[info]
name 		= "Gravity Chamber"
displayname	= "Gravity Chamber"
author		= "Toni, EthanTheHuman, Alpha Proto"

[camera]
startx 		= 0
starty 		= 0
boundleft 	= -208
boundright 	= 208
boundhigh 	= -300
boundlow 	= 0
tension 	= 50
verticalfollow 	= .75
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
zoffsetlink = 2
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 90
color = 20,20,20
fade.range = 0,-50
yscale = 0.3


;--------------------------------------------------------
[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you don't want music. If an invalid filename is
 ;given, then no music will play. To play CD audio, put
 ;the track number followed by ".da". Using a track number of
 ;0 will play a random audio track. For example, to play
 ;track 3 from a music CD, use:
 ;  bgmusic = 3.da

bgmusic = sound/chars/Vegeta.mp3
bgvolume = 100

;looping points for Vegeta.mp3
bgmloopstart = 753
bgmloopend = 4174723

;========================================================
; main background definition
[bgdef]
spr = stages/hdbz_grav.sff
debugbg = 0

;----------

[bg wall]
type = normal
spriteno = 1,0
start = 0, 130
delta = .6,.7
layerno = 0
id = 10

[bg floor]
type  = parallax
spriteno = 2,0
start = 0, 130
delta = .6, .7
xscale = 1, 2.2
yscalestart = 100 ;105
yscaledelta = 0.25
mask  = 1
id = 10

[bg floor1]
type  = parallax
spriteno = 2,1
start = 0, 1130
delta = .6, .7
xscale = 1, 2.2
yscalestart = 100 ;105
yscaledelta = 0.25
mask  = 1
id = 50

[bg floor2]
type  = parallax
spriteno = 2,2
start = 0, 1130
delta = .6, .7
xscale = 1, 2.2
yscalestart = 100 ;105
yscaledelta = 0.25
mask  = 1
id = 51

[bg wall bottom]
type = normal
spriteno = 3,5
start = 0, 130
delta = .63,.75
mask = 1
id = 10

[bg wall bottom]
type = normal
spriteno = 3,4
start = 0, 130
delta = .66,.75
mask = 1
id = 10

[bg wall bottom]
type = normal
spriteno = 3,6
start = 0, 130
delta = .66,.75
mask = 1
id = 10

[bg wall bottom]
type = normal
spriteno = 3,3
start = 0, 130
delta = .69,.75
mask = 1
id = 10

[bg wall bottom]
type = normal
spriteno = 3,7
start = 0, 130
delta = .69,.75
mask = 1
id = 10

[bg wall crack]
type  = anim
actionno = 801
start = 0, 130
delta = .69,.75
mask = 1
id = 10

[Begin Action 801]
-1,0, 0,0, 6134
80,0, 0,0, -1

[bg wall crack 2]
type  = anim
actionno = 802
start = 0, 130
delta = .64,.75
mask = 1
id = 10

[Begin Action 802]
-1,0, 0,0, 6134
80,1, 0,0, -1

[bg wall crack 3]
type  = anim
actionno = 803
start = 0, 130
delta = .63,.75
mask = 1
id = 10

[Begin Action 803]
-1,0, 0,0, 6134
80,2, 0,0, -1

[bg wall crack 4]
type  = anim
actionno = 804
start = 0, 130
delta = .63,.75
mask = 1
id = 10

[Begin Action 804]
-1,0, 0,0, 6134
80,3, 0,0, -1

[bg wall crack 5]
type  = anim
actionno = 805
start = 0, 130
delta = .64,.75
mask = 1
id = 10

[Begin Action 805]
-1,0, 0,0, 6134
80,4, 0,0, -1

[bg wall rim]
type = normal
spriteno = 5,0
start = 0, 130
delta = .66,.75
mask = 1
id = 10

[bg window 1]
type = normal
spriteno = 6,0
start = 0, 130
delta = .655,.75
mask = 1
id = 10

[bg window2]
type = normal
spriteno = 6,1
start = 0, 130
delta = .64,.75
mask = 1
id = 10

[bg window3]
type = normal
spriteno = 6,2
start = 0, 130
delta = .635,.75
mask = 1
id = 10

[bg window 4]
type = normal
spriteno = 6,3
start = 0, 130
delta = .64,.75
mask = 1
id = 10

[bg window 5]
type = normal
spriteno = 6,4
start = 0, 130
delta = .655,.75
mask = 1
id = 10

[bg dome]
type  = parallax
spriteno = 8,0
start = 0, -528
delta = 1, .75
xscale = .8, .5
;yscalestart = 105
;yscaledelta = 0.5
mask  = 1
id = 10

[bg ceiling]
type  = normal
spriteno = 7,0
start = 0, 135
delta = .86,.86
mask = 1
id = 10

[bg pillar]
type  = anim
actionno = 4
start = 0, 135
delta = .86,.86
mask = 1
id = 10

[Begin Action 4]
4,0, 0,0, 3638
4,1, 0,0, 2000
4,2, 0,0, -1

[BG pillar screen]
type  = anim
actionno = 70
start = 0, 135
delta = .86, .86
id = 10

[Begin Action 70]
-1,0, 0,0, 320
LoopStart
70,0, 0,0, 8
70,1, 0,0, 8
70,0, 0,0, 8
70,2, 0,0, 8
70,3, 0,0, 8
70,0, 0,0, 8
70,1, 0,0, 8
70,2, 0,0, 8
70,3, 0,0, 8
70,2, 0,0, 8
70,3, 0,0, 8

[bg screen Dr. Briefs]
type  = anim
actionno = 30
start = 30, 60
delta = .95, .95

[Begin Action 30]
-1,0, 0,0, 120, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
30,0, 0,0, 10, ,AS156D156
30,1, 0,0, 3, ,AS156D156
30,2, 0,0, 6, ,AS156D156
30,0, 0,0, 10, ,AS156D156
30,2, 0,0, 6, ,AS156D156
30,0, 0,0, 10, ,AS156D156
30,2, 0,0, 10, ,AS156D156
30,0, 0,0, 10, ,AS156D156
30,2, 0,0, 10, ,AS156D156
30,0, 0,0, 10, ,AS156D156
30,1, 0,0, 3, ,AS156D156
30,2, 0,0, 60, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen 100 G]
type  = anim
actionno = 35
start = -30, 80
delta = .95, .95

[Begin Action 35]
-1,0, 0,0, 320, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
35,0, 0,0, 25, ,AS156D156
35,1, 0,0, 3, ,AS156D156
35,0, 0,0, 80, ,AS156D156
35,2, 0,0, 3, ,AS156D156
35,0, 0,0, 27, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen 400 G]
type  = anim
actionno = 351
start = -30, 80
delta = .95, .95

[Begin Action 351]
-1,0, 0,0, 3320, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
35,3, 0,0, 25, ,AS156D156
35,4, 0,0, 3, ,AS156D156
35,3, 0,0, 80, ,AS156D156
35,5, 0,0, 3, ,AS156D156
35,3, 0,0, 27, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg Steam]
type  = anim
actionno = 42
start = -50, 120
delta = .86, .86
id = 10

[Begin Action 42]
-1,0, 0,0, 3638
42,0, 0,0, 5, ,AS156D156
42,1, 0,0, 5, ,AS156D156
42,2, 0,0, 5, ,AS156D156
42,3, 0,0, 5, ,AS156D156
42,4, 0,0, 5, ,AS156D156
-1,0, 0,0, -1

[bg screen Bulma]
type  = anim
actionno = 31
start = 30, 60
delta = .95, .95

[Begin Action 31]
-1,0, 0,0, 3720, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
31,0, 0,0, 20, ,AS156D156
31,10, 0,0, 6, ,AS156D156
31,11, 0,0, 6, ,AS156D156
31,10, 0,0, 6, ,AS156D156
31,11, 0,0, 6, ,AS156D156
31,12, 0,0, 3, ,AS156D156
31,10, 0,0, 6, ,AS156D156
31,0, 0,0, 6, ,AS156D156
31,10, 0,0, 6, ,AS156D156
31,0, 0,0, 20, ,AS156D156
31,10, 0,0, 6, ,AS156D156
31,12, 0,0, 3, ,AS156D156
31,10, 0,0, 6, ,AS156D156
31,11, 0,0, 6, ,AS156D156
31,0, 0,0, 20, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen 600 G]
type  = anim
actionno = 352
start = -30, 80
delta = .95, .95

[Begin Action 352]
-1,0, 0,0, 5120, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
35,6, 0,0, 25, ,AS156D156
35,7, 0,0, 3, ,AS156D156
35,6, 0,0, 80, ,AS156D156
35,8, 0,0, 3, ,AS156D156
35,6, 0,0, 27, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg Steam 1]
type  = anim
actionno = 421
start = -50, 120
delta = .86, .86
id = 10

[Begin Action 421]
-1,0, 0,0, 5638
42,0, 0,0, 5, ,AS156D156
42,1, 0,0, 5, ,AS156D156
42,2, 0,0, 5, ,AS156D156
42,3, 0,0, 5, ,AS156D156
42,4, 0,0, 5, ,AS156D156
-1,0, 0,0, 20
42,0, 0,0, 5, ,AS156D156
42,1, 0,0, 5, ,AS156D156
42,2, 0,0, 5, ,AS156D156
42,3, 0,0, 5, ,AS156D156
42,4, 0,0, 5, ,AS156D156
-1,0, 0,0, -1

[BG Smoke]
type  = anim
actionno = 40
start = -50, 120
delta = .86, .86
id = 10

[Begin Action 40]
-1,0, 0,0, 5658
40,0, 0,0, 5, , AS10D246
40,1, 0,0, 5, , AS20D236
40,2, 0,0, 5, , AS30D226
40,3, 0,0, 5, , AS40D216
40,4, 0,0, 5, , AS50D206
40,5, 0,0, 5, , AS60D196
40,0, 0,0, 5, , AS70D186
40,1, 0,0, 5, , AS80D176
40,2, 0,0, 5, , AS90D166
40,3, 0,0, 5, , AS100D156
40,4, 0,0, 5, , AS110D146
40,5, 0,0, 5, , AS120D136
LoopStart
40,0, 0,0, 5, , AS120D136
40,1, 0,0, 5, , AS120D136
40,2, 0,0, 5, , AS120D136
40,3, 0,0, 5, , AS120D136
40,4, 0,0, 5, , AS120D136
40,5, 0,0, 5, , AS120D136

[BG Smoke 2]
type  = anim
actionno = 41
start = 57, 70
delta = .86, .86
id = 10

[Begin Action 41]
-1,0, 0,0, 5698
41,0, 0,0, 5, , AS10D246
41,1, 0,0, 5, , AS20D236
41,2, 0,0, 5, , AS30D226
41,3, 0,0, 5, , AS40D216
41,4, 0,0, 5, , AS50D206
41,5, 0,0, 5, , AS60D196
41,0, 0,0, 5, , AS70D186
41,1, 0,0, 5, , AS80D176
41,2, 0,0, 5, , AS90D166
41,3, 0,0, 5, , AS100D156
41,4, 0,0, 5, , AS110D146
41,5, 0,0, 5, , AS120D136
LoopStart
41,0, 0,0, 5, , AS120D136
41,1, 0,0, 5, , AS120D136
41,2, 0,0, 5, , AS120D136
41,3, 0,0, 5, , AS120D136
41,4, 0,0, 5, , AS120D136
41,5, 0,0, 5, , AS120D136

[bg screen warning]
type  = anim
actionno = 22
start = 0, 65
delta = .95, .95

[Begin Action 22]
-1,0, 0,0, 5700, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,3, 0,0, 10, ,AS156D156
22,4, 0,0, 27, ,AS156D156
22,5, 0,0, 3, ,AS156D156
22,6, 0,0, 10, ,AS156D156
22,7, 0,0, 30, ,AS156D156
22,3, 0,0, 10, ,AS156D156
22,4, 0,0, 30, ,AS156D156
22,5, 0,0, 10, ,AS156D156
22,6, 0,0, 3, ,AS156D156
22,7, 0,0, 27, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,3, 0,0, 10, ,AS156D156
22,4, 0,0, 27, ,AS156D156
22,5, 0,0, 3, ,AS156D156
22,6, 0,0, 10, ,AS156D156
22,7, 0,0, 30, ,AS156D156
22,3, 0,0, 10, ,AS156D156
22,4, 0,0, 30, ,AS156D156
22,5, 0,0, 10, ,AS156D156
22,6, 0,0, 3, ,AS156D156
22,7, 0,0, 27, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,3, 0,0, 10, ,AS156D156
22,4, 0,0, 27, ,AS156D156
22,5, 0,0, 3, ,AS156D156
22,6, 0,0, 10, ,AS156D156
22,7, 0,0, 30, ,AS156D156
22,3, 0,0, 10, ,AS156D156
22,4, 0,0, 30, ,AS156D156
22,5, 0,0, 10, ,AS156D156
22,6, 0,0, 3, ,AS156D156
22,7, 0,0, 27, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen warning l1]
type  = anim
actionno = 21
start = -150, 65
delta = .96, .96

[Begin Action 21]
-1,0, 0,0, 5705, ,AS156D156
21,0, 0,0, 3, ,AS156D156
21,1, 0,0, 3, ,AS156D156
21,2, 0,0, 3, ,AS156D156
21,3, 0,0, 10, ,AS156D156
21,4, 0,0, 27, ,AS156D156
21,5, 0,0, 3, ,AS156D156
21,6, 0,0, 10, ,AS156D156
21,7, 0,0, 30, ,AS156D156
21,3, 0,0, 10, ,AS156D156
21,4, 0,0, 30, ,AS156D156
21,5, 0,0, 10, ,AS156D156
21,6, 0,0, 3, ,AS156D156
21,7, 0,0, 27, ,AS156D156
21,2, 0,0, 3, ,AS156D156
21,1, 0,0, 3, ,AS156D156
21,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
21,0, 0,0, 3, ,AS156D156
21,1, 0,0, 3, ,AS156D156
21,2, 0,0, 3, ,AS156D156
21,3, 0,0, 10, ,AS156D156
21,4, 0,0, 27, ,AS156D156
21,5, 0,0, 3, ,AS156D156
21,6, 0,0, 10, ,AS156D156
21,7, 0,0, 30, ,AS156D156
21,3, 0,0, 10, ,AS156D156
21,4, 0,0, 30, ,AS156D156
21,5, 0,0, 10, ,AS156D156
21,6, 0,0, 3, ,AS156D156
21,7, 0,0, 27, ,AS156D156
21,2, 0,0, 3, ,AS156D156
21,1, 0,0, 3, ,AS156D156
21,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
21,0, 0,0, 3, ,AS156D156
21,1, 0,0, 3, ,AS156D156
21,2, 0,0, 3, ,AS156D156
21,3, 0,0, 10, ,AS156D156
21,4, 0,0, 27, ,AS156D156
21,5, 0,0, 3, ,AS156D156
21,6, 0,0, 10, ,AS156D156
21,7, 0,0, 30, ,AS156D156
21,3, 0,0, 10, ,AS156D156
21,4, 0,0, 30, ,AS156D156
21,5, 0,0, 10, ,AS156D156
21,6, 0,0, 3, ,AS156D156
21,7, 0,0, 27, ,AS156D156
21,2, 0,0, 3, ,AS156D156
21,1, 0,0, 3, ,AS156D156
21,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen warning r1]
type  = anim
actionno = 23
start = 150, 65
delta = .96, .96

[Begin Action 23]
-1,0, 0,0, 5705, ,AS156D156
23,0, 0,0, 3, ,AS156D156
23,1, 0,0, 3, ,AS156D156
23,2, 0,0, 3, ,AS156D156
23,3, 0,0, 10, ,AS156D156
23,4, 0,0, 27, ,AS156D156
23,5, 0,0, 3, ,AS156D156
23,6, 0,0, 10, ,AS156D156
23,7, 0,0, 30, ,AS156D156
23,3, 0,0, 10, ,AS156D156
23,4, 0,0, 30, ,AS156D156
23,5, 0,0, 10, ,AS156D156
23,6, 0,0, 3, ,AS156D156
23,7, 0,0, 27, ,AS156D156
23,2, 0,0, 3, ,AS156D156
23,1, 0,0, 3, ,AS156D156
23,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
23,0, 0,0, 3, ,AS156D156
23,1, 0,0, 3, ,AS156D156
23,2, 0,0, 3, ,AS156D156
23,3, 0,0, 10, ,AS156D156
23,4, 0,0, 27, ,AS156D156
23,5, 0,0, 3, ,AS156D156
23,6, 0,0, 10, ,AS156D156
23,7, 0,0, 30, ,AS156D156
23,3, 0,0, 10, ,AS156D156
23,4, 0,0, 30, ,AS156D156
23,5, 0,0, 10, ,AS156D156
23,6, 0,0, 3, ,AS156D156
23,7, 0,0, 27, ,AS156D156
23,2, 0,0, 3, ,AS156D156
23,1, 0,0, 3, ,AS156D156
23,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
23,0, 0,0, 3, ,AS156D156
23,1, 0,0, 3, ,AS156D156
23,2, 0,0, 3, ,AS156D156
23,3, 0,0, 10, ,AS156D156
23,4, 0,0, 27, ,AS156D156
23,5, 0,0, 3, ,AS156D156
23,6, 0,0, 10, ,AS156D156
23,7, 0,0, 30, ,AS156D156
23,3, 0,0, 10, ,AS156D156
23,4, 0,0, 30, ,AS156D156
23,5, 0,0, 10, ,AS156D156
23,6, 0,0, 3, ,AS156D156
23,7, 0,0, 27, ,AS156D156
23,2, 0,0, 3, ,AS156D156
23,1, 0,0, 3, ,AS156D156
23,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen warning l2]
type  = anim
actionno = 20
start = -290, 65
delta = .98, .98

[Begin Action 20]
-1,0, 0,0, 5710, ,AS156D156
20,0, 0,0, 3, ,AS156D156
20,1, 0,0, 3, ,AS156D156
20,2, 0,0, 3, ,AS156D156
20,3, 0,0, 10, ,AS156D156
20,4, 0,0, 27, ,AS156D156
20,5, 0,0, 3, ,AS156D156
20,6, 0,0, 10, ,AS156D156
20,7, 0,0, 30, ,AS156D156
20,3, 0,0, 10, ,AS156D156
20,4, 0,0, 30, ,AS156D156
20,5, 0,0, 10, ,AS156D156
20,6, 0,0, 3, ,AS156D156
20,7, 0,0, 27, ,AS156D156
20,2, 0,0, 3, ,AS156D156
20,1, 0,0, 3, ,AS156D156
20,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
20,0, 0,0, 3, ,AS156D156
20,1, 0,0, 3, ,AS156D156
20,2, 0,0, 3, ,AS156D156
20,3, 0,0, 10, ,AS156D156
20,4, 0,0, 27, ,AS156D156
20,5, 0,0, 3, ,AS156D156
20,6, 0,0, 10, ,AS156D156
20,7, 0,0, 30, ,AS156D156
20,3, 0,0, 10, ,AS156D156
20,4, 0,0, 30, ,AS156D156
20,5, 0,0, 10, ,AS156D156
20,6, 0,0, 3, ,AS156D156
20,7, 0,0, 27, ,AS156D156
20,2, 0,0, 3, ,AS156D156
20,1, 0,0, 3, ,AS156D156
20,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
20,0, 0,0, 3, ,AS156D156
20,1, 0,0, 3, ,AS156D156
20,2, 0,0, 3, ,AS156D156
20,3, 0,0, 10, ,AS156D156
20,4, 0,0, 27, ,AS156D156
20,5, 0,0, 3, ,AS156D156
20,6, 0,0, 10, ,AS156D156
20,7, 0,0, 30, ,AS156D156
20,3, 0,0, 10, ,AS156D156
20,4, 0,0, 30, ,AS156D156
20,5, 0,0, 10, ,AS156D156
20,6, 0,0, 3, ,AS156D156
20,7, 0,0, 27, ,AS156D156
20,2, 0,0, 3, ,AS156D156
20,1, 0,0, 3, ,AS156D156
20,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen warning r2]
type  = anim
actionno = 24
start = 290, 65
delta = .98, .98

[Begin Action 24]
-1,0, 0,0, 5710, ,AS156D156
24,0, 0,0, 3, ,AS156D156
24,1, 0,0, 3, ,AS156D156
24,2, 0,0, 3, ,AS156D156
24,3, 0,0, 10, ,AS156D156
24,4, 0,0, 27, ,AS156D156
24,5, 0,0, 3, ,AS156D156
24,6, 0,0, 10, ,AS156D156
24,7, 0,0, 30, ,AS156D156
24,3, 0,0, 10, ,AS156D156
24,4, 0,0, 30, ,AS156D156
24,5, 0,0, 10, ,AS156D156
24,6, 0,0, 3, ,AS156D156
24,7, 0,0, 27, ,AS156D156
24,2, 0,0, 3, ,AS156D156
24,1, 0,0, 3, ,AS156D156
24,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
24,0, 0,0, 3, ,AS156D156
24,1, 0,0, 3, ,AS156D156
24,2, 0,0, 3, ,AS156D156
24,3, 0,0, 10, ,AS156D156
24,4, 0,0, 27, ,AS156D156
24,5, 0,0, 3, ,AS156D156
24,6, 0,0, 10, ,AS156D156
24,7, 0,0, 30, ,AS156D156
24,3, 0,0, 10, ,AS156D156
24,4, 0,0, 30, ,AS156D156
24,5, 0,0, 10, ,AS156D156
24,6, 0,0, 3, ,AS156D156
24,7, 0,0, 27, ,AS156D156
24,2, 0,0, 3, ,AS156D156
24,1, 0,0, 3, ,AS156D156
24,0, 0,0, 3, ,AS156D156
-1,0, 0,0, 500, ,AS156D156
24,0, 0,0, 3, ,AS156D156
24,1, 0,0, 3, ,AS156D156
24,2, 0,0, 3, ,AS156D156
24,3, 0,0, 10, ,AS156D156
24,4, 0,0, 27, ,AS156D156
24,5, 0,0, 3, ,AS156D156
24,6, 0,0, 10, ,AS156D156
24,7, 0,0, 30, ,AS156D156
24,3, 0,0, 10, ,AS156D156
24,4, 0,0, 30, ,AS156D156
24,5, 0,0, 10, ,AS156D156
24,6, 0,0, 3, ,AS156D156
24,7, 0,0, 27, ,AS156D156
24,2, 0,0, 3, ,AS156D156
24,1, 0,0, 3, ,AS156D156
24,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[bg screen Bulma2]
type  = anim
actionno = 312
start = 30, 60
delta = .95, .95

[Begin Action 312]
-1,0, 0,0, 5940, ,AS156D156
22,0, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,2, 0,0, 3, ,AS156D156
31,0, 0,0, 20, ,AS156D156
31,1, 0,0, 3, ,AS156D156
31,2, 0,0, 20, ,AS156D156
31,3, 0,0, 3, ,AS156D156
31,4, 0,0, 6, ,AS156D156
31,5, 0,0, 6, ,AS156D156
31,6, 0,0, 6, ,AS156D156
31,5, 0,0, 6, ,AS156D156
31,7, 0,0, 6, ,AS156D156
31,5, 0,0, 6, ,AS156D156
31,8, 0,0, 6, ,AS156D156
31,5, 0,0, 6, ,AS156D156
31,9, 0,0, 6, ,AS156D156
31,5, 0,0, 6, ,AS156D156
31,6, 0,0, 6, ,AS156D156
31,5, 0,0, 6, ,AS156D156
22,2, 0,0, 3, ,AS156D156
22,1, 0,0, 3, ,AS156D156
22,0, 0,0, 3, ,AS156D156
-1,0, 0,0, -1, ,AS156D156

[BG Lines]
type  = anim
actionno = 60
tile = 1, 1
tilespacing = 294,240
velocity = 60, 20
start = 0, 0
delta = 1.2, 1.2
;layerno = 1

[Begin Action 60]
-1,0, 0,0, 3387
LoopStart
60,0, 0,0, 1, ,AS56D246
60,1, 0,0, 1, ,AS56D246
60,2, 0,0, 1, ,AS56D246

[BG Red]
type  = anim
actionno = 50
start = 0, 100
delta = 0, 0
layerno = 1

[Begin Action 50]
-1,0, 0,0, 5638
50,0, 0,0, 5, , AS10D256
LoopStart
50,0, 0,0, 5, , AS20D256
50,0, 0,0, 5, , AS30D256
50,0, 0,0, 5, , AS40D256
50,0, 0,0, 5, , AS50D256
50,0, 0,0, 5, , AS60D256
50,0, 0,0, 5, , AS70D256
50,0, 0,0, 5, , AS80D256
50,0, 0,0, 20, , AS90D256
50,0, 0,0, 5, , AS80D256
50,0, 0,0, 5, , AS70D256
50,0, 0,0, 5, , AS60D256
50,0, 0,0, 5, , AS50D256
50,0, 0,0, 5, , AS40D256
50,0, 0,0, 5, , AS30D256
50,0, 0,0, 5, , AS20D256
50,0, 0,0, 20, , AS10D256


[bg position]
type  = dummy
spriteno = 4,0
start = 0, 0
delta = 1,1
mask = 1
id = 10

[BG Dummy] ;Dummy object for player's zoffset to be bound to
type  = dummy
id = 2
start = 0,0
positionlink = 1

;-----
[BGCtrlDef floor]
;looptime =  1525
ctrlID = 10, 50, 51

[BGCtrl 100G]
type = SinY
time = 380
value = 1, 5, 0 

[BGCtrl 10.2]
type = SinY
time = 387
value = 3, 200, 0

[BGCtrl 10.2]
type = SinY
time = 487
value = 0, 5, 0

[BGCtrl 10.3]
type = SinY
time = 634
value = .5, 5, 0

[BGCtrl 10.4]
type = SinY
time = 650
value = 0, 5, 0

[BGCtrl 10.5]
type = SinY
time = 1234
value = .5, 5, 0

[BGCtrl 10.6]
type = SinY
time = 1250
value = 0, 5, 0

[BGCtrl 10.7]
type = SinY
time = 2234
value = .5, 5, 0

[BGCtrl 10.8]
type = SinY
time = 2250
value = 0, 5, 0

[BGCtrl 400G]
type = SinY
time = 3380
value = 1, 5, 0 

[BGCtrl 10.2]
type = SinY
time = 3387
value = 3, 200, 0

[BGCtrl 10.2]
type = SinY
time = 3487
value = 0, 5, 0

[BGCtrl 10.3]
type = SinY
time = 3634
value = .5, 5, 0

[BGCtrl 10.4]
type = SinY
time = 3650
value = 0, 5, 0

[BGCtrl 10.5]
type = SinY
time = 4134
value = .5, 5, 0

[BGCtrl 10.6]
type = SinY
time = 4150
value = 0, 5, 0

[BGCtrl 600G]
type = SinY
time = 5180
value = 1.5, 5, 0 

[BGCtrl 10.2]
type = SinY
time = 5187
value = 4, 200, 0

[BGCtrl 10.2]
type = SinY
time = 5287
value = .5, 10, 0

[BGCtrl 10.3]
type = SinY
time = 5634
value = 1.5, 5, 0

[BGCtrl 10.4]
type = SinY
time = 5650
value = .5, 10, 0

[BGCtrl 10.5]
type = SinY
time = 6134
value = 2, 5, 0

[BGCtrl 10.6]
type = SinY
time = 6150
value = .5, 10, 0



[BGCtrlDef cracks 1]
ctrlID = 50
[BGCtrl 50]
type = PosAdd
time = 3638 
y = -1000

[BGCtrlDef cracks 2]
ctrlID = 51
[BGCtrl 51]
type = PosAdd
time = 5638 
y = -1000