;================================================================
;MADE BY:  DAERON          specially for the z2 chars!
;================================================================

[info]
name =		"Kami's Lookout"
displayname=	"Kami's Lookout"
author =	"Daeron"

[camera]
startx 		= 0 ;-16
starty 		= 0
boundleft 	= -208;-240
boundright 	= 208
boundhigh 	= -300
boundlow 	= 0
verticalfollow 	= .75
tension 	= 50
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 60
color = 40,20,20
fade.range = 0,-50
yscale = 0.3


;--------------------------------------------------------
[music]

bgmusic = sound/chars/Vegetto.mp3
bgvolume = 100

;looping points for Vegetto.mp3
bgmloopstart = 1778392
bgmloopend = 5331059

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_lookout.sff
debugbg = 0

;----------





[bg sky]
type = normal
spriteno = 10,0
start = 8, -142
delta = 0.1,0.5
mask = 1
layerno = 0
velocity = -0.1, 0
tile = 1,0




 [bg towers back]
type = normal
spriteno = 1,6
start = 8, -142
delta = 0.8, 0.93
mask = 1
layerno = 0
tile = 0,0



 



[BG Suelo]
type  = parallax
spriteno = 0,0
start = 0, -142
delta = 0.8, 1
mask = 1
xscale = 0.75, 1
yscalestart = 100
yscaledelta = 0

[bg house bg]
type = normal
spriteno = 1,3
start = 8, -142
delta = 0.82, 0.97
mask = 1
layerno = 0
tile = 0,0



 [bg house]
type = normal
spriteno = 1,2
start = 8, -142
delta = 0.85, 1
mask = 1
layerno = 0
tile = 0,0

 [bg trees house]
type = normal
spriteno = 1,4
start = 8, -142
delta = 0.87, 1
mask = 1
layerno = 0
tile = 0,0


 [bg towers front]
type = normal
spriteno = 1,5
start = 8, -142
delta = 0.88, 1
mask = 1
layerno = 0
tile = 0,0



 [bg Palmtrees]
type = normal
spriteno = 0,1
start = 8, -142
delta = 1, 1
mask = 1
layerno = 0
tile = 0,0

 [bg Palmtrees2]
type = normal
spriteno = 0,2
start = 8, -142
delta = 1, 1
mask = 1
layerno = 0
tile = 0,0




















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