;================================================================
;MADE BY:  DAERON          specially for the z2 chars!
;================================================================

[info]
name 		= "Time Chamber - Aurora"
displayname	= "Time Chamber - Aurora"
author		= "Daeron"

[camera]
startx 		= 0 ;-16
starty 		= 0
boundleft 	= -248
boundright 	= 248
boundhigh 	= -300 ;-400
boundlow 	= 0
verticalfollow 	= .75
tension 	= 50
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 40
color = 30,0,10
fade.range = 0,-50
yscale = 0.4
;--------------------------------------------------------
[Reflection]
 ;Intensity of reflection (from 0 to 256). Set to 0 to have no
 ;reflection. Defaults to 0.
intensity = 0



;--------------------------------------------------------
[music]

bgmusic = sound/chars/Gotenks.mp3
bgvolume = 100

;looping points for Gotenks.mp3
bgmloopstart = 1512958
bgmloopend = 5444195

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_chamber2.sff
debugbg = 0

;----------


 [bg sky]
type = normal
spriteno = 0,3
start = 8, -142
delta = 0.3,0.2;0.3
mask = 0
layerno = 0
sin.x = 0, 920
velocity = -0.2, 0
tile = 1,0


 [bg floor]
type = normal
spriteno = 1,0
start = 8, -142
delta = 0.4,0.2;0.4
mask = 0
layerno = 0
tile = 1,0



[BG Estrellitas]
type = anim
actionno = 2
start = 8,-142
delta = 0.2,0.3
layerno = 0






[BG aurora borealis]
type = anim
actionno = 3
start = -60,20
delta = 0.3,0.2;0.3
layerno = 0
sin.x = 20,800
sin.y = 5,600
velocity = -0.5, 0
tile = 1,0
tilespacing = 453

[BG aurora borealis 2]
type = anim
actionno = 6
start = 85,20
delta = 0.3,0.2;0.3
layerno = 0
sin.x = 20,800
sin.y = 5,600
velocity = -0.5, 0
tile = 1,0
tilespacing = 453



[bg Lampbrillo]
type = normal
spriteno = 1,8
start = 8, -142
delta = 0.47,0.5
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 170,90

[bg Lamp]
type = normal
spriteno = 1,5
start = 8, -142
delta = 0.47,0.5
mask = 1
layerno = 0
tile = 0,0




[bg Sandclock]
type = normal
spriteno = 1,4
start = 8, -142
delta = 0.48,0.5
mask = 1
layerno = 0
tile = 0,0


[bg Sandclockbrillo]
type = normal
spriteno = 1,10
start = 8, -142
delta = 0.48,0.5
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 70,160

[BG sand2]
type = anim
actionno = 5
start = 8,-142
delta = 0.48,0.5
layerno = 0



[bg chamber]
type = normal
spriteno = 1,1
start = 8, -142
delta = 0.5,0.5
mask = 1
layerno = 0
tile = 0,0

[BG reloj]
type = anim
actionno = 4
start = 8,-142
delta = 0.5,0.5
layerno = 0

[bg stairs]
type = normal
spriteno = 1,6
start = 8, -142
delta = 0.46,0.5
mask = 1
layerno = 0
tile = 0,0


[bg clockbrillo]
type = normal
spriteno = 1,9
start = 8, -142
delta = 0.53,0.5
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 90,160

[BG sand]
type = anim
actionno = 1
start = 8,-142
delta = 0.53,0.5
layerno = 0

[bg Sand2]
type = normal
spriteno = 3,10
start = 8, -142
delta = 0.53,0.5
mask = 1
layerno = 0
tile = 0,0

[bg Sandclock]
type = normal
spriteno = 1,2
start = 8, -142
delta = 0.53,0.5
mask = 1
layerno = 0
tile = 0,0




[bg Lamp]
type = normal
spriteno = 1,3
start = 8, -142
delta = 0.56,0.5
mask = 1
layerno = 0
tile = 0,0

[bg Lampbrillo]
type = normal
spriteno = 1,7
start = 8, -142
delta = 0.56,0.5
mask = 1
layerno = 0
tile = 0,0
trans = addalpha
alpha = 170,110

[bg food]
type = normal
spriteno = 7,2
start = 8, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0



[bg supply crate]
type = normal
spriteno = 7,0
start = 8, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0

[bg target cell]
type = normal
spriteno = 7,3
start = 8, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0

[bg target freeza]
type = normal
spriteno = 7,4
start = 8, -142
delta = 0.8,0.8
mask = 1
layerno = 0
tile = 0,0




[bg bag]
type = normal
spriteno = 7,1
start = 8, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0






























==================================================

; sand
[Begin Action 1]

2,1, 0,0, 5, ,
2,2, 0,0, 5, ,
2,3, 0,0, 5, ,
2,4, 0,0, 5, ,
2,5, 0,0, 5, ,
2,6, 0,0, 5, ,
2,7, 0,0, 5, ,
2,8, 0,0, 5, ,
2,9, 0,0, 5, ,
2,10, 0,0, 5, ,

; Estrellitas
[Begin Action 2]

0,1, 0,0, 2, ,AS70D255
0,1, 0,0, 2, ,AS50D255


; Aurora
[Begin Action 3]


LoopStart
0,4, 0,0, 2,,AS65D255
0,4, 0,0, 2,,AS64D255
0,4, 0,0, 2,,AS63D255
0,4, 0,0, 2,,AS62D255
0,4, 0,0, 2,,AS61D255
0,4, 0,0, 2,,AS60D255
0,4, 0,0, 2,,AS59D255
0,4, 0,0, 2,,AS58D255
0,4, 0,0, 2,,AS57D255
0,4, 0,0, 2,,AS56D255
0,4, 0,0, 2,,AS55D255


0,4, 0,0, 2,,AS56D255
0,4, 0,0, 2,,AS57D255
0,4, 0,0, 2,,AS58D255
0,4, 0,0, 2,,AS59D255
0,4, 0,0, 2,,AS60D255
0,4, 0,0, 2,,AS61D255
0,4, 0,0, 2,,AS62D255
0,4, 0,0, 2,,AS63D255
0,4, 0,0, 2,,AS64D255
0,4, 0,0, 2,,AS65D255


; reloj
[Begin Action 4]

5,1, 0,0, 120, ,
5,2, 0,0, 120, ,
5,3, 0,0, 120, ,
5,4, 0,0, 120, ,
5,5, 0,0, 120, ,
5,6, 0,0, 120, ,
5,7, 0,0, 120, ,
5,8, 0,0, 120, ,
5,9, 0,0, 120, ,
5,10, 0,0, 120, ,
5,11, 0,0, 120, ,
5,12, 0,0, 120, ,

; sand2
[Begin Action 5]
6,1, 0,0, 5, ,
6,2, 0,0, 5, ,
6,3, 0,0, 5, ,
6,4, 0,0, 5, ,
6,5, 0,0, 5, ,
6,6, 0,0, 5, ,
6,7, 0,0, 5, ,
6,8, 0,0, 5, ,
6,9, 0,0, 5, ,


; Aurora
[Begin Action 6]


LoopStart
0,5, 0,0, 2,,AS65D255
0,5, 0,0, 2,,AS64D255
0,5, 0,0, 2,,AS63D255
0,5, 0,0, 2,,AS62D255
0,5, 0,0, 2,,AS61D255
0,5, 0,0, 2,,AS60D255
0,5, 0,0, 2,,AS59D255
0,5, 0,0, 2,,AS58D255
0,5, 0,0, 2,,AS57D255
0,5, 0,0, 2,,AS56D255
0,5, 0,0, 2,,AS55D255


0,5, 0,0, 2,,AS56D255
0,5, 0,0, 2,,AS57D255
0,5, 0,0, 2,,AS58D255
0,5, 0,0, 2,,AS59D255
0,5, 0,0, 2,,AS60D255
0,5, 0,0, 2,,AS61D255
0,5, 0,0, 2,,AS62D255
0,5, 0,0, 2,,AS63D255
0,5, 0,0, 2,,AS64D255
0,5, 0,0, 2,,AS65D255





















































