;================================================================
;MADE BY:  DAERON          specially for the z2 chars!
;================================================================

[info]
name ="Evo 2014"
displayname="Evo 2014"
versiondate=22/09/2012
mugenversion=04,14,2001
author="Daeron"

[camera]
startx = 0 ;-16
starty = 0
boundleft = -208
boundright = 208
boundhigh = -300 ;-230
boundlow = 0
verticalfollow = .75
tension = 50
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30   ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 40
color = 20,10,10
fade.range = 0,-50
yscale = 0.4
;--------------------------------------------------------
[Reflection]
 ;Intensity of reflection (from 0 to 256). Set to 0 to have no
 ;reflection. Defaults to 0.
intensity = 0



;--------------------------------------------------------
[music]

bgmusic = sound/stages/hdbz_evo.mp3
bgvolume = 100

;looping points for hdbz_evo.mp3
bgmloopstart = 6033
bgmloopend = 3231724

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_evo.sff
debugbg = 0

;----------


 [bg sky]
type = normal
spriteno = 1,0
start = 8, -142
delta = 0.2,0.2
mask = 0
layerno = 0



 [bg mountains]
type = normal
spriteno = 0,6
start = 8, -142
delta = 0.2,0.2
mask = 1
layerno = 0
tile = 1,0

 [bg houses 6]
type = normal
spriteno = 1,6
start = 8, -142
delta = 0.3,0.5
mask = 1
layerno = 0
tile = 0,0

 [bg houses 6]
type = normal
spriteno = 1,13
start = 8, -142
delta = 0.3,0.5
mask = 1
layerno = 0
tile = 0,0


 [bg houses 7]
type = normal
spriteno = 1,7
start = 8, -142
delta = 0.3,0.5
mask = 1
layerno = 0
tile = 0,0

 [bg houses 8]
type = normal
spriteno = 1,8
start = 8, -142
delta = 0.4,0.6
mask = 1
layerno = 0
tile = 0,0



 [bg houses 5]
type = normal
spriteno = 1,5
start = 8, -142
delta = 0.4,0.6
mask = 1
layerno = 0
tile = 0,0



 [bg tuneles]
type = normal
spriteno = 1,14
start = 8, -142
delta = 0.4,0.6
mask = 1
layerno = 0
tile = 0,0

 [bg houses 4]
type = normal
spriteno = 1,4
start = 8, -142
delta = 0.4,0.6
mask = 1
layerno = 0
tile = 0,0


 [bg houses 3]
type = normal
spriteno = 1,3
start = 8, -142
delta = 0.5,0.7
mask = 1
layerno = 0
tile = 0,0





 [bg houses 2]
type = normal
spriteno = 1,2
start = 8, -142
delta = 0.5,0.7
mask = 1
layerno = 0
tile = 0,0

 [bg plants3]
type = normal
spriteno = 0,5
start = 8, -142
delta = 0.6,0.8
mask = 1
layerno = 0
tile = 0,0

 [bg plants3]
type = normal
spriteno = 0,5
start = -192, -142
delta = 0.6,0.8
mask = 1
layerno = 0
tile = 0,0

 [bg plants3]
type = normal
spriteno = 0,5
start = -392, -142
delta = 0.6,0.8
mask = 1
layerno = 0
tile = 0,0

 [bg houses 1]
type = normal
spriteno = 1,1
start = 8, -142
delta = 0.6,0.8
mask = 1
layerno = 0
tile = 0,0



 [bg plants4]
type = normal
spriteno = 0,4
start = 8, -137
delta = 0.7,0.8
mask = 1
layerno = 0
tile = 0,0



  [bg palm]
type = normal
spriteno = 3,0
start = 8, -142
delta = 0.7,0.8
mask = 1
layerno = 0
tile = 0,0



[BG people2]
type = anim
actionno = 5
start = 28,-141
delta = 0.7,0.8
layerno = 0

[BG people2]
type = anim
actionno = 5
start = -130,-141
delta = 0.7,0.8
layerno = 0

[BG people]
type = anim
actionno = 4
start = 8,-138
delta = 0.7,0.8
layerno = 0


[BG people]
type = anim
actionno = 4
start = -160,-138
delta = 0.7,0.8
layerno = 0


[BG people]
type = anim
actionno = 4
start = -230,-125
delta = 0.7,0.8
layerno = 0

[BG people2]
type = anim
actionno = 5
start = -250,-125
delta = 0.7,0.8
layerno = 0

[BG people2]
type = anim
actionno = 5
start = -390,-125
delta = 0.7,0.8
layerno = 0


[BG people]
type = anim
actionno = 4
start = -340,-125
delta = 0.7,0.8
layerno = 0


[BG people2]
type = anim
actionno = 5
start = -320,-125
delta = 0.7,0.8
layerno = 0







  [bg plants]
type = normal
spriteno = 0,4
start = 8, -142
delta = 0.7,0.7
mask = 1
layerno = 0
tile = 0,0

  [bg pancarta]
type = normal
spriteno = 11,0
start = 8, -142
delta = 0.7,0.8
mask = 1
layerno = 0
tile = 0,0

  [bg tienda]
type = normal
spriteno = 8,0
start = 8, -142
delta = 0.7,0.8
mask = 1
layerno = 0
tile = 0,0

 [bg flag]
type = normal
spriteno = 6,0
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0

 [bg flag]
type = normal
spriteno = 6,1
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0

  [bg lights]
type = normal
spriteno = 1,9
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0




[BG Dae]
type = anim
actionno = 6
start = 8,-142
delta = 0.8,0.9
layerno = 0

  [bg Balth]
type = normal
spriteno = 9,1
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0



[BG Cyb]
type = anim
actionno = 8
start = 8,-142
delta = 0.8,0.9
layerno = 0



[BG Iced]
type = anim
actionno = 7
start = 8,-142
delta = 0.8,0.9
layerno = 0

  [bg Wizzy]
type = normal
spriteno = 9,4
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0

  [bg Websta]
type = normal
spriteno = 9,5
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0



  [bg Shockdingo]
type = normal
spriteno = 9,8
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0



 [bg fences]
type = normal
spriteno = 0,2
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0


 [bg fences]
type = dummy ;normal
spriteno = 13,0
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0

 [bg fences]
type = normal
spriteno = 10,0
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0

 [bg fences]
type = normal
spriteno = 10,1
start = 8, -142
delta = 0.8,0.9
mask = 1
layerno = 0
tile = 0,0




[BG Road]
type  = parallax
spriteno = 0,1
start = 0, 183
delta = 0.8, 0.9
xscale = 0.7, 1.01;0.7, 1.2
yscalestart = 100
yscaledelta = .3

















-------------------------------

; Cyb
[Begin Action 8]

9,2, 0,0, 5, ,
9,11, 0,0, 5, ,
9,12, 0,0, 5, ,
9,11, 0,0, 5, ,
9,2, 0,0, 5, ,
9,13, 0,0, 3, ,

9,2, 0,0, 7, ,
9,11, 0,0, 7, ,
9,12, 0,0, 7, ,
9,11, 0,0, 7, ,
9,2, 0,0, 7, ,
9,13, 0,0, 5, ,

9,2, 0,0, 9, ,
9,11, 0,0, 9, ,
9,12, 0,0, 9, ,
9,11, 0,0, 9, ,
9,2, 0,0, 9, ,
9,13, 0,0, 7, ,

9,2, 0,0, 7, ,
9,11, 0,0, 7, ,
9,12, 0,0, 7, ,
9,11, 0,0, 7, ,
9,2, 0,0, 7, ,
9,13, 0,0, 5, ,

; Iced
[Begin Action 7]

9,3, 0,0, 5, ,
9,9, 0,0, 5, ,
9,10, 0,0, 5, ,
9,9, 0,0, 3, ,

9,3, 0,0, 7, ,
9,9, 0,0, 7, ,
9,10, 0,0, 7, ,
9,9, 0,0, 5, ,

9,9, 0,0, 30, ,

9,3, 0,0, 5, ,
9,9, 0,0, 5, ,
9,10, 0,0, 5, ,
9,9, 0,0, 3, ,

9,9, 0,0, 50, ,


; Dae
[Begin Action 6]

9,0, 0,0, 50, ,
9,6, 0,0, 5, ,
9,7, 0,0, 3, ,
9,6, 0,1, 5, ,
9,0, 0,0, 10, ,
9,6, 0,0, 5, ,
9,7, 0,0, 3, ,
9,6, 0,1, 5, ,

9,0, 0,0, 50, ,
9,6, 0,0, 5, ,
9,7, 0,0, 3, ,
9,6, 0,1, 5, ,





; people
[Begin Action 4]

10,7, 0,0, 8, ,
10,8, 0,0, 8, ,
10,9, 0,0, 8, ,
10,10, 0,0, 8, ,

; people2
[Begin Action 5]

10,11, 0,0, 6, ,
10,12, 0,0, 6, ,
10,13, 0,0, 6, ,
10,11, 0,0, 7, ,
10,12, 0,0, 7, ,
10,13, 0,0, 7, ,










































==================================================





















































