;================================================================
;MADE BY:  DAERON          specially for the z2 chars!
;================================================================

[info]
name ="Desert - Stormy"
displayname="Desert - Stormy"
versiondate=22/09/2012
mugenversion=04,14,2001
author="Daeron"
pal.defaults=1,2,3,4,5

[camera]
startx = 0 ;-16
starty = 0
boundleft = -208
boundright = 208
boundhigh = -300 ;-230
boundlow = 0
verticalfollow = .75
tension = 50
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 90
color = 20,20,20
fade.range = 0,-50
yscale = 0.3


;--------------------------------------------------------
[music]

bgmusic = sound/stages/hdbz_desert2.mp3
bgvolume = 800

;looping points for hdbz_desert2.mp3
bgmloopstart = 236261
bgmloopend = 3653722

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_desert2.sff
debugbg = 0

;----------



 [bg sky]
type = normal
spriteno = 1,0
start = 8, -142
delta = 0.1,0.2
mask = 1
layerno = 0
sin.x = -3, 920
velocity = 0.3, 0
tile = 1,0

[BG trueno]
type = anim
actionno = 16
start = 8,-142
delta = 0.2,0.2
layerno = 0

[BG clouds]
type  = normal
spriteno = 0,1
start = 8, -170
delta = 0.2,0.3
mask = 1
layerno = 0
sin.x = 4, 820
velocity = 0.2, 0
tile = 1, 0
trans = addalpha
alpha = 35,235

[BG clouds]
type  = normal
spriteno = 0,1
start = 8, -160
delta = 0.2,0.3
mask = 1
layerno = 0
sin.x = 4, 820
velocity = 0.3, 0
tile = 1, 0
trans = addalpha
alpha = 55,225

[BG clouds]
type  = normal
spriteno = 0,1
start = 8, -142
delta = 0.2,0.3
mask = 1
layerno = 0
sin.x = 4, 820
velocity = 0.4, 0
tile = 1, 0
trans = addalpha
alpha = 55,225

[BG clouds]
type  = normal
spriteno = 0,1
start = 142, -130
delta = 0.2,0.3
mask = 1
layerno = 0
sin.x = 7, 720
velocity = 0.5, 0
tile = 1, 0
trans = addalpha
alpha = 65,225




 [bg fondo rocoso2]
type = normal
spriteno = 1,4
start = 8, -142
delta = 0.4,0.4
mask = 1
layerno = 0
tile = 0,0




[BG dust]
type  = normal
spriteno = 1, 12
start = 254, -173
delta = 0.5,0.5
mask = 1
layerno = 0
sin.y = 1, 820
sin.x = 17, 534
velocity = 0.4, 0
tile = 1, 0
trans = addalpha
alpha = 40,250

 [bg fondo rocoso1,2]
type = normal
spriteno = 1,5
start = 8, -142
delta = 0.5,0.5
mask = 1
layerno = 0
tile = 0,0





 [bg fondo rocoso1]
type = normal
spriteno = 1,3
start = 8, -142
delta = 0.5,0.5
mask = 1
layerno = 0
tile = 0,0



[BG dust]
type  = normal
spriteno = 1, 12
start = 8, -170
delta = 0.5,0.5
mask = 1
layerno = 0
sin.y = 1, 620
sin.x = 17, 534
velocity = 0.8, 0
tile = 1, 0
trans = addalpha
alpha = 25,250


 [bg fondorocoso]
type = normal
spriteno = 1,1
start = 8, -142
delta = 0.6,0.6
mask = 1
layerno = 0
tile = 0,0



 [bg rocas]
type = normal
spriteno = 1,2
start = 8, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0

[bg suelo]
type = normal
spriteno = 1,6
start = 8, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0

[BG dust]
type  = normal
spriteno = 1, 11
start = 8, -147
delta = 0.7,0.7
mask = 1
layerno = 0
sin.y = 5, 320
sin.x = 6, 820
velocity = 0.8, 0
tile = 1, 0
trans = addalpha
alpha = 22,250

[BG dust]
type  = normal
spriteno = 1, 10
start = 8, -142
delta = 0.8,0.8
mask = 1
layerno = 0
sin.y = 8, 320
sin.x = 12, 620
velocity = 2.3, 0
tile = 1, 0
trans = addalpha
alpha = 35,250

[BG dust]
type  = normal
spriteno = 1, 11
start = 254, -145
delta = 0.8,0.8
mask = 1
layerno = 0
sin.y = 8, 520
sin.x = 17, 534
velocity = 2.3, 0
tile = 1, 0
trans = addalpha
alpha = 25,250




[BG hierbajo]
type = anim
actionno = 12
start = 8,-142
delta = 1,1
layerno = 0

[bg suelo]
type = normal
spriteno = 0,0
start = 8, -142
delta = 1,1
mask = 1
layerno = 0
tile = 0,0

[BG tumbleweed]
type = anim
actionno = 15
start = 8,-140
delta = 1,1
layerno = 0
sin.x = 5, 420
sin.y = 3, 70
velocity = 4.5, 0
tile = 1, 0
tilespacing = 6000




[BG hierbajos]
type = anim
actionno = 13
start = 8,-142
delta = 1,1
layerno = 1

[BG dust]
type  = normal
spriteno = 1, 11
start = 8, -122
delta = 1.1,1.1
mask = 1
layerno = 1
sin.y = 5, 320
sin.x = 6, 820
velocity = 0.9, 0
tile = 1, 0
trans = addalpha
alpha = 22,250

[BG dust]
type  = normal
spriteno = 1, 10
start = 8, -125
delta = 1.1,1.1
mask = 1
layerno = 1
sin.y = 8, 320
sin.x = 12, 620
velocity = 2.5, 0
tile = 1, 0
trans = addalpha
alpha = 35,250


























==================================================

; wind
[Begin Action 1]

5,1, 0,0, 6, ,
5,2, 0,0, 6, ,
5,3, 0,0, 5, ,
5,4, 0,0, 5, ,
5,5, 0,0, 5, ,
5,6, 0,0, 5, ,
5,7, 0,0, 4, ,
5,8, 0,0, 4, ,
5,9, 0,0, 3, ,
5,10, 0,0, 3, ,
5,11, 0,0, 2, ,
5,-1, 0,0, 1000, ,

; wind
[Begin Action 2]

5,-1, 0,0, 510, ,
5,1, 0,0, 6, ,
5,2, 0,0, 6, ,
5,3, 0,0, 5, ,
5,4, 0,0, 5, ,
5,5, 0,0, 5, ,
5,6, 0,0, 5, ,
5,7, 0,0, 4, ,
5,8, 0,0, 4, ,
5,9, 0,0, 3, ,
5,10, 0,0, 3, ,
5,11, 0,0, 2, ,
5,-1, 0,0, 414, ,

; wind
[Begin Action 3]

5,-1, 0,0, 714, ,
5,1, 0,0, 6, ,
5,2, 0,0, 6, ,
5,3, 0,0, 5, ,
5,4, 0,0, 5, ,
5,5, 0,0, 5, ,
5,6, 0,0, 5, ,
5,7, 0,0, 4, ,
5,8, 0,0, 4, ,
5,9, 0,0, 3, ,
5,10, 0,0, 3, ,
5,11, 0,0, 2, ,
5,-1, 0,0, 340, ,

; wind
[Begin Action 4]

5,-1, 0,0, 900, ,
5,1, 0,0, 6, ,
5,2, 0,0, 6, ,
5,3, 0,0, 5, ,
5,4, 0,0, 5, ,
5,5, 0,0, 5, ,
5,6, 0,0, 5, ,
5,7, 0,0, 4, ,
5,8, 0,0, 4, ,
5,9, 0,0, 3, ,
5,10, 0,0, 3, ,
5,11, 0,0, 2, ,
5,-1, 0,0, 110, ,

; wind
[Begin Action 5]

5,-1, 0,0, 1150, ,
5,1, 0,0, 6, ,
5,2, 0,0, 6, ,
5,3, 0,0, 5, ,
5,4, 0,0, 5, ,
5,5, 0,0, 5, ,
5,6, 0,0, 5, ,
5,7, 0,0, 4, ,
5,8, 0,0, 4, ,
5,9, 0,0, 3, ,
5,10, 0,0, 3, ,
5,11, 0,0, 2, ,
5,-1, 0,0, 0, ,





; hierbajo
[Begin Action 12]


1,9, 0,0, 10, ,
7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 6, ,
1,9, 0,0, 6, ,
7,1, 0,0, 6, ,
1,9, 0,0, 6, ,
7,1, 0,0, 9, ,
1,9, 0,0, 9, ,
7,1, 0,0, 10, ,


7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 6, ,
1,9, 0,0, 6, ,
7,1, 0,0, 6, ,
1,9, 0,0, 6, ,
7,1, 0,0, 9, ,
1,9, 0,0, 9, ,
7,1, 0,0, 10, ,


7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 4, ,
1,9, 0,0, 4, ,
7,1, 0,0, 6, ,
1,9, 0,0, 6, ,
7,1, 0,0, 6, ,
1,9, 0,0, 6, ,
7,1, 0,0, 9, ,
1,9, 0,0, 9, ,
7,1, 0,0, 10, ,


; hierbajo
[Begin Action 13]


1,7, 0,0, 10, ,
8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 6, ,
1,7, 0,0, 6, ,
8,1, 0,0, 6, ,
1,7, 0,0, 6, ,
8,1, 0,0, 9, ,
1,7, 0,0, 9, ,
8,1, 0,0, 10, ,



8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 6, ,
1,7, 0,0, 6, ,
8,1, 0,0, 6, ,
1,7, 0,0, 6, ,
8,1, 0,0, 9, ,
1,7, 0,0, 9, ,
8,1, 0,0, 10, ,



8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 4, ,
1,7, 0,0, 4, ,
8,1, 0,0, 6, ,
1,7, 0,0, 6, ,
8,1, 0,0, 6, ,
1,7, 0,0, 6, ,
8,1, 0,0, 9, ,
1,7, 0,0, 9, ,
8,1, 0,0, 10, ,




; Tumbleweed
[Begin Action 15]


9,1, 0,0, 7, ,
9,2, 0,0, 7, ,
9,3, 0,0, 7, ,
9,4, 0,0, 7, ,
9,5, 0,0, 7, ,
9,6, 0,0, 7, ,
9,7, 0,0, 7, ,
9,8, 0,0, 9, ,

; Trueno
[Begin Action 16]

11,-1, 0,0, 500, ,as60d256
11,2, 0,0, 3, ,as120d256
11,-1, 0,0, 1, ,as60d256
11,2, 0,0, 2, ,as100d256
11,-1, 0,0, 1, ,as60d256
11,2, 0,0, 3, ,as60d256

11,-1, 0,0, 500, ,as60d256
11,0, 0,0, 3, ,as120d256
11,-1, 0,0, 1, ,as60d256
11,0, 0,0, 2, ,as100d256
11,-1, 0,0, 1, ,as60d256
11,0, 0,0, 3, ,as60d256

11,-1, 50,0, 500, ,as60d256
11,1, 50,0, 3, ,as120d256
11,-1, 50,0, 1, ,as60d256
11,1, 50,0, 2, ,as100d256
11,-1, 50,0, 1, ,as60d256
11,1, 50,0, 3, ,as60d256


11,-1, 250,0, 500, ,as60d256
11,0, 250,0, 3, ,as120d256
11,-1, 250,0, 1, ,as60d256
11,0, 250,0, 2, ,as100d256
11,-1, 250,0, 1, ,as60d256
11,0, 250,0, 3, ,as60d256


11,-1, 0,0, 500, ,as60d256
11,1, 0,0, 3, ,as120d256
11,-1, 0,0, 1, ,as60d256
11,1, 0,0, 2, ,as100d256
11,-1, 0,0, 1, ,as60d256
11,1, 0,0, 3, ,as60d256

11,-1, 0,0, 500, ,as60d256
11,0, 0,0, 3, ,as120d256
11,-1, 0,0, 1, ,as60d256
11,0, 0,0, 2, ,as100d256
11,-1, 0,0, 1, ,as60d256
11,0, 0,0, 3, ,as60d256

11,-1, 50,0, 500, ,as60d256
11,3, 50,0, 3, ,as120d256
11,-1, 50,0, 1, ,as60d256
11,3, 50,0, 2, ,as100d256
11,-1, 50,0, 1, ,as60d256
11,3, 50,0, 3, ,as60d256


11,-1, 250,0, 500, ,as60d256
11,0, 250,0, 3, ,as120d256
11,-1, 250,0, 1, ,as60d256
11,0, 250,0, 2, ,as100d256
11,-1, 250,0, 1, ,as60d256
11,0, 250,0, 3, ,as60d256

11,-1, 0,0, 500, ,as60d256
11,3, 0,0, 3, ,as120d256
11,-1, 0,0, 1, ,as60d256
11,3, 0,0, 2, ,as100d256
11,-1, 0,0, 1, ,as60d256
11,3, 0,0, 3, ,as60d256















