 24
22, 3, -104,0, 3
22, 4, -104,0, 3
22, 5, -104,0, 3
0,-1,    0,0, 29
22, 0,  -12,0, 2
22, 1,  -12,0, 2
22, 2,  -12,0, 2
0,-1,    0,0, 24
22, 3,   47,0, 3
22, 4,   47,0, 3
22, 5,   47,0, 3
0,-1,    0,0, 29
22, 2,  -14,0, 2
22, 0,   -6,0, 2
22, 1,    2,0, 2
0,-1,    0,0, 24
22, 3,  -58,0, 3
22, 4,  -58,0, 3
22, 5,  -58,0, 3
0,-1,    0,0, 29
22, 0, -172,0, 2
22, 1, -172,0, 2
22, 2, -172,0, 2
0,-1,    0,0, 24
22, 3, -162,0, 3
22, 4, -162,0, 3
22, 5, -162,0, 3
0,-1,    0,0, 29
22, 2, -213,0, 2
22, 1, -205,0, 2
22, 0, -197,0, 2
0,-1,    0,0, 24
22, 3,   59,0, 3
22, 4,   59,0, 3
22, 5,   59,0, 3
0,-1,    0,0, 29
22, 2,  -74,0, 2
22, 0,  -66,0, 2
22, 1,  -58,0, 2
0,-1,    0,0, 24
22, 3, -169,0, 3
22, 4, -169,0, 3
22, 5, -169,0, 3
0,-1,    0,0, 29
22, 2,  -78,0, 2
22, 0,  -70,0, 2
22, 1,  -62,0, 2
0,-1,    0,0, 24
22, 3,   24,0, 3
22, 4,   24,0, 3
22, 5,   24,0, 3
0,-1,    0,0, 29
22, 0, -244,0, 2
22, 1, -244,0, 2
22, 2, -244,0, 2
0,-1,    0,0, 24
22, 3, -143,0, 3
22, 4, -143,0, 3
22, 5, -143,0, 3
0,-1,    0,0, 29
22, 0,  -56,0, 2
22, 1,  -56,0, 2
22, 2,  -56,0, 2
0,-1,    0,0, 24
22, 3,  -26,0, 3
22, 4,  -26,0, 3
22, 5,  -26,0, 3
0,-1,    0,0, 29
22, 2, -169,0, 2
22, 1, -161,0, 2
22, 0, -153,0, 2
0,-1,    0,0, 24
22, 3, -100,0, 3
22, 4, -100,0, 3
22, 5, -100,0, 3
0,-1,    0,0, 29
22, 2, -249,0, 2
22, 1, -241,0, 2
22, 0, -233,0, 2
0,-1,    0,0, 24
22, 3,   54,0, 3
22, 4,   54,0, 3
22, 5,   54,0, 3
0,-1,    0,0, 29
22, 2, -258,0, 2
22, 0, -250,0, 2
22, 1, -242,0, 2
0,-1,    0,0, 24
22, 3, -144,0, 3
22, 4, -144,0, 3
22, 5, -144,0, 3
0,-1,    0,0, 29
22, 1, -231,0, 2
22, 2, -239,0, 2
22, 0, -223,0, 2
0,-1,    0,0, 24
22, 3,  -54,0, 3
22, 4,  -54,0, 3
22, 5,  -54,0, 3
0,-1,    0,0, 29
22, 2,  -33,0, 2
22, 1,  -25,0, 2
22, 0,  -17,0, 2
0,-1,    0,0, 24
22, 3, -171,0, 3
22, 4, -171,0, 3
22, 5, -171,0, 3
0,-1,    0,0, 22
22, 2,  -14,0, 2
22, 0,   -6,0, 2
22, 1,    2,0, 2
0,-1,    0,0, 36
22, 2,  -13,0, 2
22, 1,   -5,0, 2
22, 0,    3,0, 2
0,-1,    0,0, 24
22, 3,   51,0, 3
22, 4,   51,0, 3
22, 5,   51,0, 3
0,-1,    0,0, 36
22, 1, -243,0, 2
22, 2, -251,0, 2
22, 0, -235,0, 2
0,-1,    0,0, 24
22, 3, -131,0, 3
22, 4, -131,0, 3
22, 5, -131,0, 3
0,-1,    0,0, 29
22, 2, -157,0, 2
22, 1, -149,0, 2
22, 0, -141,0, 2
0,-1,    0,0, 24
22, 3,  -32,0, 3
22, 4,  -32,0, 3
22, 5,  -32,0, 3
0,-1,    0,0, 29
22, 2, -145,0, 2
22, 1, -137,0, 2
22, 0, -129,0, 2
0,-1,    0,0, 24
22, 3,  -95,0, 3
22, 4,  -95,0, 3
22, 5,  -95,0, 3
0,-1,    0,0, 29
22, 1, -199,0, 2
22, 2, -207,0, 2
22, 0, -191,0, 2
0,-1,    0,0, 24
22, 3,  -40,0, 3
22, 4,  -40,0, 3
22, 5,  -40,0, 3
0,-1,    0,0, 29
22, 2, -165,0, 2
22, 1, -157,0, 2
22, 0, -149,0, 2
0,-1,    0,0, 24
22, 3, -151,0, 3
22, 4, -151,0, 3
22, 5, -151,0, 3
0,-1,    0,0, 29
22, 1,  -99,0, 2
22, 2, -107,0, 2
22, 0,  -91,0, 2
0,-1,    0,0, 24
22, 3,   13,0, 3
22, 4,   13,0, 3
22, 5,   13,0, 3
0,-1,    0,0, 29
22, 2,  -85,0, 2
22, 1,  -77,0, 2
22, 0,  -69,0, 2
0,-1,    0,0, 24
22, 3,   55,0, 3
22, 4,   55,0, 3
22, 5,   55,0, 3
0,-1,    0,0, 29
22, 1,  -31,0, 2
22, 2,  -39,0, 2
22, 0,  -23,0, 2
0,-1,    0,0, 24
22, 3,   -8,0, 3
22, 4,   -8,0, 3
22, 5,   -8,0, 3
0,-1,    0,0, 22
22, 0, -112,0, 2
22, 1, -112,0, 2
22, 2, -112,0, 2
0,-1,    0,0, 36
22, 2, -182,0, 2
22, 0, -174,0, 2
22, 1, -166,0, 2
0,-1,    0,0, 24
22, 3, -126,0, 3
22, 4, -126,0, 3
22, 5, -126,0, 3
0,-1,    0,0, 36
22, 2, -181,0, 2
22, 1, -173,0, 2
22, 0, -165,0, 2
0,-1,    0,0, 24
22, 3,  -14,0, 3
22, 4,  -14,0, 3
22, 5,  -14,0, 3
0,-1,    0,0, 29
22, 1,  -35,0, 2
22, 2,  -43,0, 2
22, 0,  -27,0, 2
0,-1,    0,0, 24
22, 3,   28,0, 3
22, 4,   28,0, 3
22, 5,   28,0, 3
0,-1,    0,0, 29
22, 0, -164,0, 2
22, 1, -164,0, 2
22, 2, -164,0, 2
0,-1,    0,0, 24
22, 3, -150,0, 3
22, 4, -150,0, 3
22, 5, -150,0, 3
0,-1,    0,0, 29
22, 2, -138,0, 2
22, 0, -130,0, 2
22, 1, -122,0, 2
0,-1,    0,0, 24
22, 3,  -48,0, 3
22, 4,  -48,0, 3
22, 5,  -48,0, 3
0,-1,    0,0, 29
22, 2, -141,0, 2
22, 1, -133,0, 2
22, 0, -125,0, 2
0,-1,    0,0, 24
22, 3, -123,0, 3
22, 4, -123,0, 3
22, 5, -123,0, 3
0,-1,    0,0, 29
22, 1, -155,0, 2
22, 2, -163,0, 2
22, 0, -147,0, 2
0,-1,    0,0, 24
22, 3, -116,0, 3
22, 4, -116,0, 3
22, 5, -116,0, 3
0,-1,    0,0, 29
22, 2,  -42,0, 2
22, 0,  -34,0, 2
22, 1,  -26,0, 2
0,-1,    0,0, 24
22, 3, -139,0, 3
22, 4, -139,0, 3
22, 5, -139,0, 3
0,-1,    0,0, 29
22, 0, -160,0, 2
22, 1, -160,0, 2
22, 2, -160,0, 2
0,-1,    0,0, 24
22, 3,  -98,0, 3
22, 4,  -98,0, 3
22, 5,  -98,0, 3
0,-1,    0,0, 29
22, 2, -257,0, 2
22, 1, -249,0, 2
22, 0, -241,0, 2
0,-1,    0,0, 24
22, 3,   62,0, 3
22, 4,   62,0, 3
22, 5,   62,0, 3
0,-1,    0,0, 29
22, 2, -133,0, 2
22, 1, -125,0, 2
22, 0, -117,0, 2
0,-1,    0,0, 24
22, 3,   11,0, 3
22, 4,   11,0, 3
22, 5,   11,0, 3
0,-1,    0,0, 29
22, 1, -203,0, 2
22, 2, -211,0, 2
22, 0, -195,0, 2
0,-1,    0,0, 24
22, 3,    65,0, 3
22, 4,    65,0, 3
22, 5,    65,0, 3
0,-1,     0,0, 29
22, 2, -137,0, 2
22, 1, -129,0, 2
22, 0, -121,0, 2
0,-1,    0,0, 24
22, 3,   18,0, 3
22, 4,   18,0, 3
22, 5,   18,0, 3
0,-1,    0,0, 22
22, 2, -110,0, 2
22, 0, -102,0, 2
22, 1,  -94,0, 2
0,-1,    0,0, 36
22, 0,  -84,0, 2
22, 1,  -84,0, 2
22, 2,  -84,0, 2
0,-1,    0,0, 24
22, 3,  -33,0, 3
22, 4,  -33,0, 3
22, 5,  -33,0, 3
0,-1,    0,0, 36
22, 0, -232,0, 2
22, 1, -232,0, 2
22, 2, -232,0, 2
0,-1,    0,0, 24
22, 3,  -20,0, 3
22, 4,  -20,0, 3
22, 5,  -20,0, 3
0,-1,    0,0, 29
22, 1,  -31,0, 2
22, 2,  -39,0, 2
22, 0,  -23,0, 2
0,-1,    0,0, 24
22, 3,  -94,0, 3
22, 4,  -94,0, 3
22, 5,  -94,0, 3
0,-1,    0,0, 29
22, 1,  -95,0, 2
22, 2, -103,0, 2
22, 0,  -87,0, 2
0,-1,    0,0, 24
22, 3,    9,0, 3
22, 4,    9,0, 3
22, 5,    9,0, 3
0,-1,    0,0, 29
22, 2,  -97,0, 2
22, 1,  -89,0, 2
22, 0,  -81,0, 2
0,-1,    0,0, 24
22, 3,  -96,0, 3
22, 4,  -96,0, 3
22, 5,  -96,0, 3
0,-1,    0,0, 29
22, 2, -173,0, 2
22, 1, -165,0, 2
22, 0, -157,0, 2
0,-1,    0,0, 24
22, 3, -124,0, 3
22, 4, -124,0, 3
22, 5, -124,0, 3
0,-1,    0,0, 29
22, 0, -196,0, 2
22, 1, -196,0, 2
22, 2, -196,0, 2
0,-1,    0,0, 24
22, 3,  -75,0, 3
22, 4,  -75,0, 3
22, 5,  -75,0, 3
0,-1,    0,0, 29
22, 2,  -70,0, 2
22, 0,  -62,0, 2
22, 1,  -54,0, 2
0,-1,    0,0, 24
22, 3,  -11,0, 3
22, 4,  -11,0, 3
22, 5,  -11,0, 3
0,-1,    0,0, 29
22, 1, -111,0, 2
22, 2, -119,0, 2
22, 0, -103,0, 2
0,-1,    0,0, 24
22, 3, -116,0, 3
22, 4, -116,0, 3
22, 5, -116,0, 3
0,-1,    0,0, 29
22, 1, -163,0, 2
22, 2, -171,0, 2
22, 0, -155,0, 2
0,-1,    0,0, 24
22, 3,    9,0, 3
22, 4,    9,0, 3
22, 5,    9,0, 3
0,-1,    0,0, 29
22, 2, -153,0, 2
22, 1, -145,0, 2
22, 0, -137,0, 2
0,-1,    0,0, 24
22, 3, -116,0, 3
22, 4, -116,0, 3
22, 5, -116,0, 3
0,-1,    0,0, 29
22, 1,  -63,0, 2
22, 2,  -71,0, 2
22, 0,  -55,0, 2
0,-1,    0,0, 24
22, 3,  -57,0, 3
22, 4,  -57,0, 3
22, 5,  -57,0, 3
0,-1,    0,0, 29
22, 2, -129,0, 2
22, 1, -121,0, 2
22, 0, -113,0, 2
0,-1,    0,0, 24
22, 3, -140,0, 3
22, 4, -140,0, 3
22, 5, -140,0, 3
0,-1,    0,0, 29
22, 1,  -67,0, 2
22, 2,  -75,0, 2
22, 0,  -59,0, 2
0,-1,    0,0, 24
22, 3,  -20,0, 3
22, 4,  -20,0, 3
22, 5,  -20,0, 3
0,-1,    0,0, 29
22, 2, -241,0, 2
22, 1, -233,0, 2
22, 0, -225,0, 2
0,-1,    0,0, 24
22, 3, -167,0, 3
22, 4, -167,0, 3
22, 5, -167,0, 3
0,-1,    0,0, 29
22, 2, -201,0, 2
22, 1, -193,0, 2
22, 0, -185,0, 2
0,-1,    0,0, 24
22, 3,  -91,0, 3
22, 4,  -91,0, 3
22, 5,  -91,0, 3
0,-1,    0,0, 29
22, 0, -188,0, 2
22, 1, -188,0, 2
22, 2, -188,0, 2
0,-1,    0,0, 24
22, 3,   50,0, 3
22, 4,   50,0, 3
22, 5,   50,0, 3
0,-1,    0,0, 39

[SelectBG 3.1]
type = anim
actionno = 31
start = -256,0
tile = 1,0
tilespacing = 512
velocity = .375,0
[Begin action 31]
33,0, 0,0, -1

[SelectBG 4]
type = anim
actionno = 40
start = 0,240
[Begin action 40]
0,-1, 0,0, 133
44, 0, 0,0, 2
44, 1, 0,0, 2
40,-1, 0,0, 762
44, 0, 0,0, 2
44, 1, 0,0, 2
0,-1, 0,0, 342
44, 0, 0,0, 2
44, 1, 0,0, 2
0,-1, 0,0, 482
44, 0, 0,0, 2
44, 1, 0,0, 2
0,-1, 0,0, 609
44, 0, 0,0, 2
44, 1, 0,0, 2
0,-1, 0,0, 7
44, 0, 0,0, 2
44, 1, 0,0, 2

[SelectBG 1] ;rocks
type  = normal
spriteno = 4,10
layerno = 1
start = -160,0
mask = 1

[SelectBG 2] ;rocks
type  = normal
spriteno = 4,0
layerno = 0
start = -160,0
mask = 1

[SelectBG 3] ;grayed out chars
type  = normal
spriteno = 400,1
mask = 1
start = 0,0

;-------------------------------------------------------------------
[VS Screen]
time = 200                ;Time to show screen
fadein.time = 15
fadeout.time = 15
;Match text in arcade modes
match.text = "Match %i"   ;%i can be used for the match number
match.offset = 159, 17
match.font = 3,0,0
;Big portraits
p1.spr = 9000, 1
p1.offset =  0,0
p1.facing = 1
p1.scale = 1,1
p2.spr = 9000, 1
p2.offset = 320,0
p2.facing = -1
p2.scale = 1,1
;Names
p1.name.offset = 5,220  ;Position to put name
p1.name.font = 5,0,1
p1.name.spacing = 10,8
p2.name.offset = 314,220
p2.name.font = 5,0,-1
p2.name.spacing = -10,8

;-----------------------
;VS Match up screen background
[VersusBGdef]
bgclearcolor = 0,0,0 

[VersusBG]
type  = normal
spriteno = 4,1
start = -160,0

[VersusBG 0.1]
type = anim
actionno = 111
start = -256,48
tile = 1,0
tilespacing = 512
velocity = .125
[Begin action 111]
10, 0, 0,0, 1
10, 1, 0,0, 2
10, 2, 0,0, 3
10,12, 0,0, 15
10, 3, 0,0, 1
10, 4, 0,0, 2
10, 5, 0,0, 3
10,12, 0,0, 15
10, 6, 0,0, 1
10,12, 0,0, 15
10, 7, 0,0, 1
10, 8, 0,0, 2
10, 9, 0,0, 3
10,12, 0,0, 17
10,10, 0,0, 1
10,11, 0,0, 2
10,12, 0,0, 19

[VersusBG 1.1]
type = anim
actionno = 11
start = -128,0
tile = 1,0
tilespacing = 256
velocity = .25
[Begin action 11]
11,0, 0,0, -1

[VersusBG 3.1]
type = anim
actionno = 31
start = -256,0
tile = 1,0
tilespacing = 512
velocity = .375,0
[Begin action 31]
33,0, 0,0, -1

[VersusBG 1] ;rocks
type  = normal
spriteno = 4,0
layerno = 0
start = -160,0
mask = 1

[VersusBG 2] ;rocks
type  = normal
spriteno = 4,10
layerno = 1
start = -160,0
mask = 1

[VersusBG 4] ;VS Logo
type  = anim
actionno = 200
layerno = 1
start = -160,0

[Begin Action 200]
-1,-1, -1,-1, 10
5,0, 0,0, 3
5,1, 0,0, 3
5,2, 0,0, 3
5,3, 0,0, 2
5,4, 0,0, 2
5,5, 0,0, 2
5,6, 0,0, 1
5,7, 0,0, 1
5,8, 0,0, -1

;-------------------------------------------------------------------
;Demo mode definition
[Demo Mode]
enabled = 1               ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0      ;Set to 1 to display versus screen, 0 to disable
title.waittime = 600      ;Time to wait at title before starting demo mode
fight.endtime = 1500      ;Time to display the fight before returning to title
fight.playbgm = 0         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.stopbgm = 1		  ;Set to 1 to stop title BGM (only if playbgm = 0)
fight.bars.display = 0    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)

;-------------------------------------------------------------------
;Continue screen definition
[Continue Screen]
enabled = 1               ;Set to 1 to show continue screen, 0 to disable
pos = 160,60             ;Position
;***Known issue*** The display elements below use the fight.def resources
;instead of the ones defined in this file.
continue.text = "CONTINUE?"
continue.font = 6,0,0
continue.offset = 0,0
;Inactive and active (selected) YES/NO text
yes.text = "YES"
yes.font = 6,0,0
yes.offset = -80, 60
yes.active.text = "YES"
yes.active.font = 1,0,0
yes.active.offset = -80, 60
no.text = "NO"
no.font = 6,0,0
no.offset = 80, 60
no.active.text = "NO"
no.active.font = 1,0,0
no.active.offset = 80, 60

;-------------------------------------------------------------------
;Game over screen definition
[Game Over Screen]
enabled = 0               ;Set to 1 to show game over screen, 0 to disable
storyboard =              ;Game over storyboard filename

;-------------------------------------------------------------------
;Victory screen definition
;This is the screen that is shown when you win a match in arcade mode.
;It will not be displayed on the last match of arcade mode.
[Victory Screen]
enabled = 1
time = 300                ;Time to show screen
fadein.time = 8
fadeout.time = 15
;Winner's portrait and name
p1.offset = 100,20
p1.spr = 9000,2
p1.facing = 1
p1.scale = 1,1
p1.window = 0,0, 319,160
p1.name.offset = 20,180
p1.name.font = 3,0,1
;Win quote text
winquote.text = "Winner!" ;Default win quote text to show
winquote.offset = 20,192
winquote.font = 2,0,1
winquote.window = 18,171, 301,228
winquote.textwrap = w     ;Word wrap

;-----------------------
;Victory screen background
[VictoryBGdef] 

[VictoryBG]
type  = normal
spriteno = 4,1
start = -160,0

[VictoryBG]
type = anim
actionno = 111
start = -256,48
tile = 1,0
tilespacing = 512
velocity = .125
[Begin action 111]
10, 0, 0,0, 1
10, 1, 0,0, 2
10, 2, 0,0, 3
10,12, 0,0, 15
10, 3, 0,0, 1
10, 4, 0,0, 2
10, 5, 0,0, 3
10,12, 0,0, 15
10, 6, 0,0, 1
10,12, 0,0, 15
10, 7, 0,0, 1
10, 8, 0,0, 2
10, 9, 0,0, 3
10,12, 0,0, 17
10,10, 0,0, 1
10,11, 0,0, 2
10,12, 0,0, 19

[VictoryBG]
type = anim
actionno = 11
start = -128,0
tile = 1,0
tilespacing = 256
velocity = .25
[Begin action 11]
11,0, 0,0, -1

[VictoryBG]
type = anim
actionno = 31
start = -256,0
tile = 1,0
tilespacing = 512
velocity = .375,0
[Begin action 31]
33,0, 0,0, -1

[VictoryBG]
type  = normal
spriteno = 100,1
start = 20,13
tile  = 1,1
trans = sub
window = 0,19, 319,160
velocity = -2, 0

[VictoryBG]
type  = normal
spriteno = 100,1
start = 10,170
tile  = 1,1
trans = sub
window = 15,170, 304,229
velocity = 0, 0

;-------------------------------------------------------------------
;Win screen definition
;This is the screen that is shown when you win in arcade mode.
;It will not be displayed if the winning character has an ending.
[Win Screen]
enabled = 1               ;Set to 1 to show win screen, 0 to disable
wintext.text = "WINNER! Help us grow! Share!"
wintext.font = 4,0,1,400,300,0
wintext.offset = 55,70
wintext.displaytime = -1
wintext.layerno = 2
fadein.time = 32
pose.time = 300
fadeout.time = 64

;-------------------------------------------------------------------
;Game ending screen definition
;This screen shows up after the Win Screen.
;It will not be displayed if the winning character has an ending.
[Default Ending]
enabled = 0               ;Set to 1 to show default ending, 0 to disable
storyboard =              ;Default ending storyboard filename

;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
[End Credits]
enabled = 1               ;Set to 1 to show credits, 0 to disable
storyboard = credits.def  ;Credits storyboard filename

;-------------------------------------------------------------------
;Survival mode results screen definition
;This is the screen that is shown when you win in survival mode.
;It will not be displayed if the winning character has an ending.
[Survival Results Screen]
enabled = 1
winstext.text = "Rounds survived: %i"  ;Use %i for win counter
winstext.font = 4,0,1,400,300,0
winstext.offset = 159,70
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 5           ;Number of rounds to get win pose (lose pose otherwise)

;-------------------------------------------------------------------
;Options screen definition
[Option Info]
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;-------------------
;Options screen background
[OptionBGdef] 
bgclearcolor = 0,0,0
spr = system.sff

[OptionBG Dragon]
type = normal
spriteno = 300,2
start = -160,0

[OptionBG board]
type = normal
spriteno = 300,0
start = -160,0
mask = 1
layerno = 1

[OptionBG blend]
type = normal
spriteno = 300,1
start = -160,0
trans = add
layerno = 1