;================================================================
;MADE BY:  DAERON          specially for the z2 chars!

Credits to Hoshi, for ripping the Moon sprite!
;================================================================

[info]
name =		"Kami's Lookout - Eclipse"
displayname=	"Kami's Lookout - Eclipse"
author =	"Daeron"

[camera]
startx 		= 0 ;-16
starty 		= 0
boundleft 	= -208;-240
boundright 	= 208
boundhigh 	= -300
boundlow 	= 0
verticalfollow 	= .75
tension 	= 50
floortension 	= 90


;--------------------------------------------------------
[playerinfo]
p1startx = -70          ;starting x coordinates
p1starty = 0            ;starting y coordinates
p1startz = 0            ;starting z coordinates
p1facing = 1            ;direction player faces: 1=right, -1=left

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound  = -1000 ;left bound (x-movement)
rightbound =  1000 ;right bound
topbound  =  0   ;Top bound (z-movement)
botbound  =  0    ;Bottom bound

;--------------------------------------------------------
[scaling]
topz     = 0       ;top z-coordinate for scaling
botz     = 50      ;bottom z-coordinate for scaling
topscale = 1       ;scale to use at top
botscale = 1.2     ;scale to use at bottom

;--------------------------------------------------------
[bound]
screenleft = 30    ;dist from left of screen that player can move to
screenright = 30   ;right edge

;--------------------------------------------------------
[stageinfo]
 
zoffset = 220
autoturn = 1
resetbg = 0

;--------------------------------------------------------
[shadow]
intensity = 60
color = 40,20,20
fade.range = 0,-50
yscale = 0.3


;--------------------------------------------------------
[music]

bgmusic = sound/stages/hdbz_lookout2.mp3
bgvolume = 100

;looping points for hdbz_lookout2.mp3
bgmloopstart = 1324231
bgmloopend = 4615654

;========================================================
;-------------------------------------
; main background definition
[bgdef]
spr = stages/hdbz_lookout2.sff
debugbg = 0

;----------



[BG Moon]
type = anim
actionno = 1
start = 8,-142
delta = 0.2,0.2
layerno = 0







 [bg towers back]
type = normal
spriteno = 1,6
start = 8, -142
delta = 0.8, 0.93
mask = 1
layerno = 0
tile = 0,0



 



[BG Suelo]
type  = parallax
spriteno = 0,0
start = 0, -142
delta = 0.8, 1
mask = 1
xscale = 0.75, 1
yscalestart = 100
yscaledelta = 0

[bg house bg]
type = normal
spriteno = 1,3
start = 8, -142
delta = 0.82, 0.97
mask = 1
layerno = 0
tile = 0,0



 [bg house]
type = normal
spriteno = 1,2
start = 8, -142
delta = 0.85, 1
mask = 1
layerno = 0
tile = 0,0

 [bg trees house]
type = normal
spriteno = 1,4
start = 8, -142
delta = 0.87, 1
mask = 1
layerno = 0
tile = 0,0


 [bg towers front]
type = normal
spriteno = 1,5
start = 8, -142
delta = 0.88, 1
mask = 1
layerno = 0
tile = 0,0

[BG fog]
type  = normal
spriteno = 11,0
start = 308, -185
delta = 0.88, 1
mask = 1
layerno = 0
sin.x = 4, 820
velocity = -0.2, 0
tile = 1, 0
trans = addalpha
alpha = 70,225

[BG fog]
type  = normal
spriteno = 11,0
start = 408, -175
delta = 0.88, 1
mask = 1
layerno = 0
sin.x = 6, 920
velocity = -0.1, 0
tile = 1, 0
trans = addalpha
alpha = 70,225



 [bg Palmtrees]
type = normal
spriteno = 0,1
start = 8, -142
delta = 1, 1
mask = 1
layerno = 0
tile = 0,0

 [bg Palmtrees2]
type = normal
spriteno = 0,2
start = 8, -142
delta = 1, 1
mask = 1
layerno = 0
tile = 0,0



[BG spirit]
type = anim
actionno = 666
start = 8,-80
delta = 0.96,1
sin.y = 15, 420
sin.x = 50, 1020
layerno = 0

[BG spirit]
type = anim
actionno = 666
start = 208,-70
delta = 0.96,1
sin.y = 10, 320
sin.x = 40, 920
layerno = 0

[BG spirit]
type = anim
actionno = 666
start = -192,-75
delta = 0.96,1
sin.y = 12, 320
sin.x = 45, 1120
layerno = 0



[BG fog]
type  = normal
spriteno = 11,0
start = 8, -142
delta = 1,1
mask = 1
layerno = 1
sin.x = 4, 820
velocity = -0.3, 0
tile = 1, 0
trans = addalpha
alpha = 120,215


[BG fog]
type  = normal
spriteno = 11,0
start = 58, -122
delta = 1,1
mask = 1
layerno = 1
sin.x = 5, 720
velocity = -0.4, 0
tile = 1, 0
trans = addalpha
alpha = 120,215






















==================================================




; Moon
[Begin Action 1]


10,0, 0,0, 3, ,
10,1, 0,0, 2, ,






; Moon
[Begin Action 666]


13,1, 0,0, 5, ,AS180D170
13,2, 0,0, 5, ,AS180D230
13,3, 0,0, 5, ,AS180D170
13,4, 0,0, 5, ,AS180D230
13,5, 0,0, 5, ,AS180D170
13,6, 0,0, 5, ,AS180D230






























